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(e.g. bosconian, atari, wells gardner, vector, dig dug pinouts))
results for "Galaxian"
Galaxian
Galaxian
Space - shoot the fleets of aliens. Sold in the United States by Midway.
Member Rating
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more info...
All Game Matches:
Galaxian
Space - shoot the fleets of aliens. Sold in the United States by Midway.
Galaxian X
No summary.
Galaxian Version 2
No summary.
Galaxian Part 4
No summary.
Galaxian Part 1
No summary.
Galaxian II
No summary.
Galaxian 3
Play just once to experience it.
Astro Invader
Galaxian variation.
Defend The Terra Attack On The Red UFO
Weird Galaxian hack involving a gaint Red UFO.
Stratovox
A Galaxian / Space Invaders - like game. Possibly the first game with voice synthesis.
Moon Alien-Part 2
This game is very similar to Galaxian, except that there is now an energy meter at the bottom that decrements with time. If you do not destroy all the aliens before this meter empties, your ship is destroyed.
War of the Bugs
Centipede Clone.
Space Invaders
Space - Stop the aliens from landing
Phoenix
Space - Shoot the birds, destroy the battleship.
Gorf
Space - defeat the Gorfian Armada over 5 different missions
Galaga
Space - blast waves of alien bugs
Coinop.org Pages
/features/coinopmuseum/north.aspx
The National Coin-Op and Video Game Museum The North Room November 1994 Dodging the stand up Battlezone, you try not to trip over a cocktail Zaxxon while gawking at Pong and Computer Space glittering to the side. Actually, they have two Computer Space machines, one red, one green. (A sign explains the Space Invaders is out for repairs
File:
/features/coinopmuseum/north.aspx - 4 K - Updated 2011.08.27
/features/coinopmuseum/list.aspx
The National Coin-Op and Video Game Museum The List of Games Mike Ross visited the musem and posted a list of all the games to rec.games.video.arcade.collecting, something I forgot to do. Thanks, Mike! When all the pictures are on this site, I'll add links from the names here to the pictures I've taken. I have photos of at least half of these games...
File:
/features/coinopmuseum/list.aspx - 5 K - Updated 2011.08.27
/features/coinopmuseum/index.aspx
The National Coin-Op and Video Game Museum St. Louis, Missouri, November 1994 (by Stephen J. Ryner) Sadly, it seems the National Coin-Op and Video Game Museum has finally closed its doors. The manager, Chris Lindsay, had reported the museum had been losing money and was unlikely to last once its parent company had been acquired. This page is nowin memoriam... It was a beautiful autumn after
File:
/features/coinopmuseum/index.aspx - 10 K - Updated 2011.08.29
Knowledge Base
Galaxian wiring pinouts and conversion instructions
Galaxian wiring pinouts and conversion instructions
File:
/kb_dl.aspx/KB/gametech/galaxian wiring pinouts and conversion instructions.html - 6 K - Updated 2002.09.24
LIST: NAMCO Video Games in Japan
Year Title ------------------------------- 1978 Gee Bee 1979 Bomb Bee Galaxian Cutie-Q 1980 Nabaron Kaitei Takarasagashi SOS Puck-Man King & Balloon Tank Battalion Rally-X 1981 New Rally-X Warp & Warp Galaga Bosconian 1982 Dig Dug Pole Position Super Pac Man Xevious 1983 Mappy Pac & Pal Phozon
File:
/kb_dl.aspx/KB/faqs/list-namcojapan.html - 3 K - Updated 1999.07.27
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 49 K - Updated 2002.06.10
/kb_dl.aspx/KB/pinouts/quickref2.txt
