Donkey Kong (ドンキーコング)

Released in 1981

Developer: Nintendo
Distributor: Nintendo
Manufacturer: Nintendo

**** (11 total votes)

'Donkey Kong' marquee
game marquee

Game Summary

Guide Mario (jumpman) to rescue Pauline from Donkey Kong.

Genre

Platform
2D

Hardware Info

Controls: 1 Joystick / Button(s)
Vertical-mounted Raster monitor
224 x 256 Resolution
Colors: 256 Color

Size/Weight

22.7500" x 33.7500" x 22.0000" 130.00lb Cocktail 55.0000" x 20.5000" x 23.5000" 124.00lb Cabaret 67.0000" x 23.5000" x 33.5000" 220.00lb Upright

Additional Hardware Info (from Mame)

Z80 cpu @ 3 Mhz
I8035 cpu
DAC audio
* Samples audio
* Information was extracted from Mame, so "Samples audio" may indicate the game has analog sound hardware.

Mame ROMs

dkong, Donkey Kong (US)
dkongjp, Donkey Kong (Japan)

Game Details

Mario's first appearance in a video game, he was first introduced as jumpman and was a carpenter not a plumber as he is known today. This was Nintendo's first game by Miamoto, he later created all Mario games on nes, snes and n64, also Mario has become the most popular character in video games. In the 90's Donkey kong was brought back to star in his own game on the Super Nintendo. There were only two sequals to DK they were DK JR and Donkey Kong 3

First poular platform game - introduced Mario - Four levels of running and jumping action - Often ripped off and called things like Crazy Kong - How high can you try?

'Donkey Kong' cabinet photo
cabinet photo
'Donkey Kong' title screen
title screen
'Donkey Kong' gameplay screen shot
gameplay screen
'Donkey Kong' promotional flyer
promotional flyer
'Donkey Kong' control panel
control panel

"Maybe" Images

(fuzzy search, these MAY match the game, or they may not)

Donkey Kong cabinet photo Donkey Kong flyer: 1 Front Donkey Kong flyer: 2 Back

Coinop.org Member Ratings / Comments

***** by videodan. Comment: "My all-time favorite! What can you say about this game that hasn't already been said? I can play this game for hours and not get tired of it. A classic among classics!" 2007-02-26 10:23:30Z

***** by ylmb2005. Comment: "kzlmkkm kml üo nçrt arp9 hnkçücüt ahr zççt vcd onnrkzkt ühnr" 2007-02-26 07:35:10Z

***** by jabutler02. Comment: "I have always loved this game. I was driving down the road today and saw something sitting behind the supermarket next to the dumpster.... Guess what it was Donkey Kong. After an hour or so i saw something i think on this website checked that and it was the prob. Now i have a perfect working version of DK ..... YEAH !Guess today was my lucky day." 2006-07-23 01:03:18Z

***** by BlackRage. Comment: "Just got my Firt arcade machine three days ago. Found it by chance while buying stuff for work, it was Donkey Kong. It needed some work, but after a day of looking on the net, and trail and error, I got it working. Been playing it now every waking momment for the last 48 hours. Anyone know how to find more???" 2005-05-15 20:39:09Z

**** by nosrevlah. Comment: "The big question back then......"Have you made it to the pie factory??" You were a stud if you did.....:) Great game." 2003-12-22 13:03:53Z

***  by madpembo. Comment: "had so much fun played every night got told i played to much by mum & dad what did they no ha ha can any body tell me where to go on computer to play this game would love to play it again my email is pembo@bushinternet.com thanks " 2003-06-11 14:41:54Z

***** by bahamut. Comment: "Great game, always loved it when I was a kid and still do. Just wondering, does anyone know where I can get a replacement monitor for it, cause mine is starting to wear down, if you can help, email me at Bowden@wctc.net Thank you!" 2002-11-27 17:11:21Z

