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Distributor: Meadows
Manufacturer: Meadows
Developer: Meadows

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rtsa1e0.tmp
ARMY TM 11-6625-2735-14 NAVY NAVELEX 0969-LP-170-1090 AIR FORCE TO 33A1-13-498-1 OPERATOR’S, ORGANIZATIONAL, DIRECT SUPPORT, AND GENERAL SUPPORT MAINTENANCE MANUAL (INCLUDING DEPOT MAINTENANCE) FOR OSCILLOSCOPE 0S-261/U (NSN 6625-00-127-0079) DEPARTMENTS OF THE ARMY, THE NAVY, AND THE AIR FORCE 26 MARCH 1979 WARNING DANGEROUS VOLTAGES EXIST IN THIS EQUIPMENT Dangerous potentials exist at several points throughout this equipment. When the equipment is operated with the covers removed, DO NOT touch exposed co
File: C:\Virtual\Web\kk\coinop_kb\Test_Equipment\Tektronix 475\475.pdf 14552018 K - Updated 2005.04.02
TM 11-6625-2735-14-1
OSCILLOSCOPE TM 11-6625-2735-14-1 TECHNICAL MANUAL OPERATOR’S, ORGANIZATIONAL, DIRECT SUPPORT AND GENERAL SUPPORT MAINTENANCE MANUAL FOR OSCILLOSCOPE OS-261B(V)1/U (NSN 6625-01-101-1318) (TEKTRONIX MODEL 475 WITH OPTION 04) This copy is a reprint which includes pages from Change 1. current H E A D Q U A R T E R S, D E P A R T M E N T O F T H E A R M Y JUNE 1982 CHANGE No. 1 TM 11-6625-2735-14-1 C 1 HEADQUARTERS DEPARTMENT OF THE ARMY Washington, DC, 10 September 1984 OPERATOR’S, ORGANIZATIONAL, DIRECT SUPPO
File: C:\Virtual\Web\kk\coinop_kb\Test_Equipment\Tektronix 475\475option4-scope-maintenance-manual.pdf 4869478 K - Updated 2003.07.24
Cover
1ST PRINTING JAN. 01 MANUAL NO. 420-6614-01 DX Type Owner’s Manual Owner’s Manual Owner’s Manual Owner’s Manual Owner’s Manual SEGA ENTERPRISES, INC. USA Warranty Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workman- ship or materials under normal operating conditions. This also certifies that all Interactive Control Assemblies are to be free from defects in wo
File: C:\Virtual\Web\kk\coinop_kb\GameManuals\AirTrixDX_Manual.pdf 6914505 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax89.txt
Atari/Atari Games VaxMail 1989 Jed Margolin ___________________________________________________________________________ From: KIM::HALLY 3-JAN-1989 09:01:01.61 To: DENCKER,RAY,HALLY,ROTBERG,BURGESS,MARGOLIN,COMSTOCK,NOBLE,MOSER,DIEKNEITE,FULLER,GROSSMAN CC: Subj: S.T.U.N. TEAM last update: 1/3/89 Project: S.T.U.N. RUNNER (571) Planned Field Test: FEB. 89 Planned Finished Goods Assy. JUNE 89 Project Leader: MIKE HALLY Programmer(s): ED ROTBERG ANDY BURGESS Engineer: JE
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax89.txt 412222 K - Updated 2004.09.13
C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin ___________________________________________________________________________ From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74 To: @SYS$MAIL:JUNK CC: MCCARTHY Subj: New employee. If you haven't already noticed or been introduced, we have a new employee starting today. His name is John Moore. He is a hardware design engineer in the Electrical Design group, reporting to me. His office is the corner cubicle just outside my office. Drop by and say Hi. _____
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax91.txt 854415 K - Updated 2004.09.13
C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax92.txt
Atari/Atari Games VaxMail 1992 Jed Margolin ___________________________________________________________________________ From: BERT::FRANCES 2-JAN-1992 17:56:52.97 To: MARGOLIN CC: Subj: PHONE MESSAGE DAN ASH 879-3037 10:27AM NEW 2101 MATERIAL HAS NO BUGS. CALL MARGO FOR MORE INFO. ___________________________________________________________________________ From: BERT::BROWN 3-JAN-1992 19:39:22.02 To: @SYS$MAIL:EVERYBODY CC: BROWN Subj: PREMIUM PAYMENT PLAN, MODIFIED CAFETERIA PLAN
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax92.txt 577843 K - Updated 2004.09.13
C:\Virtual\Web\kk\coinop_kb\GameManuals\AirlinePilots_Manual.pdf
1st PRINTING MAY 00 MANUAL NO. 4200-6479-01 STD TYPE OWNER’S MANUAL SEGA ENTERPRISES, INC. USA Warranty Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workman- ship or materials under normal operating conditions. This also certifies that all Interactive Control Assemblies are to be free from defects in workmanship and materials under normal operating condi- tions
File: C:\Virtual\Web\kk\coinop_kb\GameManuals\AirlinePilots_Manual.pdf 8922107 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameManuals\sinistar-inst-manual.pdf
16-3004-101 Instruction Manual ROM SUMMARY ROM PART NO. DESCRIPTION LOC. BOARD SINISTAR 1B A-5343-09961-A PROM, 4Kx8, REV 1 (Brown) 1D ROM SINISTAR 2B A-5343-09962-B PROM, 4Kx8, REV 1 (Brown) 1C ROM SINISTAR 3B A-5343-09963-B PROM, 4Kx8, REV 1 (Brown) 1A ROM SINISTAR 4B A-5343-09964-B PROM, 4Kx8, REV 1 (Brown) 2D ROM SINISTAR 5B A-5343-09965-B PROM, 4Kx8, REV 1 (Brown) 2C ROM SINISTAR 6B A-5343-09966-B PROM, 4Kx8, REV 1 (Brown) 2A ROM SINISTAR 7B A-5343-10150-B PROM, 4Kx8, REV 1 (Brown) 3D ROM SINISTAR 8B A
File: C:\Virtual\Web\kk\coinop_kb\GameManuals\sinistar-inst-manual.pdf 1593665 K - Updated 2000.06.02
C:\Virtual\Web\kk\coinop_kb\DataSheets\65816info.txt
A 65816 Primer [----------------------------------------------------------] No republication or redistribution of the following is permitted without the authors express written consent. Table of Contents ------------------------------------------------------------------------ i Preface 1.00 Introduction 2.00 New 65816 Instructions 3.00 65816 Native Mode Programming Model 3.01 Native Mode Processor Status Register 3.10 Native Mode Registers 3.11 Accum
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\65816info.txt 129846 K - Updated 1999.05.17
COP8SAA7/COP8SAB7/COP8SAC7 8-Bit One-Time Programmable (OTP) Microcontroller
COP8SAA7, COP8SAB7, COP8SAC7 COP8SAA7/COP8SAB7/COP8SAC7 8-Bit One-Time Programmable (OTP) Microcontroller General Description The COPSAx7 OTP microcontrollers are members of the COP8™ feature family using an 8-bit single chip core archi- tecture. These devices are fabricated in National Semicon- ductor’s high-density EPROM process, and offered on a va- riety of packages, temperature ranges and voltage ranges to satisfy a wide variety of applications. Key Features n Low cost 8-bit OTP microcontroller n OTP p
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\COP8SAA7-AB7-AC7 Datasheet.pdf 1040840 K - Updated 1999.02.02
C:\Virtual\Web\kk\coinop_kb\MonitorTech\gwoodcock_xyhelp.txt
HOW TO DIAGNOSE, REPAIR AND UPGRADE YOUR AMPLIFONE AND WELLS-GARDNER COLOR VECTOR (XY) MONITORS version 6.1 (4-6-96) by Gregg Woodcock (woodcock@nortel.com) This article is Copyright worldwide 1991, 1996; all rights reserved. OFFICIAL CYA LEGAL WARNING AND WAIVER: Although I have made every effort to be precise, this article may contain errors. Even if it does not, some people may still damage their machines or themselves while using the
File: C:\Virtual\Web\kk\coinop_kb\MonitorTech\gwoodcock_xyhelp.txt 175395 K - Updated 1999.08.01
C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax84.txt
Atari/Atari Games VaxMail 1984 Jed Margolin ___________________________________________________________________________ From: KIM::SUTTLES 9-JAN-1984 11:40 To: @SYS$MAIL:COINOP Subj: A neat trick with mail For all of you who use the MAIL program as a form of the "paperless office", I have discovered a bug (pronounced "fea-ture") in same. It seems that the addressee line (TO: ...) is parsed independently of file handling. Mail looks at each item in the list, and checks for a double colon (
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax84.txt 288064 K - Updated 2004.09.13
C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin ___________________________________________________________________________ From: KIM::SHEPPERD 4-JAN-1985 17:20 To: @SYS$MAIL:JUNK.UAF Subj: Printer in Rains's area There is another printer hooked up now in the phone closet near Rains's office. It's known as RAINS$PRINT and if you want it to be the default printer for you then put the following in your LOGIN.COM file: $ ASS 'f$log("RAINS$PRINT")' SYS$PRINT The physical name is TXD5:, but I advise
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax85.txt 238386 K - Updated 2004.09.13
C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin ___________________________________________________________________________ From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70 To: @SYS$MAIL:JUNK CC: Subj: ATARI GAMES 401-K PLAN John Klein asked me to put the following memo out on junk mail: TO: All Employees FROM: John Klein/Dennis Wood We are quite pleased to report that our 401-K Plan has gotten off to an excellent start. As of today we had 118 employees making contributions to the Plan. We encoura
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax86.txt 350096 K - Updated 2004.09.13
C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax88.txt
Atari/Atari Games VaxMail 1988 Jed Margolin ___________________________________________________________________________ From: MIKE::LIEBSTER 4-JAN-1988 14:39:28.82 To: @SYS$MAIL:EVERYBODY CC: Subj: PAYMENT OF CONSULTANTS/CONTRACTORS STARTING THIS YEAR WE WILL BE PAYING CONSULTANTS AND CONTRACTORS THROUGH PAYROLL INSTEAD OF ACCOUNTS PAYABLE. THIS WILL ALLOW US TO AUTOMATICALLY KEEP TRACK AND GENERATE YEAR-END 1099 INFORMATION. THIS WILL APPLY TO ALL CONTRACTORS OR COMPANIES THAT ARE NO
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax88.txt 300086 K - Updated 2004.09.13
C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin ___________________________________________________________________________ From: BERT::LTURNER 2-JAN-1990 15:43:12.18 To: @SYS$MAIL:EVERYBODY CC: LTURNER Subj: New Baby This is to annouce the arrival of a new addition at the Moore house. His name is Evan Alexander Bettencourt Moore. He was born on Saturday, December 30, at 10:21A. Weight -- 7 lbs 10 oz Height -- 20 1/2 inches Mother and baby are home and doing well. _____________________________
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax90.txt 549657 K - Updated 2004.09.13
C:\Virtual\Web\kk\coinop_kb\GameManuals\JoustInstructionManualUS.pdf
16P-3006-101 REVISION A December, 1982 INSTRUCTION MANUAL FOR UPRIGHT GAMES Including procedures for… • Operation • Auditing • Adjustment • Diagnostics For service… NOTE NEW TOLL-FREE TELEPHONE NUMBERS: 800-621-1253 In Illinois call: 800-572-1324 3401 N. California Av. Chicago, IL 60618 Cable Address: WILCOIN, CHICAGO (312) 267-2240 No 16-3006-101-AMT-1 October 1982 MANUAL AMENDMENT MANUAL AFFECTED: 16P-3006-101 and 16P-3006-101 T Keep This Sheet With Your Instruction Manual PURPOSE: To Update JOUST ROM Sum
File: C:\Virtual\Web\kk\coinop_kb\GameManuals\JoustInstructionManualUS.pdf 102777 K - Updated 1999.05.26
C:\Virtual\Web\kk\coinop_kb\GameManuals\mc1495.pdf
Order this document by MC1495/D LINEAR FOUR-QUADRANT MULTIPLIER SEMICONDUCTOR TECHNICAL DATA  P SUFFIX PLASTIC PACKAGE CASE 646 D SUFFIX PLASTIC PACKAGE CASE 751A (SO-14) 1 14 1 14 ORDERING INFORMATION Package Tested Operating Temperature RangeDevice MC1495D TA = 0 ° to + 70 ° C MC1495P MC1495BP SO–14 Plastic DIP Plastic DIPT A = – 40 ° to +125 ° C 1MOTOROLA ANALOG IC DEVICE DATA          The MC1495 is designed for use where the output is a linear product of two input vo
File: C:\Virtual\Web\kk\coinop_kb\GameManuals\mc1495.pdf 340786 K - Updated 1999.10.25
C:\Virtual\Web\kk\coinop_kb\DataSheets\65816\65c816.txt
---------------------------------------------------------------------------- [GTE] Microcircuits CMOS 8/16-Bit Microprocessor Family 65sc802 is both software and pin-to-pin compatible with 6502. G65SC802 / G65SC816 Data Sheets * Features * AC/DC Characteristics * Functional Description * Addressing Modes * Notes on Instructions * Interrupts * Table 4. List of Mnemonics * Table 5-7. Instructions * Table 8. Opcode Matrix * Table 9. Detailed Instruction Operation * Figur
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\65816\65c816.txt 93139 K - Updated 2001.01.13
C:\Virtual\Web\kk\coinop_kb\DataSheets\6502\65816DataSheet.txt
GTE G65SC802 / G65SC816 Microcircuits CMOS 8/16-Bit Microprocessor Family Features Advanced CMOS design for low power consumption and increased noise immunity Emulation mode for total software compatibility with 6502 designs Full 16-bit ALU, Accumulator, Stack Pointer, and Index Registers Direct Register for ''zero page'' addressing 24 addressing modes (including 13 original 6502 modes) Wait for Interrupt (WAI) and Stop the Clock (STP) instructions for reduced
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\6502\65816DataSheet.txt 97955 K - Updated 1999.07.12
C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax87.txt
Atari/Atari Games VaxMail 1987 Jed Margolin ___________________________________________________________________________ From: KIM::RAINS 2-JAN-1987 10:27:26.19 To: @sys$mail:engineer CC: Subj: Computer Health Note #3 VAX-edrin Headache #3 You've been poking around somewhere in another directory (something like SYS$USERDISK:[FRED.STUFF.MORESTUFF.EVENMORESTUFF]) and now you have found something you want to get back to or reference with out so much directory name baggage. Sure, it doesn't
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax87.txt 277249 K - Updated 2004.09.13
C:\Virtual\Web\kk\coinop_kb\GameManuals\Defender-Later-Series-Setup-Booklet.pdf
16P-3001-103 R-T July, 1981 This booklet provides operation, auditing, adjustment, and diagnostics for DEFENDER. POWER TURN ON With power first applied, a sound is produced, general illumination comes on, and random patterns appear on the CRT as the game sequences through RAM, ROM, and battery checks. The game then comes up in game over. Messages are displayed for RAM or ROM failures; refer to Power Up and Reset RAM/ROM Tests. If the game comes up in Bookkeeping, turn the game OFF and back ON. a. If the gam
File: C:\Virtual\Web\kk\coinop_kb\GameManuals\Defender-Later-Series-Setup-Booklet.pdf 60120 K - Updated 2000.06.02
C:\Virtual\Web\kk\coinop_kb\GameManuals\robotron-inst-manual-mar82.pdf
16P-3005-101 March, 1982 INSTRUCTION MANUAL Including procedures for… • Operation • Auditing • Adjustment • Diagnostics For service… NOTE NEW TOLL-FREE TELEPHONE NUMBERS: 800-621-1253 In Illinois call: 800-572-1324 3401 N. California Av. Chicago, IL 60618 Cable Address: WILCOIN, CHICAGO (312) 267-2240 2 ROM SUMMARY ROM PART NO. DESCRIPTION ROBOTRON 1B A-5343-09898 PROM, 4Kx8 ROBOTRON 2B A-5343-09899 PROM, 4Kx8 ROBOTRON 3B A-5343-09900 PROM, 4Kx8 ROBOTRON 4B A-5343-09901 PROM, 4Kx8 ROBOTRON 5B A-5343-09902 P
File: C:\Virtual\Web\kk\coinop_kb\GameManuals\robotron-inst-manual-mar82.pdf 306796 K - Updated 2000.06.02
C:\Virtual\Web\kk\coinop_kb\GameManuals\robotron-inst-manual-may82.pdf
16P-3005-101 May, 1982 INSTRUCTION MANUAL FOR UPRIGHT AND COMPACT GAMES Including procedures for… • Operation • Auditing • Adjustment • Diagnostics For service… NOTE NEW TOLL-FREE TELEPHONE NUMBERS: 800-621-1253 In Illinois call: 800-572-1324 3401 N. California Av. Chicago, IL 60618 Cable Address: WILCOIN, CHICAGO (312) 267-2240 2 ROM SUMMARY Current Robotron Games use blue-label ROMs. Earlier games have either yellow or red-label ROMs, which are interchangeable and may be mixed in the same game. DO NOT a
File: C:\Virtual\Web\kk\coinop_kb\GameManuals\robotron-inst-manual-may82.pdf 311155 K - Updated 2000.06.02
C:\Virtual\Web\kk\coinop_kb\GameManuals\RobotronInstructionManual.pdf
16P-3005-101 March, 1982 INSTRUCTION MANUAL Including procedures for… • Operation • Auditing • Adjustment • Diagnostics For service… NOTE NEW TOLL-FREE TELEPHONE NUMBERS: 800-621-1253 3401 N. California Av. Chicago, IL 60618 ROM SUMMARY ROM PART NO. DESCRIPTION ROBOTRON 1B A-5343-09898 PROM, 4Kx8 ROBOTRON 2B A-5343-09899 PROM, 4Kx8 ROBOTRON 3B A-5343-09900 PROM, 4Kx8 ROBOTRON 4B A-5343-09901 PROM, 4Kx8 ROBOTRON 5B A-5343-09902 PROM, 4Kx8 ROBOTRON 6B A-5343-09903 PROM, 4Kx8 ROBOTRON 7B A-5343-09904 PROM, 4Kx
File: C:\Virtual\Web\kk\coinop_kb\GameManuals\RobotronInstructionManual.pdf 96315 K - Updated 1999.05.26
C:\Virtual\Web\kk\coinop_kb\GameManuals\StargateInstructionManual.pdf
16P-3002-101 October, 1981 INSTRUCTION MANUAL For service… NOTE NEW TOLL-FREE TELEPHONE NUMBERS: 800-621-1253 In Illinois call: 800-572-1324 An Xcor International Inc., Company 3401 N. California Av., Chicago, IL 60618 Cable Address: WILCOIN, CHICAGO (312) 267-2240 ROM SUMMARY ROM PART NO. DESCRIPTION STARGATE 1A A-5343-09700 ROM, 4Kx8 STARGATE 2A A-5343-09701 ROM, 4Kx8 STARGATE 3A A-5343-09702 ROM, 4Kx8 STARGATE 4A A-5343-09703 ROM, 4Kx8 STARGATE 5A A-5343-09704 ROM, 4Kx8 STARGATE 6A A-5343-09705 ROM, 4Kx8
File: C:\Virtual\Web\kk\coinop_kb\GameManuals\StargateInstructionManual.pdf 392240 K - Updated 1999.05.26
sjcc002.tmp
TM 11-6625-2735-24P-1 TECHNICAL MANUAL ORGANIZATIONAL, DIRECT SUPPORT, AND GENERAL SUPPORT MAINTENANCE REPAIR PARTS AND SPECIAL TOOLS LIST (INCLUDING DEPOT MAINTENANCE REPAIR PARTS AND SPECIAL TOOLS) FOR OSCILLOSCOPE OS-261B(V)1/U (NSN 6625-01-101-1318) (TEKTRONIX MODEL 475 WITH OPTION 04) AND OSCILLOSCOPE OS-261C(V)1/U (NSN 6625-01-119-7314) (TEKTRONIX MODEL 475 WITH OPTION 04 AND OPTION 07) HEADQUARTERS, DEPARTMENT OF THE ARMY 2 MAY 1985 TM 11-6625-2735-24P *TM 11-6625-2735-24P-1 TECHNICAL MANUAL HEADQUAR
File: C:\Virtual\Web\kk\coinop_kb\Test_Equipment\Tektronix 475\475option4and7-scope-tech-manual.pdf 2029621 K - Updated 2003.07.24
pdc35.PDF
__________ *This bulletin supersedes TB 9-6625-2240-35, dated 7 November 1990. *TB 9-6625-2240-35 DEPARTMENT OF THE ARMY TECHNICAL BULLETIN CALIBRATION PROCEDURE FOR OSCILLOSCOPE OS261U (TEKTRONIX, TYPE 475), OS261A(V)1U (TEKTRONIX, TYPE 475 OPTION 7), OS261B(V)1U (TEKTRONIX, TYPE 475 OPTION 4), OS261C(V)1U (TEKTRONIX, TYPE 475 OPTION 4/7), AND TEKTRONIX, TYPE 475A (TEKTRONIX, TYPE R475A) Headquarters, Department of the Army, Washington, DC 20 August 2001 Approved for public release; distribution is
File: C:\Virtual\Web\kk\coinop_kb\Test_Equipment\Tektronix 475\475series-scope-calibration.pdf 208902 K - Updated 2003.07.24
The Art of Computer Game Design
Game Design The Art of Computer Game Design by Chris Crawford Preface to the Electronic Version: This text was originally composed by computer game designer Chris Crawford in 1982. When searching for literature on the nature of gaming and its relationship to narrative in 1997, Prof. Sue Peabody learned of The Art of Computer Game Design, which was then long out of print. Prof. Peabody requested Mr. Crawford's permission to publish an electronic version of the text on the World Wide Web so that it would be a
File: C:\Virtual\Web\kk\coinop_kb\RandomArticles\ArtOfGameDesign.pdf 735837 K - Updated 2002.12.17
Understanding MAME Drivers Volume 1: Data Structures v1.0
Original URL: http://atarihq.com/danb/files/mamedrv1.txt Understanding MAME Drivers Volume 1: Data Structures v1.0 by Daniel Boris Table of Contents 1.0 Introduction 2.0 /drivers/rockola.c 2.1 GameDriver Structure 2.2 MachineDriver Structure 2.3 ROM Definition 2.4 MemoryReadAddress Structure 2.5 MemoryWriteAddress Structure 2.6 Input Ports 2.7 GfxDecodeInfo Structure 2.8 GfxLayout Structure 3.0 Linking in the Driver 1.0 Introduction The purpose of this document is to help
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Boris - Understanding Mame drivers 1.html 34276 K - Updated 2000.06.16
C:\Virtual\Web\kk\coinop_kb\GameManuals\Defender-Early-Series-Setup-Booklet.pdf
16P-3000-103 This booklet provides operation, auditing, adjustment, and diagnostics for DEFENDER. POWER TURN ON With power first applied, a sound is produced, general illumination comes on, and random patterns appear on the CRT as the game sequences through RAM, ROM, and battery checks. The game then comes up in game over. Messages are displayed for RAM or ROM failures; refer to Power Up and Reset RAM/ROM Tests. If the game comes up in Bookkeeping, turn the game OFF and back ON. a. If the game now sequences
File: C:\Virtual\Web\kk\coinop_kb\GameManuals\Defender-Early-Series-Setup-Booklet.pdf 59503 K - Updated 2000.06.02
C:\Virtual\Web\kk\coinop_kb\GameManuals\DefenderSetupBookletUSA.pdf
16P-3000-103 This booklet provides operation, auditing, adjustment, and diagnostics for DEFENDER. POWER TURN ON With power first applied, a sound is produced, general illumination comes on, and random patterns appear on the CRT as the game sequences through RAM, ROM, and battery checks. The game then comes up in game over. Messages are displayed for RAM or ROM failures; refer to Power Up and Reset RAM/ROM Tests. If the game comes up in Bookkeeping, turn the game OFF and back ON. a. If the game now sequences
File: C:\Virtual\Web\kk\coinop_kb\GameManuals\DefenderSetupBookletUSA.pdf 39667 K - Updated 1999.05.26
The Sega Out Run FAQ Version 0.3
Maintained by Chris White Andrew W. Sharples This FAQ may only be reproduced with permission, and must not be edited, altered or modified in any other way. WWW and TXT formats available from : www.diamondblack.demon.co.uk # As the case is with all FAQs, this document is a work in progress. # # Additions, corrections, and comments are very welcome. # [What's New] Version 0.3 - 7th February 1998 * Added : Machine S
File: C:\Virtual\Web\kk\coinop_kb\FAQs\FAQ-SEGA Outrun.html 71533 K - Updated 1999.10.30
C:\Virtual\Web\kk\coinop_kb\DataSheets\MC1495_Datasheet.pdf
Order this document by MC1495/D LINEAR FOUR-QUADRANT MULTIPLIER SEMICONDUCTOR TECHNICAL DATA  P SUFFIX PLASTIC PACKAGE CASE 646 D SUFFIX PLASTIC PACKAGE CASE 751A (SO-14) 1 14 1 14 ORDERING INFORMATION Package Tested Operating Temperature RangeDevice MC1495D TA = 0 ° to + 70 ° C MC1495P MC1495BP SO–14 Plastic DIP Plastic DIPT A = – 40 ° to +125 ° C 1MOTOROLA ANALOG IC DEVICE DATA          The MC1495 is designed for use where the output is a linear product of two input vo
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\MC1495_Datasheet.pdf 340786 K - Updated 2002.12.17
C:\Virtual\Web\kk\coinop_kb\DataSheets\MC3418.pdf
Device Operating Temperature Range Package  SEMICONDUCTOR TECHNICAL DATA CONTINUOUSLY VARIABLE SLOPE DELTA MODULATOR/DEMODULATOR ORDERING INFORMATION MC3418DW MC3418P TA = 0 ° to +70 ° C SO–16L Plastic DIP P SUFFIX PLASTIC PACKAGE CASE 648 1 16 15 14 13 12 11 10 9 2 3 4 5 6 7 8 (Top View) Analog Input Analog Feedback Syllabic Filter Filter Input (–) Analog Output VEE VCC Digital Data Input (–) Digital Output PIN CONNECTIONS Order this document by MC3418/D DW SUFFIX PLASTIC PACKAGE CASE 751G (SO–16L) Ga
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\MC3418.pdf 396673 K - Updated 1999.05.23
C:\Virtual\Web\kk\coinop_kb\DataSheets\6502\6502a.txt
6502 Microprocessor Revision 1.02 by _Bnu. Most of the following information has been taking out of the "Commodore 64 Programmers Reference Manual" simply because it was available in electronic form and there appears to be no difference between this documentation and the 6502 documentation, they are both from the 6500 family after all. I've made changes and additions where appropriate. In theory you should be able to use any code you can find for emulating the 6510 (the C64 processor). THE REGIST
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\6502\6502a.txt 82321 K - Updated 2001.01.13
C:\Virtual\Web\kk\coinop_kb\DataSheets\6502\6502_CPUdocs.txt
# # $Id: 64doc,v 1.8 1994/06/03 19:50:04 jopi Exp $ # # This file is part of Commodore 64 emulator # and Program Development System. # # See README for copyright notice # # This file contains documentation for 6502/6510/8500/8502 instruction set. # # # Written by # John West (john@ucc.gu.uwa.edu.au) # Marko MŠkelŠ (msmakela@kruuna.helsinki.fi) # # # $Log: 64doc,v $ # Revision 1.8 1994/06/03 19:50:04 jopi # Patchlevel 2 # # Revision 1.7 1994/04/15 13:07:04 jopi #
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\6502\6502_CPUdocs.txt 68336 K - Updated 1999.07.12
C:\Virtual\Web\kk\coinop_kb\Publications\Break-1M-at-Pacman.pdf
Break a Million at PAC-MAN E-Text version created by Paul Sommers It is not the intention of this document to infringe any copyright laws. Only to preserve in electronic form this publication, now long out of print, with the likelyhood that it will never be reprinted. Should any of the copyright owners object to the distribution of this document in electronic form, please contact Paul_Sommers@yes.optus.com.au and all copies will be removed immediately. Copyright © 1982 by Ernest Zavisca and Gary Beltowski A
File: C:\Virtual\Web\kk\coinop_kb\Publications\Break-1M-at-Pacman.pdf 552756 K - Updated 1999.12.23
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: C:\Virtual\Web\kk\coinop_kb\FAQs\FAQ-Arcade Cheats.html 114708 K - Updated 1999.10.30
IC List
Timing information for ICs is not yet available, and only TTL, 4000-series CMOS and some microprocessor (support) chips are included. For now, it is not clear how the format used can be extended to include linear ICs, as these usually require much more additional information such as a block diagram. The current file uses the PC8 character set (a.k.a. codepage 437), but can be converted to 7-bit ASCII without too much trouble (losing some niceties). As it is, it is small and simple enough to keep it in you
File: C:\Virtual\Web\kk\coinop_kb\FAQs\LIST-IClist.html 318417 K - Updated 1999.10.29
C:\Virtual\Web\kk\coinop_kb\DataSheets\8255.pdf
October 1995 Order Number: 231256-004 82C55A CHMOS PROGRAMMABLE PERIPHERAL INTERFACE Y Compatible with all Intel and Most Other Microprocessors Y High Speed, ‘‘Zero Wait State’’ Operation with 8 MHz 8086/88 and 80186/188 Y 24 Programmable I/O Pins Y Low Power CHMOS Y Completely TTL Compatible Y Control Word Read-Back Capability Y Direct Bit Set/Reset Capability Y 2.5 mA DC Drive Capability on all I/O Port Outputs Y Available in 40-Pin DIP and 44-Pin PLCC Y Available in EXPRESS Ð Standard Temperature Range Ð
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\8255.pdf 332906 K - Updated 1999.01.07
AD561 Datasheet
REV. A Information furnished by Analog Devices is believed to be accurate and reliable. However, no responsibility is assumed by Analog Devices for its use, nor for any infringements of patents or other rights of third parties which may result from its use. No license is granted by implication or otherwise under any patent or patent rights of Analog Devices. a AD561 One Technology Way, P.O. Box 9106, Norwood, MA 02062-9106, U.S.A. Tel: 617/329-4700 World Wide Web Site: http://www.analog.com Fax: 617/326-87
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\AD561.pdf 214794 K - Updated 2002.12.17
Zilog Z80 CPU Specifications
Zilog Z80 CPU Zilog Z80 CPU Specifications by Sean Young (syoung@cs.vu.nl) Last update: September 21, 1997 Opcode Prefixes There are four different opcode prefixes: CB, DD, ED and FD. If an opcode begins the DD prefix, the IX register is used in stead of the HL register and likewise the FD prefix results in use of the IY register in stead of the HL register. If HL refers to memory address, (e.g. LD A, (HL) ), an offset d is added to the opcode (e.g. LD A, (IX + d) ). If the instruction uses the H or L
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\Z80\Z80.DOC 431104 K - Updated 2002.09.24
Converting Schematics to an Emulator V1.2
Original URL: http://atarihq.com/danb/files/zarzon.txt Converting Schematics to an Emulator V1.2 by Daniel Boris (dboris@erols.com) 5/9/98 Table of Contents 1.0 Introduction 2.0 Zarzon Hardware 2.1 Introduction 2.2 Processor 2.3 Memory Map 2.4 Roms 3.0 Video Section 3.1 Video RAM 3.2 CRT controller 3.3 Video Shifter 3.4 Color Selector 3.5 Putting all together 4.0 Sound (to be added later) Appendix 1: Converting Binary to Hex 1.0 Introduction The purpose of
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Boris - Converting Schematics to an Emulator V1.2.html 34846 K - Updated 2000.06.16
Understanding MAME Drivers Volume 2: VIDHRDW
Original URL: http://atarihq.com/danb/files/mamedrv2.txt Understanding MAME Drivers Volume 2: VIDHRDW by Daniel Boris Table of Contents 1.0 Introduction The purpose of this document is to help people understand how a MAME driver works and to help people who may want to write their own MAME drivers. A driver is a set of files that are part of the MAME source that define the operation of a specific arcade game. For this document I will be describing the video section of the driver for
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Boris - Understanding Mame Drivers 2.html 23168 K - Updated 2000.06.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Williams_conversion.txt
----------------------------------------------------------------- | SWITCHABLE CONVERSION BETWEEN ROBOTRON, JOUST, AND STARGATE | ----------------------------------------------------------------- COPYRIGHT 1994 REVISION NUMBER: 1.1 (Minor bug fix: Line 976 now shows the correct "Y7-X8" connection, not the bogus "Y7-X7" connection from 1.0) REVISION DATE: 20 Oct 1994 CREATED BY: Doug Jefferys STANDARD DISCLAIMER: -------------------- The author hereby grants permission to rep
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Williams_conversion.txt 58868 K - Updated 1994.10.20
1996.09.29 GUIDE TO LOWER MAINLAND ARCADES
VERSION 1.0a : 1996.09.29 by Glenn Tarigan Additional comments by "Moby" Henry Kong Andrew Chang Feel free to distribute this document. Make sure the credits remain intact. I'd like to get some comments, especially from people who have been to any of the arcades mentioned here. What can I do to improve this guide? Do you have any details or opinions to add? Note: "Lower Mainland" refers to a southwest portion of British Columbia, Canada. The major arcades listed so far
File: C:\Virtual\Web\kk\coinop_kb\FAQs\FAQ-1996 Lwr Mainland Arcades.html 55016 K - Updated 2000.02.20
C:\Virtual\Web\kk\coinop_kb\DataSheets\DAC80 Datasheet.pdf
FPO FPO 41% Monolithic 12-Bit DIGITAL-TO-ANALOG CONVERTERS ® FEATURES ● INDUSTRY STANDARD PINOUT ● FULL ± 10V SWING WITH VCC = ± 12VDC ● DIGITAL INPUTS ARE TTL- AND CMOS-COMPATIBLE ● GUARANTEED SPECIFICATIONS WITH ± 12V AND ± 15V SUPPLIES ● ± 1/2LSB MAXIMUM NONLINEARITY: 0 ° C to +70 ° C ● SETTLING TIME: 4 µ s max to ± 0.01% of Full Scale ● GUARANTEED MONOTONICITY: 0 ° C to +70 ° C ● TWO PACKAGE OPTIONS: Hermetic side- brazed ceramic and low-cost molded plastic DESCRIPTION This monolithic digital-to-analog
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\DAC80 Datasheet.pdf 213399 K - Updated 2002.12.17
Cinematronics CPU and instruction set.
Version: 1.0 Date: 07/31/97 Author: Zonn Moore E-mail: zonn@concentric.net (as of the above date) Released to the public domain by the author, distribute freely. Revision History: ----------------- Version 0.1, 01/31/97 Initial release. Version 1.0, 07/31/97 Added Color and Intensity descriptions. Added Description of the Coin Counter. Fixed some bugs in the Vector Draw description (I had the registers backwards).
File: C:\Virtual\Web\kk\coinop_kb\GameTech\CineInst.html 39335 K - Updated 2000.01.23
Konami / Stern 36 Pinouts, Switches, etc
Konami 36 pin wiring, switches, and add'l technical info Compiled for coinop.org by Kurt Koller and Sirdar Bey. Known variations follow, select game to jump to that game's information. Amidar · Circus Charlie · Contra · Frogger · Green Beret · Gyruss · Hyper Sports · Jail Break · Juno First · Kicker · L'il Hustler · Locomotion · Lost Tomb · Mania Challenge · Mega Zone · Mikie · Moon War · Nemesis · Pandora's Palace · Pooyan · Road Fighter · Roc 'N' Rope · Rush 'N' Attack · Sc
File: C:\Virtual\Web\kk\coinop_kb\GameTech\KonamiTech.html 111090 K - Updated 2000.09.17
Sega G80 Hardware Reference
Version 1.20 25 Oct 1997 Main Processor: Z80 at 3.86712 MHz (vector games) Z80 at 8.00000 MHz (raster games) Sound Processor: 8035 Test button on CPU board asserts NMI 40Hz interrupt from vector timing board There is an 8*8 hardware multiplier on the XY control board Memory Map 0000 - 07FF 2k ROM on CPU board (power on diagnostics) 0800 - BFFF 46k ROM board C800 - CFFF 2k RAM on CPU board D000 - DFFF downloadable RAM on universal sound board E000 - EFFF 4k Vector RAM E000 - E
File: C:\Virtual\Web\kk\coinop_kb\GameTech\SegaG80ref.html 37770 K - Updated 2000.01.23
C:\Virtual\Web\kk\coinop_kb\GameManuals\cineEx\CineExor.pdf
C.P.U. EXORCISOR PRELIMINARY USER MANUAL David Fish October 14th, 1997 Version 1.0 1 Table of Contents Overview 3 Cinematronics Exorcisor Description 3 Signature Analysis 3 Equipment Necessary 3 Setting up the Equipment 4 HP5004A Self-test 4 Connecting the HP5004A Signature Analyzer to the Exorcisor 5 Verifying the Exorcisor output signatures 5 Preliminary CPU Operational Testing 6 Connecting the Exorcisor to the CPU under test 7 Reading Signatures and Verification Detecting faulty devices 7 Testing the boa
File: C:\Virtual\Web\kk\coinop_kb\GameManuals\cineEx\CineExor.pdf 176868 K - Updated 1998.04.28
Cinematronics C.P.U. Exorcisor Preliminary User Manual
C.P.U. EXORCISOR PRELIMINARY USER MANUAL David Fish October 14th, 1997 Version 1.0 Table of Contents Overview 3 Cinematronics Exorcisor Description 3 Signature Analysis 3 Equipment Necessary 3 Setting up the Equipment 4 HP5004A Self-test 4 Connecting the HP5004A Signature Analyzer to the Exorcisor 5 Verifying the Exorcisor output signatures 5 Preliminary CPU Operational Testi
File: C:\Virtual\Web\kk\coinop_kb\GameManuals\cineEx\exor_man.doc 2008064 K - Updated 2002.09.24
C:\Virtual\Web\kk\coinop_kb\GameManuals\cine\CINEINST_0.1.TXT
CINEINST.TXT Preliminary description of the Cinematronics CPU and instruction set. Version: 0.1 Date: 01/31/97 Author: Zonn Moore E-mail: zonn@concentric.net (as of the above date) Released to the public domain by the author, distribute freely. ----------------------------------------------------------------------------- PREFACE This information was gathered solely through the use of the program 'cinesim.c' and few digital data books, (and, well of c
File: C:\Virtual\Web\kk\coinop_kb\GameManuals\cine\CINEINST_0.1.TXT 31718 K - Updated 1999.07.14
C:\Virtual\Web\kk\coinop_kb\DataSheets\AN1544.pdf
1MOTOROLA ANALOG IC DEVICE DATA               Prepared by: Donald S. Taylor Motorola Analog Marketing INTRODUCTION Delta modulation is a simple and robust method of A/D conversion in systems requiring serial digital communications of analog signals. The delta modulator consists of a comparator in the forward path and an integrator in the feedback path of a simple control loop. Delta modulation (DM) is limited by the analog input frequency
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\AN1544.pdf 389319 K - Updated 1999.05.22
C:\Virtual\Web\kk\coinop_kb\DataSheets\DS1073_Datasheet.pdf
DS1073 3–Volt EconOscillator/Divider DS1073 052698 1/15 FEATURES • Dual Fixed frequency outputs (30 KHz – 100 MHz) • User–programmable on–chip dividers (from 1 – 513) • User–programmable on–chip prescaler (1, 2, 4) • No external components • ± 0.5% Initial tolerance • ± 1% variation over temperature and voltage • Internal clock, External clock or crystal reference options • 2.7 – 3.6V supply • Power–down mode • Synchronous output gating PIN ASSIGNMENT 8 7 6 5 1 2 3 4 I/O OUT0 VCC GND OSCIN XTAL OE PDN/SELX
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\DS1073_Datasheet.pdf 106619 K - Updated 2002.12.17
C:\Virtual\Web\kk\coinop_kb\DataSheets\TL081 TL082 TL084 Datasheet.pdf
TL081, TL081A, TL081B, TL082, TL082A, TL082B TL082Y, TL084, TL084A, TL084B, TL084Y JFET-INPUT OPERATIONAL AMPLIFIERS SLOS081C – FEBRUARY 1977 – REVISED SEPTEMBER 1996 1POST OFFICE BOX 655303 • DALLAS, TEXAS 75265 24 DEVICES COVER COMMERCIAL, INDUSTRIAL, AND MILITARY TEMPERATURE RANGES  Low Power Consumption  Wide Common-Mode and Differential Voltage Ranges  Low Input Bias and Offset Currents  Output Short-Circuit Protection  Low Total Harmonic Distortion...0.003% Typ  High Input Impedance...JFET-Input
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\TL081 TL082 TL084 Datasheet.pdf 472573 K - Updated 1997.08.01
C:\Virtual\Web\kk\coinop_kb\DataSheets\cinematronics\cineinst.txt
CINEINST.TXT Preliminary description of the Cinematronics CPU and instruction set. Version: 0.1 Date: 01/31/97 Author: Zonn Moore E-mail: zonn@concentric.net (as of the above date) Released to the public domain by the author, distribute freely. ----------------------------------------------------------------------------- PREFACE This information was gathered solely through the use of the program 'cinesim.c' and few digital data books, (and, well of course, a schem
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\cinematronics\cineinst.txt 31001 K - Updated 1997.02.02
C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax83.txt
Atari/Atari Games VaxMail 1983 Jed Margolin ___________________________________________________________________________ From: MCCARTHY 6-AUG-1983 13:40 To: ALBAUGH,MARGOLIN,SHERRILL Subj: VAX/16032 development board DB16000 DEVELOPMENT BOARD SETUP. After 4 hours of trial and error, and some "Oh, did we forget to tell you .." from NATIONAL, the 16032 development board is up and ready for VAX communications. The forrowing are the basic setup procedures and requirements as of 8-5-'83, with ver
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax83.txt 34238 K - Updated 2004.09.13
C:\Virtual\Web\kk\coinop_kb\GameTech\woodcock_tempest_repair.txt
Troubleshooting your Tempest Machine, by Gregg Woodcock This article is Copyright worldwide 1991, 1995; all rights reserved. This is a file I have put together which should get you started on repairing your non-working Atari Tempest game. It lists all the problems I have seen and lots of information from the various manuals. Monitor failures are much more common than game board failures (in fact, I find the game boards to be fairly robust) and that topic is so lengthy that it is covered in another
File: C:\Virtual\Web\kk\coinop_kb\GameTech\woodcock_tempest_repair.txt 32199 K - Updated 2001.05.27
TIME CRISIS ENEMIES GUIDE
Written by Desmond Hew wilddog_tc@hotmail.com Jun 18, 1999 [PLAYSTATION and ARCADE] This FAQ may be electronically reproduced in whole or part, free of charge, as long as credit is given to its author, Desmond Hew. This FAQ is NOT to be altered in any way or used for profitable/promotional purposes of any kind. This document was created and is owned only by me [Desmond Hew]. You can e-mail me at wilddog_tc@hotmail.com on your comments or whatsoever. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
File: C:\Virtual\Web\kk\coinop_kb\FAQs\FAQ-Time Crisis.html 81154 K - Updated 1999.07.26
C:\Virtual\Web\kk\coinop_kb\GameTech\Conversion_FAQ_v1.1.txt
1.0) Conversion FAQ: -------------------- COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, To
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Conversion_FAQ_v1.1.txt 118253 K - Updated 1994.11.02
Seaga/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File: C:\Virtual\Web\kk\coinop_kb\GameTech\segaxyfaq16.html 28884 K - Updated 2000.01.23
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File: C:\Virtual\Web\kk\coinop_kb\FAQs\FAQ-Conversion_v1.1.html 119383 K - Updated 1999.07.27
The Sega/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File: C:\Virtual\Web\kk\coinop_kb\FAQs\FAQ-SegaXY_v1.6.html 28891 K - Updated 1999.07.27
C:\Virtual\Web\kk\coinop_kb\DataSheets\55564.pdf
1 Semiconductor Description The HC-55564 is a half duplex modulator/demodulator CMOS intergrated circuit used to convert voice signals into serial NRZ digital data and to reconvert that data into voice. The conver- sion is by delta-modulation, using the Continuously Variable Slope (CVSD) method of modulation/demodulation. While the signals are compatible with other CVSD circuits, the inter- nal design is unique. The analog loop filters have been replaced by very low power digital filters which require no ex
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\55564.pdf 71297 K - Updated 1999.05.22
C:\Virtual\Web\kk\coinop_kb\DataSheets\DAC312 Datasheet.pdf
REV. C Information furnished by Analog Devices is believed to be accurate and reliable. However, no responsibility is assumed by Analog Devices for its use, nor for any infringements of patents or other rights of third parties which may result from its use. No license is granted by implication or otherwise under any patent or patent rights of Analog Devices. a 12-Bit High Speed Multiplying D/A Converter DAC312 © Analog Devices, Inc., 1996 One Technology Way, P.O. Box 9106, Norwood, MA 02062-9106, U.S.A. Te
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\DAC312 Datasheet.pdf 274964 K - Updated 2002.12.17
C:\Virtual\Web\kk\coinop_kb\DataSheets\HI5040 thru HI5051 Datasheet.pdf
CAUTION: These devices are sensitive to electrostatic discharge. Users should follow proper I.C. Handling Procedures. Copyright © Harris Corporation 1993 December 1993 9-110 SEMICONDUCTOR HI-5040 thru HI-5051 HI-5046A and HI-5047A CMOS Analog Switches Description This family of CMOS analog switches offers low resistance switching performance for analog voltages up to the supply rails and for signal currents up to 80mA. “ON” resistance is low and stays reasonably constant over the full range of operating sig
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\HI5040 thru HI5051 Datasheet.pdf 187452 K - Updated 1997.08.08
C:\Virtual\Web\kk\coinop_kb\GameTech\Grav_to_BlkWidow.txt
----------------------------------------------------------------- | SWITCHABLE CONVERSION BETWEEN GRAVITAR AND BLACK WIDOW | ----------------------------------------------------------------- COPYRIGHT 1993 REVISION NUMBER: 1.1 (first public release) REVISION DATE: 17 March 1994 CREATED BY: Doug Jefferys STANDARD DISCLAIMER: -------------------- The author hereby grants permission to reproduce and distribute this document for personal use, subject to the condition that the document (along
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Grav_to_BlkWidow.txt 39695 K - Updated 1994.03.18
DAC0800/DAC0801/DAC0802 8-Bit Digital-to-Analog Converters
DAC0800, DAC0801, DAC0802 TL/H/5686 DAC0800/DAC0801/DAC08028-BitDigital-to-AnalogConverters January 1995 DAC0800/DAC0801/DAC0802 8-Bit Digital-to-Analog Converters General Description The DAC0800 series are monolithic 8-bit high-speed cur- rent-output digital-to-analog converters (DAC) featuring typi- cal settling times of 100 ns. When used as a multiplying DAC, monotonic performance over a 40 to 1 reference cur- rent range is possible. The DAC0800 series also features high compliance complementary current
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\DAC0800-0801-0802 Datasheet.pdf 251912 K - Updated 1998.01.30
65C02 Reference Manual
Feel free to do whatever you want with this document, except claim that you did all the work of putting it together and HTMLizing it. I've tried to make everything as accurate as possible, but there might be errors. If you find some, please let me know. Table of Contents: General Overview Instruction Set Addressing Modes Instruction Encodings Examples General Overview The Western Design Center, Inc. (WDC) of Mesa, AZ, is the original designer and intellectual property owner of the 65C02. You can
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\6502\6502ref.html 100652 K - Updated 2001.01.13
C:\Virtual\Web\kk\coinop_kb\GameTech\cineMonitorRepair.txt
From: zonn@concentric.net (Zonn Moore) Newsgroups: rec.games.video.arcade.collecting Subject: Re: TECH:Cinematronics vectors Date: Tue, 18 Mar 1997 06:55:00 GMT Organization: Concentric Internet Services Lines: 67 Message-ID: <332e3261.814372@news.concentric.net> References: <01bc3420$86b5f200$228480d0@default> Reply-To: zonn@concentric.net NNTP-Posting-Host: cnc132049.concentric.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99g/1
File: C:\Virtual\Web\kk\coinop_kb\GameTech\cineMonitorRepair.txt 35766 K - Updated 1997.08.07
Microsoft Word - FivePts_final web atkmc.doc
The Technical Case For Convergence Of Third Generation Wireless Systems Based On CDMA --Five Key Technical Principles To Consider -- The wireless industry is actively addressing the evolution of technology to support third generation IMT-2000 systems, systems that will offer high burst rate packet communications in addition to high quality voice and medium rate data. Several radio technology proposals have been put forth and virtually all are based on direct sequence spread spectrum Code Division Multiple
File: C:\Virtual\Web\kk\coinop_kb\GameManuals\FivePts.pdf 109048 K - Updated 1998.09.23
Pacman Troubleshooting Guide Part 1
Pacman METHOD OF PLAY SW. #1 SW. #2 OFF ON 1 COIN 1 PLAY ON OFF 1 COIN 2 PLAY OFF OFF 2 COINS 1 PLAY ON ON FREEPLAY NUMBER OF PACKMEN PER GAME SW. #3 SW. #4 ON ON 1 PACKMAN OFF ON 2 PACKMEN ON OFF 3 PACKMEN OFF OFF 5 PACKMEN BONUS PACKMEN SW. #5 SW. #6 ON ON BONUS PACKMAN AT 10,000 OFF ON BONUS PACKMAN AT 15,000 ON OFF BONUS PACKMAN AT 20,000 OFF OFF NO BONUS SW. #7 SW. #8 OFF OFF PLAY MODE ON OFF RACK TEST OFF ON LOCKS PICTURE MO51 -00932-A0
File: C:\Virtual\Web\kk\coinop_kb\GameManuals\pacman-n-friends\Pacman-Troubleshooting-Guide-Part1.pdf 1558155 K - Updated 2000.01.08
Mortal Kombat FAQ Version 5.0
******************************************************************************** * * * Mortal Kombat Comprehensive Moves, Combos, Fatalities, and Hints Listing * * (almost FAQ) (Posted at the beginning and middle of each month) * ******************************************************************************** Version 5.0 (4/28/93) (Last Major Revision for a LONG while) What's New: o Complete
File: C:\Virtual\Web\kk\coinop_kb\FAQs\FAQ-Mortal Kombat.html 63572 K - Updated 1999.10.30
Quad SPST JFET Analog Switches
LF11201, LF11202, LF11331, LF11332, LF11333, LF13201, LF13202, LF13331, LF13332, LF13333 TL/H/5667 LF11331/LF13331/LF11332/LF13332/LF11333/LF13333/LF11201/ LF13201/LF11202/LF13202QuadSPSTJFETAnalogSwitches January 1995 Quad SPST JFET Analog Switches LF11331, LF13331 4 Normally Open Switches with Disable LF11332, LF13332 4 Normally Closed Switches with Disable LF11333, LF13333 2 Normally Closed Switches and 2 Normally Open Switches with Disable LF11201, LF13201 4 Normally Closed Switches LF11202, LF13202 4 N
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\LF13331.pdf 271616 K - Updated 1997.07.31
Quad SPST JFET Analog Switches
LF11201, LF11202, LF11331, LF11332, LF11333, LF13201, LF13202, LF13331, LF13332, LF13333 TL/H/5667 LF11331/LF13331/LF11332/LF13332/LF11333/LF13333/LF11201/ LF13201/LF11202/LF13202QuadSPSTJFETAnalogSwitches January 1995 Quad SPST JFET Analog Switches LF11331, LF13331 4 Normally Open Switches with Disable LF11332, LF13332 4 Normally Closed Switches with Disable LF11333, LF13333 2 Normally Closed Switches and 2 Normally Open Switches with Disable LF11201, LF13201 4 Normally Closed Switches LF11202, LF13202 4 N
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\LF13331_Datasheet.pdf 271616 K - Updated 2002.12.17
LM555/LM555C Timer
LM555, LM555C LM555/LM555C Timer General Description The LM555 is a highly stable device for generating accurate time delays or oscillation. Additional terminals are provided for triggering or resetting if desired. In the time delay mode of operation, the time is precisely controlled by one external re- sistor and capacitor. For astable operation as an oscillator, the free running frequency and duty cycle are accurately controlled with two external resistors and one capacitor. The circuit may be triggered a
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\LM555 Datasheet.pdf 192781 K - Updated 2002.12.17
TAITO Space Invaders Color cocktail service Manual
TAITO T.T. Space Invaders Color Manual Dislaimer This manual has been copy-typed from a copy of the manual for the TAITO T.T. Space Invaders Color arcade machine. Before using the information contained herein you should consider the following points: The information in the original manual is NOT ALWAYS CORRECT! The obvious example of this is on Pages 18 & 19 where the part numbers and descriptions do not match up with the associated diagram. I may, one day, publish an addendum with the correct descriptions.
File: C:\Virtual\Web\kk\coinop_kb\Manuals\TAITO Space Invaders Color Cocktail Service Manual.pdf 342906 K - Updated 2009.04.22
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game list
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game List
File: C:\Virtual\Web\kk\coinop_kb\GameTech\JAMMA Tech.html 47160 K - Updated 2002.05.17
C:\Virtual\Web\kk\coinop_kb\GameTech\StarWarsToESB.txt
Converting a Star Wars to an Empire Strikes Back arcade game. Version 1.1, Copyright Cliff Koch, 1996 Revision log: 1.0 Original Posting 1.1 Added the data bus wires on the daughterboard netlist (oops). I. Disclaimer Doing this conversion requires reasonable soldering skills. Incorrect wiring could cause damage to the game boards. You do these modifications at your own risk. I did my best to be accurate at describing the conversion, but could have made an
File: C:\Virtual\Web\kk\coinop_kb\GameTech\StarWarsToESB.txt 32571 K - Updated 1996.07.26
Meadows Lazer Command
Operators Manual INTRODUCTION LAZER COMMAND, a game of skill and strategy, is a game that depicts a futuristic battle between two groups of nuclear powered later tanks. The object of the game is to blow up all 15 enemy tanks while trying to evade being hit by opponent’s shooting lazers. The two opposing tanks are separated by either a simple “NOVICE” maze or a complex “EXPERT” maze. Only one of each player’s tank can move or shoot its lazer at a time, and this tank must be occupied by its respective driver.
File: C:\Virtual\Web\kk\coinop_kb\GameManuals\LazerCommand.pdf 592428 K - Updated 1999.02.04
Street Fighter 2 FAQ
Rank Character Score %age Crushes Crushed by ----------------------------------------------------------------- 1) Guile 71 59.2 Balrog (10) Sagat/Ryu (3) 2) Sagat 70 58.3 E. Honda (8) Blanka (3) 3) M. Bison 69 57.5 Balrog (8) Guile/Zangief (4) 4) Vega 68 56.7 Dhalsim (9) Guile/E. Honda (4) 5) Ryu 67 55.8 Balrog (9) Sagat (3) 6) Blanka 62 51.7 CL/Dh/Sag (7) Balrog
File: C:\Virtual\Web\kk\coinop_kb\FAQs\FAQ-SF2.html 51282 K - Updated 1999.10.30
UPGRADE: PLAY BUBBLES ON YOUR HACKED ROBOTRON/JOUST/STARGATE MACHINE
COPYRIGHT 1994 REVISION NUMBER: 1.0 (first public release) REVISION DATE: 1 Jun 1994 CREATED BY: Doug Jefferys STANDARD DISCLAIMER The author hereby grants permission to reproduce and distribute this document for personal use, subject to the condition that the document (along with any copyright and disclaimer notices) is not modified in any way. The opinions expressed within this document are those of the author only and not necessarily those of the author's employer. This document is provide
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Bubbles Upgrade.html 19226 K - Updated 1999.11.02
C:\Virtual\Web\kk\coinop_kb\DataSheets\Z80\insfull.txt
************************************************************************ ** Z80 by Simon Owen (S.N.Owen@newcastle.ac.uk) ** ************************************************************************ Use a wide display: ------------------------------------------------------------------------------ Key: + Instruction is unchanged by index prefix * Instruction thought of as 'undocumented' Notes: IM * - is either IM 0 or IM 1 (more likely IM 0), hard
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\Z80\insfull.txt 31621 K - Updated 1998.02.25
C:\Virtual\Web\kk\coinop_kb\GameTech\CinematronicsConversions.txt
STEPS TO RO -> RO + SC or SC -> SC + RO CINEMATRONIC CONVERSION --------------------------------------------------------------- PARTS FOR SIMPLE CONVERSION: Rip Off (RO) control panel and RO (or Star Castle (SC)) motherboard. A SC (or RO) sound board. 9 pin molex connectors (plus 8 male pins and 1 female pin) to power each of the sound boards. One 9 pin molex connector (plus 1 male pin and 8 femail pins) to tap into the cabinets power to the sound board.