1234567890123456789012345678 1942 G52GSS---------------VV---5G 1942 G52GSS---------------VV---5G Alpha Mission 5-----------GG%-VVS2GG Alpha Mission 5-----------GG%-VVS2GG Galaga GS--25G--------------G 2G5 VVVVGG Galaga GS--25G--------------G Galaxian GG55----------GVV-22GG Galaxian GG55----------GVV-22GG Konami 2S---------VV-GG5 Konami %S---------VV-GG5 Pacman DC GG55-SS-------GVV-22GG Pacman DC GG555---------GVV-22GG Sega 16 GG552------------------SVVGG Sega
File:
/kb_dl.aspx/KB/pinouts/quickref2.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/galaxian.txt
Galaxian, Midway ---------------- * NOTE This pinout is to be used on a converted Galaxian to operate on DC voltages. Conversion instructions follow the pinout. Comp Side | Solder Side ---------------------------------------------- GND | A | 1 | GND GND | B | 2 | GND +5 VDC | C | 3 | +5 VDC +5 VDC | D | 4 | +5 VDC | E | 5 | Coin Slot Return | F | 6 | | H | 7 | Coi
File:
/kb_dl.aspx/KB/pinouts/galaxian.txt - 2 K - Updated 2003.01.06
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File:
/kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html - 30 K - Updated 1999.10.29
/kb_dl.aspx/KB/gametech/board pinouts/galaxian.txt
Typed in by Jonathan Deitch (jdeitch@umiami.miami.edu) 44 Pin wiring chart for Galaxian SOLDER SIDE | PARTS SIDE ------------------------------------|-------------------------------------- GND | A | 1 | GND --------------------------------|---|---|---------------------------------- GND | B | 2 | GND --------------------------------|---|---|---------------------------------- +5 VDC | C | 3 | +5 VDC --
File:
/kb_dl.aspx/KB/gametech/board pinouts/galaxian.txt - 6 K - Updated 1996.07.26
Crazy Climber Memory Map
CRAZY CLIMBER HARDWARE DETAILS AND MEMORY MAP by Lionel Theunissen. 08/01/97) Please don't take any of this information as gospel. This is what I have gleaned from my analysis of the CC ROMs and circuits, and I could be wrong about a few things. Some of it is best guess, but most of it should be correct. Bear in mind that it was quite a while ago (3 years) that I was originally working on this, so coming back into it I'm a little fuzzy on details. VIDEO: The video circuitry for Crazy Climber is
File:
/kb_dl.aspx/KB/gametech/crazyclimbermap.html - 5 K - Updated 2000.01.23
/kb_dl.aspx/KB/gametech/galaxian.cln.txt
GALAXIAN CLONE COMP SIDE CKT SIDE ---------- ---------- 1 GND 2 GND 3 GND 4 GND 5 6 7 8 9 10 11 12 13 14 15 2 START 16 1 START 17 18 SYNC 19
File:
/kb_dl.aspx/KB/gametech/galaxian.cln.txt - 1 K - Updated 1996.02.11
/kb_dl.aspx/KB/gametech/board pinouts/tankbattalion.txt
Tank Battalion Pinouts GamePlan < Namco, 1981 Parts Solder ----------------------------------------------------------- 14V CT | A | 1 | 14V CT 14V CT | B | 2 | 14V CT 7V AC | C | 3 | 7V AC 7V AC | D | 4 | 7V AC | E | 5 | +7.5VDC [to Coin Cntr] | F | 6 | | H | 7 | Coin Counter Coin 1 | J
File:
/kb_dl.aspx/KB/gametech/board pinouts/tankbattalion.txt - 1 K - Updated 1996.06.02
/kb_dl.aspx/KB/pinouts/galaxian_namco.txt
Galaxian - NAMCO SOLDIER SIDE PARTS SIDE -------------------------------------------------------- 1 GND - 14V C.T. A GND - 14V C.T. 2 GND - 14V C.T. B GND - 14V C.T. 3 7VAC + C 7VAC + 4 7VAC - D 7VAC - 5 +7VDC UNREG E +7VDC UNREG 6 F 7 H 8
File:
/kb_dl.aspx/KB/pinouts/galaxian_namco.txt - 2 K - Updated 2003.01.09
/kb_dl.aspx/KB/pinouts/tank_battalion.txt
Tank Battalion Namco, 1981 --------------------------- Parts Solder ----------------------------------------------------------- 14V CT | A | 1 | 14V CT 14V CT | B | 2 | 14V CT 7V AC | C | 3 | 7V AC 7V AC | D | 4 | 7V AC | E | 5 | +7.5VDC [to Coin Cntr] | F | 6 | | H | 7 | Coin Counter
