coinop.org search
(e.g. bosconian, atari, wells gardner, vector, dig dug pinouts))
results for "Commando"
All Game Matches:
Bionic Commando
A side scrolliing action game. As the hero you have a bionic grappling hook and try to defeat an evil army of soldiers.
MERCS
updated version of Commando.
Metal Slug
A side-scrolling shooter with lush graphics and comical 2D animations.
Marvel Vs. Capcom
The 5th game by Capcom to utilize their insanely popular Xmen fighting game
engine. Players select 2 characters out of a possible 15 (plus 5 hidden)
and battle it out.
Alien vs. Predator
Humans and Predators team up in Final Fight style to vanquish the necronom aliens that have invaded earth.
Knowledge Base
LIST: JAMMA Games
H '88 Games Konami 1988 JAMMA 1941 Capcom 1990 JAMMA V 1943: The Battle of Midway Capcom 1988 JAMMA H 3 Wonders Capcom 1991 JAMMA H 9 Ball Shoot Out Bundra JAMMA V Aero Fighters McO'River 1992 JAMMA H Air Buster Namcoi/Kaneko 1990 JAMMA V Ajax
File:
/kb_dl.aspx/KB/faqs/list-jamma.html
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27
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2000.06.20
/kb_dl.aspx/KB/gamemanuals/commando/commando marquee.txt
file name:
commando_mar.JPG
discription:
Data East Commando Marquee (194mm X 606mm).
The marquee was scanned at 75dpi and includes a colour register square
(from a cornflakes box) to help with accurate reproduction of the
colours. Good Luck. Jim.
jim@kinetic-arts.demon.co.uk
http://www.kinetic-arts.demon.co.uk
File:
/kb_dl.aspx/KB/gamemanuals/commando/commando marquee.txt
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0
K - Updated
1998.12.09
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
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1999.10.29
LIST: NAMCO Video Games in Japan
Year Title ------------------------------- 1978 Gee Bee 1979 Bomb Bee Galaxian Cutie-Q 1980 Nabaron Kaitei Takarasagashi SOS Puck-Man King & Balloon Tank Battalion Rally-X 1981 New Rally-X Warp & Warp Galaga Bosconian 1982 Dig Dug Pole Position Super Pac Man Xevious 1983 Mappy Pac & Pal Phozon
File:
/kb_dl.aspx/KB/faqs/list-namcojapan.html
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3
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1999.07.27
LIST: SEGA Video Games in Japan
http://jedi.seg.kobe-u.ac.jp/~miyamo/game/ Year Title Title (Kanji) ------------------------------------------------------------------------ 1973 Pong Tron ポントロン Pong Tron II ポントロン2 Hockey TV ホッケーTV 1974 Mini Hockey ミニホッケー Table Hockey テーブルホッケー Goal Kick ゴールキック 1975 Balloon Gun バルーンガン Erase イレース
File:
/kb_dl.aspx/KB/faqs/list-sega.html
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16
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1999.07.27
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
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49
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2002.06.10
DECO (Data East) board list
This is a Data East (DECO) board ID list. If you have any additional information, please submit it. Name Date Cpu Board/Prom #s Manual PN Astro Fighter Apr,1980 6502 DE-012,014,38 | Mad Alien Nov,1980 6502 DE-044,045,046,047 (UP-5) | Mole Hunter Jul,1980 6502 DE-??? | Terranean Nov,1980 2x6502
File:
/kb_dl.aspx/KB/faqs/list-decoboardlist.html
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12
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2002.04.16
/kb_dl.aspx/KB/pinouts/konami.txt
> Konami Connector <
********************
Amidar, Bimmelbahn, Circus Charly, Commando (Konami), Dommy, Eggs, Frogger,
Iron Horse, Jail Break, Juno First, Kicker, Locomotion, Lost Tomb,Mega Zone,
Mikie, Moonwar, Nemesis, Pandora's Palace, Pooyan, Road Fighter, Rock'n Rope,
Rush 'n Attack, Scramble, Scrambled Egg, Space Pilot, Strategy X, Super Basketball,
Super Cobra, The End, Time Pilot, Time Pilot '84, Turpin, Turtles, Tutankham,
Yie Ar Kung Fu,
File:
/kb_dl.aspx/KB/pinouts/konami.txt
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2
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2003.01.06
/kb_dl.aspx/KB/gametech/bioniccommando.txt
Bionic Commando
DIP SW A
--------
1 2 3 4 5 6 7 8
OFF OFF 3 # OF MEN
ON OFF 4
OFF ON 5
ON ON 7
OFF UPRIGHT
OFF OFF 20K,40K, EVERY 60K
ON OFF 30/50/70
OFF ON 20K AND 60K ONLY
ON ON
File:
/kb_dl.aspx/KB/gametech/bioniccommando.txt
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1
K - Updated
1997.09.11
/kb_dl.aspx/KB/gametech/board pinouts/bioniccommando.txt
BIONIC COMMANDO
SOLDER SIDE PARTS SIDE
------------ -----------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/board pinouts/bioniccommando.txt
