X-Men (エックスメン)

Released in 1992

Manufacturer: Konami
Distributor: Konami
Developer: Konami

**** (14 total votes)

'X-Men' marquee
game marquee

Game Summary

Multi-player fighting game featuring X-Men characters.

Additional Hardware Info (from Mame)

68000 cpu @ 16 Mhz
YM-2151 audio @ 3 Mhz

Hardware Platform

68000

Mame ROMs

xmen, X-Men (4 Players)
xmen6p, X-Men (6 Players)

Game Details

This game came in 2, 4, and 6 player versions. Runs on similar hardware to the Teenage Mutant Ninja Turtle game also by Konami.
'X-Men' cabinet photo
cabinet photo
'X-Men' title screen
title screen
'X-Men' gameplay screen shot
gameplay screen
'X-Men' promotional flyer
promotional flyer
'X-Men' control panel
control panel

"Maybe" Images

(fuzzy search, these MAY match the game, or they may not)

The Pac-Man playing screen. Pseudo-glowing Super Pac-Man. Pac-Man screen 255 Baby Pac-man flyer: 4 Back Baby Pac-man flyer: 1 Front Baby Pac-man flyer: 2 Middle left Baby Pac-man flyer: 3 Middle right Ms. Pac-Man cocktail control close-up Ms. pac-Man cocktail conrtol close-up 2 (with start controls) Ms. Pac-Man cocktail tabletop photo Ms. Pac-Man cabinet photo with sideart Domino Man flyer: 1 Front Domino Man flyer: 2 Inside left Domino Man flyer: 3 Inside right Domino Man flyer: 4 Back

Coinop.org Member Ratings / Comments

**** by kk. Comment: "Decent enough game" 2015-10-12 03:43:51Z

***** by jawman. Comment: "um this game was my entire life, help me please" 2005-10-17 18:45:20Z

***** by mstanggt91. Comment: "I absolutely love this game. I used to go play it like everyday at the arcade until they took it away. Now I neeeed 1! If anyone can tell me where to get it/if anyone has it please let me know. (especially the 6 player version) niftyjack88@yahoo.com" 2005-03-27 23:50:44Z

***** by nichos. Comment: "The most outstanding arcade game i have ever played. One of my personal favorites." 2005-03-03 20:15:29Z

***  by mnabeer. Comment: "i want to know how to purchase it and how much it will cost me...i live in india and i would like to know how to get it.....please do reply as soon as possible at wilyboy2000@hotmail.com " 2005-01-12 18:49:47Z

*    by wsachleben. Comment: " I am in the process of purchasing this game. Can anyone give me a range of what it would be worth? I have looked it over and it is in excellent condition (Everything original and works). I am wondering if kids like to play it or just the "Big Kids"? please email me at wsachleben@aol.com with your response. Thank you" 2004-10-22 15:57:52Z

***** by mikiek. Comment: "Hey guys, This is a great game! My mates & I used to play this ( & Sunset Riders) in our local Arcade when in our early 20s. I always thought it better than the other scrolling fighters and the sounds were OTT and funky. I sold of many of my coin-ops when my first little girl was born but X-men and Donkey Kong are still with me at 34 years old.. memories!" 2004-09-06 20:22:12Z

***** by VenomRush. Comment: "The best X-men/marvel game in the world... God bless Stan Lee and the Konami team for this. Great action !! It's a must have." 2004-04-13 19:02:58Z

*    by FuzzyLogic. Comment: "I am fortunate enough to have the 6 player acrade game in my basement, The game is solid, dependable, mayhem-fun. The special powers are in fact pretty tough, but as they cost life points to use were mainly a way of sucking more quarters out of little kids in the arcade. An the white monster's name is, in fact, Wendigo, although my 6 year old daughter calls him "Wendicow" when we play (she also refers to Juggernaught as "Juggernugget" - makes Jugs a bit less intimidating)." 2003-10-12 10:28:46Z

***** by Scorpion79. Comment: "This game is so fricking awesome. It reminds me of those great days in arcade with my buddies. Marvel should release a game simular to this one " 2003-08-20 07:14:43Z

***** by ShnZero. Comment: "Akuma your bugging, out of all the X-men games ever this one was the best!!! Other new ones can never match up to this game including those versus fighting games! They need to make a new X-men game that can add cooperative multiplayer action like this one! This game OWNS!!!" 2003-07-01 18:40:56Z

**   by akuma_slamma. Comment: "This X-men game (god knows there are so many) was to capitolize on the cartoon "Pryde of the x-men" Which was released about the same time as the game. I've gotten as far as "asteroid m" in the game but never completed it. I think this game was the worst of the x-men series, the enemies were freakin' annoying and the special attacks dont really do any damage, it sucked! Wendego was the name of the white sabretooth type creature, by the way. I love the x-men but this game was rubbish! But still it was a pioneer for the x-citing (like the link?) beauties that were to follow. (capcom vs series) Lovely!!!" 2003-03-12 09:13:44Z

***** by vegetassj2. Comment: "I played x-men when I was a kid and at the age of 20 I still think about how tight that game was. I recommend it to anyone who enjoys fighting games." 2003-01-16 16:42:03Z

***** by sparf. Comment: "This game was an excellent reminder of how much fun the unique controller/character tie-in fighting game genre could actually be. I remember fighting my friends for the Wolverine controller and sometimes having to take Nightcrawler instead. This is a truly remarkable game in all respects. But there was a white creature that I think was called the Wendigo that soundly thrashed me, so I never saw Magneto's ugly face in the game. Find it, play it, enjoy it!" 2002-11-18 10:03:48Z

comment on this game

 

