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results for "Donkey Kong"


'Donkey Kong' cabinet photo.
Donkey Kong

Donkey Kong

Guide Mario (jumpman) to rescue Pauline from Donkey Kong.

Member Rating

(17 total votes)

more info...

All Game Matches:
Donkey Kong
Guide Mario (jumpman) to rescue Pauline from Donkey Kong.
Crazy Kong
A Donkey Kong clone (not a bootleg) made by Falcon.
Donkey Kong Jr.
Guide Jr. to rescue Kong Snr.
Donkey Kong 3
Pest control in Mario's garden
Kong
Shoot King Kong off the top Empire State Building with your biplane.
Monkey Donkey
No summary.
Donkey King Jr.
No summary.
Donkey King
No summary.
Big Kong
No summary.
Crazy Kong Jr.
No summary.
King Kong
No summary.
Jr. Gorilla Kong
No summary.
Hunch Back Olympics
Summer Olympics ROM plug-in replacement for Donkey Kong boards.
Roc'n Rope
Adventure - capture eggs
Mysterious Stones
Exploration game - travel to the Andes, Easter Island and Egypt to find treasure.
Mario Bros.
Mario and his brother Luigi must battle even creatures in the sewers.
King & Balloon
Shoot attacking ballons to guard king.
Jack the Giant Killer
Get the giant's treasure and get down the beanstalk.
Fire Trap
Climb burning buildings, avoid falling objects, put out fires, and rescue people and animals. All at the same time.
Eight Ball Action
a Nintendo conversion kit - simulated pool / billiards

Coinop.org Pages

/reviews/xarcade.aspx
X-Arcade Controller Arcade-style controller for PC, Mac, Xbox, Playstation 1/2, and Dreamcast Review by Kurt Koller Order Me I tend to build-my-own as far as arcade stuff goes. In the realm of controllers for Mame/Mame32, I've been this close to starting a controller project for years now. I have a computer all set, mame installed, joysticks for the project, a keyboard controller from a keyboard, it's all there, I just have to get my lazy ass moving to build the thing. Enter X-Arcad
File: /reviews/xarcade.aspx - 2 K - Updated 2006.02.28
/features/coinopmuseum/south.aspx
The National Coin-Op and Video Game Museum The South Room November 1994 This quickly became my favorite room. A Q*bert to the right, and a beautiful Dig Dug in the middle of the room. A slightly worn Donkey Kong sits besides Mario Brothers. There's one of those Hologram games, and a Popeye that looks attractive. But it's been a while since I've played Qix. Darn, that's hard. Hey, here's a good two player game to try with a friend: yes, it's Death Race! Maybe we'll fly through the dayglow
File: /features/coinopmuseum/south.aspx - 2 K - Updated 2006.01.19
/features/coinopmuseum/list.aspx
The National Coin-Op and Video Game Museum The List of Games Mike Ross visited the musem and posted a list of all the games to rec.games.video.arcade.collecting, something I forgot to do. Thanks, Mike! When all the pictures are on this site, I'll add links from the names here to the pictures I've taken. I have photos of at least half of these games... Pinball Games 8 Ball Deluxe Captain Fantastic Cyclone Gorgar Highways Humpty Dumpty Mondy Night Football Mr. & Mrs. Pac Man Rocket Shi
File: /features/coinopmuseum/list.aspx - 3 K - Updated 2006.01.19
/sale/index.aspx
Sale / Wanted Looking for joysticks, buttons, DIY controller boards, etc? FOLLOW THIS LINK Parts part price notes buy ER-2055 EA-ROM $2.75 EA-ROM chip for high score save on older Atari games, such as Tempest, Centipede, Dig Dug, Liberator, Red Baron, Space Duel, Gravitar, Black Widow, Millipede. If your high scores aren't saving anymore, try one of these first. William
File: /sale/index.aspx - 18 K - Updated 2009.12.27
/features/coinopmuseum/index.aspx
The National Coin-Op and Video Game Museum St. Louis, Missouri, November 1994 (by Stephen J. Ryner) Sadly, it seems the National Coin-Op and Video Game Museum has finally closed its doors. The manager, Chris Lindsay, had reported the museum had been losing money and was unlikely to last once its parent company had been acquired. This page is nowin memoriam... It was a beautiful autumn afternoon when Richard Allan and I visited the St. Louis Video Game museum for the first time. The museum was
File: /features/coinopmuseum/index.aspx - 7 K - Updated 2008.10.20

