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Battlezone (バトルゾーン)

Released in 1980

Member Rating
**** (1 total votes)

Distributor: Atari
Manufacturer: Atari
Developer: Atari

Mame ROM Info
bzone, Battle Zone (set 1)
bzone2, Battle Zone (set 2)

Display
Vector
Orientation
Horizontal
Resolution
0 x 0
Colors
256 / Monochrome
Genre
Shooting
Attributes
3D
Controls
2 Joysticks
Size/Weight of Cabaret
54.2500" x 20.4400" x 23.7500" 185.00lb
Size/Weight of Upright
74.8200" x 25.2500" x 25.2600" 290.00lb
'Battlezone' marquee
game marquee

Game Summary

Tank combat - destroy tanks, missiles & saucers. Sometimes written "Battle Zone"

Hardware Info

M6502 cpu @ 1 Mhz
Pokey audio @ 1 Mhz
* Samples audio

* Information was extracted from Mame, so "Samples audio" may indicate the game has analog sound hardware.

Hardware Platform: Unknown

Game Details

First "first person" simulator marketed - green vector graphics. twin joysticks for left & right tracks.

Coinop.org Member Ratings / Comments

**** by Dave__Dunmall. Comment: "Very decent 3D Wireframe graphic shoot-em-up was a bit of a ground-breaker when first released due to the impressive graphical style and imposing cabinet. Still very playable today" 2003-04-01 04:59:43Z

comment on this game

 


'Battlezone' cabinet photo
cabinet photo
'Battlezone' title screen
title screen
'Battlezone' gameplay screen shot
gameplay screen
'Battlezone' control panel
control panel
'Battlezone' promotional flyer
promotional flyer