Knowlede Base

C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin ___________________________________________________________________________ From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74 To: @SYS$MAIL:JUNK CC: MCCARTHY Subj: New employee. If you haven't already noticed or been introduced, we have a new employee starting today. His name is John Moore. He is a hardware design engineer in the Electrical Design group, reporting to me. His office is the corner cubicle just outside my office. Drop by and say Hi. _____
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Konami 36 pin wiring, switches, and add'l technical info Compiled for coinop.org by Kurt Koller and Sirdar Bey. Known variations follow, select game to jump to that game's information. Amidar · Circus Charlie · Contra · Frogger · Green Beret · Gyruss · Hyper Sports · Jail Break · Juno First · Kicker · L'il Hustler · Locomotion · Lost Tomb · Mania Challenge · Mega Zone · Mikie · Moon War · Nemesis · Pandora's Palace · Pooyan · Road Fighter · Roc 'N' Rope · Rush 'N' Attack · Sc
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VERSION 1.0a : 1996.09.29 by Glenn Tarigan Additional comments by "Moby" Henry Kong Andrew Chang Feel free to distribute this document. Make sure the credits remain intact. I'd like to get some comments, especially from people who have been to any of the arcades mentioned here. What can I do to improve this guide? Do you have any details or opinions to add? Note: "Lower Mainland" refers to a southwest portion of British Columbia, Canada. The major arcades listed so far
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Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: C:\Virtual\Web\kk\coinop_kb\FAQs\FAQ-Arcade Cheats.html 114708 K - Updated 1999.10.30
C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax89.txt
Atari/Atari Games VaxMail 1989 Jed Margolin ___________________________________________________________________________ From: KIM::HALLY 3-JAN-1989 09:01:01.61 To: DENCKER,RAY,HALLY,ROTBERG,BURGESS,MARGOLIN,COMSTOCK,NOBLE,MOSER,DIEKNEITE,FULLER,GROSSMAN CC: Subj: S.T.U.N. TEAM last update: 1/3/89 Project: S.T.U.N. RUNNER (571) Planned Field Test: FEB. 89 Planned Finished Goods Assy. JUNE 89 Project Leader: MIKE HALLY Programmer(s): ED ROTBERG ANDY BURGESS Engineer: JE
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax89.txt 412222 K - Updated 2004.09.13
C:\Virtual\Web\kk\coinop_kb\Pinouts\Pac-Man.txt
PacMan CPU Logic Board, Bally/Midway 1980 ----------------------------------------- A center tap (7 v) 1 center tap (7v) B center tap (7 v) 2 center tap (7v) C 7 volt 3 7 volt D 7 volt 4 7 volt E 5 coin mulp pc F speaker 6 reset credit mult PC H speaker
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Pac-Man.txt 6368 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameManuals\StargateInstructionManual.pdf
16P-3002-101 October, 1981 INSTRUCTION MANUAL For service… NOTE NEW TOLL-FREE TELEPHONE NUMBERS: 800-621-1253 In Illinois call: 800-572-1324 An Xcor International Inc., Company 3401 N. California Av., Chicago, IL 60618 Cable Address: WILCOIN, CHICAGO (312) 267-2240 ROM SUMMARY ROM PART NO. DESCRIPTION STARGATE 1A A-5343-09700 ROM, 4Kx8 STARGATE 2A A-5343-09701 ROM, 4Kx8 STARGATE 3A A-5343-09702 ROM, 4Kx8 STARGATE 4A A-5343-09703 ROM, 4Kx8 STARGATE 5A A-5343-09704 ROM, 4Kx8 STARGATE 6A A-5343-09705 ROM, 4Kx8
File: C:\Virtual\Web\kk\coinop_kb\GameManuals\StargateInstructionManual.pdf 392240 K - Updated 1999.05.26
C:\Virtual\Web\kk\coinop_kb\Pinouts\Battle_Lane.txt
Battle Lane Taito/Romstar '86 ----------------------------- --------------------------------------------------- Solder Side | Parts Side --------------------+------------------------------ 2P Down | A | 1 | 1P Down 2P Up | B | 2 | 1P Up 2P Left | C | 3 | 1P Left 2P Right | D | 4 | 1P Right | E | 5 | | F | 6 | | H |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Battle_Lane.txt 3870 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\bosconia.txt
BOSCONIAN PARTS SIDE SOLDER SIDE GND A 1 GND SPKR B 2 SPKR C 3 CTR D 4 +12V E 5 +12V +5V F 6 +5V GND H 7 GND CREDIT SW J 8 TEST SW
File: C:\Virtual\Web\kk\coinop_kb\GameTech\bosconia.txt 4139 K - Updated 1995.07.01
C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax87.txt
Atari/Atari Games VaxMail 1987 Jed Margolin ___________________________________________________________________________ From: KIM::RAINS 2-JAN-1987 10:27:26.19 To: @sys$mail:engineer CC: Subj: Computer Health Note #3 VAX-edrin Headache #3 You've been poking around somewhere in another directory (something like SYS$USERDISK:[FRED.STUFF.MORESTUFF.EVENMORESTUFF]) and now you have found something you want to get back to or reference with out so much directory name baggage. Sure, it doesn't
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax87.txt 277249 K - Updated 2004.09.13
C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax88.txt
Atari/Atari Games VaxMail 1988 Jed Margolin ___________________________________________________________________________ From: MIKE::LIEBSTER 4-JAN-1988 14:39:28.82 To: @SYS$MAIL:EVERYBODY CC: Subj: PAYMENT OF CONSULTANTS/CONTRACTORS STARTING THIS YEAR WE WILL BE PAYING CONSULTANTS AND CONTRACTORS THROUGH PAYROLL INSTEAD OF ACCOUNTS PAYABLE. THIS WILL ALLOW US TO AUTOMATICALLY KEEP TRACK AND GENERATE YEAR-END 1099 INFORMATION. THIS WILL APPLY TO ALL CONTRACTORS OR COMPANIES THAT ARE NO
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JAMMA/AAMA Standard Connector Pinouts and JAMMA Game list
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Konami board numbers, Revision V2.7
Submitted by Graham Bisset (boards@nmisystems.demon.co.uk) Konami board numbers, Revision V2.7 (c) 1995-1997 Graham Bisset, All rights reserved. This document can be freely copied so long as all credit to myself remains and the document remains INTACT! The latest revision of this document is always available from : http://www.nmisystems.demon.co.uk/konami.htm -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Last updated : 5/4/98 (UK date format) Changes since last update : +1 Changes made
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C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin ___________________________________________________________________________ From: BERT::LTURNER 2-JAN-1990 15:43:12.18 To: @SYS$MAIL:EVERYBODY CC: LTURNER Subj: New Baby This is to annouce the arrival of a new addition at the Moore house. His name is Evan Alexander Bettencourt Moore. He was born on Saturday, December 30, at 10:21A. Weight -- 7 lbs 10 oz Height -- 20 1/2 inches Mother and baby are home and doing well. _____________________________
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax90.txt 549657 K - Updated 2004.09.13
LIST: JAMMA Games
H '88 Games Konami 1988 JAMMA 1941 Capcom 1990 JAMMA V 1943: The Battle of Midway Capcom 1988 JAMMA H 3 Wonders Capcom 1991 JAMMA H 9 Ball Shoot Out Bundra JAMMA V Aero Fighters McO'River 1992 JAMMA H Air Buster Namcoi/Kaneko 1990 JAMMA V Ajax
File: C:\Virtual\Web\kk\coinop_kb\FAQs\LIST-jamma.html 27179 K - Updated 2000.06.20
C:\Virtual\Web\kk\coinop_kb\Pinouts\Stratovox.txt
STRATOVOX --------- GAME BOARD SOUND BOARD T COMP SIDE G CKT SIDE ------------ ------------- ----------- 1 +5V 1 GND A GND 2 +5V 2 GND B GND 3 +12V 3 GND C GND 4 +12V 4 SP D SP 5 -5V
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Stratovox.txt 3913 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Trojan.txt
TROJAN, CAPCOM -------------- SOLDER | PARTS ------------------------------- gnd A | 1 gnd gnd B | 2 gnd +5v C | 3 +5v +5v D | 4 +5v Green E | 5 Red Sync F | 6 Blue gnd H | 7 gnd -key- J | 8 -key- 2 shot2 K | 9 1 shot2 2 shot1 L | 10 1 sh
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Trojan.txt 2887 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\X-Men.txt
X-MEN 4 PLAYER Sub Harness for 3 & 4 players ------------------------------------------------ 3p Connector 4p Connector PIN PIN 1 Coin 3 1 Coin 4 2 2 Empty 3 3p Left 3 4p Left 4 3p Right 4 4p Right 5 3p Up 5 4p Up 6 3p Down 6 4p Down 7 3p Attack (Button 1)
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\X-Men.txt 3460 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\irnhorse.txt
IRON HORSE CKT SIDE PARTS SIDE ----- ----- A1 -5V B1 +12V A2 SP B2 SP A3 PL 2 SHOOT 1 B3 PL 2 SHOOT 2 A4 PL 2 LEFT B4 PL 2 RIGHT A5 1 PLAY START B5 2 PLAY START A6 PL 1 SHOOT 2 B6 PL 2 UP A7 PL 1 SHOOT 1 B7 SVC
File: C:\Virtual\Web\kk\coinop_kb\GameTech\irnhorse.txt 3459 K - Updated 1996.08.12
C:\Virtual\Web\kk\coinop_kb\GameTech\trojan1.txt
TROJAN TYPE 2 COMP SIDE CKT SIDE --------- --------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 VID RED E VID GN 6 VID BL F SYNC 7 VID GND H 8 J 9 1 SHIELD K 2 SHIELD 10 1 SWORD L 2 SWORD
File: C:\Virtual\Web\kk\coinop_kb\GameTech\trojan1.txt 2744 K - Updated 1995.07.29
