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featured game of the week
Featured Game: Plotting

Plotting
1989

A puzzle game: As a blob, you must clear screens full of blocks...or DIE!... read more
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  • Embargo by RobShaver. Comment: "EMBARGO by Cinematronics Released in 1977 Game Concept: Jim Pearce Hardware Design: Robert Shaver Software Design: Robert Shaver (some small additional contributions made by another unknown person) THE GAME Embargo is a one to four player blocking genre game. Each player must deposit a coin. There is a stylized map of Cuba (with a canal through the center) in the middle of the screen. There are four boats, one in each corner of the screen. If there were less than four players then the computer played the remainder. As the boats sail out they leave a continuous trail of mines behind. The players can control the direction and, with a single button, stop two mines from being laid in every twelve. Each time a boat hits another boat, a mine, the screen edge or Cuba, it explodes and the surviving boats each get one point. This continues until zero or one boat is left. (If two boats collide they both blow up.) I believe there were four rounds per game. The strategy was to block off as much open water as you could while leaving a hole in your line of mines so you could double back and duck through it. THE HARDWARE The display was a standard NTSC raster black-and-white monitor. The main logic board used a Signetics 2650 8-bit microprocessor chip. The video timing was generated using TTL SSI synchronous counters and standard logic gates. The sound board was separate from the main logic board. The explosion sound was based on a psudo-random number generator which used a resistor ladder to generate something approximating white noise (although many thought it sounded like someone coughing). There was a single tone generator as well as gating logic, all controlled by the main logic board. The four directional control knobs were encoded using standard 12 position make-before-break wafer switches that had the decent ball removed. Each had a matrix of diodes attached which generated a 4-bit gray code. HISTORY This was Cinematronics third game and first original game design. It took about 9 months from concept to production. The game was not a hit and only sold well in Florida. Star Wars was the next game and launched a golden age for the company." (2009-12-29 17:37:11Z)
  • Polybius by Sinnesloschen. Comment: "ORATOR http://6152410.ath.cx/ If you know something and want to collaborate. Polybius is real. orator.pp.p3@gmail.com " (2009-12-18 19:20:28Z)
  • Space Zap by rbexley1. Comment: "This games was my FIRST exposure to video games. My stepfather owned the tabletop cabinet version where two people can sit facing each other waiting for their turn. This allowed for maximum smacktalk (and maximum drink spillage unfortunately). The game is VERY basic, but immensely challenging once you progress. Instinct kicks in at some point and you aren't even in control of your own limbs. I was 6 when I played this game and by 8 I was as good as my stepfather. We bonded over this game like none other. " (2009-12-10 23:58:37Z)
  • Mortal Kombat by asmith152. Comment: "Hi I just came across this game and i need the blue prints on how to put it together can anyone help me?" (2009-05-09 20:44:25Z)
  • TX-1 by PMKN_PI. Comment: "I just bought one of these machines. serial# 00001. I love it, it was a favorite from childhood. Its in beautiful condition too!" (2009-04-12 22:38:14Z)

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