*    by mikey1953. Comment: " I have been playing this game since 1982 (I am 48 now)!I bought an up-right version in 1995 and am still playing it at my home! At one time I could put a mim. of 200K points per man on it! I really love it! Mikey" 2002-09-07 13:28:56Z

**** by donk_fan. Comment: "I could play this game for hours and i did a long, long time ago!" 2002-01-11 21:41:46Z

***** by dsig. Comment: "Hard not to rate this game 5-stars. It did so many things to further develop the video gaming industry. It was one of the first climbing games, one of the first games to have multiple levels, it turned Nintendo into a household name and in effect helped the home gaming industry to be as successful as it is now. Last but not least, it's just plain fun! Too bad the modern games don't look back at how important the characteristics of this game have been." 2000-07-27 17:27:49Z

**** by kk. Comment: "How high can you get? Of course, the fact that Nintendo built an empire on the carpenter character nonwithstanding, this was a pretty decent game at the time." 2000-07-26 09:02:04Z

comment on this game

 

Knowlede Base

C:\Virtual\Web\kk\coinop_kb\MonitorTech\NewNintVidInv.txt
Nintendo Video Inversion By Joel Rosenzweig Joel-r@an.hp.com Much technical information provided by Dick Millikan. Version 1.0, 1/21/98 This document describes how to invert the video from Nintendo's Donkey Kong Jr. It includes enough hints to help you convert Donkey Kong and Mario Brothers, but the procedures are slightly different for these boards, and I haven't personally tested it on them. There used to be two ways to invert the video of a Nintendo game. Now there are three! I feel this
File: C:\Virtual\Web\kk\coinop_kb\MonitorTech\NewNintVidInv.txt 9855 K - Updated 1999.08.01
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: C:\Virtual\Web\kk\coinop_kb\FAQs\LIST-YetAnotherGamesList.html 49872 K - Updated 2002.06.10
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File: C:\Virtual\Web\kk\coinop_kb\Repair\IDing PCBS.html 14779 K - Updated 2000.01.02
C:\Virtual\Web\kk\coinop_kb\Test_Equipment\Univid 1000\univid_harness.txt
From: jeff hendrix <jhendrix@quark.com> To: "'vectorlist@mcfeeley.cc.utexas.edu'" Subject: RE: Univid 1000 Date: Mon, 1 Mar 1999 11:44:51 -0700 Here is a list of the harnesses and what boards they go to, I also might have a few harnesses for trade. UNIVID 1000 harness numbers Atari 101 Arabian 102 Centipede 103 Cloak & Dagger 104 Crystal Castle 105 Dig Dug 106 Food-Fight 107 I-Robot 108 Kangaroo 109 Liberator 110 Millipede 111 Pole Position 111 Pole Position II 112 Xevious Ce
File: C:\Virtual\Web\kk\coinop_kb\Test_Equipment\Univid 1000\univid_harness.txt 2735 K - Updated 2005.09.18
C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin ___________________________________________________________________________ From: KIM::SHEPPERD 4-JAN-1985 17:20 To: @SYS$MAIL:JUNK.UAF Subj: Printer in Rains's area There is another printer hooked up now in the phone closet near Rains's office. It's known as RAINS$PRINT and if you want it to be the default printer for you then put the following in your LOGIN.COM file: $ ASS 'f$log("RAINS$PRINT")' SYS$PRINT The physical name is TXD5:, but I advise
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax85.txt 238386 K - Updated 2004.09.13
C:\Virtual\Web\kk\coinop_kb\Pinouts\Crazy_Kong.txt
Crazy Kong ---------- SOLDER | PARTS ---------------------+---------------------- | 1 | A | 1P.Jump | 2 | B | 1P.Down 1P.Up | 3 | C | 1P.Right 1P.Left | 4 | D | | 5 | E | | 6 | F | | 7 | G | | 8 | H | | 9 | I | |10 | J | |11 | K
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Crazy_Kong.txt 9312 K - Updated 2008.01.04
C:\Virtual\Web\kk\coinop_kb\Pinouts\Donkey_Kong.txt