C:\Virtual\Web\kk\coinop_kb\GameTech\trojan2.txt
TROJAN TYPE 1 COMP SIDE CKT SIDE --------- --------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 VID RED E VID GN 6 VID BL F SYNC 7 VID GND H 8 J 9 1 SWORD K 2 SWORD 10 1 SHIELD L 2 SHIELD
File: C:\Virtual\Web\kk\coinop_kb\GameTech\trojan2.txt 2766 K - Updated 1995.07.29
Bally Midway MCR System Games FAQ
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II 2. Video Generato
File: C:\Virtual\Web\kk\coinop_kb\FAQs\FAQ-Bally Midway MCR Games.html 24464 K - Updated 1999.10.29
C:\Virtual\Web\kk\coinop_kb\FAQs\MCRFaq.txt
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II
File: C:\Virtual\Web\kk\coinop_kb\FAQs\MCRFaq.txt 25039 K - Updated 2002.12.06
Trojan.txt
TROJAN DIP SW SETTINGS DIP SW --- 1 2 3 4 5 6 7 8 OFF OFF 1/1 COIN/CREDIT ON OFF 1/2 OFF ON 1/3 ON ON 2/1 OFF OFF 1/1 ON OFF 2/1 OFF ON 3/1 ON ON 4/1 OFF OFF 3 # OF MEN ON OFF 2 OFF ON 4
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\T\Trojan_DIP.pdf 2798 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\kungfu-m.ast.txt
KUNG FU MASTER PCB ( PLAYER 2 CONTROLS FOR TABLE ONLY ) -------------------------------------------- 1 GND 2 GND 3 GND 4 GND 5 6 7 COIN CTR A 8 9 PL 1 LEFT 10 PL 2 LEFT 11 PL 1 RIGHT 12 PL 2 RIGHT 13 PL 1 KICK 14 PL 2 KICK 15 PL 1 START 16 PL 2 START 17 18
File: C:\Virtual\Web\kk\coinop_kb\GameTech\kungfu-m.ast.txt 1932 K - Updated 1994.11.26
C:\Virtual\Web\kk\coinop_kb\Pinouts\Commando.txt
COMMANDO -------- CKT SIDE COMP SIDE -------- --------- 1 PL 1 DOWN A PL 2 DOWN 2 PL 1 UP B PL 2 UP 3 PL 1 LEFT C PL 2 LEFT 4 PL 1 RIGHT D PL 2 RIGHT 5 E 6 F 7 H 8 J 9 PL 1 SHOOT 1 K PL 2 SHOOT 1 10 PL 1 SHOOT 2 L PL 2 SHOOT 2 11 1 S
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Commando.txt 2720 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\commando.44.txt
COMMANDO CKT SIDE COMP SIDE -------- --------- 1 PL 1 DOWN A PL 2 DOWN 2 PL 1 UP B PL 2 UP 3 PL 1 LEFT C PL 2 LEFT 4 PL 1 RIGHT D PL 2 RIGHT 5 E 6 F 7 H 8 J 9 PL 1 SHOOT 1 K PL 2 SHOOT 1 10 PL 1 SHOOT 2 L PL 2 SHOOT 2 11 1 START
File: C:\Virtual\Web\kk\coinop_kb\GameTech\commando.44.txt 2727 K - Updated 1995.01.28
C:\Virtual\Web\kk\coinop_kb\GameTech\commndo.56.txt
COMMANDO COMPONENT SIDE CKT SIDE 1. GND A. GND 2. GND B. GND 3. +5V C. +5V 4. +5V D. +5V 5. VID BL E. VID GN 6. VID RED F. SYNC 7. N/U H. VID GND 8. 1 JUMP J. 2 JUMP 9. 1 SHOOT K.
File: C:\Virtual\Web\kk\coinop_kb\GameTech\commndo.56.txt 3168 K - Updated 1995.10.12
C:\Virtual\Web\kk\coinop_kb\GameTech\radactio.txt
RAD ACTION PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K
File: C:\Virtual\Web\kk\coinop_kb\GameTech\radactio.txt 3442 K - Updated 1995.05.08
C:\Virtual\Web\kk\coinop_kb\GameTech\stratvox.txt
STRATOVOX GAME BOARD SOUND BOARD T COMP SIDE G CKT SIDE ------------ ------------- ----------- 1 +5V 1 GND A GND 2 +5V 2 GND B GND 3 +12V 3 GND C GND 4 +12V 4 SP D SP 5 -5V 5
File: C:\Virtual\Web\kk\coinop_kb\GameTech\stratvox.txt 2813 K - Updated 1996.02.25
C:\Virtual\Web\kk\coinop_kb\GameTech\Trojan.txt
TROJAN DIP SW SETTINGS DIP SW --- 1 2 3 4 5 6 7 8 OFF OFF 1/1 COIN/CREDIT ON OFF 1/2 OFF ON 1/3 ON ON 2/1 OFF OFF 1/1 ON OFF 2/1 OFF ON 3/1 ON ON 4/1 OFF OFF 3 # OF MEN ON OFF 2 OFF ON
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Trojan.txt 1490 K - Updated 1997.03.31
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\XMen.txt
X-MEN 4 PLAYER Sub Harness for 3 & 4 players Typed by Jason Chapman stonedog@pacifier.com 3p Connector 4p Connector PIN PIN 1 Coin 3 1 Coin 4 2 Empty 2 Empty 3 3p Left 3 4p Left 4 3p Right 4 4p Right 5 3p Up 5 4p Up 6 3p Down 6 4p Down 7 3p Attack (Button 1) 7 4p Attack (Button 1) 8 3p Jump (Butt
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\XMen.txt 1685 K - Updated 1997.06.10
C:\Virtual\Web\kk\coinop_kb\GameTech\milliped.txt
MILLIPEDE --------- COMPONENT SIDE SOLDER SIDE GND A 1 GND + 5 V B 2 + 5 V 1P Tball Horiz. Clock C 3 + 22 V DC (Note 1) 1P Tball Vert. Clock D 4 - 22 V DC (Note 1) +10.3 V DC (Note 1) E 5 1P Tball Horiz. Dir. 2P Tball Horiz. Clock F 6 1P Tball Vert. Dir. 2P Tball Vert. Clock H 7 2P Tball Vert. Dir. 2P DO
File: C:\Virtual\Web\kk\coinop_kb\GameTech\milliped.txt 5571 K - Updated 1995.11.02
C:\Virtual\Web\kk\coinop_kb\GameTech\p-47.txt
P-47 (JALECO) PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\p-47.txt 2784 K - Updated 1995.07.31
C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax92.txt
Atari/Atari Games VaxMail 1992 Jed Margolin ___________________________________________________________________________ From: BERT::FRANCES 2-JAN-1992 17:56:52.97 To: MARGOLIN CC: Subj: PHONE MESSAGE DAN ASH 879-3037 10:27AM NEW 2101 MATERIAL HAS NO BUGS. CALL MARGO FOR MORE INFO. ___________________________________________________________________________ From: BERT::BROWN 3-JAN-1992 19:39:22.02 To: @SYS$MAIL:EVERYBODY CC: BROWN Subj: PREMIUM PAYMENT PLAN, MODIFIED CAFETERIA PLAN
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax92.txt 577843 K - Updated 2004.09.13
C:\Virtual\Web\kk\coinop_kb\Pinouts\Tip_Top.txt
Tip Top Sega, 1983 -------------------- According to the service manual there apears to be two different board sets. One is constructed of 3 pcbs, the other 2. 3 Board set. ------------ Complete set part number 834-5165 Control pcb part number 834-5166 Video pcb part number 834-5167 Sound pcb part number 834-5168 2 Board set. ------------ Complete set part number 834-5180 Control pcb part number 834-5181 Video pcb part number 834-5167 44-pin connector
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Tip_Top.txt 5232 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\grobda.txt
GROBDA PARTS SIDE SOLDER SIDE GND A 1 GND SPKR+ B 2 SPKR- C 3 CTR D 4 +12V E 5 +12V +5V F 6 +5V GND H 7 GND CREDIT SW J 8 TILT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\grobda.txt 3467 K - Updated 1996.08.01
C:\Virtual\Web\kk\coinop_kb\Pinouts\Jungle_Hunt.txt
JUNGLE HUNT ------------- COMP SIDE CKT SIDE 12 PIN --------- -------- ----- 1 GND A GND 1 GND 2 VID RED B VID GND 2 GND 3 VID GN C VID BL 3 GND 4 SYNC D 4 GND 5 SP+
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Jungle_Hunt.txt 4060 K - Updated 2003.01.06
Bad Dudes: Board Pinouts and Dip Switch settings
SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\baddudes.html 2772 K - Updated 1999.12.20
C:\Virtual\Web\kk\coinop_kb\GameTech\junghunt.txt
JUNGLE HUNT COMP SIDE CKT SIDE 12 PIN --------- -------- ----- 1 GND A GND 1 GND 2 VID RED B VID GND 2 GND 3 VID GN C VID BL 3 GND 4 SYNC D 4 GND 5 SP+
File: C:\Virtual\Web\kk\coinop_kb\GameTech\junghunt.txt 3980 K - Updated 1995.01.18
C:\Virtual\Web\kk\coinop_kb\GameTech\kageki.txt
KAGEKI PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\kageki.txt 3012 K - Updated 1995.08.01
C:\Virtual\Web\kk\coinop_kb\Pinouts\Alcon.txt
ALCON Pinout = JAMMA ---------------------- DIP SW 1 -------- 1 2 3 4 5 6 7 8 ON UPRIGHT X FLIP ON TEST ON ON DEMO ON OFF OFF OFF OFF 1/1 COIN CREDIT DIP SW 2 -------- 1 2 3 4 5 6 7 8 ON O
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Alcon.txt 1222 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\raiden.txt
RAIDEN PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 K
File: C:\Virtual\Web\kk\coinop_kb\GameTech\raiden.txt 4254 K - Updated 1995.07.31
ZeroTeam.txt
ZERO TEAM DIP SW 1 1 2 3 4 5 6 7 8 COIN/CREDIT ----- OFF OFF OFF 1/1 COIN 1 ON OFF OFF SW 4-6 SAME 1/2 OFF ON OFF AS 1-3 FOR 1/3 OFF OFF ON COIN 2 1/4 ON ON OFF 1/6 ON OFF ON 2/1 OFF ON ON 3/1 ON ON ON
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\Z\ZeroTeam_DIP.pdf 2882 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\Pinouts\Jack_the_Giantkiller.txt
Jack the Giantkiller, Cinematronics 1982 ---------------------------------------- (A) SOLDER SIDE | PARTS SIDE (B) -------------------+-------------------- | A | 1 | Gnd | B | 2 | +5V -5V | C | 3 | +12V Spkr - | D | 4 | Spkr + Coin 1 | E | 5 | Coin 2 | F | 6 |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Jack_the_Giantkiller.txt 4050 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Rad_Action.txt
RAD ACTION Pinout = JAMMA --------------------------- DIP 1 1 2 3 4 5 6 7 8 ----- OFF JAPANESE ON ENGLISH OFF 3 MEN ON 4 MEN OFF NORMAL ON HARD OFF
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Rad_Action.txt 2100 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\spcpanic.28.txt
SPACE PANIC COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +12V E +12V 6 -5V F -5V 7 GND H GND 8 +18V J +18V 9 K 10 COIN LEFT L SOUND 11 PL 1 CLOSE M SOUND 12 PL 2 CLOSE N 13
File: C:\Virtual\Web\kk\coinop_kb\GameTech\spcpanic.28.txt 2099 K - Updated 1995.05.08
C:\Virtual\Web\kk\coinop_kb\GameTech\vctry-rd.txt
VICTORY ROAD SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\vctry-rd.txt 3470 K - Updated 1995.02.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Zero_Team.txt
