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'Joust' cabinet photo.
Joust

Joust

Who would have thought a game with knights fighting on ostriches and storks could become such a classic? Many people attribute the enormous success of Joust to the fact that it could be played either competitively or collaboratively, making it almost two games in one.

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All Game Matches:
Joust II - Survival of the Fittest
Follow up to Joust, quite rare.
Joust
Who would have thought a game with knights fighting on ostriches and storks could become such a classic? Many people attribute the enormous success of Joust to the fact that it could be played either competitively or collaboratively, making it almost two games in one.
Bubbles
Guide bubble round sink collecting dirt

Coinop.org Pages

/sale/multiwilliams.aspx
MultiWilliams The Williams Multigame, or MultiWilliams, is a 6-in-1 arcade game.  It plays Defender, Stargate, Robotron, Joust, Bubbles, and Splat.  Games are selected through a menu system, and are fully original, not emulation.  They run on original Williams hardware with a few added boards to accomplish the switching.  This means you can enjoy 6 original arcade games in one cabinet, and they take up only 1/6 the space. Below is a visual time
File: /sale/multiwilliams.aspx - 3 K - Updated 2011.08.27
/sale/index.aspx
Sale / Wanted Looking for joysticks, buttons, DIY controller boards, etc? FOLLOW THIS LINK Parts part price notes buy ER-2055 EA-ROM $2.75 Sold Out! EA-ROM chip for high score save on older Atari games, such as Tempest, Centipede, Dig Dug, Liberator, Re
File: /sale/index.aspx - 28 K - Updated 2011.08.27
/features/coinopmuseum/north.aspx
The National Coin-Op and Video Game Museum The North Room November 1994 Dodging the stand up Battlezone, you try not to trip over a cocktail Zaxxon while gawking at Pong and Computer Space glittering to the side. Actually, they have two Computer Space machines, one red, one green. (A sign explains the Space Invaders is out for repairs
File: /features/coinopmuseum/north.aspx - 4 K - Updated 2011.08.27
/repair/index.aspx
Repair / Restoration Guides Power Supplies Williams Linear Power Supply (Defender, Joust, Bubbles, Stargate, Robotron, etc) Monitors Monitor Tube Swap (get that fresh, burn-free feeling!) Coinop.org repair logs / restoration info  Baby Pac-Man repair log /restoration information Crystal Castles repair log /restoration informati
File: /repair/index.aspx - 2 K - Updated 2011.08.27
/repair/ps_williams.aspx
Williams Linear Power Supply This repair guide is for the Williams linear power supply present in Defender, Stargate, Bubbles, Robotron, Splat, Sinistar and Joust. There are two versions of this power supply, once complete with the heatsink on the board, and one with a detached heatsink. Why fix the linear power supply? It keeps the equipment original, which for a collector is important. It's rewarding. These boards are fairly simple. Linear power supplies can provide extremel
File: /repair/ps_williams.aspx - 5 K - Updated 2011.08.27
/features/coinopmuseum/index.aspx
The National Coin-Op and Video Game Museum St. Louis, Missouri, November 1994 (by Stephen J. Ryner) Sadly, it seems the National Coin-Op and Video Game Museum has finally closed its doors. The manager, Chris Lindsay, had reported the museum had been losing money and was unlikely to last once its parent company had been acquired. This page is nowin memoriam... It was a beautiful autumn after
File: /features/coinopmuseum/index.aspx - 10 K - Updated 2011.08.29

"Maybe" Images

(fuzzy search, these MAY match the game, or they may not)

Joust - It's cooperation and competition for dual player thrills and dual player earnings!  Ad flyer.