Knowlede Base

Battlezone High Score Upgrade
Subject: Battlezone high score upgrade (LONG) Date: 23 Jun 1994 12:06:29 GMT Organization: Texas Instruments Lines: 365 Distribution: world Message-ID: <2ubts5$94c@osage.csc.ti.com> NNTP-Posting-Host: bugs.tiuk.ti.com Well I finally got my Battlezone permanent high score fix working, thanks to the 48Z02 datasheet that Clive Bittlestone sent (the chip has 2 chip enables that do not behave the same, and I was using the wrong one, so I swapped a couple of wires and bingo). Also thanks go to Do
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Battlezone NVRAM.html 18405 K - Updated 2002.04.25
Army Battlezone (Atari, 1980/1981)
Submitted by Unknown "Army Battlezone remains a mystery, even to those of us who worked on it." Editor's Notes: I recently had the privilege of discussing Atari history with a member of Atari's development team. This individual worked at Atari for a period of several years, including the "Golden Age", and was a major contributor on many of the classics we've come to know know and love. A note of thanks to him, not just for the information on these pages, but for hours of fun in the arcades.
File: C:\Virtual\Web\kk\coinop_kb\GameTech\ArmyBattlezone.html 9735 K - Updated 2000.01.20
Battlezone and the US Army (Army Battlezone)
Submitted by Unknown (John Grigsby?) Warren Ernst (wernst@crl.com) wrote: : Ok, so i'm reading over the "history" section of the Microsoft Arcade : Battlezone Help file, which has a blurb about a specially modified : version of BZ that went directly to the US Army. It goes on to say that : "the realism had been cranked up nicely." : Similarly, KLOV makes mention of this Army version in the Battlezone : listing as well. : So, has anyone seen this critter? Better yet, does anyone here OWN one
File: C:\Virtual\Web\kk\coinop_kb\GameTech\ArmyBattlezone2.html 2056 K - Updated 2000.01.20
C:\Virtual\Web\kk\coinop_kb\GameTech\Conversion_FAQ_v1.1.txt
1.0) Conversion FAQ: -------------------- COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, To
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Conversion_FAQ_v1.1.txt 118253 K - Updated 1994.11.02
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File: C:\Virtual\Web\kk\coinop_kb\FAQs\FAQ-Conversion_v1.1.html 119383 K - Updated 1999.07.27
The Art of Computer Game Design
Game Design The Art of Computer Game Design by Chris Crawford Preface to the Electronic Version: This text was originally composed by computer game designer Chris Crawford in 1982. When searching for literature on the nature of gaming and its relationship to narrative in 1997, Prof. Sue Peabody learned of The Art of Computer Game Design, which was then long out of print. Prof. Peabody requested Mr. Crawford's permission to publish an electronic version of the text on the World Wide Web so that it would be a
File: C:\Virtual\Web\kk\coinop_kb\RandomArticles\ArtOfGameDesign.pdf 735837 K - Updated 2002.12.17
Battlezone pinouts and dip switch settings
Battlezone Pinouts and switch settings
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Battlezone Tech.html 6500 K - Updated 2002.05.01
Adapter to plug Asteroids Deluxe board into Asteroids harness
Inspired from the recent posting on converting a Gravitar/Black Widow to a Tempest/Major Havoc, I've decided to document a similar conversion to and from Asteroids Deluxe. This is a simpler conversion than the aforementioned Tempest hackery, but you should still read everything first and be sure you understand what you're doing before proceeding. Although I can't guarantee 24-hour delivery, I'll also try to respond to any questions you may have... Credit goes to Rick Schieve and Steve Ozdemir for letting
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Asteroids Deluxe.html 14562 K - Updated 1999.11.01
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: C:\Virtual\Web\kk\coinop_kb\FAQs\LIST-YetAnotherGamesList.html 49872 K - Updated 2002.06.10
Early Atari documentation list
Submitted by Gregg Woodcock (woodcock@bnr.ca) Here is a pretty complete list of documentation for Atari's early arcade video games. Note that "TM" stands for "Technical Manual" and "DP" stands for "Drawing Package [supplement]" which was later renamed to "SP" which stands for "Supplement Package". I am not sure what "CO" stands for but the "C" could be for "Correction" because most of the CO documents were errata or addendums to the manuals. In addition, most Atari games had "ST" documents which w
File: C:\Virtual\Web\kk\coinop_kb\GameTech\EarlyAtariDocs.html 6446 K - Updated 2000.01.20
LIST: Atari Games
ROMs Manuals Game Name -------------- --------- --------------------------------------- 422 Super Pong TM-001 Mazer Blazer TM-004 Gran Trak 20 TM-008 Qwak TM-010 Tank TM-011 Gran Trak 10 TM-019 Pursuit TM-021 Twin Racer TM-025 Anti-Aircraft TM-027 Jet Fighte
File: C:\Virtual\Web\kk\coinop_kb\FAQs\LIST-Atari.html 10877 K - Updated 1999.07.27
FAQ: BUYING FROM AN OPERATOR