ZERO TEAM Pinout = JAMMA -------------------------- DIP SW 1 1 2 3 4 5 6 7 8 COIN/CREDIT ----- OFF OFF OFF 1/1 COIN 1 ON OFF OFF SW 4-6 SAME 1/2 OFF ON OFF AS 1-3 FOR 1/3 OFF OFF ON COIN 2 1/4 ON ON OFF 1/6 ON OFF ON 2/1 OFF ON ON
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Zero_Team.txt 2345 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\knights.rnd.txt
KNIGHTS OF THE ROUND PARTS SIDE CKT SIDE ------------ ------------ CNIO 2 1 GND A GND 1 GND 2 GND B GND 2 GND 3 +5V C +5V 3 RIGHT 4 +5V D +5V 4 LEFT 5 E 5 DOWN 6 +12V F +1
File: C:\Virtual\Web\kk\coinop_kb\GameTech\knights.rnd.txt 4615 K - Updated 1995.08.01
C:\Virtual\Web\kk\coinop_kb\GameTech\strider.txt
STRIDER PARTS SIDE CKT SIDE ---------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K COIN LOCKOUT 10
File: C:\Virtual\Web\kk\coinop_kb\GameTech\strider.txt 4196 K - Updated 1995.07.29
C:\Virtual\Web\kk\coinop_kb\GameTech\ZeroTeam.txt
ZERO TEAM DIP SW 1 1 2 3 4 5 6 7 8 COIN/CREDIT ----- OFF OFF OFF 1/1 COIN 1 ON OFF OFF SW 4-6 SAME 1/2 OFF ON OFF AS 1-3 FOR 1/3 OFF OFF ON COIN 2 1/4 ON ON OFF 1/6 ON OFF ON 2/1 OFF ON ON 3/1 ON ON ON
File: C:\Virtual\Web\kk\coinop_kb\GameTech\ZeroTeam.txt 2274 K - Updated 1997.07.07
C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax84.txt
Atari/Atari Games VaxMail 1984 Jed Margolin ___________________________________________________________________________ From: KIM::SUTTLES 9-JAN-1984 11:40 To: @SYS$MAIL:COINOP Subj: A neat trick with mail For all of you who use the MAIL program as a form of the "paperless office", I have discovered a bug (pronounced "fea-ture") in same. It seems that the addressee line (TO: ...) is parsed independently of file handling. Mail looks at each item in the list, and checks for a double colon (
File: C:\Virtual\Web\kk\coinop_kb\Historical Documents\Atari Games VaxMail\vax84.txt 288064 K - Updated 2004.09.13
C:\Virtual\Web\kk\coinop_kb\Pinouts\Space_Panic.txt
SPACE PANIC ----------- COMPONENT SIDE SOLDER SIDE ----------------------- --------------------------------- GND 1 A GND GND 2 B GND +5V 3 C +5V +5V 4 D +5V +12V 5 E +12V -5V 6 F -5V GND 7 H GND +18V (audio thing?) 8 J
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Space_Panic.txt 4795 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\005.txt
005 --- J5 J1 ------- --------- 1 -12V 1 VID 2 +12V 2 3 AC OR +12 3 VID 4 GND 4 5 GND 5 VID 6 GND 6 7 -5V 7 8 +5V 8 9 +5V 9 SYNC 10 +5V 10 11 12 13 14 15
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\005.txt 3274 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Fairy_Land_Story.txt
THE FAIRY LAND STORY -------------------- COMP SIDE CKT SIDE COMP SIDE CKT SIDE --------- --------- --------- -------- 1 GND A GND 1 GND A GND 2 VID RED B VID GND 2 GND B GND 3 VID GN C VID BL 3 GND C GND 4 SYNC D 4 GND D GND 5 SP+ E SP- 5
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Fairy_Land_Story.txt 3598 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Galivan.txt
GALIVAN ------- COMP SIDE CKT SIDE --------- -------- 1 PL1 DOWN A PL1 UP 2 PL1 RIGHT B PL1 LEFT 3 PL1 FIRE 2 C PL1 FIRE 1 4 PL2 DOWN D PL2 UP 5 PL2 RIGHT E PL2 LEFT 6 PL2 FIRE 2 F PL2 FIRE 1 7 COIN 2 H COIN 1 8 J 9 K 10
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Galivan.txt 2402 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\GhostsAndGoblins.txt
GHOSTS AND GOBLINS COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 VID RED E VID GN 6 VID BL F SYNC 7 GND H GND 8 J 9 PL1 JUMP
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\GhostsAndGoblins.txt 3749 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Land_sea_air.txt
LAND, SEA AND AIR PARTS SOLDER PARTS SOLDER ------ ------- ------- ------- GND 1 A GND GND 1 A GND 1 GND RED 2 B GND 2 B 2 GREEN 3 C BLUE 3 C 3 GND SYNC 4 D 4 D 4 SP+ 5 E SP- 5 E 5 +5V KEY 6 F KEY 6 F 6
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Land_sea_air.txt 3107 K - Updated 2003.01.07
C:\Virtual\Web\kk\coinop_kb\Pinouts\Legend_of_Kage.txt
LEDGEND OF KAGE --------------- PARTS G SOLDER H PARTS T SOLDER --------- ----------- ------------ --------- --------- GND 1 GND 1 GND GND 1 GND RED 2 GND 2 GND GND 2 GND GREEN 3 BLUE 3 GND GND 3 GND SYNC 4 4 GND GND 4 GND SP 5 SP
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Legend_of_Kage.txt 2953 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Red_Alert.txt
Red Alert, GDI -------------- Solder Side | Parts Side ---------------------------------------------- Gnd | A | 1 | Gnd +5V | B | 2 | +5V +5V | C | 3 | +5V Coin | D | 4 | Service Switch | E | 5 | | F | 6 | | H | 7 | Blue Red | J | 8 | Green
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Red_Alert.txt 4065 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Section_Z.txt
SECTION Z --------- COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 VID RED E VID GN 6 VID BL F SYNC 7 GND H GND 8 J 9 PL1 FIRE 2
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Section_Z.txt 3375 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Terra_Cresta.txt
TERRA CRESTA ( NICHIBUTSU ) --------------------------- COMP SIDE CKT SIDE --------- --------- 1 PL1 DOWN A PL1 UP 2 PL1 RIGHT B PL1 LEFT 3 PL1 PUSH2 C PL1 PUSH1 4 PL2 DOWN D PL2 UP 5 PL2 RIGHT E PL2 LEFT 6 PL2 PUSH2 F PL2 PUSH1 7 COIN2 H COIN1 8 GND J GND 9 GND K GND 10 +5V L +5V 11 M +12V 12 +12V
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Terra_Cresta.txt 2161 K - Updated 2003.01.06
005 Dip Switch Settings and Pinouts
005 Dip Switch Settings and Pinouts
File: C:\Virtual\Web\kk\coinop_kb\GameTech\005 Tech.html 3606 K - Updated 2002.04.26
C:\Virtual\Web\kk\coinop_kb\GameTech\berm-tri.txt
BERMUDA TRIANGLE PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J 9 COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\berm-tri.txt 3046 K - Updated 1995.08.02
C:\Virtual\Web\kk\coinop_kb\GameTech\bion-com.txt
BIONIC COMMANDO SOLDER SIDE PARTS SIDE ------------ ----------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKO
File: C:\Virtual\Web\kk\coinop_kb\GameTech\bion-com.txt 2856 K - Updated 1995.03.15
C:\Virtual\Web\kk\coinop_kb\GameTech\blktiger.txt
BLACK TIGER PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\blktiger.txt 3131 K - Updated 1996.06.15
C:\Virtual\Web\kk\coinop_kb\GameTech\cap-amer.txt
CAPTAIN AMERICA SOLDER SIDE PARTS SIDE CN3,4 CN7 ------------------------------------------- ------ --- A GND 1 GND 1 COIN 1 LEFT SP+ B GND 2 GND 2 ---- 2 LEFT SP- C +5V 3 +5V 3 LEFT 3 RIGHT SP+ D +5V 4 +5V 4 RIGHT 4 RIGHT SP- E -5V 5 5 UP F +12
File: C:\Virtual\Web\kk\coinop_kb\GameTech\cap-amer.txt 3157 K - Updated 1995.08.02
C:\Virtual\Web\kk\coinop_kb\GameTech\caveninj.txt
CAVEMAN NINJA SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKO
File: C:\Virtual\Web\kk\coinop_kb\GameTech\caveninj.txt 2849 K - Updated 1995.03.15
C:\Virtual\Web\kk\coinop_kb\GameTech\dbl-drag.txt
DOUBLE DRAGON PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K
File: C:\Virtual\Web\kk\coinop_kb\GameTech\dbl-drag.txt 3774 K - Updated 1995.06.29
C:\Virtual\Web\kk\coinop_kb\GameTech\dbldrag2.txt
DOUBLE DRAGON PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K
File: C:\Virtual\Web\kk\coinop_kb\GameTech\dbldrag2.txt 3762 K - Updated 1996.06.14
C:\Virtual\Web\kk\coinop_kb\GameTech\drag-brd.txt
DRAGON BREED PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9
File: C:\Virtual\Web\kk\coinop_kb\GameTech\drag-brd.txt 4055 K - Updated 1995.08.02
C:\Virtual\Web\kk\coinop_kb\GameTech\elev-act.txt
ELEVATOR ACTION COMP SIDE CKT SIDE 12 PIN --------- -------- ----- 1 GND A GND 1 GND 2 VID RED B VID GND 2 GND 3 VID GN C VID BL 3 GND 4 SYNC D 4 GND 5 SP+
File: C:\Virtual\Web\kk\coinop_kb\GameTech\elev-act.txt 3833 K - Updated 1996.02.26
C:\Virtual\Web\kk\coinop_kb\GameTech\farylnds.try.txt
THE FAIRY LAND STORY COMP SIDE CKT SIDE COMP SIDE CKT SIDE --------- --------- --------- -------- 1 GND A GND 1 GND A GND 2 VID RED B VID GND 2 GND B GND 3 VID GN C VID BL 3 GND C GND 4 SYNC D 4 GND D GND 5 SP+ E SP- 5 E 6 KEY
File: C:\Virtual\Web\kk\coinop_kb\GameTech\farylnds.try.txt 3603 K - Updated 1995.07.28
C:\Virtual\Web\kk\coinop_kb\GameTech\galivan.txt
GALIVAN COMP SIDE CKT SIDE --------- -------- 1 PL1 DOWN A PL1 UP 2 PL1 RIGHT B PL1 LEFT 3 PL1 FIRE 2 C PL1 FIRE 1 4 PL2 DOWN D PL2 UP 5 PL2 RIGHT E PL2 LEFT 6 PL2 FIRE 2 F PL2 FIRE 1 7 COIN 2 H COIN 1 8 J 9 K 10 +5V
File: C:\Virtual\Web\kk\coinop_kb\GameTech\galivan.txt 2424 K - Updated 1996.07.14
C:\Virtual\Web\kk\coinop_kb\GameTech\gatedoom.txt
GATE OF DOOM PARTS SIDE CKT SIDE ------------ ------------ B1 GND A1 GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9
File: C:\Virtual\Web\kk\coinop_kb\GameTech\gatedoom.txt 2954 K - Updated 1995.08.02
C:\Virtual\Web\kk\coinop_kb\GameTech\ghosts_and_goblins.txt
GHOSTS AND GOBLINS COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 VID RED E VID GN 6 VID BL F SYNC 7 GND H GND 8 J 9 PL1 JUMP