File: C:\Virtual\Web\kk\coinop_kb\GameTech\CinematronicsConversions.txt 25345 K - Updated 1994.10.19
Typical Failures of Early Williams Games
From: woodcock@crchh75b.bnr.ca (Gregg Woodcock) Newsgroups: rec.games.video.arcade.collecting Subject: Re: Typical Failures of Early Williams Games Date: 22 Feb 1994 23:29:15 GMT richard.l.schieve (rls@cbnewsc.cb.att.com) wrote: > Several people have asked me to repost some of my old articles. > I suspect many have seen the following which was one of my first > "Tech Tips" ;-) Sorry to do this to you again, Rick, but I have added a BUNCH of stuff to your file and would like to "share", too (I c
File: C:\Virtual\Web\kk\coinop_kb\GameTech\WilliamHWfailures.html 23512 K - Updated 2000.01.23
The REAL "PONG" FAQ Version 1.02
10 Nov.1997 Creator & Maintainer: Sly D.C. *** Special Edition *** O.K.,Here's the legal stuff: Copyright (c) 1997, Sylvain De Chantal All rights reserved. This document may be copied, in whole or in part, by any means provided the copyright and contributors sections remain intact and no fee is charged for the information. Contributors retain the copyright to their individual contributions. The data contained here in is provided for informational purposes
File: C:\Virtual\Web\kk\coinop_kb\FAQs\FAQ-Pong.html 28887 K - Updated 1999.10.30
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: C:\Virtual\Web\kk\coinop_kb\FAQs\LIST-YetAnotherGamesList.html 49872 K - Updated 2002.06.10
C:\Virtual\Web\kk\coinop_kb\DataSheets\6502\6502-NMOS.extra.opcodes.txt
"Extra Instructions Of The 65XX Series CPU" By: Adam Vardy (abe0084@infonet.st-johns.nf.ca) [File created: 22, Aug. 1995... 27, Sept. 1996] The following is a list of 65XX/85XX extra opcodes. The operation codes for the 6502 CPU fit in a single byte; out of 256 possible combinations, only 151 are "legal." This text describes the other 256-151= 105 operation codes. These opcodes are not generally recognized as part of the 6502 instruction set. They are also referred to as undef
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\6502\6502-NMOS.extra.opcodes.txt 20138 K - Updated 1999.07.12
C:\Virtual\Web\kk\coinop_kb\GameTech\Cinematronics-history.txt
THE HISTORY OF CINEMATRONICS AND A DESCRIPTION OF THEIR VECTOR GAMES -------------------------------------------------------------------- COPYRIGHT 1994, 1995 REVISION NUMBER: 2.0 REVISION DATE: 23 December 1994 REVISION HISTORY: 1.0 (02/11/92 - First attempt at listing and ordering all Cinematronics games.) REVISION HISTORY: 2.0 (12/23/94 - Rearranged sections, added new sections for Barrier, Speed Freak, Boxing Bugs,
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Cinematronics-history.txt 51260 K - Updated 1994.12.28
C:\Virtual\Web\kk\coinop_kb\GameTech\dragonsl.air.txt
From: dover@ll.mit.edu (David Humphrey) Newsgroups: rec.games.video.arcade.collecting Subject: Finally DL is done, here is some info Date: 8 Jun 1995 16:16:23 GMT Well, I finally have a Dragon's Lair running up to the point where I am confident that I can successfully complete the game. Thanks to "Blind Guy" Chris, Jim Rogers, and yes, even John Pierce at CPDIST, for all of the input on how to jumper the boards, make the cables and dissect the LDV1000 player (forgot... thanks to the Pioneer Industrial di
File: C:\Virtual\Web\kk\coinop_kb\GameTech\dragonsl.air.txt 16629 K - Updated 1996.04.04
Joust to JAMMA conversion
Submitted by Graham Bisset (graham@uki.sinet.slb.com) (c) 1994 Graham Bisset Your attention is drawn to the following VERY IMPORTANT legal and copyright information : LEGAL WARNING - READ - VERY IMPORTANT Although I've made every possible effort to ensure the information contained within this document is precise, it may still be error ridden. However even if is not, you may still damage your equipment, your machines or even yourself by using the information contained herein. I make no guarantee of
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Joust2JAMMA.html 13275 K - Updated 2003.06.06
C:\Virtual\Web\kk\coinop_kb\GameManuals\AirlinePilots_ManualAdd.pdf
1st PRINTING AUG 99 MANUAL NO. 4201-6479-01 ADDENDUM TO OWNER’S MANUAL SEGA ENTERPRISES, INC. USA Warranty Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workman- ship or materials under normal operating conditions. This also certifies that all Interactive Control Assemblies are to be free from defects in workmanship and materials under normal operating condi- t
File: C:\Virtual\Web\kk\coinop_kb\GameManuals\AirlinePilots_ManualAdd.pdf 236424 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\DataSheets\65816\funcdesc.txt
Functional Description The G65SC802 offers the design engineer the opportunity to utilize both existing software programs and hardware configurations, while also achieving the added advantages of increased register lengths and faster execution times. The G65SC802's "ease of use" design and implementation features provide the designer with increased flexibility and reduced implementation costs In the Emulation mode, the G65SC802 not only offers software compatibility, but is also hardware (pin-to-pin) compa
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\65816\funcdesc.txt 19265 K - Updated 1996.08.24
C:\Virtual\Web\kk\coinop_kb\Pinouts\Dragons_Lair.txt
Dragon's Lair Cinematronics Inc., 1983, pp. 6-9 The connector from the DL CPU to the disk player is composed of a ribbon cable, a 24-pin DIP ribbon connector, and a 24-pin Centronics ribbon connector. The #1 wire of the ribbon cable may go to the #1 pin of the centronics connector, but then must connect to the #12 pin on the 24- pin DIP connector. Yes, surprise me, but the cable is reversed. LDV1000 connection DL M/B connection (Pioneer manual description DL manual schematics) DIO1 1
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Dragons_Lair.txt 15888 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\pinout_help.txt
----------------------------------------------------------------------------. Title : Arcade Game Pinouts : Date : 09-January-2003 : Source : taken from the Conversion FAQ v1.1 : by Doug Jefferys, Steve Ozdemir : and pinout identification by Tim Lindquist : --------------------------------------
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\pinout_help.txt 40289 K - Updated 2003.01.09
Atari Black & White Vector Generator Theory of Operation
(Extreme thanks to Duncan Brown for passing along this time consuming information!!) VECTOR ROM OR DISPLAY LIST CODE (as seen by the State Machine): Byte 1 Byte 2 8 7 6 5 4 3 2 1 8 7 6 5 4 3 2 1 | | | | | | | | | | | | | | | +--+--+- Y length (or rise) | | | | | | | | | | +---------------------------+---------- Overall scale factor | | | | | | | | (8 7 6 5)
File: C:\Virtual\Web\kk\coinop_kb\GameTech\AtariBWvec.html 10968 K - Updated 2000.01.23
Wizard of Wor Dip Switch Settings and Pinouts
Wizard of Wor Dip Switch Settings and Pinouts
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Wizard of Wor Tech.html 8262 K - Updated 2002.04.25
Kangaroo.txt
Kangaroo Option Switch Settings and Self-Test Options are preset at the factory and shown by the * symbols. To verify option switch settings, power the game off then on again. Set the self-test switch to ON and verify the settings on the self-test screen. Then set the self-test switch to OFF. The table below contains the switch settings for options relating to the number of Kangaroo lives, game difficulty, bonus and price options. The switches are on the CPU PCB to the right of IC42 and are accessible when
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\K\Kangaroo_DIP.pdf 12544 K - Updated 2003.11.16
The SUPER ABC kit for Pacman or Ms Pacman
Super ABC Plug-in kit for Pacman or Ms Pacman This page is a technical reference for those who own the SUPER ABC kit manufactured by Two Bit Score during the 1990's. This product is no longer available. Under the terms of an agreement with the copyright holder, NAMCO Ltd., we no longer offer any products which contain their protected software. Every PACMAN and Ms PACMAN game has the same main circuit board inside. Over the twenty+ years since it was introduced, several new games have been written to run
File: C:\Virtual\Web\kk\coinop_kb\GameManuals\SuperABC.pdf 291854 K - Updated 2001.07.24
C:\Virtual\Web\kk\coinop_kb\DataSheets\6502\6502dasm.c
/* 6502dasm.c - R6502 Dissassembly */ /* Version 1.0 Jan 12 1996*/ /* Copyright © 1996 Sean Riddle/Jess Askey */ /* the data files must be kept compatible across systems! */ /* usage: 6502disasm <file> [<data file>] */ /* output to stdout, so use redirection */ /* The optional data file contains 7 types of lines: */ /* o Remarks - these are lines beginning with a semi-colon (;) */ /* they are completely ignored. */ /* o 1 ORG line - gives the origin of the code; this is the starting */ /* address to
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\6502\6502dasm.c 25917 K - Updated 1997.01.01
C:\Virtual\Web\kk\coinop_kb\Pinouts\Wizard_Of_Wor.txt
Wizard of Wor Midway, 1981 -------------------------- There are nine boards in the Wizard of Wor boardset: Qty Position on Motherboard 1 *Game Bd A084-90708-A961 J6 1 *Memory Bd (ROM/RAM) A082-91397-A000 J5 1 Pattern Bd A082-91348-0000 J4 1 CPU Bd (C.P.U.) A082-91354-F000 J3 2 RAM Card A082-913
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Wizard_Of_Wor.txt 7772 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\MonitorTech\atariXYhints.txt
Newsgroups: rec.games.video.arcade From: woodcock@bnr.ca (Gregg Woodcock) Subject: How to repair Atari's color XY (vector) monitors (update) Sender: news@news.rich.bnr.ca (news server) Message-ID: <C6z10H.3tB@news.rich.bnr.ca> Date: Thu, 13 May 1993 15:14:41 GMT Reply-To: woodcock@bnr.ca (Gregg Woodcock) Nntp-Posting-Host: crchh75b Organization: Bell-Northern Research; Richardson, Texas, USA Keywords: Atari color XY vector monitor Ampliphone Wells-Gardner repair Lines: 491 I decided to combine the Amplipho
File: C:\Virtual\Web\kk\coinop_kb\MonitorTech\atariXYhints.txt 26152 K - Updated 1998.09.24
Berzerk / Frenzy Dip Switch Settings, Pinouts, and more
Berzerk / Frenzy Dip Switch Settings, Pinouts, Memory Map
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Berzerk Tech.html 26379 K - Updated 2002.04.26
Galaga Pinouts and Configuration
Galaga Pinouts and Dip Switches, for official and bootleg boards
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Galaga Tech.html 14164 K - Updated 2002.05.20
Tron to Satan's Hollow conversion (long - with pinouts!)
Hi all. Last night I convverted my Tron Mini into a dedicated Satans Hollow. It's not as easy as i thought it would be... First things first. Satans Hollow and Tron have quite a bit in common, and they have almost as many differences. My situation was this: I have a Satans hollow fullsize control panel (with controls), a fullsize tron control panel with controls, and a mini tron control panel without controls. I've got 2 Bally/Midway MCR/II board sandwiches. One with Tron eproms, the other with Sata
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Tron to Satans Hollow.html 6190 K - Updated 1999.11.03
C:\Virtual\Web\kk\coinop_kb\GameTech\Text\Kangaroo.txt
Kangaroo Option Switch Settings and Self-Test Options are preset at the factory and shown by the * symbols. To verify option switch settings, power the game off then on again. Set the self-test switch to ON and verify the settings on the self-test screen. Then set the self-test switch to OFF. The table below contains the switch settings for options relating to the number of Kangaroo lives, game difficulty, bonus and price options. The switches are on the CPU PCB to the right of IC42 and are accessible whe
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Text\Kangaroo.txt 15471 K - Updated 1995.04.07
Jackal.txt
JACKAL DIP SWITCH SETTINGS (cas@cass.demon.co.uk) TECHNICAL INFORMATION________________________________________________________ (1) Required Power Capacity GND-Vcc 5V 3A or more GND-(+12V) See the WIRING DIAGRAM (2) Output R(red) analog, positive G(green) analog, positive B(blue) analog, positive Sync, H-V complexed, negative (3) Adjusting Sound Level In stereo mode, use the volume control of each channels separately (L and R) In monoaural mode, use the L-volume control to adjust
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\J\Jackal_DIP.pdf 4909 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Liberator.txt
Path: goonsquad.spies.com!genmagic!sgigate.sgi.com!swrinde!cssun.mathcs.emory.edu!gatech2!news.sprintlink.net!noc.netcom.net!netcomsv!uu3news.netcom.com!netcomsv!uu4news.netcom.com!inferno.com!mrbill Subject: liberator docs and pinouts Newsgroups: rec.games.video.arcade.collecting From: mrbill@inferno.com Date: Wed, 15 Nov 95 01:44:05 PST Message-ID: <804734589602@inferno.com> Organization: The Inferno - San Jose, CA Lines: 174 Well, I typed up the docs for someone, so I decided to add the pinouts and pos
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Liberator.txt 7853 K - Updated 1995.11.16
Subject: FAQ POSTING (rgva.collecting)
From: tony_jones@no.spam Newsgroups: rec.games.video.arcade.collecting Subject: FAQ POSTING (rgva.collecting) Frequently Asked Questions rec.games.video.arcade.collecting $Revision: 1.3 $ $Date: 1997/11/05 03:23:40 $ This is the Frequently Asked Questions (FAQ) list for the Usenet newsgroup rec.games.video.arcade.collecting (hereafter abbreviated to rgva.collecting) This FAQ is posted every 14 days and the current copy should be considered
File: C:\Virtual\Web\kk\coinop_kb\FAQs\FAQ-rgvac.html 30947 K - Updated 1999.07.27
How to WIN at NBA JAM! by Randolph S. Vance and William G. Henderson
E-Mail: RSVANC00@mik.uky.edu (NeXT Mail) WGHEND00@mik.uky.edu (NeXT Mail) Version 1.13 Revised: August 18th, 1993 ---------------------------------------------------------------------- Introduction. Are you tough enough to take on all 27 of the NBA teams? If you think you are, get set for the most intense basketball video game you'll ever play! ---------------------------------------------------------------------- History. Versio
File: C:\Virtual\Web\kk\coinop_kb\FAQs\STRAT-How To Win at NBA JAM.html 31787 K - Updated 1999.10.29
C:\Virtual\Web\kk\coinop_kb\Pinouts\Space_Dungeon.txt
SPACE DUNGEON The format for these connectors is PCB name, followed by the connectors in order - each connector has the pin number, what it connects to (and the original wiring harness colour in brackets where legible), and finally in square brackets the pcb and connector + pin if relevant. VIDEO PROCESSOR PCB (08-0001-001) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CONNECTOR J1 1 +5 (Red) [Power PCB J4-1] 2 +5 (Red) [Power PCB J4-2] 3 GND (Blk) [Power PCB J4-3] 4 -5 (Brn) [Power PCB J
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Space_Dungeon.txt 9554 K - Updated 2003.01.06
CONVERSION BETWEEN SPACE DUEL AND GRAVITAR
From: "tomm" Subject: Re: Tech: XY Gurus HELP Gravitar/Space Duel Date: Monday, June 12, 2000 10:18 AM ----------------------------------------------------------------- | CONVERSION BETWEEN SPACE DUEL AND GRAVITAR | ----------------------------------------------------------------- COPYRIGHT 2000 REVISION NUMBER: 1.0 (first public release) REVISION DATE: 29 March 2000 CREATED BY: John Lee and amended by Tom McClintock PART I: Conversion of A Space Duel Con
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Gravitar_Space Duel.html 13777 K - Updated 2000.06.15
Space Zap pinouts
Submitted by Dave Holcomb (holcomb@halcyon.com) There are seven boards in the Space Zap boardset: Qty Position on Motherboard 1 *Game Bd A084-90708-A902 J5 1 Pattern Bd A082-91348-0000 J4 1 CPU Bd (C.P.U.) A082-91354-E000 J3 2 RAM Card A082-91356-C000 J2 & J1 1 Comm. Mother Bd A082-90006-B/C0
File: C:\Virtual\Web\kk\coinop_kb\GameTech\SpacezapPinouts.html 8820 K - Updated 2000.01.23
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\SpaceDungeon.txt
SPACE DUNGEON PINOUTS There are serveral PCBs in a SD set, they are: - VIDEO PROCESSOR PCB (08-00001-001) - ROM/IO PCB (08-00003-001) - Data/Sound PCB (08-00002-001) - POWER SUPPLY PCB (08-00007-001) which are similar to Qix PCBS - its believe its a simple romswap for conversion. What Space Dungeon has on op of Qix is a Coin Door Processor PCB and I am uncertain as to it's necessity (we shall see when I try to JAMMA it) These pinouts are taken directly off the wiring diagram from the
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\SpaceDungeon.txt 10593 K - Updated 1999.12.21
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\SpaceZap.txt
Space Zap pinouts Midway, 1981 There are seven boards in the Space Zap boardset: Qty Position on Motherboard 1 *Game Bd A084-90708-A902 J5 1 Pattern Bd A082-91348-0000 J4 1 CPU Bd (C.P.U.) A082-91354-E000 J3 2 RAM Card A082-91356-C000 J2 & J1 1 Comm. Mother Bd A082-90006-B/C000 1 *Audio Amp Board
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\SpaceZap.txt 8660 K - Updated 1995.05.29
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\WizardOfWor.txt
Wizard of Wor pinouts Midway, 1981 There are nine boards in the Wizard of Wor boardset: Qty Position on Motherboard 1 *Game Bd A084-90708-A961 J6 1 *Memory Bd (ROM/RAM) A082-91397-A000 J5 1 Pattern Bd A082-91348-0000 J4 1 CPU Bd (C.P.U.) A082-91354-F000 J3 2 RAM Card A082-91356-C000 J2 & J1 1
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\WizardOfWor.txt 5005 K - Updated 1995.05.29
Mortal Kombat 3 FAQ
##################### ##################### ### ### ### ### ### ### ### ### ### M O R T A L K O M B A T ### ### ### ### ### ### ### ### ### ##################### #############
File: C:\Virtual\Web\kk\coinop_kb\FAQs\FAQ-Mortal Kombat 3.html 27457 K - Updated 1999.10.30
Hyper Fighting: Ken Strategy Guide
**************************************************************************** ** ** ** # # # # ### #### ### #### # ### # # ##### # # # ### ** ** # # # # # # # # # # # # # # # # ## # # ** ** #### # ### ### ### ### # # ## #### # # # # # # ## ** ** # # # # # # # # # # # # # # # # ## # # ** ** # # # # #### # # # # ## #
File: C:\Virtual\Web\kk\coinop_kb\FAQs\FAQ-SF2 Hyper (ken).html 107477 K - Updated 1999.10.28
C:\Virtual\Web\kk\coinop_kb\Pinouts\Cliff_Hanger.txt
Cliffhanger ====== CPU Board ZPU-2001 ========== J5-5 Button ground J5-2 Joystick ground *** note the game uses 2 separate "grounds". They are not actually grounds but strobes. J6-4 Player 1 Start/Feet J6-5 Player 2 Start/Feet J6-7 Hands J6-3 right coin switch J6-2 left coin switch J6-10 tilt J6-6 key J6-2 joystick up J6-3 joystick right J6-4 joystick down J6-5 joystick left Player interface cable: J8-1 ring J8-4 tip J8-9 key Power: J3-1 5V J3
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Cliff_Hanger.txt 8810 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Galaga.txt
Galaga 1 -------- Solder Parts ------ ------- Sync A|1 2P Fire Green Video Signal B|2 2P Left Blue Video Signal C|3 2P Right 1P Left D|4 Red Video Signal 1P Right E|5 1P Fire 1P Start F|6 2P Start Service H|7 Table GND GND J|8 GND Coin K|9 +5V L|10 +5V M|11 +5V N|12 Test Switch
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Galaga.txt 19525 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\Jackal.txt
JACKAL DIP SWITCH SETTINGS (cas@cass.demon.co.uk) TECHNICAL INFORMATION________________________________________________________ (1) Required Power Capacity GND-Vcc 5V 3A or more GND-(+12V) See the WIRING DIAGRAM (2) Output R(red) analog, positive G(green) analog, positive B(blue) analog, positive Sync, H-V complexed, negative (3) Adjusting Sound Level In stereo mode, use the volume control of each channels separately (L and R) In monoaural mode, use the L-volume control
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Jackal.txt 5008 K - Updated 1997.05.28
C:\Virtual\Web\kk\coinop_kb\GameTech\SegaToAtariXYConv.txt
From: essayes@telerama.lm.com (David Shuman) Newsgroups: rec.games.video.arcade.collecting Subject: Sega XY on Atari monitor: it works! Date: 3 Jan 1996 16:32:11 -0500 Organization: Telerama Public Access Internet, Pittsburgh, PA USA Lines: 216 Message-ID: <4ceskr$ajn@asia.lm.com> NNTP-Posting-Host: asia.lm.com The good news is, it can be done. The bad news is, it isn't perfect, at least not yet. SEGA-TO-ATARI VECTOR MONITOR ADAPTER by David Shuman mappy@virginia.edu, essayes@telerama.lm.com
File: C:\Virtual\Web\kk\coinop_kb\GameTech\SegaToAtariXYConv.txt 11151 K - Updated 1998.09.24
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\DragonsLair.txt
From: dover@ll.mit.edu (David Humphrey) Newsgroups: rec.games.video.arcade.collecting Subject: Finally DL is done, here is some info Date: 8 Jun 1995 16:16:23 GMT Well, I finally have a Dragon's Lair running up to the point where I am confident that I can successfully complete the game. Thanks to "Blind Guy" Chris, Jim Rogers, and yes, even John Pierce at CPDIST, for all of the input on how to jumper the boards, make the cables and dissect the LDV1000 player (forgot... thanks to the Pioneer Industrial di
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\DragonsLair.txt 7302 K - Updated 1995.12.31
C:\Virtual\Web\kk\coinop_kb\DataSheets\GP1U58Y Datasheet.pdf
GP1U58Y Series GP1U58Y Series ■ Outline Dimensions (Unit : mm ) ■ Features ■ Applications ■ Absolute Maximum Ratings (Ta= 25˚C) ■ Recommended Operating Conditions *1 No dew formation *2 For 5 seconds 1. Less sensitive to a fluorescent lamp driven by inverter 13.25 3.6 2 3.65 ❈ 1 7.5 ❈ 1 15 Rib ❈ 2 2.54 2.54 2.1 ❈ 2 ❈ 2 ❈ 2 14.2 1.4 2.4 2.54 1.72.54 4.3 1 2 3 1 2 3 3 GND 1 Vout 2 Vcc ❈ 1 Detector center ❈ 2 The dimension of connector base 3. Built-in voltage regulator circuit data books, etc. Contact SHARP
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\GP1U58Y Datasheet.pdf 38866 K - Updated 1999.02.06
C:\Virtual\Web\kk\coinop_kb\DataSheets\65816\scnfrmt.txt
[Image] SNES Screen Format [Image] SNES GRAPHICS INFO FILE V1.0 ---------------------------- By DAX on 28/2/93 This is a short text file on how the data for the gfx on the SNES are set up.. Everything is based around an 8x8 pixel 'Tile' and thinking in terms of tiles makes the whole thing a lot easier. 4 Colour mode - 2 Bitplanes --------------------------- If you split the screen into 8x8 pixel tiles, the order of the g
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\65816\scnfrmt.txt 6876 K - Updated 1996.09.01
Q*Bert Pinouts, switches, and JAMMA conversion info
Q*Bert pinouts, switches, and JAMMA conversion info, plus bootleg pinout, sound fix, and general troubleshooting information
File: C:\Virtual\Web\kk\coinop_kb\GameTech\QBert Tech.html 14855 K - Updated 2002.05.01
C:\Virtual\Web\kk\coinop_kb\GameTech\spacedue.txt
SPACE DUEL 1 GND A GND 2 +5 B +5 3 +22 C 4 -22 D 5 E +10.3 UNREG 6 R COIN F LOCK OUT 7 SELECT LED H L COIN (CNTR) 8 LEFT 2 J START LED 9 SHIELD 2 K LEFT 1 10 THRUST 1 L SHIELD 1 11 SELECT M THRUST 2 12 SW GND N SW GND 13 SW GND P 14 SLAM R 15 S AUX COIN 16 L COIN T SELF
File: C:\Virtual\Web\kk\coinop_kb\GameTech\spacedue.txt 3960 K - Updated 1995.12.15
RipOff.txt
===================================================================== Rip Off switch settings and game description and play. ===================================================================== The following chart diagrams the switch setting of the option switches for "RIP OFF". The 7 station switch is located at position E-2 on the logic board. 7 On = Diagnostic mode 6 On = option score 5 On = No sound in attract mode 4 Credit 0 3 Credit 1 2 Time 0 1 Time 1 TABLE A
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\R\RipOff_DIP.pdf 6798 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\Pinouts\Space_Duel.txt
"Space Duel" (Atari, 1981) -------------------------- P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 +22 VDC D 4 -22 VDC 10.3 VDC E 5 COIN LOCKOUT F 6 COIN CTR R COIN CTR L H 7 SELECT LED START LED J 8 ROT L P2 ROT L P1 K 9 SHIELD
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Space_Duel.txt 4485 K - Updated 2003.01.06
CB-3 dipswitch settings
Submitted by John Pierce CB-3 DIPSWITCH SETTINGS (rev 1.0) CPD 1994 DIP SWITCH 1 1 2 3 4 5 6 7 8 DIP SWITCH 3 1 2 3 4 5 6 7 8 ---------------------------------------- ------------------------------------- GAME STYLE TABLE - A B UPR + K 1-10 1-5 - - ________________________________________ E 1-20 1-10 + - H ACT. LOW - Y 1-50 1-25 - + O OUT SW.
File: C:\Virtual\Web\kk\coinop_kb\GameTech\CB-3info.html 7123 K - Updated 2000.01.19
Cherry Master pinouts and dipswitch settings
Submitted by John Pierce CHERRY MASTER DIPSWITCH SETTINGS (rev 1.0) CPD 1994 DIP SWITCH 1 1 2 3 4 5 6 7 8 DIP SWITCH 3 1 2 3 4 5 6 7 8 ---------------------------------------- ------------------------------------- GAME STYLE TABLE - A B UPR + K 1-10 1-5 + + ________________________________________ E 1-20 1-10 - + H ACT. LOW - Y 1-50 1-25 + - O OUT SW.
File: C:\Virtual\Web\kk\coinop_kb\GameTech\CherryMasterPinouts.html 6997 K - Updated 2000.01.19
C:\Virtual\Web\kk\coinop_kb\GameTech\liberatr.doc.txt
Well, I typed up the docs for someone, so I decided to add the pinouts and post them to the net. Someone please check the pinouts over and if they look fine, upload the file to wiretap(Can't do it myself). Liberator is a 1 or 2 player game. The action takes place in various star systems in outer space. There are missile bases on planets and enemy space ships that the player tries to destroy. The object of the game it to find and destroy the enemy missile bases. The player controls a fleet of 4
File: C:\Virtual\Web\kk\coinop_kb\GameTech\liberatr.doc.txt 6895 K - Updated 1996.04.04
QIX to JAMMA
This document will detail the wiring necessary to convert a QIX boardset to run on a JAMMA harness. It is assumed that you have the following: A working QIX boardset consisting of the Video Processor PCB, the ROM I/O PCB and the Data/Sound PCB. The 50pin ribbon cables that connect these 3 boards together. The metal mounting plate that holds all 3 boards. (preferably) the original wiring harness (not necessary, but it makes things MUCH easier!) In case you DO have the original harness, I ha
File: C:\Virtual\Web\kk\coinop_kb\GameTech\QIX to JAMMA.html 8201 K - Updated 1999.11.02
C:\Virtual\Web\kk\coinop_kb\GameTech\RipOff.txt
===================================================================== Rip Off switch settings and game description and play. ===================================================================== The following chart diagrams the switch setting of the option switches for "RIP OFF". The 7 station switch is located at position E-2 on the logic board. 7 On = Diagnostic mode 6 On = option score 5 On = No sound in attract mode 4 Credit 0 3 Credit 1 2 Time 0 1 Time 1 TA
File: C:\Virtual\Web\kk\coinop_kb\GameTech\RipOff.txt 6808 K - Updated 1995.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\SpaceDuel.txt
From the manual (TM-181; 1st printing): Table 1-1 Game Option Settings (Settings of 8-Toggle Switch on Space Duel game PCB at D4) 8 7 6 5 4 3 2 1 Option On Off 3 ships per game Off Off 4 ships per game $ On On 5 ships per game Off On 6 ships per game On Off *Easy game difficulty Off Off Normal game difficulty $ On On
File: C:\Virtual\Web\kk\coinop_kb\GameTech\SpaceDuel.txt 2844 K - Updated 1994.01.05
Tempest Tech Info
Tempest Dip Switch Settings, Pinouts, Memory Map, ROM Info and EAROM info
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Tempest Tech.html 15861 K - Updated 2002.04.25
SpaceDuel.txt
From the manual (TM-181; 1st printing): Table 1-1 Game Option Settings (Settings of 8-Toggle Switch on Space Duel game PCB at D4) 8 7 6 5 4 3 2 1 Option On Off 3 ships per game Off Off 4 ships per game $ On On 5 ships per game Off On 6 ships per game On Off *Easy game difficulty Off Off Normal game difficulty $ On On Me
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\S\SpaceDuel_DIP.pdf 3748 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\DataSheets\Z80\Z80undoc.txt
_F_r_o_m _N_O_R_T_H_E_R_N _B_Y_T_E_S _- _V_o_l_u_m_e _3 _N_u_m_b_e_r _1_0 _(_O_c_t_. _'_8_2_) UNDOCUMENTED Z-80 OPCODES by Bill Smythe is reprinted from the CHICATRUG NEWS (Chicago TRS-80 Users' Group). NORTHERN BYTES editor's note: This is the most comprehensive article that I have seen to date covering this subject! If you are willing to set aside your Editor/Assembler for a
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\Z80\Z80undoc.txt 17177 K - Updated 1996.09.27
C:\Virtual\Web\kk\coinop_kb\DataSheets\65816\instruct.txt
Table 5. Arithmetic and Logical Instructions Mne- Operation Addressing Mode Status monic M/X E=1 or E = 0 and dir, dir, (dir) (dir, (dir) [dir] abs abs, abs, absl absl d,s (d,s) E=0 and M/X=1 M/X = 0 Immed Accu dir x y x) ,y x y ,x ,y N V M X D I Z C ADC Pm AL + B + Pc -> AL A + W + Pc -> A 69 65 75 72 61 71 67 6D 7D 79 6F 7F 63 73 N V . . . . Z C AND Pm AL /\B -> AL A /\W -> A 29
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\65816\instruct.txt 9969 K - Updated 1996.08.25
C:\Virtual\Web\kk\coinop_kb\Pinouts\Joy_Of_Joys.txt
Joy Of Joys Keyboard: How To Do It! Tools Needed: Soldering Iron Hobbyist's Drill (Radio Shack USED to sell a plastic hand drill w/2 PC-board-hole-sized bits, but I don't know that they carry it anymore. Try a hobby shop.) Hot Knife (Optional - Helpful if you're going to chassis-mount your connectors.) Nibbling Tool (RS # 64-823) (Optional - Also helpful for installing chassis-mount connectors.) Materials: PC Concepts Windows 95 Compatible Keyboard (Office Depot, Item # 459-560, $19.95)
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Joy_Of_Joys.txt 9689 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Qbert.txt
GOTTLIEB INFORMATION: Q*BERT PINOUTS ---------------------------------------------- CPU MA-378 (A1) SOLDER | COMPONENT -------------+--------------- _______ +5V |A | 1| GND +5V |B | 2| GND +5V |C | 3| Coin Return GND |D | 4| Coin 1 |E | 5| Coin Lockout Coin Meter |F | 6| Knocker
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Qbert.txt 10117 K - Updated 2003.01.09
C:\Virtual\Web\kk\coinop_kb\MonitorTech\wg-ntsc.txt
Pin-outs for the Wells Gardner NTSC Decoder ------------------------------------------- This decoder is made on a small square PCB and has the model number DY-1-0 at the end of the PCB with the corner cut off. There are two basic revisions, 85X0172 (P371) and 85X0311 (P600). Pin-outs: --------- P204: 1 - Vcc * 2 - Vcc * 3 - GND 4 - Key 5 - Blanking Input P203: 1 - Positive composite Sync out 2 - Key ** 3 - GND 4 - Video Blue out 5 -
File: C:\Virtual\Web\kk\coinop_kb\MonitorTech\wg-ntsc.txt 6976 K - Updated 1999.08.01
Williams vs. Artic (Defense Command) Lawsuit
Williams Electronics, Inc. v. Artic International, Inc. U.S. Court of Appeals, Third Circuit August 2, 1982 685 F.2d 870, 215 USPQ 405 Sloviter, Circuit Judge Defendant Artic International, Inc. appeals from the district court's entry of a final injunction order permanently restraining and enjoining it from infringing plaintiff's copyrights on audiovisual works and a computer program relating to the electronic video game DEFENDER. The district court severed plaintiff's demand for injunctive relief
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\artic_judgment.html 34948 K - Updated 2004.12.17
C:\Virtual\Web\kk\coinop_kb\GameTech\cb3.dip.txt
Newsgroups: rec.games.video.arcade.collecting From: cpdist@skyenet.net (John Pierce) Subject: CB3 DIPS&PIN (CPDIST) Message-ID: <DEvnG3.8z1@iquest.net> Sender: news@iquest.net (News Admin) Organization: IQuest Network Services X-Newsreader: Forte Agent .99a.107 Date: Thu, 14 Sep 1995 04:04:19 GMT Lines: 141 CB-3 DIPSWITCH SETTINGS (rev 1.0) CPD 1994 DIP SWITCH 1 1 2 3 4 5 6 7 8 DIP SWITCH 3 1 2 3 4 5 6 7 8 ---------------------------------------- -------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\cb3.dip.txt 7145 K - Updated 1998.09.25
Centipede pinouts
Centipede Pinout and Switch Settings
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Centipede Tech.html 8135 K - Updated 2006.12.20
HammerinHarry.txt
Hammerin Harry DIP Switches Painstakingly typed in by Lawrence Wright (lwright@silk.net). I take no responsibility for any errors or damage resulting from errors in this file. AFAIK everything in this file is correct. Enjoy! (Pinout is Jamma) DIP-1 Function 1 2 3 4 5 6 7 8 # of Players 1 2 3 O O 2 N O 4 O N 5 N N Difficulty 3 4 Norm O O Easy N O Hard O O V. Hard N N Frequenc
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\H\HammerinHarry_DIP.pdf 4372 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\Pinouts\Berzerk.txt
Berzerk, Stern 1980 ------------------- The complete boardset includes these 6 boards: ZPU-1000 [CPU/ROMs] SB-1000 [Amp] VSU-1000 [Sound/Voice] BSC-1000 [Video] VFB-1000 [Video + Controls] RCR-1000 [Interface Board to controls + video] Here is the board layout: If you lay down the boards exactly like the diagram, all the game bus connectors align themselves. The games bus connectors are all 23-pin small-width MTA connectors, except for two 18-pin small-width
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Berzerk.txt 19686 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Centipede.txt
Centipede --------- P20: | --------------------------------|----------------------------------- GND | A | 1 | Ground + 5 V | B | 2 | + 5 V + 12 V | C | 3 | + 22 V DC - 5 V | D | 4 | - 22 V DC | E | 5 | Center Coin Counter Left Coin Counter | F | 6 | Right Coin Counter | H | 7 |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Centipede.txt 5167 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Frenzy.txt
Frenzy ------ These pinouts should work for Frenzy as well. To switch games, you should only have to switch the ZPU-1000 board. I believe the Frenzy board is ZPU-2000. The complete boardset includes these 6 boards: ZPU-1000 [CPU/ROMs] SB-1000 [Amp] VSU-1000 [Sound/Voice] BSC-1000 [Video] VFB-1000 [Video + Controls] RCR-1000 [Interface Board to controls + video] Here is the board layout: If you lay down the boards exactly like the diagram, all the game bu
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Frenzy.txt 19821 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Space_Zap.txt
Space Zap Midway, 1981 ---------------------- The "Position on Motherboard" column refers to the fact that these boards plug into a common motherboard much like ISA/EISA/VESA/PCI cards plug into PC card expansion slots. Legend: PS = Power Supply IB = RGB Interface Board AA = Audio Amp Board GB = Game Board Motherboard (9-pos, 0.156") (outputs & inputs from power supply) Pin | Definition ------------------ 1 | +5V 2 | +5V 3 | +12V 4 | !Reset 5 | -5V 6 | Key 7 | G
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Space_Zap.txt 6523 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\MonitorTech\NewNintVidInv.txt
Nintendo Video Inversion By Joel Rosenzweig Joel-r@an.hp.com Much technical information provided by Dick Millikan. Version 1.0, 1/21/98 This document describes how to invert the video from Nintendo's Donkey Kong Jr. It includes enough hints to help you convert Donkey Kong and Mario Brothers, but the procedures are slightly different for these boards, and I haven't personally tested it on them. There used to be two ways to invert the video of a Nintendo game. Now there are three! I feel this
File: C:\Virtual\Web\kk\coinop_kb\MonitorTech\NewNintVidInv.txt 9855 K - Updated 1999.08.01
C:\Virtual\Web\kk\coinop_kb\GameTech\cherryma.dip.txt
Newsgroups: rec.games.video.arcade.collecting From: cpdist@skyenet.net (John Pierce) Subject: CHERRY MASTER DIP&PIN (CPDIST) Message-ID: <DEvnwJ.9nE@iquest.net> Sender: news@iquest.net (News Admin) Organization: IQuest Network Services X-Newsreader: Forte Agent .99a.107 Date: Thu, 14 Sep 1995 04:14:10 GMT Lines: 131 CHERRY MASTER DIPSWITCH SETTINGS (rev 1.0) CPD 1994 DIP SWITCH 1 1 2 3 4 5 6 7 8 DIP SWITCH 3 1 2 3 4 5 6 7 8 ----------------------------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\cherryma.dip.txt 6988 K - Updated 1998.09.25
Gyruss Memory Map
# this document is not going to be of much use to you unless you have # the schematics and follow along. # Gyruss ROM files from TANT archive GYA-1.BIN - 11J - CPU Z80, 8K, Addr 0000 - 1FFF GYA-2.BIN - 12J - CPU Z80, 8K, Addr 2000 - 3FFF GYA-3.BIN - 13J - CPU Z80, 8K, Addr 4000 - 5FFF GY-5.BIN - 18E - CPU 6809, 8K, Addr 0000 - 1FFF GY-6.BIN - 02H - Graphics ROM GY-7.BIN - 5B/6C - Graphics ROM, 8K Bank 1, MSB GY-8.BIN - 6B/7C - Graphics ROM, 8K Bank 0, MSB GY-9.BIN - 7B/8C - Graphics
File: C:\Virtual\Web\kk\coinop_kb\GameTech\GyrussMap.html 7954 K - Updated 2000.01.23
C:\Virtual\Web\kk\coinop_kb\GameTech\HammerinHarry.txt
Hammerin Harry DIP Switches Painstakingly typed in by Lawrence Wright (lwright@silk.net). I take no responsibility for any errors or damage resulting from errors in this file. AFAIK everything in this file is correct. Enjoy! (Pinout is Jamma) DIP-1 Function 1 2 3 4 5 6 7 8 # of Players 1 2 3 O O 2 N O 4 O N 5 N N Difficulty 3 4 Norm O O Easy N O Hard O O V. Hard
File: C:\Virtual\Web\kk\coinop_kb\GameTech\HammerinHarry.txt 2917 K - Updated 1997.03.31
Centipede.txt
CENTIPEDE --------- Typed in by Dave Fish (dfish@nyx.cs.du.edu) Centipede settings (from Document TM-182 2nd printing): 0 = OFF 1 = ON X = Don't Care $ = Atari suggests 8 SWITCH DIP (N9) (CENTER switch assembly when PCB in in game) 87654321 -------- XXXXXX11 English $ XXXXXX10 German XXXXXX01 French XXXXXX00 Spanish XXXX11XX 2 lives per game XXXX10XX 3 lives per game $ XXXX01XX 4 lives per game XXXX00XX 5 lives per game Bonus live granted at every: XX11XXXX 10,000 points XX10
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\C\Centipede_DIP.pdf 4132 K - Updated 2003.11.16
Bally Midway MCR System Games FAQ
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II 2. Video Generato
File: C:\Virtual\Web\kk\coinop_kb\FAQs\FAQ-Bally Midway MCR Games.html 24464 K - Updated 1999.10.29
C:\Virtual\Web\kk\coinop_kb\FAQs\MCRFaq.txt
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II
File: C:\Virtual\Web\kk\coinop_kb\FAQs\MCRFaq.txt 25039 K - Updated 2002.12.06
Atari Color Vector Generator 1981-1985
Last Modified on 3/14/96 The Atari vector generator is a state machine run that runs independently of the 6502 processor. The state machine has its own instruction set as well. Most of these instructions are two bytes long while one is four. The VG can do many tasks with its time. It can: HALT itself and tell the 6502 that it is done, Move the beam to the CENTER of the screen, Load SCALE info to the binary and linear scaling registers, Load STATS to the stat registers, JMP to a new me
File: C:\Virtual\Web\kk\coinop_kb\GameTech\AtariColorVecGen.html 6379 K - Updated 1999.12.21
C:\Virtual\Web\kk\coinop_kb\Pinouts\Major_Title.txt
MAJOR TITLE ------------ DIP SWITCH 1 | Option |Setting | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | --------------------------------------------------------------------------------- | | 2 | OFF | OFF | | | | | | | |NUMBER OF | 1 | ON | OFF | | | | | | | |PLAYERS | 3 | OFF | ON | | | | | | | | | 4 | ON | O
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Major_Title.txt 4740 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Rygar.txt
Rygar, Thekan ------------- Solder Side | Parts Side ------------------------+--------------------- 2P Right | A | 1 | 2P Left 2P Up | B | 2 | 2P Down 2P Attack | C | 3 | 2P Jump | D | 4 | 1P Right | E | 5 | 1P Left 1P Up | F | 6 | 1P Down 1P Attack
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Rygar.txt 6649 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Tron.txt
TRON, Midway 1982 ----------------- There is a Filter Assembly and 5 boards not including the Angle Encoder Board (2 of them if it's a cocktail): Power Supply, Dual Amp, Video Gen, CPU, and Sound I/O (actually, I believe it's labeled SUPER Sound I/O. Can you say `WOW!'?). The only boards you'll actually need to play the game are the Video Gen, CPU, and Sound I/O and these are actually attached in a three board sandwich. You'll need to make a conversion harness and find
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Tron.txt 8469 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\WWF_Wrestlefest.txt
WWF Wrestlefest --------------- Dip Switch 1: 1 2 3 4 5 6 7 8 Item ============================================================================= Coin 1 & 2 ------------------------------------------------------------------------------ off off * 1 coin 1 play on off 1 coin 2 play off on 2 coin 1 play
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\WWF_Wrestlefest.txt 5518 K - Updated 2003.01.06
Battlezone High Score Upgrade
Subject: Battlezone high score upgrade (LONG) Date: 23 Jun 1994 12:06:29 GMT Organization: Texas Instruments Lines: 365 Distribution: world Message-ID: <2ubts5$94c@osage.csc.ti.com> NNTP-Posting-Host: bugs.tiuk.ti.com Well I finally got my Battlezone permanent high score fix working, thanks to the 48Z02 datasheet that Clive Bittlestone sent (the chip has 2 chip enables that do not behave the same, and I was using the wrong one, so I swapped a couple of wires and bingo). Also thanks go to Do
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Battlezone NVRAM.html 18405 K - Updated 2002.04.25
C:\Virtual\Web\kk\coinop_kb\GameTech\Gravitar2majorHavoc.txt
-----------------------------cut here--------------------------------------- The following documents what is necessary to convert a Gravitar (GRAV), Space Duel (SD) or Black Widow (BW) to play Major Havoc (MH). Last Modified: Feb 22 1994 STANDARD DISCLAIMER: The author hereby grants permission to reproduce and distribute this document for personal use, subject to the condition that the document (along with any copyright and disclaimer notices) is not modified in any way. The opinions expressed within t
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Gravitar2majorHavoc.txt 5717 K - Updated 1994.11.02
C:\Virtual\Web\kk\coinop_kb\GameTech\war-lord.txt
WARLORDS 2 VID OUT B VID GND 7 +4V K POT 1 9 POT 2 44 PIN CONN ----------- 1 GND A GND 2 +5V B -5V 3 C 4 D 5 CTR CENTER E CTR LEFT 6 LED 1 F CTR RIGHT 7 H LED 2 8
File: C:\Virtual\Web\kk\coinop_kb\GameTech\war-lord.txt 4115 K - Updated 1996.09.24
C:\Virtual\Web\kk\coinop_kb\GameTech\WWF.txt
WWF Wrestlefest DIP switch settings: From: mms@MadVax.mo.ti.com (Michael Schulz) Dip Switch 1: 1 2 3 4 5 6 7 8 Item ============================================================================= Coin 1 & 2 ------------------------------------------------------------------------------ off off * 1 coin 1 play on off 1 coin 2 play off on
File: C:\Virtual\Web\kk\coinop_kb\GameTech\WWF.txt 5466 K - Updated 1994.09.24
Pinouts and Switch Settings for Xenophobe
Xenophobe pinouts and switches.
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Xenophobe Tech.html 9003 K - Updated 2002.04.26
WWF.txt
WWF Wrestlefest DIP switch settings: From: mms@MadVax.mo.ti.com (Michael Schulz) Dip Switch 1: 1 2 3 4 5 6 7 8 Item ===================================================================== ======== Coin 1 & 2 --------------------------------------------------------------------- --------- off off * 1 coin 1 play on off 1 coin 2 play off on
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\W\WWF_DIP.pdf 4222 K - Updated 2003.11.16
Samurai Shodown Mini-FAQ
____ _ _ _ _ _ ____ _ _ / ___/ / |/ v \| | | | _ \ / | | | |__ / | | | | | |_| |/ | | Samurai Shodown mini-FAQ \__ \/ / | | | | | | | _ </ / | | Release 10 ___|/ _ | |_| | |_| | | \/ _ | | 11-05-93 | __/_/ |_|_| |_|\___/|_| /_/\|_|_| |/____ _ _ ___ ____ ___ _ _ __ _ / ___| | | |/ _ \| _ \ / _ \| |_| | \| | | |__ | |_| | | | | | | | | | | | | | | | \__ \| _ | | | | | | | | | | | | | | | | ___| | | | | |_| | |_| | |_| | | | | | ___/|_| |_|\___/ ____/ \___
File: C:\Virtual\Web\kk\coinop_kb\FAQs\FAQ-Samurai Shodown Mini.html 74253 K - Updated 1999.10.29
C:\Virtual\Web\kk\coinop_kb\Pinouts\Bosconian.txt
BOSCONIAN --------- PARTS SIDE SOLDER SIDE -------------------------------------------------------------------------------- LOGIC GND A 1 LOGIC GND (-) SPKR B 2 SPKR (+) C 3 COIN METER D 4 +12V E 5 +12V +5v F 6 +5v LOGIC GND H 7 LOGIC GND
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Bosconian.txt 15850 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Dragons_Lair_2.txt
Dragon's Lair 2 wiring connections: ----------------------------------- J14: (SPEAKER) pin 1 - LEFT SPEAKER pin 2 - LEFT SPEAKER RETURN pin 3 - N/C pin 4 - N/C pin 5 - RIGHT SPEAKER pin 6 - RIGHT SPEAKER RETURN pin 7 - N/C pin 8 - N/C J15: (COIN) pin 1 - +5V pin 2 - COIN #1 pin 3 - COIN #2 pin 4 - N/C pin 5 - N/
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Dragons_Lair_2.txt 3484 K - Updated 2003.01.06
Adapter to plug Asteroids Deluxe board into Asteroids harness
Inspired from the recent posting on converting a Gravitar/Black Widow to a Tempest/Major Havoc, I've decided to document a similar conversion to and from Asteroids Deluxe. This is a simpler conversion than the aforementioned Tempest hackery, but you should still read everything first and be sure you understand what you're doing before proceeding. Although I can't guarantee 24-hour delivery, I'll also try to respond to any questions you may have... Credit goes to Rick Schieve and Steve Ozdemir for letting
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Asteroids Deluxe.html 14562 K - Updated 1999.11.01
Defender Self-Test
Submitted by Aaron (aaron@hatstand.demon.co.uk) Here are the self test extracts from the Defender booklet:- POWER-UP AND RAM/ROM TESTS ========================== Test initiated at power turn-on and after depressing RESET pushbutton on CPU/VIDEO board. RESULT CRT INDICATION LED INDICATION ----------------------------------------------------- Pass INITIAL TESTS OK 4 LEDs blink twice Fail Ram RAM TEST FAILED X--X (LEDs 1 & 4 light) Fail Rom ROM TES
File: C:\Virtual\Web\kk\coinop_kb\GameTech\DefenderSelfTest.html 5207 K - Updated 2000.01.19
C:\Virtual\Web\kk\coinop_kb\GameTech\warlords.txt
Warlords 2player upright wiring (copied from the manual. Untested. Use at your own risk!!!) video out 2 video ret B pot 2 9 pot 1 K +4v 7 gnd 1 +sense 22 +sense 21 +5v reg 2 -5v reg B audio 2 9 audio 1 10 +12v 20 -5v 19 gnd A gnd Z +5 out Y led 2 H start 2 15 led 1 6 start 1 S coincntr L E co
File: C:\Virtual\Web\kk\coinop_kb\GameTech\warlords.txt 3635 K - Updated 1996.04.04
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\DL2.txt
Dragon's Lair 2 wiring connections: J14: (SPEAKER) pin 1 - LEFT SPEAKER pin 2 - LEFT SPEAKER RETURN pin 3 - N/C pin 4 - N/C pin 5 - RIGHT SPEAKER pin 6 - RIGHT SPEAKER RETURN pin 7 - N/C pin 8 - N/C J15: (COIN) pin 1 - +5V pin 2 - COIN #1 pin 3 - COIN #2 pin 4 - N/C pin 5 - N/C pin 6 - GND J17: (INPUTS) pin
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\DL2.txt 3380 K - Updated 1998.01.18
LM566C Voltage Controlled Oscillator
LM566C TL/H/7854 LM566CVoltageControlledOscillator February 1995 LM566C Voltage Controlled Oscillator General Description The LM566CN is a general purpose voltage controlled oscil- lator which may be used to generate square and triangular waves, the frequency of which is a very linear function of a control voltage. The frequency is also a function of an exter- nal resistor and capacitor. The LM566CN is specified for operation over the 0§C to a70§C temperature range. Features Y Wide supply voltage range: 10V
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\LM556C Datasheet.pdf 156411 K - Updated 2002.12.17
C:\Virtual\Web\kk\coinop_kb\Pinouts\Jackal.txt
JACKAL Konami 1986 ------------------ Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Jackal.txt 5490 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\Bosconian.txt
------------------------------------------------------------------------------- | BOSCONIAN | | Option Switch Settings | |-----------------------------------------------------------------------------| | DIP Switch 6K | |-----------------------------------------------------------------------------| | Coins per credit:
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Bosconian.txt 14437 K - Updated 1996.01.23
C:\Virtual\Web\kk\coinop_kb\GameTech\HyperSports.txt
Hyper Sports / Track and Field dipswitchs (Konami 2P/4P sports games) Typed in by Jarno 'jarnis' Kokko (jarnis@mits.mdata.fi) Taken from Hyper Sports manual. Should be identical to Track and Field. (let me know if they are not...) DIP SWITCH 1 (Coin settings) Coin slot 1 SW 4 3 2 1 COIN PLAY OFF OFF OFF OFF 1 1 OFF ON 1 2 ON OFF 1 3 ON ON 1 4 OFF ON OFF OFF 1 5 OFF ON 1 6 ON OFF 1 7 ON ON 2 1 ON OFF OFF OFF 2 3 OFF ON 2 5 ON OFF 3 1 ON ON 3 2 ON ON OFF
File: C:\Virtual\Web\kk\coinop_kb\GameTech\HyperSports.txt 1861 K - Updated 1994.12.14
HyperSports.txt
Hyper Sports / Track and Field dipswitchs (Konami 2P/4P sports games) Typed in by Jarno 'jarnis' Kokko (jarnis@mits.mdata.fi) Taken from Hyper Sports manual. Should be identical to Track and Field. (let me know if they are not...) DIP SWITCH 1 (Coin settings) Coin slot 1 SW 4 3 2 1 COIN PLAY OFF OFF OFF OFF 1 1 OFF ON 1 2 ON OFF 1 3 ON ON 1 4 OFF ON OFF OFF 1 5 OFF ON 1 6 ON OFF 1 7 ON ON 2 1 ON OFF OFF OFF 2 3 OFF ON 2 5 ON OFF 3 1 ON ON 3 2 ON ON OFF OFF 3 4 OFF ON 4 1 ON OFF 4 3 ON ON FREE PLAY Coin slot
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\H\HyperSports_DIP.pdf 3896 K - Updated 2003.11.16
Contra.txt
: SUPER CONTRA (C) KONAMI 1988 : SUPER CONTRA and KONAMI are trademarks of KONAMI : Industry Co., Ltd. (c) KONAMI 1988 All rights reserved. : OPERATOR'S MANUAL typed in by John Cassells cas@cass.demon.co.uk Email for : scan of WIRING DIAGRAM, The Chap wanted the info for "CONTRA", not "SUPER CONTRA". The following mods make it the dip switch settings for "CONTRA" : ------------------------------------------------------------------- ---------- : Technical Inform
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\C\Contra_DIP.pdf 5852 K - Updated 2003.11.16
Bosconian.txt
--------------------------------------------------------------------- ---------- | BOSCONIAN | | Option Switch Settings | |-------------------------------------------------------------------- ---------| | DIP Switch 6K | |-------------------------------------------------------------------- ---------| | Coins per credit: | SW#1 SW#2 SW#3
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\B\Bosconian_DIP.pdf 8934 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Rampage.txt
RAMPAGE PINOUTS (Midway, 1986) -------------------------------- Rampage features three boards: CPU, Sounds Good, and a Dual Power Amp. These boards use male MTA (Mass-Termination Assembly) connectors in both the .156" (large) and .100" (small) sizes. You'll need several in both sizes. Power requirements are simple: +5V and +12V are all you need. For testing purposes, you can run the 68000 CPU board without the SOUNDS GOOD daughterboard. Yes, this means that you can quickly power up the game using only
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Rampage.txt 6861 K - Updated 1997.03.19
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Xenophobe.txt
XENOPHOBE PINOUTS (Midway, 1987) -------------------------------- Xenophobe features three boards: CPU, Sounds Good, and a Dual Power Amp. These boards use male MTA (Mass-Termination Assembly) connectors in both the .156" (large) and .100" (small) sizes. You'll need several in both sizes. Power requirements are simple: +5V and +12V are all you need. For testing purposes, you can run the 68000 CPU board without the SOUNDS GOOD daughterboard. Yes, this means that you can quickly power up the game using
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Xenophobe.txt 6913 K - Updated 1993.12.03
C:\Virtual\Web\kk\coinop_kb\GameManuals\Splatterhouse.pdf
SPECIFICATION (1) Game Name : Splatter House (2) Control Level Switch : 1 (8 direction) (3) Button Switch : 2 (attack button 1, jump button 1) (4) PC Board : System 1 (5) PC Board Size : 292x350mm (ROM-PC board) 292x243mm (CPU-PC board) (6) Edge Connector : JAMMA standard(56F edge connector
File: C:\Virtual\Web\kk\coinop_kb\GameManuals\Splatterhouse.pdf 10122 K - Updated 1999.03.09
Mortal Kombat 2 FAQ - Revision 10
________________________ MORTAL KOMBAT II FAQ Complete Guide Tenth Revision January 5th, 1994 ineluki@u.washington.edu ________________________ 500 years ago, Shang Tsung was banished to the Earth Realm. With the aid of Goro he was to unbalance the furies and doom the planet to a chaotic existence. By seizing control of the Shaolin Tournament he tried to tip the scales of order towards chaos. Only seven warriors survived the battles and Shang Tsung's scheme would come to a violent end at the han
File: C:\Virtual\Web\kk\coinop_kb\FAQs\FAQ-Mortal Kombat 2.html 31760 K - Updated 1999.10.30
C:\Virtual\Web\kk\coinop_kb\DataSheets\65816\intrrpts.txt
Interrupt Processing Sequence The interrupt processing sequence is initiated as the direct result of hard- vare Abort, Interrupt Request, Non-Maskable Interrupt, or Reset inputs. The interrupt sequence can also be initiated as a result of the Break or Co-Processor instructions within the software. The following listings describe the function of each cycle in the interrupt processing sequence: Hardware Interrupt /ABORT, /IRQ, /NMI, /RES Inputs Cycle No. E = 0 E = 1 Address Data R/W SYNC VDA VPA VP
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\65816\intrrpts.txt 2410 K - Updated 1996.08.24
C:\Virtual\Web\kk\coinop_kb\Pinouts\Cb-3_(Cherry_Masters).txt
CB-3 WIRING DIAGRAM ------------------- PARTS SOLDER ---------------|--------------- VIDEO RED 1|1 VIDEO GREEN VIDEO BLUE 2|2 SYNC SPEAKER 3|3 GRD 4|4 5|5 6|6 7|7
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Cb-3_(Cherry_Masters).txt 6599 K - Updated 2003.01.06
Videogames on Alternative Monitors FAQ
Submitted by Jonathan Dawes (jond@videologic.com) Last Updated: 12th Nov. 96 This FAQ is an attempt to provide answers to all those who, like me, have tried to attach their video games to either TVs or VGA monitors. It covers VGA monitors, SCART TVs, and RGB to composite video/UHF. Thanks to John Keay for the SCART and 1084 pinouts If you have any comments please feel free to mail me at Disclaimer This document is provided for informational purposes only. While every effort has been
File: C:\Virtual\Web\kk\coinop_kb\GameTech\AlternateMonitors.html 8424 K - Updated 2000.01.20
C:\Virtual\Web\kk\coinop_kb\GameTech\Contra.txt
Path: news.spies.com!news.sgi.com!news.maxwell.syr.edu!news.bc.net!torn!news.ryerson.ca!hopper.acs.ryerson.ca!d3choi From: d3choi@acs.ryerson.ca (David Choi - CNED/P96) Newsgroups: rec.games.video.arcade.collecting Subject: Re: Needed: Contra DIP settings Date: 4 Mar 1997 04:48:29 GMT Organization: Ryerson Polytechnic University Lines: 213 Message-ID: <5fg9it$eaa@ns2.ryerson.ca> References: <3315dd97.1566051@nntp.calweb.com> <857130376snz@cass.demon.co.uk> NNTP-Posting-Host: hopper.acs.ryerson.ca X-Newsread
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Contra.txt 7542 K - Updated 1997.03.04
Crazy Climber Memory Map
CRAZY CLIMBER HARDWARE DETAILS AND MEMORY MAP by Lionel Theunissen. 08/01/97) Please don't take any of this information as gospel. This is what I have gleaned from my analysis of the CC ROMs and circuits, and I could be wrong about a few things. Some of it is best guess, but most of it should be correct. Bear in mind that it was quite a while ago (3 years) that I was originally working on this, so coming back into it I'm a little fuzzy on details. VIDEO: The video circuitry for Crazy Climber is
File: C:\Virtual\Web\kk\coinop_kb\GameTech\CrazyClimberMap.html 4620 K - Updated 2000.01.23
C:\Virtual\Web\kk\coinop_kb\GameTech\rygar.txt
RYGAR 44 pin PARTS SIDE SOLDER SIDE --------------- ---------------- 1 2 LEFT 1 2 RIGHT 2 2 DOWN 2 2 UP 3 2 JUMP 3 2 ATTACK 4 KEY 4 KEY 5 1 LEFT 5 1 RIGHT 6 PL 1 DOWN 6 1 UP 7 PL 1 JUMP 7 1 ATTACK 8 RESET
File: C:\Virtual\Web\kk\coinop_kb\GameTech\rygar.txt 5483 K - Updated 2002.05.01
Gaplus.txt
From: "John Emmer" <JPE1@PSUVM.PSU.EDU> Subject: Re: GALAGA PLUS / SWITCHES SETTING I don't remember if the switches are labelled 'A' and 'B' on the board or not, but that's how they are referred to in the manual, and 'A' is the one closer to the pinouts. Switch A ( * indicates factory recommended settings ) 1 2 3 4 5 6 7 8 off off 3 fighters * off on 2 fighters on off 4 fighters on on
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\G\Gaplus_DIP.pdf 4385 K - Updated 2003.11.16
FutureSpy.txt
FUTURE SPY DIP SWITCH SETTINGS ------------------------------ Howdy Here are the DIP switch settings for Future Spy (grandson of Zaxxon), as typed in by me (jasonbar@engineering.ucsb.edu). Note that, I hereby declare that I can not be held accountable for your machine exploding (or doing anything less drastic but still bad) if you set your switches as described here. BTW, I was surprised to notice that these are totally different from the Zaxxon.sw file here on wiretap...Also, note that the red switch on
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\F\FutureSpy_DIP.pdf 4188 K - Updated 2003.11.16
CliffHanger.txt
From: rik@metronet.com (RiK) Subject: DIP Switch settings for Cliffhanger. Date: 18 May 1995 05:08:48 GMT ---------------------------------- Cliff Hanger DIP switch settings (Rev A6) [rik@metronet.com] * denotes factory setting ---------------------------------- ADJUSTMENTS Move Switches Diff. 7 6 5 4 ----- ------------------ 1 OFF OFF OFF OFF EASIEST 2 OFF OFF OFF ON 3 OFF OFF ON OFF 4 OFF OFF ON ON 5 OFF ON OFF OFF
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\C\CliffHanger_DIP.pdf 4784 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\DataSheets\jag68k.txt
# ------------------------------------------------------------------- # 68K (c) Copyright 1996 Nat! & KKP # ------------------------------------------------------------------- # These are some of the results/guesses that Klaus and Nat! found # out about the Jaguar with a few helpful hints by other people, # who'd prefer to remain anonymous. # # Since we are not under NDA or anything from Atari we feel free to # give this to you for educational purposes only. # # Please n
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\jag68k.txt 9649 K - Updated 1999.05.17
Army Battlezone (Atari, 1980/1981)
Submitted by Unknown "Army Battlezone remains a mystery, even to those of us who worked on it." Editor's Notes: I recently had the privilege of discussing Atari history with a member of Atari's development team. This individual worked at Atari for a period of several years, including the "Golden Age", and was a major contributor on many of the classics we've come to know know and love. A note of thanks to him, not just for the information on these pages, but for hours of fun in the arcades.