Knowledge Base

Williams Hardware Description
The older Williams games (Defender, Stargate, Robotron, Joust, Bubbles and Sinistar) have very similar hardware inside. These machines have five PC boards: CPU/Video- the main board, containing the CPU, RAM and video circuits The game CPU is a Motorola 6809E. There are 24 4116 RAM chips, giving 48K of DRAM, most of which is used for the video display (38K). There is also a 1K by 4-bit CMOS SRAM that is battery-backed-up. This retains the game configuration and high scores when the power is off.
File: /kb_dl.aspx/KB/gametech/williamshwdescription.html - 5 K - Updated 2000.01.23
Typical Failures of Early Williams Games
From: woodcock@crchh75b.bnr.ca (Gregg Woodcock) Newsgroups: rec.games.video.arcade.collecting Subject: Re: Typical Failures of Early Williams Games Date: 22 Feb 1994 23:29:15 GMT richard.l.schieve (rls@cbnewsc.cb.att.com) wrote: > Several people have asked me to repost some of my old articles. > I suspect many have seen the following which was one of my first > "Tech Tips" ;-) Sorry to do this to you again, Rick, but I have added a BUNCH of stuff to your file and would like to "share", too (I c
File: /kb_dl.aspx/KB/gametech/williamhwfailures.html - 23 K - Updated 2000.01.23
UPGRADE: PLAY BUBBLES ON YOUR HACKED ROBOTRON/JOUST/STARGATE MACHINE
COPYRIGHT 1994 REVISION NUMBER: 1.0 (first public release) REVISION DATE: 1 Jun 1994 CREATED BY: Doug Jefferys STANDARD DISCLAIMER The author hereby grants permission to reproduce and distribute this document for personal use, subject to the condition that the document (along with any copyright and disclaimer notices) is not modified in any way. The opinions expressed within this document are those of the author only and not necessarily those of the author's employer. This document is provide
File: /kb_dl.aspx/KB/gametech/bubbles upgrade.html - 19 K - Updated 1999.11.02
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File: /kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html - 117 K - Updated 1999.07.27
/kb_dl.aspx/KB/gametech/robobug.txt.txt
Subject: Williams: Joust ROMs correction & Robotron bug detailed info Date: Mon, 30 Jan 95 10:15:26 EST Joust: Red & Yellow *HAVE* the `Pterodactyl trick/bug', Green does NOT! For those of you who don't know what the Robotron `Enforcer bug' is: The enforcer bug is when an enforcer is in the lower right corner and you shoot it diagonal there is a 1 in 3000 chance the game will reset. The reason for the game resetting is there is a bug in the diagonal explosion code for enforcers. The memory below the s
File: /kb_dl.aspx/KB/gametech/robobug.txt.txt - 1 K - Updated 1998.09.23
Joust to JAMMA conversion
Submitted by Graham Bisset (graham@uki.sinet.slb.com) (c) 1994 Graham Bisset Your attention is drawn to the following VERY IMPORTANT legal and copyright information : LEGAL WARNING - READ - VERY IMPORTANT Although I've made every possible effort to ensure the information contained within this document is precise, it may still be error ridden. However even if is not, you may still damage your equipment, your machines or even yourself by using the information contained herein. I make no guarantee of
File: /kb_dl.aspx/KB/gametech/joust2jamma.html - 13 K - Updated 2003.06.06
/kb_dl.aspx/KB/gametech/williams_conversion.txt
----------------------------------------------------------------- | SWITCHABLE CONVERSION BETWEEN ROBOTRON, JOUST, AND STARGATE | ----------------------------------------------------------------- COPYRIGHT 1994 REVISION NUMBER: 1.1 (Minor bug fix: Line 976 now shows the correct "Y7-X8" connection, not the bogus "Y7-X7" connection from 1.0) REVISION DATE: 20 Oct 1994 CREATED BY: Doug Jefferys STANDARD DISCLAIMER: -------------------- The author hereby grants permission to rep
File: /kb_dl.aspx/KB/gametech/williams_conversion.txt - 57 K - Updated 1994.10.20
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File: /kb_dl.aspx/KB/faqs/list-randomgames.html - 73 K - Updated 1999.10.29
Stargate control panel layout and measurements