File: C:\Virtual\Web\kk\coinop_kb\GameTech\ghosts_and_goblins.txt 3913 K - Updated 1994.11.26
C:\Virtual\Web\kk\coinop_kb\GameTech\gunforce.txt
GUNFORCE PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 K
File: C:\Virtual\Web\kk\coinop_kb\GameTech\gunforce.txt 4076 K - Updated 1995.07.31
C:\Virtual\Web\kk\coinop_kb\GameTech\ham-hary.txt
HAMMERIN' HARRY PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9
File: C:\Virtual\Web\kk\coinop_kb\GameTech\ham-hary.txt 4215 K - Updated 1995.08.01
C:\Virtual\Web\kk\coinop_kb\GameTech\hook.txt
HOOK PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 K
File: C:\Virtual\Web\kk\coinop_kb\GameTech\hook.txt 4205 K - Updated 1995.08.01
C:\Virtual\Web\kk\coinop_kb\GameTech\hvy-barl.txt
HEAVY BARREL PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 K
File: C:\Virtual\Web\kk\coinop_kb\GameTech\hvy-barl.txt 3244 K - Updated 1995.08.01
C:\Virtual\Web\kk\coinop_kb\GameTech\land-sea.air.txt
LAND, SEA AND AIR PARTS SOLDER PARTS SOLDER ------ ------- ------- ------- GND 1 A GND GND 1 A GND 1 GND RED 2 B GND 2 B 2 GREEN 3 C BLUE 3 C 3 GND SYNC 4 D 4 D 4 SP+ 5 E SP- 5 E 5 +5V KEY 6 F KEY 6 F 6
File: C:\Virtual\Web\kk\coinop_kb\GameTech\land-sea.air.txt 3120 K - Updated 1995.07.31
C:\Virtual\Web\kk\coinop_kb\GameTech\leg-of.kag.txt
LEDGEND OF KAGE PARTS G SOLDER H PARTS T SOLDER --------- ----------- --------- --------- GND 1 GND 1 GND GND 1 GND RED 2 GND 2 GND GND 2 GND GREEN 3 BLUE 3 GND GND 3 GND SYNC 4 4 GND GND 4 GND SP 5 SP 5 +5V
File: C:\Virtual\Web\kk\coinop_kb\GameTech\leg-of.kag.txt 2979 K - Updated 1995.07.31
C:\Virtual\Web\kk\coinop_kb\GameTech\leg-wing.txt
LEGENDARY WINGS COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 VID RED E VID GN 6 VID BL F SYNC 7 GND H GND 8 J 9 PL1 MISSILE/JUMP
File: C:\Virtual\Web\kk\coinop_kb\GameTech\leg-wing.txt 3426 K - Updated 1995.12.23
C:\Virtual\Web\kk\coinop_kb\GameTech\nastar.txt
NASTAR WARRIOR SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\nastar.txt 3050 K - Updated 1995.07.31
C:\Virtual\Web\kk\coinop_kb\GameTech\psycho.sld.txt
PSYCHO SOLDIERS PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\psycho.sld.txt 3003 K - Updated 1996.09.02
C:\Virtual\Web\kk\coinop_kb\GameTech\r-type-2.txt
R TYPE II PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 K
File: C:\Virtual\Web\kk\coinop_kb\GameTech\r-type-2.txt 4162 K - Updated 1995.07.31
C:\Virtual\Web\kk\coinop_kb\GameTech\rastan.txt
RASTAN PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K COI
File: C:\Virtual\Web\kk\coinop_kb\GameTech\rastan.txt 2883 K - Updated 1995.06.29
C:\Virtual\Web\kk\coinop_kb\GameTech\riskchal.txt
RISKY CHALLENGE PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\riskchal.txt 3907 K - Updated 1995.07.30
C:\Virtual\Web\kk\coinop_kb\GameTech\ruffrang.txt
ROUGH RANGER PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9
File: C:\Virtual\Web\kk\coinop_kb\GameTech\ruffrang.txt 3571 K - Updated 1996.08.17
C:\Virtual\Web\kk\coinop_kb\GameTech\s-p-y-.txt
S P Y SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\s-p-y-.txt 4686 K - Updated 1995.08.25
C:\Virtual\Web\kk\coinop_kb\GameTech\sect-z.txt
SECTION Z COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 VID RED E VID GN 6 VID BL F SYNC 7 GND H GND 8 J 9 PL1 FIRE 2
File: C:\Virtual\Web\kk\coinop_kb\GameTech\sect-z.txt 3377 K - Updated 1995.06.30
C:\Virtual\Web\kk\coinop_kb\GameTech\sidearms.txt
SIDE ARMS PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K COIN
File: C:\Virtual\Web\kk\coinop_kb\GameTech\sidearms.txt 3151 K - Updated 1995.07.30
C:\Virtual\Web\kk\coinop_kb\GameTech\skykid.txt
SKY KID PARTS SIDE SOLDER SIDE GND A 1 GND SPKR+ B 2 SPKR- C 3 CTR D 4 +12V E 5 +12V +5V F 6 +5V GND H 7 GND CREDIT SW
File: C:\Virtual\Web\kk\coinop_kb\GameTech\skykid.txt 3198 K - Updated 1995.11.30
C:\Virtual\Web\kk\coinop_kb\GameTech\sno-bros.txt
SNOW BROS PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K COIN
File: C:\Virtual\Web\kk\coinop_kb\GameTech\sno-bros.txt 2738 K - Updated 1996.09.02
C:\Virtual\Web\kk\coinop_kb\GameTech\speedrum.blr.txt
SPEED RUMBLER PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\speedrum.blr.txt 3182 K - Updated 1995.07.30
C:\Virtual\Web\kk\coinop_kb\GameTech\strkgunr.txt
STRIKE GUNNER PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\strkgunr.txt 2164 K - Updated 1995.07.30
C:\Virtual\Web\kk\coinop_kb\GameTech\superman.txt
SUPERMAN PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K COIN
File: C:\Virtual\Web\kk\coinop_kb\GameTech\superman.txt 2561 K - Updated 1995.07.30
C:\Virtual\Web\kk\coinop_kb\GameTech\supr-qix.txt
SUPER QIX PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\supr-qix.txt 3244 K - Updated 1996.12.20
C:\Virtual\Web\kk\coinop_kb\GameTech\teracres.txt
TERRA CRESTA ( NICHIBUTSU ) COMP SIDE CKT SIDE --------- --------- 1 PL1 DOWN A PL1 UP 2 PL1 RIGHT B PL1 LEFT 3 PL1 PUSH2 C PL1 PUSH1 4 PL2 DOWN D PL2 UP 5 PL2 RIGHT E PL2 LEFT 6 PL2 PUSH2 F PL2 PUSH1 7 COIN2 H COIN1 8 GND J GND 9 GND K GND 10 +5V L +5V 11 M +12V 12 +12V N 13 +5V
File: C:\Virtual\Web\kk\coinop_kb\GameTech\teracres.txt 2167 K - Updated 1996.04.29
C:\Virtual\Web\kk\coinop_kb\GameTech\thuncade.txt
THUNDERCADE PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K
File: C:\Virtual\Web\kk\coinop_kb\GameTech\thuncade.txt 2869 K - Updated 1995.07.29
C:\Virtual\Web\kk\coinop_kb\GameTech\tigrheli.txt
TIGER HELI COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +12V D +12V 5 SP+ E SP- 6 VID BL F VID GN 7 VID RED H 8 SYNC J 9 1 START K 2
File: C:\Virtual\Web\kk\coinop_kb\GameTech\tigrheli.txt 2781 K - Updated 1995.07.29
C:\Virtual\Web\kk\coinop_kb\GameTech\timesold.txt
TIME SOLDIER PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\timesold.txt 2716 K - Updated 1995.10.17
C:\Virtual\Web\kk\coinop_kb\GameTech\turbo-fo.rce.txt
TURBO FORCE PARTS SIDE CKT SIDE MOLEX (PL-3) ------------ ------------ 1 UP 1 GND A GND 2 DOWN 2 GND B GND 3 LEFT 3 +5V C +5V 4 RIGHT 4 +5V D +5V 5 FIRE 5 -5v E -5V 6 ---- 6 +12V
File: C:\Virtual\Web\kk\coinop_kb\GameTech\turbo-fo.rce.txt 3575 K - Updated 1995.07.29
C:\Virtual\Web\kk\coinop_kb\GameTech\twin-egl.txt
TWIN EAGLE SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E 5 F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKO
File: C:\Virtual\Web\kk\coinop_kb\GameTech\twin-egl.txt 3209 K - Updated 1995.07.29
C:\Virtual\Web\kk\coinop_kb\GameTech\twocrude.txt
TWO CRUDE PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K
File: C:\Virtual\Web\kk\coinop_kb\GameTech\twocrude.txt 2729 K - Updated 1995.07.29
C:\Virtual\Web\kk\coinop_kb\GameTech\x-men.txt
X-MEN PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT 1 K COIN
File: C:\Virtual\Web\kk\coinop_kb\GameTech\x-men.txt 2000 K - Updated 1995.07.28
Pyros.txt
PYROS DIP SW A 1 2 3 4 5 6 7 8 ----- OFF TABLE ON UPRIGHT X SCREEN FLIP ON TEST ON DEMO SOUND OFF COIN/CREDIT OFF OFF 1/1 COIN A
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\P\Pyros_DIP.pdf 2791 K - Updated 2003.11.16
Oscar.txt
DIP SW 1 1 2 3 4 5 6 7 8 COIN/CREDIT OFF OFF 1/1 COIN 1 ON OFF 1/2 OFF ON 1/3 ON ON 2/1 OFF OFF 1/1 COIN 2 ON OFF 1/2 OFF ON 1/3 ON ON
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\O\Oscar_DIP.pdf 2754 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\Pinouts\Astyanax.txt
ASTYANAX Pinout = JAMMA ------------------------- DIP SW 1 1 2 3 4 5 6 7 8 COIN/CREDIT -------- OFF OFF OFF SW 4-6 SAME AS 1/1 COIN 1 OFF OFF ON 1-3 FOR COIN 2 1/2 OFF ON OFF 1/3 OFF ON ON 1/4 ON OFF OFF 1/5 ON OFF ON 2/1 ON ON OFF
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Astyanax.txt 1637 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Bermuda_Triangle.txt
BERMUDA TRIANGLE Pinout = JAMMA ---------------------------------- DIP SW 1 1 2 3 4 5 6 7 8 -------- OFF STANDARD STYLE ON COIN UP PICTURE X VIDEO FLIP OFF ONE SHIP EVERY 2ND BONUS ON 1ST & 2ND BONUS ONLY
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Bermuda_Triangle.txt 1690 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Oscar.txt
Oscar Pinout = JAMMA ---------------------- DIP SW 1 --------- 1 2 3 4 5 6 7 8 COIN/CREDIT OFF OFF 1/1 COIN 1 ON OFF 1/2 OFF ON 1/3 ON ON 2/1 OFF OFF 1/1 COIN 2 ON OFF 1/2
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Oscar.txt 1805 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Psycho_Soldier.txt
Psycho Soldiers Pinout = JAMMA -------------------------------- DIP SW 1 1 2 3 4 5 6 7 8 -------- ON TEST X VIDEO FLIP ON EXTRA MAN AT EVERY BONUS OFF 1ST & 2ND BONUS ONLY OFF 3 # OF MEN ON
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Psycho_Soldier.txt 1639 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Pyros.txt
PYROS Pinout = JAMMA ---------------------- DIP SW A 1 2 3 4 5 6 7 8 ------------------------------------------------------------------------- OFF TABLE ON UPRIGHT X SCREEN FLIP ON TEST ON DEMO SOUND OFF