File: C:\Virtual\Web\kk\coinop_kb\GameTech\ArmyBattlezone.html 9735 K - Updated 2000.01.20
C:\Virtual\Web\kk\coinop_kb\GameTech\gaplus.txt
Gaplus Pinout Parts Side Solder Side ----------------------------------------- GND A 1 GND SPEAKER + B 2 SPEAKER - LOCK OUT SOLENOID C 3 COIN COUNTER 1 P START LAMP D 4 2 P START LAMP +12V E 5 +12V +5V F 6 +5V GND H 7 GND SERVICE SW J 8 N/C COIN 1 SW K 9 COIN 2 SW 1 P START SW L
File: C:\Virtual\Web\kk\coinop_kb\GameTech\gaplus.txt 4655 K - Updated 1996.04.04
C:\Virtual\Web\kk\coinop_kb\GameTech\tapper.txt
Tapper ------ This is a complete pinout for the Bally/Midway game Tapper. It was a bear to type in so when you get it running pour on for me :) Typed in by Denis Hruza (king@cybercomm.net) There are 5 boards not including the Video Gen Board (Power Chassis, Power Supply, Main PCB, Sound I/O and Dual Audio Amp) ======================================= Main PCB (A084-90010-AA11) ======================================= J1 - 20 pin (GOES TO CONN4 POWER SUPPLY) 2 - +5
File: C:\Virtual\Web\kk\coinop_kb\GameTech\tapper.txt 6193 K - Updated 1996.04.04
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\SpaceOdysey.txt
Pinouts for Sega/Gremlin Space Odyssey (1981): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 11th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from an original Space Odyssey 'Preliminary Manual' (operators manual). Space Odyssey is based on the G80 hardware that is used in many other early Gremlin/Sega games, it might be possible that (in part at least) the pinouts described here correspond to other games. The cabinet
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\SpaceOdysey.txt 2019 K - Updated 2000.04.12
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Tron.txt
TRON ---- This is a complete pinout for the Bally/Midway game TRON. It was a beer to type in so when you get it running pour one for me :) Tapper typed in by Denis Hruza (king@cybercomm.net) Plagiarized by Franklin Bowen for TRON (bowens@erols.com or tfbowen@ingr.com) There is a Filter Assembly and 5 boards not including the Angle Encoder Board (2 of them if it's a cocktail): Power Supply, Dual Amp, Video Gen, CPU, and Sound I/O (actually, I believe it's labeled SUPER
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Tron.txt 5754 K - Updated 1996.07.27
C:\Virtual\Web\kk\coinop_kb\GameTech\cliffhan.ger.txt
From: rik@metronet.com (RiK) Subject: DIP Switch settings for Cliffhanger. Date: 18 May 1995 05:08:48 GMT ---------------------------------- Cliff Hanger DIP switch settings (Rev A6) [rik@metronet.com] * denotes factory setting ---------------------------------- ADJUSTMENTS Move Switches Diff. 7 6 5 4 ----- ------------------ 1 OFF OFF OFF OFF EASIEST 2 OFF OFF OFF ON 3 OFF OFF ON OFF 4 OFF OFF ON ON 5 OFF ON
File: C:\Virtual\Web\kk\coinop_kb\GameTech\cliffhan.ger.txt 3798 K - Updated 1996.03.25
C:\Virtual\Web\kk\coinop_kb\GameTech\CliffHanger.txt
From: rik@metronet.com (RiK) Subject: DIP Switch settings for Cliffhanger. Date: 18 May 1995 05:08:48 GMT ---------------------------------- Cliff Hanger DIP switch settings (Rev A6) [rik@metronet.com] * denotes factory setting ---------------------------------- ADJUSTMENTS Move Switches Diff. 7 6 5 4 ----- ------------------ 1 OFF OFF OFF OFF EASIEST 2 OFF OFF OFF ON 3 OFF OFF ON OFF 4 OFF OFF ON ON 5 OFF ON
File: C:\Virtual\Web\kk\coinop_kb\GameTech\CliffHanger.txt 3798 K - Updated 1995.05.25
C:\Virtual\Web\kk\coinop_kb\GameTech\FutureSpy.txt
FUTURE SPY DIP SWITCH SETTINGS ------------------------------ Howdy Here are the DIP switch settings for Future Spy (grandson of Zaxxon), as typed in by me (jasonbar@engineering.ucsb.edu). Note that, I hereby declare that I can not be held accountable for your machine exploding (or doing anything less drastic but still bad) if you set your switches as described here. BTW, I was surprised to notice that these are totally different from the Zaxxon.sw file here on wiretap...Also, note that the red switc
File: C:\Virtual\Web\kk\coinop_kb\GameTech\FutureSpy.txt 2696 K - Updated 1996.10.11
Space Invaders Memory Map
note - The Sound port is uncomplete! 1996.7.20 Ryusendo/Root Board Spec ---------- CPU 8080, i8080 is lower-compatible chip of Z80-CPU RAM 8kbytes, i8kSRAM @8 piece ROM 8kbytes, i16kEPROM @4 piece SOUND Sound Effect with analog circuit Input Device 2way stick + 1 button *2 coin switch, 1Player start, 2Player start TILT switch Memory Map ---------- 0000h +--------------------------+ | Program ROM | | |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\SpaceInvadersMap.html 2356 K - Updated 2000.01.23
C:\Virtual\Web\kk\coinop_kb\GameTech\Text\Gaplus.txt
From: "John Emmer" <JPE1@PSUVM.PSU.EDU> Subject: Re: GALAGA PLUS / SWITCHES SETTING I don't remember if the switches are labelled 'A' and 'B' on the board or not, but that's how they are referred to in the manual, and 'A' is the one closer to the pinouts. Switch A ( * indicates factory recommended settings ) 1 2 3 4 5 6 7 8 off off 3 fighters * off on 2 fighters on off 4 fighters on
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Text\Gaplus.txt 3764 K - Updated 1995.07.16
Q*Bert Troubleshooting Guide
Page 1 of 4 TROUBLESHOOTING Q*BERT Reprinted from the Gottlieb “On Target” Newsletter March/April and May/June 1983. Foreground on the Gottlieb GG-III Video System is generated on a 16x16 pixel format. Foreground characters can be moved to any point on the CRT with each having its own priority scheme in relationship to the other foreground characters. The foreground characters consist of: The word "Q*bert" on the instruction frame, all moving characters, the large letters for highest score on the high score
File: C:\Virtual\Web\kk\coinop_kb\Repair\QbertTroubleshootingGuide.pdf 26483 K - Updated 2009.04.21
C:\Virtual\Web\kk\coinop_kb\Pinouts\Dragon_Breed.txt
Dragon Breed Irem, 1989 Pinout = JAMMA --------------------------------------- Option Switch Settings ----------------------------------------------------------------------------- DIP Switch No. 1 Settings 1 2 3 4 5 6 7 8 Option ----------------------------------------------------------------------------- Number of Players
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Dragon_Breed.txt 4531 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\DragonBreed.html
Dragon Breed Irem, 1989 Dragon Breed Option Switch Settings ----------------------------------------------------------------------------- DIP Switch No. 1 Settings 1 2 3 4 5 6 7 8 Option ----------------------------------------------------------------------------- Number of Players ----------------- Off Off
File: C:\Virtual\Web\kk\coinop_kb\GameTech\DragonBreed.html 4553 K - Updated 1998.07.11
C:\Virtual\Web\kk\coinop_kb\GameTech\DragonBreed.txt
Dragon Breed Irem, 1989 Dragon Breed Option Switch Settings ----------------------------------------------------------------------------- DIP Switch No. 1 Settings 1 2 3 4 5 6 7 8 Option ----------------------------------------------------------------------------- Number of Players ----------------- Off Off
File: C:\Virtual\Web\kk\coinop_kb\GameTech\DragonBreed.txt 4378 K - Updated 1995.04.07
C:\Virtual\Web\kk\coinop_kb\GameTech\GravitarToTempest.txt
------------------------------------------------------- | Adapter to plug Tempest board into Gravitar harness | ------------------------------------------------------- Copyright 1993 (last update: 2/94) STANDARD DISCLAIMER: The authors hereby grant permission to reproduce and distribute this document for personal use, subject to the condition that the document (along with any copyright and disclaimer notices) is not modified in any way. The opinions expressed within this document are those of
File: C:\Virtual\Web\kk\coinop_kb\GameTech\GravitarToTempest.txt 7912 K - Updated 1994.10.21
Troubleshooting Q*Bert
Page 1 of 4 TROUBLESHOOTING Q*BERT Reprinted from the Gottlieb “On Target” Newsletter March/April and May/June 1983. Foreground on the Gottlieb GG-III Video System is generated on a 16x16 pixel format. Foreground characters can be moved to any point on the CRT with each having its own priority scheme in relationship to the other foreground characters. The foreground characters consist of: The word "Q*bert" on the instruction frame, all moving characters, the large letters for highest score on the high score
File: C:\Virtual\Web\kk\coinop_kb\GameTech\troubleshoot_qbert.pdf 17911 K - Updated 2003.08.15
DragonBreed.txt
Dragon Breed Irem, 1989 Dragon Breed Option Switch Settings --------------------------------------------------------------------- -------- DIP Switch No. 1 Settings 1 2 3 4 5 6 7 8 Option --------------------------------------------------------------------- -------- Number of Players ----------------- Off Off 3 On O
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\D\DragonBreed_DIP.pdf 3815 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\DataSheets\65816\detailop.txt
Table 9. Detailed Instruction Operation ADDRESS MODE CYCLE /VP /ML VDA VPA ADDRESS BUS DATA BUS R/W 1 Immediate -- # (LDY,CPY,CPX,LDX,ORA,AND,EOR,ADC,BIT,LDA,CMP,SBC,REP,SEP) (14 Op Codes) (2 and 3 bytes) (2 and 3 cycles) 1 1 1 1 1 PBR,PC Op Code 1 2 1 1 0 1 PBR,PC+1 IDL 1 2a 1 1 0 1 PBR,PC+2 IDH 1 2a Absolute -- a (BIT,STY,STZ,LDY,CPY,CPX,STX,LDX,ORA,AND,EOR,ADC,STA,LDA,CMP,SBC) (16 Op Codes) (3 bytes) (4 and 5 cycles) 1 1 1 1 1 PBR,PC Op Code
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\65816\detailop.txt 19499 K - Updated 1996.08.24
C:\Virtual\Web\kk\coinop_kb\Pinouts\Gaplus.txt
Gaplus ------ Parts Side Solder Side ----------------------------------------- GND A | 1 GND SPEAKER + B | 2 SPEAKER - LOCK OUT SOLENOID C | 3 COIN COUNTER 1 P START LAMP D | 4 2 P START LAMP +12V E | 5 +12V +5V F | 6 +5V GND H | 7 GND SERVICE SW J | 8 COIN 1 SW K | 9 COIN 2 SW 1 P START SW L | 10 2 P START SW P1 Button 1 M | 11 P2 Butt
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Gaplus.txt 4246 K - Updated 2003.01.06
Asteroids Deluxe Vector Generator
Program Counter Counters F4, H4, and J4 contain the address of the next data byte (instruction) to be fetched from the the Vector Generator memory. Because these counters point to the next instruction in memory to be retrieved and performed, they are called the program counter. This program counter is incrememted one count (to the next sequential address) each time the information at its current address is loaded into data latch 0 or data latch 2. The program counter may also be preset to "jump"
File: C:\Virtual\Web\kk\coinop_kb\GameTech\AsteroidsDeluxeVecGen.html 15538 K - Updated 2000.01.23
C:\Virtual\Web\kk\coinop_kb\GameTech\Berzerk.txt
Berserk Pinouts Stern, 1980 These pinouts should work for Frenzy as well. To switch games, you should only have to switch the ZPU-1000 board. I believe the Frenzy board is ZPU-2000. The complete boardset includes these 6 boards: ZPU-1000 [CPU/ROMs] SB-1000 [Amp] VSU-1000 [Sound/Voice] BSC-1000 [Video] VFB-1000 [Video + Controls] RCR-1000 [Interface Board to controls + video] Optionally, you may also come across the Power Supply (PS-1000), Heat Sink (HSA-1000), transformer
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Berzerk.txt 11303 K - Updated 1995.04.27
Defender Configuration
Keywords: Defender COnfiguration Dip Switches Submitted by Aaron (aaron@hatstand.demon.co.uk) The following info is taken straight from the Williams booklet on Defender. BOOKKEEPING AND EVALUATION TOTALS (Functions 1-7) ================================================= 1. In game over mode, set switch to AUTO-UP and depress ADVANCE. The CRT indicates Function 1 and total left chute coins. 2. Record audit totals and depress ADVANCE for functions 1-7. To review a total that has been advanc
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Defender_configuration.html 4333 K - Updated 1999.07.20
C:\Virtual\Web\kk\coinop_kb\GameTech\Golf.txt
Newsgroups: rec.games.video.arcade.collecting From: cpdist@skyenet.net (John Pierce) Subject: VS GOLF DIP&PIN (CPDIST) Message-ID: <DEtLAA.x5@iquest.net> Sender: news@iquest.net (News Admin) Organization: IQuest Network Services X-Newsreader: Forte Agent .99a.107 Date: Wed, 13 Sep 1995 01:22:14 GMT Lines: 66 GOLF ( FILE 350 ) ( VS SYSTEM 44P ) ( VS SYSTEM 36P ) PARTS SOLDER PARTS
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Golf.txt 3889 K - Updated 1998.09.25
C:\Virtual\Web\kk\coinop_kb\GameTech\LadiesGolf.txt
Newsgroups: rec.games.video.arcade.collecting From: cpdist@skyenet.net (John Pierce) Subject: VS LADIES GOLF DIP&PIN (CPDIST) Message-ID: <DEtLK3.1qr@iquest.net> Sender: news@iquest.net (News Admin) Organization: IQuest Network Services X-Newsreader: Forte Agent .99a.107 Date: Wed, 13 Sep 1995 01:28:07 GMT Lines: 66 LADIES GOLF ( FILE 357 ) ( VS SYSTEM 44P ) ( VS SYSTEM 36P ) PARTS SOLDER
File: C:\Virtual\Web\kk\coinop_kb\GameTech\LadiesGolf.txt 3901 K - Updated 1998.09.25
C:\Virtual\Web\kk\coinop_kb\GameTech\quartet.txt
SEGA 4-Player Interface Quartet Pinouts Sega<Sun, May 1986 ----------------------------------------------------------- Component Side | Solder Side ----------------------------+------------------------------ Gnd 1 | A Gnd Gnd 2 | B Gnd +5V 3 | C +5V +5V 4 | D +5V +12V 5 | E +12V Coin Meter 1 6 | F Coin Meter 2 N/C 7 | H
File: C:\Virtual\Web\kk\coinop_kb\GameTech\quartet.txt 14069 K - Updated 1996.04.04
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Berzerk.txt
Berserk Pinouts Stern, 1980 These pinouts should work for Frenzy as well. To switch games, you should only have to switch the ZPU-1000 board. I believe the Frenzy board is ZPU-2000. The complete boardset includes these 6 boards: ZPU-1000 [CPU/ROMs] SB-1000 [Amp] VSU-1000 [Sound/Voice] BSC-1000 [Video] VFB-1000 [Video + Controls] RCR-1000 [Interface Board to controls + video] Optionally, you may also come across the Power Supply (PS-1000), Heat Sink (HSA-1000), transformer
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Berzerk.txt 11303 K - Updated 1995.04.27
C:\Virtual\Web\kk\coinop_kb\Pinouts\Future_Spy.txt
Future Spy ---------- SOLDER SIDE | PARTS SIDE ------------------------------------|-------------------------------------- Gnd | A | 1 | Gnd Gnd | B | 2 | Gnd +5V | C | 3 | +5V +5V | D | 4 | +5V -5V | E | 5 | -5V +12V | F | 6 | (+12V) [from P4-4 & to Spkr?] Spkr - | H | 7 | Spkr + [from P4-3 & to Spkr?]
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Future_Spy.txt 3013 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Galaga_boot18.txt
G A L A G A ---====ddddddddddddd====--- by: Chris Griffin We stumbled across yet another ancient bootleg of Galaga with 36 pins. We checked on the Internet and on Wiretap, and found nothing on a 36 pin version, so we sat down and decided to figure out exactly what the pinouts and dipswitch settings were. Here they are, I hope other people will find a use for these pinouts on the rare 36 pin version. Parts Solder ------
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Galaga_boot18.txt 3228 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Galaga_boot36.txt
G A L A G A ---====ddddddddddddd====--- by: Chris Griffin We stumbled across yet another ancient bootleg of Galaga with 36 pins. We checked on the Internet and on Wiretap, and found nothing on a 36 pin version, so we sat down and decided to figure out exactly what the pinouts and dipswitch settings were. Here they are, I hope other people will find a use for these pinouts on the rare 36 pin version. Parts Solder ------
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Galaga_boot36.txt 3224 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Rampage.txt
RAMPAGE (Midway, 1986) ---------------------- For testing purposes, you can run the 68000 CPU board without the SOUNDS GOOD daughterboard. Yes, this means that you can quickly power up the game using only +5V, GND, and the video signals. If you hold the TEST pin (J2, pin 6) to GND, you can then ground the SERVICE pin (J2, pin 7) to cycle through the self-test screens. The practical upshot of all this is that having an incomplete board set isn't a show-stopper. You can play the game quite nicel
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Rampage.txt 7888 K - Updated 2003.01.06
Memory map for Bally/Midway MCRII system (Tron)
I know of the following games that run on MCR/II systems: TRON (MCR/II) TWO TIGERS (MCR/II) SATAN'S HOLLOW (MCR/II) DOMINO MAN (MCR/II) WACKO (MCR/II) JOURNEY (MCR/II with MCR/III sprite board) I've been told that these are MCR games, too: KICKMAN (MCR/I) SOLARFOX (MCR/I) and I belive that there are others. The game system (MCR/II) consists of three boards: * the audio board (super sound I/O) - Z80 + 2 AY-3-8910 * the cpu board - Z80 and background/tile generation
File: C:\Virtual\Web\kk\coinop_kb\GameTech\TronMap.html 6207 K - Updated 2000.01.23
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Galaga36.txt
G A L A G A ---====ððððððððððððð====--- by: Chris Griffin We stumbled across yet another ancient bootleg of Galaga with 36 pins. We checked on the Internet and on Wiretap, and found nothing on a 36 pin version, so we sat down and decided to figure out exactly what the pinouts and dipswitch settings were. Here they are, I hope other people will find a use for these pinouts on the rare 36 pin version. Parts Solder ------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Galaga36.txt 3224 K - Updated 1996.03.27
FAQ POSTING (rgva.marketplace)
From: tony_jones@no.spam Newsgroups: rec.games.video.arcade.marketplace Subject: FAQ POSTING (rgva.marketplace) Frequently Asked Questions rec.games.video.arcade.marketplace $Revision: 1.2 $ $Date: 1997/11/05 03:24:21 $ This is the Frequently Asked Questions (FAQ) list for the Usenet newsgroup rec.games.video.arcade.marketplace. This FAQ is posted weekly and the current copy should be considered to supersede all previous postings. This
File: C:\Virtual\Web\kk\coinop_kb\FAQs\FAQ-rgvam.html 23522 K - Updated 1999.07.27
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File: C:\Virtual\Web\kk\coinop_kb\FAQs\LIST-BronzeAgebyYear.html 30874 K - Updated 1999.10.29
C:\Virtual\Web\kk\coinop_kb\Pinouts\Hammerin_Harry.txt
Hammerin Harry Pinout = JAMMA ------------------------------- DIP-1 Function 1 2 3 4 5 6 7 8 ----------------------------------------------------- # of Players 3 - - 2 + - 4 - + 5 + + Difficulty Norm - - Easy + - Hard - - V.Hard
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Hammerin_Harry.txt 2710 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Tempest.txt
"Tempest" (Atari, 1980) ----------------------- P20: 44-pin edge connector component side solder side -------------- ----------- +5VDC RETURN A 1 +5VDC RETURN +5VDC B 2 +5VDC C 3 +22VDC D 4 -22VDC COIN R E 5 SLAM COIN C F 6 COIN L DIAG STEP H 7 SELF TEST X INV J 8 OUT 5 (not used) Y INV
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Tempest.txt 6294 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Xenophobe.txt
XENOPHOBE PINOUTS (Midway, 1987) -------------------------------- For testing purposes, you can run the 68000 CPU board without the SOUNDS GOOD daughterboard. Yes, this means that you can quickly power up the game using only +5V, GND, and the video signals. If you hold the TEST pin (J2, pin 8) to GND, you can then ground the SERVICE pin (J2, pin 7) to cycle through the self-test screens. The practical upshot of all this is that having an incomplete board set isn't a show-stopper. You can play
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Xenophobe.txt 8392 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\ChampionshipSprint.txt
Pinouts for Atari Championship Sprint (1986): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 10th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from a Championship Sprint Schematics package supplement. It is accurate for that game, it should (in theory) be accurate for the other Atari system 2 games of the same era. Championship Sprint was avalable in a system 2 cabinet straight from the factory, or available as a kit.
File: C:\Virtual\Web\kk\coinop_kb\GameTech\ChampionshipSprint.txt 2035 K - Updated 2000.04.12
Pinouts and Switch Settings for Rampage
Rampage pinouts and switches.
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Rampage Tech.html 4095 K - Updated 2002.04.26
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\ChampionshipSprint.txt
Pinouts for Atari Championship Sprint (1986): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 10th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from a Championship Sprint Schematics package supplement. It is accurate for that game, it should (in theory) be accurate for the other Atari system 2 games of the same era. Championship Sprint was avalable in a system 2 cabinet straight from the factory, or available as a kit.
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\ChampionshipSprint.txt 2035 K - Updated 2000.04.12
LM3080 Operational Transconductance Amplifier
LM3080 TL/H/7148 LM3080OperationalTransconductanceAmplifier February 1995 LM3080 Operational Transconductance Amplifier General Description The LM3080 is a programmable transconductance block in- tended to fulfill a wide variety of variable gain applications. The LM3080 has differential inputs and high impedance push-pull outputs. The device has high input impedance and its transconductance (gm) is directly proportional to the am- plifier bias current (IABC). High slew rate together with programmable gain m
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\LM3080 Datasheet.pdf 192639 K - Updated 1997.08.16
C:\Virtual\Web\kk\coinop_kb\Pinouts\Rip_Off.txt
Rip Off ------- The following chart diagrams the switch setting of the option switches for "RIP OFF". The 7 station switch is located at position E-2 on the logic board. 7 On = Diagnostic mode 6 On = option score 5 On = No sound in attract mode 4 Credit 0 3 Credit 1 2 Time 0 1 Time 1 TABLE A Credit 1 Credit 0 Credits per coin ================================== | ON | ON | 1/1 | ----------------
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Rip_Off.txt 1468 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Toki.txt
Toki TAD Corp., 1989 Pinout = JAMMA ------------------------------------ Option Switch Settings -------------------------------------------------------------------------- DIP Switch No. 1 Settings 1 2 3 4 5 6 7 8 Option -------------------------------------------------------------------------- Coin Mode Select ---------------- Off
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Toki.txt 4601 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\MonitorTech\xyModsfinal.txt
==================Start==================== StarTech Journal December 1983 Volume 5 Number 10 Pages 14 and 15 ========================================= WELLS GARDNER X-Y MONITOR/FINAL SOLUTION By Wayne McGuire, Brady Dist, Charlotte, NC We at Brady Distributing Co. pride ourselves on the service we have been able to offer our customers. The following modifications are a product of our shop personnel and, in our estimation, a final solution to the Wells Gardner X-Y monitor problems. Over
File: C:\Virtual\Web\kk\coinop_kb\MonitorTech\xyModsfinal.txt 4584 K - Updated 1999.08.01
Wells Gardner X-Y monitor final solution
==================Start==================== StarTech Journal December 1983 Volume 5 Number 10 Pages 14 and 15 ========================================= WELLS GARDNER X-Y MONITOR/FINAL SOLUTION By Wayne McGuire, Brady Dist, Charlotte, NC We at Brady Distributing Co. pride ourselves on the service we have been able to offer our customers. The following modifications are a product of our shop personnel and, in our estimation, a final solution to the Wells Gardner X-Y monitor problems. Over
File: C:\Virtual\Web\kk\coinop_kb\GameTech\WG X-Y Mods final.html 4615 K - Updated 1999.11.03
C:\Virtual\Web\kk\coinop_kb\GameTech\Text\Rygar.txt
RYGAR DIP SWITCH SETTINGS Typed in by pbardis@uoft02.utoledo.edu disclaimer: blah blah not my fault blah use at your own blah risk blah blah __________________DIP SWITCH 1____________________________ Setting Value 1 2 3 4 5 6 7 8 Coin 1 1 coin 1 play Off Off * Off 2 coins 1 play On Off 1 coin 2 plays Off On 1 coin 3 plays On On Coin 2 1 coin 1 play Off Off 2 coins 1 play
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Text\Rygar.txt 2212 K - Updated 1994.04.27
Toki.txt
Toki Fabtek<TAD Corp., 1989 Toki Option Switch Settings --------------------------------------------------------------------- -------- DIP Switch No. 1 Settings 1 2 3 4 5 6 7 8 Option --------------------------------------------------------------------- -------- Coin Mode Select ---------------- Off Coin Mode
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\T\Toki_DIP.pdf 4490 K - Updated 2003.11.16
Rygar.txt
RYGAR DIP SWITCH SETTINGS Typed in by pbardis@uoft02.utoledo.edu disclaimer: blah blah not my fault blah use at your own blah risk blah blah __________________DIP SWITCH 1____________________________ Setting Value 1 2 3 4 5 6 7 8 Coin 1 1 coin 1 play Off Off * Off 2 coins 1 play On Off 1 coin 2 plays Off On 1 coin 3 plays On On Coin 2 1 coin 1 play Off Off 2 coins 1 play On O
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\R\Rygar_DIP.pdf 3148 K - Updated 2003.11.16
Galaga_BL.txt
G A L A G A ============= by Brian Murray (brian@demon.csd.unsw.edu.au) There are apparently many different galaga implementations, this one happens to be mine. I don't know how I would identify my particular boards, but I'll give as much as I can. (They were from a tabletop if that matters). There are two boards, both with blue solder masks. The top one (slightly larger) is the CPU board, has the 4 processors and program EPROMS, and holds
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\G\Galaga_DIP.pdf 5089 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\Pinouts\Blueprint.txt
Blue Print ---------- J1 1 - GND 2 - GND 3 - GND 4 - GND 5 - KEY 6 - +5 7 - +5 8 - +5 9 - +5 10 - +12 J2 1 - TEST 2 - PLAYER 2 FAST 3 - PLAYER 2 LEFT 4 - PLAYER 2 RIGHT 5 - PLAYER 2 UP 6 - KEY 7 - PLAYER 2 DOWN 8 - PLAYER 2 SELECT 9 - MOVE DOWN
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Blueprint.txt 3005 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\bombjack.txt
Bomb Jack (Tehkan) /* LAYOUT / EDGE CONNECTOR / DIP SWITCH SETTINGS / uuencodet LOGO // Typed in / scanned from original service manual // mjh@mmsb.harz.de (July 15th 1996) */ Solder Side Parts Side __________ / \ ---------------------------------------- /_/ ____ ________ ____ 2P RIGHT | 1| 2P LEFT \ | |_||||||||_| | ------------------|--|---------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\bombjack.txt 6248 K - Updated 1996.10.13
C:\Virtual\Web\kk\coinop_kb\GameTech\Galaga_BL.txt
G A L A G A ============= by Brian Murray (brian@demon.csd.unsw.edu.au) There are apparently many different galaga implementations, this one happens to be mine. I don't know how I would identify my particular boards, but I'll give as much as I can. (They were from a tabletop if that matters). There are two boards, both with blue solder masks. The top one (slightly larger) is the CPU board, has the 4 processors and program EPROMS, and h
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Galaga_BL.txt 5567 K - Updated 1994.05.10
C:\Virtual\Web\kk\coinop_kb\GameTech\venture.txt
Venture pinouts Exidy, 1981 There are two boards to the Venture boardset, the logic and the audio board. The audio booard is labeled with: PCB 77-3387-14 ASY 77-3387-15 And the logic board is labeled with: PCB 77-3374-14 COMP Exidy Inc ASSY 77-3374-15 SIDE The audio board is the top board. It has a 30-pin edge connector and 3 10-pin connectors. Only the edge connector at P5 and the 10-pin connector at P21 are used. The other two connec
File: C:\Virtual\Web\kk\coinop_kb\GameTech\venture.txt 8292 K - Updated 1996.04.04
Zaxxon (also Congo Bongo, Future Spy, Super Zaxxon) Dip Switch Settings and Pinouts
Zaxxon (also Congo Bongo, Future Spy, Super Zaxxon) Dip Switch Settings and Pinouts
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Zaxxon Tech.html 19835 K - Updated 2002.04.26
Firetrap.txt
FireTrap (1986 Data East) Typed in by Steven Prendergast (stevenp@sgi.net) from the conversion manual. Dipswitch 1: (Located in the center of the PCB) DIPSWITCH1 1 2 3 4 5 6 7 8 --------------------------------------------------------------------- COIN 1 COIN = 1 CREDIT OFF OFF OFF VS 1 COIN = 2 CREDIT ON OFF OFF CREDIT 1 COIN = 3 CREDIT OFF ON OFF COIN 1 1 COIN = 4 CREDIT OFF OFF ON 1 COIN = 5 CREDIT ON ON OFF ------------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\F\Firetrap_DIP.pdf 3083 K - Updated 2003.11.16
3A POWER OPERATIONAL AMPLIFIER
L165 L165 3A POWER OPERATIONAL AMPLIFIER OUTPUT CURRENT UP TO3A LARGECOMMON-MODEANDDIFFERENTIAL MODE RANGES SOAPROTECTION THERMAL PROTECTION ± 18V SUPPLY DESCRIPTION The L165 is a monolithic integrated circuit in Pentawatt  package, intended for use as power operational amplifier in a wide range of applica- tions, including servo amplifiers and power sup- plies. The high gain and high output power capabilityprovidesuperioreperformancewherever an operational amplifier/power booster combina- tion is required
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\L165_Datasheet.pdf 107633 K - Updated 2002.12.17
C:\Virtual\Web\kk\coinop_kb\Pinouts\Hook.txt
Hook, Irem 1992 Pinout = JAMMA -------------------------------- Dip sw. -------- 1 2 3 4 5 6 7 8 ---------------------------------------------------------------- Player - - 2 + - 3 - + 4 + + 1 Difficulty - - Normal + -
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Hook.txt 3845 K - Updated 2003.01.06
Gravitar Control Panel in a Space Duel Cabinet
Submitted by John Lee (jhlee@hac2arpa.hac.com) The following describes how to connect an Atari Gravitar control panel to the Atari Space Duel cabinet harness. Both the Gravitor control panel and game PCB are virtual drop-in substitutes into the Space Duel cabinet. However, while the Gravitar panel has a 12-pin Molex-type connector, Space Duel uses a 24-pin AMP-type connector. Fortunately, the Space Duel control panel signals are a superset of Gravitar's. In my own conversion, I made a small
File: C:\Virtual\Web\kk\coinop_kb\GameTech\GravitarConv2.html 2683 K - Updated 2000.01.19
C:\Virtual\Web\kk\coinop_kb\GameTech\Mikie.txt
Typed in by Jim Boulton (jim@jimbee.demon.co.uk) DIP Switch #1 1. Coin switch #1 settings 2. Coin switch #2 settings |---|---|---|---|------|------| |---|---|---|---|------|------| | 1 | 2 | 3 | 4 | Coin | Play | | 5 | 6 | 7 | 8 | Coin | Play | |---|---|---|---|------|------| |---|---|---|---|------|------| | 0 | 0 | 0 | 0 | 1 | 1 | | 0 | 0 | 0 | 0 | 1 | 1 | | 1 | 0 | 0 | 0 | 1 | 2 | | 1 | 0 | 0 | 0 | 1 | 2 | | 0 | 1 | 0 | 0 | 1 | 3 | | 0 | 1 | 0 | 0 | 1
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Mikie.txt 2398 K - Updated 1995.04.09
C:\Virtual\Web\kk\coinop_kb\GameTech\SamtronCGAtoArcade.txt
Converting the Samtron 5" CGA monitor to work with Jamma boards --------------------------------------------------------------- The Samtron 5" monitor makes a nice workbench monitor because of it's small size and the ease with which it can be rotated for vertical games. I got mine for $49 from TimeLine, Inc. See http://www.digisys.net/timeline/blowout.html for details. I do not work for them or have any affiliation with them at all. Furthermore, I take no responsibility if you injure yourself or destr
File: C:\Virtual\Web\kk\coinop_kb\GameTech\SamtronCGAtoArcade.txt 5081 K - Updated 1997.07.18
C:\Virtual\Web\kk\coinop_kb\GameTech\SpaceDuelToGravitar.txt
--------------------------------------------------------------------------- Gravitar Control Panel in a Space Duel Cabinet The following describes how to connect an Atari Gravitar control panel to the Atari Space Duel cabinet harness. Both the Gravitor control panel and game PCB are virtual drop-in substitutes into the Space Duel cabinet. However, while the Gravitar panel has a 12-pin Molex-type connector, Space Duel uses a 24-pin AMP-type connector. Fortunately, the Space Duel control pane
File: C:\Virtual\Web\kk\coinop_kb\GameTech\SpaceDuelToGravitar.txt 2585 K - Updated 1994.10.20
FAQ: Deducing Switch settings
Submitted by John Keay How can I find out the switch settings for game X? 1) Look in the cabinet. Many games have lists of switch settings in the cabinet, or on scruffy bits of coffee stained paper thrown in the bottom of the cab. 2) Look on wiretap.spies.com / coinop.org The directory /pub/game_archive/switchSettings has lots of useful switch settings. http://coinop.org/ has a nice searchable index. 3) Figure them out from scratch. This is the fun part. How can you do this without i
File: C:\Virtual\Web\kk\coinop_kb\GameTech\SwitchesFAQ.html 6020 K - Updated 2000.01.20
C:\Virtual\Web\kk\coinop_kb\GameTech\Toki.txt
Toki Fabtek<TAD Corp., 1989 Toki Option Switch Settings ----------------------------------------------------------------------------- DIP Switch No. 1 Settings 1 2 3 4 5 6 7 8 Option ----------------------------------------------------------------------------- Coin Mode Select ---------------- Off Co
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Toki.txt 4714 K - Updated 1995.04.10
C:\Virtual\Web\kk\coinop_kb\GameTech\Tutankham.txt
DIP switch settings for Konami/Stern Tutankam (c) Transcribed by Al McCormick (dmccorm1@students.wisc.edu) 3/18/95 Usual disclaimer about "I'm not responsible for blah blah blah." and "Use at your own risk..." This is straight from the DIP sheet that I dug out of the trash. Caps lock and all. DIP-1 SW SETTINGS COIN-1 SW SETTINGS SW 4 3 2 1 COIN PLAY --- --- --- --- --- ----- ----- *-------OFF OFF OFF OFF 1 1 OFF ON 1 2
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Tutankham.txt 3012 K - Updated 1996.03.21
Tutankham.txt
DIP switch settings for Konami/Stern Tutankam (c) Transcribed by Al McCormick (dmccorm1@students.wisc.edu) 3/18/95 Usual disclaimer about "I'm not responsible for blah blah blah." and "Use at your own risk..." This is straight from the DIP sheet that I dug out of the trash. Caps lock and all. DIP-1 SW SETTINGS COIN-1 SW SETTINGS SW 4 3 2 1 COIN PLAY --- --- --- --- --- ----- ----- *-------OFF OFF OFF OFF 1 1 OFF ON 1 2 ON OF
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\T\Tutankham_DIP.pdf 3774 K - Updated 2003.11.16
Mikie.txt
Typed in by Jim Boulton (jim@jimbee.demon.co.uk) DIP Switch #1 1. Coin switch #1 settings 2. Coin switch #2 settings |---|---|---|---|------|------| |---|---|---|---|------|------| | 1 | 2 | 3 | 4 | Coin | Play | | 5 | 6 | 7 | 8 | Coin | Play | |---|---|---|---|------|------| |---|---|---|---|------|------| | 0 | 0 | 0 | 0 | 1 | 1 | | 0 | 0 | 0 | 0 | 1 | 1 | | 1 | 0 | 0 | 0 | 1 | 2 | | 1 | 0 | 0 | 0 | 1 | 2 | | 0 | 1 | 0 | 0 | 1 | 3 | | 0 | 1 | 0 | 0 | 1 | 3 |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\M\Mikie_DIP.pdf 3068 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Quartet.txt
SEGA 4-Player Interface Quartet Pinouts Sega<Sun, May 1986 ----------------------------------------------------------- Component Side | Solder Side ----------------------------+------------------------------ Gnd 1 | A Gnd Gnd 2 | B Gnd +5V 3 | C +5V +5V 4 | D +5V +12V 5 | E +12V Coin Meter 1 6 | F Coin Meter 2 N/C 7 | H
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Quartet.txt 10208 K - Updated 1995.05.11
C:\Virtual\Web\kk\coinop_kb\DataSheets\8086.txt
---------------------------------------------------------------- | | | | | Intel | | | | 88888 000 88888 666 | | 8 8 0 0 8 8 6 | | 8 8 0 0 0 8 8 6
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\8086.txt 15600 K - Updated 1997.01.03
C:\Virtual\Web\kk\coinop_kb\DataSheets\8088.txt
---------------------------------------------------------------- | | | | | Intel | | | | 88888 000 88888 88888 | | 8 8 0 0 8 8 8 8 | | 8 8 0 0 0 8 8 8 8
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\8088.txt 15600 K - Updated 1997.01.03
C:\Virtual\Web\kk\coinop_kb\DataSheets\Macro-11.txt
---------------------------------------------------------------- | | | | | Digital Equipment Corporation | | | | M M A CCCC RRRRRR OOOOO 1 1 | | MM MM A A C C R R O O 11 11 | | M M M M A A C R R O O 1
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\Macro-11.txt 15600 K - Updated 1997.01.03
C:\Virtual\Web\kk\coinop_kb\Pinouts\Thief.txt
Thief, Pacific Novelties' (c)1980-2 ----------------------------------- Top Left Dip Switch ------------------- Software Version 011082 1 2 ---- 0 0 10,000 Points / Bonus Car 1 0 20,000 Points / Bonus Car 0 1 30,000 Points / Bonus Car 1 1 40,000 Points / Bonus Car Switch 3 - ON = Award only single bonus car at score set by switches 1 and 2 during entire game OFF = Award a car at interval levels set by switches 1 and
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Thief.txt 1672 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Wonder_Boy_in_Monsters_Lair.txt
WONDER BOY IN MONSTER'S LAIR ---------------------------- SOLDER | PARTS ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V Coinmeter 2 | 5 | E | Coinmeter 1 | 6 | F | +12V | 7 | G | 2P.Button 1 | 8 | H | 1P.Button 1 2P.Button 2 | 9 | I | 1P.Button 2
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Wonder_Boy_in_Monsters_Lair.txt 3637 K - Updated 2003.01.06
Crazy Climber Information
Please note that if anyone does use this info for their own CC emulator project I do ask that credit be given where credit is due. I'm not asking for any money, just to be acknowledged in the emulator credits. It was a LOT of work to crack this:- As for the decryption algorhythm, a few things; There are two sets of ROMS in the tant archive (Brian Peek's mirror). One is supposedly the genuine set, and the other a bootleg. The set I have on my boards seems to be a hybrid between the two. The program
File: C:\Virtual\Web\kk\coinop_kb\GameTech\CrazyClimberEncod.html 6051 K - Updated 2000.01.23
C:\Virtual\Web\kk\coinop_kb\GameTech\Firetrap.txt
FireTrap (1986 Data East) Typed in by Steven Prendergast (stevenp@sgi.net) from the conversion manual. Dipswitch 1: (Located in the center of the PCB) DIPSWITCH1 1 2 3 4 5 6 7 8 --------------------------------------------------------------------- COIN 1 COIN = 1 CREDIT OFF OFF OFF VS 1 COIN = 2 CREDIT ON OFF OFF CREDIT 1 COIN = 3 CREDIT OFF ON OFF COIN 1 1 COIN = 4 CREDIT OFF OFF ON 1 COIN = 5 CREDIT ON ON OFF ------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Firetrap.txt 2705 K - Updated 1997.07.08
C:\Virtual\Web\kk\coinop_kb\GameTech\mnstlair.txt
WONDER BOY IN THE MONSTER'S LAIR COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +12V E +12V 6 CTR 1 F CTR 2 7 H 8 J 9 1 SHOOT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\mnstlair.txt 4022 K - Updated 1995.06.30
Sinistar Technical Information
Sinistar Dip Switch Settings and Pinouts
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Sinistar Tech.html 7155 K - Updated 2002.04.26
C:\Virtual\Web\kk\coinop_kb\GameTech\Thief.txt
Switch settings for Pacific Novelties' Thief (c)1980-2 (I think) This is almost an exact copy of the switch setting sheet, and I haven't ever used the information, so I couldn't answer any questions. Steve Weatherford smw@u.washington.edu -------------------------------------------------------------------------- Top Left Dip Switch ------------------- Software Version 011082 1 2 ---- 0 0 10,000 Points / Bonus Car 1 0 20,000 Points / Bonus Car 0 1 30,000
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Thief.txt 1868 K - Updated 1994.09.13
Thief.txt
Switch settings for Pacific Novelties' Thief (c)1980-2 (I think) This is almost an exact copy of the switch setting sheet, and I haven't ever used the information, so I couldn't answer any questions. Steve Weatherford smw@u.washington.edu --------------------------------------------------------------------- ----- Top Left Dip Switch ------------------- Software Version 011082 1 2 ---- 0 0 10,000 Points / Bonus Car 1 0 20,000 Points / Bonus Car 0 1 30,000 Po
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\T\Thief_DIP.pdf 3685 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Galaga_BL.txt
G A L A G A ============= by Brian Murray (brian@demon.csd.unsw.edu.au) There are apparently many different galaga implementations, this one happens to be mine. I don't know how I would identify my particular boards, but I'll give as much as I can. (They were from a tabletop if that matters). There are two boards, both with blue solder masks. The top one (slightly larger) is the CPU board, has the 4 processors and program EPROMS, and h
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Galaga_BL.txt 5247 K - Updated 1995.12.31
C:\Virtual\Web\kk\coinop_kb\GameManuals\bombjack-manual.pdf
INSTRUCTION MANUAL FOR ANY VERTICALLY MOUNTED RASTAR SCAN MONITOR GAME MARKETED IN NORTH AMERICA BY KITCO COPYRIGHT 1984 TEHKAN LTD. 8-2890 BOMB JACK DIP SWITCH SETTINGS: 0 1COlN - 1PLAY OFF OFF I 1COIN - PPLAY ON OFF COIN1 1COlN - 3PlAY OFF ON I COIN2 2COIN - iPLAY 1COlN - 2PlAY OFF ON I I NUMBER OF MEN I TYPE I DEMONSTRATION SOUND t 4J ACKS I 5J ACKS t SW 1, SW 2, SW 3 of Dip SW 2 are not used. Be sure to keep them in the OFF position when using. 0 Factory Settings OFF BOMB JACK WIRE HARNESS: - WIRE COLO
File: C:\Virtual\Web\kk\coinop_kb\GameManuals\bombjack-manual.pdf 643298 K - Updated 1999.09.17
C:\Virtual\Web\kk\coinop_kb\DataSheets\Nsc800.txt
---------------------------------------------------------------- | | | | | National Semiconductor | | | | N N SSSSS CCCC 88888 000 000 | | NN N S S C C 8 8 0 0 0 0 | | N N N S C 8 8 0 0 0 0
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\Nsc800.txt 15600 K - Updated 1997.01.03
Z80.DOC
Softaid, Inc. 8310 Guilford Rd, Columbia, MD 21046 (410) 290-7760 UEM Z80 Z80 In-Circuit Emulator Windows-based debugger i ncluded 256k emulation RAM; add up to 1 Mb. 1,000,000 hardware breakpoints 7 event conditions trigger the trace or breakpoint on any bus match, including ranges of addresses and data 32k-deep real time trace, with 32 bit time stamp Performance analyzer shows min, max, and average time of up to 126 fun ctions Performance analysis is a standard feature The 32k trace buffer includes tim
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\Z80\z80.pdf 112092 K - Updated 2001.01.13
C:\Virtual\Web\kk\coinop_kb\Pinouts\Columns_II.txt
Columns Pinout = JAMMA ----------------------- Dip sw.1 -------- | Coin 1 | Coin 2 | 1 2 3 4 5 6 7 8 Coin Play ----------------------------------------- - - - - - - - - 1 1 + - - - + - - - 1 2 - + - - - + - - 1 3 + + - - + + - - 1 4 - - + - - - + - 1 5 + - + - + - + - 1 6 - + + - - + + - 2 1 + + + - + + + - 3 1
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Columns_II.txt 2490 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Crysty.txt
Crysty ------ Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start 1P Button 1
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Crysty.txt 4159 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Hyper_Olympic_84.txt
Hyper Olympic '84, Konami ------------------------- SOLDER SIDE PARTS SIDE -------------------------------------------------- --NC-- 1 +12 V Speaker out 2 Speaker out * 4P Run 2 3 * 4P Jump * 3P Run 2 4 * 3P Jump 1P Start 5 2P Start 2P Jump 6 * 3P Run 1 2P Run 2 7
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Hyper_Olympic_84.txt 3642 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Hyper_Sports.txt
Hyper Sports, Konami -------------------- SOLDER SIDE PARTS SIDE -------------------------------------------------- --NC-- 1 +12 V Speaker out 2 Speaker out * 4P Run 2 3 * 4P Jump * 3P Run 2 4 * 3P Jump 1P Start 5 2P Start 2P Jump 6 * 3P Run 1 2P Run 2 7 SERVICE
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Hyper_Sports.txt 3632 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Tutankham.txt
Tutankam, KONAMI ---------------- Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Tutankham.txt 4179 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\MonitorTech\nintendo_inv.txt
Nintendo colour inversion ------------------------- Note that this has to be made for each colour, this circuit only inverts one ---- Ground Blue in +5v Blue out | ---- | | | | | | | | | | | / |
File: C:\Virtual\Web\kk\coinop_kb\MonitorTech\nintendo_inv.txt 4480 K - Updated 2003.08.02
C:\Virtual\Web\kk\coinop_kb\GameTech\cloak&da.ger.txt
Cloak & Dagger Pinouts Atari Inc., 1983 There are two Cloak & Dagger conversion kits. One is for converting from Defender, and the other is for converting from Joust, Robotron 2084, or Stargate. There are two boards to the Cloak & Dagger boardset, Master and Slave PCB, plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and a Sound Board. A040733-01 EMI Shield and Dual PCB Assembly -- includes: A039431-01 Cloak & Dagger Interconnect PCB A039938-21 Cloak & Dagg
File: C:\Virtual\Web\kk\coinop_kb\GameTech\cloak&da.ger.txt 12261 K - Updated 1996.04.03
C:\Virtual\Web\kk\coinop_kb\GameTech\MX5000.txt
MX-5000 Typed in by Tim Lindquist Dip Switch 1: COIN 1 SWITCH SET: 4, 3, 2, 1, coin, play ------------------------------- OFF OFF OFF OFF 1 1 OFF ON 1 2 ON OFF 1 3 ON ON 1 4 OFF ON OFF OFF 1 5 OFF ON 1 6 ON OFF 1 7 ON ON 2 1 ON OFF OFF OFF 2 3 OFF ON 2 5 ON OFF 3 1 ON ON 3 2 ON ON OFF OFF 3 4 OFF ON 4 1 ON OFF 4 3 ON ON FREE PLAY COIN 2 SWITCH SET: 8, 7, 6, 5, coin, play ------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\MX5000.txt 1742 K - Updated 1998.12.05
C:\Virtual\Web\kk\coinop_kb\GameTech\nba-jam.txt
NBA JAM PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 K 10
File: C:\Virtual\Web\kk\coinop_kb\GameTech\nba-jam.txt 3385 K - Updated 1995.08.25
C:\Virtual\Web\kk\coinop_kb\GameTech\Rush-n-Attack.txt
Rush'n'Attack (Konami) DIP Switch Settings Typed in by Jim Maricondo (jmaricon@nyx.cs.du.edu) Dip Switch 1: COIN 1 SWITCH SET: 4, 3, 2, 1, coin, play ------------------------------- OFF OFF OFF OFF 1 1 OFF ON 1 2 ON OFF 1 3 ON ON 1 4 OFF ON OFF OFF 1 5 OFF ON 1 6 ON OFF 1 7 ON ON 2 1 ON OFF OFF OFF 2 3 OFF ON 2 5 ON OFF 3 1 ON ON 3 2 ON ON OFF OFF 3 4 OFF ON 4 1 ON OFF 4 3 ON ON FREE
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Rush-n-Attack.txt 1793 K - Updated 1994.09.24
C:\Virtual\Web\kk\coinop_kb\GameTech\starwars.txt
STAR WARS P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 GND -5V D 4 GND 10.3 VDC E 5 F 6 COIN CTR R H 7 L COIN CNT PITCH J 8 ROLL K 9 L 10 L FIRE/START SE
File: C:\Virtual\Web\kk\coinop_kb\GameTech\starwars.txt 3522 K - Updated 1995.12.15
C:\Virtual\Web\kk\coinop_kb\GameTech\TopGunner.txt
---------------------------------------------------------------------------- Name Of Game: Top Gunner Manuf: Konami ---------------------------------------------------------------------------- Typed By: Keith A. Sink Email: Dexter@msn.com ---------------------------------------------------------------------------- Notes: An "*" denotes default settings. ---------------------------------------------------------------------------- Option (DIP Swtich #1) | SW1 | SW2 | SW3
File: C:\Virtual\Web\kk\coinop_kb\GameTech\TopGunner.txt 4820 K - Updated 1997.02.07
Tron Pinouts
Tron Pinouts
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Tron tech.html 5652 K - Updated 2002.09.24
TopGunner.txt
--------------------------------------------------------------------- ------- Name Of Game: Top Gunner Manuf: Konami --------------------------------------------------------------------- ------- Typed By: Keith A. Sink Email: Dexter@msn.com --------------------------------------------------------------------- ------- Notes: An "*" denotes default settings. --------------------------------------------------------------------- ------- Option (DIP Swtich #1) | SW1 | SW2 | SW
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\T\TopGunner_DIP.pdf 4150 K - Updated 2003.11.16
Rush-n-Attack.txt
Rush'n'Attack (Konami) DIP Switch Settings Typed in by Jim Maricondo (jmaricon@nyx.cs.du.edu) Dip Switch 1: COIN 1 SWITCH SET: 4, 3, 2, 1, coin, play ------------------------------- OFF OFF OFF OFF 1 1 OFF ON 1 2 ON OFF 1 3 ON ON 1 4 OFF ON OFF OFF 1 5 OFF ON 1 6 ON OFF 1 7 ON ON 2 1 ON OFF OFF OFF 2 3 OFF ON 2 5 ON OFF 3 1 ON ON 3 2 ON ON OFF OFF 3 4 OFF ON 4 1 ON OFF 4 3 ON ON FREE PLAY COIN 2 SWITC
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\R\Rush-n_DIP.pdf 3538 K - Updated 2003.11.16
MX5000.txt
MX-5000 Typed in by Tim Lindquist Dip Switch 1: COIN 1 SWITCH SET: 4, 3, 2, 1, coin, play ------------------------------- OFF OFF OFF OFF 1 1 OFF ON 1 2 ON OFF 1 3 ON ON 1 4 OFF ON OFF OFF 1 5 OFF ON 1 6 ON OFF 1 7 ON ON 2 1 ON OFF OFF OFF 2 3 OFF ON 2 5 ON OFF 3 1 ON ON 3 2 ON ON OFF OFF 3 4 OFF ON 4 1 ON OFF 4 3 ON ON FREE PLAY COIN 2 SWITCH SET: 8, 7, 6, 5, coin, play --------------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\M\MX5000_DIP.pdf 3417 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\DataSheets\8085a.txt
---------------------------------------------------------------- | | | | | Intel | | | | 88888 000 88888 5555555 A | | 8 8 0 0 8 8 5 A A | | 8 8 0 0 0 8 8 5 A A
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\8085a.txt 15600 K - Updated 1997.01.03
C:\Virtual\Web\kk\coinop_kb\Pinouts\Gorf.txt
GORF ==== Note that the player controls are on a PC board and go through voltage comparators to generate the U/D/L/R signals Logic Board =========== 21 Pin Connector ================ 1) Unused 2) Unused 3) Unused 4) Unused 5) Unused 6) Unused 7) To pin 8 on Control PC (Up) 8) To pin 9 on Control PC (Down) 9) To pin 5 on Control PC (Left) 10) To pin 6 on Control PC (Right) 11) To pin 3 on Control PC (Tied to
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Gorf.txt 4959 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Pole_Position.txt
POLE POSITION ------------- Video board, 30 pins, 15 per side, numbered side is back of board, letters are on component side. Items in parenthesis aren't listed on schematic: 1 GND A GND 2 +5 volts B +5 volts 3 GND C GND (keyway) 4 GND D GND 5 GND E GND 6 GND F GND 7 GND H GND
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Pole_Position.txt 5385 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Pole_Position_II.txt
POLE POSITION II ================ Video board, 30 pins, 15 per side, numbered side is back of board, letters are on component side. Items in parenthesis aren't listed on schematic: 1 GND A GND 2 +5 volts B +5 volts 3 GND C GND (keyway) 4 GND D GND 5 GND E GND 6 GND F GND 7 GND
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Pole_Position_II.txt 5414 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Rally X.txt
Rally X Midway, 9 January 1981 ------------------------------ Logic Board I, part. no. A08291385C000 PARTS SIDE | SOLDER SIDE -------------------------------------------------- (+5V) Gnd | A | 1 | Gnd (+5V) (+5V) Gnd | B | 2 | Gnd (+5V) +5V | C | 3 | +5V +5V | D | 4 | +5V (?) Credit Mult. | E | 5 | Power Credit Mult. (?)
