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results for "Commando"


'Commando' gameplay photo.
Commando

Commando

Combat in the jungle

Member Rating

***  (1 total votes)

more info...

All Game Matches:
Bionic Commando
A side scrolliing action game. As the hero you have a bionic grappling hook and try to defeat an evil army of soldiers.
Cyber Commando
No summary.
Commando
Combat in the jungle
Captain Commando
No summary.
Ninja Commando
No summary.
MERCS
updated version of Commando.
Thundercade
Motorbike and sidecar shooting game.
Metal Slug
A side-scrolling shooter with lush graphics and comical 2D animations.
Marvel Vs. Capcom
The 5th game by Capcom to utilize their insanely popular Xmen fighting game engine. Players select 2 characters out of a possible 15 (plus 5 hidden) and battle it out.
Alien vs. Predator
Humans and Predators team up in Final Fight style to vanquish the necronom aliens that have invaded earth.



Knowledge Base

LIST: JAMMA Games
H '88 Games Konami 1988 JAMMA 1941 Capcom 1990 JAMMA V 1943: The Battle of Midway Capcom 1988 JAMMA H 3 Wonders Capcom 1991 JAMMA H 9 Ball Shoot Out Bundra JAMMA V Aero Fighters McO'River 1992 JAMMA H Air Buster Namcoi/Kaneko 1990 JAMMA V Ajax
File: /kb_dl.aspx/KB/faqs/list-jamma.html - 27 K - Updated 2000.06.20
/kb_dl.aspx/KB/gamemanuals/commando/commando marquee.txt
file name: commando_mar.JPG discription: Data East Commando Marquee (194mm X 606mm). The marquee was scanned at 75dpi and includes a colour register square (from a cornflakes box) to help with accurate reproduction of the colours. Good Luck. Jim. jim@kinetic-arts.demon.co.uk http://www.kinetic-arts.demon.co.uk
File: /kb_dl.aspx/KB/gamemanuals/commando/commando marquee.txt - 0 K - Updated 1998.12.09
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game list
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game List
File: /kb_dl.aspx/KB/gametech/jamma tech.html - 46 K - Updated 2002.05.17
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File: /kb_dl.aspx/KB/faqs/list-randomgames.html - 73 K - Updated 1999.10.29
LIST: NAMCO Video Games in Japan
Year Title ------------------------------- 1978 Gee Bee 1979 Bomb Bee Galaxian Cutie-Q 1980 Nabaron Kaitei Takarasagashi SOS Puck-Man King & Balloon Tank Battalion Rally-X 1981 New Rally-X Warp & Warp Galaga Bosconian 1982 Dig Dug Pole Position Super Pac Man Xevious 1983 Mappy Pac & Pal Phozon
File: /kb_dl.aspx/KB/faqs/list-namcojapan.html - 3 K - Updated 1999.07.27
LIST: SEGA Video Games in Japan
http://jedi.seg.kobe-u.ac.jp/~miyamo/game/ Year Title Title (Kanji) ------------------------------------------------------------------------ 1973 Pong Tron ポントロン Pong Tron II ポントロン2 Hockey TV ホッケーTV 1974 Mini Hockey ミニホッケー Table Hockey テーブルホッケー Goal Kick ゴールキック 1975 Balloon Gun バルーンガン Erase イレース
File: /kb_dl.aspx/KB/faqs/list-sega.html - 16 K - Updated 1999.07.27
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 49 K - Updated 2002.06.10
DECO (Data East) board list
This is a Data East (DECO) board ID list. If you have any additional information, please submit it. Name Date Cpu Board/Prom #s Manual PN Astro Fighter Apr,1980 6502 DE-012,014,38 | Mad Alien Nov,1980 6502 DE-044,045,046,047 (UP-5) | Mole Hunter Jul,1980 6502 DE-??? | Terranean Nov,1980 2x6502
File: /kb_dl.aspx/KB/faqs/list-decoboardlist.html - 12 K - Updated 2002.04.16
/kb_dl.aspx/KB/pinouts/konami.txt
> Konami Connector < ******************** Amidar, Bimmelbahn, Circus Charly, Commando (Konami), Dommy, Eggs, Frogger, Iron Horse, Jail Break, Juno First, Kicker, Locomotion, Lost Tomb,Mega Zone, Mikie, Moonwar, Nemesis, Pandora's Palace, Pooyan, Road Fighter, Rock'n Rope, Rush 'n Attack, Scramble, Scrambled Egg, Space Pilot, Strategy X, Super Basketball, Super Cobra, The End, Time Pilot, Time Pilot '84, Turpin, Turtles, Tutankham, Yie Ar Kung Fu,
File: /kb_dl.aspx/KB/pinouts/konami.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/bioniccommando.txt