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Pyros.txt 2044 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Speed_Rumbler.txt
SPEED RUMBLER Pinout = JAMMA ------------------------------ DIP SW A 1 2 3 4 5 6 7 8 COIN/CREDIT ----- OFF OFF OFF 1/1 COIN 2 ON OFF OFF SW 4-6 SAME 1/2 OFF ON OFF AS 1-3 FOR 1/3 ON ON OFF COIN 1 1/4 OFF OFF ON 1/6 ON OFF ON 2/1 OFF
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Speed_Rumbler.txt 1768 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Strike_Gunner.txt
STRIKE GUNNER Pinout = JAMMA ------------------------------ DIP SW 1 1 2 3 4 5 6 7 8 SCREEN FLIP X TEST MODE ON 1 COIN 1 PLAY OFF OFF 1 COIN 2 PLAY ON OFF 2 COIN 1 PLAY OFF ON 2 COIN 3 PLAY ON ON DEMO SOUND OFF ON DIP SW 2 1 2 3 4 5 6 7 8 NORMAL OFF
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Strike_Gunner.txt 799 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Superman.txt
SUPERMAN Pinout = JAMMA ------------------------- DIP SW A --------- 1 2 3 4 5 6 7 8 ---------------------------------------------------------------- OFF ALWAYS OFF X VIDEO FLIP ON TEST ON DEMO SOUND OFF OFF OFF SW
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Superman.txt 1535 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Two_Crude.txt
TWO CRUDE Pinout = JAMMA -------------------------- DIP SW 1 1 2 3 4 5 6 7 8 COIN/CREDIT ----- OFF OFF OFF 1/1 COIN 1 ON OFF OFF SW 4-6 SAME 1/2 OFF ON OFF 1-3 FOR 1/3 ON ON OFF COIN 2 1/4 OFF OFF ON 1/5 ON OFF ON 1/6 OFF ON ON
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Two_Crude.txt 1353 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\BionicCommando.txt
Bionic Commando DIP SW A -------- 1 2 3 4 5 6 7 8 OFF OFF 3 # OF MEN ON OFF 4 OFF ON 5 ON ON 7 OFF UPRIGHT OFF OFF 20K,40K, EVERY 60K ON OFF 30/50/70 OFF ON 20K AND 60K ONLY ON ON
File: C:\Virtual\Web\kk\coinop_kb\GameTech\BionicCommando.txt 1351 K - Updated 1997.09.11
C:\Virtual\Web\kk\coinop_kb\GameTech\Oscar.txt
DIP SW 1 1 2 3 4 5 6 7 8 COIN/CREDIT OFF OFF 1/1 COIN 1 ON OFF 1/2 OFF ON 1/3 ON ON 2/1 OFF OFF 1/1 COIN 2 ON OFF 1/2 OFF ON 1/3 ON
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Oscar.txt 1732 K - Updated 1997.04.06
C:\Virtual\Web\kk\coinop_kb\GameTech\Pyros.txt
PYROS DIP SW A 1 2 3 4 5 6 7 8 ----- OFF TABLE ON UPRIGHT X SCREEN FLIP ON TEST ON DEMO SOUND OFF COIN/CREDIT OFF OFF 1/1 COIN A
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Pyros.txt 1830 K - Updated 1998.01.08
Willow.txt
WILLOW DIP 1 1 2 3 4 5 6 7 8 COIN/CREDIT ----- OFF OFF OFF 1/1 COIN 1 ON OFF OFF SW 4-6 SAME 1/2 OFF ON OFF SW 1-3 FOR 1/3 ON ON OFF COIN 2 1/4 OFF OFF ON SW 1-6 0N 2/1 ON OFF ON 2 COIN ST 3/1 OFF ON ON 1 COIN CONT 4/1 ON ON ON
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\W\Willow_DIP.pdf 2964 K - Updated 2003.11.16
Varth.txt
VARTH DIP SW A 1 2 3 4 5 6 7 8 COIN/CREDIT -------- OFF OFF OFF 1/1 COIN 1 ON OFF OFF SW 4-6 SAME 1/2 OFF ON OFF AS 1-3 FOR 1/3 ON ON OFF COIN 2 1/4 OFF OFF ON 1/6 ON OFF ON 2/1 OFF ON ON 3/1 ON ON
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\V\Varth_DIP.pdf 2814 K - Updated 2003.11.16
BionicCommando.txt
Bionic Commando DIP SW A -------- 1 2 3 4 5 6 7 8 OFF OFF 3 # OF MEN ON OFF 4 OFF ON 5 ON ON 7 OFF UPRIGHT OFF OFF 20K,40K, EVERY 60K ON OFF 30/50/70 OFF ON 20K AND 60K ONLY ON ON
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\B\BionicCommando_DIP.pdf 2832 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\Pinouts\Aeroboto.txt
AEROBOTO, Williams ------------------ COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 GND C GND 4 SP+ D 5 +5V E +5V 6 F 7 1 PL START H 2 PL START 8 COIN J 9
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Aeroboto.txt 2653 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Alien_Syndrome.txt
ALIEN SYNDROME, Sega -------------------- Component Side Pin # Solder Side ----------------------------------------------- GND 1 A GND GND 2 B GND +5 Volts DC 3 C +5 Volts DC +5 Volts DC 4 D +5 Volts DC +12 Volts DC 5 E +12 Volts DC Coin Meter 1 6 F Coin Meter 2 7 H
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Alien_Syndrome.txt 4173 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Atomic_Boy.txt
ATOMIC BOY ---------- COMP SIDE CKT SIDE ----------- -------- 1 GND 2 GND 3 GND 4 GND 5 6 7 CTR A 8 9 LEFT 10 2 LEFT 11 RIGHT 12 2 RIGHT 13 1 JUMP 14 2 JUMP 15 2 START 16 1 START 17
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Atomic_Boy.txt 2959 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Captain_America_and_the_Avengers.txt
CAPTAIN AMERICA AND THE AVENGERS Pinout = JAMMA ------------------------------------------------- CN3,4 CN7 ------ --- 1 COIN 1 LEFT SP+ 2 ---- 2 LEFT SP- 3 LEFT 3 RIGHT SP+ 4 RIGHT 4 RIGHT SP- 5 UP 6 DOWN 7 PUSH 1 8 PUSH 2 9 ---- 10 ---- 11 ---- 12 ---- 13 ---- 14 ---- 15 GND DIP SW 1 -------- 1 2 3 4 5 6 7 8 OF
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Captain_America_and_the_Avengers.txt 1962 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Double_Dragon.txt
Double Dragon Pinout = JAMMA ------------------------------ DOUBLE DRAGON DIP SW 1 1 2 3 4 5 6 7 8 PLAY CHARGE (COIN 1) 1coin 1credit OFF OFF OFF 1coin 2credit ON OFF OFF 1coin 3credit OFF ON OFF 1coin 4credit ON ON OFF 1coin 5credit OFF OFF ON 2coin 1credit
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Double_Dragon.txt 4544 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Enigma_II.txt
ENIGMA II --------- 1 +5V A +5V 2 +5V B +5V 3 C 4 THRUST 2 D 5 E 6 F RIGHT 2 7 LEFT 2 H FIRE 2 8 THRUST 1 J 1 START 9 2 START K COIN 10 L RIGHT 1 11 LEFT 1
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Enigma_II.txt 2113 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Gunforce.txt
GUNFORCE Pinout = JAMMA ------------------------- DIP SW 1 1 2 3 4 5 6 7 8 ----- OFF OFF 3 # OF MEN ON OFF 2 OFF ON 4 ON ON 5 OFF OFF HARD ON OFF NORM OFF ON
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Gunforce.txt 2717 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Interpid.txt
INTREPID -------- COMP SIDE CKT SIDE PWR --------- -------- --- 1 GND A GND 1 GND 2 VID RED B GND 2 GND 3 VID GN C VID BL 3 GND 4 SYNC D 4 GND 5 SP+ E SP- 5 +5V 6
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Interpid.txt 2467 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Krull.txt
GOTTLIEB INFORMATION: KRULL PINOUTS ---------------------------------------------- CPU MA-456 (A1) SOLDER | COMPONENT -------------+--------------- _______ +5V |A | 1| GND +5V |B | 2| GND +5V |C | 3| Coin Return GND |D | 4| |E | 5| Coin Meter |F | 6| |H | 7|
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Krull.txt 3773 K - Updated 2003.01.09
C:\Virtual\Web\kk\coinop_kb\Pinouts\Lock_n Chase.txt
LOCK 'N' CHASE -------------- COMP SIDE CKT SIDE 6 PIN VIDEO 6 PIN PWR ----------- ---------------- ------------ ---------- B1 GND A1 GND 1 SYNC 1 +5V B2 GND A2 GND 2 2 +5V B3 GND A3 GND 3 GND 3 +12V B4 RESET (-5V) A4 SP+ 4 RED 4 -5V B5 2 RIGHT
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Lock_n Chase.txt 2309 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Marvins_Maze.txt
MARVINS MAZE ------------ CN4 --------- -------- --------- B1 GND A1 GND 1 +5V B2 A2 COIN 2 +5V B3 1 START A3 SVC 3 GND B4 A4 2 START 4 GND B5 A5 5 --- B6 GND A6 GND
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Marvins_Maze.txt 3399 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Mouse_Trap.txt
Mouse Trap, Exidy ----------------- COMP SID J1 CKT SIDE P5 P21 --------- -------- -- --- 1 Gnd A Anti-stat 1 GND 1 VID RED 2 B 2 +12V 2 VID GN 3 Player 1 ind C 3 +12V 3 VID BL 4 Player 2 ind D 4 -12V 4 SYNC 5 DOWN E COIN 1 5
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Mouse_Trap.txt 2533 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Mr_Do_Run_Run.txt
Mr. Do! Run Run --------------- Solder Side | Parts Side ________________________________|___________________________________ GND | A | 1 | GND GND | B | 2 | GND +5 | C | 3 | +5 +5 | D | 4 | +5 | E | 5 | | F | 6 | | H | 7 |
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Mr_Do_Run_Run.txt 3889 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Pac-Man_Jr.txt
PACMAN JR. ------------ CKT SIDE COMP SIDE 1 GRD A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +5V E +5V 6 RESET F SP 7 CTR H SP 8 J COI
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Pac-Man_Jr.txt 2187 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Risky_Challenge.txt
RISKY CHALLENGE Pinout = JAMMA -------------------------------- DIP SW 1 1 2 3 4 5 6 7 8 ----- OFF OFF 3 # OF MEN ON OFF 2 OFF ON 4 ON ON 5 OFF OFF NORM ON OFF EASY OFF ON
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Risky_Challenge.txt 2555 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Rough_Ranger.txt