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Rally X.txt 4349 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Tank_(KEE_Games).txt
Tank Pinouts Kee Games, August 1974 ----------------------------------- I believe these two boards are tightly back-to-back, and the edge connector on each forms a single, double-sided edge connector. The manual warns that the two boards should not be pried apart. Board I (J-3) | Board II (J-6) ------------------------------------|-------------------------------------- (From Transformer?) Gnd | 1 | 1 | Gnd (Left Joysticks Common) LO - AC |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Tank_(KEE_Games).txt 2999 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Top_Gunner.txt
TOP GUNNER ----------- COMP CKT ---- --- 1 GND A +12V 2 GND B SP+ 3 C 4 1 RIGHT D +5V 5 COIN E 2 RIGHT 6 2 LEFT F COIN 7 2 DOWN H 1 LEFT 8 1 START J 1 DOWN 9 2 UP
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Top_Gunner.txt 5603 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\Aliens.txt
Aliens (Konami) Dip Settings Typed By Matt Rose 1996 These settings are copied from some extreamly faded photo copies, however they seem to be ok. If you have any doubts CHECK! Corrections are always appreciated! Legal Stuff Basically I have noting to do with any damage that is caused due to the use of this text. I am not liable in any way for any damage! Use this information at your own risk! If you have any further information on my Dip settings (or if you want to chat (NICE EMAILS o
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Aliens.txt 3538 K - Updated 1997.01.22
C:\Virtual\Web\kk\coinop_kb\GameTech\BlackWidow.txt
Typed by Franklin Bowen (bowens@erols.com or tfbowen@ingr.com) 7/24/96 BLACK WIDOW SWITCH SETTINGS (Atari, 1983) ----------------------------------------- Table 1-2 Switch Settings for Price Options ------------------------------------------------------------------------------- Settings of 8-Toggle Switch on Black Widow CPU PCB (at D4) 8 7 6 5 4 3 2 1 Option ------------------------------------------------------------------------------- Off Off
File: C:\Virtual\Web\kk\coinop_kb\GameTech\BlackWidow.txt 3949 K - Updated 1996.07.25
C:\Virtual\Web\kk\coinop_kb\GameTech\CloakAndDagger.txt
Cloak & Dagger Pinouts Atari Inc., 1983 There are two Cloak & Dagger conversion kits. One is for converting from Defender, and the other is for converting from Joust, Robotron 2084, or Stargate. There are two boards to the Cloak & Dagger boardset, Master and Slave PCB, plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and a Sound Board. A040733-01 EMI Shield and Dual PCB Assembly -- includes: A039431-01 Cloak & Dagger Interconnect PCB A039938-21 Cloak & Dagg
File: C:\Virtual\Web\kk\coinop_kb\GameTech\CloakAndDagger.txt 10821 K - Updated 1995.04.22
C:\Virtual\Web\kk\coinop_kb\GameTech\Colony7.txt
COLONY 7 BOARD PINOUTS Typed in from original Taito Manual GAME PC BOARD (998841) ====================== 9-PIN CONNECTOR (Labelled 'P') P-1 -12V Orange [to B-15] P-2 -12V Orange [to B-15] P-3 NC P-4 +12V Blue [to B-16 and D-5]] P-5 GND Black [to B-5] P-6 GND Black [to B-4] P-7 NC P-8 +5V Red [to B-11] P-9 +5V Red [to B-10] 4-PIN CONNECTOR (Labelled 'J') J-1 Speaker GND Black J-2 NC J-3 NC J-4 Speaker Out White 4-PIN CONNECTOR (Labelled 'E') E-1 Volume White [to Vo
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Colony7.txt 5219 K - Updated 2000.04.14
C:\Virtual\Web\kk\coinop_kb\GameTech\Gumshoe.txt
Newsgroups: rec.games.video.arcade.collecting From: cpdist@skyenet.net (John Pierce) Subject: VS GUMSHOE DIP&PIN (CPDIST) Message-ID: <DEtLGn.1HG@iquest.net> Sender: news@iquest.net (News Admin) Organization: IQuest Network Services X-Newsreader: Forte Agent .99a.107 Date: Wed, 13 Sep 1995 01:26:00 GMT Lines: 66 GUMSHOE (FILE 355 ) ( VS SYSTEM 44P ) ( VS SYSTEM 36P ) PARTS SOLDER PARTS
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Gumshoe.txt 3241 K - Updated 1998.09.25
Phoenix Memory Map
Newsgroups: rec.games.video.arcade.collecting Subject: PHOENIX reeng. Date: 26 May 1996 23:46:41 GMT Organization: University of Karlsruhe, Germany Lines: 218 Message-ID: <4oaqh1$psd@nz12.rz.uni-karlsruhe.de> NNTP-Posting-Host: rzstud2.rz.uni-karlsruhe.de Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit NNTP-Posting-User: ub2f X-Newsreader: TIN [version 1.2 PL2] Hello Folks, I recently took a closer look at the PHOENIX schematics for repair purp
File: C:\Virtual\Web\kk\coinop_kb\GameTech\PhoenixMap.html 5826 K - Updated 2000.01.23
C:\Virtual\Web\kk\coinop_kb\GameTech\Pinball.txt
Newsgroups: rec.games.video.arcade.collecting From: cpdist@skyenet.net (John Pierce) Subject: VS PINBALL DIP&PIN (CPDIST) Message-ID: <DEtLC2.128@iquest.net> Sender: news@iquest.net (News Admin) Organization: IQuest Network Services X-Newsreader: Forte Agent .99a.107 Date: Wed, 13 Sep 1995 01:23:15 GMT Lines: 66 PINBALL ( FILE 351 ) ( VS SYSTEM 44P ) ( VS SYSTEM 36P ) PARTS SOLDER PARTS
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Pinball.txt 3240 K - Updated 1998.09.25
C:\Virtual\Web\kk\coinop_kb\GameTech\Soccor.txt
Newsgroups: rec.games.video.arcade.collecting From: cpdist@skyenet.net (John Pierce) Subject: VS SOCCOR DIP&PIN (CPDIST) Message-ID: <DEtL64.oz@iquest.net> Sender: news@iquest.net (News Admin) Organization: IQuest Network Services X-Newsreader: Forte Agent .99a.107 Date: Wed, 13 Sep 1995 01:19:37 GMT Lines: 64 SOCCER ( FILE 348 ) ( VS SYSTEM 44P ) ( VS SYSTEM 36P ) PARTS SOLDER PARTS
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Soccor.txt 3154 K - Updated 1998.09.25
C:\Virtual\Web\kk\coinop_kb\GameTech\tank.txt
Tank Pinouts Kee Games, August 1974 I believe these two boards are tightly back-to-back, and the edge connector on each forms a single, double-sided edge connector. The manual warns that the two boards should not be pried apart. Board I (J-3) Board II (J-6) (From Transformer?) Gnd 1 1 Gnd (Left Joysticks Common) LO - AC 2 2 Analog Gnd (to J-3, pin 7) LO - AC 3 3 (Not Used)
File: C:\Virtual\Web\kk\coinop_kb\GameTech\tank.txt 2698 K - Updated 1996.04.04
Tempest.txt
TEMPEST SWITCH SETTINGS (Atari, 1980) ------------------------------------- GAME OPTIONS: (8-position switch at L12 on Analog Vector-Generator PCB) 1 2 3 4 5 6 7 8 Meaning --------------------------------------------------------------------- ---- Off Off 2 lives per game On On 3 lives per game On Off 4 lives per game Off On 5 lives per game On On Off Bonus life every 10000
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\T\Tempest_DIP.pdf 4190 K - Updated 2003.11.16
BlackWidow.txt
Typed by Franklin Bowen (bowens@erols.com or tfbowen@ingr.com) 7/24/96 BLACK WIDOW SWITCH SETTINGS (Atari, 1983) ----------------------------------------- Table 1-2 Switch Settings for Price Options --------------------------------------------------------------------- ---------- Settings of 8-Toggle Switch on Black Widow CPU PCB (at D4) 8 7 6 5 4 3 2 1 Option --------------------------------------------------------------------- ---------- Off Off 1 c
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\B\BlackWidow_DIP.pdf 3977 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\CloakAndDagger.txt
Cloak & Dagger Pinouts Atari Inc., 1983 There are two Cloak & Dagger conversion kits. One is for converting from Defender, and the other is for converting from Joust, Robotron 2084, or Stargate. There are two boards to the Cloak & Dagger boardset, Master and Slave PCB, plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and a Sound Board. A040733-01 EMI Shield and Dual PCB Assembly -- includes: A039431-01 Cloak & Dagger Interconnect PCB A039938-21 Cloak & Dagg
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\CloakAndDagger.txt 10821 K - Updated 1995.04.22
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Colony7.txt
COLONY 7 BOARD PINOUTS Typed in from original Taito Manual GAME PC BOARD (998841) ====================== 9-PIN CONNECTOR (Labelled 'P') P-1 -12V Orange [to B-15] P-2 -12V Orange [to B-15] P-3 NC P-4 +12V Blue [to B-16 and D-5]] P-5 GND Black [to B-5] P-6 GND Black [to B-4] P-7 NC P-8 +5V Red [to B-11] P-9 +5V Red [to B-10] 4-PIN CONNECTOR (Labelled 'J') J-1 Speaker GND Black J-2 NC J-3 NC J-4 Speaker Out White 4-PIN CONNECTOR (Labelled 'E') E-1 Volume White [to Vo
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Colony7.txt 5219 K - Updated 2000.04.14
Star Wars Play Hints
Anyone who wants to archive this post for a FAQ or whatever has my permission to do so. keith@tcs.com Keith Jarett This is an update of my July 29, 1994 post. After much practice, I have achieved reasonable proficiency at Star Wars. A week ago I set a new personal high score of 15 million and change on Wave 56. It took an hour and 45 minutes! This was 5 million and 17 waves better than my second-highest score two months ago. Of course my machine is set to Easy with 9 starting and 3 bo
File: C:\Virtual\Web\kk\coinop_kb\FAQs\FAQ-Star Wars Hints.html 13677 K - Updated 1999.10.30
C:\Virtual\Web\kk\coinop_kb\DataSheets\Z80\Z80_FAQ.txt
---------------------------------------------------------------------------- [Zilog Logo] ---------------------------------------------------------------------------- This is the Z80 HardWare and Software FAQ... Is you want to partisipate, please E-mail Questions or Answers to me. Thomas Scherrer ---------------------------------------------------------------------------- Questions - from: George C. Lindauer Answers by: Thomas Scherrer - HomePage And by: Howard Goldstein - HomePage Also by: Dave Baldwin
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\Z80\Z80_FAQ.txt 9318 K - Updated 1996.09.27
Williams Power Supply Rebuild Kit.doc
Williams Power Supply Rebuild Kit This Coinop.org rebuild kit contains replacement parts for those most likely to fail on a Williams linear power supply. Rebuild a dead or dying supply with this kit and you will likely have stable power for some time to come. Part Position Defender/Stargate All others Capacitors 22µF 10v C10 C11 47µF 50v C2 C15 100µF 25v C3 C2 100µF 25v C7 C16 220µF 16v C14 C13 330µF 10v C4 C5 1000µF 25v C6 C3 4700µF 35v C13 C14 Voltage Regulators LM723 IC1 IC1 LM723 IC2 IC2
File: C:\Virtual\Web\kk\coinop_kb\Products\Williams Power Supply Rebuild Kit.pdf 143791 K - Updated 2003.11.05
C:\Virtual\Web\kk\coinop_kb\Pinouts\Black_Widow.txt
Black Widow (Atari, 1983) ------------------------- P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 +22 VDC D 4 -22 VDC 10.3 VDC E 5 COIN LOCKOUT F 6 COIN CTR R COIN CTR L H 7 P1 LED P2 LED J 8 FIRE UP FIRE DOWN K 9 FIRE LEFT
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Black_Widow.txt 5403 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\MortalKombatRevB.txt
MORTAL KOMBAT Rev B board Connector J1 (JAMMA) |-------------------|---|----|-------------------| | Solder Side | | | Parts Side | |-------------------|---|----|-------------------| | Ground | A | 1 | Ground | | Ground | B | 2 | Ground | | +5VDC | C | 3 | +5VDC | | +5VDC | D | 4 | +5VDC | | -5VDC | E | 5 | -5VDC | | +12VDC | F | 6 | +12VDC | | (K
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\MortalKombatRevB.txt 6246 K - Updated 2005.08.29
C:\Virtual\Web\kk\coinop_kb\Pinouts\Mortal_Kombat.txt
MORTAL KOMBAT Connector J1 (JAMMA) |-------------------|---|----|-------------------| | Solder Side | | | Parts Side | |-------------------|---|----|-------------------| | Ground | A | 1 | Ground | | Ground | B | 2 | Ground | | +5VDC | C | 3 | +5VDC | | +5VDC | D | 4 | +5VDC | | -5VDC | E | 5 | -5VDC | | +12VDC | F | 6 | +12VDC | | (
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Mortal_Kombat.txt 6252 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\Sinistar.txt
Sinistar, Williams ------------------ ROM Board ----------------- Interface | ==== ==== | Board | 2J3 2J4 | ----------- | | | | | | | #| | # | | 3J2 #| | #2 | | #| | #J | | #| | #2 | | | | | |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Sinistar.txt 6874 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Warlords.txt
Warlords -------- List for P19: | A | 1 | Video RET (mono) | B | 2 | Video OUT (mono) | C | 3 | !Composite SYNC | D | 4 | Green Red | E | 5 | Blue Video RET (RGB) | F | 6 | | H | 7 | +4 (controls) | J | 8 | Cocktail Pot 1 | K | 9 | Pot 2 Pot 3
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Warlords.txt 4237 K - Updated 2003.01.06
Battlezone pinouts and dip switch settings
Battlezone Pinouts and switch settings
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Battlezone Tech.html 6500 K - Updated 2002.05.01
C:\Virtual\Web\kk\coinop_kb\GameTech\Blasteroids.txt
Blasteroids Pinouts (Atari, 1988) Typed in by: weishaar@cig.mot.com NC = Not Connected, according to the wiring diagram ********** *********** Main PCB Audio PCB ********** *********** VID ACDC ------------------- ------------------- 9 Comp Sync 12 Gnd 3 KEY 11 KEY 8 Vid Rtn 10 12 VAC Lo 6 Blue 9 12 VAC Hi 1 Red 8 17 VAC Hi(NC) 4 Green 7 Gnd(NC) 10 NU 6 Gnd(NC) 11 NU 4 +14V(NC) 3 Gnd PWR 1 +5V ------------------- 1 +5V JSCOM 2 +5V
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Blasteroids.txt 1351 K - Updated 1997.05.13
C:\Virtual\Web\kk\coinop_kb\GameTech\Bubbles.txt
Typed in by Jonathan Deitch (jdeitch@umiami.miami.edu) Williams Bubbles ---------------- This has four boards ... CPU/Video, ROM, Interface, Sound. CPU/Video ========= IJ3 : Monitor Control 7 : N/C 6 : Horiz. Sync. 5 : Vert. Sync. 4 : Ground 3 : Blue 2 : Green 1 : Red IJ2 : Memory Protect Interlock 4 : N/C 3 : N/C 2 : Key 1 : Memory Protect (Inverted) IJ1 : Power Input
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Bubbles.txt 2501 K - Updated 1993.08.25
C:\Virtual\Web\kk\coinop_kb\GameTech\DuckHunt.txt
Newsgroups: rec.games.video.arcade.collecting From: cpdist@skyenet.net (John Pierce) Subject: VS DUCK HUNT DIPS&PIN (CPDIST) Message-ID: <DEtL2F.It@iquest.net> Sender: news@iquest.net (News Admin) Organization: IQuest Network Services X-Newsreader: Forte Agent .99a.107 Date: Wed, 13 Sep 1995 01:17:33 GMT Lines: 65 DUCK HUNT ( FILE 347 ) ( VS SYSTEM 44P ) ( VS SYSTEM 36P ) PARTS SOLDER PARTS
File: C:\Virtual\Web\kk\coinop_kb\GameTech\DuckHunt.txt 3205 K - Updated 1998.09.25
C:\Virtual\Web\kk\coinop_kb\GameTech\Excitbike.txt
Newsgroups: rec.games.video.arcade.collecting From: cpdist@skyenet.net (John Pierce) Subject: VS EXCITEBIKE DIP&PIN (CPDIST) Message-ID: <DEtLn4.1x6@iquest.net> Sender: news@iquest.net (News Admin) Organization: IQuest Network Services X-Newsreader: Forte Agent .99a.107 Date: Wed, 13 Sep 1995 01:29:56 GMT Lines: 67 EXCITEBIKE ( FILE 359 ) ( VS SYSTEM 44P ) ( VS SYSTEM 36P ) PARTS SOLDER P
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Excitbike.txt 3207 K - Updated 1998.09.25
C:\Virtual\Web\kk\coinop_kb\GameTech\Gradius.txt
Newsgroups: rec.games.video.arcade.collecting From: cpdist@skyenet.net (John Pierce) Subject: VS GRADIUS DIP&PIN (CPDIST) Message-ID: <DEtLE6.1AG@iquest.net> Sender: news@iquest.net (News Admin) Organization: IQuest Network Services X-Newsreader: Forte Agent .99a.107 Date: Wed, 13 Sep 1995 01:24:27 GMT Lines: 66 GRADIUS ( FILE 353 ) ( VS SYSTEM 44P ) ( VS SYSTEM 36P ) PARTS SOLDER PARTS
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Gradius.txt 3242 K - Updated 1998.09.25
C:\Virtual\Web\kk\coinop_kb\GameTech\HogansAlley.txt
Newsgroups: rec.games.video.arcade.collecting From: cpdist@skyenet.net (John Pierce) Subject: VS HOGANS ALLEY DIP&PIN (CPDIST) Message-ID: <DEtLFM.1Ex@iquest.net> Sender: news@iquest.net (News Admin) Organization: IQuest Network Services X-Newsreader: Forte Agent .99a.107 Date: Wed, 13 Sep 1995 01:25:23 GMT Lines: 65 HOGANS ALLEY ( FILE 354 ) ( VS SYSTEM 44P ) ( VS SYSTEM 36P ) PARTS SOLDER
File: C:\Virtual\Web\kk\coinop_kb\GameTech\HogansAlley.txt 3211 K - Updated 1998.09.25
Atari mathbox disassembler C source
/*************************************************************************** * MBDISS.C * * Atari mathbox disassembler C source. * * Copyright (c) Zonn Moore, 1996 All rights reserved. ***************************************************************************/ #include #include #define SUBR 1 // Subtract R from S instruction #define NOTRS 5 // Not R and S instruction #define r_ZERO 16 #define r_DATA 17 #define r_QREG 18 #define LDAB 0x08 #define
File: C:\Virtual\Web\kk\coinop_kb\GameTech\mathdis2.html 11173 K - Updated 2000.01.23
C:\Virtual\Web\kk\coinop_kb\GameTech\Rbi.txt
Newsgroups: rec.games.video.arcade.collecting From: cpdist@skyenet.net (John Pierce) Subject: VS RBI DIP&PIN (CPDIST) Message-ID: <DEtLqp.247@iquest.net> Sender: news@iquest.net (News Admin) Organization: IQuest Network Services X-Newsreader: Forte Agent .99a.107 Date: Wed, 13 Sep 1995 01:32:07 GMT Lines: 62 RBI ( FILE 363 ) ( VS SYSTEM 44P ) ( VS SYSTEM 36P ) PARTS SOLDER PARTS
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Rbi.txt 3043 K - Updated 1998.09.25
C:\Virtual\Web\kk\coinop_kb\GameTech\Slalom.txt
Newsgroups: rec.games.video.arcade.collecting From: cpdist@skyenet.net (John Pierce) Subject: VS SLALOM DIP&PIN (CPDIST) Message-ID: <DEtLIw.1nr@iquest.net> Sender: news@iquest.net (News Admin) Organization: IQuest Network Services X-Newsreader: Forte Agent .99a.107 Date: Wed, 13 Sep 1995 01:27:20 GMT Lines: 65 SLALOM ( FILE 356 ) ( VS SYSTEM 44P ) ( VS SYSTEM 36P ) PARTS SOLDER PARTS
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Slalom.txt 3194 K - Updated 1998.09.25
C:\Virtual\Web\kk\coinop_kb\GameTech\SuperMario.txt
Newsgroups: rec.games.video.arcade.collecting From: cpdist@skyenet.net (John Pierce) Subject: VS SUPER MARIO DIP&PIN (CPDIST) Message-ID: <DEtLCw.156@iquest.net> Sender: news@iquest.net (News Admin) Organization: IQuest Network Services X-Newsreader: Forte Agent .99a.107 Date: Wed, 13 Sep 1995 01:23:50 GMT Lines: 66 SUPER MARIO ( FILE 352 ) ( VS SYSTEM 44P ) ( VS SYSTEM 36P ) PARTS SOLDER PAR
File: C:\Virtual\Web\kk\coinop_kb\GameTech\SuperMario.txt 3246 K - Updated 1998.09.25
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Blasteroids.txt
Blasteroids Pinouts (Atari, 1988) Typed in by: weishaar@cig.mot.com NC = Not Connected, according to the wiring diagram ********** *********** Main PCB Audio PCB ********** *********** VID ACDC ------------------- ------------------- 9 Comp Sync 12 Gnd 3 KEY 11 KEY 8 Vid Rtn 10 12 VAC Lo 6 Blue 9 12 VAC Hi 1 Red 8 17 VAC Hi(NC) 4 Green 7 Gnd(NC) 10 NU 6 Gnd(NC) 11 NU 4 +14V(NC) 3 Gnd PWR 1 +5V ------------------- 1 +5V JSCOM 2 +5V
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Blasteroids.txt 1351 K - Updated 1997.05.13
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Bubbles.txt
Typed in by Jonathan Deitch (jdeitch@umiami.miami.edu) Williams Bubbles ---------------- This has four boards ... CPU/Video, ROM, Interface, Sound. CPU/Video ========= IJ3 : Monitor Control 7 : N/C 6 : Horiz. Sync. 5 : Vert. Sync. 4 : Ground 3 : Blue 2 : Green 1 : Red IJ2 : Memory Protect Interlock 4 : N/C 3 : N/C 2 : Key 1 : Memory Protect (Inverted) IJ1 : Power Input
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Bubbles.txt 2501 K - Updated 1993.08.25
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\HyperSports.txt
Hyper Sports / Track And Field Pinouts (Konami 2P/4P sports games) Typed in by Jarno 'jarnis' Kokko (jarnis@mits.mdata.fi) * = Used only in 4-player Table-top (Cocktail?) cabinet. In 4P mode, screen is flipped for players 3 and 4 Taken from Hyper Sports manual, but should be identical to Track and Field. (I got mine to work nicely) SOLDER SIDE PARTS SIDE --NC-- 1 +12 V Speaker out 2 Speaker out * 4P Run 2 3 * 4P Jump * 3P Run 2 4 * 3P Jump 1P Start 5 2P Start 2P Jump 6 * 3P R
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\HyperSports.txt 1086 K - Updated 1994.12.14
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Sinistar.txt
Sinistar Board Pinouts ------------------------ Typed by Mike Saunders on 8/20/96 micsaund@holly.colostate.edu -------------------------------------------------- This pinout should be correct, but use at your own risk. I cannot be held responsible for any damage caused by the use of this information, whether correct or incorrect. Other than that, please e-mail me at the above address with any comments or corrections. -------------------------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Sinistar.txt 7136 K - Updated 1996.08.21
C:\Virtual\Web\kk\coinop_kb\GameManuals\superpacman.pdf
Here are the pinouts to Super Pac-Man. The first part of this file contains original information pulled from the manual. At the end of this file, Scott Lemon was kind enough to test the pinouts and he gives the minumum set of pins needed to get the game to actually work. --Dave Holcomb holcomb@halcyon.com - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Super Pac-Man pinouts Midway, December 1982 There are three boards to the Super Pac-Man boardset: CPU Board A084-91
File: C:\Virtual\Web\kk\coinop_kb\GameManuals\superpacman.pdf 834064 K - Updated 1998.09.23
C:\Virtual\Web\kk\coinop_kb\GameManuals\pacman-n-friends\superpacman.pdf
Here are the pinouts to Super Pac-Man. The first part of this file contains original information pulled from the manual. At the end of this file, Scott Lemon was kind enough to test the pinouts and he gives the minumum set of pins needed to get the game to actually work. --Dave Holcomb holcomb@halcyon.com - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Super Pac-Man pinouts Midway, December 1982 There are three boards to the Super Pac-Man boardset: CPU Board A084-91
File: C:\Virtual\Web\kk\coinop_kb\GameManuals\pacman-n-friends\superpacman.pdf 834064 K - Updated 1998.07.07
C:\Virtual\Web\kk\coinop_kb\DataSheets\8041.txt
---------------------------------------------------------------- | | | | | Intel | | | | 88888 000 4 1 | | 8 8 0 0 44 11 | | 8 8 0 0 0 4 4 1
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\8041.txt 15600 K - Updated 1997.01.03
C:\Virtual\Web\kk\coinop_kb\DataSheets\804x.txt
---------------------------------------------------------------- | | | | | Intel | | | | 88888 000 4 X X | | 8 8 0 0 44 X X | | 8 8 0 0 0 4 4 X X
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\804x.txt 15600 K - Updated 1997.01.04
C:\Virtual\Web\kk\coinop_kb\Pinouts\Fire_Trap.txt
FireTrap (1986 Data East) ------------------------- PARTS SOLDER ----------------+--------------- GND | 1|1 | GND GND | 2|2 | GND +5V | 3|3 | +5V +5V | 4|4 | +5V -5V | 5|5 | -5V +12V | 6|6 | +12V ----KEY----- | 7|7 | -----KEY---- COUNTER 1 | 8|8 | COUNTER 2 COIN LOCKOUT 1 | 9|9 | COIN LOCKOUT 2 SPEAKER + |10|10| SPEAKER -
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Fire_Trap.txt 3901 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Major_Havoc.txt
"Major Havoc" (Atari, 1983 ) ---------------------------- P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 D 4 +10.3 VDC UNREG E 5 SELF TEST F 6 COIN R H 7 COIN L J 8 AUDIO 1 COIN AUX K 9 AUDIO 2 FI
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Major_Havoc.txt 5317 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\NBA_Jam.txt
NBA JAM by MIDWAY Pinout = JAMMA ---------------------------------- P3 TO SND BD P6 SND P7 SND P5 --------------- ------- ------ 1 SP+ 1 1 2 SP- 4 2 POT 3 +12V 5 3 KEY 4 +12V 6 4 POT 5 KEY 4 6 7 GND 3 8 +5V 1 9 GND 2 P5,6 (PL3,4) ---- 1 GND 2 ---- 3 ---- 4 ---
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\NBA_Jam.txt 5801 K - Updated 2003.01.06
Atari Analog Vector Generator Instruction Set
Compiled from Atari schematics and specifications Eric Smith 7/2/92 --------------------------------------------- NOTE: The vector generator is little-endian. The instructions are 16 bit words, which need to be stored with the least significant byte in the lower (even) address. They are shown here with the MSB on the left. The stack allows four levels of subroutine calls in the TTL version, but only three levels in the gate array version. inst bit pattern description
File: C:\Virtual\Web\kk\coinop_kb\GameTech\AtariVecInstructions.html 2124 K - Updated 2000.01.23
C:\Virtual\Web\kk\coinop_kb\GameTech\Berserk.txt
Berserk Stern Electronics, 1980 Berzerk Option Switch Settings ------------------------------------------------------------------------------ Option switches are located on the ZPU-1000 board. There are 5 banks of 8-pos DIP switches. 1 2 3 4 5 6 7 8 Option ------------------------------------------------------------------------------ Location F2 (#3-6 not used)
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Berserk.txt 8340 K - Updated 1994.12.21
C:\Virtual\Web\kk\coinop_kb\GameTech\GunSmoke2.txt
Newsgroups: rec.games.video.arcade.collecting From: cpdist@skyenet.net (John Pierce) Subject: GUN SMOKE DIP&PIN (CPDIST) Message-ID: <DEvnBC.8My@iquest.net> Sender: news@iquest.net (News Admin) Organization: IQuest Network Services X-Newsreader: Forte Agent .99a.107 Date: Thu, 14 Sep 1995 04:01:24 GMT Lines: 63 ( GUN SMOKE 56P ) (FILE 181) PARTS SOLDER DIP SWITCH A 1 2 3 4 5 6 7 8 ---------------|--------------- -------------------------------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\GunSmoke2.txt 4294 K - Updated 1998.09.25
C:\Virtual\Web\kk\coinop_kb\GameTech\LedgendaryWings.txt
Newsgroups: rec.games.video.arcade.collecting From: cpdist@skyenet.net (John Pierce) Subject: LEDGENDARY WINGS DIPS&PIN (CPDIST) Message-ID: <DEvnu8.9Jt@iquest.net> Sender: news@iquest.net (News Admin) Organization: IQuest Network Services X-Newsreader: Forte Agent .99a.107 Date: Thu, 14 Sep 1995 04:12:45 GMT Lines: 58 ( FILE 303 ) ( LEDENDARY WINGS 56P ) ( REV: 1.1 ) PARTS SOLDER DIP SWITCH A 1 2 3 4 5 6 7 8 ---------------|-------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\LedgendaryWings.txt 3831 K - Updated 1998.09.25
C:\Virtual\Web\kk\coinop_kb\GameTech\RingKing2.txt
Newsgroups: rec.games.video.arcade.collecting From: cpdist@skyenet.net (John Pierce) Subject: RING KING DIP&PINS (CPDIST) Message-ID: <DEvnD0.8sG@iquest.net> Sender: news@iquest.net (News Admin) Organization: IQuest Network Services X-Newsreader: Forte Agent .99a.107 Date: Thu, 14 Sep 1995 04:02:27 GMT Lines: 61 ( RING KING 36P ) (FILE 113) PARTS SOLDER DIP SWITCH 1 8 7 6 5 4 3 2 1 ---------------|--------------- ------------------------------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\RingKing2.txt 3867 K - Updated 1998.09.25
C:\Virtual\Web\kk\coinop_kb\GameTech\Tempest.txt
TEMPEST SWITCH SETTINGS (Atari, 1980) ------------------------------------- GAME OPTIONS: (8-position switch at L12 on Analog Vector-Generator PCB) 1 2 3 4 5 6 7 8 Meaning ------------------------------------------------------------------------- Off Off 2 lives per game On On 3 lives per game On Off 4 lives per game Off On 5 lives per game On On Off Bonus life every 10
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Tempest.txt 4172 K - Updated 1994.01.04
Scramble.txt
* From: ung@filenet.com (Bill Ung) "Scramble" Dip Switch Settings -------------------------------- SW #1 SW #2 Rockets SW #3 Cabinet ----- ----- --------- ----- -------- OFF OFF Unlimited OFF Table OFF ON 5 ON Up Right ON OFF 4 ON ON 3 SW #4 SW #5 Coins/Play SW #6 -----
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\S\Scramble_DIP.pdf 3027 K - Updated 2003.11.16
Berserk.txt
Berserk Stern Electronics, 1980 Berzerk Option Switch Settings --------------------------------------------------------------------- --------- Option switches are located on the ZPU-1000 board. There are 5 banks of 8-pos DIP switches. 1 2 3 4 5 6 7 8 Option --------------------------------------------------------------------- --------- Location F2 (#3-6 not used) -
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\B\Berserk_DIP.pdf 5997 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\PolePosII.txt
POLE POSITION II ========================== by: Some Guy I Don't Remember His Name Video board, 30 pins, 15 per side, numbered side is back of board, letters are on component side. Items in parenthesis aren't listed on schematic: 1 Ground A Ground 2 +5 volts B +5 volts 3 (ground) C (ground) (keyway) 4 (ground) D (ground) 5 (ground) E (ground) 6 (ground) F (ground) 7 (ground) H (ground) 8
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\PolePosII.txt 2742 K - Updated 1996.03.27
FAQ: BUYING FROM AN OPERATOR
---------------------------- FAQ: BUYING FROM AN OPERATOR Last Updated: 31 March 1998 ---------------------------- INTENT AND DISCLAIMERS: ----------------------- Copyright 1993, 1998 The authors hereby grant permission to reproduce and distribute this document for personal use, subject to the condition that the document (along with any copyright and disclaimer notices) is not modified in any way. The opinions expressed within this document are those of the authors only and not necessar
File: C:\Virtual\Web\kk\coinop_kb\FAQs\FAQ-Game Buying.html 41978 K - Updated 1999.07.27
C:\Virtual\Web\kk\coinop_kb\Pinouts\Bomb_Jack.txt
Bomb Jack, ---------- SOLDER | PARTS ---------------------+---------------------- 2P.Right | 1 | A | 2P.Left 2P.Up | 2 | B | 2P.Down 2P.Jump | 3 | C | | 4 | D | 1P.Right | 5 | E | 1P.Left 1P.Up | 6 | F | 1P.Down 1P.Jump | 7 | G | | 8 | H | Coin 1 | 9 | I | Coin 2 1P.Start |10 | J | 2P.Start
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Bomb_Jack.txt 4481 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Cherry_Master.txt
Cherry Master, Dyna Co. LTD --------------------------- COMPONENT | SOLDER ---------------------+---------------------- Red | 1 | A | Green Blue | 2 | B | Sync Speaker | 3 | C | Speaker GND | 4 | D | | 5 | E | | 6 | F | | 7 | G | Service | 8 | H | Start | 9 | I | Odds/Small |10 | J
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Cherry_Master.txt 3553 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Elevator_Action.txt
Elevator Action Taito, 1983 --------------------------- Connector "G" ============= COMPONENT | SOLDER ------------------------------------------- GND | 1 | A | GND Video Red | 2 | B | Video GND Video Green | 3 | C | Video Blue Video Sync | 4 | D | Speaker (+) | 5
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Elevator_Action.txt 6445 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Gyruss.txt
Gyruss ------ Parts Side | Solder Side --------------|-------------- +12V | 1 | A | -5V Speaker | 2 | B | Speaker | 3 | C | 2P Speed 2P Right | 4 | D | 2P Left 2P Start | 5 | E | 1P Start 2P Up | 6 | F | | 7 | H | 1P Speed 1P Left | 8 | J | 1P Right 2P Down | 9 | K | 1P Up | 10 | L | Coin | 11 | M | 1P Down | 12 | N | Blue | 13 | P | Green Sync | 14 | R | Red | 15 | S | G
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Gyruss.txt 3151 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Lode_Runner.txt
LODE RUNNER, IREM and DIGITAL CONTROLS -------------------------------------- GND | 1 | 2 | GND GND | 3 | 4 | GND | 5 | 6 | COIN COUNTER A | 7 | 8 | 1 P LEFT | 9 | 10 | 2 P LEFT 1 P RIGHT | 11 | 12 | 2 P RIGHT 1 P DIGGING LEFT HOLE | 13 | 14 | 2 P DIGGING LEFT HOLE
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Lode_Runner.txt 4510 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Lode_Runner_II.txt
LODE RUNNER II, IREM -------------------- GND | 1 | 2 | GND GND | 3 | 4 | GND | 5 | 6 | COIN COUNTER A | 7 | 8 | 1 P LEFT | 9 | 10 | 2 P LEFT 1 P RIGHT | 11 | 12 | 2 P RIGHT 1 P DIGGING LEFT HOLE | 13 | 14 | 2 P DIGGING LEFT HOLE 2 P START | 15 | 16 |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Lode_Runner_II.txt 4481 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Lode_Runner_III.txt
LODE RUNNER III, IREM --------------------- GND | 1 | 2 | GND GND | 3 | 4 | GND | 5 | 6 | COIN COUNTER A | 7 | 8 | 1 P LEFT | 9 | 10 | 2 P LEFT 1 P RIGHT | 11 | 12 | 2 P RIGHT 1 P DIGGING LEFT HOLE | 13 | 14 | 2 P DIGGING LEFT HOLE 2 P START | 15 | 16
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Lode_Runner_III.txt 4483 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Shogun_Warriors.txt
SHOGUN WARRIORS Manufacturer: Kaneko Year: 1992 Conversion Class: JAMMA+ PINOUTS: SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Shogun_Warriors.txt 4286 K - Updated 2003.05.30
C:\Virtual\Web\kk\coinop_kb\Pinouts\SuperPac-Man.txt
Here are the pinouts to Super Pac-Man. The first part of this file contains original information pulled from the manual. At the end of this file, Scott Lemon was kind enough to test the pinouts and he gives the minumum set of pins needed to get the game to actually work. --Dave Holcomb holcomb@halcyon.com - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Super Pac-Man pinouts Midway, December 1982 There are three boards to the Super Pac-Man boardset: CPU Boar
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\SuperPac-Man.txt 6800 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Tin_Star.txt
The Tin Star ------------ Connector "G" ============= COMPONENT | SOLDER ------------------------------------------- GND | 1 | A | GND Video Red | 2 | B | Video GND Video Green | 3 | C | Video Blue Video Sync | 4 | D | Speaker (+) | 5 | E | Speaker ()
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Tin_Star.txt 6336 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\IREM.txt
LODE RUNNER IREM and DIGITAL CONTROLS DIP SWITCH SETTINGS - submitted by Chris Cope DIP SW 1 OPTIONS SW 1 2 3 4 5 6 7 8 180 sec off off PLAYTIME 170 sec on off 160 sec off on 155 sec on on NUMBER 2 on off OF 3 off off COMMANDOS 4 off on 5 on on MODE 2 COIN 1 C
File: C:\Virtual\Web\kk\coinop_kb\GameTech\IREM.txt 3058 K - Updated 1997.06.03
C:\Virtual\Web\kk\coinop_kb\GameTech\KidNiki.txt
KID NIKI - RADICAL NINJA (1987 Data East) typed in by steven prendergast (2084@sgi.net) from the manual. your milage may vary ------------------------------------------------------------------ DIPSWITCH1 1 2 3 4 5 6 7 8 ------------------------------------------------------------------ NUMBER OF THREE: OFF OFF LIVES TWO: ON OFF FOUR: OFF ON FIVE: ON ON -------------------------------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\KidNiki.txt 4119 K - Updated 1997.11.23
C:\Virtual\Web\kk\coinop_kb\GameTech\LodeRunner.txt
LODE RUNNER IREM and DIGITAL CONTROLS DIP SWITCH SETTINGS - submitted by Chris Cope DIP SW 1 OPTIONS SW 1 2 3 4 5 6 7 8 180 sec off off PLAYTIME 170 sec on off 160 sec off on 155 sec on on NUMBER 2 on off OF 3 off off COMMANDOS 4 off on 5 on on MODE 2 COIN 1 COIN, 1 PLAY
File: C:\Virtual\Web\kk\coinop_kb\GameTech\LodeRunner.txt 2980 K - Updated 1997.06.03
C:\Virtual\Web\kk\coinop_kb\GameTech\TMNT.txt
Howdy These are the DIP switch settings for the Teenage Mutant Ninja Turtles PCB, transcribed directly from the original manual. Note that these switch settings _might_ work for the other Konami quarter-eaters (Renegade, Crime Fighters, The Simpsons, Cow-Boys, Sunset Riders, X-Men, TMNT2, etc.) Note, I do not guarantee their accuracy and if your board goes up in smoke because you followed this list or your dog runs away or anything else, IT IS NOT MY FAULT! If you have any questions, you can reach me (
File: C:\Virtual\Web\kk\coinop_kb\GameTech\TMNT.txt 1535 K - Updated 1996.02.03
C:\Virtual\Web\kk\coinop_kb\GameTech\Text\Warlords.txt
From: davidhan@csn.org (David Hanes) Actually, Atari Warlords could either be in B/W or color. Atari released an upright 2 player version of Warlords which had a B/W raster monitor. I have the manual (and drawing package) for the upright version. In case anyone needs it, here are the switch settings for the upright version. Dave Game Option Settings - J2 ========================= 8 7 6 5 4 3 2 1 Option ------------------------------------------ On On
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Text\Warlords.txt 2090 K - Updated 1994.01.10
Warlords.txt
From: davidhan@csn.org (David Hanes) Actually, Atari Warlords could either be in B/W or color. Atari released an upright 2 player version of Warlords which had a B/W raster monitor. I have the manual (and drawing package) for the upright version. In case anyone needs it, here are the switch settings for the upright version. Dave Game Option Settings - J2 ========================= 8 7 6 5 4 3 2 1 Option ------------------------------------------ On On Englis
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\W\Warlords_DIP.pdf 3390 K - Updated 2003.11.16
TMNT.txt
Howdy These are the DIP switch settings for the Teenage Mutant Ninja Turtles PCB, transcribed directly from the original manual. Note that these switch settings _might_ work for the other Konami quarter-eaters (Renegade, Crime Fighters, The Simpsons, Cow-Boys, Sunset Riders, X-Men, TMNT2, etc.) Note, I do not guarantee their accuracy and if your board goes up in smoke because you followed this list or your dog runs away or anything else, IT IS NOT MY FAULT! If you have any questions, you can reach me (Ja
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\T\TMNT_DIP.pdf 3847 K - Updated 2003.11.16
LodeRunner.txt
LODE RUNNER IREM and DIGITAL CONTROLS DIP SWITCH SETTINGS - submitted by Chris Cope DIP SW 1 OPTIONS SW 1 2 3 4 5 6 7 8 180 sec off off PLAYTIME 170 sec on off 160 sec off on 155 sec on on NUMBER 2 on off OF 3 off off COMMANDOS 4 off on 5 on on MODE 2 COIN 1 COIN, 1 PLAY off
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\L\LodeRunner_DIP.pdf 3798 K - Updated 2003.11.16
KidNiki.txt
KID NIKI - RADICAL NINJA (1987 Data East) typed in by steven prendergast (2084@sgi.net) from the manual. your milage may vary ------------------------------------------------------------------ DIPSWITCH1 1 2 3 4 5 6 7 8 ------------------------------------------------------------------ NUMBER OF THREE: OFF OFF LIVES TWO: ON OFF FOUR: OFF ON FIVE: ON ON -----------------------------------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\K\KidNiki_DIP.pdf 3599 K - Updated 2003.11.16
IREM.txt
LODE RUNNER IREM and DIGITAL CONTROLS DIP SWITCH SETTINGS - submitted by Chris Cope DIP SW 1 OPTIONS SW 1 2 3 4 5 6 7 8 180 sec off off PLAYTIME 170 sec on off 160 sec off on 155 sec on on NUMBER 2 on off OF 3 off off COMMANDOS 4 off on 5 on on MODE 2 COIN 1 COIN, 1 PLAY off
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\I\IREM_DIP.pdf 3750 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\ShootOut.txt
SHOOT OUT MAIN I/O ---------------------+-------------------------- PARTS | SOLDER ---------------------+-------------------------- P1 Down 01 | A P2 Down P1 Up 02 | B P2 Up P1 Left 03 | C P2 Left P1 Right 04 | D P2 Right NC 1 05 | E NC 5 NC 2 06 | F NC 6 NC 3 07 | H NC 7 Service 08 | J Tilt P1 Shoot 1 09 | K P2 Shoot 1 P1 Shoot 2 10 | L P2 Shoot 2 1 Play
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\ShootOut.txt 4320 K - Updated 1997.06.20
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\SuperPac-Man.txt
Here are the pinouts to Super Pac-Man. The first part of this file contains original information pulled from the manual. At the end of this file, Scott Lemon was kind enough to test the pinouts and he gives the minumum set of pins needed to get the game to actually work. --Dave Holcomb holcomb@halcyon.com - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Super Pac-Man pinouts Midway, December 1982 There are three boards to the Super Pac-Man boardset: CPU Board A0
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\SuperPac-Man.txt 6551 K - Updated 1995.04.06
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Tapper.txt
Tapper ------ This is a complete pinout for the Bally/Midway game Tapper. It was a bear to type in so when you get it running pour on for me :) Typed in by Denis Hruza (king@cybercomm.net) There are 5 boards not including the Video Gen Board (Power Chassis, Power Supply, Main PCB, Sound I/O and Dual Audio Amp) ======================================= Main PCB (A084-90010-AA11) ======================================= J1 - 20 pin (GOES TO CONN4 POWER SUPPLY) 2 - +5
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Tapper.txt 3864 K - Updated 1995.07.24
C:\Virtual\Web\kk\coinop_kb\DataSheets\1802.txt
---------------------------------------------------------------- | | | | | RCA | | | | 1 88888 000 22222 | | 11 8 8 0 0 2 2 | | 1 8 8 0 0 0 2
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\1802.txt 15600 K - Updated 1997.01.03
Sanyo 20-EZV REbuild Kit.doc
Sanyo 20-EZV Rebuild Kit This Coinop.org rebuild kit contains replacement electrolytic capacitors for a Sanyo 20-EZV monitor. Rebuild a dead or dying monitor with this kit and you will likely have a bright stable picture for some time to come. Part Position 1µF 50v C302/C453 1µF 250v C408/C467 10µF 50v C301/C303/C406 10µF 250v C407/C471 22µF 50v C464 47µF 10/16v* C458 100µF 16/25v* C459 100µF 160v C410/C472 220µF 25v C469 330µF 25/50v* C468 * indicates that your monitor might have either of these value
File: C:\Virtual\Web\kk\coinop_kb\Products\Sanyo 20-EZV Rebuild Kit.pdf 10489 K - Updated 2003.11.05
C:\Virtual\Web\kk\coinop_kb\Pinouts\Majestic_12.txt
Majestic 12, Taito ------------------ Dip Switch A ------------ 1 2 3 4 5 6 7 8 ===================================================================== Play Style Table * OFF Upright ON --------------------------------------------------------------------- Screen Rotation Normal * OFF Reverse ON --------------------------------------------------------------------- Test Mode
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Majestic_12.txt 3693 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Super_Space_Invaders_91.txt
Super Space Invaders 91, Taito ------------------------------ Dip Switch A ------------ 1 2 3 4 5 6 7 8 ===================================================================== Play Style Table * OFF Upright ON --------------------------------------------------------------------- Screen Rotation Normal * OFF Reverse ON -----------------------------------------------------------
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Super_Space_Invaders_91.txt 3717 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\DragonsLair.txt
Dragon's Lair Cinematronics Inc., 1983, pp. 6-9 Part III: REVISED GAME OPTIONS (To be used with games containing Revision A, B, C, or D PROMS) The following game options are controlled by Dip Switches 1 and 2 on the main CPU board: I. Attract Mode and Joystick Sound II. Number of Coins Required for One Credit III. Number of Dirks per Credit and Length of Play IV. Playtest and Diagnostic V. Difficulty Level VI. Pay-As-You-Go Play Some
File: C:\Virtual\Web\kk\coinop_kb\GameTech\DragonsLair.txt 9326 K - Updated 1994.12.03
C:\Virtual\Web\kk\coinop_kb\GameTech\Gyruss.txt
GYRUSS ------ From: woodcock@crchh75b.bnr.ca (Gregg Woodcock) Well what may have happened is that there was one PCB design for the standup and one for the cocktail machine. My cocktail machine has 2 volume controls and the "extra" DIP switches and the manual that I have (that says, "Gyruss cocktail table service manual") documents them both. The DIP switches (from the manual) are: OPTIONAL DIP SWITCH SETTINGS ---------------------------- 1. Dip Switch No.1 (8P Dip Switch) ^^[sic; no sp
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Gyruss.txt 3138 K - Updated 1994.05.10
C:\Virtual\Web\kk\coinop_kb\GameTech\Majestic12.txt
Here are the switch settings for Majestic 12 (aka Super Space Invaders 91) by Taito. I got them directly from a Taito manual. I'm confused by the 2/3 player option, BUT that's what the sheet says. No clue. The translation at the bottom was definitely odd but what can you do? I reproduced it exactly as written. I HAVE verified the rest of the settings though... Have fun all! -Scott ===================================================================== DIP SWITCH SETTINGS FOR MAJESTIC 12 (aka S
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Majestic12.txt 4186 K - Updated 1998.04.29
C:\Virtual\Web\kk\coinop_kb\GameTech\ManiaChallenge.txt
Mania Challenge Dip Switch Set 1 Function Dip Switch Number 1 2 3 4 5 6 7 8 Coin 1 Pricing *1 Coin / 1 Play OFF OFF 1 Coin / 2 Plays ON OFF 1 Coin / 3 Plays OFF ON 2 Coins/ 1 Play ON ON Coin 2 Pricing *1 Coin / 1 Play OFF OFF 1 Coin / 2 Plays ON OFF 1 Coin / 3 Plays OFF ON 2 Coins/ 1 Play
File: C:\Virtual\Web\kk\coinop_kb\GameTech\ManiaChallenge.txt 2070 K - Updated 1997.03.31
C:\Virtual\Web\kk\coinop_kb\GameTech\MortalKombat.txt
Mortal Kombat Bally/Midway, 1992 Option Switch Settings ------------------------------------------------------------------------------ DIP Switch 1 (closest to edge connector) 1 2 3 4 5 6 7 8 Option ------------------------------------------------------------------------------ Violence --------- Off Display Violence On No Violence
File: C:\Virtual\Web\kk\coinop_kb\GameTech\MortalKombat.txt 3054 K - Updated 1995.07.11
C:\Virtual\Web\kk\coinop_kb\GameTech\Scramble.txt
* From: ung@filenet.com (Bill Ung) "Scramble" Dip Switch Settings -------------------------------- SW #1 SW #2 Rockets SW #3 Cabinet ----- ----- --------- ----- -------- OFF OFF Unlimited OFF Table OFF ON 5 ON Up Right ON OFF 4 ON ON 3 SW #4 SW #5 Coins/Play
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Scramble.txt 1355 K - Updated 1995.07.09
NBAJam.txt
Here is a text file of the DIP Switch settings for NBA JAM by MIDWAY. DIP SWITCH TEST The DIP Switch Test allows the operator to check the position of the two = 8-position DIP switches on the CPU Board. The operator can also change the setting = of each position of each DIP Switch during this mode. To enter the test, use any joystick to select the DIP Switch Test and = any control panel button to activate it. The screen display a layout of their = current settings. To change a DIP Switch setting, move the
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\N\NBAJam_DIP.pdf 5113 K - Updated 2003.11.16
Majestic12.txt
Here are the switch settings for Majestic 12 (aka Super Space Invaders 91) by Taito. I got them directly from a Taito manual. I'm confused by the 2/3 player option, BUT that's what the sheet says. No clue. The translation at the bottom was definitely odd but what can you do? I reproduced it exactly as written. I HAVE verified the rest of the settings though... Have fun all! -Scott ===================================================================== DIP SWITCH SETTINGS FOR MAJESTIC 12 (aka Super Spa
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\M\Majestic12_DIP.pdf 3993 K - Updated 2003.11.16
ManiaChallenge.txt
Mania Challenge Dip Switch Set 1 Function Dip Switch Number 1 2 3 4 5 6 7 8 Coin 1 Pricing *1 Coin / 1 Play OFF OFF 1 Coin / 2 Plays ON OFF 1 Coin / 3 Plays OFF ON 2 Coins/ 1 Play ON ON Coin 2 Pricing *1 Coin / 1 Play OFF OFF 1 Coin / 2 Plays ON OFF 1 Coin / 3 Plays OFF ON 2 Coins/ 1 Play ON ON Soun
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\M\ManiaChallenge_DIP.pdf 3687 K - Updated 2003.11.16
Gyruss.txt
GYRUSS ------ From: woodcock@crchh75b.bnr.ca (Gregg Woodcock) Well what may have happened is that there was one PCB design for the standup and one for the cocktail machine. My cocktail machine has 2 volume controls and the "extra" DIP switches and the manual that I have (that says, "Gyruss cocktail table service manual") documents them both. The DIP switches (from the manual) are: OPTIONAL DIP SWITCH SETTINGS ---------------------------- 1. Dip Switch No.1 (8P Dip Switch) ^^[sic; no space]
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\G\Gyruss_DIP.pdf 3962 K - Updated 2003.11.16
DragonsLair.txt
Dragon's Lair Cinematronics Inc., 1983, pp. 6-9 Part III: REVISED GAME OPTIONS (To be used with games containing Revision A, B, C, or D PROMS) The following game options are controlled by Dip Switches 1 and 2 on the main CPU board: I. Attract Mode and Joystick Sound II. Number of Coins Required for One Credit III. Number of Dirks per Credit and Length of Play IV. Playtest and Diagnostic V. Difficulty Level VI. Pay-As-You-Go Play Some options are c
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\D\DragonsLair_DIP.pdf 6616 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Text\StarWars.txt
Star Wars Table 1-2 Switch settings for play options seeetings of 8-toggle switch of Star Wars game PCB (at 10D) 1 2 3 4 5 6 7 8 options ------------------------------------------------------------------------------ On On 6 starting shields Off On 7 starting shields On Off 8 starting shields Off Off 9 starting sheilds On On
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Text\StarWars.txt 1943 K - Updated 1993.12.14
StarWars.txt
Star Wars Table 1-2 Switch settings for play options seeetings of 8-toggle switch of Star Wars game PCB (at 10D) 1 2 3 4 5 6 7 8 options --------------------------------------------------------------------- --------- On On 6 starting shields Off On 7 starting shields On Off 8 starting shields Off Off 9 starting sheilds On On
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\S\StarWars_DIP.pdf 3173 K - Updated 2003.11.16
Bombjack.txt
--------------------------------------------------------------------- -------- | DIP SWITCH 1 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | --------------------------------------------------------------------- -------- | | 1 COIN - 1 PLAY | OFF | OFF | | | | | | | | COIN 1 | 1 COIN - 2 PLAY | ON | OFF | | | | | | | | | 1 COIN - 3 PLAY | OFF | ON | | | | | | | | | 1 COIN - 6 PLAY | ON | ON |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\B\Bombjack_DIP.pdf 3464 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\CliffHanger.txt
Hi folks, Well here it is at last, Cliff Hanger pinouts and info. I couldn’t seem to ever get any info from anyone so it became one of my holiday projects. Pinouts, dips, hook-up info, and notes are included below. Pinouts: ====== CPU Board ZPU-2001 ========== J5-5 Button ground J5-2 Joystick ground *** note the game uses 2 separate "grounds". They are not actually grounds but strobes. J6-4 Player 1 Start/Feet J6-5 Player 2 Start/Feet J6-7 Hands J6-3 right coin switch J6-2 lef
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\CliffHanger.txt 5226 K - Updated 1996.12.30
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\SpaceFury.txt
Space Fury ========== Typed in by Mark Jenison (jenison@cig.mot.com) These are the pinouts for Space Fury G-80 card cage system. These pinouts can be used in general for the Sega color XY games, but the controls pins (13-40) will likely be defined differently for the other games. These pins refer to the pins on the board set. Power ----- 10-pin, side of cage 1 - -12VDC 2 - +12VDC 3 - AC (3VAC) 4 - GND 5 - GND 6 - GND 7 - -5VDC 8 - +5VDC 9 - +5VDC 10 - +5VDC Battlestar Sound Board -----------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\SpaceFury.txt 1459 K - Updated 1996.10.01
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Zaxxon.txt
Zaxxon Sega/Gremlin, 1982 Other boards with the same pinouts (with the exception of some control inputs): Congo Bongo Future Spy Super Zaxxon The original posting of this pinout had the parts side and solder side reversed. This version of the pinout fixes that error and discusses how to change to composite sync from positive to negative JAMMA compatible. Thanks to Rick Schieve for pointing this out. The schematic that shows the settings for this switch (SW4) is in the Zaxxon manual, drawing num
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Zaxxon.txt 8949 K - Updated 1994.12.14
C:\Virtual\Web\kk\coinop_kb\DataSheets\Z80\insdesc.txt
************************************************************************ ** Z80 MICROPROCESSOR Instruction Set Summary ** ************************************************************************ +--------------------------------------------------------------+ | | | | | Zilog | |
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\Z80\insdesc.txt 15952 K - Updated 1996.09.28
C:\Virtual\Web\kk\coinop_kb\DataSheets\Z80\Z80.txt
---------------------------------------------------------------- | | | | | Zilog | | | | ZZZZZZZ 88888 000 | | Z 8 8 0 0 | | Z 8 8 0 0 0
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\Z80\Z80.txt 15600 K - Updated 2001.01.13
C:\Virtual\Web\kk\coinop_kb\Pinouts\Royal_Casino.txt
Royal Casino ------------ PARTS | SOLDER ----------------------------------------------------------------- AC Noise | 1 | A | | 2 | B | Noise Ant. | 3 | C | 18V AC | 4 | D | 18V AC Sync | 5 | E | Blue Green | 6 | F | Red (Table Type) 2P.Sw Com | 7 | G | 1P.Sw Com (TableType) (Table Type) 2P.Lamp Com | 8 | H | 1P
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Royal_Casino.txt 3924 K - Updated 2003.01.06
Atari Trak Ball Basics for Centipede and Millipede
Submitted by Unknown This post is intended to show the basic components of the Atari trak balls for Centipede and Millipede and what to replace to get one to roll like new again. The Atari Mini-TrakBall (Centipede) and Midi-TrakBall (Millipede) consist of 2 roller shafts, 1 idler shaft, 6 ball-bearings, 2 radial optical couplers, 2 encoding wheels, and a ball. The basic setup is shown below. Key: E - Encoder wheel is screwed on to end of shaft. B - Ball-bearing D - Detector Dio
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Atari Trak Ball Basics.html 3159 K - Updated 2002.04.16
Tron.txt
Typed by Franklin Bowen (bowens@erols.com or tfbowen@ingr.com) 7/24/96 TRON SWITCH SETTINGS (Midway, 1982) ----------------------------------- --------------------------------------------------------------------- ---------- TRON ---- OPTION SWITCH SETTINGS ---------------------- --------------------------------------------------------------------- ---------- -------------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\T\Tron_DIP.pdf 3659 K - Updated 2003.11.16
BluePrint.txt
From: kmahan@raptor.USG.Sandy.Novell.COM (Kurt Mahan) Subject: Blue Print Pinouts/Switch Settings Date: 21 Apr 1995 16:24:44 GMT BLUE PRINT SWITCH SETTINGS -------------------------- Dip Switch 1 ------------ 1 2 3 4 5 6 7 8 Not Used OFF Bonus Players Awarded One man at 20,000 points ON ON One man at 20,000 points
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\B\BluePrint_DIP.pdf 3569 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Gorf.txt
GORF ==== Note that the player controls are on a PC board and go through voltage comparators to generate the U/D/L/R signals Logic Board =========== 21 Pin Connector ================ 1) Unused 2) Unused 3) Unused 4) Unused 5) Unused 6) Unused 7) To pin 8 on Control PC (Up) 8) To pin 9 on Control PC (Down) 9) To pin 5 on Control PC (Left) 10) To pin 6 on Control PC (Right) 11) To pin 3 on Control PC (Tied to pin 3 of 5 pin conn
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Gorf.txt 2429 K - Updated 1993.08.05
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Phoenix.txt
Phoenix Centuri, 1980 There are two boards to the Phoenix boardset, the logic and the CPU board. OVG-15D (Logic board, 12 EPROMs) OVG-15U (CPU board, 8085 CPU, 8 pin DIP switch, 36 pin edge connector) The game is powered using these supply outputs: +5V DC @ 11 amps -5V DC @ 1 amp +12V DC @ 2 amps None of the diagrams nor the manual mention the current requirements of the game (that is, the amps required for each voltage output). But my game is powered by a Peter Chou power supply and the above c
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Phoenix.txt 6977 K - Updated 1994.12.11
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\PopFlamer.txt
Here are the pinouts for Stern licensed version of Jaleco's Pop Flamer. Solder Side Parts Side ----- ----- A1 N/C B1 +12V (for Sound) A2 SP B2 SP A3 P2 Right B3 P2 Left A4 P2 Down B4 P2 Up A5 1 Player Start B5 2 Player Start A6 B6 A7 P1 Shoot B7 P2 Shoot A8 P1 Right B8 P1 Left A9 P1 Up B9 A10 Coin in B10 A11 P1 Down B11 Coin coun
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\PopFlamer.txt 2313 K - Updated 1999.09.15
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Venture.txt
Venture pinouts Exidy, 1981 There are two boards to the Venture boardset, the logic and the audio board. The audio booard is labeled with: Exidy Inc. Copyright 1981 PCB 77-3387-14 ASY 77-3387-15 Audio/Color --- |B| --- And the logic board is labeled with: PCB 77-3374-14 COMP Exidy Inc ASSY 77-3374-15 SIDE Copyright 1981 Revision E The audio board is the top board. It has a 30-pin
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Venture.txt 7295 K - Updated 1994.12.08
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\XMen.txt
X-MEN 4 PLAYER Sub Harness for 3 &amp; 4 players Typed by Jason Chapman stonedog@pacifier.com 3p Connector 4p Connector PIN PIN 1 Coin 3 1 Coin 4 2 Empty 2 Empty 3 3p Left 3 4p Left 4 3p Right 4 4p Right 5 3p Up 5 4p Up 6 3p Down 6 4p Down 7 3p Attack (Button 1) 7 4p Attack (Button 1) 8 3p Jump (Butt
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\XMen.txt 1685 K - Updated 1997.06.10
Street Fighter 2: Hyper Fighting moves
Here is a graphical representation of all the special moves for HF. All the moves are for facing to the right. When used in a phrase, the symbol "|" means or. The word beg. is beginning. The charge times shown are relative to the game's speed. So, a 2 second charge on CE is longer than on HF. The words in parentheses show which attribute of the special move is affected by using different button strengths. --------------------------------------------------------------------------- RYU and KEN Fireb
File: C:\Virtual\Web\kk\coinop_kb\FAQs\FAQ-SF2 Hyper moves.html 6789 K - Updated 1999.10.30
Wells-Gardner K4600 Rebuild Kit.doc
Wells-Gardner K4600 Series Rebuild Kit This Coinop.org rebuild kit contains replacement electrolytic capacitors for a Wells-Gardner K4600 series monitor. Rebuild a dead or dying monitor with this kit and you will likely have a bright stable picture for some time to come. Main Board Part Position 1µF 50v C617/C619 10µF 160v C501/C625 22µF 16v C503 33µF 25v C614 47µF 160v C608 100µF 25v C624 220µF 25v C613 470µF 25v C623 1000µF 35v C622 Vertical / Horizontal Board Part Position 2.2µF 50v C306 4.7µF 25v
File: C:\Virtual\Web\kk\coinop_kb\Products\Wells-Gardner K4600 Rebuild Kit.pdf 479823 K - Updated 2003.12.09
Rally-X Pinouts and memory map
Rally-X pinouts and memory map.