---------------------------- FAQ: BUYING FROM AN OPERATOR Last Updated: 31 March 1998 ---------------------------- INTENT AND DISCLAIMERS: ----------------------- Copyright 1993, 1998 The authors hereby grant permission to reproduce and distribute this document for personal use, subject to the condition that the document (along with any copyright and disclaimer notices) is not modified in any way. The opinions expressed within this document are those of the authors only and not necessar
File: C:\Virtual\Web\kk\coinop_kb\FAQs\FAQ-Game Buying.html 41978 K - Updated 1999.07.27
C:\Virtual\Web\kk\coinop_kb\GameTech\Cinematronics-history.txt
THE HISTORY OF CINEMATRONICS AND A DESCRIPTION OF THEIR VECTOR GAMES -------------------------------------------------------------------- COPYRIGHT 1994, 1995 REVISION NUMBER: 2.0 REVISION DATE: 23 December 1994 REVISION HISTORY: 1.0 (02/11/92 - First attempt at listing and ordering all Cinematronics games.) REVISION HISTORY: 2.0 (12/23/94 - Rearranged sections, added new sections for Barrier, Speed Freak, Boxing Bugs,
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Cinematronics-history.txt 51260 K - Updated 1994.12.28
C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax84.txt
Atari/Atari Games VaxMail 1984 Jed Margolin ___________________________________________________________________________ From: KIM::SUTTLES 9-JAN-1984 11:40 To: @SYS$MAIL:COINOP Subj: A neat trick with mail For all of you who use the MAIL program as a form of the "paperless office", I have discovered a bug (pronounced "fea-ture") in same. It seems that the addressee line (TO: ...) is parsed independently of file handling. Mail looks at each item in the list, and checks for a double colon (
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax84.txt 288064 K - Updated 2004.09.13
C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax92.txt
Atari/Atari Games VaxMail 1992 Jed Margolin ___________________________________________________________________________ From: BERT::FRANCES 2-JAN-1992 17:56:52.97 To: MARGOLIN CC: Subj: PHONE MESSAGE DAN ASH 879-3037 10:27AM NEW 2101 MATERIAL HAS NO BUGS. CALL MARGO FOR MORE INFO. ___________________________________________________________________________ From: BERT::BROWN 3-JAN-1992 19:39:22.02 To: @SYS$MAIL:EVERYBODY CC: BROWN Subj: PREMIUM PAYMENT PLAN, MODIFIED CAFETERIA PLAN
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax92.txt 577843 K - Updated 2004.09.13
C:\Virtual\Web\kk\coinop_kb\GameTech\Battlezone.txt
Typed in by Rob Clark (rex@buhub.bradley.edu) Battlezone settings: 0 = OFF 1 = ON X = Don't Care $ = Atari suggests TOP 8 SWITCH DIP 87654321 -------- XXXXXX11 Free Play XXXXXX10 1 coin for 2 plays XXXXXX01 1 coin for 1 play XXXXXX00 2 coins for 1 play XXXX11XX Right coin mech x 1 XXXX10XX Right coin mech x 4 XXXX01XX Right coin mech x 5 XXXX00XX Right coin mech x 6 XXX1XXXX Center (or Left) coin mech x 1 XXX0XXXX Center (or Left) coin mech x 2 111XXXXX No bonus coin 110XXXXX
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Battlezone.txt 1769 K - Updated 1996.01.23
Battlezone.txt
Typed in by Rob Clark (rex@buhub.bradley.edu) Battlezone settings: 0 = OFF 1 = ON X = Don't Care $ = Atari suggests TOP 8 SWITCH DIP 87654321 -------- XXXXXX11 Free Play XXXXXX10 1 coin for 2 plays XXXXXX01 1 coin for 1 play XXXXXX00 2 coins for 1 play XXXX11XX Right coin mech x 1 XXXX10XX Right coin mech x 4 XXXX01XX Right coin mech x 5 XXXX00XX Right coin mech x 6 XXX1XXXX Center (or Left) coin mech x 1 XXX0XXXX Center (or Left) coin mech x 2 111XXXXX No bonus coin 110XXXXX For
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\B\Battlezone_DIP.pdf 3119 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Battlezone.txt
2/7/96 T. Franklin Bowen (mjrhavoc@clark.net or tfbowen@ingr.com) Typed in straight from the manual so use at your own risk! --------------------------------------------------------------------------- Pinouts for "BATTLEZONE" (Atari, 1980 (according to docs)) P18: 44-pin edge connector (aux/small board) component side solder side -------------- ----------- +5V RTN A 1 +5V RTN B 2 +5V (P20:Y) C 3
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Battlezone.txt 2263 K - Updated 1996.02.15
C:\Virtual\Web\kk\coinop_kb\Pinouts\Battlezone.txt
BATTLEZONE, Atari 1980 ---------------------- P18: 44-pin edge connector (aux/small board) component side solder side -------------- ----------- +5V RTN A 1 +5V RTN B 2 +5V C 3 +22VDC D 4 AUDIO RTN E 5 AUDIO +OUT F 6 AUDIO -OUT H 7 START LED J 8
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Battlezone.txt 3622 K - Updated 2003.01.06
Programming the Atari XY Vector Generator
The information in this document is not guaranteed to be accurate, use at your own risk. The Atari Analogue Vector Generator (or AVG) is the circuitry used to draw lines on the special XY monitors of some games from the late seventies and early eighties. These include Asteroids, Battlezone, Tempest, Gravitar and Star Wars, all of which used a slightly different AVG as the games evolved. The AVG is a small computer in its own right, it has its own ROM, RAM, instruction set and stack for subro
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Atari_xy.html 6810 K - Updated 2000.01.23
