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(e.g. bosconian, atari, wells gardner, vector, dig dug pinouts))
results for "Blaster"
Blaster
Blaster
Space - blast through 20 levels to Paradise. Quasi-sequel to Robotron.
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All Game Matches:
Dyna Blaster
Dyna Blaster was Hudsonsoft's Bomberman under a new name.
Astro Blaster
Space - Shoot aliens & dock with mothership
Ashura Blaster
No summary.
Blaster
Space - blast through 20 levels to Paradise. Quasi-sequel to Robotron.
New Dyna Blaster: Global Quest
Follow-up to Irem's 1991 game Dynablaster (known as bomberman in Japan).
Thunder Blaster
No summary.
Road Blasters
Finish each course and shoot enemies en route before running out of fuel.
R-Type
Irem's classic Giger-esque blaster. Battle against the fearsome, unrelenting Bydo Empire.
Xevious
Space - Fly over planet, destroy Solvalou mothership
Return of the Jedi
Space - Destroy new Death star
Tempest
Space - Blast through abstract 3-D "tubes"
Space Firebird
Space - shoot swarming flocks of aliens
Solar Quest
Space - shoot things around a sun
Sky Raider
Bomb scrolling landscape
Section Z
Space
Scramble
Space - Fly over planet surface and destroy base
Inter Stellar Fantasy
Space - Shoot things!
Exerion
Space - shoot alien birds
Equites
Space - Guide robot through levels
Battle Bird
Space - destry space fortress
"Maybe" Images
(fuzzy search, these MAY match the game, or they may not)
Knowledge Base
Gremlin/Sega EPROM / Board Numbers
Submitted by Unknown Gremlin/Sega EPROM / Board Numbers Manual Part Numbers: ------------------- Head-On 420-0193 Gee Bee 420-0199 Monaco GP 420-0358 Head On 2 / Invinco 420-0359 Astro Fighter 420-0410 or 420-0411 Carnival 420-0498 Moon Cresta 420-0518 Space Firebird 420-0533 Astro Blaster 420-0552 Space Tactics 420-0556 Pulsar 420-0601 G08 Color X/Y 420-0605 Spac
File:
/kb_dl.aspx/KB/gametech/sega-gremlineprom.html - 6 K - Updated 2000.01.20
Sega Convert-a-Game EPROM Mapping
Submitted by Unknown Begin End Board --------------------------------------- 8 18 Space Odyssey Back Scene Hardware 1 808 812 Astro Blaster Speech board 829 Astro Blaster CPU EPROM 837 852 Astro Blaster 888 906 Space Odyssey 959 Space Odyssey 960 968 Space Fury 969 Space Fury, and cocktail and upright Eliminators CPU EPROM 970 972 Space Fury speech board 1158 1170 Eliminator ??? 1200 1212 El
File:
/kb_dl.aspx/KB/gametech/segaconvertaeprommap.html - 1 K - Updated 2000.01.20
Xevious Technical Information
Xevious Dip Switch Settings and Pinouts
File:
/kb_dl.aspx/KB/gametech/xevious tech.html - 5 K - Updated 2002.04.25
Sega G80 Hardware Reference
Version 1.20 25 Oct 1997 Main Processor: Z80 at 3.86712 MHz (vector games) Z80 at 8.00000 MHz (raster games) Sound Processor: 8035 Test button on CPU board asserts NMI 40Hz interrupt from vector timing board There is an 8*8 hardware multiplier on the XY control board Memory Map 0000 - 07FF 2k ROM on CPU board (power on diagnostics) 0800 - BFFF 46k ROM board C800 - CFFF 2k RAM on CPU board D000 - DFFF downloadable RAM on universal sound board E000 - EFFF 4k Vector RAM E000 - E
File:
/kb_dl.aspx/KB/gametech/segag80ref.html - 37 K - Updated 2000.01.23
Seaga/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File:
/kb_dl.aspx/KB/gametech/segaxyfaq16.html - 28 K - Updated 2000.01.23
The Sega/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File:
/kb_dl.aspx/KB/faqs/faq-segaxy_v1.6.html - 28 K - Updated 1999.07.27
Astro Blaster pinouts
Astro Blaster Pinouts
File:
/kb_dl.aspx/KB/gametech/astro blaster.html - 2 K - Updated 2002.09.24
Typical Failures of Early Williams Games