Bionic Commando DIP SW A -------- 1 2 3 4 5 6 7 8 OFF OFF 3 # OF MEN ON OFF 4 OFF ON 5 ON ON 7 OFF UPRIGHT OFF OFF 20K,40K, EVERY 60K ON OFF 30/50/70 OFF ON 20K AND 60K ONLY ON ON
File: /kb_dl.aspx/KB/gametech/bioniccommando.txt - 1 K - Updated 1997.09.11
/kb_dl.aspx/KB/gametech/board pinouts/bioniccommando.txt
BIONIC COMMANDO SOLDER SIDE PARTS SIDE ------------ ----------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/board pinouts/bioniccommando.txt - 1 K - Updated 1997.09.11
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
/kb_dl.aspx/KB/pinouts/commando.txt
COMMANDO -------- CKT SIDE COMP SIDE -------- --------- 1 PL 1 DOWN A PL 2 DOWN 2 PL 1 UP B PL 2 UP 3 PL 1 LEFT C PL 2 LEFT 4 PL 1 RIGHT D PL 2 RIGHT 5 E 6 F 7 H 8 J 9 PL 1 SHOOT 1 K PL 2 SHOOT 1 10 PL 1 SHOOT 2 L PL 2 SHOOT 2 11 1 S
File: /kb_dl.aspx/KB/pinouts/commando.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/commando_(konami).txt
Commando, Konami ---------------- Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start
File: /kb_dl.aspx/KB/pinouts/commando_(konami).txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/bion-com.txt
BIONIC COMMANDO SOLDER SIDE PARTS SIDE ------------ ----------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKO
File: /kb_dl.aspx/KB/gametech/bion-com.txt - 3 K - Updated 1995.03.15
/kb_dl.aspx/KB/gametech/commando.44.txt
COMMANDO CKT SIDE COMP SIDE -------- --------- 1 PL 1 DOWN A PL 2 DOWN 2 PL 1 UP B PL 2 UP 3 PL 1 LEFT C PL 2 LEFT 4 PL 1 RIGHT D PL 2 RIGHT 5 E 6 F 7 H 8 J 9 PL 1 SHOOT 1 K PL 2 SHOOT 1 10 PL 1 SHOOT 2 L PL 2 SHOOT 2 11 1 START
File: /kb_dl.aspx/KB/gametech/commando.44.txt - 3 K - Updated 1995.01.28
/kb_dl.aspx/KB/gametech/commando.txt
COMMANDO Switch Settings Data East/Capcom, 1985 Source: Kevin Ruddy (kevin.ruddy@powerdog.com) via experimentation +---------------------------------------------------------------------------+ | DIP Switch Bank A Settings | SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#8 | |---------------------------------------------------------------------------| | COIN COUNTER #1 | | | 1 coin 1 credit | off off | |
File: /kb_dl.aspx/KB/gametech/commando.txt - 4 K - Updated 1995.08.19
/kb_dl.aspx/KB/gametech/board pinouts/capcom.txt
Capcom pinouts from ant@palm.cray.com (Tony Jones) Capcom pcb (56pin), not Jamma ----------------------------- gnd A 1 gnd gnd B 2 gnd +5v C 3 +5v +5v D 4 +5v Green E 5 Red Sync F 6 Blue gnd H 7 gnd -key- J 8 -key- 2shot2 K 9 1shot2 2shot1 L 10 1shot1 2up M 11 1up 2down N 12 1down 2left P 13 1left 2right R 14 1right gnd S 15 gnd select2 T 16 select1 (d5) U 17 (d4) coin2 V 18 coin1 gnd W 19 gnd n/c X 20 n/c n/c Y 21 n/c 12v com Z 22 12v com count2 a 23 count1 audio- b 24 audio
File: /kb_dl.aspx/KB/gametech/board pinouts/capcom.txt - 1 K - Updated 1994.03.22
/kb_dl.aspx/KB/gametech/board pinouts/quick-ref.txt
From dholcomb@microsoft.com Tue Dec 13 22:30:30 1994 Received: from netmail2.microsoft.com by halcyon.com with SMTP id AA25989 (5.65c/IDA-1.4.4 for <holcomb@halcyon.com>); Tue, 13 Dec 1994 22:30:28 -0800 Received: by netmail2.microsoft.com (5.65/25-eef) id AA18899; Tue, 13 Dec 94 22:30:41 -0800 Message-Id: <9412140630.AA18899@netmail2.microsoft.com> Received: by netmail2 using fxenixd 1.0 Tue, 13 Dec 94 22:30:41 PST X-Msmail-Fixed-Font: 0001 X-Msmail-Message-Id: DDAB6336 X-Msmail-Conversation-Id: DDA
File: /kb_dl.aspx/KB/gametech/board pinouts/quick-ref.txt - 8 K - Updated 1996.01.23
/kb_dl.aspx/KB/pinouts/captain_commando.txt
Captain Commando, Capcom Pinout = JAMMA ----------------------------------------- CNIO 1 CNIO 3 -------------------- ------------- 1 GND 1 +12V 2 GND 2 +12V 3 4P.Right 3 Coin Lockout 4 4P.Left 4 5 4P.Down 5 Coin Lockout 6 4P.Up 6 7 4P.Shoot 1 8 4P.Shoo
File: /kb_dl.aspx/KB/pinouts/captain_commando.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/commando_(data_east-capcom).txt
COMMANDO Data East/Capcom, 1985 ------------------------------- SOLDER | PARTS ------------------------------- gnd A | 1 gnd gnd B | 2 gnd +5v C | 3 +5v +5v D | 4 +5v Green E | 5 Red Sync F | 6 Blue gnd H | 7 gnd -key- J | 8 -key- 2 shot2 K | 9 1 shot2