"Maybe" Images

(fuzzy search, these MAY match the game, or they may not)

Donkey Kong flyer: 2 Back Donkey Kong flyer: 1 Front Donkey Kong cabinet photo

Knowledge Base

Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 49 K - Updated 2002.06.10
/kb_dl.aspx/KB/monitortech/newnintvidinv.txt
Nintendo Video Inversion By Joel Rosenzweig Joel-r@an.hp.com Much technical information provided by Dick Millikan. Version 1.0, 1/21/98 This document describes how to invert the video from Nintendo's Donkey Kong Jr. It includes enough hints to help you convert Donkey Kong and Mario Brothers, but the procedures are slightly different for these boards, and I haven't personally tested it on them. There used to be two ways to invert the video of a Nintendo game. Now there are three! I feel this
File: /kb_dl.aspx/KB/monitortech/newnintvidinv.txt - 10 K - Updated 1999.08.01
Arcade PCB Pinouts
Arcade Pinouts 1,003 Entries Last Updated: May30, 2003 Help with Pinouts Filename Size All Pinouts813 KB     10-Yard_Fight.txt3 KB 1000_Miglia.txt3 KB 1942.txt5 KB 1943.txt3 KB 1988_World_Games.txt2 KB 3stooges.txt1 KB 720.txt0 KB Acrobat_Mission.txt1 KB Act_Fancer.txt1 KB ADP_Gauselmann.txt1 KB
File: /kb_dl.aspx/KB/pinouts/pinout.html - 119 K - Updated 2003.05.30
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
/kb_dl.aspx/KB/pinouts/donkey_kong.txt
Donkey Kong ----------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND GND | 3 | C | GND Speaker | 4 | D | GND +12V | 5 | E | +12V 1P.Up | 6 | F | | 7 | G | | 8 | H | +5V | 9 | I | +5V |10 | J | 1P.Down |
File: /kb_dl.aspx/KB/pinouts/donkey_kong.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt
From: jeff hendrix <jhendrix@quark.com> To: "'vectorlist@mcfeeley.cc.utexas.edu'" Subject: RE: Univid 1000 Date: Mon, 1 Mar 1999 11:44:51 -0700 Here is a list of the harnesses and what boards they go to, I also might have a few harnesses for trade. UNIVID 1000 harness numbers Atari 101 Arabian 102 Centipede 103 Cloak & Dagger 104 Crystal Castle 105 Dig Dug 106 Food-Fight 107 I-Robot 108 Kangaroo 109 Liberator 110 Millipede 111 Pole Position 111 Pole Position II 112 Xevious Ce
File: /kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt - 3 K - Updated 2005.09.18
/kb_dl.aspx/KB/gametech/donkeykong.txt
Donkey Kong Dip Switch Settings ------------------------------- SW A SW B ---- ---- OFF OFF 3 Jumpmen * ON OFF 4 Jumpmen OFF ON 5 Jumpmen ON ON 6 Jumpmen SW C SW D (Bonus Jumpman) ---- ---- OFF OFF AT 7,000 Points ON OFF AT 10,000 Points * OFF ON AT 15,000 Points ON ON AT 20,000 Points SW E SW F SW G (Right Coin Door) ---- ---- ---- O
File: /kb_dl.aspx/KB/gametech/donkeykong.txt - 1 K - Updated 1994.05.08
first monitor recap experience
From: "Bret Pehrson" Subject: My recap experience Date: Saturday, July 15, 2000 3:07 PM Thought I'd pass on my first recap experience: I have a Donkey Kong Jr. that I picked up a couple of weeks ago, and the CRT picture has been dying ever since. The problems that I had were that the picture would take approx. 5 minutes to appear, and even then, it was very dark and red was about gone. I picked up a Zanen cap kit for the monitor (Sanyo). All said, it took about two hours to do install the
File: /kb_dl.aspx/KB/gametech/my recap experience.html - 3 K - Updated 2000.07.15
/kb_dl.aspx/KB/gametech/board pinouts/crazykong.txt
--------------------------------------------------------------------------- Pinouts for "Crazy Kong" (Falcon, 1982) with corrections from Jonathan Walton 21Sep96 this is the inverse pinout (put your connector on backwards, since parts side and solder side are flipped) to the Falcon bootleg version of Ms PacMan component side solder side -------------- ----------- GND 1 A GND GND 2 B GND GND 3 C GND
File: /kb_dl.aspx/KB/gametech/board pinouts/crazykong.txt - 2 K - Updated 1996.09.22