From: woodcock@crchh75b.bnr.ca (Gregg Woodcock) Newsgroups: rec.games.video.arcade.collecting Subject: Re: Typical Failures of Early Williams Games Date: 22 Feb 1994 23:29:15 GMT richard.l.schieve (rls@cbnewsc.cb.att.com) wrote: > Several people have asked me to repost some of my old articles. > I suspect many have seen the following which was one of my first > "Tech Tips" ;-) Sorry to do this to you again, Rick, but I have added a BUNCH of stuff to your file and would like to "share", too (I c
File:
/kb_dl.aspx/KB/gametech/williamhwfailures.html - 23 K - Updated 2000.01.23
LIST: SEGA Video Games in Japan
http://jedi.seg.kobe-u.ac.jp/~miyamo/game/ Year Title Title (Kanji) ------------------------------------------------------------------------ 1973 Pong Tron ポントロン Pong Tron II ポントロン2 Hockey TV ホッケーTV 1974 Mini Hockey ミニホッケー Table Hockey テーブルホッケー Goal Kick ゴールキック 1975 Balloon Gun バルーンガン Erase イレース
File:
/kb_dl.aspx/KB/faqs/list-sega.html - 16 K - Updated 1999.07.27
LIST: JAMMA Games
H '88 Games Konami 1988 JAMMA 1941 Capcom 1990 JAMMA V 1943: The Battle of Midway Capcom 1988 JAMMA H 3 Wonders Capcom 1991 JAMMA H 9 Ball Shoot Out Bundra JAMMA V Aero Fighters McO'River 1992 JAMMA H Air Buster Namcoi/Kaneko 1990 JAMMA V Ajax
File:
/kb_dl.aspx/KB/faqs/list-jamma.html - 27 K - Updated 2000.06.20
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html - 73 K - Updated 1999.10.29
/kb_dl.aspx/KB/pinouts/astroblaster.txt
ASTRO BLASTER STD VIDEO J5 J1 ------- --------- 1 -12V 1 VID 2 +12V 2 3 AC OR +12 3 VID 4 GND 4 5 GND 5 VID 6 GND 6 7 -5V 7 8 +5V 8 9 +5V 9 SYNC 10 +5V 10 11 12 13 14
File:
/kb_dl.aspx/KB/pinouts/astroblaster.txt - 1 K - Updated 2003.01.07
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game list
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game List
File:
/kb_dl.aspx/KB/gametech/jamma tech.html - 46 K - Updated 2002.05.17
/kb_dl.aspx/KB/pinouts/nostradamus.txt
Nostradamus, Face co., LTD Pinout = JAMMA ------------------------------------------- Dip sw.1 -------- 1 2 3 4 5 6 7 8 ----------------------------------------------------------- Player - - 3 + - 2 - + 4 + + 5 Difficulty - - Normal + - Easy
File:
/kb_dl.aspx/KB/pinouts/nostradamus.txt - 5 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/xevious.txt
"Xevious" (Atari, 1983) ------------------------ P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 D 4 +10.3 VDC UNREG E 5 AUDIO 2 F 6 AUDIO 1 COIN CNTR R H 7 COIN CNTR L COIN AUX J 8 TEST COIN L K 9 COIN R START 1 L 1
File:
/kb_dl.aspx/KB/pinouts/xevious.txt - 6 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/dyna_blaster.txt
Dyna Blaster Pinout = JAMMA ----------------------------- CN 3 CN 4 ------------------- ------------------ 1 GND 1 GND 2 3P.Right 2 4P.Right 3 3P.Left 3 4P.Left 4 3P.Down 4 4P.Down 5 3P.Up 5 4P.Up 6 3P.Start 6 4P.Start 7 3P.Coin 7 4P.Coin 8
File:
/kb_dl.aspx/KB/pinouts/dyna_blaster.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/xevious.txt
Xevious (engineered and designed by Namco Ltd. Manufactured under license by Atari, Inc. Trademark and (C) Namco 1982) Table 1-2 Switch Settings for Price and Bonus Options ------------------------------------------------------------------------------ Settings of 8-Toggle Switch on Xevious CPU PCB (at 10D*) 8 7 6 5 4 3 2 1 Option ------------------------------------------------------------------------------ Off Off 1 Coin/1 Credit < \
File:
/kb_dl.aspx/KB/gametech/xevious.txt - 3 K - Updated 1996.02.15
/kb_dl.aspx/KB/gametech/board pinouts/xevious.txt