File: /kb_dl.aspx/KB/pinouts/commando_(data_east-capcom).txt - 5 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/cap-comm.txt
CAPTAIN COMMANDO NOTE: KIT # O36XXXX ON THE "B" PCB ARE ONLY COMPATIBLE WITH TWO OR ONE COIN DOORS WITH FOUR COIN SLOTS KIT # 037XXXX WILL ALLOW YOU TO CHOOSE ANY OF FOUR CHARACTERS PARTS SIDE CKT SIDE CN102,101 CN103 ------------ ------------ --------- ----- 1 +12V 1 GND A GND 1 GND 2 +12V 2 GND B GND 2 GND
File: /kb_dl.aspx/KB/gametech/cap-comm.txt - 4 K - Updated 1995.08.02
/kb_dl.aspx/KB/gametech/commndo.56.txt
COMMANDO COMPONENT SIDE CKT SIDE 1. GND A. GND 2. GND B. GND 3. +5V C. +5V 4. +5V D. +5V 5. VID BL E. VID GN 6. VID RED F. SYNC 7. N/U H. VID GND 8. 1 JUMP J. 2 JUMP 9. 1 SHOOT K.
File: /kb_dl.aspx/KB/gametech/commndo.56.txt - 3 K - Updated 1995.10.12
/kb_dl.aspx/KB/pinouts/quick-ref.txt
From dholcomb@microsoft.com Tue Dec 13 22:30:30 1994 Received: from netmail2.microsoft.com by halcyon.com with SMTP id AA25989 (5.65c/IDA-1.4.4 for <holcomb@halcyon.com>); Tue, 13 Dec 1994 22:30:28 -0800 Received: by netmail2.microsoft.com (5.65/25-eef) id AA18899; Tue, 13 Dec 94 22:30:41 -0800 Message-Id: <9412140630.AA18899@netmail2.microsoft.com> Received: by netmail2 using fxenixd 1.0 Tue, 13 Dec 94 22:30:41 PST X-Msmail-Fixed-Font: 0001 X-Msmail-Message-Id: DDAB6336 X-Msmail-Conversation
File: /kb_dl.aspx/KB/pinouts/quick-ref.txt - 8 K - Updated 2003.01.06
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File: /kb_dl.aspx/KB/repair/iding pcbs.html - 14 K - Updated 2000.01.02
/kb_dl.aspx/KB/gametech/woodcock_tempest_repair.txt
Troubleshooting your Tempest Machine, by Gregg Woodcock This article is Copyright worldwide 1991, 1995; all rights reserved. This is a file I have put together which should get you started on repairing your non-working Atari Tempest game. It lists all the problems I have seen and lots of information from the various manuals. Monitor failures are much more common than game board failures (in fact, I find the game boards to be fairly robust) and that topic is so lengthy that it is covered in another
File: /kb_dl.aspx/KB/gametech/woodcock_tempest_repair.txt - 31 K - Updated 2001.05.27
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin ___________________________________________________________________________ From: KIM::SHEPPERD 4-JAN-1985 17:20 To: @SYS$MAIL:JUNK.UAF Subj: Printer in Rains's area There is another printer hooked up now in the phone closet near Rains's office. It's known as RAINS$PRINT and if you want it to be the default printer for you then put the following in your LOGIN.COM file: $ ASS 'f$log("RAINS$PRINT")' SYS$PRINT The physical name is TXD5:, but I advise
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt - 233 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
Atari/Atari Games VaxMail 1987 Jed Margolin ___________________________________________________________________________ From: KIM::RAINS 2-JAN-1987 10:27:26.19 To: @sys$mail:engineer CC: Subj: Computer Health Note #3 VAX-edrin Headache #3 You've been poking around somewhere in another directory (something like SYS$USERDISK:[FRED.STUFF.MORESTUFF.EVENMORESTUFF]) and now you have found something you want to get back to or reference with out so much directory name baggage. Sure, it doesn't
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt - 271 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin ___________________________________________________________________________ From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70 To: @SYS$MAIL:JUNK CC: Subj: ATARI GAMES 401-K PLAN John Klein asked me to put the following memo out on junk mail: TO: All Employees FROM: John Klein/Dennis Wood We are quite pleased to report that our 401-K Plan has gotten off to an excellent start. As of today we had 118 employees making contributions to the Plan. We encoura
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt - 342 K - Updated 2004.09.13