Typed by Franklin Bowen (bowens@erols.com) 4/8/96 ================================================================================ Here's the layout (courtesy of Steve Hawley - hawley@adobe.com) (1) (2) O (T)(F) (R) (S) (H) (I) 1,2 - 1 and 2 player start, tranparent red O - up,down lever, red (can use a Joust stick) R reverse, white T thrust, white F fire, white S smart bomb, green I inviso, red H hype
File: /kb_dl.aspx/KB/gametech/stargate panel.html - 3 K - Updated 1999.10.29
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
/kb_dl.aspx/KB/pinouts/joust-jamma.txt
Name Of Game: Joust to JAMMA Solder Side | Parts Side GND | A | 1 | GND GND | B | 2 | GND +5 | C | 3 | +5 +5 | D | 4 | +5 -5 | E | 5 | -5 +12 | F | 6 | +12 - KEY - | H | 7 | - KEY -
File: /kb_dl.aspx/KB/pinouts/joust-jamma.txt - 2 K - Updated 2003.01.06
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game list
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game List
File: /kb_dl.aspx/KB/gametech/jamma tech.html - 46 K - Updated 2002.05.17
/kb_dl.aspx/KB/gametech/board pinouts/joust2.txt
Joust 2 Pinouts Entered by Tim Lindquist (powerjaw@dnai.com) These pinouts were created by looking at an original Joust 2 cabinet. Use at your own risk. I take no responsibility for the accuracy of these pinouts. RAM/VIDEO BOARD --------------- J2 -- 1 - Red video 2 - Green video 3 - Blue video 4 - Ground 5 - Vertical Sync 6 - Horizontal Sync 7 - n/c J3 -- 1 - n/c 2 - Ground 3 - Ground 4 - Ground 5 - n/c 6 - +5v 7 - +5v 8 - n/c 9 - +12v 10 - -5v ROM BOARD --------- J2 -- 1 - Audio + 2 - Audio - 3 - n/
File: /kb_dl.aspx/KB/gametech/board pinouts/joust2.txt - 2 K - Updated 1997.04.14
Subject: FAQ POSTING (rgva.collecting)
From: tony_jones@no.spam Newsgroups: rec.games.video.arcade.collecting Subject: FAQ POSTING (rgva.collecting) Frequently Asked Questions rec.games.video.arcade.collecting $Revision: 1.3 $ $Date: 1997/11/05 03:23:40 $ This is the Frequently Asked Questions (FAQ) list for the Usenet newsgroup rec.games.video.arcade.collecting (hereafter abbreviated to rgva.collecting) This FAQ is posted every 14 days and the current copy should be considered
File: /kb_dl.aspx/KB/faqs/faq-rgvac.html - 30 K - Updated 1999.07.27
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 49 K - Updated 2002.06.10
/kb_dl.aspx/KB/pinouts/joust_2.txt
Joust 2 ------- RAM/VIDEO BOARD --------------- J2 -- 1 - Red video 2 - Green video 3 - Blue video 4 - Ground 5 - Vertical Sync 6 - Horizontal Sync 7 - n/c J3 -- 1 - n/c 2 - Ground 3 - Ground 4 - Ground 5 - n/c 6 - +5v 7 - +5v 8 - n/c 9 - +12v 10 - -5v ROM BOARD --------- J2 -- 1 - Audio + 2 - Audio - 3 - n/c 4 - Shield J3 -- 1 - n/c 2 - n/c 3 - n/c 4 - n/c J4 -- 1 - Coin door? 2 - n/c 3 - Slam switch 4 - Right coin 5 - n/c 6 - Left coin 7 - High
File: /kb_dl.aspx/KB/pinouts/joust_2.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ: -------------------- COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, To
File: /kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt - 115 K - Updated 1994.11.02
/kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt
From: jeff hendrix <jhendrix@quark.com> To: "'vectorlist@mcfeeley.cc.utexas.edu'" Subject: RE: Univid 1000 Date: Mon, 1 Mar 1999 11:44:51 -0700 Here is a list of the harnesses and what boards they go to, I also might have a few harnesses for trade. UNIVID 1000 harness numbers Atari 101 Arabian 102 Centipede 103 Cloak & Dagger 104 Crystal Castle 105 Dig Dug 106 Food-Fight 107 I-Robot 108 Kangaroo 109 Liberator 110 Millipede 111 Pole Position 111 Pole Position II 112 Xevious Ce
File: /kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt - 3 K - Updated 2005.09.18
/kb_dl.aspx/KB/pinouts/cloak_and_dagger.txt
Cloak & Dagger Atari Inc., 1983 ------------------------------- There are two Cloak & Dagger conversion kits. One is for converting from Defender, and the other is for converting from Joust, Robotron 2084, or Stargate. There are two boards to the Cloak & Dagger boardset, Master and Slave PCB, plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and a Sound Board. A040733-01 EMI Shield and Dual PCB Assembly -- includes: A039431-01 Cloak & Dagger Interconnect P