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Rally-X Tech.html 5165 K - Updated 2002.05.01
C:\Virtual\Web\kk\coinop_kb\GameTech\Rally-X.txt
======== Newsgroups: rec.games.video.arcade.collecting Subject: RALLY-X.SW From: ms01@qits.net.au (Mark Sheldon) Date: Sun, 01 Sep 1996 07:46:52 GMT Switch settings for Rally-X. I have a clone board which has 2 boards connected by 2 IDC cables. My board has two sets of DIP switches, an 8 way at 11E on the video/sound board, and 4 way on the CPU board. The following is presented as is etc. no responsibility accepted or taken if it fries you, your board, your cat, etc... From my maintenance manual... Pos
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Rally-X.txt 2994 K - Updated 1996.09.03
TimeSoldiers.txt
TIME SOLDIER - Switch Settings These are the tables from my manual: Dip Switch 1 1 2 3 4 5 6 Reverse OFF Easy ON ON Normal* OFF OFF Hard ON OFF English Version* ON Free Play OFF Dip Switch 2 1 2 3 4 5 6 Coin 1 1 C1P* OFF OFF OFF Coin 1 1 C2P OFF OFF ON Coin 1 1 C3P OFF ON OFF Coin 2 1 C1P OFF OFF OFF Coin 2 2 C1P OFF OFF ON Coin 2 3 C1P OFF ON OFF Sound On Attract Mode* ON Player's Hero 3* OFF OFF Player's Hero 4 OFF ON Player's Hero 5 ON OFF Player's Hero 6 ON ON *Romstar recommended setting Hope this help
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\T\TimeSoldiers_DIP.pdf 3194 K - Updated 2003.11.16
Rally-X.txt
======== Newsgroups: rec.games.video.arcade.collecting Subject: RALLY-X.SW From: ms01@qits.net.au (Mark Sheldon) Date: Sun, 01 Sep 1996 07:46:52 GMT Switch settings for Rally-X. I have a clone board which has 2 boards connected by 2 IDC cables. My board has two sets of DIP switches, an 8 way at 11E on the video/sound board, and 4 way on the CPU board. The following is presented as is etc. no responsibility accepted or taken if it fries you, your board, your cat, etc... From my maintenance manual... Position
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\R\Rally_DIP.pdf 4045 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Millipede.txt
MILLIPEDE --------- Originally typed in by Jonathan Deitch (jdeitch@umiami.miami.edu) Edited by Dave Fish (dfish@nyx.cs.du.edu) Game: Millipede The following is edited version of the Millipede pinout listing originally done by Jonathan Deitch. This version adds the pinouts used for a cocktail style cabinet, joystick inputs, and seperate H & V sync outputs. This additional information was shown on the pinout sheet which I got from Video Connections. I'd strongly suggest verifying these before you
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Millipede.txt 5996 K - Updated 1994.05.10
C:\Virtual\Web\kk\coinop_kb\Pinouts\Konami_2-4_Player.txt
> Konami 2P/4P Connector < ************************** Hyper Sports, Track And Field, * = Used only in 4-player Table-top (Cocktail?) cabinet. In 4P mode, screen is flipped for players 3 and 4 SOLDER SIDE PARTS SIDE -------------------------------------------------- --NC-- 1 +12 V Speaker out 2 Speaker out * 4P Run 2
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Konami_2-4_Player.txt 1537 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Mikie.txt
Mikie (Konami 1984) ------------------- Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Mikie.txt 3718 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\BluePrint.txt
From: kmahan@raptor.USG.Sandy.Novell.COM (Kurt Mahan) Subject: Blue Print Pinouts/Switch Settings Date: 21 Apr 1995 16:24:44 GMT BLUE PRINT SWITCH SETTINGS -------------------------- Dip Switch 1 ------------ 1 2 3 4 5 6 7 8 Not Used OFF Bonus Players Awarded One man at 20,000 points ON ON One man at 20,000 points
File: C:\Virtual\Web\kk\coinop_kb\GameTech\BluePrint.txt 2391 K - Updated 1995.04.23
Crazy Kong pinouts
Crazy Kong Pinouts
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Crazy Kong Tech.html 2632 K - Updated 2002.09.24
C:\Virtual\Web\kk\coinop_kb\GameTech\Eagle-.txt
Eagle Centuri, 1980 Eagle Option Switch Settings At least my version* ----------------------------------------------------------------------------- DIP Switch Settings 1 2 3 4 5 6 Option ----------------------------------------------------------------------------- Replay (Three more ships but at a hard level) ------ (and
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Eagle-.txt 2257 K - Updated 1996.08.09
C:\Virtual\Web\kk\coinop_kb\GameTech\Mill-2-Centipede.conv.txt
youMillipede to Centipede wiring conversion. ----------------------------------------- The connector listed below is the Centipede connector. The corresponding Millipede connector location is listed in the brackets. P20 goes to P20 and P19 to P19 unless otherwise stated. Game : Millipede/Centipede -> denotes Cocktail N.C. means No Connection Wiring List for P20: | --------------------------------|----------------------------------- GND
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Mill-2-Centipede.conv.txt 5869 K - Updated 1999.11.01
Space Invaders ROM Hack
From: Brendan Keith ( brendan.keith@wilcom.com) Subject: Re: 8080 Midway Board Question   Brendan Keith wrote:> > > On Tue, 29 Jun 1999 08:54:22 -0700, Matt Rossiter <matt@rossiters.com>> > wrote:> >> > >When you re-strap the board, on boards such as Space Invaders, to use> > >2716 Eproms instead of the 9316.  Do you have to use the TMS2716> > >Eproms or the normal 2716s?> > Another fun way is to burn all 4 or 5 images into a 27128 or larger> and simply add 4 leads or so to the address jumpers.
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Space Invaders ROM Hack.html 12456 K - Updated 2002.04.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Tron.txt
Typed by Franklin Bowen (bowens@erols.com or tfbowen@ingr.com) 7/24/96 TRON SWITCH SETTINGS (Midway, 1982) ----------------------------------- ------------------------------------------------------------------------------- TRON ---- OPTION SWITCH SETTINGS ---------------------- ------------------------------------------------------------------------------- --------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Tron.txt 3212 K - Updated 1996.07.25
C:\Virtual\Web\kk\coinop_kb\GameTech\Text\Bombjack.txt
----------------------------------------------------------------------------- | DIP SWITCH 1 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | ----------------------------------------------------------------------------- | | 1 COIN - 1 PLAY | OFF | OFF | | | | | | | | COIN 1 | 1 COIN - 2 PLAY | ON | OFF | | | | | | | | | 1 COIN - 3 PLAY | OFF | ON | | | | | | | | | 1 COIN - 6 PLAY | ON | O
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Text\Bombjack.txt 3113 K - Updated 1996.07.16
Eagle-.txt
Eagle Centuri, 1980 Eagle Option Switch Settings At least my version* --------------------------------------------------------------------- -------- DIP Switch Settings 1 2 3 4 5 6 Option --------------------------------------------------------------------- -------- Replay (Three more ships but at a hard level) ------ (and you k
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\E\Eagle_DIP.pdf 3788 K - Updated 2003.11.16
ArmorAttack.txt
If there is a test pattern then it is in Diagnostic mode... From page 2-2 of the Armor... ...Attack manual: ARMOR ATTACK OPTION SWITCHES LOCATED ON LOGIC BOARD AT POSITION E-2 +-----------+ |OFF ON | | ==== 1 | \ JEEPS PER GAME | ==== 2 | / SEE TABLE ONE | ==== 3 | \ CREDITS PER GAME | ==== 4 | / SEE TABLE TWO | ==== 5 | SOUND IN ATTRACT MODE | ==== 6 | NOT USED | ==== 7 | DIAGNOSTIC - ON: NORMAL PLAY | | OFF: TEST PATTERN +-----------+ +-------+------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\A\ArmorAttack_DIP.pdf 3200 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Galaxian.txt
Typed in by Jonathan Deitch (jdeitch@umiami.miami.edu) 44 Pin wiring chart for Galaxian SOLDER SIDE | PARTS SIDE ------------------------------------|-------------------------------------- GND | A | 1 | GND --------------------------------|---|---|---------------------------------- GND | B | 2 | GND --------------------------------|---|---|---------------------------------- +5 VDC | C | 3 | +5 VDC --
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Galaxian.txt 6100 K - Updated 1996.07.26
C:\Virtual\Web\kk\coinop_kb\DataSheets\65816\addrmode.txt
G65SC802 and G65SC816 Microprocessor Addressing modes The G65SC816 is capable of directly addressing 16 MBytes of memory. This address space has special significance within certain addressing modes, as follows: Reset and Interrupt Vectors The Reset and Interrupt vectors use the majority of the fixed addresses between 00FFE0 and 00FFFF. Stack The Native mode Stack address will always be within the range 000000 to 00FFFF. In the Emulation mode, the Stack address range is 000100 to 0001FF. The following opc
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\65816\addrmode.txt 16643 K - Updated 1996.08.24
Wells-Gardner K4900 Rebuild Kit.doc
Wells-Gardner K4900 Series Rebuild Kit This Coinop.org rebuild kit contains replacement electrolytic capacitors for a Wells-Gardner K4900 series monitor. Rebuild a dead or dying monitor with this kit and you will likely have a bright stable picture for some time to come. Part Position 1µF 50v C315/C351 2.2µF 50v C303/C308 4.7µF 160v C311 10µF 100v C310/C702 22µF 160v C506 47µF 25v C352/C354 47µF 160v C507 100µF 160v C313 330µF 25v C301 470µF 16v C205 1000µF 16v C201 1000µF 25v C701 Instructions 1.
File: C:\Virtual\Web\kk\coinop_kb\Products\Wells-Gardner K4900 Rebuild Kit.pdf 10606 K - Updated 2003.11.05
C:\Virtual\Web\kk\coinop_kb\Pinouts\Empire_Strikes_Back.txt
Empire Strikes Back (Atari, 1985) --------------------------------- Switch Settings for Game Play Options: Settings of 8-toggle switch of Star Wars game PCB (at 10D) 1 2 3 4 5 6 7 8 options ------------------------------------------------------------------------------ Off On 2 starting shields On On 3 starting shields Off Off 4 starting shields * On Off
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Empire_Strikes_Back.txt 1468 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Star_Trek.txt
Star Trek, Sega --------------- P3 P1 P2 ------- --------- --------- 1 -12V 1 1 2 +12V 2 2 3 AC 3 3 4 GND 4 AUDIO IN #1 4 AUDIO OUT #1 5 GND 6 GND 7 -5V 8 +5V 9 +5V 10 +5V 1 5 A 5 2 12 B 12 3 15 C 6 4 9 D 11
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Star_Trek.txt 3375 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\TNK_III.txt
TNK III ------- COMP SIDE CKT SIDE --------- -------- 2 +5V 1 +5V 4 3 COIN 6 5 8 2 START 7 1 START 10 DOWN 9 UP 12 RIGHT 11 LEFT 14 13 16 15 18
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\TNK_III.txt 3013 K - Updated 2003.01.06
Programming the Atari XY Vector Generator
The information in this document is not guaranteed to be accurate, use at your own risk. The Atari Analogue Vector Generator (or AVG) is the circuitry used to draw lines on the special XY monitors of some games from the late seventies and early eighties. These include Asteroids, Battlezone, Tempest, Gravitar and Star Wars, all of which used a slightly different AVG as the games evolved. The AVG is a small computer in its own right, it has its own ROM, RAM, instruction set and stack for subro
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Atari_xy.html 6810 K - Updated 2000.01.23
C:\Virtual\Web\kk\coinop_kb\GameTech\EmpireStrikesBack.txt
Empire Strikes Back (Atari, 1985) Switch Settings for Game Play Options: Settings of 8-toggle switch of Star Wars game PCB (at 10D) 1 2 3 4 5 6 7 8 options ------------------------------------------------------------------------------ Off On 2 starting shields On On 3 starting shields Off Off 4 starting shields * On Off 5 starting sheilds On
File: C:\Virtual\Web\kk\coinop_kb\GameTech\EmpireStrikesBack.txt 1404 K - Updated 1995.11.22
C:\Virtual\Web\kk\coinop_kb\GameTech\TimeSoldiers.txt
TIME SOLDIER - Switch Settings These are the tables from my manual: Dip Switch 1 1 2 3 4 5 6 Reverse OFF Easy ON ON Normal* OFF OFF Hard ON OFF English Version* ON Free Play OFF Dip Switch 2 1 2 3 4 5 6 Coin 1 1 C1P* OFF OFF OFF Coin 1 1 C2P OFF OFF ON Coin 1 1 C3P OFF ON OFF Coin 2 1 C1P OFF OFF OFF Coin 2 2 C1P OFF OFF ON Coin 2 3 C1P OFF ON OFF Sound On Attract Mode* ON Player's Hero 3* OFF OFF Player's Hero 4 OFF ON Player's Hero 5 ON OFF Player's
File: C:\Virtual\Web\kk\coinop_kb\GameTech\TimeSoldiers.txt 1086 K - Updated 1995.04.07
C:\Virtual\Web\kk\coinop_kb\GameTech\tnk-iii.txt
TNK III COMP SIDE CKT SIDE --------- -------- 2 +5V 1 +5V 4 3 COIN 6 5 8 2 START 7 1 START 10 DOWN 9 UP 12 RIGHT 11 LEFT 14 13 16 15 18 17 20
File: C:\Virtual\Web\kk\coinop_kb\GameTech\tnk-iii.txt 3032 K - Updated 1995.07.29
RollingThunder.txt
Rolling Thunder By Atari (c) 1986 404-434-3950 Harness terminates into PCB Assembly A044201-01 A which attaches to main PCB DIP Switch A Option Settings - PCB 1/2 1 2 3 4 5 6 7 8 Option # Self Test off Normal (Attract Mode) * on Self-Test Mode # Coins Per Credit Left Mech. off off 1 Coin - 1 Credit * off on 1 Coin - 3 Credits on off 2 Coins - 1 Credit on on 3 Coins - 1 Credit #Attract Sound off Sound * on No Sound # For Factory Use Only off Always In Off Position * on Never In On Position # Screen Hold off
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\R\RollingThunder_DIP.pdf 3715 K - Updated 2003.11.16
EmpireStrikesBack.txt
Empire Strikes Back (Atari, 1985) Switch Settings for Game Play Options: Settings of 8-toggle switch of Star Wars game PCB (at 10D) 1 2 3 4 5 6 7 8 options --------------------------------------------------------------------- --------- Off On 2 starting shields On On 3 starting shields Off Off 4 starting shields * On Off 5 starting sheilds On Off
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\E\EmpireStrikesBack_DIP.pdf 3008 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Vs.txt
This Video Game Pinout Data Sheet Was Typed In By Chris McBride. EMail: mcbride@cs.arizona.edu -> VS. Unisystem Standard Connector <- Name Of Game: vs Super Mario Brothers I assume it also works in other vs. systems: vs. Duck Hunt, vs. Excitabike Notes: This is for the Single Monitor upright systems. Solder Side | Parts Side ________________________________|___________________________________
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Vs.txt 5813 K - Updated 1994.05.22
C:\Virtual\Web\kk\coinop_kb\Pinouts\Blades_of_Steel.txt
Blades Of Steel, Konami 1987 Pinout = JAMMA --------------------------------------------- Dip Switch 1: COIN 1 SWITCH SET: 4, 3, 2, 1, coin, play ------------------------------- OFF OFF OFF OFF 1 1 OFF ON 1 2 ON OFF 1 3 ON ON 1 4 OFF ON OFF OFF 1 5 OFF ON 1 6 ON OFF 1 7 ON ON 2 1 ON OFF OFF OFF 2 3 OFF ON 2 5 ON OFF 3 1
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Blades_of_Steel.txt 1959 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Contra.txt
Contra, Konami Pinout = JAMMA ------------------------------- ----------------------------------------------------------------------------- DIP SWITCH No.1 SETTINGS ----------------------------------------------------------------------------- 1. COIN SWITCH No.1 SETTINGS SW 1 2 3 4 COIN PLAY o OFF OFF OFF OFF 1 1 ON 1 2 OFF ON 1 3 ON
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Contra.txt 4021 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Haunted_Castle.txt
Haunted Castle, Konami 1988 Pinout = JAMMA -------------------------------------------- DIP SWITCH No.1 SETTINGS_____________________________________________________ 1.COIN SWITCH NO.1 SETTINGS SW 1 2 3 4 COIN PLAY O OFF OFF OFF OFF 1 1 ON OFF 1 2 OFF ON 1 3 ON ON 1 4 OFF OFF ON OFF 1 5
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Haunted_Castle.txt 3211 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Hyper_Crash.txt
Hyper Crash, Konami 1987 ------------------------ Wiring Diagram A ---------------- PARTS SOLDER CN 5 ----------------+--------------- ---------------- GND | 1|1 | GND 1 Speaker Right + GND | 2|2 | GND 2 Speaker Right - +5V | 3|3 | +5V 3 Speaker Left + +5V | 4|4 | +5V
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Hyper_Crash.txt 6094 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Journey.txt
Journey (C) 1983 Bally/Midway (C) 1983 Artist & Friends/Nightmare Inc. OPTION SWITCH SETTINGS Switch No 1 (At B3 - Located on SOund I/O P.C. Board) Function SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW8 SW#9 SW#10 ---------------------------------------------------------------------- XX XX XX XX XX XX 1 Coin Meter ON ** @ Coin Meters OFF Upright/Mini ON Cocktail Table OFF **Coin Continue (On)
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Journey.txt 2103 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Konami_GT.txt
Konami GT --------- To Steering PCB (Optos) Solder Side | Parts Side _______________________ _____________________|____________________ 1 +5V -5V | A | 1 | +12 2 Steering 1 Speaker | B | 2 | Speaker 3 Steering 2 | C | 3 | 4 GND
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Konami_GT.txt 4014 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Super_Contra.txt
Super Contra, Konami 1988 Pinout = JAMMA ------------------------------------------- --------------------------------------------------------------------------- DIP SWITCH No.1 SETTINGS --------------------------------------------------------------------------- 1. COIN SWITCH No.1 SETTINGS SW 1 2 3 4 COIN PLAY o OFF OFF OFF OFF 1 1 ON 1 2 OFF ON 1 3
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Super_Contra.txt 3797 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\V_Ball.txt
U.S. Championship Beach Volley V'Ball Taito, 1988 Pinout = JAMMA ------------------------------------------------------------------ Option Switch Settings ----------------------------------------------------------------------------- DIP Switch No. 1 Settings 1 2 3 4 5 6 7 8 Option -----------------------------------------------------------------------------
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\V_Ball.txt 4830 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Wonder_Boy_in_Monster_Land.txt
Wonder Boy In Monster Land -------------------------- SOLDER | PARTS ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V Coinmeter 2 | 5 | E | Coinmeter 1 | 6 | F | +12V | 7 | G | 2P.Button 1 | 8 | H | 1P.Button 1 2P.Button 2 | 9 | I | 1P.Button 2
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Wonder_Boy_in_Monster_Land.txt 3373 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Zaxxon.txt
Zaxxon Sega/Gremlin, 1982 ------------------------- 44pin connector at location P5 on Assy IC Brd A, Sound II SOLDER SIDE | PARTS SIDE | Gnd | A | 1 | Gnd Gnd | B | 2 | Gnd +5V | C | 3 | +5V +5V | D | 4 | +5V -5V | E | 5 | -5V +12V | F | 6 | (+12V)
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Zaxxon.txt 5882 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\ArmorAttack.txt
If there is a test pattern then it is in Diagnostic mode... From page 2-2 of the Armor... ...Attack manual: ARMOR ATTACK OPTION SWITCHES LOCATED ON LOGIC BOARD AT POSITION E-2 +-----------+ |OFF ON | | ==== 1 | \ JEEPS PER GAME | ==== 2 | / SEE TABLE ONE | ==== 3 | \ CREDITS PER GAME | ==== 4 | / SEE TABLE TWO | ==== 5 | SOUND IN ATTRACT MODE | ==== 6 | NOT USED | ==== 7 | DIAGNOSTIC - ON: NORMAL PLAY | | OFF: TEST PATTERN +-----------+ +-------+---
File: C:\Virtual\Web\kk\coinop_kb\GameTech\ArmorAttack.txt 1589 K - Updated 1995.08.25
C:\Virtual\Web\kk\coinop_kb\GameTech\Journey.txt
As submitted by cjsmith@amoco.com ________________________________________________________________________________ Journey (C) 1983 Bally/Midway (C) 1983 Artist & Friends/Nightmare Inc. Game Design By Marvin Glass & Associates Typed By - Chris J. Smith cjmsith@amoco.com >From the Bally/Midway Parts and Operating Manual OPTION SWITCH SETTINGS Switch No 1 (At B3 - Located on SOund I/O P.C. Board) Function SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW8 SW#9 SW#10 XX
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Journey.txt 2105 K - Updated 1995.09.01
C:\Virtual\Web\kk\coinop_kb\GameTech\LifeForce.txt
LIFE FORCE DIP SWITCH SETTINGS typed in by pbardis@uoft02.utoledo.edu disclaimer: blah blah not my fault blah use at your own blah risk blah blah __________________DIP SWITCH 1____________________________________ Setting Value 8 7 6 5 4 3 2 1 coin 1 1 coin 1 play Off Off Off Off 1 coin 2 plays Off Off On Off 1 coin 3 plays Off Off Off On 1 coin
File: C:\Virtual\Web\kk\coinop_kb\GameTech\LifeForce.txt 3640 K - Updated 1994.04.27
C:\Virtual\Web\kk\coinop_kb\GameTech\VBall.txt
U.S. Championship Beach Volley V'Ball Taito, 1988 V'Ball Option Switch Settings ----------------------------------------------------------------------------- DIP Switch No. 1 Settings 1 2 3 4 5 6 7 8 Option ----------------------------------------------------------------------------- Difficulty Level ---------------- Off Off
File: C:\Virtual\Web\kk\coinop_kb\GameTech\VBall.txt 4625 K - Updated 1995.04.07
C:\Virtual\Web\kk\coinop_kb\GameTech\ZeroHour.html
Zero Hour Pinouts Submitted by Unknown 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +12V E +12V 6 F 7 GND H GND 8 J 9 K 10 L 11 SP
File: C:\Virtual\Web\kk\coinop_kb\GameTech\ZeroHour.html 2033 K - Updated 2000.01.20
TimePilot.txt
TIME PILOT/Konami [Centuri] [pcb schematic 11/01/82] vertical, 8-way joystick + fire button dipswitch 1 set: all off = 1 coin, 1 credit all on = free play various in between settings for various coin combinations dipswitch 2 set number of ships: switches 1 and 2 off/off = 3 on/off= 4 off/on = 5 on/on = 256 switch 3 off = cocktail table on = upright switch 3 off = cocktail table on = upright switch 4 bonus off = 10k + every 50k on = 20k + every 60k switch 5-6-7 difficulty off-off-off = 1 very easy on-off-of
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\T\TimePilot_DIP.pdf 2866 K - Updated 2003.11.16
Nemesis.txt
NEMESIS (KONAMI) SWITCH SETTINGS AND PINOUT Disclaimer : This information has mainly been worked out using trial and error on a working GX400 board. I will not accept responsibility for anything that may go wrong while using this information. That said, all the settings and pinouts work correctly on the board that I have. Dip Switch Settings : --------------------------------------------------------------------- -------- |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\N\Nemesis_DIP.pdf 5491 K - Updated 2003.11.16
LifeForce.txt
LIFE FORCE DIP SWITCH SETTINGS typed in by pbardis@uoft02.utoledo.edu disclaimer: blah blah not my fault blah use at your own blah risk blah blah __________________DIP SWITCH 1____________________________________ Setting Value 8 7 6 5 4 3 2 1 coin 1 1 coin 1 play Off Off Off Off 1 coin 2 plays Off Off On Off 1 coin 3 plays Off Off Off On 1 coin 4 play
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\L\LifeForce_DIP.pdf 3620 K - Updated 2003.11.16
Journey.txt
As submitted by cjsmith@amoco.com _____________________________________________________________________ ___________ Journey (C) 1983 Bally/Midway (C) 1983 Artist & Friends/Nightmare Inc. Game Design By Marvin Glass & Associates Typed By - Chris J. Smith cjmsith@amoco.com >From the Bally/Midway Parts and Operating Manual OPTION SWITCH SETTINGS Switch No 1 (At B3 - Located on SOund I/O P.C. Board) Function SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW8 SW#9 SW#10 XX XX
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\J\Journey_DIP.pdf 4000 K - Updated 2003.11.16
HyperOlympics.txt
HYPER OLYMPIC (Konami) Dip Switch 1 1. Coin 1 SW SET 2. Coin 2 SW SET 4 3 2 1 coin play 8 7 6 5 coin play OFF OFF OFF OFF 1 1 OFF OFF OFF OFF 1 1 OFF ON 1 2 OFF ON 1 2 ON OFF 1 3 ON OFF 1 3 ON ON 1 4 ON ON 1 4 OFF ON OFF OFF 1 5 OFF ON OFF OFF 1 5 OFF ON 1 6 OF
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\H\HyperOlympics_DIP.pdf 4717 K - Updated 2003.11.16
BottomOfTheNinth.txt
Bottom of the Ninth Konami, 1989 Bottom of the Ninth Option Switch Settings --------------------------------------------------------------------- -------- DIP Switch No. 1 Settings 1 2 3 4 5 6 7 8 Option --------------------------------------------------------------------- -------- Coin Switch No. 1 ----------------- Off Off Off Off
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\B\BottomOfTheNinth_DIP.pdf 3803 K - Updated 2003.11.16
Aliens.txt
_____________________________________________________________________ _____________ ALIENS DIP SWITCH NO.1 SETTINGS ------------------------ 1.Coin Switch No.1 Settings -------------------------------------------------- SW 1 2 3 4 Coin Play -------------------------------------------------- 0 off off off off 1 1 on off off off 1 2 off on off off 1 3 on on off off 1 4 off off on off 1 5 on off on off 1 6 off on on off 1 7 on on on off 2 1 off off off on 2 3 on off off on 2 5 off
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\A\Aliens_DIP.pdf 3693 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\Pinouts\Aliens.txt
Aliens Pinout = JAMMA ---------------------- 1.Coin Switch No.1 Settings -------------------------------------------------- SW 1 2 3 4 Coin Play -------------------------------------------------- off off off off 1 1 on off off off 1 2 off on off off 1 3 on on off off 1 4 off off on off 1 5 on off on off 1 6 off on on off 1 7 on on on off 2 1 off off off on 2 3 on off off on 2 5 off on off on 3 1 on on off on 3 2 off off on on 3 4 on off on
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Aliens.txt 2671 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Block_Hole.txt
Block Hole, Konami Pinout = JAMMA ------------------------------------- DIP SWITCH No.1 SETTINGS_____________________________________________________ 1.COIN SWITCH NO.1 SETTINGS SW 1 2 3 4 COIN PLAY O OFF OFF OFF OFF 1 1 ON OFF 1 2 OFF ON 1 3 ON ON 1 4 OFF OFF ON OFF 1 5 ON
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Block_Hole.txt 2635 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Bottom_of_the_Ninth.txt
Bottom of the Ninth Konami, 1989 Pinout = JAMMA -------------------------------------------------- ----------------------------------------------------------------------------- DIP Switch No. 1 Settings 1 2 3 4 5 6 7 8 Option ----------------------------------------------------------------------------- Coin Switch No. 1 ----------------- Off Off Off Off
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Bottom_of_the_Ninth.txt 5062 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Colony 7.txt
COLONY 7 , Taito ---------------- GAME PC BOARD (998841) ====================== 9-PIN CONNECTOR (Labelled 'P') P-1 -12V Orange [to B-15] P-2 -12V Orange [to B-15] P-3 NC P-4 +12V Blue [to B-16 and D-5]] P-5 GND Black [to B-5] P-6 GND Black [to B-4] P-7 NC P-8 +5V Red [to B-11] P-9 +5V Red [to B-10] 4-PIN CONNECTOR (Labelled 'J') J-1 Speaker GND
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Colony 7.txt 5372 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Columns.txt
Columns Pinout = JAMMA ----------------------- Dip sw.1 -------- | Coin 1 | Coin 2 | 1 2 3 4 5 6 7 8 Coin Play ----------------------------------------- - - - - - - - - 1 1 + - - - + - - - 1 2 - + - - - + - - 1 3 + + - - + + - - 1 4 - - + - - - + - 1 5 + - + - + - + - 1 6 - + + - - + + - 2 1 + + + - + + + - 3 1
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Columns.txt 2235 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Eliminator.txt
ELIMINATOR ---------- P3 P1 P2 ------- --------- --------- 1 -12V 1 1 2 +12V 2 2 3 AC OR +12 3 3 4 GND 4 AUDIO IN #1 4 AUDIO OUT #1 5 GND 6 GND 7 -5V 8 +5V 9 +5V 10 +5V 1 5 A 5 2 12 B 12 3 15 C 6 4 9 D 11 5 10
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Eliminator.txt 2855 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Galaga_boot22.txt
G A L A G A ============= by Brian Murray (brian@demon.csd.unsw.edu.au) There are apparently many different galaga implementations, this one happens to be mine. I don't know how I would identify my particular boards, but I'll give as much as I can. (They were from a tabletop if that matters). There are two boards, both with blue solder masks. The top one (slightly larger) is the CPU board, has the 4 processors and program EPR
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Galaga_boot22.txt 2242 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Hyper_Sports_Special.txt
Hyper Sports Special, Konami 1988 --------------------------------- PARTS SOLDER CN 1 (3. Player Conector) ----------------+--------------- ------------------------- GND | 1|1 | GND 1 3P Run/Shot GND | 2|2 | GND 2 3P Jump/Left +5V | 3|3 | +5V 3 3P Run/Right +5V | 4|4 | +5V 4 3P S
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Hyper_Sports_Special.txt 4739 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Joust.txt
Joust Pinouts ------------- --------------- Cpu/Video board --------------- 1J1 POWER INPUT --------------- 1 | -- N/C \ 2 | <- BLK = GROUND \ 3 | <- BLK = GROUND \ 4 | -- KEY \ 5 | <- GRY-YEL = +12VDC REG > FROM POWER SUPPLY 6 | -- N/C / 7 | <- GRY = +5DC / 8 | <- GRY-WHT = +12VDC UNREG / 9 | <- ORN = -5DC / 1J2 MEMORY PROTECT INTERLOCK ----------------------------
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Joust.txt 6398 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Kitten_Kaboodle.txt
Kitten Kaboodle, Konami 1988 Pinout = JAMMA --------------------------------------------- DIP SWITCH No.1 SETTINGS_____________________________________________________ 1.COIN SWITCH NO.1 SETTINGS SW 1 2 3 4 COIN PLAY O OFF OFF OFF OFF 1 1 ON OFF 1 2 OFF ON 1 3 ON ON 1 4 OFF OFF ON OFF 1 5
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Kitten_Kaboodle.txt 2854 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\MX_5000.txt
MX-5000 ------- Dip Switch 1: COIN 1 SWITCH SET: 4, 3, 2, 1, coin, play ------------------------------- OFF OFF OFF OFF 1 1 OFF ON 1 2 ON OFF 1 3 ON ON 1 4 OFF ON OFF OFF 1 5 OFF ON 1 6 ON OFF 1 7 ON ON 2 1 ON OFF OFF OFF 2 3 OFF ON 2 5 ON OFF 3 1 ON ON 3 2 ON ON OFF OFF 3 4 OFF ON 4 1 ON OFF 4 3 ON ON FREE PLAY COIN 2 SWITCH SET: 8, 7, 6, 5, coin, pl
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\MX_5000.txt 1828 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Rolling_Thunder.txt
Rolling Thunder Atari (c) 1986 Pinout = JAMMA ----------------------------------------------- DIP Switch A Option Settings - PCB 1/2 -------------------------------------------------------------------------------------- 1 2 3 4 5 6 7 8 Option -------------------------------------------------------------------------------------- # Self Test off Normal (Attract Mode) * on Self-Test Mode # Coins Per Credit Left Mech. off off 1 Coin - 1 Credit * off on
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Rolling_Thunder.txt 1849 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\S.P.Y._Special_Project_Y.txt
S.P.Y. (Special Project Y) Konami, 1989 --------------------------------------- Option Switch Settings ----------------------------------------------------------------------------- DIP Switch No. 1 Settings 1 2 3 4 5 6 7 8 Option ----------------------------------------------------------------------------- Coin Switch No. 1 ----------------- Off Off Off Off
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\S.P.Y._Special_Project_Y.txt 4576 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\BottomOfTheNinth.txt
Bottom of the Ninth Konami, 1989 Bottom of the Ninth Option Switch Settings ----------------------------------------------------------------------------- DIP Switch No. 1 Settings 1 2 3 4 5 6 7 8 Option ----------------------------------------------------------------------------- Coin Switch No. 1 ----------------- Off Off Off Off
File: C:\Virtual\Web\kk\coinop_kb\GameTech\BottomOfTheNinth.txt 4956 K - Updated 1995.04.07
C:\Virtual\Web\kk\coinop_kb\GameTech\MegaZone.txt
Mega Zone Switch Settings Konami/Interlogic, 1983 Mega Zone Option Switch Settings ----------------------------------------------------------------------------- DIP Switch No. 1 Settings 1 2 3 4 5 6 7 8 Option ----------------------------------------------------------------------------- Coin Switch No. 1 ----------------- Off Off Off
File: C:\Virtual\Web\kk\coinop_kb\GameTech\MegaZone.txt 4226 K - Updated 1995.05.12
C:\Virtual\Web\kk\coinop_kb\GameTech\Nemesis.txt
NEMESIS (KONAMI) SWITCH SETTINGS AND PINOUT Disclaimer : This information has mainly been worked out using trial and error on a working GX400 board. I will not accept responsibility for anything that may go wrong while using this information. That said, all the settings and pinouts work correctly on the board that I have. Dip Switch Settings : ------------------------------------------------------------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Nemesis.txt 8188 K - Updated 1997.08.22
C:\Virtual\Web\kk\coinop_kb\GameTech\RollingThunder.txt
Rolling Thunder By Atari (c) 1986 404-434-3950 Harness terminates into PCB Assembly A044201-01 A which attaches to main PCB DIP Switch A Option Settings - PCB 1/2 1 2 3 4 5 6 7 8 Option # Self Test off Normal (Attract Mode) * on Self-Test Mode # Coins Per Credit Left Mech. off off 1 Coin - 1 Credit * off on 1 Coin - 3 Credits on off 2 Coins - 1 Credit on on 3 Coins - 1 Credit #Attract Sound off Sound * on No
File: C:\Virtual\Web\kk\coinop_kb\GameTech\RollingThunder.txt 1519 K - Updated 1996.09.04
C:\Virtual\Web\kk\coinop_kb\GameTech\Scramble Tech.html
SCRAMBLE Pinouts - two board version (L-1200-1 and L-1200-2) Submitted by phil@magneto.ee.cornell.edu (Phil Erickson) A (down) B (up) -------------------------------------------------- -5V 1 +12V SPKR1 2 SPKR2 2P fire 1 3 2P fire 2 2P left 4 2P right 1P start 5 2P start 1P fire 2 6 2P up 1P fire 1 7 service 1P right 8 1P left 1P up 9 2P d
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Scramble Tech.html 1533 K - Updated 2000.01.20
Stargate (Defender II) pinouts
Stargate (Defender II) Pinouts
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Stargate (Defender II) Tech.html 5439 K - Updated 2002.09.24
C:\Virtual\Web\kk\coinop_kb\GameTech\strider.txt
STRIDER PARTS SIDE CKT SIDE ---------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K COIN LOCKOUT 10
File: C:\Virtual\Web\kk\coinop_kb\GameTech\strider.txt 4196 K - Updated 1995.07.29
S.P.Y..txt
S.P.Y. (Special Project Y) Konami, 1989 S.P.Y. Option Switch Settings --------------------------------------------------------------------- -------- DIP Switch No. 1 Settings 1 2 3 4 5 6 7 8 Option --------------------------------------------------------------------- -------- Coin Switch No. 1 ----------------- Off Off Off Off
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\S\S.P.Y.pdf 3756 K - Updated 2003.11.16
MegaZone.txt
Mega Zone Switch Settings Konami/Interlogic, 1983 Mega Zone Option Switch Settings --------------------------------------------------------------------- -------- DIP Switch No. 1 Settings 1 2 3 4 5 6 7 8 Option --------------------------------------------------------------------- -------- Coin Switch No. 1 ----------------- Off Off Off Off
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\M\MegaZone_DIP.pdf 3635 K - Updated 2003.11.16
DDCrew.txt
Typed By Adam Rose 1996 These settings are copied from some extreamly faded photo copies, however they seem to be ok. If you have any doubts CHECK! Corrections are always appreciated! Note: These settings are taken from the 4 Player version, I'll work out the pin assign ments for the extra controls later! if anyone know them, please e- mail me and send a copy into wiretap. Cheers! Legal Stuff Basically I have noting to do with any damage that is caused due to the use of this text. I am not liable in any
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\D\DDCrew_DIP.pdf 4739 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\VideoPinball.txt
Pinouts for Atari Video Pinball (1979): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 10th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from a original Video Pinball Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to JAMMA ;) 44-pin edge connector ---------------------------------------------------- 16.5v CT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\VideoPinball.txt 1755 K - Updated 2000.04.12
C:\Virtual\Web\kk\coinop_kb\DataSheets\8080a.txt
---------------------------------------------------------------- | | | | | Intel | | | | 88888 000 88888 000 A | | 8 8 0 0 8 8 0 0 A A | | 8 8 0 0 0 8 8 0 0 0 A A
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\8080a.txt 15600 K - Updated 1997.01.04
C:\Virtual\Web\kk\coinop_kb\Pinouts\Defender.txt
Defender, Williams ------------------ ----------------- | ==== ==== | | 2J3 2J4 | | | ----------- | | | "| | | | 3J2 "| | | | "| | | | | | | | "| | | | 3J3 "| | | | "| ---------|-----|-
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Defender.txt 5220 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Green_Beret.txt
Green Beret, Konami ------------------- Solder Side | Parts Side ________________________________|___________________________________ | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Green_Beret.txt 3458 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Juno_First.txt
JUNO FIRST, Konami ------------------ Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Juno_First.txt 2611 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Ladies_Golf.txt
LADIES GOLF ------------ ( VS SYSTEM 44P ) ( VS SYSTEM 36P ) PARTS SOLDER PARTS SOLDER ---------------|--------------- ------------------------------ GRD 1|1 GRD GRD 1|1 GRD GRD 2|2 GRD S1 RIGHT 2|2 M1 RIGHT +5 3|3 +5 S1 LEFT 3|3 M1 LEFT +5 4|4 +5 S1 UP 4|4 M
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Ladies_Golf.txt 3292 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Mega_Zone.txt
Mega Zone Konami/Interlogic, 1983 --------------------------------- Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Mega_Zone.txt 5653 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Narc.txt
NARC, Williams 1988 ------------------- Note: Requires Medium-Res Monitor (won't work with standard arcade monitor) All configuration parameters are set via the self-test screen (no dip switches) Board and connector layout: +-----------------------+ | | ROM Board | | | 2J3 x|
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Narc.txt 5687 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Night_Striker_III.txt
Night Striker III, Taito ------------------------ COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | +5V | 3 | C | +5V +5V | 4 | D | +5V | 5 | E | -5V +12V | 6 | F | +12V | 7 | G | | 8 | H | Counter A | 9 | I | Speaker - |10 | J |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Night_Striker_III.txt 5756 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Rush_n_Attack.txt
Rush 'n Attack, Konami ---------------------- Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Rush_n_Attack.txt 3464 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Stargate.txt
Stargate, Williams ------------------- ----------------- | ==== ==== | | 2J3 2J4 | | | ----------- | | | "| | | | 3J2 "| | | | "| | | | | | | | "| | | | 3J3 "| | | | "| ---------|-----|-
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Stargate.txt 5204 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Star_Wars.txt
Atari Star Wars --------------- component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 GND -5V D 4 GND 10.3 VDC E 5 F 6 LED1 (NC) COIN CTR R H 7 COIN CTR L PITCH J 8 YAW K 9 THRUST SLAM L 10 L FIRE/START SELF TE
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Star_Wars.txt 2900 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Street_Fighter_II.txt
Street Fighter II Pinout = JAMMA ---------------------------------- AUXILLARY WIRE HARNESS 10 PIN ---- GND | 1| BLACK GND | 2| BLACK 1P KICK LIGHT | 3| PURPLE 1P KICK MIDDLE | 4| GRAY 1P KICK HEAVY | 5| WHITE N.C. | 6| 2P KICK LIGHT | 7| ORANGE 2P KICK MIDDLE | 8| GREEN 2P KICK HEAVY | 9| BLUE N.C. |10| ---- DIP SW (A) ------------------------------------------------------------------------------
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Street_Fighter_II.txt 5482 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Teenage_Mutant_Ninja_Turtles.txt
Teenage Mutant Ninja Turtles Pinout = JAMMA --------------------------------------------- CN3 IS FOR PLAYER 3 CONTROLS CN4 IS FOR PLAYER 4 CONTROLS NOTE: PLAYER 3 AND 4 PINOUTS ARE IDENTICAL 1 COIN 2 3 LEFT 4 RIGHT 5 UP 6 DOWN 7 JUMP 8 ATTACK 9 10 11 SERVICE 3 12 13 14 GND 15 GND DIP SWITCH NO. 1 SETTINGS 1. COIN SWITCH NO. 1 SETTINGS SW 1 2 3 4 COIN PLAY O OFF OFF OFF
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Teenage_Mutant_Ninja_Turtles.txt 2782 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Time_Scanner.txt
Time Scanner, Atari ------------------- SOLDER | PARTS ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V +12V | 5 | E | +12V Counter 2 | 6 | F | Counter 1 2P.Lamp | 7 | G | 1P.Lamp | 8 | H | 2P.Flipper Left | 9 | I | 1P.Flipper Left 2P.Flipper Right
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Time_Scanner.txt 5043 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Vigilante.txt
Vigilante Pinout = JAMMA -------------------------- DIP SWITCH 1: --------------------------------------------------------------------------- ITEM ACTION | 1 2 3 4 5 6 7 8 --------------------------------------------------------------------------- NUMBER OF THREE (3): | OFF OFF FIGHTERS TWO (2): | ON OFF FOUR (4): | OFF ON
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Vigilante.txt 5103 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Yie_Ar_Kung_Fu.txt
Yie Ar Kung Fu, KONAMI ---------------------- Solder Side | Parts Side ________________________________|___________________________________ | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Yie_Ar_Kung_Fu.txt 6217 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\DDCrew.txt
Typed By Adam Rose 1996 These settings are copied from some extreamly faded photo copies, however they seem to be ok. If you have any doubts CHECK! Corrections are always appreciated! Note: These settings are taken from the 4 Player version, I'll work out the pin assign ments for the extra controls later! if anyone know them, please e-mail me and send a copy into wiretap. Cheers! Legal Stuff Basically I have noting to do with any damage that is caused due to the use of this text. I am not liable in
File: C:\Virtual\Web\kk\coinop_kb\GameTech\DDCrew.txt 7034 K - Updated 1997.02.09
C:\Virtual\Web\kk\coinop_kb\GameTech\Defender.txt
From: carlm@iplmail.orl.mmc.com (Carl Morris) Subject: Defender.pin Date: 22 May 1995 13:53:33 GMT ----------------- | ==== ==== | | 2J3 2J4 | | | ----------- | | | "| | | | 3J2 "| | | | "| | | | | | | | "| | | | 3J3 "| | |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Defender.txt 5009 K - Updated 1995.05.25
C:\Virtual\Web\kk\coinop_kb\GameTech\HyperOlympics.txt
HYPER OLYMPIC (Konami) Dip Switch 1 1. Coin 1 SW SET 2. Coin 2 SW SET 4 3 2 1 coin play 8 7 6 5 coin play OFF OFF OFF OFF 1 1 OFF OFF OFF OFF 1 1 OFF ON 1 2 OFF ON 1 2 ON OFF 1 3 ON OFF 1 3 ON ON 1 4 ON ON 1 4 OFF ON OFF OFF 1 5 OFF ON OFF OFF 1 5 OF
File: C:\Virtual\Web\kk\coinop_kb\GameTech\HyperOlympics.txt 4045 K - Updated 1995.08.30
C:\Virtual\Web\kk\coinop_kb\GameTech\magicswr.txt
MAGIC SWORD DIP SW (A) ------------------------------------------------------------------------------ | ITEM DESCRIPTION 1 2 3 4 5 6 7 8 | ------------------------------------------------------------------------------ | 1 COIN 1 CREDIT OFF OFF OFF | | 1 COIN 2 CREDITS ON OFF OFF | | 1 COIN 3 CREDITS OFF ON OFF | |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\magicswr.txt 6953 K - Updated 1996.05.24
C:\Virtual\Web\kk\coinop_kb\GameTech\milliped.txt
MILLIPEDE --------- COMPONENT SIDE SOLDER SIDE GND A 1 GND + 5 V B 2 + 5 V 1P Tball Horiz. Clock C 3 + 22 V DC (Note 1) 1P Tball Vert. Clock D 4 - 22 V DC (Note 1) +10.3 V DC (Note 1) E 5 1P Tball Horiz. Dir. 2P Tball Horiz. Clock F 6 1P Tball Vert. Dir. 2P Tball Vert. Clock H 7 2P Tball Vert. Dir. 2P DO
File: C:\Virtual\Web\kk\coinop_kb\GameTech\milliped.txt 5571 K - Updated 1995.11.02
C:\Virtual\Web\kk\coinop_kb\GameTech\S.P.Y..txt
S.P.Y. (Special Project Y) Konami, 1989 S.P.Y. Option Switch Settings ----------------------------------------------------------------------------- DIP Switch No. 1 Settings 1 2 3 4 5 6 7 8 Option ----------------------------------------------------------------------------- Coin Switch No. 1 ----------------- Off Off Off Off
File: C:\Virtual\Web\kk\coinop_kb\GameTech\S.P.Y..txt 4568 K - Updated 1995.04.07
C:\Virtual\Web\kk\coinop_kb\GameTech\Stratovox.txt
Howdy These are the DIP switch settings and volume potentiometer information for the Stratovox PCB, transcribed directly from the original manual. Note, I do not guarantee their accuracy and if your board goes up in smoke because you followed this list or your dog runs away or anything else, IT IS NOT MY FAULT! If you have any questions, you can reach me (Jason Dante Bardis) at jasonbar@engineering.ucsb.edu DIP SWITCH SETTINGS SWITCH 1...SETS THE NUMBER OF PHOTON ROCKETS OFF...3 PHOTON ROCKETS O
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Stratovox.txt 1657 K - Updated 1996.02.03
Street Fighter II Pinouts and Dip Switch Settings
DIP SW (A) ------------------------------------------------------------------------------ | ITEM DESCRIPTION 1 2 3 4 5 6 7 8 | ------------------------------------------------------------------------------ | 1 COIN 1 CREDIT OFF OFF OFF | | 1 COIN 2 CREDITS ON OFF OFF | | 1 COIN 3 CREDITS OFF ON OFF | | COIN 1 1 COIN
File: C:\Virtual\Web\kk\coinop_kb\GameTech\StreetFighterII.html 5487 K - Updated 1999.12.21
C:\Virtual\Web\kk\coinop_kb\GameTech\StreetFighterII.txt
DIP SW (A) ------------------------------------------------------------------------------ | ITEM DESCRIPTION 1 2 3 4 5 6 7 8 | ------------------------------------------------------------------------------ | 1 COIN 1 CREDIT OFF OFF OFF | | 1 COIN 2 CREDITS ON OFF OFF | | 1 COIN 3 CREDITS OFF ON OFF | | COIN 1 1 COIN 4 CRED
File: C:\Virtual\Web\kk\coinop_kb\GameTech\StreetFighterII.txt 5310 K - Updated 1994.06.06
C:\Virtual\Web\kk\coinop_kb\GameTech\strtfite.txt
STREET FIGHT DIP SW (A) ------------------------------------------------------------------------------ | ITEM DESCRIPTION 1 2 3 4 5 6 7 8 | ------------------------------------------------------------------------------ | 1 COIN 1 CREDIT OFF OFF OFF | | 1 COIN 2 CREDITS ON OFF OFF | | 1 COIN 3 CREDITS OFF ON OFF | | COI
File: C:\Virtual\Web\kk\coinop_kb\GameTech\strtfite.txt 5436 K - Updated 1994.11.26
C:\Virtual\Web\kk\coinop_kb\GameTech\TimePilot.txt
TIME PILOT/Konami [Centuri] [pcb schematic 11/01/82] vertical, 8-way joystick + fire button dipswitch 1 set: all off = 1 coin, 1 credit all on = free play various in between settings for various coin combinations dipswitch 2 set number of ships: switches 1 and 2 off/off = 3 on/off= 4 off/on = 5 on/on = 256 switch 3 off = cocktail table on = upright switch 3 off = cocktail table on = upright switch 4 bonus off = 10k + every 50k on = 20k + every 60k switch 5-6-7 difficulty off-off-off = 1 very easy
File: C:\Virtual\Web\kk\coinop_kb\GameTech\TimePilot.txt 691 K - Updated 1997.02.04
C:\Virtual\Web\kk\coinop_kb\GameTech\Vigilante.txt
DIP SWITCH 1: ------------------------------------------------------------------------------ | ITEM ACTION | 1 2 3 4 5 6 7 8 | ------------------------------------------------------------------------------ | NUMBER OF THREE (3): | OFF OFF | | FIGHTERS TWO (2): | ON OFF | | FOUR (4): | OFF ON | | FIVE (
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Vigilante.txt 5245 K - Updated 1996.02.27
Vigilante.txt
DIP SWITCH 1: --------------------------------------------------------------------- --------- | ITEM ACTION | 1 2 3 4 5 6 7 8 | --------------------------------------------------------------------- --------- | NUMBER OF THREE (3): | OFF OFF | | FIGHTERS TWO (2): | ON OFF | | FOUR (4): | OFF ON | | FIVE (5): | ON ON
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\V\Vigilante_DIP.pdf 4068 K - Updated 2003.11.16
Stratovox.txt
Howdy These are the DIP switch settings and volume potentiometer information for the Stratovox PCB, transcribed directly from the original manual. Note, I do not guarantee their accuracy and if your board goes up in smoke because you followed this list or your dog runs away or anything else, IT IS NOT MY FAULT! If you have any questions, you can reach me (Jason Dante Bardis) at jasonbar@engineering.ucsb.edu DIP SWITCH SETTINGS SWITCH 1...SETS THE NUMBER OF PHOTON ROCKETS OFF...3 PHOTON ROCKETS ON...5 PHO
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\S\Stratovox_DIP.pdf 3818 K - Updated 2003.11.16
StreetFighterII.txt
DIP SW (A) --------------------------------------------------------------------- --------- | ITEM DESCRIPTION 1 2 3 4 5 6 7 8 | --------------------------------------------------------------------- --------- | 1 COIN 1 CREDIT OFF OFF OFF | | 1 COIN 2 CREDITS ON OFF OFF | | 1 COIN 3 CREDITS OFF ON OFF | | COIN 1 1 COIN 4 CREDITS ON ON OF
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\S\StreetFighterII_DIP.pdf 4206 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Defender.txt
From: carlm@iplmail.orl.mmc.com (Carl Morris) Subject: Defender.pin Date: 22 May 1995 13:53:33 GMT ----------------- | ==== ==== | | 2J3 2J4 | | | ----------- | | | "| | | | 3J2 "| | | | "| | | | | | | | "| | | | 3J3 "| | |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Defender.txt 5009 K - Updated 1995.05.25
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\NARC.txt
NARC Williams 1988 typed up by: Brian Johnson <bljohn2@uswest.com> Ray Ghanbari <ray@mayo.edu> Note: Requires Medium-Res Monitor (won't work with standard arcade monitor) 2 player game. Each player with the following control configuration: |B| Start /---\ |B| Jump | J | |B| Fire |B| Croutch \---/ |B| Rocket Bomb J == 8 way joystick B == Button All configuration parameters are set via the self-test screen (no dip switc
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\NARC.txt 5887 K - Updated 1996.07.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\NOVA2001.txt
NOVA 2001 UPL 198? UPL-83005 typed up by: Ray Ghanbari <ray@mayo.edu> *Note: typed up from manual. Pinouts have not been verified Solder Side | Parts Side ________________________________|___________________________________ GND | A | 1 | GND ----------------------------|---|---|------------------------------- GND | B | 2 | GND ----------------------------|---|---|----
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\NOVA2001.txt 4137 K - Updated 1996.08.23
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Stargate.txt
----------------- | ==== ==== | | 2J3 2J4 | | | ----------- | | | "| | | | 3J2 "| | | | "| | | | | | | | "| | | | 3J3 "| | | | "| ---------|-----|- ---|-----|- ---------|-----|---------------|-----|
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Stargate.txt 4889 K - Updated 1993.11.19
C:\Virtual\Web\kk\coinop_kb\DataSheets\65816\mnemonic.txt
Table 4. G65SC802 and G65SC816 Instruction Set -- Alphabetical Sequence ADC Add Memory to Accumulator with Carry AND "AND" Memory with Accumulator ASL Shift One Bit Left, Memory or Accumulator BCC* Branch on Carry Clear (Pe = O) BCS* Branch on Carry Set (Pe = 1) BEQ Branch if Equal (Pz = 1) BIT Bit Test BMI Branch if Result Minus (PN = 1) BNE Branch if Not Equal (Pz = 0) BPL Branch if Result Plus (PN = 0) BRA Branch Always BRK Force Break BRL Branch Always Long BVC Branch on Overflow Clear (P
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\65816\mnemonic.txt 3538 K - Updated 1996.08.24
C:\Virtual\Web\kk\coinop_kb\Pinouts\Blasteroids.txt
Blasteroids (Atari, 1988) ------------------------- ********** *********** Main PCB Audio PCB ********** *********** VID ACDC ------------------- ------------------- 9 Comp Sync 12 Gnd 3 KEY 11 KEY 8 Vid Rtn 10 12 VAC Lo 6 Blue 9 12 VAC Hi 1 Red 8 17 VAC Hi(NC) 4 Green 7 Gnd(NC) 10 NU 6 Gnd(NC) 11 NU
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Blasteroids.txt 2146 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Bubbles.txt
Bubbles, Williams ----------------- CPU/Video ========= IJ3 : Monitor Control 7 : N/C 6 : Horiz. Sync. 5 : Vert. Sync. 4 : Ground 3 : Blue 2 : Green 1 : Red IJ2 : Memory Protect Interlock 4 : N/C 3 : N/C 2 : Key 1 : Memory Protect (Inverted) IJ1 : Power Input 9 : - 5 V DC 8 : + 12 V Unregulated 7 : + 5 V DC
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Bubbles.txt 2509 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Circus_Charlie.txt
Circus Charlie, Konami --------------------- Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Circus_Charlie.txt 2914 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\Dig_Dug.txt
DIG DUG ------- A - ground 1 - ground B - +5 VDC 2 - +5 VDC C - 3 - D - 4 - E - 5 - F - cocktail * 6 - H - 7 - J - 8 - K - 2P start 9 - credit L - 2P pump * 10 - 1P start M - 2P left * 11 - 1P pump N - 2P right * 12 - 2P down * P - 1P left 13 -
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Dig_Dug.txt 14482 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\Gravitar.txt
"Gravitar" (Atari, 1982) ------------------------ P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 +22 VDC D 4 -22 VDC 10.3 VDC E 5 COIN LOCKOUT F 6 COIN CTR R COIN CTR L H 7 P1 LED P2 LED J 8 K 9
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Gravitar.txt 4789 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\I,_Robot.txt
I, Robot -------- Pinout for "I, Robot" CPU board connector (P20) A GND 1 GND Z GND 22 -Sense B +5V 2 +5V Y +5V out 21 +Sense 3 X Joystick X 4 Reset from switching power supply W E +10.3V unregulated 18 +10.3V unregulated C D F Led player 2 H Coin counter right J Joystick Y K L Coin right M Test N P R S T Fire 1 U Start player 2 V Reset out 5 6 Led player 1 7 Coin counter left 8 Audio 1 9 Audio 2 10 Coin left 11 Aux. coin 12 13
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\I,_Robot.txt 5291 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\Jungle_King.txt
Jungle King, Taito 1982 ----------------------- Connector "G" ============= COMPONENT | SOLDER ------------------------------------------- GND | 1 | A | GND Video Red | 2 | B | Video GND Video Green | 3 | C | Video Blue Video Sync | 4 | D | Speaker (+) | 5 | E | Spe
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Jungle_King.txt 8131 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Satans_Hollow.txt
SATAN'S HOLLOW -------------- CPU BOARD SOUND BOARD ------------------------------------------------------------------------------ J1 J2 J4 J5 J3 -- -- -- -- -- 1 1 VID RED 1 COIN 1 19 KEY 1 1K POT 2 +5V 2 GND 2 COIN 2 20 GND 2 WIPER 3 +5V 3 VID GN 3 1 START 21 CTR 3 1K POT
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Satans_Hollow.txt 3358 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Street_Fighter.txt
Street Fighter, pinout = JAMMA ------------------------------ DIP SWA (DIP1) Coins / Credit 1 2 3 4 5 6 ------------------------------------------------------------- 1 1 off off off Right Mechanism 1 2 on off off 1 3 off on off 1 4 on on off 1 5 off off on 2 1 on off on 3 1 off on on 4 1 on on on 1 1 off off off Left Mechanism 1
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Street_Fighter.txt 2949 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Tapper.txt
Tapper ------ There are 5 boards not including the Video Gen Board (Power Chassis, Power Supply, Main PCB, Sound I/O and Dual Audio Amp) ======================================= Main PCB (A084-90010-AA11) ======================================= J1 - 20 pin (GOES TO CONN4 POWER SUPPLY) 2 - +5v 3 - +5v 4 - +5v 6 - GND 7 - GND 10 - GND 17 - RESET 16 - V.BATT 18 - +12v 20 - A.GND 15 - KEY ---------------------------------------- J2 - 9 pin (MONITOR) 1
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Tapper.txt 6930 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\X-Men.txt
X-MEN 4 PLAYER Sub Harness for 3 &amp; 4 players ------------------------------------------------ 3p Connector 4p Connector PIN PIN 1 Coin 3 1 Coin 4 2 2 Empty 3 3p Left 3 4p Left 4 3p Right 4 4p Right 5 3p Up 5 4p Up 6 3p Down 6 4p Down 7 3p Attack (Button 1)
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\X-Men.txt 3460 K - Updated 2003.01.06
1942 Dip Switch Settings and Pinouts
1942 Dip Switch Settings and Pinouts
File: C:\Virtual\Web\kk\coinop_kb\GameTech\1942 Tech.html 9719 K - Updated 2002.04.16
CINEMATRONICS - Repair of V'beams w/dead Hi-V P.S.