Atari mathbox microcode disassembler
/* * mathdis.c: Atari math box microcode disassembler for Red Baron, * Battlezone, and Tempest * * Copyright 1992, 1993, 1997 Eric Smith * * Permission is granted to reproduce and distribute copies of this program * for noncommercial use, provided the copyright notice is not altered. * This software is provided on an "AS-IS" basis, with no warranty. * * The input file should be a series of 256 lines each containing the * address and data (in hexadecimal, separated by whitesp
File: C:\Virtual\Web\kk\coinop_kb\GameTech\mathdis.html 9973 K - Updated 2000.01.23
C:\Virtual\Web\kk\coinop_kb\Pinouts\Quick-Ref.txt
From dholcomb@microsoft.com Tue Dec 13 22:30:30 1994 Received: from netmail2.microsoft.com by halcyon.com with SMTP id AA25989 (5.65c/IDA-1.4.4 for <holcomb@halcyon.com>); Tue, 13 Dec 1994 22:30:28 -0800 Received: by netmail2.microsoft.com (5.65/25-eef) id AA18899; Tue, 13 Dec 94 22:30:41 -0800 Message-Id: <9412140630.AA18899@netmail2.microsoft.com> Received: by netmail2 using fxenixd 1.0 Tue, 13 Dec 94 22:30:41 PST X-Msmail-Fixed-Font: 0001 X-Msmail-Message-Id: DDAB6336 X-Msmail-Conversation
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Quick-Ref.txt 8639 K - Updated 2003.01.06
Tempest Tech Info
Tempest Dip Switch Settings, Pinouts, Memory Map, ROM Info and EAROM info
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Tempest Tech.html 15861 K - Updated 2002.04.25
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Quick-Ref.txt
From dholcomb@microsoft.com Tue Dec 13 22:30:30 1994 Received: from netmail2.microsoft.com by halcyon.com with SMTP id AA25989 (5.65c/IDA-1.4.4 for <holcomb@halcyon.com>); Tue, 13 Dec 1994 22:30:28 -0800 Received: by netmail2.microsoft.com (5.65/25-eef) id AA18899; Tue, 13 Dec 94 22:30:41 -0800 Message-Id: <9412140630.AA18899@netmail2.microsoft.com> Received: by netmail2 using fxenixd 1.0 Tue, 13 Dec 94 22:30:41 PST X-Msmail-Fixed-Font: 0001 X-Msmail-Message-Id: DDAB6336 X-Msmail-Conversation-Id: DDA
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Quick-Ref.txt 8396 K - Updated 1996.01.23
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File: C:\Virtual\Web\kk\coinop_kb\FAQs\LIST-RandomGames.html 74659 K - Updated 1999.10.29
Seaga/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File: C:\Virtual\Web\kk\coinop_kb\GameTech\segaxyfaq16.html 28884 K - Updated 2000.01.23
Subject: FAQ POSTING (rgva.collecting)
From: tony_jones@no.spam Newsgroups: rec.games.video.arcade.collecting Subject: FAQ POSTING (rgva.collecting) Frequently Asked Questions rec.games.video.arcade.collecting $Revision: 1.3 $ $Date: 1997/11/05 03:23:40 $ This is the Frequently Asked Questions (FAQ) list for the Usenet newsgroup rec.games.video.arcade.collecting (hereafter abbreviated to rgva.collecting) This FAQ is posted every 14 days and the current copy should be considered
File: C:\Virtual\Web\kk\coinop_kb\FAQs\FAQ-rgvac.html 30947 K - Updated 1999.07.27
The Sega/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File: C:\Virtual\Web\kk\coinop_kb\FAQs\FAQ-SegaXY_v1.6.html 28891 K - Updated 1999.07.27
How to WIN at NBA JAM! by Randolph S. Vance and William G. Henderson
E-Mail: RSVANC00@mik.uky.edu (NeXT Mail) WGHEND00@mik.uky.edu (NeXT Mail) Version 1.13 Revised: August 18th, 1993 ---------------------------------------------------------------------- Introduction. Are you tough enough to take on all 27 of the NBA teams? If you think you are, get set for the most intense basketball video game you'll ever play! ---------------------------------------------------------------------- History. Versio
File: C:\Virtual\Web\kk\coinop_kb\FAQs\STRAT-How To Win at NBA JAM.html 31787 K - Updated 1999.10.29
C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax87.txt
Atari/Atari Games VaxMail 1987 Jed Margolin ___________________________________________________________________________ From: KIM::RAINS 2-JAN-1987 10:27:26.19 To: @sys$mail:engineer CC: Subj: Computer Health Note #3 VAX-edrin Headache #3 You've been poking around somewhere in another directory (something like SYS$USERDISK:[FRED.STUFF.MORESTUFF.EVENMORESTUFF]) and now you have found something you want to get back to or reference with out so much directory name baggage. Sure, it doesn't
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax87.txt 277249 K - Updated 2004.09.13
C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax88.txt
Atari/Atari Games VaxMail 1988 Jed Margolin ___________________________________________________________________________ From: MIKE::LIEBSTER 4-JAN-1988 14:39:28.82 To: @SYS$MAIL:EVERYBODY CC: Subj: PAYMENT OF CONSULTANTS/CONTRACTORS STARTING THIS YEAR WE WILL BE PAYING CONSULTANTS AND CONTRACTORS THROUGH PAYROLL INSTEAD OF ACCOUNTS PAYABLE. THIS WILL ALLOW US TO AUTOMATICALLY KEEP TRACK AND GENERATE YEAR-END 1099 INFORMATION. THIS WILL APPLY TO ALL CONTRACTORS OR COMPANIES THAT ARE NO
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax88.txt 300086 K - Updated 2004.09.13

Search the following for Battlezone

 

This game page was created 8/3/1998 12:00:00 AM and last updated 4/24/2002 11:09:42 PM