File: /kb_dl.aspx/KB/pinouts/cloak_and_dagger.txt - 8 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/joust.txt
Joust Pinouts ------------- --------------- Cpu/Video board --------------- 1J1 POWER INPUT --------------- 1 | -- N/C \ 2 | <- BLK = GROUND \ 3 | <- BLK = GROUND \ 4 | -- KEY \ 5 | <- GRY-YEL = +12VDC REG > FROM POWER SUPPLY 6 | -- N/C / 7 | <- GRY = +5DC / 8 | <- GRY-WHT = +12VDC UNREG / 9 | <- ORN = -5DC / 1J2 MEMORY PROTECT INTERLOCK ----------------------------
File: /kb_dl.aspx/KB/pinouts/joust.txt - 6 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/cloakanddagger.txt
Cloak & Dagger Pinouts Atari Inc., 1983 There are two Cloak & Dagger conversion kits. One is for converting from Defender, and the other is for converting from Joust, Robotron 2084, or Stargate. There are two boards to the Cloak & Dagger boardset, Master and Slave PCB, plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and a Sound Board. A040733-01 EMI Shield and Dual PCB Assembly -- includes: A039431-01 Cloak & Dagger Interconnect PCB A039938-21 Cloak & Dagg
File: /kb_dl.aspx/KB/gametech/cloakanddagger.txt - 11 K - Updated 1995.04.22
/kb_dl.aspx/KB/gametech/board pinouts/cloakanddagger.txt
Cloak & Dagger Pinouts Atari Inc., 1983 There are two Cloak & Dagger conversion kits. One is for converting from Defender, and the other is for converting from Joust, Robotron 2084, or Stargate. There are two boards to the Cloak & Dagger boardset, Master and Slave PCB, plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and a Sound Board. A040733-01 EMI Shield and Dual PCB Assembly -- includes: A039431-01 Cloak & Dagger Interconnect PCB A039938-21 Cloak & Dagg
File: /kb_dl.aspx/KB/gametech/board pinouts/cloakanddagger.txt - 11 K - Updated 1995.04.22
/kb_dl.aspx/KB/gametech/board pinouts/joust.txt
Joust Pinouts - ENTERED BY MIKE LIKAR These were copied from an original drawing set. Use at your own risk. I take no responsibility for the accuracy of these pinouts. --------------- Cpu/Video board --------------- 1J1 POWER INPUT --------------- 1 | -- N/C \ 2 | <- BLK = GROUND \ 3 | <- BLK = GROUND \ 4 | -- KEY \ 5 | <- GRY-YEL = +12VDC REG > FROM POWER SUPPLY 6 | -- N/C / 7 | <- GRY = +5DC / 8
File: /kb_dl.aspx/KB/gametech/board pinouts/joust.txt - 6 K - Updated 1997.10.27
/kb_dl.aspx/KB/gametech/cloak&da.ger.txt
Cloak & Dagger Pinouts Atari Inc., 1983 There are two Cloak & Dagger conversion kits. One is for converting from Defender, and the other is for converting from Joust, Robotron 2084, or Stargate. There are two boards to the Cloak & Dagger boardset, Master and Slave PCB, plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and a Sound Board. A040733-01 EMI Shield and Dual PCB Assembly -- includes: A039431-01 Cloak & Dagger Interconnect PCB A039938-21 Cloak & Dagg
File: /kb_dl.aspx/KB/gametech/cloak&da.ger.txt - 12 K - Updated 1996.04.03
/kb_dl.aspx/KB/pinouts/pinout_help.txt
----------------------------------------------------------------------------. Title : Arcade Game Pinouts : Date : 09-January-2003 : Source : taken from the Conversion FAQ v1.1 : by Doug Jefferys, Steve Ozdemir : and pinout identification by Tim Lindquist : --------------------------------------
File: /kb_dl.aspx/KB/pinouts/pinout_help.txt - 39 K - Updated 2003.01.09
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
Atari/Atari Games VaxMail 1984 Jed Margolin ___________________________________________________________________________ From: KIM::SUTTLES 9-JAN-1984 11:40 To: @SYS$MAIL:COINOP Subj: A neat trick with mail For all of you who use the MAIL program as a form of the "paperless office", I have discovered a bug (pronounced "fea-ture") in same. It seems that the addressee line (TO: ...) is parsed independently of file handling. Mail looks at each item in the list, and checks for a double colon (
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt - 281 K - Updated 2004.09.13

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