long) Submitted by dfish@nyx10.cs.du.edu (David Fish) This should be of interest to anyone who has a Cinematronics B/W X-Y monitor (Vectorbeam) that has either died or is dying due to it's Hi-Voltage supply. The supply MUST be the 'off-board' type such as the Keltron HP160124A, this can't be done (at least not easily) with the Hi-V supply that is part of the big monitor pc board. I've also seen another supply used that does not look like the Keltron, but it's hook-ups were the same, so all this ap
File: C:\Virtual\Web\kk\coinop_kb\GameTech\CinematronicsVBeamRepair.html 4487 K - Updated 2000.01.20
C:\Virtual\Web\kk\coinop_kb\GameTech\Gravitar.txt
Typed by Franklin Bowen (bowens@erols.com or tfbowen@ingr.com) 7/24/96 GRAVITAR SWITCH SETTINGS (Atari, 1982) -------------------------------------- Table 1-1 Game Price Options ------------------------------------------------------------------------------- Settings of 8-Toggle Switch on Gravitar PCB (at B4) 8 7 6 5 4 3 2 1 Option ------------------------------------------------------------------------------- Off On Free play On On
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Gravitar.txt 3359 K - Updated 1996.07.25
C:\Virtual\Web\kk\coinop_kb\GameTech\NinjaGarden.txt
"Shadow Warriors" NINJA GAIDEN -------------------------------------------------------------------------------- Dip switch Bank A FUNCTION SWITCH # 1 2 3 4 5 6 7 8 COIN 1: 1 COIN /1 CREDIT OFF OFF OFF 1 COIN /2 CREDITS ON OFF OFF 1 COIN /3 CREDITS OFF ON OFF 1 COIN /4 CREDITS OFF OFF ON 2 COINS/1 CREDIT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\NinjaGarden.txt 2299 K - Updated 1998.01.21
C:\Virtual\Web\kk\coinop_kb\GameTech\satn-hlw.txt
SATAN'S HOLLOW PINOUT CPU BOARD SOUND BOARD ------------------------------------------------------------------------------ J1 J2 J4 J5 J3 -- -- -- -- -- 1 1 VID RED 1 COIN 1 19 KEY 1 1K POT 2 +5V 2 GND 2 COIN 2 20 GND 2 WIPER 3 +5V 3 VID GN 3 1 START 21 CTR 3 1K POT 4 +5V
File: C:\Virtual\Web\kk\coinop_kb\GameTech\satn-hlw.txt 3366 K - Updated 1996.06.23
C:\Virtual\Web\kk\coinop_kb\GameTech\USAAFMustang.txt
USAAF MUSTANG (C) UPL COMPANY LIMITED Typed in by John Cassells cas@cass.demon.co.uk (from original manual) Apear the item when you shoot a helicopter!! (Star) Fire a machine gun and bomb at once by shot A! (Plane) 1 UP (Bomb) Bomb power up max 8 continue (Gun) Strike force +1 max 8 (Star) B button when you are exposed to danger!! Equip a strike force by shot B. Matchless when you equip one!! When push on end shot B, force cause damage on all of enemy on the screen. Defeated enemy's total come
File: C:\Virtual\Web\kk\coinop_kb\GameTech\USAAFMustang.txt 2750 K - Updated 1997.06.11
C:\Virtual\Web\kk\coinop_kb\GameTech\Text\Exerion.txt
This Video Game Pinout Data Sheet Was Typed In By Malcom Moody. EMail: malcomm@intercoast.com.au Name Of Game: EXERION Solder Side | Parts Side ________________________________|___________________________________ GND | A | 1 | GND ----------------------------|---|---|------------------------------- GND | B | 2 | GND ----------------------------|---
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Text\Exerion.txt 5377 K - Updated 1997.02.26
USAAFMustang.txt
USAAF MUSTANG (C) UPL COMPANY LIMITED Typed in by John Cassells cas@cass.demon.co.uk (from original manual) Apear the item when you shoot a helicopter!! (Star) Fire a machine gun and bomb at once by shot A! (Plane) 1 UP (Bomb) Bomb power up max 8 continue (Gun) Strike force +1 max 8 (Star) B button when you are exposed to danger!! Equip a strike force by shot B. Matchless when you equip one!! When push on end shot B, force cause damage on all of enemy on the screen. Defeated enemy's total come out wh
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\U\USAAFMustang_DIP.pdf 3681 K - Updated 2003.11.16
GalsPanic.txt
Gal's Panic DipSwitch Settings Typed in by Sean Kovacs (a-seanko@microsoft.com) --------------------------------------------------------------------- ------------------- | DIPSW A | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | --------------------------------------------------------------------- ------------------- | PAUSE | NORMAL |OFF| | | | | | | | | | STOP | ON| |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\G\GalsPanic_DIP.pdf 4133 K - Updated 2003.11.16
Gravitar.txt
Typed by Franklin Bowen (bowens@erols.com or tfbowen@ingr.com) 7/24/96 GRAVITAR SWITCH SETTINGS (Atari, 1982) -------------------------------------- Table 1-1 Game Price Options --------------------------------------------------------------------- ---------- Settings of 8-Toggle Switch on Gravitar PCB (at B4) 8 7 6 5 4 3 2 1 Option --------------------------------------------------------------------- ---------- Off On Free play On On
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\G\Gravitar_DIP.pdf 3799 K - Updated 2003.11.16
Exerion.txt
This Video Game Pinout Data Sheet Was Typed In By Malcom Moody. EMail: malcomm@intercoast.com.au Name Of Game: EXERION Solder Side | Parts Side ________________________________|___________________________________ GND | A | 1 | GND ----------------------------|---|--- |------------------------------- GND | B | 2 | GND ----------------------------|---|--- |-----
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\E\Exerion_DIP.pdf 4346 K - Updated 2003.11.16
AirWolf.txt
AIR WOLF - UNITED AMUSEMENTS 1987 --------------------------------- WIRING - UNIQUE CONTROLS - SINGLE JOYSTICK WITH 2 BUTTONS ON EACH SIDE typed in by steve prendergast (2084@sgi.net) DIP1 ---- ------------------------------------------------------------- DESCRIPTION 1 2 3 4 5 6 7 8 ------------------------------------------------------------- NUMBER OF 3 OFF OFF FIGHTERS 4 OFF ON
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\A\AirWolf_DIP.pdf 2925 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Joust.txt
Joust Pinouts - ENTERED BY MIKE LIKAR These were copied from an original drawing set. Use at your own risk. I take no responsibility for the accuracy of these pinouts. --------------- Cpu/Video board --------------- 1J1 POWER INPUT --------------- 1 | -- N/C \ 2 | <- BLK = GROUND \ 3 | <- BLK = GROUND \ 4 | -- KEY \ 5 | <- GRY-YEL = +12VDC REG > FROM POWER SUPPLY 6 | -- N/C / 7 | <- GRY = +5DC / 8
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Joust.txt 6245 K - Updated 1997.10.27
C:\Virtual\Web\kk\coinop_kb\DataSheets\8048.txt
---------------------------------------------------------------- | | | | | Intel | | | | 88888 000 4 88888 | | 8 8 0 0 44 8 8 | | 8 8 0 0 0 4 4 8 8
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\8048.txt 15600 K - Updated 1997.01.03
C:\Virtual\Web\kk\coinop_kb\Pinouts\1942.txt
1942 ---- Solder Side Parts Side GND A 1 GND +5 B 2 +5 +12 C 3 +12 GND D 4 GND Speaker - E 5 Speaker - Speaker + F 6 Speaker + Coin Counter - H 7 Coin Counter + key J 8 key Shoot 1 K 9 Up 1 Down 1 L 10 Left 1 Right 1 M 11 GND 1 Shoot 2 N 12 Up 2 Down 2 P 13 Left 2 Right 2 R 14 GND 2 2 Player start S 15 GND 1 Player start T 16 GND Coin Switch
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\1942.txt 5167 K - Updated 2009.04.22
C:\Virtual\Web\kk\coinop_kb\Pinouts\Bobble_Bobble.txt
Bobble Bobble ------------- The 44 pin connector is as follows: ________________________________________________ Component Side Solder Side Ground 1 A Ground Video Red 2 B Video Ground Video Green 3 C Video Blue Video Sync 4 D Speaker + 5 E Speaker
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Bobble_Bobble.txt 7903 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Exed_Exes.txt
Exed Exes --------- SOLDER SIDE | PARTS SIDE ------------------------------------------ Gnd | A | 1 | Gnd (Power Supply) Gnd | B | 2 | Gnd (Video) +5V | C | 3 | +5V +5V | D | 4 | +5V Green | E | 5 | Red Sync | F | 6 | Blue (Gnd) | H | 7 | (Gnd)
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Exed_Exes.txt 6882 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Frontline.txt
Frontline, Taito 1982 --------------------- "T" "G" ----------------------- ---------------------------------------------- 1 GND A GND 1 GND A GND 18 +5V 2 RED B VIDEO GND REST ARE N/C 3 GREEN C BLUE 4 SYNC D N/C 5 + AUDIO E
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Frontline.txt 4825 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Kid_Niki.txt
KID NIKI - RADICAL NINJA (1987 Data East) ----------------------------------------- COMP SIDE CKT SIDE --------- -------- 1 GND 2 GND 3 GND 4 GND 5 6 7 CTR A 8 9 PL1 LEFT 10 PL2 LEFT 11 PL1 RIGHT 12 PL2 RIGHT 13 PL1 FIRE 1 14 PL2 FIRE 1 15 1 START 1
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Kid_Niki.txt 5206 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Kung_Fu_Master.txt
KUNG-FU MASTER DATA EAST/IREM, 1984 ------------------------------------ Kung-Fu Master ------------------------------------------------------------- Solder Side Parts Side GND | V | 22| GND +5V | U | 21| +5V +5V | T | 20| +5V Coin A | S | 19| Test Switch 1P Down | R | 18| 1P Up 2P Down | Q | 17| 2P Up
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Kung_Fu_Master.txt 6709 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Millipede.txt
MILLIPEDE --------- The following is edited version of the Millipede pinout listing originally done by Jonathan Deitch. This version adds the pinouts used for a cocktail style cabinet, joystick inputs, and seperate H & V sync outputs. This additional information was shown on the pinout sheet which I got from Video Connections. I'd strongly suggest verifying these before you use them. Dave F. 44 Pin Wiring List for P20: COMPONENT
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Millipede.txt 7554 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Spartan_X.txt
Spartan X --------- Spartan X ------------------------------------------------------------- Solder Side Parts Side GND | V | 22| GND +5V | U | 21| +5V +5V | T | 20| +5V Coin A | S | 19| Test Switch 1P Down | R | 18| 1P Up 2P Down | Q | 17| 2P Up N/U | P | 16| Blue
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Spartan_X.txt 6653 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\TankCocktail.txt
Pinouts for Atari Tank! Cocktail (1974): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 10th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from a original Tank! Cocktail Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to JAMMA ;) Tank! Cocktail consists of 2 boards, each with their own edge connectors. The
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\TankCocktail.txt 1921 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Twin_Bee.txt
Twin Bee -------- SOLDER SIDE | PARTS SIDE ------------------------------------------ Gnd | A | 1 | Gnd (Power Supply) Gnd | B | 2 | Gnd (Video) +5V | C | 3 | +5V +5V | D | 4 | +5V Green | E | 5 | Red Sync | F | 6 | Blue (Gnd) | H | 7 | (Gnd)
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Twin_Bee.txt 6878 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\exedexes.txt
EXED EXES COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 VID RED E VID GN 6 VID BLUE F SYNC 7 GND H GND 8 J 9 PL1 FIRE 2 K PL2 FIRE 2 10 PL1 FIR
File: C:\Virtual\Web\kk\coinop_kb\GameTech\exedexes.txt 6740 K - Updated 1996.04.04
C:\Virtual\Web\kk\coinop_kb\GameTech\frontlin.txt
Frontline pinout: "G" "T" 1 GND A GND 1 GND A GND 2 VIDEO RED B VIDEO GND 18 +5 3 VIDEO GREEN C VIDEO BLUE REST ARE N/C 4 COMPOSITE SYNC D N/C 5 + AUDIO E AUDIO GND 6 N/C F N/C "H" 7 MRST H N/C 1 GND 8 COIN SW RIGHT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\frontlin.txt 4627 K - Updated 1996.04.04
Galaga Memory Map
partial, probably wrong in places, but it is a start. Galaga memory map ----------------- V1.0 Nov1/96 'board squirrel' Galaga is a multi processor architecture machine. The processor board is a subset of the Bosconian processor board. In fact a bosconian CPU will run the Galaga code. A galaga video board is required though. Processor 1 ----------- Z80A , clocked at 1H. Board position 4M. Uses 4, 2732 eproms these are mapped at 0000-3FFF sequentially 3N(gg-a),3M(gg-b), 3L(gg-c),3K(gg-
File: C:\Virtual\Web\kk\coinop_kb\GameTech\GalagaMap.html 4790 K - Updated 2000.01.23
C:\Virtual\Web\kk\coinop_kb\GameTech\GateOfDoom.txt
Typed in by: John Fredin (fredin@cig.mot.com) Gate of Doom Data East, 1990 Gate of Doom Option Switch Settings dipswitch 1 ----------------------------------------------------------------------------- | | 1 2 3 4 5 6 7 8 | |---------------------------------------------------------------------------| | game charge | 1 coin = 1 credit| off off off off | | (right)
File: C:\Virtual\Web\kk\coinop_kb\GameTech\GateOfDoom.txt 3788 K - Updated 1996.01.19
C:\Virtual\Web\kk\coinop_kb\GameTech\KungFuMaster.txt
Kung-Fu Master Data East<Irem, 1984 |-----------------------------------------------------------------------------| | Kung-Fu Master | | | | DIP Switch #1 Settings | |-----------------------------------------------------------------------------| | Function: | SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7
File: C:\Virtual\Web\kk\coinop_kb\GameTech\KungFuMaster.txt 6437 K - Updated 1995.05.08
C:\Virtual\Web\kk\coinop_kb\GameTech\MajorHavoc.txt
MAJOR HAVOC SWITCH SETTINGS (Atari, 1983) ----------------------------------------- GAME OPTIONS: (8-position switch at SW1 at location 13/14S) 1 2 3 4 5 6 7 8 Meaning ------------------------------------------------------------------------- Starting Lives free play 1 Coin Setting 2 Coin Setting Off Off 2 3 5 * On On 3 4 4 On Off
File: C:\Virtual\Web\kk\coinop_kb\GameTech\MajorHavoc.txt 3244 K - Updated 1994.11.09
C:\Virtual\Web\kk\coinop_kb\GameTech\mercs.txt
MERCS SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\mercs.txt 3128 K - Updated 1995.02.02
C:\Virtual\Web\kk\coinop_kb\GameTech\StreetFighter.txt
Street Fighter DIP SWA (DIP1) Coins / Credit 1 2 3 4 5 6 1 1 off off off Right Mechanism 1 2 on off off 1 3 off on off 1 4 on on off 1 5 off off on 2 1 on off on 3 1 off on on 4 1 on on on 1 1 off off off Left Mechanism 1 2 on off off 1 3 off on off 1 4 on on off 1
File: C:\Virtual\Web\kk\coinop_kb\GameTech\StreetFighter.txt 3341 K - Updated 1998.08.06
C:\Virtual\Web\kk\coinop_kb\GameTech\Text\ExedExes.txt
Exed Exes Switch Settings (Manufacturer and Year unknown) |-----------------------------------------------------------------------------| | Exed Exes | | | | DIP Switch A Settings | |-----------------------------------------------------------------------------| | Function: | SW#1 SW#2 SW#3
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Text\ExedExes.txt 5617 K - Updated 1995.05.08
C:\Virtual\Web\kk\coinop_kb\GameTech\Text\Gunsmoke.txt
Gun Smoke Capcom, 1985 The DIPs below may appear backwards from the manual but they are in the correct order. I verified them with an actual board. Gun Smoke Option Switch Settings ------------------------------------------------------------------------ DIP Switch A Settings 1 2 3 4 5 6 7 8 Option ------------------------------------------------------------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Text\Gunsmoke.txt 3385 K - Updated 1996.04.16
StreetFighter.txt
Street Fighter DIP SWA (DIP1) Coins / Credit 1 2 3 4 5 6 1 1 off off off Right Mechanism 1 2 on off off 1 3 off on off 1 4 on on off 1 5 off off on 2 1 on off on 3 1 off on on 4 1 on on on 1 1 off off off Left Mechanism 1 2 on off off 1 3 off on off 1 4 on on off 1
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\S\StreetFighter_DIP.pdf 3563 K - Updated 2003.11.16
MajorHavoc.txt
MAJOR HAVOC SWITCH SETTINGS (Atari, 1983) ----------------------------------------- GAME OPTIONS: (8-position switch at SW1 at location 13/14S) 1 2 3 4 5 6 7 8 Meaning --------------------------------------------------------------------- ---- Starting Lives free play 1 Coin Setting 2 Coin Setting Off Off 2 3 5 * On On 3 4 4 On Off
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\M\MajorHavoc_DIP.pdf 3944 K - Updated 2003.11.16
Mappy.txt
MAPPY OPTION SWITCH SETTINGS Posted with permission by [Bally/Midway/Williams/NAMCO/whomever] dip switch A (5B) SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#8 Difficulty level A (default, easiest) OFF OFF B ON OFF C OFF ON D (hardest) ON ON SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#8 Sounds provide sound during attract (default) OFF do n
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\M\Mappy_DIP.pdf 4467 K - Updated 2003.11.16
GateOfDoom.txt
Typed in by: John Fredin (fredin@cig.mot.com) Gate of Doom Data East, 1990 Gate of Doom Option Switch Settings dipswitch 1 --------------------------------------------------------------------- -------- | | 1 2 3 4 5 6 7 8 | |-------------------------------------------------------------------- -------| | game charge | 1 coin = 1 credit| off off off off | | (right) | 1 coin =
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\G\GateOfDoom_DIP.pdf 3606 K - Updated 2003.11.16
ExedExes.txt
Exed Exes Switch Settings (Manufacturer and Year unknown) |-------------------------------------------------------------------- ---------| | Exed Exes | | | | DIP Switch A Settings | |-------------------------------------------------------------------- ---------| | Function: | SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\E\ExedExes_DIP.pdf 4170 K - Updated 2003.11.16
AlienSector.txt
Alien Sector/Baraduke Namco, 1985 Option Switch Settings --------------------------------------------------------------------- --------- DIP Switch A 1 2 3 4 5 6 7 8 Option --------------------------------------------------------------------- --------- Game Mode --------- Off Normal On Test Mode Number of Fighters
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\A\AlienSector_DIP.pdf 3599 K - Updated 2003.11.16
AsteroidsDeluxe.txt
Typed in by Doug Jefferys (dougj@sco.com) Asteroids Deluxe settings: 0 = OFF 1 = ON X = Don't Care $ = Atari suggests 8 SWITCH DIP (R5) 87654321 -------- XXXXXX11 English $ XXXXXX10 German XXXXXX01 French XXXXXX00 Spanish XXXX11XX 2-4 ships XXXX10XX 3-5 ships $ XXXX01XX 4-6 ships XXXX00XX 5-7 ships XXX1XXXX 1-play minimum $ XXX0XXXX 2-play minimum 11XXXXXX Bonus ship every 10,000 points $ 10XXXXXX Bonus ship every 12,000 points 01XXXXXX Bonus ship every 15,000 points 00XXXXXX
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\A\AsteroidsDeluxe_DIP.pdf 3119 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\SteepleChase.txt
Pinouts for Atari Steeple Chase (1975): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 10th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from a original Steeplechase Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to JAMMA ;) 44-pin edge connector ---------------------------------------------------- GND
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\SteepleChase.txt 1718 K - Updated 2000.04.12
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\TankCocktail.txt
Pinouts for Atari Tank! Cocktail (1974): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 10th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from a original Tank! Cocktail Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to JAMMA ;) Tank! Cocktail consists of 2 boards, each with their own edge connectors. These appear to be
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\TankCocktail.txt 1835 K - Updated 2000.04.12
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Tempest.txt
Newsgroups: rec.games.video.arcade.collecting Path: news.spies.com!nntp1.jpl.nasa.gov!news.magicnet.net!news.supernet.net!vivaldi.inoc.dl.nec.com!jpgate.inoc.sj.nec.com!nntp-hub.barrnet.net!wetware!olivea!quack!quack.kfu.com!nsayer From: nsayer@quack.kfu.com (Nick Sayer) Subject: New Tempest.pin Message-ID: <nkkgvH0@quack.kfu.com> Sender: news@quack.kfu.com (0000-News(0000)) Organization: The Duck Pond public unix, +1 408 249 9630, log in as guest. Date: Tue, 26 Mar 1996 21:13:25 UTC Lines: 81 I have come
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Tempest.txt 3291 K - Updated 1996.04.16
C:\Virtual\Web\kk\coinop_kb\Pinouts\Football_Champ.txt
Football Champ Pinout = JAMMA -------------------------------- 3P. Connector 4P.Connector -------------------- -------------------------------- 1 Coin 3 1 Coin 4 2 3P.Start 2 4P.Start 3 3P.Left 3 4P.Left 4 3P.Right 4 4P.Right 5 3P.Up 5 4P.Up 6 3P.Down 6 4P.Down 7 3P.Button A 7
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Football_Champ.txt 3203 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Gold_Medalist.txt
Gold Medalist, Romstar ---------------------- Notes: 1) This games uses a standard JAMMA connector, but the control pinouts are a bit different. The changes are listed below. 2) The manual has a few typos in the pin assignments. They have been corrected. ---------------------------------------------------- Parts | Solder -------------------+--------------------
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Gold_Medalist.txt 2672 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Golf_(Nintendo_VS).txt
Golf Pinout = Nintendo VS ---------------------------- SWITCH 1 0R 2 1 2 3 4 5 6 7 8 -------------------------------------------- COINS FOR 1/4 + + + CREDIT 1/3 + + - 1/2 + - + 1/1 + - - 2/1 - + + DIP SW 4 3/1 - + - 4/1 - - + STROKE PLAY 0FF 0N FREE PLAY - - - --
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Golf_(Nintendo_VS).txt 1697 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Ladies_Golf_(Nintendo_VS).txt
Ladies Golf Pinout = Nintendo VS ---------------------------------- SWITCH 1 0R 2 1 2 3 4 5 6 7 8 -------------------------------------------- COINS FOR 1/4 + + + CREDIT 1/3 + + - 1/2 + - + 1/1 + - - 2/1 - + + DIP SW 4 3/1 - + - 4/1 - - + STROKE PLAY 0FF 0N FREE PLAY - - -
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Ladies_Golf_(Nintendo_VS).txt 1708 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Strength_and_Skill.txt
STRENGTH AND SKILL ------------------ COMP SIDE CKT SIDE ----------- -------------- 1A GND 1B GND 2A +5V 2B +5V 3A +12V 3B +12V 4A TEST 4B 5A 1 START 5B 2 START 6A SVC 6B 1 RIGHT 7A 1 LEFT 7B 1 UP 8A 1 DOWN
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Strength_and_Skill.txt 3159 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Venture.txt
Venture Exidy, 1981 There are two boards to the Venture boardset, the logic and the audio board. The audio booard is labeled with: Exidy Inc. Copyright 1981 PCB 77-3387-14 ASY 77-3387-15 Audio/Color --- |B| --- And the logic board is labeled with: PCB 77-3374-14 COMP Exidy Inc ASSY 77-3374-15 SIDE Copyright 1981 Revision E The audio board is the top board. It has
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Venture.txt 7353 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\AirBuster.txt
AIR BUSTER - KANEKO ------------------- WIRING - JAMMA PLAYERS - 2 (SINGLE JOYSTICK AND FIRE BUTTON FOR EACH PLAYER) Typed in from the manual by steven prendergast (2084@sgi.net) DIP A ----- -------------------------------------------------------------------- DESCRIPTION 1 2 3 4 5 6 7 8 -------------------------------------------------------------------- N/A OFF --------------------------------------------------------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\AirBuster.txt 3562 K - Updated 1998.01.08
C:\Virtual\Web\kk\coinop_kb\GameTech\AirWolf.txt
AIR WOLF - UNITED AMUSEMENTS 1987 --------------------------------- WIRING - UNIQUE CONTROLS - SINGLE JOYSTICK WITH 2 BUTTONS ON EACH SIDE typed in by steve prendergast (2084@sgi.net) DIP1 ---- ------------------------------------------------------------- DESCRIPTION 1 2 3 4 5 6 7 8 ------------------------------------------------------------- NUMBER OF 3 OFF OFF FIGHTERS 4 OFF ON
File: C:\Virtual\Web\kk\coinop_kb\GameTech\AirWolf.txt 2428 K - Updated 1998.01.08
C:\Virtual\Web\kk\coinop_kb\GameTech\bublbobl.44.txt
BUBBLE BOBBLE COMPONENT SIDE CIRCUIT SIDE CKT & COMP SIDES --------------------------------------------------- 1 GND 1. GRD -------------------- A. GRD 2 GND 2. VID RED -------------------- B. VID GND 3 GND 3. VID GN -------------------- C. VID BL 4 GND 4. SYNC -------------------- D. N/U 5 | 5. SP+ -------------------- E. SP- -- N/U 6. KEY
File: C:\Virtual\Web\kk\coinop_kb\GameTech\bublbobl.44.txt 3945 K - Updated 1996.07.17
C:\Virtual\Web\kk\coinop_kb\GameTech\crystalc.ast.txt
From: slemon@jolt.mpx.com.au (Scott Lemon) Newsgroups: rec.games.video.arcade.collecting Subject: Re: Looking for Crystal Castles Tech Info (pinouts, etc.) Date: 8 Mar 1995 07:22:21 GMT Jim Maricondo (jagaroth@leland.Stanford.EDU) wrote: : Last fall I came into posession of a crystal castles board. However, I : don't have any pinouts or other information on how to hook it up (like : input device, etc, as well). If anyone could share some info in this : regard I would greatly appreciate it. Crystal Castl
File: C:\Virtual\Web\kk\coinop_kb\GameTech\crystalc.ast.txt 5105 K - Updated 1996.03.25
C:\Virtual\Web\kk\coinop_kb\GameTech\CrystalCastles.txt
From: slemon@jolt.mpx.com.au (Scott Lemon) Newsgroups: rec.games.video.arcade.collecting Subject: Re: Looking for Crystal Castles Tech Info (pinouts, etc.) Date: 8 Mar 1995 07:22:21 GMT Jim Maricondo (jagaroth@leland.Stanford.EDU) wrote: : Last fall I came into posession of a crystal castles board. However, I : don't have any pinouts or other information on how to hook it up (like : input device, etc, as well). If anyone could share some info in this : regard I would greatly appreciate it. Crystal Castl
File: C:\Virtual\Web\kk\coinop_kb\GameTech\CrystalCastles.txt 5105 K - Updated 1995.12.31
C:\Virtual\Web\kk\coinop_kb\GameTech\GalsPanic.txt
Gal's Panic DipSwitch Settings Typed in by Sean Kovacs (a-seanko@microsoft.com) ---------------------------------------------------------------------------------------- | DIPSW A | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | ---------------------------------------------------------------------------------------- | PAUSE | NORMAL |OFF| | | | | | | | | | STOP | ON| |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\GalsPanic.txt 5182 K - Updated 1997.07.05
C:\Virtual\Web\kk\coinop_kb\GameTech\str-skil.txt
STRENGTH AND SKILL COMP SIDE CKT SIDE ----------- -------------- 1A GND 1B GND 2A +5V 2B +5V 3A +12V 3B +12V 4A TEST 4B 5A 1 START 5B 2 START 6A SVC 6B 1 RIGHT 7A 1 LEFT 7B 1 UP 8A 1 DOWN
File: C:\Virtual\Web\kk\coinop_kb\GameTech\str-skil.txt 3176 K - Updated 1995.11.10
WWFsuper.txt
WWF Superstars (Technos) Switch Settings Dip Switch 1 -------------------------- 1 2 3 4 5 6 7 8 -------------------------- COIN 1 [switches 4-6 do same for COIN 2] - - - 1 coin 1 play + - - 1 coin 2 plays - + - 1 coin 3 plays + + - 1 coin 4 plays - - + 1 coin 5 plays + - + 2 coins 1 play - + + 3 coins 1 play + + + 4 coins 1
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\W\WWFsuper_DIP.pdf 3024 K - Updated 2003.11.16
FrontLine.txt
Front Line Taito, 1982 Front Line Option Switch Settings --------------------------------------------------------------------- -------- DIP Switch A Settings 1 2 3 4 5 6 7 8 Option --------------------------------------------------------------------- -------- Extra Soldier Awarded at: ------------------------- Off Off
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\F\FrontLine_DIP.pdf 3608 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\CrystalCastles.txt
From: slemon@jolt.mpx.com.au (Scott Lemon) Newsgroups: rec.games.video.arcade.collecting Subject: Re: Looking for Crystal Castles Tech Info (pinouts, etc.) Date: 8 Mar 1995 07:22:21 GMT Jim Maricondo (jagaroth@leland.Stanford.EDU) wrote: : Last fall I came into posession of a crystal castles board. However, I : don't have any pinouts or other information on how to hook it up (like : input device, etc, as well). If anyone could share some info in this : regard I would greatly appreciate it. Crystal Castl
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\CrystalCastles.txt 5105 K - Updated 1995.12.31
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\MissileCommand.txt
--------------------------------------------------------------------------- Typed in by Jonathan Deitch (jdeitch@umiami.miami.edu) Updated by John L. Cwikla (cwikla@wri.com) Game : Missile Command Note : an * denotes an inverted line Wiring List for P20: | --------------------------------|----------------------------------- GND | A | 1 | + 5 return from regulator ---
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\MissileCommand.txt 5206 K - Updated 1996.01.23
C:\Virtual\Web\kk\coinop_kb\Pinouts\Alien_Sector.txt
Alien Sector, Namco, 1985 ------------------------- Option Switch Settings ------------------------------------------------------------------------------ DIP Switch A 1 2 3 4 5 6 7 8 Option ------------------------------------------------------------------------------ Game Mode --------- Off Normal On Test Mode N
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Alien_Sector.txt 3569 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Baraduke.txt
Baraduke, Namco 1985 -------------------- Option Switch Settings ------------------------------------------------------------------------------ DIP Switch A 1 2 3 4 5 6 7 8 Option ------------------------------------------------------------------------------ Game Mode --------- Off Normal On Test Mode Number of F
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Baraduke.txt 3559 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Blood_Warrior.txt
Blood Warrior, Kaneco Pinout = JAMMA -------------------------------------- Dip sw. -------- 1 2 3 4 5 6 7 8 ----------------------------------------------------------- Demosound - No + Yes Test - Game Mode + Test Mode Screen - Normal + Reverse
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Blood_Warrior.txt 1822 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Carrier_Airwing.txt
Carrier Airwing, Capcom Pinout = JAMMA ---------------------------------------- Dip sw.A -------- | Coin 1 | Coin 2 | 1 2 3 4 5 6 7 8 Coin Play --------------------------------------------------- Coins - - - - - - 1 1 + - - + - - 1 2 - + - - + - 1 3 + + - + + - 1 4 - - + - - + 1 6
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Carrier_Airwing.txt 2337 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Euro_Champ.txt
Euro Champ Pinout = JAMMA ---------------------------- 3.Player Conn. 4.Player Conn. ----------------------- ---------------------------- 1 Coin 3 1 Coin 4 2 3P.Start 2 4P.Start 3 3P.Left 3 4P.Left 4 3P.Right 4 4P.Right 5 3P.Up 5 4P.Up 6 3P.Down
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Euro_Champ.txt 3314 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Gemini_Wings.txt
Gemini Wings Pinout = JAMMA ----------------------------- Dip sw.1 -------- | Coin 1 | | Coin 2 | 1 2 3 4 5 6 7 8 Coin Play --------------------------------------------------- Coins - - - - - - 1 1 + - - + - - 1 2 - + - - + - 1 3 + + - + + - 1 4 - - + - - + 1 5
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Gemini_Wings.txt 1977 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Halleys_Comet.txt
Halleys Komet ------------- Connector "G" ============= COMPONENT | SOLDER ------------------------------------------- GND | 1 | A | GND | 2 | B | | 3 | C | | 4 | D | Speaker (+) | 5 | E | Speaker (-)
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Halleys_Comet.txt 6784 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Missile_Command.txt
Missile Command Note : an * denotes an inverted line Wiring List for P20: | GND | A | 1 | + 5 return from regulator + 5 V Reg. | B | 2 | + 5 V Reg. | C | 3 | | D | 4 | Audio 1 Out | E | 5 | Audio 2 Out Video Horiz. Sync | F | 6 | Video Vert. Sync
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Missile_Command.txt 4367 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Slither.txt
Slither Video board: J1: (14 pin .156") 1 +5 2 +5 3 Gnd 4 -5 5 Gnd 6 +12 7 Gnd 8 9 KEY 10 +12 11 Gnd 12 +12 13 14 ~Reset J2: (14 pin .156") 1 +VSync 2 3 4 GND 5 6 7 8 9 +HSync 10 Blue 11 Green 12 13 KEY 14 Red J19: (2 pin .156") 1 Memory Protect In 2 Memory Protect Out Data/Sound/Rom board J1: (14 pin .156") 1 +5 2 +5 3 Gnd 4 -5 5 Gnd 6 +12 7 Gnd 8 9 KEY 10 +12 11 Gnd 12 +12 13 14 ~Reset J7: (5 pin .156") 1 Spk+ 2
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Slither.txt 1013 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Super_Mario_Bros_(Nintendo_VS).txt
Mario & Luigi in Mario Bros. Pinout = NINTENDO VS ----------------------------------------------------- By Nintendo (c) 1983 1-800-633-3236 Option Switch Settings ---------------------- Switch A B C D E F G H Men Per Game 3 OFF OFF 4 ON OFF 5 OFF ON 6 ON ON Coins Per Credit 2/1 ON OFF 1/1
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Super_Mario_Bros_(Nintendo_VS).txt 2274 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Wild_Western.txt
Wild Western Taito, 1982 ------------------------ Connector "G" ============= COMPONENT | SOLDER ------------------------------------------- GND | 1 | A | GND Video Red | 2 | B | Video GND Video Green | 3 | C | Video Blue Video Sync | 4 | D | Speaker (+) | 5 | E | Speaker (-)
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Wild_Western.txt 5947 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\1943.txt
Path: goonsquad.spies.com!sgiblab!sgigate.sgi.com!swrinde!howland.reston.ans.net!math.ohio-state.edu!uwm.edu!newsspool.doit.wisc.edu!news.doit.wisc.edu!F181-122.net.wisc.edu!dmccorm1 From: dmccorm1@students.wisc.edu (Al McCormick) Newsgroups: rec.games.video.arcade.collecting Subject: 1943 Dip switches Date: Fri, 15 Dec 1995 06:43:34 GMT Organization: UW-Wisconsin Lines: 70 Message-ID: <dmccorm1.381.30D11915@students.wisc.edu> NNTP-Posting-Host: f181-122.net.wisc.edu Somebody requested these from me about
File: C:\Virtual\Web\kk\coinop_kb\GameTech\1943.txt 4308 K - Updated 1995.12.22
C:\Virtual\Web\kk\coinop_kb\GameTech\AlienSector.txt
Alien Sector/Baraduke Namco, 1985 Option Switch Settings ------------------------------------------------------------------------------ DIP Switch A 1 2 3 4 5 6 7 8 Option ------------------------------------------------------------------------------ Game Mode --------- Off Normal On Test Mode Number of Fighters
File: C:\Virtual\Web\kk\coinop_kb\GameTech\AlienSector.txt 3460 K - Updated 1995.07.11
C:\Virtual\Web\kk\coinop_kb\GameTech\AsteroidsDeluxe.txt
Typed in by Doug Jefferys (dougj@sco.com) Asteroids Deluxe settings: 0 = OFF 1 = ON X = Don't Care $ = Atari suggests 8 SWITCH DIP (R5) 87654321 -------- XXXXXX11 English $ XXXXXX10 German XXXXXX01 French XXXXXX00 Spanish XXXX11XX 2-4 ships XXXX10XX 3-5 ships $ XXXX01XX 4-6 ships XXXX00XX 5-7 ships XXX1XXXX 1-play minimum $ XXX0XXXX 2-play minimum 11XXXXXX Bonus ship every 10,000 points $ 10XXXXXX Bonus ship every 12,000 points 01XXXXXX Bonus ship every 15,000 points 00XXX
File: C:\Virtual\Web\kk\coinop_kb\GameTech\AsteroidsDeluxe.txt 1529 K - Updated 1996.01.23
C:\Virtual\Web\kk\coinop_kb\GameTech\elimnatr.txt
ELIMINATOR P3 P1 P2 ------- --------- --------- 1 -12V 1 1 2 +12V Y 2 2 3 AC 3 3 4 GND 4 AUDIO IN #1 4 AUDIO OUT #1 5 GND 6 GND 7 -5V 8 +5V 9 +5V 10 +5V 1 5 A 5 2 12 B 12 3 15 C 6 4 9 D 11 5 10
File: C:\Virtual\Web\kk\coinop_kb\GameTech\elimnatr.txt 1892 K - Updated 1996.05.12
C:\Virtual\Web\kk\coinop_kb\GameTech\magmax.txt
Typed in by Jonathan Deitch (jdeitch@umiami.miami.edu) MAG MAX Parts Side Solder Side ----------- -------------- Player 1 Down 2 1 Player 1 Up Player 1 Right 4 3 Player 1 Left 6 5 Player
File: C:\Virtual\Web\kk\coinop_kb\GameTech\magmax.txt 3454 K - Updated 1996.04.04
Missile Command Dip Switch Settings, Memory Map, and Pinouts
Missile Command Dip Switch Settings, Memory Map, and Pinouts
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Missile Command Tech.html 10894 K - Updated 2002.05.17
C:\Virtual\Web\kk\coinop_kb\GameTech\startrek.txt
STAR TREK P3 P1 P2 ------- --------- --------- 1 -12V 1 1 2 +12V 2 2 3 AC 3 3 4 GND 4 AUDIO IN #1 4 AUDIO OUT #1 5 GND 6 GND 7 -5V 8 +5V 9 +5V 10 +5V 1 5 A 5 2 12 B 12 3 15 C 6 4 9 D 11 5 10
File: C:\Virtual\Web\kk\coinop_kb\GameTech\startrek.txt 2016 K - Updated 1996.05.12
Venture pinouts (Exidy, 1981)
Venture pinouts (Exidy, 1981)
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Venture tech.html 7582 K - Updated 2002.09.24
C:\Virtual\Web\kk\coinop_kb\GameTech\Text\Mappy.txt
MAPPY OPTION SWITCH SETTINGS Posted with permission by [Bally/Midway/Williams/NAMCO/whomever] dip switch A (5B) SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#8 Difficulty level A (default, easiest) OFF OFF B ON OFF C OFF ON D (hardest) ON ON SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#8 Sounds provide sound during attract (default) O
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Text\Mappy.txt 3591 K - Updated 1994.10.13
Tapper.txt
Tapper Switch Settings and Scoring Table ---------------------------------------- Typed in by Denis Hruza (king@cybercomm.net) OPTION SWITCH SETTINGS ------------------------------------------------------------ ///// SWITCH NO.1 - AT B3 - LOCATED ON SOUND I/O BOARD ///// ------------------------------------------------------------ Note:SW 1,2,4,5,6,8 and 9 are not used During Gameplay: SW#3 SW#7 SW#10 Attract Mode Sounds ON ON Sounds OFF ** OFF Cocktail ON Up
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\T\Tapper_DIP.pdf 3737 K - Updated 2003.11.16
RoughRanger.txt
ROUGH RANGER (1988 SUNA/SHARP IMAGE/CAPCOM) typed in by steven prendergast (2084@sgi.net) from the manual. your milage may vary --------------------------------------------------------------- ITEM | DESCRIPTION 1 2 3 4 5 6 7 8 --------------------------------------------------------------- | 1 COIN 1 CREDIT OFF OFF OFF COIN | 1 COIN 2 CREDIT ON OFF OFF | 1 COIN 3 CREDIT OFF ON OFF | 1 COIN 4 CREDIT ON ON OFF -------------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\R\RoughRanger_DIP.pdf 3358 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\E-SWAT.txt
"SEGA Interface" This is for Sega's "E-SWAT" game, from 1989. It is referred to in the book as the "Sega Interface", so I would assume that it's their own standard. Why they don't just use JAMMA, I'm not sure. This doesn't provide anything that JAMMA doesn't, and, in fact, is missing the tilt switch connection. Anyway, here it is: ----------------------------------------------------------- Component Side | Solder Side ----------------------------+----------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\E-SWAT.txt 1720 K - Updated 1994.01.11
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\MysticMarathon.txt
Mystic Marathon --------------- Typed in by Mark Jenison Mystic Marathon is made up of two separate boards, connected together via a pin connector (sort of like Atari System 1 boards are connected). I'm going to refer to the boards as the RAM board (the board which contains the 3x8 bank of 4116 Rams), and the ROM board (the board that contains the most ROMs). RAM board - pins labeled such that LOWEST number is nearest the RAMs, starting with the connector closest to the RAMs. 2J3 Power --------- 1 - G
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\MysticMarathon.txt 1542 K - Updated 1998.09.24
C:\Virtual\Web\kk\coinop_kb\Pinouts\Lock_n Chase.txt
LOCK 'N' CHASE -------------- COMP SIDE CKT SIDE 6 PIN VIDEO 6 PIN PWR ----------- ---------------- ------------ ---------- B1 GND A1 GND 1 SYNC 1 +5V B2 GND A2 GND 2 2 +5V B3 GND A3 GND 3 GND 3 +12V B4 RESET (-5V) A4 SP+ 4 RED 4 -5V B5 2 RIGHT
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Lock_n Chase.txt 2309 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\World_Series.txt
WORLD SERIES,CINEMATRONICS --------------------------- MAIN BOARD P1-MONITOR P2 P3 POWER P4 COIN,SVC, P5 PANEL -- --- ---------- ---1&2 START ----- 1 1 SP 1 +5V 1 1 2 2 SP 2 +5V 2 2 AIM 3 3 +5V 3 2 START 3 GO BACK 4 4 KEY 4 COIN 4 AIM 5 5 GND
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\World_Series.txt 1704 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\WWF_Superstars.txt
WWF Superstars (Technos) Pinout = JAMMA ---------------------------------------- Dip Switch 1 -------------------------- 1 2 3 4 5 6 7 8 -------------------------- COIN 1 [switches 4-6 do same for COIN 2] - - - 1 coin 1 play + - - 1 coin 2 plays - + - 1 coin 3 plays + + - 1 coin 4 plays - - + 1 coin 5 plays + - + 2 coins 1 play - + +
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\WWF_Superstars.txt 1571 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Xevious.txt
"Xevious" (Atari, 1983) ------------------------ P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 D 4 +10.3 VDC UNREG E 5 AUDIO 2 F 6 AUDIO 1 COIN CNTR R H 7 COIN CNTR L COIN AUX J 8 TEST COIN L K 9 COIN R START 1 L 1
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Xevious.txt 6046 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\Battlezone.txt
Typed in by Rob Clark (rex@buhub.bradley.edu) Battlezone settings: 0 = OFF 1 = ON X = Don't Care $ = Atari suggests TOP 8 SWITCH DIP 87654321 -------- XXXXXX11 Free Play XXXXXX10 1 coin for 2 plays XXXXXX01 1 coin for 1 play XXXXXX00 2 coins for 1 play XXXX11XX Right coin mech x 1 XXXX10XX Right coin mech x 4 XXXX01XX Right coin mech x 5 XXXX00XX Right coin mech x 6 XXX1XXXX Center (or Left) coin mech x 1 XXX0XXXX Center (or Left) coin mech x 2 111XXXXX No bonus coin 110XXXXX
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Battlezone.txt 1769 K - Updated 1996.01.23
C:\Virtual\Web\kk\coinop_kb\GameTech\cadash.txt
CADASH PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\cadash.txt 3272 K - Updated 1995.08.02
C:\Virtual\Web\kk\coinop_kb\GameTech\ElevatorAction.txt
Elevator Action Taito, 1984 Elevator Action Option Switch Settings ----------------------------------------------------------------------------- DIP Switch A Settings 1 2 3 4 5 6 7 8 Option ----------------------------------------------------------------------------- Extra Man Awarded at: ------------------------- Off Off
File: C:\Virtual\Web\kk\coinop_kb\GameTech\ElevatorAction.txt 3527 K - Updated 1995.04.10
C:\Virtual\Web\kk\coinop_kb\GameTech\FrontLine.txt
Front Line Taito, 1982 Front Line Option Switch Settings ----------------------------------------------------------------------------- DIP Switch A Settings 1 2 3 4 5 6 7 8 Option ----------------------------------------------------------------------------- Extra Soldier Awarded at: ------------------------- Off Off
File: C:\Virtual\Web\kk\coinop_kb\GameTech\FrontLine.txt 3352 K - Updated 1995.04.09
C:\Virtual\Web\kk\coinop_kb\GameTech\loknchas.txt
LOCK 'N' CHASE COMP SIDE CKT SIDE 6 PIN VIDEO 6 PIN PWR ----------- ---------------- ------------ ---------- B1 GND A1 GND 1 SYNC 1 +5V B2 GND A2 GND 2 2 +5V B3 GND A3 GND 3 GND 3 +12V B4 RESET (-5V) A4 SP+ 4 RED 4 -5V B5 2 RIGHT A5 1
File: C:\Virtual\Web\kk\coinop_kb\GameTech\loknchas.txt 2338 K - Updated 1996.03.08
Space Fury pinouts
Space Fury Pinouts
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Space Fury Tech.html 1760 K - Updated 2002.09.24
Wild Western Option Switch Settings
Submitted by Unknown Wild Western Option Switch Settings ----------------------------------------------------------------------------- DIP Switch A Settings 1 2 3 4 5 6 7 8 Option ----------------------------------------------------------------------------- Extra Sheriff Awarded at: ------------------------- Off Off 10,000 On Off
File: C:\Virtual\Web\kk\coinop_kb\GameTech\WildWesternSwitches.html 3333 K - Updated 2000.01.19
C:\Virtual\Web\kk\coinop_kb\GameTech\wldserie.txt
WORLD SERIES CINEMATRONICS MAIN BOARD P1-MONITOR P2 P3 POWER P4 COIN,SVC, P5 PANEL -- --- ---------- ---1&2 START ----- 1 1 SP 1 +5V 1 1 2 2 SP 2 +5V 2 2 AIM 3 3 +5V 3 2 START 3 GO BACK 4 4 KEY 4 COIN 4 AIM 5 5 GND 5 SVC
File: C:\Virtual\Web\kk\coinop_kb\GameTech\wldserie.txt 1730 K - Updated 1996.06.14
Xevious Technical Information
Xevious Dip Switch Settings and Pinouts
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Xevious Tech.html 5278 K - Updated 2002.04.25
C:\Virtual\Web\kk\coinop_kb\GameTech\Text\SkyKid.txt
These switches were determined the old-fashioned way -- by flipping different switches and turning the game on in test mode to see what settings have changed. If anyone can correct any of this information, or help me label the unidentified switches, please e-mail me at holcomb@halcyon.com. Thanks, --Dave Holcomb - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sky Kid Namco, 1985 Option Switch Settings -------------------------------------------------------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Text\SkyKid.txt 3796 K - Updated 1995.05.25
C:\Virtual\Web\kk\coinop_kb\GameTech\Text\WWFsuper.txt
WWF Superstars (Technos) Switch Settings Dip Switch 1 -------------------------- 1 2 3 4 5 6 7 8 -------------------------- COIN 1 [switches 4-6 do same for COIN 2] - - - 1 coin 1 play + - - 1 coin 2 plays - + - 1 coin 3 plays + + - 1 coin 4 plays - - + 1 coin 5 plays + - + 2 coins 1 play - + + 3 coins 1 play + + +
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Text\WWFsuper.txt 1477 K - Updated 1995.12.21
WildWestern.txt
Wild Western Taito, 1982 Wild Western Option Switch Settings --------------------------------------------------------------------- -------- DIP Switch A Settings 1 2 3 4 5 6 7 8 Option --------------------------------------------------------------------- -------- Extra Sheriff Awarded at: ------------------------- Off Off
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\W\WildWestern_DIP.pdf 3595 K - Updated 2003.11.16
SkyKid.txt
These switches were determined the old-fashioned way -- by flipping different switches and turning the game on in test mode to see what settings have changed. If anyone can correct any of this information, or help me label the unidentified switches, please e-mail me at holcomb@halcyon.com. Thanks, --Dave Holcomb - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sky Kid Namco, 1985 Option Switch Settings --------------------------------------------------------------------- -----
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\S\SkyKid_DIP.pdf 3831 K - Updated 2003.11.16
ElevatorAction.txt
Elevator Action Taito, 1984 Elevator Action Option Switch Settings --------------------------------------------------------------------- -------- DIP Switch A Settings 1 2 3 4 5 6 7 8 Option --------------------------------------------------------------------- -------- Extra Man Awarded at: ------------------------- Off Off
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\E\ElevatorAction_DIP.pdf 3716 K - Updated 2003.11.16
DonkeyKong3.txt
Donkey Kong 3 Nintendo, 1983 Donkey Kong 3 Option Switch Settings --------------------------------------------------------------------- -------- Toggle (SW1) Settings A B C D E F G H Option --------------------------------------------------------------------- -------- Number of Players per Game -------------------------- Off Off
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\D\DonkeyKong3_DIP.pdf 5019 K - Updated 2003.11.16
Battlezone.txt
Typed in by Rob Clark (rex@buhub.bradley.edu) Battlezone settings: 0 = OFF 1 = ON X = Don't Care $ = Atari suggests TOP 8 SWITCH DIP 87654321 -------- XXXXXX11 Free Play XXXXXX10 1 coin for 2 plays XXXXXX01 1 coin for 1 play XXXXXX00 2 coins for 1 play XXXX11XX Right coin mech x 1 XXXX10XX Right coin mech x 4 XXXX01XX Right coin mech x 5 XXXX00XX Right coin mech x 6 XXX1XXXX Center (or Left) coin mech x 1 XXX0XXXX Center (or Left) coin mech x 2 111XXXXX No bonus coin 110XXXXX For
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\B\Battlezone_DIP.pdf 3119 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\LunarLander.txt
Typed in by Ray Ghanbari (ray@mayo.edu) Lunar Lander Pinouts PARTS SIDE | SOLDER SIDE ------------------------------------- | | | GND | A | 1 | GND +5V | B | 2 | +5V | C | 3 | AUDIO 2 | D | 4 | AUDIO 1 | E | 5 | COIN CTR POT IN | F | 6 | LAMP 5 LAMP 3 | H | 7 | START/SELECT LED LAMP 2 | J | 8 | LAMP 4 | K | 9 | SELF TEST SLAM | L | 10 | Z OUT | M | 11 | Z GND COIN R | N | 12
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\LunarLander.txt 1311 K - Updated 1995.06.05
C:\Virtual\Web\kk\coinop_kb\Pinouts\All_American_Football.txt
ALL AMERICAN FOOTBALL, CINEMATRONICS ------------------------------------ MAIN BOARD P1-MONITOR P2 P3 POWER P4 COIN,SVC, P5 PANEL -- --- ---------- ---1&2 START ----- 1 1 SP 1 +5V 1 1 2 2 SP 2 +5V 2 2 3 3 +5V 3 2 START 3 4 4 KEY 4 COIN 4 5 5 GND
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\All_American_Football.txt 1445 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Cabal.txt
Cabal (joystick version) ------------------------ It claims to be standard JAMMA, but lettering is different, and button 3 is used for the test and service sw rather than the JAMMA "Button3" (X,24) When converting from track ball version, please change IC D4701AC (2pcs) at location C D 1 2, on bottom board with socket plug in adaptor. -------------------------------------------------------------- Solder Side | Parts Side --------------------------
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Cabal.txt 7316 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Cadash.txt
Cadash, Taito Pinout = JAMMA ------------------------------- |---------------------------------------------------------------------------| | Cadash | | | | DIP Switch A Settings | |---------------------------------------------------------------------------| | Function: | SW#1 SW#2 S
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Cadash.txt 5368 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Doubleplay_baseball.txt
DOUBLE PLAY BASEBALL CINEMATRONICS MAIN BOARD P1-MONITOR P2 P3 POWER P4 COIN,SVC, P5 PANEL -- --- ---------- ---1&2 START ----- 1 1 SP 1 +5V 1 1 2 2 SP 2 +5V 2 2 3 3 +5V 3 2 START 3 4 4 KEY 4 COIN 4 5 5 GND 5 SVC 5 6
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Doubleplay_baseball.txt 1472 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\Mania_Challenge.txt
Mania Challenge --------------- Solder Side Components Side ---------------------------------------------------- -5 Volts DC A 1 +12 Volts DC Speaker Out (-) B 2 Speaker Out (+) Player 1 Punch Switch C 3 Player 1 Move Up Player 1 Move Right D 4 Player 1 Move Left Player 1 Start Switch E 5 Player 2 Start Switch Player 2 Punch Switch F 6 Player 2 Move Up
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Mania_Challenge.txt 2768 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Red_Baron.txt
Red Baron --------- P20 (Main PCB) _______ GND | 1| A| GND +5V | 2| B| +5V +22V | 3| C| -22V | 4| D| | 5| E| Coin:Left Slam | 6| F| Coin:Center Test | 7| H| Coin:Right Counter:Left | 8| J| Counter:Right Counter:Center | 9| K| |10| L| X invert (ground for Non-Mirrored Cabinets) |11| M| GND |12| N| GND |13| P| GND
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Red_Baron.txt 6235 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\AllAmerFootball.txt
ALL AMERICAN FOOTBALL CINEMATRONICS MAIN BOARD P1-MONITOR P2 P3 POWER P4 COIN,SVC, P5 PANEL -- --- ---------- ---1&2 START ----- 1 1 SP 1 +5V 1 1 2 2 SP 2 +5V 2 2 3 3 +5V 3 2 START 3 4 4 KEY 4 COIN 4 5 5 GND 5 SVC 5 6
File: C:\Virtual\Web\kk\coinop_kb\GameTech\AllAmerFootball.txt 1387 K - Updated 1997.11.27
Armor Attack Switch Settings
Submitted by Unknown From page 2-2 of the Armor... ...Attack manual: ARMOR ATTACK OPTION SWITCHES LOCATED ON LOGIC BOARD AT POSITION E-2 +-----------+ |OFF ON | | ==== 1 | \ JEEPS PER GAME | ==== 2 | / SEE TABLE ONE | ==== 3 | \ CREDITS PER GAME | ==== 4 | / SEE TABLE TWO | ==== 5 | SOUND IN ATTRACT MODE | ==== 6 | NOT USED | ==== 7 | DIAGNOSTIC - ON: NORMAL PLAY | | OFF: TEST PATTERN +-----------+ +-------+-------+-------+ +-
File: C:\Virtual\Web\kk\coinop_kb\GameTech\ArmorAttackSwitches.html 1338 K - Updated 2000.01.19
C:\Virtual\Web\kk\coinop_kb\GameTech\dbl-play.bb.txt
DOUBLE PLAY BASEBALL CINEMATRONICS MAIN BOARD P1-MONITOR P2 P3 POWER P4 COIN,SVC, P5 PANEL -- --- ---------- ---1&2 START ----- 1 1 SP 1 +5V 1 1 2 2 SP 2 +5V 2 2 3 3 +5V 3 2 START 3 4 4 KEY 4 COIN 4 5 5 GND 5 SVC 5 6
File: C:\Virtual\Web\kk\coinop_kb\GameTech\dbl-play.bb.txt 1443 K - Updated 1995.08.03
C:\Virtual\Web\kk\coinop_kb\GameTech\ListByYear.txt
'H','R','B','Computer Space','Nutting Assoc',1971 'H','R','B','Pong','Atari',1972 'H','R','B','Astro Hockey','Brunswick',1973 'H','R','B','Astro Race','Taito(japan)',1973 'H','R','B','Davis Cup','Taito(japan)',1973 'H','R','B','Elepong','Taito(japan)',1973 'U','R','B','Elimination','Atari/Kee',1973 'H','R','B','Gotcha','Atari',1973 'H','R','C','Gotcha Color','Atari',1973 'H','R','B','Hockey','Ramtek',1973 'H','R','B','Hockey TV','Sega(japan)',1973 'H','R','B','Leader','Midway',1973 'H','R','B','
File: C:\Virtual\Web\kk\coinop_kb\GameTech\ListByYear.txt 17968 K - Updated 1999.07.10
C:\Virtual\Web\kk\coinop_kb\GameTech\Millipede.txt
MILLIPEDE --------- Typed in by Gary Ransom (g-ransom@ti.com) Millipede settings (from Document TM-217 2nd printing): 0 = OFF 1 = ON X = Don't Care $ = Atari suggests 8 SWITCH DIP (D5) 87654321 -------- 0XXXXXXX Select Mode $ 1XXXXXXX Select Mode Off X0XXXXXX Easy Spider $ X1XXXXXX Hard Spider XX00XXXX Bonus life every 12,000 points XX01XXXX Bonus life every 15,000 points $ XX10XXXX Bonus life every 20,000 points XX11XXXX No Bonus life XXXX00XX 2 lives per game XXXX01XX 3 live
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Millipede.txt 1983 K - Updated 1995.03.30
C:\Virtual\Web\kk\coinop_kb\GameTech\RoughRanger.txt
ROUGH RANGER (1988 SUNA/SHARP IMAGE/CAPCOM) typed in by steven prendergast (2084@sgi.net) from the manual. your milage may vary --------------------------------------------------------------- ITEM | DESCRIPTION 1 2 3 4 5 6 7 8 --------------------------------------------------------------- | 1 COIN 1 CREDIT OFF OFF OFF COIN | 1 COIN 2 CREDIT ON OFF OFF | 1 COIN 3 CREDIT OFF ON OFF | 1 COIN 4 CREDIT ON ON OFF --------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\RoughRanger.txt 2829 K - Updated 1997.11.23
C:\Virtual\Web\kk\coinop_kb\GameTech\team-qb.txt
TEAM QUARTERBACK CINEMATRONICS MAIN BOARD P1-MONITOR P2 P3 POWER P4 COIN,SVC, P5 PANEL -- --- ---------- ---1&2 START ----- 1 1 SP 1 +5V 1 1 2 2 SP 2 +5V 2 2 3 3 +5V 3 2 START 3 4 4 KEY 4 COIN 4 5 5 GND 5 SVC 5 6
File: C:\Virtual\Web\kk\coinop_kb\GameTech\team-qb.txt 1443 K - Updated 1995.08.03
C:\Virtual\Web\kk\coinop_kb\GameTech\vanguard.txt
VANGUARD COMP SIDE CKT SIDE ----------- -------------- 1 GND 2 GND 3 GND 4 GND 5 +5V 6 +5V 7 +5V 8 +5V 9 10 11 12 13 14 15 16 17 DOWN 18 UP 19 RIGHT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\vanguard.txt 2501 K - Updated 1996.04.04
Raiden2.txt
Typed by Adrian Purser (24th MAY 1998) ade@shadys.demon.co.uk These switch settings are the results testing the switch settings on the pcb. I do not have access to the manual. SW1 +-------------------------------+-----------+-----------+---+---+ | DIP SW1 Settings |SW1 SW2 SW3|SW4 SW5 SW6|SW7|SW8| +-------------------------------+-----------+-----------+---+---+ | CREDIT SETTINGS | | | | | | 1 Coin/1 Credit |off off off| | | | |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\R\Raiden2_DIP.pdf 3079 K - Updated 2003.11.16
MagMax.txt
Typed in by Jonathan Deitch (jdeitch@umiami.miami.edu) DIP Switch #1 /-----------------------------------------------------------------\ | | 1 2 3 4 5 6 7 8 | ------------------------------------------------------------------| | Number of Players 3 | OFF OFF | | Number of Players 4 | ON OFF | | Number of Players 5 | OFF ON | | Number of Players 6 |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\M\MagMax_DIP.pdf 3592 K - Updated 2003.11.16
Millipede.txt
MILLIPEDE --------- Typed in by Gary Ransom (g-ransom@ti.com) Millipede settings (from Document TM-217 2nd printing): 0 = OFF 1 = ON X = Don't Care $ = Atari suggests 8 SWITCH DIP (D5) 87654321 -------- 0XXXXXXX Select Mode $ 1XXXXXXX Select Mode Off X0XXXXXX Easy Spider $ X1XXXXXX Hard Spider XX00XXXX Bonus life every 12,000 points XX01XXXX Bonus life every 15,000 points $ XX10XXXX Bonus life every 20,000 points XX11XXXX No Bonus life XXXX00XX 2 lives per game XXXX01XX 3 lives per ga
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\M\Millipede_DIP.pdf 3686 K - Updated 2003.11.16
Dangar.txt
DANGAR (1986 Nichibutsu) Typed in by Steven Prendergast (2084@sgi.net) This is from the manual, YMMV. SWITCH 1 ------------------------------------------------------------ 1 2 3 4 5 6 7 8 ------------------------------------------------------------ NUMBER OF PLAYERS 3 OFF OFF * 4 ON OFF 5 OFF ON 6 ON ON ------------------------------------------------------------ BONUS 20K
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\D\Dangar_DIP.pdf 2963 K - Updated 2003.11.16
Cabal.txt
Howdy These are the DIP switch settings for the Cabal PCB, as determined by trial & error on my part. I _assume_ these settings probably also work for Blood Brothers, since that was a direct sequel of Cabal (same darn game, just w/ different graphics). Note, I do not guarantee their accuracy and if your board goes up in smoke because you followed this list or your dog runs away or anything else, IT IS NOT MY FAULT! If you have any questions, you can reach me (Jason Dante Bardis) at jasonbar@engineering.u
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\C\Cabal_DIP.pdf 3172 K - Updated 2003.11.16
Cadash.txt
Cadash Taito 708-520-9280 |-------------------------------------------------------------------- -------| | Cadash | | | | DIP Switch A Settings | |-------------------------------------------------------------------- -------| | Function: | SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW# 7 SW#8 | |--------------------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\C\Cadash_DIP.pdf 4230 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\AllAmerFootball.txt
ALL AMERICAN FOOTBALL CINEMATRONICS MAIN BOARD P1-MONITOR P2 P3 POWER P4 COIN,SVC, P5 PANEL -- --- ---------- ---1&2 START ----- 1 1 SP 1 +5V 1 1 2 2 SP 2 +5V 2 2 3 3 +5V 3 2 START 3 4 4 KEY 4 COIN 4 5 5 GND 5 SVC 5 6
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\AllAmerFootball.txt 1387 K - Updated 1997.11.27
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Warlords.txt
These are the updated pinouts for Warlords. This list contains both pinouts for the 2 player B&W upright version and the 4 player color cocktail version; both use the same PCB. Game : Warlords Note : * means N.O. Typed in by: jenison@cig.mot.com List for P19: --------------------------------|----------------------------------- | A | 1 | ----------------------------|---|---|------------------------------- Video RET (mono) | B | 2 | Video OUT (mono) -------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Warlords.txt 4797 K - Updated 1996.05.30
C:\Virtual\Web\kk\coinop_kb\Pinouts\Bubble_bobble_44clone.txt
BUBBLE BOBBLE CLONE COMPONENT SIDE CIRCUIT SIDE --------------------------------------------------- 1. GRD -------------------- A. GRD 2. VID RED -------------------- B. VID GND 3. VID GN -------------------- C. VID BL 4. SYNC -------------------- D. N/U 5. SP+ -------------------- E. SP- 6. KEY -------------------- F. KEY 7. +12V -------
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Bubble_bobble_44clone.txt 3698 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\Eagle.txt
Eagle Pinouts Centuri, 198? Solder Parts ----------------------------------------------------------- Gnd | 1 | A | Gnd Gnd | 2 | B | Gnd +5V | 3 | C | +5V +5V | 4 | D | +5V ? | 5 | E | ? ? | 6 | F | ? ? | 7 | H | ? Coin 1 | 8 | J | Coin 2 ? | 9 |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Eagle.txt 2721 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Jolly_Poker.txt
Jolly Poker, TAB Austria ------------------------ X1-1 GND X1-A GND X1-2 GND X1-B GND X1-3 GND X1-C GND X1-4 +5V X1-D +5V X1-5 +12V X1-E +12V X1-6 NC X1-F NC X1-7 NC X1-G NC X1-8 NC X1-H NC X1-9 NC X1-I Coin 1 X1-10 Coin 2 X1-J Pay Out SW
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Jolly_Poker.txt 2420 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Pleiades.txt
Pleiades, Centuri 1981 PARTS SIDE | SOLDER SIDE ---------------------------------------- Player 2 fire | A | 1 | Sync Player 2 left | B | 2 | Green Player 2 right | C | 3 | Blue Red | D | 4 | Player 1 left Player 1 fire | E | 5 | Player 1 right | F | 6 | Player 1 select
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Pleiades.txt 2679 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\bb-seas.ii.txt
BASEBALL SEASON II CINEMATRONICS MAIN BOARD P1-MONITOR P2 P3 POWER P4 COIN,SVC, P5 PANEL -- --- ---------- ---1&2 START ----- 1 1 SP 1 +5V 1 1 2 2 SP 2 +5V 2 2 3 3 +5V 3 3 4 4 KEY 4 4 5 5 GND 5 5 6
File: C:\Virtual\Web\kk\coinop_kb\GameTech\bb-seas.ii.txt 1443 K - Updated 1995.08.02
C:\Virtual\Web\kk\coinop_kb\GameTech\bubbbobb.cln.txt
BUBBLE BOBBLE CLONE COMPONENT SIDE CIRCUIT SIDE --------------------------------------------------- 1. GRD -------------------- A. GRD 2. VID RED -------------------- B. VID GND 3. VID GN -------------------- C. VID BL 4. SYNC -------------------- D. N/U 5. SP+ -------------------- E. SP- 6. KEY -------------------- F. KEY 7. +12V -------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\bubbbobb.cln.txt 3701 K - Updated 1996.07.17
C:\Virtual\Web\kk\coinop_kb\GameTech\cabal.txt
Name Of Game: Cabal (joystick version) From: Clive Bittlestone (clyvb@asic.sc.ti.com) - I can not take any responsibility for the accuracy of this information, although I was careful. It claims to be standard JAMMA, but lettering is different, and button 3 is used for the test and service sw rather than the JAMMA "Button3" (X,24) - Modified from Tim Tewalt's original JAMMA pinout. - Thanks to Jeff Ranlett for faxing me a copy of this data. - I do not have the pinout for the trackball version yet,
File: C:\Virtual\Web\kk\coinop_kb\GameTech\cabal.txt 3770 K - Updated 1996.04.03
Centipede Memory Map
LOCATIONS OF INTEREST IN CENTIPEDE: 0400-07BF SCREEN RAM (8x8 TILES, 32x30 SCREEN) 07C0-07CF SPRITE IMAGE OFFSETS 07D0-07DF SPRITE HORIZONTAL OFFSETS 07E0-07EF SPRITE VERTICAL OFFSETS 07F0-07FF SPRITE COLOR OFFSETS 0800 OPTION SWITCH BANK 1 0801 OPTION SWITCH BANK 2 0C00 BIT 1-4 IS TRACKBALL HORIZONTAL BIT 5 IS SERVICE BIT 6 IS WATCHDOG (?) 0C01 BIT 1 IS 1P START BIT 2 IS 2P START BIT 3 IS P1 FIRE BIT 4 IS P2 FIRE BIT 5 IS SLAM, LEFT COIN, AND UTIL COIN BIT 6,7 (?)