File:
/kb_dl.aspx/KB/pinouts/tank_battalion.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/galaxian.txt
GALAXIAN CKT SIDE COMP SIDE -------- --------- 1 GND - 14V C.T. A GND - 14V C.T. 2 GND - 14V C.T. B GND - 14V C.T. 3 7VAC + C 7VAC + 4 7VAC - D 7VAC - 5 +7VDC UNREG E +7VDC UNREG 6 F 7 H 8 COIN 2 J COIN 1
File:
/kb_dl.aspx/KB/gametech/galaxian.txt - 2 K - Updated 1995.03.14
/kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt
From: jeff hendrix <jhendrix@quark.com> To: "'vectorlist@mcfeeley.cc.utexas.edu'" Subject: RE: Univid 1000 Date: Mon, 1 Mar 1999 11:44:51 -0700 Here is a list of the harnesses and what boards they go to, I also might have a few harnesses for trade. UNIVID 1000 harness numbers Atari 101 Arabian 102 Centipede 103 Cloak & Dagger 104 Crystal Castle 105 Dig Dug 106 Food-Fight 107 I-Robot 108 Kangaroo 109 Liberator 110 Millipede 111 Pole Position 111 Pole Position II 112 Xevious Ce
File:
/kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt - 3 K - Updated 2005.09.18
/kb_dl.aspx/KB/gametech/board pinouts/quick-ref.txt
From dholcomb@microsoft.com Tue Dec 13 22:30:30 1994 Received: from netmail2.microsoft.com by halcyon.com with SMTP id AA25989 (5.65c/IDA-1.4.4 for <holcomb@halcyon.com>); Tue, 13 Dec 1994 22:30:28 -0800 Received: by netmail2.microsoft.com (5.65/25-eef) id AA18899; Tue, 13 Dec 94 22:30:41 -0800 Message-Id: <9412140630.AA18899@netmail2.microsoft.com> Received: by netmail2 using fxenixd 1.0 Tue, 13 Dec 94 22:30:41 PST X-Msmail-Fixed-Font: 0001 X-Msmail-Message-Id: DDAB6336 X-Msmail-Conversation-Id: DDA
File:
/kb_dl.aspx/KB/gametech/board pinouts/quick-ref.txt - 8 K - Updated 1996.01.23
/kb_dl.aspx/KB/pinouts/quick-ref.txt
From dholcomb@microsoft.com Tue Dec 13 22:30:30 1994 Received: from netmail2.microsoft.com by halcyon.com with SMTP id AA25989 (5.65c/IDA-1.4.4 for <holcomb@halcyon.com>); Tue, 13 Dec 1994 22:30:28 -0800 Received: by netmail2.microsoft.com (5.65/25-eef) id AA18899; Tue, 13 Dec 94 22:30:41 -0800 Message-Id: <9412140630.AA18899@netmail2.microsoft.com> Received: by netmail2 using fxenixd 1.0 Tue, 13 Dec 94 22:30:41 PST X-Msmail-Fixed-Font: 0001 X-Msmail-Message-Id: DDAB6336 X-Msmail-Conversation
File:
/kb_dl.aspx/KB/pinouts/quick-ref.txt - 8 K - Updated 2003.01.06
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File:
/kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html - 117 K - Updated 1999.07.27
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971 'H','R','B','Pong','Atari',1972 'H','R','B','Astro Hockey','Brunswick',1973 'H','R','B','Astro Race','Taito(japan)',1973 'H','R','B','Davis Cup','Taito(japan)',1973 'H','R','B','Elepong','Taito(japan)',1973 'U','R','B','Elimination','Atari/Kee',1973 'H','R','B','Gotcha','Atari',1973 'H','R','C','Gotcha Color','Atari',1973 'H','R','B','Hockey','Ramtek',1973 'H','R','B','Hockey TV','Sega(japan)',1973 'H','R','B','Leader','Midway',1973 'H','R','B','
File:
/kb_dl.aspx/KB/gametech/listbyyear.txt - 18 K - Updated 1999.07.10
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File:
/kb_dl.aspx/KB/repair/iding pcbs.html - 14 K - Updated 2000.01.02
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ: -------------------- COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, To
File:
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt - 115 K - Updated 1994.11.02
Links to Other Sites
The Unofficial Galaxian Homepage
A close look at the first ever color video game.
(Submitted by
kk
)
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