/kb_dl.aspx/KB/gametech/str-heat.txt
STREET HEAT ( DONKEY KONG BOARD ) ------------------------------- DIP SW 1 2 3 4 5 6 7 8 X DEMO SOUND OFF OFF 3 # OF SHIPS ON OFF 4 OFF ON 5 ON ON 6 OFF OFF OFF EXTRA CAR 10K
File: /kb_dl.aspx/KB/gametech/str-heat.txt - 1 K - Updated 1995.05.08
/kb_dl.aspx/KB/gametech/donkeykong3.txt
Donkey Kong 3 Nintendo, 1983 Donkey Kong 3 Option Switch Settings ----------------------------------------------------------------------------- Toggle (SW1) Settings A B C D E F G H Option ----------------------------------------------------------------------------- Number of Players per Game -------------------------- Off Off
File: /kb_dl.aspx/KB/gametech/donkeykong3.txt - 6 K - Updated 1995.04.03
/kb_dl.aspx/KB/gametech/donkkong.iii.txt
Donkey Kong 3 Nintendo, 1983 Donkey Kong 3 Option Switch Settings ----------------------------------------------------------------------------- Toggle (SW1) Settings A B C D E F G H Option ----------------------------------------------------------------------------- Number of Players per Game -------------------------- Off Off
File: /kb_dl.aspx/KB/gametech/donkkong.iii.txt - 6 K - Updated 1996.03.25
/kb_dl.aspx/KB/gametech/donkeykongjr.txt
===================================================================== | Donkey Kong, Jr. Jumper Switch Settings | ===================================================================== | From Jeff Fabrizio (jethro73@yahoo.com) | --------------------------------------------------------------------- | | A | B | C | D | E | F | G | H | --------------------------------------------------------------------- |Number of Juniors |
File: /kb_dl.aspx/KB/gametech/donkeykongjr.txt - 2 K - Updated 1998.10.05
/kb_dl.aspx/KB/pinouts/donkey_kong_ii.txt
Donkey Kong II -------------- PARTS | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V +12V | 5 | E | +12V -5V | 6 | F | -5V | 7 | G | Coin 2P.Start | 8 | H | 1P.Start 2P.Right | 9 | I | 1P.Right 2P.Left |10 | J |
File: /kb_dl.aspx/KB/pinouts/donkey_kong_ii.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/donkey_kong_jr.txt
Donkey Kong Junior ------------------ PARTS | SOLDER Video Board Side Connector ---------------------+---------------------- -------------------------- GND | 1 | A | GND 1 -5V GND | 2 | B | GND 2 -5V +5V | 3 | C | +5V 3 -5V +5V | 4 | D | +5V 4 -5V +12V | 5 | E | +12V
File: /kb_dl.aspx/KB/pinouts/donkey_kong_jr.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/special_forces.txt
SPECIAL FORCES INSTALLED ON DONKEY KONG BOARD ---------------------------------------------- PARTS SIDE CKT SIDE ---------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +12V E +12V 6 -5V F -5V 7 H
File: /kb_dl.aspx/KB/pinouts/special_forces.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/street_heat.txt
STREET HEAT ( DONKEY KONG BOARD ) --------------------------------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND GND | 3 | C | GND Speaker | 4 | D | GND +12V | 5 | E | +12V 1P.Up | 6 | F | | 7 | G | | 8 | H | +5V | 9 | I | +5V
File: /kb_dl.aspx/KB/pinouts/street_heat.txt - 2 K - Updated 2003.01.06
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game list
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game List
File: /kb_dl.aspx/KB/gametech/jamma tech.html - 46 K - Updated 2002.05.17
/kb_dl.aspx/KB/gametech/specforc.txt
SPECIAL FORCES INSTALLED ON DONKEY KONG BOARD PARTS SIDE CKT SIDE ---------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +12V E +12V 6 -5V F -5V 7 H COIN 8 2 START J 1
File: /kb_dl.aspx/KB/gametech/specforc.txt - 2 K - Updated 1995.07.30
/kb_dl.aspx/KB/gametech/donkkong.jr.txt
DONKEY KONG JUNIOR PARTS SIDE CKT SIDE ---------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +12V E +12V 6 -5V F -5V 7 H COIN 8 2 START J 1 START 9 PL2 RIGHT