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1
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1997.09.11
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
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112
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1999.10.30
/kb_dl.aspx/KB/pinouts/commando.txt
COMMANDO
--------
CKT SIDE COMP SIDE
-------- ---------
1 PL 1 DOWN A PL 2 DOWN
2 PL 1 UP B PL 2 UP
3 PL 1 LEFT C PL 2 LEFT
4 PL 1 RIGHT D PL 2 RIGHT
5 E
6 F
7 H
8 J
9 PL 1 SHOOT 1 K PL 2 SHOOT 1
10 PL 1 SHOOT 2 L PL 2 SHOOT 2
11 1 S
File:
/kb_dl.aspx/KB/pinouts/commando.txt
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3
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2003.01.06
/kb_dl.aspx/KB/pinouts/commando_(konami).txt
Commando, Konami
----------------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
File:
/kb_dl.aspx/KB/pinouts/commando_(konami).txt
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3
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2003.01.06
/kb_dl.aspx/KB/gametech/bion-com.txt
BIONIC COMMANDO
SOLDER SIDE PARTS SIDE
------------ -----------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKO
File:
/kb_dl.aspx/KB/gametech/bion-com.txt
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3
K - Updated
1995.03.15
/kb_dl.aspx/KB/gametech/commando.44.txt
COMMANDO
CKT SIDE COMP SIDE
-------- ---------
1 PL 1 DOWN A PL 2 DOWN
2 PL 1 UP B PL 2 UP
3 PL 1 LEFT C PL 2 LEFT
4 PL 1 RIGHT D PL 2 RIGHT
5 E
6 F
7 H
8 J
9 PL 1 SHOOT 1 K PL 2 SHOOT 1
10 PL 1 SHOOT 2 L PL 2 SHOOT 2
11 1 START
File:
/kb_dl.aspx/KB/gametech/commando.44.txt
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3
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1995.01.28
/kb_dl.aspx/KB/gametech/commando.txt
COMMANDO
Switch Settings
Data East/Capcom, 1985
Source: Kevin Ruddy (kevin.ruddy@powerdog.com) via experimentation
+---------------------------------------------------------------------------+
| DIP Switch Bank A Settings | SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#8 |
|---------------------------------------------------------------------------|
| COIN COUNTER #1 | |
| 1 coin 1 credit | off off |
|
File:
/kb_dl.aspx/KB/gametech/commando.txt
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4
K - Updated
1995.08.19
/kb_dl.aspx/KB/gametech/board pinouts/capcom.txt
Capcom pinouts from ant@palm.cray.com (Tony Jones)
Capcom pcb (56pin), not Jamma
-----------------------------
gnd A 1 gnd
gnd B 2 gnd
+5v C 3 +5v
+5v D 4 +5v
Green E 5 Red
Sync F 6 Blue
gnd H 7 gnd
-key- J 8 -key-
2shot2 K 9 1shot2
2shot1 L 10 1shot1
2up M 11 1up
2down N 12 1down
2left P 13 1left
2right R 14 1right
gnd S 15 gnd
select2 T 16 select1
(d5) U 17 (d4)
coin2 V 18 coin1
gnd W 19 gnd
n/c X 20 n/c
n/c Y 21 n/c
12v com Z 22 12v com
count2 a 23 count1
audio- b 24 audio
File:
/kb_dl.aspx/KB/gametech/board pinouts/capcom.txt
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1
K - Updated
1994.03.22
/kb_dl.aspx/KB/gametech/board pinouts/quick-ref.txt
From dholcomb@microsoft.com Tue Dec 13 22:30:30 1994
Received: from netmail2.microsoft.com by halcyon.com with SMTP id AA25989
(5.65c/IDA-1.4.4 for <holcomb@halcyon.com>); Tue, 13 Dec 1994 22:30:28 -0800
Received: by netmail2.microsoft.com (5.65/25-eef)
id AA18899; Tue, 13 Dec 94 22:30:41 -0800
Message-Id: <9412140630.AA18899@netmail2.microsoft.com>
Received: by netmail2 using fxenixd 1.0 Tue, 13 Dec 94 22:30:41 PST
X-Msmail-Fixed-Font: 0001
X-Msmail-Message-Id: DDAB6336
X-Msmail-Conversation-Id: DDA
File:
/kb_dl.aspx/KB/gametech/board pinouts/quick-ref.txt
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8
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1996.01.23
/kb_dl.aspx/KB/pinouts/captain_commando.txt
Captain Commando, Capcom Pinout = JAMMA
-----------------------------------------
CNIO 1 CNIO 3
-------------------- -------------
1 GND 1 +12V
2 GND 2 +12V
3 4P.Right 3 Coin Lockout
4 4P.Left 4
5 4P.Down 5 Coin Lockout
6 4P.Up 6
7 4P.Shoot 1
8 4P.Shoo
File:
/kb_dl.aspx/KB/pinouts/captain_commando.txt
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4
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2003.01.06
/kb_dl.aspx/KB/pinouts/commando_(data_east-capcom).txt
COMMANDO Data East/Capcom, 1985
-------------------------------
SOLDER | PARTS
-------------------------------
gnd A | 1 gnd
gnd B | 2 gnd
+5v C | 3 +5v
+5v D | 4 +5v
Green E | 5 Red
Sync F | 6 Blue
gnd H | 7 gnd
-key- J | 8 -key-
2 shot2 K | 9 1 shot2
File:
/kb_dl.aspx/KB/pinouts/commando_(data_east-capcom).txt
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5