ROUGH RANGER Pinout = JAMMA ----------------------------- DIP SW 1 1 2 3 4 5 6 7 8 COIN/CREDIT -------- OFF OFF OFF 1/1 ON OFF OFF 1/2 OFF ON OFF 1/3 ON ON OFF 1/4 OFF OFF ON 2/1 ON OFF ON 3/1 OFF ON ON
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Rough_Ranger.txt 2216 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Rug_Rats.txt
RUG RATS -------- COMP SIDE CKT SIDE VIDEO CONN --------- --------- --------------- 2 GND 1 GND 1 VID RED 4 GND 3 GND 2 VID GN 6 +5V 5 +5V 3 VID BL 8 +5V 7 +5V 4 SYNC 10 +12V 9 +12V 5 GND 12 SP+ 11 SP- (GND) 6 14 1 UP 13 1 DOWN 1
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Rug_Rats.txt 2223 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Sauro.txt
Sauro ----- ---------------------------- GND | A | 1 | +5 GND | B | 2 | +5 | C | 3 | N/C 1P Up | D | 4 | 1P Fire B 1P Down | E | 5 | 1P Fire A 1P Left | F | 6 | 2P Fire B 1P Right | H | 7 | 2P Fire A 2P Up | J | 8 | 2P Start 2P Down | K | 9 | 1P Start 2P Left
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Sauro.txt 4178 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Strategy_X.txt
STRATEGY X, KONAMI ------------------ Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Strategy_X.txt 3540 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Turbo_Force.txt
TURBO FORCE, Video System Pinout = JAMMA -------------------------------------------- MOLEX (PL-3) ------------ 1 3P.UP 2 3P.DOWN 3 3P.LEFT 4 3P.RIGHT 5 3P.FIRE 6 ---- 7 ---- 8 3P.START 9 GND DIP SW 1 1 2 3 4 5 6 7 8 COIN/CREDIT ----- OFF OFF OFF 1/1 ON OFF OFF 2/1 OFF ON OFF
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Turbo_Force.txt 2238 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Varth.txt
VARTH Pinout = JAMMA ---------------------- DIP SW A 1 2 3 4 5 6 7 8 COIN/CREDIT -------- OFF OFF OFF 1/1 COIN 1 ON OFF OFF SW 4-6 SAME 1/2 OFF ON OFF AS 1-3 FOR 1/3 ON ON OFF COIN 2 1/4 OFF OFF ON 1/6 ON OFF ON 2/1 OFF ON
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Varth.txt 2113 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Zektor.txt
Zektor ------ PWR SUPP P3 1 -12V 1 CTR A 2 +12V 2 +5V B 3 3 CTR C 4 GND 4 +5V D 5 GND 5 COIN A N/O E 6 GND 6 COIN A N/C
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Zektor.txt 4282 K - Updated 2003.01.06
Alien Syndrome Dip Switch Settings and Pinouts
Alien Syndrome Dip Switch Settings and Pinouts
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Alien Syndrome Tech.html 4202 K - Updated 2002.05.17
C:\Virtual\Web\kk\coinop_kb\GameTech\bagman.txt
B A G M A N COMP SIDE CKT SIDE ---------- ========= A GND 1 GND B GND 2 GND C +5 VDC 3 +5 VDC D -5 VDC 4 -5 VDC E 5 F Reset 6 Coin Counter H Player 2 Action 7 Coin 4 J Coin 1 8 Coin 2
File: C:\Virtual\Web\kk\coinop_kb\GameTech\bagman.txt 2266 K - Updated 1995.12.28
C:\Virtual\Web\kk\coinop_kb\GameTech\batllane.v5.txt
BATTLE LANE PART SIDE CKT SIDE --------- -------- 1 PL 1 DOWN A PL 2 DOWN 2 PL 1 UP B PL 2 UP 3 PL 1 LEFT C PL 2 LEFT 4 PL 1 RIGHT D PL 2 RIGHT 5 E 6 F 7 H 8 SERVICE J 9 PL
File: C:\Virtual\Web\kk\coinop_kb\GameTech\batllane.v5.txt 2660 K - Updated 1995.03.27
C:\Virtual\Web\kk\coinop_kb\GameTech\battle-l.ane.txt
BATTLE LANE PART SIDE CKT SIDE --------- -------- 1 PL 1 DOWN A PL 2 DOWN 2 PL 1 UP B PL 2 UP 3 PL 1 LEFT C PL 2 LEFT 4 PL 1 RIGHT D PL 2 RIGHT 5 E 6 F 7 H 8 SERVICE J 9 PL
File: C:\Virtual\Web\kk\coinop_kb\GameTech\battle-l.ane.txt 2655 K - Updated 1995.03.27
C:\Virtual\Web\kk\coinop_kb\GameTech\choplftr.txt
CHOPLIFTER PARTS SIDE CKT SIDE ------------------ -------------------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 CTR 1 E CTR 2 6 +12V F 7 H 8 P1 FIRE
File: C:\Virtual\Web\kk\coinop_kb\GameTech\choplftr.txt 4073 K - Updated 1996.07.17
C:\Virtual\Web\kk\coinop_kb\GameTech\dorunrun.txt
MR. DO RUN RUN COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 F 7 H 8 +12V J +12V 9 K 10
File: C:\Virtual\Web\kk\coinop_kb\GameTech\dorunrun.txt 3596 K - Updated 1995.09.23
C:\Virtual\Web\kk\coinop_kb\GameTech\emp-city.txt
EMPIRE CITY PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9
File: C:\Virtual\Web\kk\coinop_kb\GameTech\emp-city.txt 3487 K - Updated 1995.08.02
C:\Virtual\Web\kk\coinop_kb\GameTech\enigma-2.txt
ENIGMA II 1 +5V A +5V 2 +5V B +5V 3 C 4 THRUST 2 D 5 E 6 F RIGHT 2 7 LEFT 2 H FIRE 2 8 THRUST 1 J 1 START 9 2 START K COIN 10 L RIGHT 1 11 LEFT 1
File: C:\Virtual\Web\kk\coinop_kb\GameTech\enigma-2.txt 2170 K - Updated 1995.05.10
C:\Virtual\Web\kk\coinop_kb\GameTech\Gumshoe.txt
Newsgroups: rec.games.video.arcade.collecting From: cpdist@skyenet.net (John Pierce) Subject: VS GUMSHOE DIP&PIN (CPDIST) Message-ID: <DEtLGn.1HG@iquest.net> Sender: news@iquest.net (News Admin) Organization: IQuest Network Services X-Newsreader: Forte Agent .99a.107 Date: Wed, 13 Sep 1995 01:26:00 GMT Lines: 66 GUMSHOE (FILE 355 ) ( VS SYSTEM 44P ) ( VS SYSTEM 36P ) PARTS SOLDER PARTS
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Gumshoe.txt 3241 K - Updated 1998.09.25
C:\Virtual\Web\kk\coinop_kb\GameTech\gunsmoke.txt
GUNSMOKE COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 VID RED E VID GN 6 VID BL F SYNC 7 GND H GND 8 J 9 PL1 SHOOT CEN
File: C:\Virtual\Web\kk\coinop_kb\GameTech\gunsmoke.txt 3608 K - Updated 1995.08.02
C:\Virtual\Web\kk\coinop_kb\GameTech\GunSmoke2.txt
Newsgroups: rec.games.video.arcade.collecting From: cpdist@skyenet.net (John Pierce) Subject: GUN SMOKE DIP&PIN (CPDIST) Message-ID: <DEvnBC.8My@iquest.net> Sender: news@iquest.net (News Admin) Organization: IQuest Network Services X-Newsreader: Forte Agent .99a.107 Date: Thu, 14 Sep 1995 04:01:24 GMT Lines: 63 ( GUN SMOKE 56P ) (FILE 181) PARTS SOLDER DIP SWITCH A 1 2 3 4 5 6 7 8 ---------------|--------------- -------------------------------------------
File: C:\Virtual\Web\kk\coinop_kb\GameTech\GunSmoke2.txt 4294 K - Updated 1998.09.25
C:\Virtual\Web\kk\coinop_kb\GameTech\intrepid.txt
INTREPID COMP SIDE CKT SIDE PWR --------- -------- --- 1 GND A GND 1 GND 2 VID RED B GND 2 GND 3 VID GN C VID BL 3 GND 4 SYNC D 4 GND 5 SP+ E SP- 5 +5V 6
File: C:\Virtual\Web\kk\coinop_kb\GameTech\intrepid.txt 2500 K - Updated 1995.06.29
C:\Virtual\Web\kk\coinop_kb\GameTech\krull.txt
KRULL ( GV-105 ) BOARD MA-456 SOUND MA-487 SOUND BD 1 A +5V 1 +12V 2 GND B +5V 2 S16 3 GND C +5V 3 -12V 4 D 4 S32 5 E 5 +5V 6
File: C:\Virtual\Web\kk\coinop_kb\GameTech\krull.txt 2958 K - Updated 1995.05.09
C:\Virtual\Web\kk\coinop_kb\GameTech\loknchas.txt
LOCK 'N' CHASE COMP SIDE CKT SIDE 6 PIN VIDEO 6 PIN PWR ----------- ---------------- ------------ ---------- B1 GND A1 GND 1 SYNC 1 +5V B2 GND A2 GND 2 2 +5V B3 GND A3 GND 3 GND 3 +12V B4 RESET (-5V) A4 SP+ 4 RED 4 -5V B5 2 RIGHT A5 1
File: C:\Virtual\Web\kk\coinop_kb\GameTech\loknchas.txt 2338 K - Updated 1996.03.08
C:\Virtual\Web\kk\coinop_kb\GameTech\mariobrs.txt
MARIO BROTHERS COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +12V E +12V 6 -5V F -5V 7 COIN 2 H COIN 1 8 2 START J 1 START 9 2 RIGHT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\mariobrs.txt 2245 K - Updated 1995.06.03
C:\Virtual\Web\kk\coinop_kb\GameTech\marv-maz.txt
MARVINS MAZE CN4 --------- -------- --------- B1 GND A1 GND 1 +5V B2 A2 COIN 2 +5V B3 1 START A3 SVC 3 GND B4 A4 2 START 4 GND B5 A5 5 --- B6 GND A6 GND
File: C:\Virtual\Web\kk\coinop_kb\GameTech\marv-maz.txt 3402 K - Updated 1995.07.31
C:\Virtual\Web\kk\coinop_kb\GameTech\mnstlair.txt
WONDER BOY IN THE MONSTER'S LAIR COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +12V E +12V 6 CTR 1 F CTR 2 7 H 8 J 9 1 SHOOT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\mnstlair.txt 4022 K - Updated 1995.06.30
C:\Virtual\Web\kk\coinop_kb\GameTech\moonptrl.txt
WILLIAMS MOON PATROL COMP CKT -------- ------- 1 GND 2 GND 3 GND 4 GND 5 6 7 8 9 SLOW 10 11 FAST 12 13 FIRE 14 15 2 PL START 16 1 PL START 17 18 19 20 SYNC 21 +12V 22 +12V
File: C:\Virtual\Web\kk\coinop_kb\GameTech\moonptrl.txt 2004 K - Updated 1995.07.06
C:\Virtual\Web\kk\coinop_kb\GameTech\pengo.txt
PENGO COMP SIDE CKT SIDE ----------- -------------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +5V E +5V 6 F PUSH 7 H 8 COIN J COIN 9 SVC K
File: C:\Virtual\Web\kk\coinop_kb\GameTech\pengo.txt 4450 K - Updated 1996.10.08
C:\Virtual\Web\kk\coinop_kb\GameTech\rug_rats.txt
RUG RATS COMP SIDE CKT SIDE VIDEO CONN --------- --------- --------------- 2 GND 1 GND 1 VID RED 4 GND 3 GND 2 VID GN 6 +5V 5 +5V 3 VID BL 8 +5V 7 +5V 4 SYNC 10 +12V 9 +12V 5 GND 12 SP+ 11 SP- (GND) 6 14 1 UP 13 1 DOWN 16 1 RIG
File: C:\Virtual\Web\kk\coinop_kb\GameTech\rug_rats.txt 2246 K - Updated 1996.08.03
C:\Virtual\Web\kk\coinop_kb\GameTech\sauro.txt
SAURO 56 pin SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOU
File: C:\Virtual\Web\kk\coinop_kb\GameTech\sauro.txt 4466 K - Updated 2002.05.01
C:\Virtual\Web\kk\coinop_kb\GameTech\shaddanc.txt
SHADOW DANCER SYS 18 CHIP #'S 12716 TO 12723 PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 +12V F +12V 7 KEY H KEY 8 CTR 1
File: C:\Virtual\Web\kk\coinop_kb\GameTech\shaddanc.txt 3484 K - Updated 1996.03.02