Donkey Kong ----------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND GND | 3 | C | GND Speaker | 4 | D | GND +12V | 5 | E | +12V 1P.Up | 6 | F | | 7 | G | | 8 | H | +5V | 9 | I | +5V |10 | J | 1P.Down |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Donkey_Kong.txt 2755 K - Updated 2003.01.06
DonkeyKong3.txt
Donkey Kong 3 Nintendo, 1983 Donkey Kong 3 Option Switch Settings --------------------------------------------------------------------- -------- Toggle (SW1) Settings A B C D E F G H Option --------------------------------------------------------------------- -------- Number of Players per Game -------------------------- Off Off
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\D\DonkeyKong3_DIP.pdf 5019 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\DonkeyKong3.txt
Donkey Kong 3 Nintendo, 1983 Donkey Kong 3 Option Switch Settings ----------------------------------------------------------------------------- Toggle (SW1) Settings A B C D E F G H Option ----------------------------------------------------------------------------- Number of Players per Game -------------------------- Off Off
File: C:\Virtual\Web\kk\coinop_kb\GameTech\DonkeyKong3.txt 5735 K - Updated 1995.04.03
C:\Virtual\Web\kk\coinop_kb\GameTech\donkkong.iii.txt
Donkey Kong 3 Nintendo, 1983 Donkey Kong 3 Option Switch Settings ----------------------------------------------------------------------------- Toggle (SW1) Settings A B C D E F G H Option ----------------------------------------------------------------------------- Number of Players per Game -------------------------- Off Off
File: C:\Virtual\Web\kk\coinop_kb\GameTech\donkkong.iii.txt 5735 K - Updated 1996.03.25
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: C:\Virtual\Web\kk\coinop_kb\FAQs\FAQ-Arcade Cheats.html 114708 K - Updated 1999.10.30
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\CrazyKong.txt
--------------------------------------------------------------------------- Pinouts for "Crazy Kong" (Falcon, 1982) with corrections from Jonathan Walton 21Sep96 this is the inverse pinout (put your connector on backwards, since parts side and solder side are flipped) to the Falcon bootleg version of Ms PacMan component side solder side -------------- ----------- GND 1 A GND GND 2 B GND GND 3 C GND
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\CrazyKong.txt 1778 K - Updated 1996.09.22
C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax92.txt
Atari/Atari Games VaxMail 1992 Jed Margolin ___________________________________________________________________________ From: BERT::FRANCES 2-JAN-1992 17:56:52.97 To: MARGOLIN CC: Subj: PHONE MESSAGE DAN ASH 879-3037 10:27AM NEW 2101 MATERIAL HAS NO BUGS. CALL MARGO FOR MORE INFO. ___________________________________________________________________________ From: BERT::BROWN 3-JAN-1992 19:39:22.02 To: @SYS$MAIL:EVERYBODY CC: BROWN Subj: PREMIUM PAYMENT PLAN, MODIFIED CAFETERIA PLAN
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax92.txt 577843 K - Updated 2004.09.13
DonkeyKongJr.txt
===================================================================== | Donkey Kong, Jr. Jumper Switch Settings | ===================================================================== | From Jeff Fabrizio (jethro73@yahoo.com) | --------------------------------------------------------------------- | | A | B | C | D | E | F | G | H | --------------------------------------------------------------------- |Number of Juniors |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\D\DonkeyKongJr_DIP.pdf 2879 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\DonkeyKong.txt