File: C:\Virtual\Web\kk\coinop_kb\GameTech\CentipedeMap.html 969 K - Updated 2000.01.23
C:\Virtual\Web\kk\coinop_kb\GameTech\DonkeyKong3.txt
Donkey Kong 3 Nintendo, 1983 Donkey Kong 3 Option Switch Settings ----------------------------------------------------------------------------- Toggle (SW1) Settings A B C D E F G H Option ----------------------------------------------------------------------------- Number of Players per Game -------------------------- Off Off
File: C:\Virtual\Web\kk\coinop_kb\GameTech\DonkeyKong3.txt 5735 K - Updated 1995.04.03
C:\Virtual\Web\kk\coinop_kb\GameTech\donkkong.iii.txt
Donkey Kong 3 Nintendo, 1983 Donkey Kong 3 Option Switch Settings ----------------------------------------------------------------------------- Toggle (SW1) Settings A B C D E F G H Option ----------------------------------------------------------------------------- Number of Players per Game -------------------------- Off Off
File: C:\Virtual\Web\kk\coinop_kb\GameTech\donkkong.iii.txt 5735 K - Updated 1996.03.25
C:\Virtual\Web\kk\coinop_kb\GameTech\eagle.txt
Eagle Pinouts Centuri, 198? Solder Parts ----------------------------------------------------------- Gnd | 1 | A | Gnd Gnd | 2 | B | Gnd +5V | 3 | C | +5V +5V | 4 | D | +5V ? | 5 | E | ? ? | 6 | F | ? ? | 7 | H | ? Coin 1 | 8 | J | Coin 2 ? | 9 |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\eagle.txt 2450 K - Updated 1996.10.13
C:\Virtual\Web\kk\coinop_kb\GameTech\elimina.tor.txt
ELIMINATOR P3 P1 P2 ------- --------- --------- 1 -12V 1 1 2 +12V 2 2 3 AC OR +12 3 3 4 GND 4 AUDIO IN #1 4 AUDIO OUT #1 5 GND 6 GND 7 -5V 8 +5V 9 +5V 10 +5V 1 5 A 5 2 12 B 12 3 15 C 6 4 9 D 11 5 10
File: C:\Virtual\Web\kk\coinop_kb\GameTech\elimina.tor.txt 1240 K - Updated 1996.01.08
Galaxian wiring pinouts and conversion instructions
Galaxian wiring pinouts and conversion instructions
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Galaxian wiring pinouts and conversion instructions.html 6003 K - Updated 2002.09.24
Atari mathbox microcode disassembler
/* * mathdis.c: Atari math box microcode disassembler for Red Baron, * Battlezone, and Tempest * * Copyright 1992, 1993, 1997 Eric Smith * * Permission is granted to reproduce and distribute copies of this program * for noncommercial use, provided the copyright notice is not altered. * This software is provided on an "AS-IS" basis, with no warranty. * * The input file should be a series of 256 lines each containing the * address and data (in hexadecimal, separated by whitesp
File: C:\Virtual\Web\kk\coinop_kb\GameTech\mathdis.html 9973 K - Updated 2000.01.23
C:\Virtual\Web\kk\coinop_kb\GameTech\RedBaron.txt
RED BARON DIP SWITCH SETTINGS Danated by Dana Colbert $=Default "K" = 1,000 Switch at position P10 8 7 6 5 4 3 2 1 _________________________________________ English $| | | | | | |Off |Off | Spanish | | | | | | |Off | On | French | | | | | | | On |Off | German | | |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\RedBaron.txt 4714 K - Updated 1996.09.05
C:\Virtual\Web\kk\coinop_kb\GameTech\WildWestern.txt
Wild Western Taito, 1982 Wild Western Option Switch Settings ----------------------------------------------------------------------------- DIP Switch A Settings 1 2 3 4 5 6 7 8 Option ----------------------------------------------------------------------------- Extra Sheriff Awarded at: ------------------------- Off Off
File: C:\Virtual\Web\kk\coinop_kb\GameTech\WildWestern.txt 3199 K - Updated 1995.04.09
C:\Virtual\Web\kk\coinop_kb\GameTech\Text\Tapper.txt
Tapper Switch Settings and Scoring Table ---------------------------------------- Typed in by Denis Hruza (king@cybercomm.net) OPTION SWITCH SETTINGS ------------------------------------------------------------ ///// SWITCH NO.1 - AT B3 - LOCATED ON SOUND I/O BOARD ///// ------------------------------------------------------------ Note:SW 1,2,4,5,6,8 and 9 are not used During Gameplay: SW#3 SW#7 SW#10 Attract Mode Sounds ON ON Sounds OFF ** OFF Cocktai
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Text\Tapper.txt 2330 K - Updated 1995.07.24
Turtles.txt
Turtles ------- (not the Teenage Mutant Ninja flavor, but the Stern/Seeburg game. SW Rocket 1 2 ------- --------- OFF OFF FREE PLAY OFF ON 5 ON OFF 4 ON ON 3 3 VIDEO MODE -------------------------- OFF TABLE ON UPRIGHT 4 5 COINS PLAY --------------------------- OFF OFF 4 1 OFF ON 3 1 ON OFF 1 1 ON ON 2 1 These switch settings typed in directly
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\T\Turtles_DIP.pdf 2768 K - Updated 2003.11.16
SpacePanic.txt
SPACE PANIC DIP SWITCHES ------------------------ (as typed in by Dr. Inferno, Jason Bardis, jasonbar@engineering.ucsb.edu, directly from the Space Panic manual, so, if these are wrong or make your Space Panic blow up, 'snot my fault) SW1: # of panic men on 3 off 4 SW2: extra points on 3,000 off 5,000 SW3: cabinetstyle on upright off cocktail table SW4,5,6: coins/credits for left chute SW4 SW5 SW6 COIN CREDIT on on on 1 1 on on off 1 2 on off
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\S\SpacePanic_DIP.pdf 2879 K - Updated 2003.11.16
RedBaron.txt
RED BARON DIP SWITCH SETTINGS Danated by Dana Colbert $=Default "K" = 1,000 Switch at position P10 8 7 6 5 4 3 2 1 _________________________________________ English $| | | | | | |Off |Off | Spanish | | | | | | |Off | On | French | | | | | | | On |Off | German | | | |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\R\RedBaron_DIP.pdf 4335 K - Updated 2003.11.16
Arkanoid2.txt
ARKANOID 2 - Revenge of DoH (Romstar) Typed in by: dmbarton@stratech.com (Daniel Barton) |-------------------------------------------------------------------- ---| | Romstar Arkanoid 2 - Revenge of DoH | | Dip Switch "A" | |-------------------------------------------------------------------- ---| | setting\position | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |------------------------------------------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\A\Arkanoid2_DIP.pdf 4057 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\MajorHavoc.txt
8/31/95 Typed in by Franklin Bowen (tfbowen@ingr.com or mjrhavoc@clark.net) (format stolen from Tempest.pin) 2/15/96 Corrected P18 from a 30-pin connector to a 24-pin connector --------------------------------------------------------------------------- Pinouts for "Major Havoc" (Atari, 1983 (according to docs), 1984 (by KLOVDB)) P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\MajorHavoc.txt 2293 K - Updated 1996.02.15
C:\Virtual\Web\kk\coinop_kb\Pinouts\Armor_Attack.txt
Armor Attack ------------ +-----------+ |OFF ON | | ==== 1 | \ JEEPS PER GAME | ==== 2 | / SEE TABLE ONE | ==== 3 | \ CREDITS PER GAME | ==== 4 | / SEE TABLE TWO | ==== 5 | SOUND IN ATTRACT MODE | ==== 6 | NOT USED | ==== 7 | DIAGNOSTIC - ON: NORMAL PLAY | | OFF: TEST PATTERN +-----------+ +-------+-------+-------+ +-------+-------+-------+ | | | JEEPS | | | |CREDITS| |SWITCH |SWITCH | PER | |SWITCH |SWITCH
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Armor_Attack.txt 1108 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Le_Bagnard.txt
Le Bagnard ---------- ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V | 5 | E | Counter | 6 | F | Reset Coin 4 | 7 | G | 2p.Button Coin 2 | 8 | H | Coin 1 Coin 3 | 9 | I | 1P.Button 2P.Start |10 | J | 1P.Start 1P.Right |11
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Le_Bagnard.txt 2162 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Lunar_Lander.txt
Lunar Lander ------------ PARTS SIDE | SOLDER SIDE ------------------------------------- | | | GND | A | 1 | GND +5V | B | 2 | +5V | C | 3 | AUDIO 2 | D | 4 | AUDIO 1 | E | 5 | COIN CTR POT IN | F | 6 | LAMP 5 LAMP 3 | H | 7 | START/SELECT LED LAMP 2 | J | 8 | LAMP 4 | K | 9 | SELF TEST SLAM | L | 10 | Z OUT | M | 11 | Z GND COIN R | N | 12 | COIN L |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Lunar_Lander.txt 2837 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Raiden_II.txt
Raiden II, Seibu Pinout = JAMMA ---------------------------------- SW1 +-------------------------------+-----------+-----------+---+---+ | DIP SW1 Settings |SW1 SW2 SW3|SW4 SW5 SW6|SW7|SW8| +-------------------------------+-----------+-----------+---+---+ | CREDIT SETTINGS | | | | | | 1 Coin/1 Credit |off off off| | | | | 1 Coin/2 Credits |on off off| | | | | 1 Coin/3 Credits
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Raiden_II.txt 3049 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Vanguard.txt
Vanguard Pinouts Centuri, 1981 ------------------------------ 1) Tie the post of the speech board (SK6) to -5V Solder Parts ----------------------------------------------------------- Gnd | 2 | 1 | Gnd Gnd | 4 | 3 | Gnd +5V | 6 | 5 | +5V +5V | 8 | 7 | +5V P2 Move Up |10 | 9 | P2 Move Down P2 Move Left |12 |11 | P2 Move Right
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Vanguard.txt 3877 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\Dangar.txt
DANGAR (1986 Nichibutsu) Typed in by Steven Prendergast (2084@sgi.net) This is from the manual, YMMV. SWITCH 1 ------------------------------------------------------------ 1 2 3 4 5 6 7 8 ------------------------------------------------------------ NUMBER OF PLAYERS 3 OFF OFF * 4 ON OFF 5 OFF ON 6 ON ON ------------------------------------------------------------ BON
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Dangar.txt 2461 K - Updated 1997.11.23
Conversion of Galaxians from AC to DC by Paul Swan
This is what I did to convert my "Galaxians" before building a wiring harness to convert it to JAMMA. One of my boards had three of the four 7V AC supply edge connector fingers burnt away and so I "commendeered" the coin counter/lockout +7V DC supply pins to improve the power distribution. All the wire links added were 1mm solid core domestic wiring cable, rated 15A, unless stated otherwise. Remove IR2 (78GU I.C.) Remove IR1 (D44VM4 transistor) Remove R88 (50Ohm 5W resistor) Replace
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Galaxian To JAMMA.html 3498 K - Updated 1999.11.03
C:\Virtual\Web\kk\coinop_kb\GameTech\Raiden2.txt
Typed by Adrian Purser (24th MAY 1998) ade@shadys.demon.co.uk These switch settings are the results testing the switch settings on the pcb. I do not have access to the manual. SW1 +-------------------------------+-----------+-----------+---+---+ | DIP SW1 Settings |SW1 SW2 SW3|SW4 SW5 SW6|SW7|SW8| +-------------------------------+-----------+-----------+---+---+ | CREDIT SETTINGS | | | | | | 1 Coin/1 Credit |off off off| | |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Raiden2.txt 3095 K - Updated 1998.10.07
Vanguard Pinouts and Switch Settings
Vanguard Pinouts and Switch Settings
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Vanguard Tech.html 4262 K - Updated 2002.09.24
C:\Virtual\Web\kk\coinop_kb\GameTech\Text\Cabal.txt
Howdy These are the DIP switch settings for the Cabal PCB, as determined by trial & error on my part. I _assume_ these settings probably also work for Blood Brothers, since that was a direct sequel of Cabal (same darn game, just w/ different graphics). Note, I do not guarantee their accuracy and if your board goes up in smoke because you followed this list or your dog runs away or anything else, IT IS NOT MY FAULT! If you have any questions, you can reach me (Jason Dante Bardis) at jasonbar@engineering
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Text\Cabal.txt 1161 K - Updated 1996.02.03
C:\Virtual\Web\kk\coinop_kb\GameTech\Text\Cadash.txt
Cadash Taito 708-520-9280 |---------------------------------------------------------------------------| | Cadash | | | | DIP Switch A Settings | |---------------------------------------------------------------------------| | Function: | SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#8 | |----------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Text\Cadash.txt 5275 K - Updated 1996.11.21
C:\Virtual\Web\kk\coinop_kb\GameTech\Text\Eagle.txt
Eagle Centuri, 198? Eagle Option Switch Settings ----------------------------------------------------------------------------- DIP Switch Settings 1 2 3 4 5 6 Option ----------------------------------------------------------------------------- Replay (Extra Ship? Or free game?) ------ On 30,000 Off 50,0
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Text\Eagle.txt 1487 K - Updated 1995.04.10
C:\Virtual\Web\kk\coinop_kb\GameTech\Text\MagMax.txt
Typed in by Jonathan Deitch (jdeitch@umiami.miami.edu) DIP Switch #1 /-----------------------------------------------------------------\ | | 1 2 3 4 5 6 7 8 | ------------------------------------------------------------------| | Number of Players 3 | OFF OFF | | Number of Players 4 | ON OFF | | Number of Players 5 | OFF ON | | Number of Players 6
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Text\MagMax.txt 3004 K - Updated 1994.12.28
Vanguard.txt
Vanguard SNK, 1981 Option Switch Settings --------------------------------------------------------------------- -------- Located on SK-5 board 1 2 3 4 5 6 7 8 Option --------------------------------------------------------------------- -------- Game Type --------- Off Upright On Cocktail? Number of Spaceships
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\V\Vanguard_DIP.pdf 2800 K - Updated 2003.11.16
Venture.txt
Here is yet another set of switch settings. I also have the manuals. Contact me if interested in getting a copy. --Dave Holcomb holcomb@csugrad.cs.vt.edu dholcomb@microsoft.com --------------------------------- CUT HERE ------------------------------------ |-------------------------------------------------------------------- ---------| | Venture | | Exidy 1981 | |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\V\Venture_DIP.pdf 3514 K - Updated 2003.11.16
TimePilot84.txt
from Buffalo Bill Johnston: Time Pilot '84/Konami, 8-way joystick + 2 buttons dipswitch 1 set: all off = 1 coin, 1 credit all on = free play numerous in between settings for various coin combinations dipswitch 2 set number of ships: switches 1 and 2 off/off = 3 on/off= 4 off/on = 5 on/on = 7 switch 3 off = cocktail table on = upright switch 4 and 5 bonus points off/off = 10k + every 50k on/off = 20k + every 60k off/on = 30k + every 70k on/on 40k + every 80k difficulty of game switches 6 and 7 off/off = ea
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\T\TimePilot84_DIP.pdf 2866 K - Updated 2003.11.16
Eagle.txt
Eagle Centuri, 198? Eagle Option Switch Settings --------------------------------------------------------------------- -------- DIP Switch Settings 1 2 3 4 5 6 Option --------------------------------------------------------------------- -------- Replay (Extra Ship? Or free game?) ------ On 30,000 Off 50,000
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\E\Eagle-DIP.pdf 2932 K - Updated 2003.11.16
BankPanic.txt
BANK PANIC DIP SWITCH SETTINGS typed in by pbardis@uoft02.utoledo.edu disclaimer: blah blah not my fault blah use at your own blah risk blah blah __________________DIP SWITCHES_______________________________ Setting Value 1 2 3 4 5 6 7 8 coin 1 1 coin 1 credit Off Off 1 coin 2 credits On Off 2 coins 1 credit Off On 3 coins 1 credit On On coin 2 1 coin 1 credit Off 2 coins 1 credit On p
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\B\BankPanic_DIP.pdf 2846 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\GeeBee.txt
Pinouts for NAMCO Gee Bee (1978): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 13th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from an original Gee Bee service manual. This manual was entirely in Japanese. Not being fluent in Kanji, i couldn't say precisely what each pin function is. However, they use numbers like everyone else, and can still draw accurate cabinet wiring diagrams, this means that the most important bits of w
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\GeeBee.txt 2039 K - Updated 2000.04.15
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Vanguard.txt
Vanguard Pinouts Centuri, 1981 Addition by Jonathan Walton 21Sep96 1) Tie the post of the speech board (SK6) to -5V Solder Parts ----------------------------------------------------------- Gnd | 2 | 1 | Gnd Gnd | 4 | 3 | Gnd +5V | 6 | 5 | +5V +5V | 8 | 7 | +5V P2 Move Up |10 | 9 | P2 Move Down P2 Move Left |12 |11 | P2 Move Right P2 F
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Vanguard.txt 3935 K - Updated 1996.09.22
C:\Virtual\Web\kk\coinop_kb\DataSheets\68010.txt
---------------------------------------------------------------- | | | | | Motorola | | | | 666 88888 000 1 000 | | 6 8 8 0 0 11 0 0 | | 6 8 8 0 0 0 1 0 0 0
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\68010.txt 15600 K - Updated 1997.01.03
C:\Virtual\Web\kk\coinop_kb\Pinouts\Crash_N_Score.txt
Pinouts for Atari Crash 'n' Score (1975): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 13th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from an original (Atari Ireland Photocopy) Crash n Score Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to output to JAMMA ;) 44-pin edge connector --------------
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Crash_N_Score.txt 1821 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Guzzler.txt
Guzzler, Tehkan ----------------- COMPONENT | SOLDER ------------------------------------------- 2P.Left | 1 | A | 2P.Right 2P.Down | 2 | B | 2P.Up | 3 | C | 2P.Discharge | 4 | D | 1P.Left | 5 | E | 1P.Right 1P.Down | 6 | F | 1P.Up | 7 | G | 1P.Discharge | 8 | H | 2P.Start | 9 | I | 1P.Start C
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Guzzler.txt 2716 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Raiden_Deluxe.txt
Raiden Deluxe, Seibu Pinout = JAMMA --------------------------------------- SW1 +-------------------------------+-----------+-----------+---+---+ | DIP SW1 Settings |SW1 SW2 SW3|SW4 SW5 SW6|SW7|SW8| +-------------------------------+-----------+-----------+---+---+ | CREDIT SETTINGS | | | | | | 1 Coin/1 Credit |off off off| | | | | 1 Coin/2 Credits |on off off| | | | | 1 Coin/3 Credit
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Raiden_Deluxe.txt 2991 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Three_Wonders.txt
Three Wonders, Capcom Pinout = JAMMA ------------------------------------- Dip sw.A -------- 1 2 3 4 5 6 7 8 ----------------------------------------------------------- Coin 1 - - - 1Coin/1Play + - - 1Coin/2Play - + - 1Coin/3Play + + - 1Coin/4Play - - + 1Coin/6Play + -
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Three_Wonders.txt 3325 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Vs.txt
This Video Game Pinout Data Sheet Was Typed In By Chris McBride. EMail: mcbride@cs.arizona.edu -> VS. Unisystem Standard Connector <- Solder Side | Parts Side GND | A | 1 | GND GND | B | 2 | GND +5 | C | 3 | +5 +5 | D | 4 | +5 +12 | E |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Vs.txt 2581 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\Arkanoid2.txt
ARKANOID 2 - Revenge of DoH (Romstar) Typed in by: dmbarton@stratech.com (Daniel Barton) |-----------------------------------------------------------------------| | Romstar Arkanoid 2 - Revenge of DoH | | Dip Switch "A" | |-----------------------------------------------------------------------| | setting\position | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |--------------------------------------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Arkanoid2.txt 4239 K - Updated 1999.04.20
C:\Virtual\Web\kk\coinop_kb\GameTech\CrashNScore.txt
Pinouts for Atari Crash 'n' Score (1975): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 13th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from an original (Atari Ireland Photocopy) Crash n Score Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to output to JAMMA ;) 44-pin edge connector --------------------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\CrashNScore.txt 1764 K - Updated 2000.04.15
C:\Virtual\Web\kk\coinop_kb\GameTech\lunrresc.txt
LUNAR RESCUE AUDIO BOARD ROM BOARD COMP SIDE CKT SIDE COMP SIDE ----------- -------------- --------- 1 GND A GND 1 +5V 2 GND B GND 2 +5V 3 GND C GND 3 +12V 4 AUDIO 1 D AUDIO 2 4 +12V 5
File: C:\Virtual\Web\kk\coinop_kb\GameTech\lunrresc.txt 1786 K - Updated 1996.03.08
C:\Virtual\Web\kk\coinop_kb\GameTech\Mario.html
Mario & Luigi in Mario Bros. By Nintendo (c) 1983 1-800-633-3236 Option Switch Settings Switch A B C D E F G H Men Per Game 3 OFF OFF 4 ON OFF 5 OFF ON 6 ON ON Coins Per Credit 2/1 ON OFF 1/1 OFF OFF 1/2 OFF ON 1/3 ON ON Extra Man At 20k OFF OFF 30k ON OFF 40k OFF ON No Extra ON ON Difficulty Easy 1 OFF OFF 2 OFF ON 3 ON OFF Hard 4 ON ON
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Mario.html 509 K - Updated 1998.07.11
C:\Virtual\Web\kk\coinop_kb\GameTech\Text\Turtles.txt
Turtles ------- (not the Teenage Mutant Ninja flavor, but the Stern/Seeburg game. SW Rocket 1 2 ------- --------- OFF OFF FREE PLAY OFF ON 5 ON OFF 4 ON ON 3 3 VIDEO MODE -------------------------- OFF TABLE ON UPRIGHT 4 5 COINS PLAY --------------------------- OFF OFF 4 1 OFF ON 3 1 ON OFF 1 1 ON ON 2 1 These switch settings typed i
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Text\Turtles.txt 585 K - Updated 1998.04.21
Mario.txt
Mario & Luigi in Mario Bros. By Nintendo (c) 1983 1-800-633-3236 Option Switch Settings Switch A B C D E F G H Men Per Game 3 OFF OFF 4 ON OFF 5 OFF ON 6 ON ON Coins Per Credit 2/1 ON OFF 1/1 OFF OFF 1/2 OFF ON 1/3 ON ON Extra Man At 20k OFF OFF 30k ON OFF 40k OFF ON No Extra ON ON Difficulty Easy 1 OFF OFF 2 OFF ON 3 ON OFF Hard 4 ON ON
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\M\Mario_DIP.pdf 2781 K - Updated 2003.11.16
KuriKinton.txt
KURI KINTON - 1988 WORLD GAMES ------------------------------ WIRING - JAMMA CONTROLS - 1 8-WAY JOYSTICK WITH 2 BUTTONS ON EITHER SIDE typed in by steve prendergast (2084@sgi.net) DIP A ------------------------------------------------------------- DESCRIPTION 1 2 3 4 5 6 7 8 ------------------------------------------------------------- GAME STYLE TABLE OFF UPRIGHT ON ------------------------------------------------------------- SCREEN
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\K\KuriKinton_DIP.pdf 2965 K - Updated 2003.11.16
ExpressRaider.txt
EXPRESS RAIDER (1986 Data East) typed in by steven prendergast (20842sgi.net) from the manual. your milage may vary DIPSWITCH1 1 2 3 4 5 6 7 8 --------------------------------------------------------------------- COIN 1 COIN = 1 CREDIT OFF OFF VS 1 COIN = 2 CREDIT ON OFF CREDIT 1 COIN = 3 CREDIT OFF ON COIN 1 2 COIN = 1 CREDIT ON ON --------------------------------------------------------------------- COIN 1 COIN = 1 CREDIT OFF O
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\E\ExpressRaider_DIP.pdf 3022 K - Updated 2003.11.16
BubbleBobble.txt
I know it looks crude, but these are the official Bubble Bobble dip switch settings. Send errors to: djbarnes@eos.ncsu.edu Bank A: 1 2 3 4 5 6 7 8 Screen Normal on off Invert on on Test normal off test on Pause (in game) normal off pause on Att
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\B\BubbleBobble_DIP.pdf 2971 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\CrashNScore.txt
Pinouts for Atari Crash 'n' Score (1975): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 13th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from an original (Atari Ireland Photocopy) Crash n Score Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to output to JAMMA ;) 44-pin edge connector --------------------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\CrashNScore.txt 1764 K - Updated 2000.04.15
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\MajorTitle2.txt
Major title 2 pinouts Typed in By: Malcom Moody ---------------------- The main connections are via a standard JAMMA connector but there are two extra connectors for an additional 2 players (4 total) CN5 CN4 --------------------- -------------------- 1 Ground 1 Ground 2 Player 3 Right 2 Player 4 Right 3 Player 3 Left 3 Player 4 Left 4 Player 3 Down 4 Player 4 Down 5 Player 3 Up 5 Player 4 Up 6 Player 3 Start/Coin 6 Player 4 Start/Coin 7
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\MajorTitle2.txt 615 K - Updated 1997.08.22
C:\Virtual\Web\kk\coinop_kb\DataSheets\68000.txt
---------------------------------------------------------------- | | | | | Motorola | | | | 666 88888 000 000 000 | | 6 8 8 0 0 0 0 0 0 | | 6 8 8 0 0 0 0 0 0 0 0 0
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\68000.txt 15600 K - Updated 1997.01.03
C:\Virtual\Web\kk\coinop_kb\DataSheets\68008.txt
---------------------------------------------------------------- | | | | | Motorola | | | | 666 88888 000 000 88888 | | 6 8 8 0 0 0 0 8 8 | | 6 8 8 0 0 0 0 0 0 8 8
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\68008.txt 15600 K - Updated 1997.01.03
C:\Virtual\Web\kk\coinop_kb\Pinouts\Atari_system1_video.txt
Atari System 1 power/video/sound pinouts Typed in by Al McCormick (dmccorm1@students.wisc.edu) Disclaimer: Use at your own risk. If you toast your board, my lawyer won't even give yours the time of day. P101 - power -------------------------------------------------------------------- 1 - RTN 2 - + Sense 3 - +5vdc 4 - +10.3vdc reset (connected to 10.3v unreg from Audio Reg III PCB) 5 - -sense 6 - -15vdc 7 - N/C 8 - RTN 9 - +15vdc 10 - +5vdc 11 - +5vdc 12 - RTN P104 - Credits/misc
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Atari_system1_video.txt 1190 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\Nova_2001.txt
NOVA 2001, UPL 198? UPL-83005 ------------------------------- Solder Side | Parts Side ________________________________|___________________________________ GND | A | 1 | GND GND | B | 2 | GND -5 | C | 3 | -5 +5 | D | 4 | +5 +5 | E | 5 | +5 +12 | F | 6 | +12
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Nova_2001.txt 3065 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\Atari_System1.txt
Atari System 1 power/video/sound pinouts Typed in by Al McCormick (dmccorm1@students.wisc.edu) Disclaimer: Use at your own risk. If you toast your board, my lawyer won't even give yours the time of day. P101 - power -------------------------------------------------------------------- 1 - RTN 2 - + Sense 3 - +5vdc 4 - +10.3vdc reset (connected to 10.3v unreg from Audio Reg III PCB) 5 - -sense 6 - -15vdc 7 - N/C 8 - RTN 9 - +15vdc 10 - +5vdc 11 - +5vdc 12 - RTN P104 - Credits/misc -----------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Atari_System1.txt 1133 K - Updated 1996.03.21
C:\Virtual\Web\kk\coinop_kb\GameTech\BankPanic.txt
BANK PANIC DIP SWITCH SETTINGS typed in by pbardis@uoft02.utoledo.edu disclaimer: blah blah not my fault blah use at your own blah risk blah blah __________________DIP SWITCHES_______________________________ Setting Value 1 2 3 4 5 6 7 8 coin 1 1 coin 1 credit Off Off 1 coin 2 credits On Off 2 coins 1 credit Off On 3 coins 1 credit On On coin 2 1 coin 1 credit Off 2 coins 1 credit
File: C:\Virtual\Web\kk\coinop_kb\GameTech\BankPanic.txt 1074 K - Updated 1994.04.27
C:\Virtual\Web\kk\coinop_kb\GameTech\CanyonBomber.txt
Pinouts for Atari Canyon Bomber (1977): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 13th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from an original Canyon Bomber Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to output to JAMMA ;) 44-pin edge connector ---------------------------------------------------- 16
File: C:\Virtual\Web\kk\coinop_kb\GameTech\CanyonBomber.txt 1719 K - Updated 2000.04.15
Ladybug Bootleg Pinouts
Ladybug Bootleg Pinouts
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Ladybug Tech.html 1473 K - Updated 2002.05.01
Millipede Memory Map
LOCATIONS OF INTEREST IN MILLIPEDE: 0400-040F POKEY 1 0800-080F POKEY 2 1000-13BF SCREEN RAM (8x8 TILES, 32x30 SCREEN) 13C0-13CF SPRITE IMAGE OFFSETS 13D0-13DF SPRITE HORIZONTAL OFFSETS 13E0-13EF SPRITE VERTICAL OFFSETS 13F0-13FF SPRITE COLOR OFFSETS 2000 BIT 1-4 IS TRACKBALL HORIZONTAL BIT 5 IS P1 FIRE BIT 6 IS P1 START BIT 7 IS SERVICE 2001 BIT 1-4 IS TRACKBALL VERTICAL BIT 5 IS P2 FIRE BIT 6 IS P2 START BIT 7,8 (?) 2010 BIT 1 IS P1 RIGHT BIT 2 IS P1 LEFT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\MillipedeMap.html 807 K - Updated 2000.01.23
C:\Virtual\Web\kk\coinop_kb\GameTech\SpacePanic.txt
SPACE PANIC DIP SWITCHES ------------------------ (as typed in by Dr. Inferno, Jason Bardis, jasonbar@engineering.ucsb.edu, directly from the Space Panic manual, so, if these are wrong or make your Space Panic blow up, 'snot my fault) SW1: # of panic men on 3 off 4 SW2: extra points on 3,000 off 5,000 SW3: cabinetstyle on upright off cocktail table SW4,5,6: coins/credits for left chute SW4 SW5 SW6 COIN CREDIT on on on 1 1 on on off 1 2 on
File: C:\Virtual\Web\kk\coinop_kb\GameTech\SpacePanic.txt 784 K - Updated 1996.07.03
C:\Virtual\Web\kk\coinop_kb\GameTech\TimePilot84.txt
from Buffalo Bill Johnston: Time Pilot '84/Konami, 8-way joystick + 2 buttons dipswitch 1 set: all off = 1 coin, 1 credit all on = free play numerous in between settings for various coin combinations dipswitch 2 set number of ships: switches 1 and 2 off/off = 3 on/off= 4 off/on = 5 on/on = 7 switch 3 off = cocktail table on = upright switch 4 and 5 bonus points off/off = 10k + every 50k on/off = 20k + every 60k off/on = 30k + every 70k on/on 40k + every 80k difficulty of game switches 6 and 7 of
File: C:\Virtual\Web\kk\coinop_kb\GameTech\TimePilot84.txt 618 K - Updated 1997.02.04
C:\Virtual\Web\kk\coinop_kb\GameTech\Text\Vanguard.txt
Vanguard SNK, 1981 Option Switch Settings ----------------------------------------------------------------------------- Located on SK-5 board 1 2 3 4 5 6 7 8 Option ----------------------------------------------------------------------------- Game Type --------- Off Upright On Cocktail? Number of Spaceships
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Text\Vanguard.txt 1206 K - Updated 1995.07.11
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Atari_System1.txt
Atari System 1 power/video/sound pinouts Typed in by Al McCormick (dmccorm1@students.wisc.edu) Disclaimer: Use at your own risk. If you toast your board, my lawyer won't even give yours the time of day. P101 - power -------------------------------------------------------------------- 1 - RTN 2 - + Sense 3 - +5vdc 4 - +10.3vdc reset (connected to 10.3v unreg from Audio Reg III PCB) 5 - -sense 6 - -15vdc 7 - N/C 8 - RTN 9 - +15vdc 10 - +5vdc 11 - +5vdc 12 - RTN P104 - Credits/misc -----------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Atari_System1.txt 1133 K - Updated 1996.03.21
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Battlezone.txt
2/7/96 T. Franklin Bowen (mjrhavoc@clark.net or tfbowen@ingr.com) Typed in straight from the manual so use at your own risk! --------------------------------------------------------------------------- Pinouts for "BATTLEZONE" (Atari, 1980 (according to docs)) P18: 44-pin edge connector (aux/small board) component side solder side -------------- ----------- +5V RTN A 1 +5V RTN B 2 +5V (P20:Y) C 3
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Battlezone.txt 2263 K - Updated 1996.02.15
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\CanyonBomber.txt
Pinouts for Atari Canyon Bomber (1977): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 13th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from an original Canyon Bomber Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to output to JAMMA ;) 44-pin edge connector ---------------------------------------------------- 16
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\CanyonBomber.txt 1719 K - Updated 2000.04.15
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\MetroCross.txt
ÐÏࡱá
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\MetroCross.txt 9216 K - Updated 1999.07.09
C:\Virtual\Web\kk\coinop_kb\DataSheets\8021.txt
---------------------------------------------------------------- | | | | | Intel | | | | 88888 000 22222 1 | | 8 8 0 0 2 2 11 | | 8 8 0 0 0 2 1
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\8021.txt 15600 K - Updated 1997.01.04
C:\Virtual\Web\kk\coinop_kb\DataSheets\8022.txt
---------------------------------------------------------------- | | | | | Intel | | | | 88888 000 22222 22222 | | 8 8 0 0 2 2 2 2 | | 8 8 0 0 0 2 2
File: C:\Virtual\Web\kk\coinop_kb\DataSheets\8022.txt 15600 K - Updated 1997.01.03
C:\Virtual\Web\kk\coinop_kb\Pinouts\Bouncing_Balls.txt
Bouncing Balls, Comad 1991 Pinout = JAMMA -------------------------------------------- Dip sw.1 -------- 1 2 3 4 5 6 7 8 ----------------------------------------------------------- Coin - - - 1Coin 1Play + - - 1Coin 2Play - + - 1Coin 3Play + + - 1Coin 4Play - - + 2Coin 1Play
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Bouncing_Balls.txt 1724 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Crown_Golf.txt
CROWN GOLF ---------- CKT SIDE SND BD COMP SIDE ----- -------- 1 GND 2 GND 3 GND 4 GND 5 SP- 6 SP+ 7 R1 8 9 R3 10 11 R5 12 R6 13 R7 14 R8 15 CTR 16 17 18
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Crown_Golf.txt 2515 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\BubbleBobble.txt
I know it looks crude, but these are the official Bubble Bobble dip switch settings. Send errors to: djbarnes@eos.ncsu.edu Bank A: 1 2 3 4 5 6 7 8 Screen Normal on off Invert on on Test normal off test on Pause (in game) normal off pause
File: C:\Virtual\Web\kk\coinop_kb\GameTech\BubbleBobble.txt 2119 K - Updated 1993.05.04
C:\Virtual\Web\kk\coinop_kb\GameTech\CrownGolf.txt
Crown Golf DIP 1 1 2 3 4 5 6 7 8 COINS FOR HALF ROUND ------ OFF OFF 4 ON OFF 5 OFF ON 6 ON ON 10 OFF TABLE ON UPRIGHT OFF 1 COIN/1 GAME
File: C:\Virtual\Web\kk\coinop_kb\GameTech\CrownGolf.txt 925 K - Updated 1997.05.28
C:\Virtual\Web\kk\coinop_kb\GameTech\crwngolf.txt
CROWN GOLF CKT SIDE SND BD COMP SIDE ----- -------- 1 GND 2 GND 3 GND 4 GND 5 SP- 6 SP+ 7 R1 8 9 R3 10 11 R5 12 R6 13 R7 14 R8 15 CTR 16 17 18 19
File: C:\Virtual\Web\kk\coinop_kb\GameTech\crwngolf.txt 2563 K - Updated 1995.03.07
C:\Virtual\Web\kk\coinop_kb\GameTech\ExpressRaider.txt
EXPRESS RAIDER (1986 Data East) typed in by steven prendergast (20842sgi.net) from the manual. your milage may vary DIPSWITCH1 1 2 3 4 5 6 7 8 --------------------------------------------------------------------- COIN 1 COIN = 1 CREDIT OFF OFF VS 1 COIN = 2 CREDIT ON OFF CREDIT 1 COIN = 3 CREDIT OFF ON COIN 1 2 COIN = 1 CREDIT ON ON --------------------------------------------------------------------- COIN 1 COIN = 1 CREDIT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\ExpressRaider.txt 2468 K - Updated 1997.11.23
C:\Virtual\Web\kk\coinop_kb\GameTech\KuriKinton.txt
KURI KINTON - 1988 WORLD GAMES ------------------------------ WIRING - JAMMA CONTROLS - 1 8-WAY JOYSTICK WITH 2 BUTTONS ON EITHER SIDE typed in by steve prendergast (2084@sgi.net) DIP A ------------------------------------------------------------- DESCRIPTION 1 2 3 4 5 6 7 8 ------------------------------------------------------------- GAME STYLE TABLE OFF UPRIGHT ON ------------------------------------------------------------- SCREEN
File: C:\Virtual\Web\kk\coinop_kb\GameTech\KuriKinton.txt 2262 K - Updated 1998.01.08
C:\Virtual\Web\kk\coinop_kb\GameTech\Mario.txt
Mario & Luigi in Mario Bros. By Nintendo (c) 1983 1-800-633-3236 Option Switch Settings Switch A B C D E F G H Men Per Game 3 OFF OFF 4 ON OFF 5 OFF ON 6 ON ON Coins Per Credit 2/1 ON OFF 1/1 OFF OFF 1/2 OFF ON 1/3 ON ON Extra Man At 20k OFF OFF 30k ON OFF 40k OFF ON No Extra ON ON Difficulty Easy 1 OFF OFF 2 OFF ON 3 ON OFF Hard 4 ON ON
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Mario.txt 442 K - Updated 1996.09.04
C:\Virtual\Web\kk\coinop_kb\GameTech\Text\Venture.txt
Here is yet another set of switch settings. I also have the manuals. Contact me if interested in getting a copy. --Dave Holcomb holcomb@csugrad.cs.vt.edu dholcomb@microsoft.com --------------------------------- CUT HERE ------------------------------------ |-----------------------------------------------------------------------------| | Venture | | Exidy 1981 | |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Text\Venture.txt 2656 K - Updated 1994.05.17
CrownGolf.txt
Crown Golf DIP 1 1 2 3 4 5 6 7 8 COINS FOR HALF ROUND ------ OFF OFF 4 ON OFF 5 OFF ON 6 ON ON 10 OFF TABLE ON UPRIGHT OFF 1 COIN/1 GAME
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\C\CrownGolf_DIP.pdf 2703 K - Updated 2003.11.16
Asteroids.txt
Typed in by Doug Jefferys (dougj@sco.com) Asteroids settings: 0 = OFF 1 = ON X = Don't Care $ = Atari suggests 8 SWITCH DIP 87654321 -------- XXXXXX11 English XXXXXX10 German XXXXXX01 French XXXXXX00 Spanish XXXXX1XX 4-ship game XXXXX0XX 3-ship game 11XXXXXX Free Play 10XXXXXX 1 Coin for 2 Plays 01XXXXXX 1 Coin for 1 Play 00XXXXXX 2 Coins for 1 Play 4 SWITCH DIP 4321 ---- XXXX Not used --------------------------------------------------------------------- ------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\A\Asteroids_DIP.pdf 2752 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\IRobot.txt
Pinout for "I, Robot" CPU board connector (P20) A GND 1 GND Z GND 22 -Sense B +5V 2 +5V Y +5V out 21 +Sense 3 X Joystick X 4 Reset from switching power supply W E +10.3V unregulated 18 +10.3V unregulated C D F Led player 2 H Coin counter right J Joystick Y K L Coin right M Test N P R S T Fire 1 U Start player 2 V Reset out 5 6 Led player 1 7 Coin counter left 8 Audio 1 9 Audio 2 10 Coin left 11 Aux. coin 12 13 14 15 16 17 Start player 1 19 20 Pinout for "I, Rob
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\IRobot.txt 2561 K - Updated 1997.01.22
LIST: JAMMA Games
H '88 Games Konami 1988 JAMMA 1941 Capcom 1990 JAMMA V 1943: The Battle of Midway Capcom 1988 JAMMA H 3 Wonders Capcom 1991 JAMMA H 9 Ball Shoot Out Bundra JAMMA V Aero Fighters McO'River 1992 JAMMA H Air Buster Namcoi/Kaneko 1990 JAMMA V Ajax
File: C:\Virtual\Web\kk\coinop_kb\FAQs\LIST-jamma.html 27179 K - Updated 2000.06.20
C:\Virtual\Web\kk\coinop_kb\Pinouts\Jacks_Beaustalk.txt
Jack's Beaustalk ---------------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND +5V | 2 | B | +5V -5V | 3 | C | +12V GND | 4 | D | Speaker Coin 2 | 5 | E | A20------------- Coin 1 | 6 | F | | | 7 | G | ---
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Jacks_Beaustalk.txt 2977 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Mr.Do!-Series.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine. EMail: TWINE57@SNYDELVA.BITNET -> Mr. Do! Series Connector <- Name Of Games: The "Mr. Do!" Series: "Mr. Do!", "Mr. Do!'s WildRide", "Mr. Do!'s Castle", "Do Run Run". Notes: 1) This PinOut sheet is INCOMPLETE! I will update it when I have time to experiment with the game some more, but this contains enough to get it up, running and playing. [Upda
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Mr.Do!-Series.txt 4840 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Phoenix.txt
Phoenix Centuri, 1980 --------------------- There are two boards to the Phoenix boardset, the logic and the CPU board. OVG15D (Logic board, 12 EPROMs) OVG15U (CPU board, 8085 CPU, 8 pin DIP switch, 36 pin edge connector) CPU Edge Connector: SOLDER SIDE | PARTS SIDE -------------------------------- Gnd | A | 1 | Gnd Gnd | B | 2 | Gnd COM | C | 3 | Gnd
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Phoenix.txt 2467 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\StreetFootball.txt
STREET FOOTBALL - 1986 BALLY/SENTE typed in by steven prendergast (2084@sgi.net) from the conversion manuals. your milage may vary! DIP SWITCH "G1" ------------------------------------------------------------- SW1 SW2 SW3 SW4 SW5 SW6 SW7 SW8 ------------------------------------------------------------- GAME TIME - 3:30 OFF OFF OFF XX XX XX GAME TIME - 3:00 ON OFF OFF XX XX XX GAME TIME - 2:40 OFF ON OFF XX XX XX GAME
File: C:\Virtual\Web\kk\coinop_kb\GameTech\StreetFootball.txt 2723 K - Updated 1997.11.23
StreetFootball.txt
STREET FOOTBALL - 1986 BALLY/SENTE typed in by steven prendergast (2084@sgi.net) from the conversion manuals. your milage may vary! DIP SWITCH "G1" ------------------------------------------------------------- SW1 SW2 SW3 SW4 SW5 SW6 SW7 SW8 ------------------------------------------------------------- GAME TIME - 3:30 OFF OFF OFF XX XX XX GAME TIME - 3:00 ON OFF OFF XX XX XX GAME TIME - 2:40 OFF ON OFF XX XX XX GAME TIM
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\S\StreetFootball_DIP.pdf 3076 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\BluePrint.txt
From: kmahan@raptor.USG.Sandy.Novell.COM (Kurt Mahan) Subject: Blue Print Pinouts/Switch Settings Date: 21 Apr 1995 16:24:44 GMT BLUE PRINT PINOUTS ------------------ J1 (10 POS) : 1 - GND 2 - GND 3 - GND 4 - GND 5 - KEY 6 - +5 7 - +5 8 - +5 9 - +5 10 - +12 J2 (20 POS) : 1 - TEST 2 - PLAYER 2 FAST 3 - PLAYER 2 LEFT 4 - PLAYER 2 RIGH
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\BluePrint.txt 1333 K - Updated 1995.04.23
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Bombjack.txt
Bomb Jack (Tehkan) /* LAYOUT / EDGE CONNECTOR / DIP SWITCH SETTINGS / uuencodet LOGO // Typed in / scanned from original service manual // mjh@mmsb.harz.de (July 15th 1996) */ Solder Side Parts Side __________ / \ ---------------------------------------- /_/ ____ ________ ____ 2P RIGHT | 1| 2P LEFT \ | |_||||||||_| | ------------------|--|---------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Bombjack.txt 3134 K - Updated 1996.07.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\FootBall.txt
Atari's Football (C)1978, 2 player version. Keyed in by Corey Stup (cstup@coplex.com) November 15, 1993. Any other questions about this game, you can reach me at the above address. (I still have the full service manual, as well as 2 working boards) Note: Pins listed as (L) are marked as active low. 44 position edge connector: Pin Description Color ---- ------------------------------ --------- 1 16.5 VCT GND R/GN A 16.5 VC
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\FootBall.txt 2375 K - Updated 1993.11.23
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Mr.Do!-Series.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine. EMail: TWINE57@SNYDELVA.BITNET -> Mr. Do! Series Connector <- Name Of Games: The "Mr. Do!" Series: "Mr. Do!", "Mr. Do!'s WildRide", "Mr. Do!'s Castle", "Do Run Run". Notes: 1) This PinOut sheet is INCOMPLETE! I will update it when I have time to experiment with the game some more, but this contains enough to get it up, running and playing. [Updated on 12/3
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Mr.Do!-Series.txt 4751 K - Updated 1995.12.31
new_mp2.PDF
MultiPac Documentation MultiPac 24 in 1 Installation Guide and User’s Manual MultiPac Documentation edarg psUi hgtnidrag eeRcitoN Warning! e dhdnteat sne et seeabdhar gsp iuhhgtuohtlA ru o oymtr aehsu aycltcer itd olnl idwe ssueuqinhcet yr env auc ogyno rgwnihtem o osud o fy,iem aogediv !scinortce leem aeg hetgam aydlsuoires :dlu o uheosdyar gsp iumhrtof roeTp • .stnenopm occinortce lre osferudeco rgpnildn aehf ahst irwailim a efB • ecalp ed rneavom eoertl beaB .ega mgandis utaucoh t)iswpi hsc ’(dCeItekc
File: C:\Virtual\Web\kk\coinop_kb\GameManuals\multipac.pdf 570897 K - Updated 2001.07.25
C:\Virtual\Web\kk\coinop_kb\Pinouts\Sprint_II.txt
Sprint 2 (Atari 1976) --------------------- 1 VIDEO GRD A SW GRD 2 16.5V CT B 6VAC GRD 3 16.5 AC C 16.5 AC 4 16.5 AC D 16.5 AC 5 +10V UNREG E +5V 6 VIDEO F STEERING 1A 7 STEERING 1B H COIN SW 2 NC 8 STEERING 2B J COIN SW 1 NC 9 STEERING 2A K ONE PLAYER START LED 10 SW COM L 11 TEST SW M GAS 2 NO 12 GAS 1 NO N ONE PLAYER ST NO 13 TWO P
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Sprint_II.txt 2509 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\Asteroids.txt
Typed in by Doug Jefferys (dougj@sco.com) Asteroids settings: 0 = OFF 1 = ON X = Don't Care $ = Atari suggests 8 SWITCH DIP 87654321 -------- XXXXXX11 English XXXXXX10 German XXXXXX01 French XXXXXX00 Spanish XXXXX1XX 4-ship game XXXXX0XX 3-ship game 11XXXXXX Free Play 10XXXXXX 1 Coin for 2 Plays 01XXXXXX 1 Coin for 1 Play 00XXXXXX 2 Coins for 1 Play 4 SWITCH DIP 4321 ---- XXXX Not used ---------------------------------------------------------------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Asteroids.txt 500 K - Updated 1996.01.23
C:\Virtual\Web\kk\coinop_kb\GameTech\DiscsOfTron.txt
Disc of Tron By Bally Midway (c) 1983 1-312-451-1360 Option Switch Settings Switch No. 1 - At B 3 - Located on sound I/O P.C. board Switch 1 2 3 4 5 6 7 8 9 10 During game play: na na na na na na na na Upright / Mini ON Cocktail OFF Freeze Video ON Normal OFF Switch No. 3 - At D 14 - Located on sound I/O P.C. board Switch 1 2 3 4 Normal OFF Sound I/O Diag. ON Normal OFF RAM/ROM Test ON (Indicates test results via yellow LED on I/O boa
File: C:\Virtual\Web\kk\coinop_kb\GameTech\DiscsOfTron.txt 698 K - Updated 1996.09.04
Gremlin/Sega EPROM / Board Numbers
Submitted by Unknown Gremlin/Sega EPROM / Board Numbers Manual Part Numbers: ------------------- Head-On 420-0193 Gee Bee 420-0199 Monaco GP 420-0358 Head On 2 / Invinco 420-0359 Astro Fighter 420-0410 or 420-0411 Carnival 420-0498 Moon Cresta 420-0518 Space Firebird 420-0533 Astro Blaster 420-0552 Space Tactics 420-0556 Pulsar 420-0601 G08 Color X/Y 420-0605 Spac
File: C:\Virtual\Web\kk\coinop_kb\GameTech\SEGA-gremlinEPROM.html 5637 K - Updated 2000.01.20
C:\Virtual\Web\kk\coinop_kb\GameTech\TigerHeli.txt
TIGER HELI - 1985 ROMSTAR (TAITO) typed in by steven prendergast (2084@sgi.net) from the manual. your milage may vary. DIP-SWITCH BANK A -------------------------------------------------------------- ADJUSTMENT OPTIONS 1 2 3 4 5 6 7 8 -------------------------------------------------------------- HELI SPEED NORMAL OFF FAST ON DIP SWITCH TEST OFF OFF ON ON SCREEN NORMAL
File: C:\Virtual\Web\kk\coinop_kb\GameTech\TigerHeli.txt 2267 K - Updated 1997.11.23
LunarLander.txt
Typed in by Ray Ghanbari (ray@mayo.edu) Lunar Lander settings: 0 = OFF 1 = ON x = Don't Care $ = Atari suggests 8 SWITCH DIP (P8) with -01 ROMs on PCB 87654321 -------- 11xxxxxx 450 fuel units per coin 10xxxxxx 600 fuel units per coin 01xxxxxx 750 fuel units per coin $ 00xxxxxx 900 fuel units per coin xxx0xxxx Free play xxx1xxxx Coined play as determined by toggles 7 & 8 $ xxxx00xx German instructions xxxx01xx Spainish instructions xxxx10xx French instructions xxxx11xx English instr
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\L\LunarLander_DIP.pdf 2976 K - Updated 2003.11.16
DiscsOfTron.txt
Disc of Tron By Bally Midway (c) 1983 1-312-451-1360 Option Switch Settings Switch No. 1 - At B 3 - Located on sound I/O P.C. board Switch 1 2 3 4 5 6 7 8 9 10 During game play: na na na na na na na na Upright / Mini ON Cocktail OFF Freeze Video ON Normal OFF Switch No. 3 - At D 14 - Located on sound I/O P.C. board Switch 1 2 3 4 Normal OFF Sound I/O Diag. ON Normal OFF RAM/ROM Test ON (Indicates test results via yellow LED on I/O board Fast Flash = bad ROM - Slow Flash = bad RAM) Normal OFF Oscillator
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\D\DiscsOfTron_DIP.pdf 2986 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Dingo.txt
Dingo (1983 JALECO LTD. (ASHBY COMPUTER AND GRAPHICS LTD.)) Typed in by Martin Olsson (martin@algonet.se) 98-05-09. I take no responsibility whatsoever to what may happen to your circuit board if you use this pin configuration. 44-pin edge connector: Component side Pin Solder side GND 1 SPEAKER - GND 2 GND GND 3 GND +5V 4 +5V +5V
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Dingo.txt 2036 K - Updated 1998.05.13
C:\Virtual\Web\kk\coinop_kb\Pinouts\NebulousBee.txt
Nebulous Bee (Galaga bootleg) First EPROM (location 4R) checksum $DBE1 Typed in by Martin Olsson (martin@algonet.se) 01-07-19. I take no responsibility whatsoever to what may happen to your circuit board if you use this pin configuration. 36-pin edge connector: Component side Pin Solder side 1 VIDEO SYNC 2 VIDEO GREEN 3 VIDEO BLUE VIDEO RED 4
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\NebulousBee.txt 3696 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\BurgerTime.txt
From: woodcock@bnr.ca (Gregg Woodcock) Newsgroups: rec.games.video.arcade.collecting Subject: Re: TECH: BurgerTime Copy Pinouts Date: 16 Sep 1996 12:28:49 GMT I got the pinout from the archive and it had several mistakes. Here is a corrected version but I'd like somebody who has a manual or the actual game to check something out for me. The board I got had most of the wiring harness attached and there is 1 wire which is confusing me. Can you tell me what the purple wire on pin B10 of the 36 pin connecto
File: C:\Virtual\Web\kk\coinop_kb\GameTech\BurgerTime.txt 6615 K - Updated 1996.09.22
C:\Virtual\Web\kk\coinop_kb\GameTech\DoubleDragon.txt
DOUBLE DRAGON DIP switch settings typed in by John Cassells cas@cass.demon.co.uk DIP SW 1 1 2 3 4 5 6 7 8 PLAY CHARGE (COIN 1) 1coin 1credit OFF OFF OFF OFF 1coin 2credit ON OFF OFF OFF 1coin 3credit OFF ON OFF OFF 1coin 4credit ON ON OFF OFF 1coin 5credit OFF OFF ON OFF 2coin 1credit ON OFF ON OFF 3coi
File: C:\Virtual\Web\kk\coinop_kb\GameTech\DoubleDragon.txt 1980 K - Updated 1997.06.20
Rampage.txt