C:\Virtual\Web\kk\coinop_kb\GameTech\shinobi.txt
SHINOBI ----------------------------------------------------------- Component Side | Solder Side ----------------------------+------------------------------ GND 1 | A GND GND 2 | B GND +5V 3 | C +5V +5V 4 | D +5V +12V 5 | E +12V Coin Meter 1 6 | F Coin Meter 2 N/C 7 | H N/C Special Weapon 1 8 |
File: C:\Virtual\Web\kk\coinop_kb\GameTech\shinobi.txt 4075 K - Updated 1995.08.28
C:\Virtual\Web\kk\coinop_kb\GameTech\spectar.txt
SPECTAR TARG DIP SW SETTINGS NOT CHECKED FOR SPECTAR COMP SID J1 CKT SIDE P5 P21 --------- -------- -- --- 1 A 1 GND 1 VID RED 2 B 2 +12V 2 VID GN 3 C 3 -12V 3 VID BL 4 D 4
File: C:\Virtual\Web\kk\coinop_kb\GameTech\spectar.txt 2553 K - Updated 1996.03.11
C:\Virtual\Web\kk\coinop_kb\GameTech\strat_x.txt
STRATEGY X CKT SIDE PARTS SIDE ----- ----- A1 -5V B1 +12V A2 SP B2 SP A3 PL 2 SHOOT 1 B3 PL 2 SHOOT 2 A4 PL 2 LEFT B4 PL 2 RIGHT A5 1 PLAY START B5 2 PLAY START A6 PL 1 SHOOT 2 B6 PL 2 UP A7 PL 1 SHOOT 1 B7 SVC
File: C:\Virtual\Web\kk\coinop_kb\GameTech\strat_x.txt 3293 K - Updated 1996.07.17
C:\Virtual\Web\kk\coinop_kb\GameTech\TMNT.txt
Howdy These are the DIP switch settings for the Teenage Mutant Ninja Turtles PCB, transcribed directly from the original manual. Note that these switch settings _might_ work for the other Konami quarter-eaters (Renegade, Crime Fighters, The Simpsons, Cow-Boys, Sunset Riders, X-Men, TMNT2, etc.) Note, I do not guarantee their accuracy and if your board goes up in smoke because you followed this list or your dog runs away or anything else, IT IS NOT MY FAULT! If you have any questions, you can reach me (
File: C:\Virtual\Web\kk\coinop_kb\GameTech\TMNT.txt 1535 K - Updated 1996.02.03
C:\Virtual\Web\kk\coinop_kb\GameTech\trog.txt
TROG SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: C:\Virtual\Web\kk\coinop_kb\GameTech\trog.txt 3198 K - Updated 1995.08.25
C:\Virtual\Web\kk\coinop_kb\GameTech\tsk-forc.har.txt
TASK FORCE HARRIER PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 +12V F +12V 7 KEY H KEY 8 J 9 CTR 1
File: C:\Virtual\Web\kk\coinop_kb\GameTech\tsk-forc.har.txt 2955 K - Updated 1995.07.29
C:\Virtual\Web\kk\coinop_kb\GameTech\Varth.txt
VARTH DIP SW A 1 2 3 4 5 6 7 8 COIN/CREDIT -------- OFF OFF OFF 1/1 COIN 1 ON OFF OFF SW 4-6 SAME 1/2 OFF ON OFF AS 1-3 FOR 1/3 ON ON OFF COIN 2 1/4 OFF OFF ON 1/6 ON OFF ON 2/1 OFF ON ON 3/1
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Varth.txt 2054 K - Updated 1998.01.08
C:\Virtual\Web\kk\coinop_kb\GameTech\vs-uni.sys.txt
VS UNI-SYSTEM CKT SIDE COMP SIDE -------- --------- A GND 1 GND B GND 2 GND C +5 3 +5 D +5 4 +5 E +12 5 +12 F 6 H M Coin 1 7 S Coin 1 J M Coin 2 8 S Coin 2 K M Red 9 S Red L M Green 10 S Green M V. Gnd
File: C:\Virtual\Web\kk\coinop_kb\GameTech\vs-uni.sys.txt 2983 K - Updated 1995.07.29
C:\Virtual\Web\kk\coinop_kb\GameTech\Willow.txt
WILLOW DIP 1 1 2 3 4 5 6 7 8 COIN/CREDIT ----- OFF OFF OFF 1/1 COIN 1 ON OFF OFF SW 4-6 SAME 1/2 OFF ON OFF SW 1-3 FOR 1/3 ON ON OFF COIN 2 1/4 OFF OFF ON SW 1-6 0N 2/1 ON OFF ON 2 COIN ST 3/1 OFF ON ON 1 COIN CONT 4/1 ON
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Willow.txt 2632 K - Updated 1998.01.08
TMNT.txt
Howdy These are the DIP switch settings for the Teenage Mutant Ninja Turtles PCB, transcribed directly from the original manual. Note that these switch settings _might_ work for the other Konami quarter-eaters (Renegade, Crime Fighters, The Simpsons, Cow-Boys, Sunset Riders, X-Men, TMNT2, etc.) Note, I do not guarantee their accuracy and if your board goes up in smoke because you followed this list or your dog runs away or anything else, IT IS NOT MY FAULT! If you have any questions, you can reach me (Ja
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Switch Settings\PDF\T\TMNT_DIP.pdf 3847 K - Updated 2003.11.16
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\MarvinsMaze.txt
MARVINS MAZE CN4 --------- -------- --------- B1 GND A1 GND 1 +5V B2 A2 COIN 2 +5V B3 1 START A3 SVC 3 GND B4 A4 2 START 4 GND B5 A5 5 --- B6 GND A6 GND 6 +12V B7
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\MarvinsMaze.txt 3143 K - Updated 1998.12.04
C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\TMNT.txt
Howdy These are the pinouts for the Teenage Mutant Ninja Turtles players 3 and 4 harnesses, transcribed directly from the original manual. Everything else for this board (including players 1 and 2) is standard JAMMA. I _assume_ that these pinouts work for other Konami quarter-eaters (TMNT2, Simpsons, Crime Fighters, X-Men, Renegade, Cowboys, Sunset Riders). Note, I do not guarantee their accuracy and if your board goes up in smoke because you followed this list or your dog runs away or anything else, I
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Board Pinouts\TMNT.txt 858 K - Updated 1996.02.03
C:\Virtual\Web\kk\coinop_kb\Pinouts\Elevator_Action.txt
Elevator Action Taito, 1983 --------------------------- Connector "G" ============= COMPONENT | SOLDER ------------------------------------------- GND | 1 | A | GND Video Red | 2 | B | Video GND Video Green | 3 | C | Video Blue Video Sync | 4 | D | Speaker (+) | 5
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Elevator_Action.txt 6445 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Exed_Exes.txt
Exed Exes --------- SOLDER SIDE | PARTS SIDE ------------------------------------------ Gnd | A | 1 | Gnd (Power Supply) Gnd | B | 2 | Gnd (Video) +5V | C | 3 | +5V +5V | D | 4 | +5V Green | E | 5 | Red Sync | F | 6 | Blue (Gnd) | H | 7 | (Gnd)
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Exed_Exes.txt 6882 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Tin_Star.txt
The Tin Star ------------ Connector "G" ============= COMPONENT | SOLDER ------------------------------------------- GND | 1 | A | GND Video Red | 2 | B | Video GND Video Green | 3 | C | Video Blue Video Sync | 4 | D | Speaker (+) | 5 | E | Speaker ()
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Tin_Star.txt 6336 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\Pinouts\Twin_Bee.txt
Twin Bee -------- SOLDER SIDE | PARTS SIDE ------------------------------------------ Gnd | A | 1 | Gnd (Power Supply) Gnd | B | 2 | Gnd (Video) +5V | C | 3 | +5V +5V | D | 4 | +5V Green | E | 5 | Red Sync | F | 6 | Blue (Gnd) | H | 7 | (Gnd)
File: C:\Virtual\Web\kk\coinop_kb\Pinouts\Twin_Bee.txt 6878 K - Updated 2003.01.06
C:\Virtual\Web\kk\coinop_kb\GameTech\exedexes.txt
EXED EXES COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 VID RED E VID GN 6 VID BLUE F SYNC 7 GND H GND 8 J 9 PL1 FIRE 2 K PL2 FIRE 2 10 PL1 FIR
File: C:\Virtual\Web\kk\coinop_kb\GameTech\exedexes.txt 6740 K - Updated 1996.04.04
C:\Virtual\Web\kk\coinop_kb\GameTech\sega-56.txt
SEGA 56 PIN CONNECTOR ALTERED BEAST AURAIL E-SWAT GOLDEN AXE SHINOBI SUPERMASTERS ----------------------------------------------------------- Component Side | Solder Side ----------------------------+------------------------------ GND 1 | A GND GND 2 | B GND +5V 3 | C +5V +5V 4 | D +5V +12V 5 | E +12V Coin Meter 1 6 | F C
File: C:\Virtual\Web\kk\coinop_kb\GameTech\sega-56.txt 4151 K - Updated 1995.09.26
Zaxxon (also Congo Bongo, Future Spy, Super Zaxxon) Dip Switch Settings and Pinouts
Zaxxon (also Congo Bongo, Future Spy, Super Zaxxon) Dip Switch Settings and Pinouts
File: C:\Virtual\Web\kk\coinop_kb\GameTech\Zaxxon Tech.html 19835 K - Updated 2002.04.26
C:\Virtual\Web\kk\coinop_kb\Publications\Break-1M-at-Pacman.pdf
Break a Million at PAC-MAN E-Text version created by Paul Sommers It is not the intention of this document to infringe any copyright laws. Only to preserve in electronic form this publication, now long out of print, with the likelyhood that it will never be reprinted. Should any of the copyright owners object to the distribution of this document in electronic form, please contact Paul_Sommers@yes.optus.com.au and all copies will be removed immediately. Copyright © 1982 by Ernest Zavisca and Gary Beltowski A
File: C:\Virtual\Web\kk\coinop_kb\Publications\Break-1M-at-Pacman.pdf 552756 K - Updated 1999.12.23
How to WIN at NBA JAM! by Randolph S. Vance and William G. Henderson
E-Mail: RSVANC00@mik.uky.edu (NeXT Mail) WGHEND00@mik.uky.edu (NeXT Mail) Version 1.13 Revised: August 18th, 1993 ---------------------------------------------------------------------- Introduction. Are you tough enough to take on all 27 of the NBA teams? If you think you are, get set for the most intense basketball video game you'll ever play! ---------------------------------------------------------------------- History. Versio
File: C:\Virtual\Web\kk\coinop_kb\FAQs\STRAT-How To Win at NBA JAM.html 31787 K - Updated 1999.10.29

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This game page was created 8/3/1998 12:00:00 AM and last updated 3/18/2001 11:51:37 AM