Donkey Kong Dip Switch Settings ------------------------------- SW A SW B ---- ---- OFF OFF 3 Jumpmen * ON OFF 4 Jumpmen OFF ON 5 Jumpmen ON ON 6 Jumpmen SW C SW D (Bonus Jumpman) ---- ---- OFF OFF AT 7,000 Points ON OFF AT 10,000 Points * OFF ON AT 15,000 Points ON ON AT 20,000 Points SW E SW F SW G (Right Coin Door) ---- ---- ---- O
File: C:\Virtual\Web\kk\coinop_kb\GameTech\DonkeyKong.txt 1116 K - Updated 1994.05.08
C:\Virtual\Web\kk\coinop_kb\GameTech\DonkeyKongJr.txt
===================================================================== | Donkey Kong, Jr. Jumper Switch Settings | ===================================================================== | From Jeff Fabrizio (jethro73@yahoo.com) | --------------------------------------------------------------------- | | A | B | C | D | E | F | G | H | --------------------------------------------------------------------- |Number of Juniors |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\DonkeyKongJr.txt 2380 K - Updated 1998.10.05
C:\Virtual\Web\kk\coinop_kb\GameTech\str-heat.txt
STREET HEAT ( DONKEY KONG BOARD ) ------------------------------- DIP SW 1 2 3 4 5 6 7 8 X DEMO SOUND OFF OFF 3 # OF SHIPS ON OFF 4 OFF ON 5 ON ON 6 OFF OFF OFF EXTRA CAR 10K
File: C:\Virtual\Web\kk\coinop_kb\GameTech\str-heat.txt 1273 K - Updated 1995.05.08
DonkeyKong.txt
Donkey Kong Dip Switch Settings ------------------------------- SW A SW B ---- ---- OFF OFF 3 Jumpmen * ON OFF 4 Jumpmen OFF ON 5 Jumpmen ON ON 6 Jumpmen SW C SW D (Bonus Jumpman) ---- ---- OFF OFF AT 7,000 Points ON OFF AT 10,000 Points * OFF ON AT 15,000 Points ON ON AT 20,000 Points SW E SW F SW G (Right Coin Door) ---- ---- ---- OFF OFF OFF
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\D\DonkeyKong_DIP.pdf 2835 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\Pinouts\Donkey_Kong_II.txt
Donkey Kong II -------------- PARTS | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V +12V | 5 | E | +12V -5V | 6 | F | -5V | 7 | G | Coin 2P.Start | 8 | H | 1P.Start 2P.Right | 9 | I | 1P.Right 2P.Left |10 | J |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Donkey_Kong_II.txt 2124 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Donkey_Kong_III.txt
Donkey Kong III, Nintendo 1983 ------------------------------ PARTS | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V +12V | 5 | E | +12V -5V | 6 | F | -5V | 7 | G | Coin 2P.Start | 8 | H | 1P.Start 2P.Right | 9 | I | 1P.Right
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Donkey_Kong_III.txt 3876 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Donkey_Kong_Jr.txt
Donkey Kong Junior ------------------ PARTS | SOLDER Video Board Side Connector ---------------------+---------------------- -------------------------- GND | 1 | A | GND 1 -5V GND | 2 | B | GND 2 -5V +5V | 3 | C | +5V 3 -5V +5V | 4 | D | +5V 4 -5V +12V | 5 | E | +12V
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Donkey_Kong_Jr.txt 2474 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Special_Forces.txt
SPECIAL FORCES INSTALLED ON DONKEY KONG BOARD ---------------------------------------------- PARTS SIDE CKT SIDE ---------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +12V E +12V 6 -5V F -5V 7 H
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Special_Forces.txt 2176 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Street_Heat.txt
STREET HEAT ( DONKEY KONG BOARD ) --------------------------------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND GND | 3 | C | GND Speaker | 4 | D | GND +12V | 5 | E | +12V 1P.Up | 6 | F | | 7 | G | | 8 | H | +5V | 9 | I | +5V
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Street_Heat.txt 1998 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\donkkong.jr.txt
DONKEY KONG JUNIOR PARTS SIDE CKT SIDE ---------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +12V E +12V 6 -5V F -5V 7 H COIN 8 2 START J 1 START 9 PL2 RIGHT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\donkkong.jr.txt 2105 K - Updated 1995.11.19