2/6/96 T. Franklin Bowen (mjrhavoc@clark.net or tfbowen@ingr.com) --------------------------------------------------------------------------- Pinouts for "Xevious" (Atari, 1983 (according to docs)) P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 D 4 +10.3 VDC UNREG E 5 AUDIO 2 F 6 AUDIO 1
File:
/kb_dl.aspx/KB/gametech/board pinouts/xevious.txt - 2 K - Updated 1996.02.15
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
/kb_dl.aspx/KB/pinouts/colony 7.txt
COLONY 7 , Taito ---------------- GAME PC BOARD (998841) ====================== 9-PIN CONNECTOR (Labelled 'P') P-1 -12V Orange [to B-15] P-2 -12V Orange [to B-15] P-3 NC P-4 +12V Blue [to B-16 and D-5]] P-5 GND Black [to B-5] P-6 GND Black [to B-4] P-7 NC P-8 +5V Red [to B-11] P-9 +5V Red [to B-10] 4-PIN CONNECTOR (Labelled 'J') J-1 Speaker GND
File:
/kb_dl.aspx/KB/pinouts/colony 7.txt - 5 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/colony7.txt
COLONY 7 BOARD PINOUTS Typed in from original Taito Manual GAME PC BOARD (998841) ====================== 9-PIN CONNECTOR (Labelled 'P') P-1 -12V Orange [to B-15] P-2 -12V Orange [to B-15] P-3 NC P-4 +12V Blue [to B-16 and D-5]] P-5 GND Black [to B-5] P-6 GND Black [to B-4] P-7 NC P-8 +5V Red [to B-11] P-9 +5V Red [to B-10] 4-PIN CONNECTOR (Labelled 'J') J-1 Speaker GND Black J-2 NC J-3 NC J-4 Speaker Out White 4-PIN CONNECTOR (Labelled 'E') E-1 Volume White [to Vo
File:
/kb_dl.aspx/KB/gametech/colony7.txt - 5 K - Updated 2000.04.14
/kb_dl.aspx/KB/gametech/board pinouts/colony7.txt
COLONY 7 BOARD PINOUTS Typed in from original Taito Manual GAME PC BOARD (998841) ====================== 9-PIN CONNECTOR (Labelled 'P') P-1 -12V Orange [to B-15] P-2 -12V Orange [to B-15] P-3 NC P-4 +12V Blue [to B-16 and D-5]] P-5 GND Black [to B-5] P-6 GND Black [to B-4] P-7 NC P-8 +5V Red [to B-11] P-9 +5V Red [to B-10] 4-PIN CONNECTOR (Labelled 'J') J-1 Speaker GND Black J-2 NC J-3 NC J-4 Speaker Out White 4-PIN CONNECTOR (Labelled 'E') E-1 Volume White [to Vo
File:
/kb_dl.aspx/KB/gametech/board pinouts/colony7.txt - 5 K - Updated 2000.04.14
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File:
/kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html - 117 K - Updated 1999.07.27
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
Atari/Atari Games VaxMail 1987 Jed Margolin ___________________________________________________________________________ From: KIM::RAINS 2-JAN-1987 10:27:26.19 To: @sys$mail:engineer CC: Subj: Computer Health Note #3 VAX-edrin Headache #3 You've been poking around somewhere in another directory (something like SYS$USERDISK:[FRED.STUFF.MORESTUFF.EVENMORESTUFF]) and now you have found something you want to get back to or reference with out so much directory name baggage. Sure, it doesn't
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt - 271 K - Updated 2004.09.13
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ: -------------------- COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, To
File:
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt - 115 K - Updated 1994.11.02
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
Atari/Atari Games VaxMail 1989 Jed Margolin ___________________________________________________________________________ From: KIM::HALLY 3-JAN-1989 09:01:01.61 To: DENCKER,RAY,HALLY,ROTBERG,BURGESS,MARGOLIN,COMSTOCK,NOBLE,MOSER,DIEKNEITE,FULLER,GROSSMAN CC: Subj: S.T.U.N. TEAM last update: 1/3/89 Project: S.T.U.N. RUNNER (571) Planned Field Test: FEB. 89 Planned Finished Goods Assy. JUNE 89 Project Leader: MIKE HALLY Programmer(s): ED ROTBERG ANDY BURGESS Engineer: JE
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt - 403 K - Updated 2004.09.13
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