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Spy Hunter (スパイハンター)

Released in 1983

Member Rating
***** (3 total votes)

Manufacturer: Bally / Midway
Distributor: Bally / Midway
Developer: Bally / Midway

Mame ROM Info
spyhunt, Spy Hunter

Display
Raster
Orientation
Vertical
Resolution
480 x 496
Colors
132 / Color
Genre
Driving / Racing
Attributes
Vertical Scrolling
Controls
Steering / Pedal(s)
Size/Weight of Upright
72.5000" x 24.5000" x 33.5000"
Size/Weight of Upright
72.5000" x 24.5000" x 33.5000"
Size/Weight of Sitdown
65.5000" x 24.5000" x 71.0000"
'Spy Hunter' marquee
game marquee

Game Summary

Espionage - car chase

Hardware Info

Z80 cpu @ 5 Mhz
Z80 cpu @ 2 Mhz
68000 cpu @ 7 Mhz
AY-8910 audio @ 2 Mhz
AY-8910 audio @ 2 Mhz
DAC audio

Hardware Platform: MCR3

Game Details

Very popular violent car chase game - Your spy car can use guns, missiles, oil slicks and smoke screens - drive into moving weapons van to upgrade.

After 30,000 points you approach a fork in the road and if you go left you enter a dock and you then procede by boat untill you enter another dock. Also snow and ice conditions appear as you drive.

Coinop.org Member Ratings / Comments

***** by ceptor. Comment: "No Comment." 2001-10-10 15:37:51Z

***** by BoatHouse. Comment: "Classic game. Quick story: My friend and I worked at the same ice cream shop in high school. When the owner wanted to put a couple of games in the store, we successfully lobbied him to get Spy Hunter. We then spent the whole summer alternating: One guy worked while the other played a dollar's worth of Spy Hunter." 2005-02-05 22:53:18Z

***** by crappie. Comment: "I LOVED THIS GAME!!! IMHO, it was the most exciting "driver" type of video game EVER! No other driving style of game could touch it for action and it always seemed like you were (if you'll pardon the pun) "driving" by the seat of your pants. Excellent game play with a nice controller with good touch buttons for all of your James Bond-like gadgets. Enemies in front? No problem, blow 'em away! Being followed? No problem, oil slick the bastards or lay on the smoke. Bomb dropping helicopter pissing you off? Zing his ass with surface to air missiles! I LOVE IT! I also liked the varying surfaces to drive on, including ice and sliding over into the boat. The fire on the water via the "oil" button was a great touch... man, I miss junior high for great games like this :P" 2005-04-13 03:41:12Z

comment on this game

 


'Spy Hunter' cabinet photo
cabinet photo
'Spy Hunter' title screen
title screen
'Spy Hunter' gameplay screen shot
gameplay screen
'Spy Hunter' control panel
control panel
'Spy Hunter' promotional flyer
promotional flyer

"Maybe" Images

(fuzzy search, these MAY match the game, or they may not)

Spy Hunter side art Future Spy game action screenshot.

