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Asteroids (アステロイド)

Released in 1980

Member Rating
***** (3 total votes)

Distributor: Atari
Manufacturer: Atari
Developer: Atari

Mame ROM Info
asteroid, Asteroids (rev 2)
asteroi1, Asteroids (rev 1)

Display
Vector
Orientation
Horizontal
Resolution
0 x 0
Colors
256 / B/W
Genre
Shooting
Attributes
Space
Controls
5 Buttons
Size/Weight of Cabaret
55.0000" x 20.5000" x 24.0000" 190.00lb
Size/Weight of Upright
72.0000" x 25.2500" x 32.0000"
'Asteroids' marquee
game marquee

Game Summary

Space - destroy floating rocks & saucers

Hardware Info

M6502 cpu @ 1 Mhz
* Samples audio

* Information was extracted from Mame, so "Samples audio" may indicate the game has analog sound hardware.

Hardware Platform: Unknown

Game Details

Classic, monochrome vector graphics. Production run of Lunar Lander machines was cut short to get Asteroids into the arcades as fast as possible. Therefore the first Asteroids machines still had Lunar Lander cabinet artwork. Asteroids was the first game to give the player complete mobility within its playing environment and complex inertial controls to master.

Although Space War was the first game to feature a Hyperspace button, it is always Asteroids that is remembered for pioneering its use.

Coinop.org Member Ratings / Comments

***** by kk. Comment: "This game illustrates what you can do to make a fun game in extremely limited resources." 2002-04-14 22:55:43Z

***** by racine. Comment: "I was GOD in Time Square back in the day...1979-1983. Always the high score. Always on top. This game was and still is LASER! Racine" 2001-06-28 00:13:19Z

***** by david2097. Comment: "It's the all time classic. " 2001-10-17 23:53:26Z

comment on this game

 


'Asteroids' cabinet photo
cabinet photo
'Asteroids' title screen
title screen
'Asteroids' gameplay screen shot
gameplay screen
'Asteroids' control panel
control panel
'Asteroids' promotional flyer
promotional flyer

"Maybe" Images

(fuzzy search, these MAY match the game, or they may not)

Asteroids. B&W vector Asteroids. Front/side view of Asteroids cabinet. Asteroid Flyer: Front Asteroids Flyer: 1 Front Asteroids Flyer: 2 Back Asteroids Deluxe Flyer: 1 Front Asteroids Deluxe Flyer: 2 Back

Knowlede Base

Adapter to plug Asteroids Deluxe board into Asteroids harness
Inspired from the recent posting on converting a Gravitar/Black Widow to a Tempest/Major Havoc, I've decided to document a similar conversion to and from Asteroids Deluxe. This is a simpler conversion than the aforementioned Tempest hackery, but you should still read everything first and be sure you understand what you're doing before proceeding. Although I can't guarantee 24-hour delivery, I'll also try to respond to any questions you may have... Credit goes to Rick Schieve and Steve Ozdemir for letting
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Asteroids Deluxe.html 14562 K - Updated 1999.11.01
C:\Virtual\Web\kk\coinop_kb\GameTech\Conversion_FAQ_v1.1.txt
1.0) Conversion FAQ: -------------------- COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, To
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Conversion_FAQ_v1.1.txt 118253 K - Updated 1994.11.02
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File: C:\Virtual\Web\kk\coinop_kb\FAQs\FAQ-Conversion_v1.1.html 119383 K - Updated 1999.07.27
The Art of Computer Game Design
Game Design The Art of Computer Game Design by Chris Crawford Preface to the Electronic Version: This text was originally composed by computer game designer Chris Crawford in 1982. When searching for literature on the nature of gaming and its relationship to narrative in 1997, Prof. Sue Peabody learned of The Art of Computer Game Design, which was then long out of print. Prof. Peabody requested Mr. Crawford's permission to publish an electronic version of the text on the World Wide Web so that it would be a
File: C:\Virtual\Web\kk\coinop_kb\RandomArticles\ArtOfGameDesign.pdf 735837 K - Updated 2002.12.17
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: C:\Virtual\Web\kk\coinop_kb\FAQs\LIST-YetAnotherGamesList.html 49872 K - Updated 2002.06.10

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This game page was created 8/3/1998 12:00:00 AM and last updated 11/6/1999 12:38:26 AM