File: /kb_dl.aspx/KB/gametech/donkkong.jr.txt - 2 K - Updated 1995.11.19
/kb_dl.aspx/KB/gametech/donkkong.txt
DONKEY KONG PARTS SIDE CKT SIDE ---------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +12V E +12V 6 -5V F -5V 7 H COIN 8 2 START J 1 START 9 PL2 RIGHT
File: /kb_dl.aspx/KB/gametech/donkkong.txt - 2 K - Updated 1995.05.12
/kb_dl.aspx/KB/gametech/board pinouts/donkeykong.txt
From: jdeitch@gisatl.fidonet.org Donkey Kong, DK II, Mario Bros, etc. Typed in by : Rick Schieve A - GND 1 - GND B - GND 2 - GND C - +5 3 - +5 D - +5 4 - +5 E - +12 5 - +12 F - -5 6 - -5 H - COIN 1 7 - COIN 2 J - 1P START 8 - 2P START K - 1P RIGHT 9 - 2P RIGHT L - 1P LEFT 10 - 2P LEFT M - 11 - N - 1
File: /kb_dl.aspx/KB/gametech/board pinouts/donkeykong.txt - 2 K - Updated 1993.05.04
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File: /kb_dl.aspx/KB/repair/iding pcbs.html - 14 K - Updated 2000.01.02
/kb_dl.aspx/KB/pinouts/crazy_kong.txt
Crazy Kong ---------- SOLDER | PARTS ---------------------+---------------------- | 1 | A | 1P.Jump | 2 | B | 1P.Down 1P.Up | 3 | C | 1P.Right 1P.Left | 4 | D | | 5 | E | | 6 | F | | 7 | G | | 8 | H | | 9 | I | |10 | J | |11 | K
File: /kb_dl.aspx/KB/pinouts/crazy_kong.txt - 9 K - Updated 2008.01.04
/kb_dl.aspx/KB/pinouts/donkey_kong_iii.txt
Donkey Kong III, Nintendo 1983 ------------------------------ PARTS | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V +12V | 5 | E | +12V -5V | 6 | F | -5V | 7 | G | Coin 2P.Start | 8 | H | 1P.Start 2P.Right | 9 | I | 1P.Right
File: /kb_dl.aspx/KB/pinouts/donkey_kong_iii.txt - 4 K - Updated 2003.01.06
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File: /kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html - 117 K - Updated 1999.07.27
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin ___________________________________________________________________________ From: KIM::SHEPPERD 4-JAN-1985 17:20 To: @SYS$MAIL:JUNK.UAF Subj: Printer in Rains's area There is another printer hooked up now in the phone closet near Rains's office. It's known as RAINS$PRINT and if you want it to be the default printer for you then put the following in your LOGIN.COM file: $ ASS 'f$log("RAINS$PRINT")' SYS$PRINT The physical name is TXD5:, but I advise
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt - 233 K - Updated 2004.09.13
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ: -------------------- COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, To
File: /kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt - 115 K - Updated 1994.11.02
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
Atari/Atari Games VaxMail 1992 Jed Margolin ___________________________________________________________________________ From: BERT::FRANCES 2-JAN-1992 17:56:52.97 To: MARGOLIN CC: Subj: PHONE MESSAGE DAN ASH 879-3037 10:27AM NEW 2101 MATERIAL HAS NO BUGS. CALL MARGO FOR MORE INFO. ___________________________________________________________________________ From: BERT::BROWN 3-JAN-1992 19:39:22.02 To: @SYS$MAIL:EVERYBODY CC: BROWN Subj: PREMIUM PAYMENT PLAN, MODIFIED CAFETERIA PLAN
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt - 564 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin ___________________________________________________________________________ From: BERT::LTURNER 2-JAN-1990 15:43:12.18 To: @SYS$MAIL:EVERYBODY CC: LTURNER Subj: New Baby This is to annouce the arrival of a new addition at the Moore house. His name is Evan Alexander Bettencourt Moore. He was born on Saturday, December 30, at 10:21A. Weight -- 7 lbs 10 oz Height -- 20 1/2 inches Mother and baby are home and doing well. _____________________________
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt - 537 K - Updated 2004.09.13