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(e.g. bosconian, atari, wells gardner, vector, dig dug pinouts))
results for "Pac-Man"
Pac-Man
Pac-Man
Gobble the dots, avoid the ghosts
Member Rating
(7 total votes)
more info...
All Game Matches:
Jr. Pac-Man
Gobble dots and avoid ghosts
Ms. Pac-Man
Gobble the dots, avoid the ghosts
Popeye Pac-Man
Bootleg version of Pac-Man
Professor Pac-Man
Trivia game with Pac-Man branding.
Super Pac-Man
Gobble fruits and goodies - another Pac-Man sequel
Baby Pac-Man
Gobble the dots like Pac-Man, integrated with a pinball playfield where you must earn energizers, advance fruits, and earn extra Baby Pacs.
Ms. Pac Attack
Hack of MsPacman by Two-Bit Score.
Chinese Pac-Man
No summary.
Deluxe Pac-Man
No summary.
Ms. Pac-Man Attacks
No summary.
Ms. Pac-Man II
No summary.
Pac-Man
Gobble the dots, avoid the ghosts
Pac-Man & Chomp Chomp
No summary.
Pac-Man '88
No summary.
Pac-Man Plus
No summary.
Professional Ms. Pac-Man
No summary.
Pac & Pal
Another in the series of Pac-Man titles.
Puck-Man
The classic maze game. American version called "Pac-Man."
Ms. Pacman Plus
No summary.
Pac-Mania
Gobble the dots.
Coinop.org Pages
/features/coinopmuseum/list.aspx
The National Coin-Op and Video Game Museum The List of Games Mike Ross visited the musem and posted a list of all the games to rec.games.video.arcade.collecting, something I forgot to do. Thanks, Mike! When all the pictures are on this site, I'll add links from the names here to the pictures I've taken. I have photos of at least half of these games...
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/features/coinopmuseum/list.aspx - 5 K - Updated 2011.09.27
/features/coinopmuseum/pacs.aspx
The National Coin-Op and Video Game Museum The Pac Man Invasion November 1994 They're Heeere... There's Pac Man, Super Pac Man, Pac Mania, and the monstrous half-vid, half-pin disaster, Baby Pac Man. Not shown, but also present is Professor Pac Man, a cocktail Ms. Pac Man, and who knows what others.
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/features/coinopmuseum/pacs.aspx - 3 K - Updated 2011.09.27
/features/coinopmuseum/index.aspx
The National Coin-Op and Video Game Museum St. Louis, Missouri, November 1994 (by Stephen J. Ryner) Sadly, it seems the National Coin-Op and Video Game Museum has finally closed its doors. The manager, Chris Lindsay, had reported the museum had been losing money and was unlikely to last once its parent company had been acquired. This page is nowin memoriam... It was a beautiful autumn after
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/features/coinopmuseum/index.aspx - 10 K - Updated 2011.09.27
/repair/index.aspx
Repair / Restoration Guides Power Supplies Williams Linear Power Supply (Defender, Joust, Bubbles, Stargate, Robotron, etc) Monitors Monitor Tube Swap (get that fresh, burn-free feeling!) Coinop.org repair logs / restoration info Baby Pac-Man repair log /restoration information Crystal Castles repair log /restoration informati
File:
/repair/index.aspx - 2 K - Updated 2011.09.27
/kk/jrpacman/index.aspx
Jr. Pac-Man restoration General Game Information 2002-11-06 Received a dead Jr. Pac-Man in a painted black cabinet. The control panel looks like it comes from something else, as it has an extra slot for a left-right joystick and a fire button. 2002-11-18 Went down to deal with it. No ROM in 8K. Burn one, install it. Power up. Loud clicking, a few hunks of garbage on the screen. Figure the voltages are good. Replace RAM chips, bette
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/kk/jrpacman/index.aspx - 4 K - Updated 2011.09.27
/kk/babypac/index.aspx
Baby Pac-Man restoration General Game Information Manual in PDF Format Excellent MPU Repair Guide (offsite) 2000-03-12 Received a dead Baby Pac-Man around March of 2000. (The Q*Bert is dead too, that's next.) 2002-05-19 Went down to finally deal with this thing. All exposed metal surfaces are slightly hot, so I replaced the multilated power cord with a 3-prong power cord. Power on. Shock is gone. Hear startup tune, quietly.