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2003.01.06
/kb_dl.aspx/KB/gametech/cap-comm.txt
CAPTAIN COMMANDO
NOTE: KIT # O36XXXX ON THE "B" PCB ARE ONLY COMPATIBLE WITH
TWO OR ONE COIN DOORS WITH FOUR COIN SLOTS
KIT # 037XXXX WILL ALLOW YOU TO CHOOSE ANY OF FOUR CHARACTERS
PARTS SIDE CKT SIDE CN102,101 CN103
------------ ------------ --------- -----
1 +12V
1 GND A GND 1 GND 2 +12V
2 GND B GND 2 GND
File:
/kb_dl.aspx/KB/gametech/cap-comm.txt
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4
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1995.08.02
/kb_dl.aspx/KB/gametech/commndo.56.txt
COMMANDO
COMPONENT SIDE CKT SIDE
1. GND A. GND
2. GND B. GND
3. +5V C. +5V
4. +5V D. +5V
5. VID BL E. VID GN
6. VID RED F. SYNC
7. N/U H. VID GND
8. 1 JUMP J. 2 JUMP
9. 1 SHOOT K.
File:
/kb_dl.aspx/KB/gametech/commndo.56.txt
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3
K - Updated
1995.10.12
/kb_dl.aspx/KB/pinouts/quick-ref.txt
From dholcomb@microsoft.com Tue Dec 13 22:30:30 1994
Received: from netmail2.microsoft.com by halcyon.com with SMTP id AA25989
(5.65c/IDA-1.4.4 for <holcomb@halcyon.com>); Tue, 13 Dec 1994 22:30:28 -0800
Received: by netmail2.microsoft.com (5.65/25-eef)
id AA18899; Tue, 13 Dec 94 22:30:41 -0800
Message-Id: <9412140630.AA18899@netmail2.microsoft.com>
Received: by netmail2 using fxenixd 1.0 Tue, 13 Dec 94 22:30:41 PST
X-Msmail-Fixed-Font: 0001
X-Msmail-Message-Id: DDAB6336
X-Msmail-Conversation
File:
/kb_dl.aspx/KB/pinouts/quick-ref.txt
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8
K - Updated
2003.01.06
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :)
Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File:
/kb_dl.aspx/KB/repair/iding pcbs.html
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14
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2000.01.02
/kb_dl.aspx/KB/gametech/woodcock_tempest_repair.txt
Troubleshooting your Tempest Machine, by Gregg Woodcock
This article is Copyright worldwide 1991, 1995; all rights reserved.
This is a file I have put together which should get you started on
repairing your non-working Atari Tempest game. It lists all the
problems I have seen and lots of information from the various manuals.
Monitor failures are much more common than game board failures (in fact,
I find the game boards to be fairly robust) and that topic is so lengthy
that it is covered in another
File:
/kb_dl.aspx/KB/gametech/woodcock_tempest_repair.txt
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31
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2001.05.27
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin
___________________________________________________________________________
From: KIM::SHEPPERD 4-JAN-1985 17:20
To: @SYS$MAIL:JUNK.UAF
Subj: Printer in Rains's area
There is another printer hooked up now in the phone closet near Rains's office.
It's known as RAINS$PRINT and if you want it to be the default printer for you
then put the following in your LOGIN.COM file:
$ ASS 'f$log("RAINS$PRINT")' SYS$PRINT
The physical name is TXD5:, but I advise
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
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2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
Atari/Atari Games VaxMail 1987 Jed Margolin
___________________________________________________________________________
From: KIM::RAINS 2-JAN-1987 10:27:26.19
To: @sys$mail:engineer
CC:
Subj: Computer Health Note #3
VAX-edrin Headache #3
You've been poking around somewhere in another directory (something like
SYS$USERDISK:[FRED.STUFF.MORESTUFF.EVENMORESTUFF]) and now you have found
something you want to get back to or reference with out so much directory name
baggage. Sure, it doesn't
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
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271
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2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin
___________________________________________________________________________
From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70
To: @SYS$MAIL:JUNK
CC:
Subj: ATARI GAMES 401-K PLAN
John Klein asked me to put the following memo out on junk mail:
TO: All Employees
FROM: John Klein/Dennis Wood
We are quite pleased to report that our 401-K Plan has gotten off
to an excellent start. As of today we had 118 employees making
contributions to the Plan.
We encoura
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
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342
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2004.09.13