RAMPAGE DIP SWITCHES -------------------- (as typed in by Dr. Inferno, Jason Bardis, jasonbar@engineering.ucsb.edu, directly from the Rampage DIP switch sheet stapled to the inside of my cabinet and from the Rampage manual--actually, neither of these sheets is quite correct, so I still had to do a little trial and error...but, if these are wrong or make your Rampage blow up, 'snot my fault.) SW1,2: # difficulty SW1 SW2 DIFFICULTY off off 1 (factory setting) on off 0 easy off on 2 advanced
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\R\Rampage_DIP.pdf 3166 K - Updated 2003.11.16
BootHill.txt
METHOD OF PLAY -------------- SW.1 SW.2 1 COIN - 1 PLAYER ON ON 2 COINS - 2 PLAYERS 1 COIN - 1 PLAYER OFF ON 1 COIN - 2 PLAYERS 2 COINS - 1 PLAYER OFF OFF 2 COINS - 2 PLAYERS 2 COINS - 1 PLAYER ON OFF 4 COINS - 2 PLAYERS TIME ---- SW.3 SW.4 60 SECONDS ON ON 70 SECONDS
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\B\BootHill_DIP.pdf 2718 K - Updated 2003.11.16
1943.txt
DIP switch settings for 1943 Capcom Typed in by Al McCormick (dmccorm1@students.wisc.edu) Standard disclaimers apply. Dip Switch A 1 2 3 4 5 6 7 8 --------------------------------------------------------------------- -------- Test Mode I *NORMAL I OFF I I TEST I ON I --------------------------------------------------------------------- -------- Screen I *NORMAL I I OFF I Stop I STOP I I ON I --------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\0-9\1943_DIP.pdf 3497 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\BladesOfSteel.txt
This Video Game Pinout Data Sheet Was Typed In By Mark Spaeth EMail: mspaeth@geeks.org Blades of Steel Pinout Main Jamma Connector Solder Side | Parts Side GND | A | 1 | GND GND | B | 2 | GND +5 | C | 3 | +5 +5 | D | 4 | +5 -5
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\BladesOfSteel.txt 2107 K - Updated 2000.04.22
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\BurgerTime.txt
From: woodcock@bnr.ca (Gregg Woodcock) Newsgroups: rec.games.video.arcade.collecting Subject: Re: TECH: BurgerTime Copy Pinouts Date: 16 Sep 1996 12:28:49 GMT I got the pinout from the archive and it had several mistakes. Here is a corrected version but I'd like somebody who has a manual or the actual game to check something out for me. The board I got had most of the wiring harness attached and there is 1 wire which is confusing me. Can you tell me what the purple wire on pin B10 of the 36 pin connecto
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\BurgerTime.txt 6615 K - Updated 1996.09.22
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Qbert.txt
pinouts for Q*bert (Gottlieb, 1982) submitted by David Shuman (shu@caltech.edu, essayes@telerama.LM.com) MLB = Main Logic Board SB = Sound Board -- = No Connection Main Logic Board (MA-378) 60-contact edge connector (A1P1) A +5 VDC 1 GND B +5 VDC 2 GND C +5 VDC 3 GND (COIN RETURN) D -- 4 -- E COIN 1 (OPTIONAL) 5 COIN LOCKOUT (OPTIONAL) F COIN METER 6 KNOCKER* H -- 7 -- J -- 8 -- K -- 9 -- L -- 10 -- M A6P1-2 (SB) 11 -- N -- 12 A6P1-4 (SB) P -- 13 -- R SELECT TEST SW** 14 GND S COIN
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Qbert.txt 1475 K - Updated 1994.08.05
LIST: Atari Games
ROMs Manuals Game Name -------------- --------- --------------------------------------- 422 Super Pong TM-001 Mazer Blazer TM-004 Gran Trak 20 TM-008 Qwak TM-010 Tank TM-011 Gran Trak 10 TM-019 Pursuit TM-021 Twin Racer TM-025 Anti-Aircraft TM-027 Jet Fighte
File: C:\Virtual\Web\kk\coinop_kb\FAQs\LIST-Atari.html 10877 K - Updated 1999.07.27
C:\Virtual\Web\kk\coinop_kb\Pinouts\Avalanche.txt
Pinouts for Atari Avalanche (1978): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 10th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from a original Avalance Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to JAMMA ;) 44-pin edge connector ---------------------------------------------------- 16.5v CT
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Avalanche.txt 1784 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Discs_Of_Tron.txt
Disc of Tron, Bally Midway 1983 ------------------------------- Option Switch Settings Switch No. 1 - At B 3 - Located on sound I/O P.C. board Switch 1 2 3 4 5 6 7 8 9 10 During game play: na na na na na na na na Upright / Mini ON Cocktail OFF Freeze Video ON Normal
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Discs_Of_Tron.txt 1062 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\Avalanche.txt
Pinouts for Atari Avalanche (1978): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 10th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from a original Avalance Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to JAMMA ;) 44-pin edge connector ---------------------------------------------------- 16.5v CT | 1 | A |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Avalanche.txt 1728 K - Updated 2000.04.12
C:\Virtual\Web\kk\coinop_kb\GameTech\LunarLander.txt
Typed in by Ray Ghanbari (ray@mayo.edu) Lunar Lander settings: 0 = OFF 1 = ON x = Don't Care $ = Atari suggests 8 SWITCH DIP (P8) with -01 ROMs on PCB 87654321 -------- 11xxxxxx 450 fuel units per coin 10xxxxxx 600 fuel units per coin 01xxxxxx 750 fuel units per coin $ 00xxxxxx 900 fuel units per coin xxx0xxxx Free play xxx1xxxx Coined play as determined by toggles 7 & 8 $ xxxx00xx German instructions xxxx01xx Spainish instructions xxxx10xx French instructions xxxx11xx English i
File: C:\Virtual\Web\kk\coinop_kb\GameTech\LunarLander.txt 1605 K - Updated 1996.01.23
Arkanoid.txt
ARKANOID (Romstar) Typed in by: mrbill@Garg.Campbell.CA.US (Bill Esquivel) The Land of Garg BBS -- +1 408 378-5108 Romstar Arkanoid | setting\position | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |-------------------------------------------------------------------| | *1 coin 1 play | off | off | | | | | | | | 1 coin 2 plays | on | off | | |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\A\Arkanoid_DIP.pdf 2917 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Avalanche.txt
Pinouts for Atari Avalanche (1978): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 10th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from a original Avalance Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to JAMMA ;) 44-pin edge connector ---------------------------------------------------- 16.5v CT | 1 | A |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Avalanche.txt 1728 K - Updated 2000.04.12
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Mikie.txt
Typed in by Jim Boulton (jim@jimbee.demon.co.uk) Game : Mikie (Konami 1984) 36 Pin Wiring List Parts Side | Solder Side --------------------------------|----------------------------------- +12v | 1 | 1 | ----------------------------|---|---|------------------------------- Speaker Out | 2 | 2 | Speaker Out ----------------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Mikie.txt 2853 K - Updated 1995.04.09
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\SuperBug.txt
Pinouts for Atari Super Bug (1977): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 11th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from an original Super Bug Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to output to JAMMA ;) 44-pin edge connector ---------------------------------------------------- 16.5v CT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\SuperBug.txt 1737 K - Updated 2000.04.15
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\SuperSprint.txt
Pinouts for Atari Sprint One (1978): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 10th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from a original Sprint One Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to JAMMA ;) 44-pin edge connector ---------------------------------------------------- VIDEO GND | 1 | A
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\SuperSprint.txt 1741 K - Updated 2000.04.12
C:\Virtual\Web\kk\coinop_kb\Pinouts\Cobra_Command.txt
Cobra Command, Data East Pinout = JAMMA ----------------------------------------- Dip sw.1 -------- 1 2 3 4 5 6 7 8 ----------------------------------------------------------- Right Coin - - 1Coin/1Play + - 1Coin/2Play - + 2Coin/1Play + + 3Coin/1Play Left Coin - - 1Coin/1Play + -
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Cobra_Command.txt 1877 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\MagMax.txt
Typed in by Jonathan Deitch (jdeitch@umiami.miami.edu) Game : Mag Max (or Mac Max or something like that) 44 Pin Wiring List Parts Side | Solder Side --------------------------------|----------------------------------- Player 1 Down | 2 | 1 | Player 1 Up ----------------------------|---|---|--------------------------
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\MagMax.txt 4080 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Metal_Black.txt
Metal Black pinout = JAMMA ---------------------------- Dip sw.A -------- 1 2 3 4 5 6 7 8 ----------------------------------------------------------- Not Used - Not Used Screen - Normal + Reverse Mode - Game Mode + Test Mode Demo Sound - Yes
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Metal_Black.txt 2431 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Midnight_Resistance.txt
Midnight Resistance Pinout = JAMMA ------------------------------------- Dip sw.1 -------- 1 2 3 4 5 6 7 8 ----------------------------------------------------------- Coin 1 - - 1Coin/1Play + - 1Coin/2Play - + 2Coin/1Play + + 3Coin/1Play Coin 2 - - 1Coin/1Play
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Midnight_Resistance.txt 2010 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Robocop.txt
Robocop Pinout = JAMMA ------------------------ Dip sw.1 -------- 1 2 3 4 5 6 7 8 ----------------------------------------------------------- Coin 1 - - 1Coin/1Play + - 1Coin/2Play - + 2Coin/1Play + + 3Coin/1Play Coin 2 - - 1Coin/1Play + -
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Robocop.txt 1984 K - Updated 2003.01.06
Black Widow pinouts
Black Widow Pinouts
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Black Widow Tech.html 2215 K - Updated 2002.09.24
Gauntlet 68010 Memory Map
Function Address R/W DATA ------------------------------------------------------------- Program ROM/Operating System 000000-00FFFF R D0-D15 Program ROM/SLAPSTIC 038000-03FFFF R D0-D15 Program ROM/Main 040000-07FFFF R D0-D15 Spare RAM 800000-801FFF R/W D0-D15 EEPROM 802001-802FFF R/W D7-D0 Player 1 Input (See detail below) 803001 R D0-D71 Player
File: C:\Virtual\Web\kk\coinop_kb\GameTech\GauntletMap.html 4913 K - Updated 2000.01.23
C:\Virtual\Web\kk\coinop_kb\GameTech\phoenix.txt
PHOENIX COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 GND C GND 4 SP+ D 5 +12V E +12V 6 F 7 H 8 J 9 +5V K +5V 10 L 11 M SHIELD 12 N 2P START 13 COIN P 1P START 14 FIRE R RIGHT 15 VID RED S LEFT 16
File: C:\Virtual\Web\kk\coinop_kb\GameTech\phoenix.txt 1421 K - Updated 1995.07.04
C:\Virtual\Web\kk\coinop_kb\GameTech\Rampage.txt
RAMPAGE DIP SWITCHES -------------------- (as typed in by Dr. Inferno, Jason Bardis, jasonbar@engineering.ucsb.edu, directly from the Rampage DIP switch sheet stapled to the inside of my cabinet and from the Rampage manual--actually, neither of these sheets is quite correct, so I still had to do a little trial and error...but, if these are wrong or make your Rampage blow up, 'snot my fault.) SW1,2: # difficulty SW1 SW2 DIFFICULTY off off 1 (factory setting) on off 0 easy off on 2 adva
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Rampage.txt 1366 K - Updated 1996.07.03
Terra Cresta Pinouts
> Submitted by Unknown Nichibutsu, 1985 Solder Parts ----------------------------------------------------------- P1 Up | 1 | A | P1 Down P1 Left | 2 | B | P1 Right P1 Shoot | 3 | C | P1 Formation P2 Up | 4 | D | P2 Down P2 Left | 5 | E | P2 Right P2 Shoot | 6 | F | P2 Formation Coin 1 | 7 | H | Coin 2
File: C:\Virtual\Web\kk\coinop_kb\GameTech\TerraCrestaPinouts.html 1481 K - Updated 2000.01.19
C:\Virtual\Web\kk\coinop_kb\GameTech\WizardOfWor.txt
Wizard of Wor Bally/Midway, June 1981 Wizard of Wor Option Switch Settings ------------------------------------------------------------------------------- Option switches are located on the game PCB in the commercial card rack. 1 2 3 4 5 6 7 8 Option ------------------------------------------------------------------------------- Left Hand Coin Slot ------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\WizardOfWor.txt 2914 K - Updated 1994.12.03
WizardOfWor.txt
Wizard of Wor Bally/Midway, June 1981 Wizard of Wor Option Switch Settings --------------------------------------------------------------------- ---------- Option switches are located on the game PCB in the commercial card rack. 1 2 3 4 5 6 7 8 Option --------------------------------------------------------------------- ---------- Left Hand Coin Slot -----------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\W\WizardOfWor_DIP.pdf 3758 K - Updated 2003.11.16
Phoenix.txt
Here are the switch settings for Phoenix, verbatim from page 8 of manual: David Holcomb holcomb@csugrad.cs.vt.edu --------------------- CUT HERE ----------------------- Switches 1 and 2 control the number of times the player may have his spaceship destroyed before the game is over. The following truth table lists these switch settings: SWITCH 1: SWITCH 2: NUMBER OF SPACESHIPS: --------- --------- --------------------- OFF OFF 6 ON OFF
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\P\Phoenix_DIP.pdf 3050 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Centipede.txt
Typed in by Jonathan Deitch (jdeitch@umiami.miami.edu) Updated by John L. Cwikla (cwikla@wri.com) 9/10/95 T. Franklin Bowen (mjrhavoc@clark.net or tfbowen@ingr.com) Added undocumented composite video sync and joystick pins Game : Centipede Note : * denotes an intverted signal -> denotes Cocktail N.C. means No Connection @ means not documented Wiring List for P20: | --------------------------------|----------------------------------- GN
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Centipede.txt 4853 K - Updated 1999.10.22
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\CrazyKong.txt
--------------------------------------------------------------------------- Pinouts for "Crazy Kong" (Falcon, 1982) with corrections from Jonathan Walton 21Sep96 this is the inverse pinout (put your connector on backwards, since parts side and solder side are flipped) to the Falcon bootleg version of Ms PacMan component side solder side -------------- ----------- GND 1 A GND GND 2 B GND GND 3 C GND
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\CrazyKong.txt 1778 K - Updated 1996.09.22
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\MagMax.txt
Typed in by Jonathan Deitch (jdeitch@umiami.miami.edu) Game : Mag Max (or Mac Max or something like that) 44 Pin Wiring List Parts Side | Solder Side --------------------------------|----------------------------------- Player 1 Down | 2 | 1 | Player 1 Up ----------------------------|---|---|-------------------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\MagMax.txt 4014 K - Updated 1994.12.28
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Xevious.txt
2/6/96 T. Franklin Bowen (mjrhavoc@clark.net or tfbowen@ingr.com) --------------------------------------------------------------------------- Pinouts for "Xevious" (Atari, 1983 (according to docs)) P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 D 4 +10.3 VDC UNREG E 5 AUDIO 2 F 6 AUDIO 1
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Xevious.txt 1792 K - Updated 1996.02.15
C:\Virtual\Web\kk\coinop_kb\Pinouts\Bingo.txt
Bingo ----- COMPONENT | SOLDER ---------------------+---------------------- +5V | 1 | A | +5V +5V | 2 | B | +5V +12V | 3 | C | +12V Speaker | 4 | D | Blue | 5 | E | Red Sync | 6 | F | Green P8 | 7 | G | P7 P6 | 8 | H | P5 P4 | 9 | I | P3 P2 |10 | J | P1 |11 | K |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Bingo.txt 2383 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Boot_Hill.txt
Boot Hill --------- Coins SW.1 SW.2 ----------------------------------------------- 1 COIN - 1 PLAYER ON ON 2 COINS - 2 PLAYERS 1 COIN - 1 PLAYER OFF ON 1 COIN - 2 PLAYERS 2 COINS - 1 PLAYER OFF OFF 2 COINS - 2 PLAYERS 2 COINS - 1 PLAYER ON OFF 4 COINS - 2 PLAYERS Time SW.3 SW.4 ----------------------------------------------- 60 SECONDS
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Boot_Hill.txt 890 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Perfect_10.txt
Perfect 10, Dyna Electronics Co., LTD ------------------------------------- COMPONENT | SOLDER ---------------------+---------------------- +5V | 1 | A | +5V +5V | 2 | B | +5V +12V | 3 | C | +12V Speaker | 4 | D | Blue | 5 | E | Red Sync | 6 | F | Green P8 | 7 | G | P7 P6 | 8 | H | P5 P4 | 9 | I | P3
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Perfect_10.txt 2447 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Rampart.txt
Rampart, Atari 1991 ------------------ Notes: * There are 2 versions of Rampart: - 2 player version that is straight JAMMA and uses joysticks to move pieces - 3 player version that uses trackballs to move pieces. * Both version have all options set from the test screen * In chatting with folks, game play of the 3 player version is much nicer than the 2 player version (game rocks, BTW) * I believe that the Rotate buttons double as start buttons for the 3 player versi
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Rampart.txt 2699 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\Arkanoid.txt
ARKANOID (Romstar) Typed in by: mrbill@Garg.Campbell.CA.US (Bill Esquivel) The Land of Garg BBS -- +1 408 378-5108 Romstar Arkanoid | setting\position | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |-------------------------------------------------------------------| | *1 coin 1 play | off | off | | | | | | | | 1 coin 2 plays | on | off | |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Arkanoid.txt 2014 K - Updated 1994.10.12
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\DigDug.txt
DIG DUG Typed in by : Rick Schieve Cocktail info added by Doug Graham 11/2/94 This is Dig Dug made easy. No fooling around with all the extra +5 VDC return lines and other baloney done with the audio/regulator board and Atari power supply. A standard +5/+12 VDC game supply will run this fine. A - ground 1 - ground B - +5 VDC 2 - +5 VDC C - 3 - D - 4 - E -
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\DigDug.txt 1899 K - Updated 1994.11.03
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Rampart.txt
Rampart Atari 1991 typed up by: Ray Ghanbari <ray@mayo.edu> Thanks to Rick Kennedy <rickk@coil.com> of Great Games Plus, Inc. for providing me a copy of the wiring schematics Notes: * There are 2 versions of Rampart: - 2 player version that is straight JAMMA and uses joysticks to move pieces - 3 player version that uses trackballs to move pieces. * Both version have all options set from the test screen * In chatting with folks, game play of the 3 player version is much nicer than the
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Rampart.txt 4785 K - Updated 1996.07.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\TerraCresta.txt
Terra Cresta Pinouts Nichibutsu, 1985 Solder Parts ----------------------------------------------------------- P1 Up | 1 | A | P1 Down P1 Left | 2 | B | P1 Right P1 Shoot | 3 | C | P1 Formation P2 Up | 4 | D | P2 Down P2 Left | 5 | E | P2 Right P2 Shoot | 6 | F | P2 Formation Coin 1 | 7 | H | Coin 2 Gnd | 8 | J
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\TerraCresta.txt 1364 K - Updated 1996.04.30
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\TMNT.txt
Howdy These are the pinouts for the Teenage Mutant Ninja Turtles players 3 and 4 harnesses, transcribed directly from the original manual. Everything else for this board (including players 1 and 2) is standard JAMMA. I _assume_ that these pinouts work for other Konami quarter-eaters (TMNT2, Simpsons, Crime Fighters, X-Men, Renegade, Cowboys, Sunset Riders). Note, I do not guarantee their accuracy and if your board goes up in smoke because you followed this list or your dog runs away or anything else, I
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\TMNT.txt 858 K - Updated 1996.02.03
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\1942.txt
1942 pinouts from gopstein@bms.com (Rich Gopstein) Solder Side Parts Side GND A 1 GND +5 B 2 +5 +12 C 3 +12 GND D 4 GND Speaker - E 5 Speaker - Speaker + F 6 Speaker + Coin Counter - H 7 Coin Counter + key J 8 key Shoot 1 K 9 Up 1 Down 1 L 10 Left 1 Right 1 M 11 GND 1 Shoot 2 N 12 Up 2 Down 2 P 13 Left 2 Right 2 R 14 GND 2 2 Player start S 15 GND 1 Player start T 16 GND Coin Switch U 17 GND Service Switch V 18 GND unused W 19 Loop 1 unused X 20 Loop 2 unused Y 21 Vid GND Sync Z 22 Red Gree
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\1942.txt 670 K - Updated 1994.03.18
C:\Virtual\Web\kk\coinop_kb\Pinouts\Dinorex.txt
Dinorex, Taito 1992 Pinout = JAMMA ------------------------------------- Dip sw.A -------- 1 2 3 4 5 6 7 8 ----------------------------------------------------------- Not Used - Not Used Screen - Normal + Reverse Mode - Game Mode + Test Mode Demo Sound - Off
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Dinorex.txt 2155 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\Rygar.pin.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine And Updated By Paul Swan Nn 25th April 1996 EMail: jtwine@jrtwine.com Name Of Game: Rygar Solder Side | Parts Side ________________________________|___________________________________ 2P Right | A | 1 | 2P Left ----------------------------|---|---|------------------------------- 2P Up | B |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Rygar.pin.txt 3669 K - Updated 1999.04.12
C:\Virtual\Web\kk\coinop_kb\GameTech\Text\Phoenix.txt
Here are the switch settings for Phoenix, verbatim from page 8 of manual: David Holcomb holcomb@csugrad.cs.vt.edu --------------------- CUT HERE ----------------------- Switches 1 and 2 control the number of times the player may have his spaceship destroyed before the game is over. The following truth table lists these switch settings: SWITCH 1: SWITCH 2: NUMBER OF SPACESHIPS: --------- --------- --------------------- OFF OFF 6 ON
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Text\Phoenix.txt 1352 K - Updated 1994.12.11
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\BlackWidow.txt
--------------------------------------------------------------------------- Pinouts for "Black Widow" (Atari, 1983) 2/13/96 Changed `-SENSE (-5V)' to `-SENSE (GND)' Franklin Bowen (mjrhavoc@clark.net or tfbowen@ingr.com) P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 +22 VDC D 4 -22 VDC
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\BlackWidow.txt 2050 K - Updated 1996.02.14
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\MoonPatrol.txt
I previouly swapped the FAST/SLOW pinouts along with my other changes. My harness was wired incorrectly and I am changing the FAST/SLOW back to original position. Typed in by Jonathan Deitch (jdeitch@umiami.miami.edu) Modified 1-11-95: Gary Ransom (ransom@lobby.ti.com) Game: Moon Patrol 44 Pin Wiring List Solder Side Parts Side | --------------------------------|----------------------------------- GND | A | 1 |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\MoonPatrol.txt 3545 K - Updated 1996.04.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Rescue.txt
Rescue (by Stern) pinouts ------------------------- typed in by Paul Tonizzo (aq929@torfree.net) 96/12/04 ============================== Parts side(B) Solder side(A) ============================== +12v | 1| ------------------------------ speaker | 2| speaker ------------------------------ shoot up | 3| shoot down ------------------------------ shoot right | 4| shoot left ------------------------------ n/a | 5| n/a ------------------------------ bomb
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Rescue.txt 1230 K - Updated 1996.12.04
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\RushNAttack.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine. EMail: TWINE57@SNYDELVA.BITNET -> Konami Connector <- Name Of Game: Rush 'n Attack and other early Konami Games. Solder Side | Parts Side ________________________________|___________________________________ | A | 1 | +12 ----------------------------|---|---|-------------------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\RushNAttack.txt 2824 K - Updated 1993.11.30
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Rygar.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine and update by Paul Swan on 25th April 1996 EMail: TWINE57@SNYDELVA.BITNET Name Of Game: Rygar Solder Side | Parts Side ________________________________|___________________________________ 2P Right | A | 1 | 2P Left ----------------------------|---|---|------------------------------- 2P Up | B |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Rygar.txt 3665 K - Updated 1996.05.17
C:\Virtual\Web\kk\coinop_kb\Pinouts\BubbleBobble_56.txt
Second Bubble Bobble pinout from wilkins@nectech-uk.com The 56 pin connector is as follows: (This is pretty similar to the one in the archive by djbarnes@eos.ncsu.edu I borrowed his pinout as a template) N.B: I accept no responsibility for any errors or mistakes in the diagram below. ________________________________________________ |Component Side | |Solder Side | |---------------|-------|-------|--------------|
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\BubbleBobble_56.txt 4207 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\MonitorTech\Nintendo-color-invert.txt
From: phkahler@vela.acs.oakland.edu (Paul H. Kahler) Newsgroups: rec.games.video.arcade.collecting Subject: Nintendo Color Inversion (analog) Date: 22 Jul 94 17:02:42 GMT Keywords: Nintendo Color Invert Nintendo Color Inversion Circuit by Paul Kahler <phkahler@oakland.edu> -------------------------------------------------------------------------- This circuit is used to invert the color signals from old nintendo games so they may be used with standard (ie not Nintendo) monitors. One of these
File: C:\Virtual\Web\kk\coinop_kb\MonitorTech\Nintendo-color-invert.txt 1789 K - Updated 1999.08.01
Bank Panic pinouts
Bank Panic Pinouts
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Bank Panic Tech.html 1035 K - Updated 2002.09.24
C:\Virtual\Web\kk\coinop_kb\GameTech\BubbleBobble_56.txt
Second Bubble Bobble pinout from wilkins@nectech-uk.com The 56 pin connector is as follows: (This is pretty similar to the one in the archive by djbarnes@eos.ncsu.edu I borrowed his pinout as a template) N.B: I accept no responsibility for any errors or mistakes in the diagram below. ________________________________________________ |Component Side | |Solder Side | |---------------|-------|-------|--------------| |Gro
File: C:\Virtual\Web\kk\coinop_kb\GameTech\BubbleBobble_56.txt 4134 K - Updated 1994.03.18
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Arkanoid.txt
ARKANOID (Romstar) Typed in by: mrbill@Garg.Campbell.CA.US (Bill Esquivel) The Land of Garg BBS -- +1 408 378-5108 Romstar Arkanoid Arkanoid wire harness (G) Arkanoid wire harness(H) parts side | solder side connection | --------------------------------------- ---------------------------- ground 1 | A ground ground | 1 video red 2 | B
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Arkanoid.txt 1660 K - Updated 1994.10.12
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\BubbleBobble_56.txt
Second Bubble Bobble pinout from wilkins@nectech-uk.com The 56 pin connector is as follows: (This is pretty similar to the one in the archive by djbarnes@eos.ncsu.edu I borrowed his pinout as a template) N.B: I accept no responsibility for any errors or mistakes in the diagram below. ________________________________________________ |Component Side | |Solder Side | |---------------|-------|-------|--------------| |Gro
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\BubbleBobble_56.txt 4134 K - Updated 1994.03.18
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\CrazyClimber.txt
From: jdeitch@gisatl.fidonet.org * From: IN%"petro@silver.ucs.indiana.edu" "!! Bad Dog !!" Game: Crazy Climber (Upright) 44 Pin Wiring List | --------------------------------|----------------------------------- Left Stick - UP | 1 | 2 | Left Stick - DOWN ----------------------------|---|---|------------------------------- Left Stick - LEFT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\CrazyClimber.txt 3901 K - Updated 1993.05.04
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\DonkeyKong.txt
From: jdeitch@gisatl.fidonet.org Donkey Kong, DK II, Mario Bros, etc. Typed in by : Rick Schieve A - GND 1 - GND B - GND 2 - GND C - +5 3 - +5 D - +5 4 - +5 E - +12 5 - +12 F - -5 6 - -5 H - COIN 1 7 - COIN 2 J - 1P START 8 - 2P START K - 1P RIGHT 9 - 2P RIGHT L - 1P LEFT 10 - 2P LEFT M - 11 - N - 1
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\DonkeyKong.txt 1962 K - Updated 1993.05.04
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\FoodFight.txt
Typed in by Jonathan Deitch (jdeitch@umiami.miami.edu) Game: Food Fight Note: an * denotes an inverted line 44 Pin Wiring List: | --------------------------------|----------------------------------- + 5 Return | A | 1 | + 5 return from regulator ----------------------------|---|---|------------------------------- + 5 V Reg. | B | 2 | + 5 V Reg. ----------------------------|---|---|-------------------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\FoodFight.txt 2895 K - Updated 1993.08.20
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\KarateChamp.txt
3/19/96 Corrected pin lettering to match manual and standard (previously lettered sequentially A-V) Added -5V on pin V as shown in documentation Franklin Bowen (mjrhavoc@clark.net) Data East Karate Champ Connector This is for what I thought was the second in the Karate Champ Series, I am not sure if the first game has the same pinouts or not and would appreciate hearing if someone knows. This is the Karate Champ that has different background scenes for each Dan. The first i
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\KarateChamp.txt 3715 K - Updated 1996.03.20
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\ROTJ.txt
RETURN OF THE JEDI PARTS SIDE | SOLDER SIDE ----------------------------------|-------------------------------------- +5V Return | A | 1 | +5V Return ------------------------------|---|---|---------------------------------- +5V Regulated | B | 2 | +5V Regulated ------------------------------|---|---|---------------------------------- Vertical Sync | C | 3 | Comp Sync ------------------------------|---|---|------------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\ROTJ.txt 3469 K - Updated 1998.04.22
C:\Virtual\Web\kk\coinop_kb\Pinouts\JAMMA.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine. EMail: jtwine@jtwine.com -> JAMMA Standard Connector <- Name Of Game: N/A Notes: Not all games will use all pins, and some kits may have extra connectors for more/different controls! i.e. Street Fighter II and Ikari Warriors. Solder Side | Parts Side GND | A | 1 | GND GND | B |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\JAMMA.txt 2064 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Sea_Wolf.txt
Sea Wolf Midway, 1976 --------------------- Option Switch Settings ----------------------------------------------------------------------------- DIP Switch Settings 1 2 3 4 5 6 7 8 Option ----------------------------------------------------------------------------- Time: ----- On On 60 Off On 70 On O
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Sea_Wolf.txt 4402 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\SeaWolf.txt
Sea Wolf Midway, March 1976 Sea Wolf Option Switch Settings ----------------------------------------------------------------------------- DIP Switch Settings 1 2 3 4 5 6 7 8 Option ----------------------------------------------------------------------------- Time: ----- On On 60 Off On
File: C:\Virtual\Web\kk\coinop_kb\GameTech\SeaWolf.txt 4334 K - Updated 1995.04.10
SeaWolf.txt
Sea Wolf Midway, March 1976 Sea Wolf Option Switch Settings --------------------------------------------------------------------- -------- DIP Switch Settings 1 2 3 4 5 6 7 8 Option --------------------------------------------------------------------- -------- Time: ----- On On 60 Off On
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\S\SeaWolf_DIP.pdf 3819 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\JAMMA-Connector.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine. EMail: jtwine@jtwine.com -> JAMMA Standard Connector <- Name Of Game: N/A Notes: Not all games will use all pins, and some kits may have extra connectors for more/different controls! i.e. Street Fighter II and Ikari Warriors. Solder Side | Parts Side ________________________________|___________________________________ GND
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\JAMMA-Connector.txt 4200 K - Updated 1999.01.01
C:\Virtual\Web\kk\coinop_kb\Pinouts\Jack_the_giant_killer.txt
Jack the Giantkiller pinouts Cinematronics, 1982 I believe cocktail mode can be wired by hooking up the player 2 controls. I think the player 2 controls for L, R, D, and U are on pins N, P, R, and S. I think the player 2 button controls are on pins 6 and 7 or 10 and 11. If you only wire the player 1 controls, the game will work fine in an upright mode. Player 2 and Player 1 can both play off the same joystick and buttons. CPU Edge Connector: (A) SOLDER SIDE | PARTS SIDE (B
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Jack_the_giant_killer.txt 3310 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\TankBattallion.txt
Typed in by Mark Spaeth 44 Pin wiring chart for Tank Battallion SOLDER SIDE | PARTS SIDE | GND | A | 1 | GND GND | B | 2 | GND +5 VDC | C | 3 | +5 VDC +5 VDC | D | 4 | +5 VDC | E | 5 | | F | 6 | | H | 7 | Start 1
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\TankBattallion.txt 1231 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\Arabian.txt
ATRAI ARABIAN C 1983 ATARI INC. Pinouts obtained from Schematic Supplement SP-237 (1st printing) Typed in by Steven Prendergast (stevenp@sgi.net) 06/97 P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 +12V D 4 -5V P1 START E 5 P2 START COIN AUX F 6 RIGHT LEFT H 7 UP
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Arabian.txt 1503 K - Updated 1997.06.10
Wintron Amplifone X/Y monitor replacement Hi-V Transformer Information
Submitted by Dave Fish Just got off the phone with the engineer at Wintron who designed the replacement Hi-V transformer for the Amplifone X/Y monitor. It seems that the documentation which was sent out with some of the transformers a while back had some errors in it. He faxed me out a copy of the newer drawing which has a date of September 19, 1996. With Rick's permission here are the correct connections: Wintron Drawing #26862802 Lead connections: [COLOR Pin # Signal] RED - 9 - B
File: C:\Virtual\Web\kk\coinop_kb\GameTech\WintronHVTrans.html 1504 K - Updated 2000.01.19
TimeKillers.txt
Time Killers Strata Group, Inc. 800-262-0323 Switch On Off -------------------------------------------------------------- 1 Negative Video Sync Positive Video Sync 2 Normal screen Screen flip 3 Violence on Violence off 4 Play mode Test mode/operator adjustables All other settings are done on-screen in Test mode. If switch 3 is off, the game will not display blood or dismemberment of any kind. If it is on, the level of violenc
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\T\TimeKillers_DIP.pdf 2904 K - Updated 2003.11.16
Sprint2.txt
Sprint 2 (Atari 1976) 1 2 3 4 5 6 7 8 ---+---+---+---+---+---+---+--- on | | | | | Oil Oil slicks added to tracks off| | | | | No oil slicks | | | | | |on | | | | Displays only easiest track | | | | | during attract mode |off| | | | Cycle Alternately displays all 12 | | | |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\S\Sprint2_DIP.pdf 2921 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\AirWolf.txt
AIR WOLF - UNITED AMUSEMENTS 1987 --------------------------------- WIRING - UNIQUE CONTROLS - SINGLE 8-WAY JOYSTICK WITH 2 BUTTONS ON EACH SIDE typed in by steve prendergast (2084@sgi.net) PARTS SIDE SOLDIER SIDE ------------------------------------ GND 1 GND GND 2 GND 3 GND SP OUT 4 SERVICE +12V 5 +12V 6
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\AirWolf.txt 988 K - Updated 1998.01.08
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Arabian.txt
ATRAI ARABIAN C 1983 ATARI INC. Pinouts obtained from Schematic Supplement SP-237 (1st printing) Typed in by Steven Prendergast (stevenp@sgi.net) 06/97 P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 +12V D 4 -5V P1 START E 5 P2 START COIN AUX F 6 RIGHT LEFT H 7 UP
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Arabian.txt 1503 K - Updated 1997.06.10
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\BankPanic.txt
Howdy These are the pinouts for Bank Panic PCB, transcribed directly from the original manual. Note, I do not guarantee their accuracy and if your board goes up in smoke because you followed this list or your dog runs away or anything else, IT IS NOT MY FAULT! If you have any questions, you can reach me (Jason Dante Bardis) at jasonbar@engineering.ucsb.edu Parts Solder GND A 1 GND GND B 2 GND COIN 2 C 3 GND (ONLY EXPORT) 1P RIGHT DOOR D 4 2P RIGHT DOOR 1P CENTER DOOR E 5 2P CENTER DOOR F
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\BankPanic.txt 833 K - Updated 1996.02.03
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\JackTheGiantkiller.txt
Jack the Giantkiller pinouts Cinematronics, 1982 I believe cocktail mode can be wired by hooking up the player 2 controls. I think the player 2 controls for L, R, D, and U are on pins N, P, R, and S. I think the player 2 button controls are on pins 6 and 7 or 10 and 11. If you only wire the player 1 controls, the game will work fine in an upright mode. Player 2 and Player 1 can both play off the same joystick and buttons. CPU Edge Connector: (A) SOLDER SIDE | PARTS SIDE (B) --------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\JackTheGiantkiller.txt 3252 K - Updated 1995.09.22
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Kangaroo.txt
Kangaroo, Atari. Typed in by Barry Brumitt 2 boards. 56 pin logic board: W - 5v Ret (ground) 19 - -Sense (tied to ground on PCB?) 21 - +Sense (tied to ground on PCB?) Y - 5v Z - 12vDC D - invert (tie externally to 16) 16 - ground (tie externally to D) C - sound (tie externally to 18) 18 - ground (tie externally to C) T - Spkr Ret (ground?) 15 - Speaker A - Start 1
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Kangaroo.txt 1675 K - Updated 1994.12.28
C:\Virtual\Web\kk\coinop_kb\Pinouts\Air_Combat.txt
Air Combat by Namco Double row 60 pin connector. I need to find the connector part number yet. A B 1 2 3 - GND Coin 4 5 - GND Service/Test 6 7 8 - Stick X Wiper
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Air_Combat.txt 1865 K - Updated 2003.05.30
C:\Virtual\Web\kk\coinop_kb\Pinouts\Foot_Ball.txt
Atari's Football (C)1978, 2 player version. ------------------------------------------- Note: Pins listed as (L) are marked as active low. 44 position edge connector: Pin Description Color ---- ------------------------------ --------- 1 16.5 VCT GND R/GN A 16.5 VCT GND R/GN 2 +10V Unreg R/BK B +10V Unreg R/BK 3 Watchdog Disable
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Foot_Ball.txt 2270 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\DevilZone.txt
Pinouts for UNIVERSAL Devil Zone (1980): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 13th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from an original Devil Zone service manual. 56-pin edge connector ---------------------------------------------------- GND | 1 | A | GND GND | 2 | B | GND +5v | 3 | C | +5v +5v | 4 | D | +5v +12v
File: C:\Virtual\Web\kk\coinop_kb\GameTech\DevilZone.txt 1775 K - Updated 2000.04.15
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\AlteredBeast.txt
This Video Game Pinout Data Sheet Was Typed In By Malcom Moody. EMail: malcomm@intercoast.com.au Name Of Game: Altered Beast Solder Side | Parts Side ________________________________|___________________________________ GND | A | 1 | GND ----------------------------|---|---|------------------------------- GND | B | 2 | GND --------------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\AlteredBeast.txt 3848 K - Updated 1997.02.26
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Dangar.txt
DANGAR - NICHIBUTSU ------------------- WIRING - UNIQUE CONTROLS - 1 8-WAY JOYSTICK WITH 2 BUTTONS ON EITHER SIDE typed in by steve prendergast (2084@sgi.net) SOLDER SIDE ----------- A P1 UP B P1 LEFT C P1 SHOOT D P2 UP E P2 LEFT F P2 SHOOT H COIN1 J GND K GND L +5V M +12V N P +5V R GND S GND T 1 PLAYER U TEST/TILT V COUNTER1 W SP (+) X Y GREEN Z GND PARTS SIDE ---------- 1 P1 DOWN 2 P1 RIGHT 3 P1 TRANSFORM 4 P2 DOWN 5 P2 RIGHT 6 P2 TRANSFORM 7 COIN
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Dangar.txt 651 K - Updated 1998.01.08
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\DevilZone.txt
Pinouts for UNIVERSAL Devil Zone (1980): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 13th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from an original Devil Zone service manual. 56-pin edge connector ---------------------------------------------------- GND | 1 | A | GND GND | 2 | B | GND +5v | 3 | C | +5v +5v | 4 | D | +5v +12v
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\DevilZone.txt 1775 K - Updated 2000.04.15
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\MagicalSpot.txt
Pinouts for UNIVERSAL Magical Spot (1980): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 13th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from an original Magical Spot service manual. 56-pin edge connector ---------------------------------------------------- GND | 1 | A | GND GND | 2 | B | GND +5v | 3 | C | +5v +5v | 4 | D | +5v +12v
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\MagicalSpot.txt 1781 K - Updated 2000.04.15
C:\Virtual\Web\kk\coinop_kb\Pinouts\Time_Killers.txt
Time Killers Strata Group, Inc. Pinout = JAMMA ------------------------------------------------- Switch On Off -------------------------------------------------------------- 1 Negative Video Sync Positive Video Sync 2 Normal screen Screen flip 3 Violence on Violence off 4 Play mode Test mode/operator adjustables All other settings are done on-screen in Test mode. If switch 3 is off, the game will not disp
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Time_Killers.txt 825 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\Sprint2.txt
Sprint 2 (Atari 1976) 1 2 3 4 5 6 7 8 ---+---+---+---+---+---+---+--- on | | | | | Oil Oil slicks added to tracks off| | | | | No oil slicks | | | | | |on | | | | Displays only easiest track | | | | | during attract mode |off| | | | Cycle Alternately displays all 12 | | | |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Sprint2.txt 1608 K - Updated 1997.11.28
C:\Virtual\Web\kk\coinop_kb\GameTech\TimeKillers.txt
Time Killers Strata Group, Inc. 800-262-0323 Switch On Off -------------------------------------------------------------- 1 Negative Video Sync Positive Video Sync 2 Normal screen Screen flip 3 Violence on Violence off 4 Play mode Test mode/operator adjustables All other settings are done on-screen in Test mode. If switch 3 is off, the game will not display blood or dismemberment of any kind. If it is on, the level of
File: C:\Virtual\Web\kk\coinop_kb\GameTech\TimeKillers.txt 831 K - Updated 1996.11.21
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Asteroids.txt
Asteroids Pinouts (typed in by dougj@sco.com) PARTS SIDE | SOLDER SIDE ------------------------------------- | | | GND | A | 1 | GND +5V | B | 2 | +5V | C | 3 | COIN CTR-L | D | 4 | COIN CTR-C AUDIO 2 | E | 5 | AUDIO 1 COIN CTR-R | F | 6 | START2LED | H | 7 | PLAYER2 PLAYER1 | J | 8 | START1LED DIAG STEP | K | 9 | SLAM SELF TEST | L | 10 | HYPER Z OUT | M | 11 | Z GND START1 | N | 12 | COIN C
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Asteroids.txt 881 K - Updated 1993.06.02
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\AsteroidsDeluxe.txt
Asteroids Deluxe Pinouts (typed in by dougj@sco.com) PARTS SIDE | SOLDER SIDE ------------------------------------- | | | GND | A | 1 | GND +5V | B | 2 | +5V | C | 3 | COIN CTR-L | D | 4 | COIN CTR-C AUDIO 2 | E | 5 | AUDIO 1 COIN CTR-R | F | 6 | START2LED | H | 7 | PLAYER2 PLAYER1 | J | 8 | START1LED DIAG STEP | K | 9 | SLAM SELF TEST | L | 10 | SHIELD Z OUT | M | 11 | Z GND COIN C | N | 12 |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\AsteroidsDeluxe.txt 896 K - Updated 1993.06.02
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\QBertBoot.txt
Pinouts for bootleg (single board PCB) Q*Bert (Gottlieb 1982) typed in by Steven Prendergast (stevenp@sgi.net) component side solder side -------------- ----------- GND 1 +5V GND 2 +5V GND 3 +5V +12V 4 +12V (-5V) -12V 5 (-5V) -12V 6 AUDIO OUT 7 8 TEST MODE* 9 SELECT SW 1P START 10 COIN 1 2P START 11 COIN 2
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\QBertBoot.txt 988 K - Updated 1997.06.20
C:\Virtual\Web\kk\coinop_kb\Pinouts\Hot_Shot.txt
Hot Shot Pinout = JAMMA -------------------------- Dip sw. -------- 1 2 3 4 ----------------------------------------------------------- Mode - Game Mode + Test Mode Coin Mode - Free Play by pushing 1P.B-Button + Normal Screen - Normal + Reverse Sync Mode - Negative
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Hot_Shot.txt 599 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Poker_ladies.txt
POKER LADIES (Original pcb version). Note: The inputs are matrix type and you need to build a little matrix decoder in order to play the game. Typed by Corrado Tomaselli (toma.co@tin.it) Date : 2010/01/08 coinop.org thanks Corrado Tomaselli for the submission Solder Side | Parts Side ________________________________|___________________________________ MAT7 | A | 1 | MAT6 ------------------
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Poker_ladies.txt 4360 K - Updated 2010.01.11
Qbert.txt
switch settings for Q*bert (Gottlieb, 1982) submitted by David Shuman (shu@caltech.edu, essayes@telerama.LM.com) Control Board Switch Adjustments SWITCH 1 -- DEMONSTRATION MODE* ON infinite lives OFF normal play SWITCH 2 -- ATTRACT PLAY ON no sound OFF sound SWITCH 3 -- NORMAL/FREE ON free play OFF normal game SWITCH 4 -- GAME MODE ON cocktail OFF upright SWITCH 5 -- NOT USED SWITCH 6 -- KICKER ON kicker on OFF kicker off SWITCH 7 -- NOT USED SWITCH 8 -- NOT USED *In demonstration mode, the player will have
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\Q\Qbert_DIP.pdf 2874 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\FutureSpy.txt
Future Spy Pinouts Note: this is adapted from David Holcomb's very thorough Zaxxon pinouts file. See game_archive/boardPinots/Zaxxon.pin on wiretap.spies.com for more info. Future Spy belongs to the small Zaxxon family of boards (Zaxxon, Super Zaxxon, and Future Spy) that all run off of the same hardware. Although Super Zaxxon requires a small extra soundboard, Future Spy _appears_ to be nothing more than a straight ROM swap away from an original Zaxxon board. There are only 2 small differences between
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\FutureSpy.txt 3761 K - Updated 1996.04.19
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Gladiator.txt
Game : Gladiator Company : Taito Year : 1986 Entered by : Patrick Kellum (patrick@ygw.bohemianweb.com) Notes : From the Gladiator manual with additions by me. Parts Side Pin No. Solder Side Ground * 1 A Ground * Ground * 2 B Ground * +5 Volts * 3 C +5 Volts * ? 4 D ? +12 Volts * 5 E +12 Volts * Sound (-) 6 F Sound (+) Meter 7 H Video Sync (Coin Opti
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\Gladiator.txt 1754 K - Updated 1997.11.17
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\HalleysComet.txt
Connector H: 1 through 4 -- ground 5 through 7 -- +5v 8 -- -5v 9 -- +13v 10 -- key 11 through 12 -- +12v Connector T Component Side Solder Side ground 1A ground ground 2B ground ground 3C ground ground* 4D ground* Video ground 5E Video ground* Video sync 6F Video sync* Key 7H Key Video Red 8J Video Red* Video Green 9K Video Green*
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\HalleysComet.txt 1954 K - Updated 1998.05.09
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\MrDosCastle.txt
Pinouts for UNIVERSAL Mr. Do's Castle (1983): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 13th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from an original Mr. Do's Castle service manual. For some reason, the player controls seem to be common, it doesn't matter which side of the connector you wire from. Not like a set of controls for P1, then another for P2, all controls do the same job. 56-pin edge connector ---
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\MrDosCastle.txt 1979 K - Updated 2000.04.15

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This game page was created 8/3/1998 12:00:00 AM and last updated 8/3/1998 12:00:00 AM