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/kk/babypac/index.aspx - 6 K - Updated 2011.09.27
/kk/index.aspx
Kurt Koller's Coinop Collection / Restoration Projects See Kurt Koller's marketplace for wheeling and dealing. The rest of this page will contain general restoration logs and information about my collection. General information about me is available at http://kurtkoller.com Bubble Bobble Cabinet: Converted Q*Bert Condition: Solid cabinet, nice monitor, game works 100% Defender Cabin
File:
/kk/index.aspx - 14 K - Updated 2011.09.27
/features/coinopmuseum/north.aspx
The National Coin-Op and Video Game Museum The North Room November 1994 Dodging the stand up Battlezone, you try not to trip over a cocktail Zaxxon while gawking at Pong and Computer Space glittering to the side. Actually, they have two Computer Space machines, one red, one green. (A sign explains the Space Invaders is out for repairs
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/features/coinopmuseum/north.aspx - 4 K - Updated 2011.09.27
/kk/digdug/index.aspx
Dig Dug pseudo-restoration General Game Information 2001-08-12 Traded a case of beer for a Dig Dug with monitor problems. 2002-11-30 I repalced the freaking out G07 with a K4600 I have. Both have serious screen burn, the G07 from Super Pac-Man, and the K4600 with I don't know what. May have to try a tube swap. --replaces monitor-- fried monitor fried monitor not fried monitor
File:
/kk/digdug/index.aspx - 2 K - Updated 2011.09.27
/features/coinopmuseum/entry.aspx
The National Coin-Op and Video Game Museum The Entry November 1994 When you first walk in, you can get some change. That's what Rich is doing here. Or maybe he's buying a T shirt. Or just trying to collect himself before moving further inward. There's a lot to see here. One of the first things you'll notice is a
File:
/features/coinopmuseum/entry.aspx - 3 K - Updated 2011.09.27
"Maybe" Images
(fuzzy search, these MAY match the game, or they may not)
Knowledge Base
Switch Settings and Pinouts for Pac-Man game family
Pac-Man family pinouts and switches. covers Pac-Man, Jr. Pac-Man, Ms. Pac-Man, Super Pac-Man, Pac-Land, Puck-Man and more.
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/kb_dl.aspx/KB/gametech/pac-man family tech.html - 21 K - Updated 2002.04.16
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 49 K - Updated 2002.06.10
/kb_dl.aspx/KB/gametech/mspacman.txt
---------------------------------------------------------------------- ------ Name Of Game: Ms. Pac-Man Manuf: Midway Mfg. Co. ---------------------------------------------------------------------- ------ Typed By: James R. Twine Email: jtwine@prodigy.com ---------------------------------------------------------------------- ------ Notes: 1) Facing the board, with edge connector to the left, the option DIP switched are located at the upper left of th
File:
/kb_dl.aspx/KB/gametech/mspacman.txt - 3 K - Updated 1996.04.16
/kb_dl.aspx/KB/gametech/pac-man.txt
This file contains the switch settings for: 1) Pac-Man 2) Ms. Pac-Man 3) Super Pac-Man 4) Jr. Pac-Man ------------------------------------------------------------------------------- Pacman Bally/Midway, December 1980 Option Switch Settings ------------------------------------------------------------------------------- 1 2 3 4 5 6 7 8 Option ------------------------------------------------------------------------------- Method of Play
File:
/kb_dl.aspx/KB/gametech/pac-man.txt - 10 K - Updated 1994.12.04
/kb_dl.aspx/KB/pinouts/super_pac_man.txt
Super Pac-Man Midway, December 1982 ----------------------------------- There are three boards to the Super Pac-Man boardset: CPU Board A084-91436-D316 Video Board A084-91435-C316 Credit Bypass Bd A082-91348-0000 The CPU board is labeled with: [@ location 2M] c1982 BALLY MIDWAY MFG. CO ALL RIGHTS RESERVED [@ location 3K] A084-91436-F316 [@ location 4J] SUPER PAC-MAN CPU BD. And the video board is labeled with:
File:
/kb_dl.aspx/KB/pinouts/super_pac_man.txt - 17 K - Updated 2003.01.06
Pac-Man strategy, tips, and 9th Key Pattern