Knowlede Base

Bally Midway MCR System Games FAQ
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II 2. Video Generato
File: C:\Virtual\Web\kk\coinop_kb\FAQs\FAQ-Bally Midway MCR Games.html 24464 K - Updated 1999.10.29
C:\Virtual\Web\kk\coinop_kb\FAQs\MCRFaq.txt
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II
File: C:\Virtual\Web\kk\coinop_kb\FAQs\MCRFaq.txt 25039 K - Updated 2002.12.06
DECO (Data East) board list
This is a Data East (DECO) board ID list. If you have any additional information, please submit it. Name Date Cpu Board/Prom #s Manual PN Astro Fighter Apr,1980 6502 DE-012,014,38 | Mad Alien Nov,1980 6502 DE-044,045,046,047 (UP-5) | Mole Hunter Jul,1980 6502 DE-??? | Terranean Nov,1980 2x6502
File: C:\Virtual\Web\kk\coinop_kb\FAQs\LIST-DECOBoardList.html 12429 K - Updated 2002.04.16
C:\Virtual\Web\kk\coinop_kb\Test_Equipment\Univid 1000\univid_harness.txt
From: jeff hendrix <jhendrix@quark.com> To: "'vectorlist@mcfeeley.cc.utexas.edu'" Subject: RE: Univid 1000 Date: Mon, 1 Mar 1999 11:44:51 -0700 Here is a list of the harnesses and what boards they go to, I also might have a few harnesses for trade. UNIVID 1000 harness numbers Atari 101 Arabian 102 Centipede 103 Cloak & Dagger 104 Crystal Castle 105 Dig Dug 106 Food-Fight 107 I-Robot 108 Kangaroo 109 Liberator 110 Millipede 111 Pole Position 111 Pole Position II 112 Xevious Ce
File: C:\Virtual\Web\kk\coinop_kb\Test_Equipment\Univid 1000\univid_harness.txt 2735 K - Updated 2005.09.18
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File: C:\Virtual\Web\kk\coinop_kb\FAQs\LIST-RandomGames.html 74659 K - Updated 1999.10.29
SpyHunter.txt
SPY HUNTER SW. SETTINGS ======================= gkam@newbridge.com DIP SW. 1 (@ B3 on Sound I/O board) ----------------------------------- sw 1-9: Not used sw 10: 0 = Norm. operation 1 = Freeze video DIP SW. 3 (@ D14 on Sound I/O board) ------------------------------------ sw 1: 1 = sound i/o diagnostic mode 0 = normal mode sw 2: 1 = RAM/ROM test mode 0 = normal mode sw 3: 1 = oscillator test mode 0 = normal mode sw 4: 1 = filter test mode 0 = normal mode Note:
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\S\SpyHunter_DIP.pdf 2836 K - Updated 2003.11.16
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: C:\Virtual\Web\kk\coinop_kb\FAQs\LIST-YetAnotherGamesList.html 49872 K - Updated 2002.06.10
C:\Virtual\Web\kk\coinop_kb\Pinouts\Spy_Hunter.txt
SPY HUNTER SW. SETTINGS ======================= DIP SW. 1 (@ B3 on Sound I/O board) ----------------------------------- sw 1-9: Not used sw 10: 0 = Norm. operation 1 = Freeze video DIP SW. 3 (@ D14 on Sound I/O board) ------------------------------------ sw 1: 1 = sound i/o diagnostic mode 0 = normal mode sw 2: 1 = RAM/ROM test mode 0 = normal mode sw 3: 1 = oscillator test mode 0 = normal mode sw 4: 1 = filter test mode 0 = normal
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Spy_Hunter.txt 723 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\SpyHunter.txt
SPY HUNTER SW. SETTINGS ======================= gkam@newbridge.com DIP SW. 1 (@ B3 on Sound I/O board) ----------------------------------- sw 1-9: Not used sw 10: 0 = Norm. operation 1 = Freeze video DIP SW. 3 (@ D14 on Sound I/O board) ------------------------------------ sw 1: 1 = sound i/o diagnostic mode 0 = normal mode sw 2: 1 = RAM/ROM test mode 0 = normal mode sw 3: 1 = oscillator test mode 0 = normal mode sw 4: 1 = filter test mode 0 = normal
File: C:\Virtual\Web\kk\coinop_kb\GameTech\SpyHunter.txt 714 K - Updated 1996.10.20
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File: C:\Virtual\Web\kk\coinop_kb\Repair\IDing PCBS.html 14779 K - Updated 2000.01.02
C:\Virtual\Web\kk\coinop_kb\GameTech\Conversion_FAQ_v1.1.txt
1.0) Conversion FAQ: -------------------- COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, To
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Conversion_FAQ_v1.1.txt 118253 K - Updated 1994.11.02
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File: C:\Virtual\Web\kk\coinop_kb\FAQs\FAQ-Conversion_v1.1.html 119383 K - Updated 1999.07.27
C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax84.txt
Atari/Atari Games VaxMail 1984 Jed Margolin ___________________________________________________________________________ From: KIM::SUTTLES 9-JAN-1984 11:40 To: @SYS$MAIL:COINOP Subj: A neat trick with mail For all of you who use the MAIL program as a form of the "paperless office", I have discovered a bug (pronounced "fea-ture") in same. It seems that the addressee line (TO: ...) is parsed independently of file handling. Mail looks at each item in the list, and checks for a double colon (
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax84.txt 288064 K - Updated 2004.09.13
C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin ___________________________________________________________________________ From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70 To: @SYS$MAIL:JUNK CC: Subj: ATARI GAMES 401-K PLAN John Klein asked me to put the following memo out on junk mail: TO: All Employees FROM: John Klein/Dennis Wood We are quite pleased to report that our 401-K Plan has gotten off to an excellent start. As of today we had 118 employees making contributions to the Plan. We encoura
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax86.txt 350096 K - Updated 2004.09.13

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This game page was created 8/3/1998 12:00:00 AM and last updated 6/27/2000 4:44:38 PM