C:\Virtual\Web\kk\coinop_kb\GameTech\donkkong.txt
DONKEY KONG PARTS SIDE CKT SIDE ---------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +12V E +12V 6 -5V F -5V 7 H COIN 8 2 START J 1 START 9 PL2 RIGHT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\donkkong.txt 2098 K - Updated 1995.05.12
first monitor recap experience
From: "Bret Pehrson" Subject: My recap experience Date: Saturday, July 15, 2000 3:07 PM Thought I'd pass on my first recap experience: I have a Donkey Kong Jr. that I picked up a couple of weeks ago, and the CRT picture has been dying ever since. The problems that I had were that the picture would take approx. 5 minutes to appear, and even then, it was very dark and red was about gone. I picked up a Zanen cap kit for the monitor (Sanyo). All said, it took about two hours to do install the
File: C:\Virtual\Web\kk\coinop_kb\GameTech\My recap experience.html 2712 K - Updated 2000.07.15
C:\Virtual\Web\kk\coinop_kb\GameTech\specforc.txt
SPECIAL FORCES INSTALLED ON DONKEY KONG BOARD PARTS SIDE CKT SIDE ---------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +12V E +12V 6 -5V F -5V 7 H COIN 8 2 START J 1
File: C:\Virtual\Web\kk\coinop_kb\GameTech\specforc.txt 2147 K - Updated 1995.07.30
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\DonkeyKong.txt
From: jdeitch@gisatl.fidonet.org Donkey Kong, DK II, Mario Bros, etc. Typed in by : Rick Schieve A - GND 1 - GND B - GND 2 - GND C - +5 3 - +5 D - +5 4 - +5 E - +12 5 - +12 F - -5 6 - -5 H - COIN 1 7 - COIN 2 J - 1P START 8 - 2P START K - 1P RIGHT 9 - 2P RIGHT L - 1P LEFT 10 - 2P LEFT M - 11 - N - 1
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\DonkeyKong.txt 1962 K - Updated 1993.05.04
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game list
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game List
File: C:\Virtual\Web\kk\coinop_kb\GameTech\JAMMA Tech.html 47160 K - Updated 2002.05.17
C:\Virtual\Web\kk\coinop_kb\GameTech\Conversion_FAQ_v1.1.txt
1.0) Conversion FAQ: -------------------- COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, To
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Conversion_FAQ_v1.1.txt 118253 K - Updated 1994.11.02
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File: C:\Virtual\Web\kk\coinop_kb\FAQs\FAQ-Conversion_v1.1.html 119383 K - Updated 1999.07.27
The Art of Computer Game Design
Game Design The Art of Computer Game Design by Chris Crawford Preface to the Electronic Version: This text was originally composed by computer game designer Chris Crawford in 1982. When searching for literature on the nature of gaming and its relationship to narrative in 1997, Prof. Sue Peabody learned of The Art of Computer Game Design, which was then long out of print. Prof. Peabody requested Mr. Crawford's permission to publish an electronic version of the text on the World Wide Web so that it would be a
File: C:\Virtual\Web\kk\coinop_kb\RandomArticles\ArtOfGameDesign.pdf 735837 K - Updated 2002.12.17
C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin ___________________________________________________________________________ From: BERT::LTURNER 2-JAN-1990 15:43:12.18 To: @SYS$MAIL:EVERYBODY CC: LTURNER Subj: New Baby This is to annouce the arrival of a new addition at the Moore house. His name is Evan Alexander Bettencourt Moore. He was born on Saturday, December 30, at 10:21A. Weight -- 7 lbs 10 oz Height -- 20 1/2 inches Mother and baby are home and doing well. _____________________________
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax90.txt 549657 K - Updated 2004.09.13

Search the following for Donkey Kong

This game page was created 8/3/1998 12:00:00 AM and last updated 9/3/1999 7:41:39 AM