Pac-Man strategy, tips, and 9th Key Pattern, submitted by Dave Hollinsworth, one unknown person, Lee Crawford, Ken Arromdee
File:
/kb_dl.aspx/KB/gametech/pac-manstrategy.html - 3 K - Updated 2002.04.16
1996.09.29 GUIDE TO LOWER MAINLAND ARCADES
VERSION 1.0a : 1996.09.29 by Glenn Tarigan Additional comments by "Moby" Henry Kong Andrew Chang Feel free to distribute this document. Make sure the credits remain intact. I'd like to get some comments, especially from people who have been to any of the arcades mentioned here. What can I do to improve this guide? Do you have any details or opinions to add? Note: "Lower Mainland" refers to a southwest portion of British Columbia, Canada. The major arcades listed so far
File:
/kb_dl.aspx/KB/faqs/faq-1996 lwr mainland arcades.html - 54 K - Updated 2000.02.20
/kb_dl.aspx/KB/gametech/pacland.txt
--------------------------------------------------------------------------- Name Of Game: Pac Land Manuf: Namco --------------------------------------------------------------------------- Switch "A" Settings --------------------------------------------------------------------------- Option | SW1 | SW2 | SW3 | SW4 | SW5 | SW6 | SW7 | SW8 | --------------------------|-----|-----|-----|-----|-----|-----|-----|-----| Normal Play Mode | O
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/kb_dl.aspx/KB/gametech/pacland.txt - 5 K - Updated 1996.11.17
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html - 73 K - Updated 1999.10.29
/kb_dl.aspx/KB/pinouts/superpac-man.txt
Here are the pinouts to Super Pac-Man. The first part of this file contains original information pulled from the manual. At the end of this file, Scott Lemon was kind enough to test the pinouts and he gives the minumum set of pins needed to get the game to actually work. --Dave Holcomb holcomb@halcyon.com - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Super Pac-Man pinouts Midway, December 1982 There are three boards to the Super Pac-Man boardset: CPU Boar
File:
/kb_dl.aspx/KB/pinouts/superpac-man.txt - 7 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/superpac-man.txt
Here are the pinouts to Super Pac-Man. The first part of this file contains original information pulled from the manual. At the end of this file, Scott Lemon was kind enough to test the pinouts and he gives the minumum set of pins needed to get the game to actually work. --Dave Holcomb holcomb@halcyon.com - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Super Pac-Man pinouts Midway, December 1982 There are three boards to the Super Pac-Man boardset: CPU Board A0
File:
/kb_dl.aspx/KB/gametech/board pinouts/superpac-man.txt - 6 K - Updated 1995.04.06
Bad Crimp Stops Pac-Man
From: Rhett James Barnes Organization: Time Warner Cable of San Diego, CA Date: Thursday, January 20, 2000 12:37 AM Subject: Tech Report: Bad Crimp Stops Pac Man Just wanted to pass on a report of my latest success, just incase anyone has a similar problem in the future (ok, not likely, but who knows?) I've got a Pac Man that has been a little flakey for months. If it hadn't been on for a while, the screen wouldn't light up, and there was no H-sync noise (until the game was shut off). Tho
File:
/kb_dl.aspx/KB/gametech/pacman-badcrimp.html - 2 K - Updated 2000.01.25
/kb_dl.aspx/KB/pinouts/ms._pac-man.txt
Ms. Pac-Man, Midway Mfg. Co. ---------------------------- Notes: 1) Facing the board, with edge connector to the left, the option DIP switched are located at the upper left of the board. 2) Auto. Rack Advance can be attached to a button. This will allow you to skip a level at the push of a button. 3) Freeze Video can be connected to a switch. This will allow you to pause the game at the push of a button. ---------------------------
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/kb_dl.aspx/KB/pinouts/ms._pac-man.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/pac-land.txt
Pac Land, Namco --------------- PARTS SOLDER ------------------------ ----------------------- A GND 1 GND B Speaker + 2 Speaker - C Lockout Solenoid 3 Coin Counter D 1 P Start Lamp 4 2 P Start Lamp E + 12v 5 +12v F +5v 6 +5v H GND 7 GND J
File:
/kb_dl.aspx/KB/pinouts/pac-land.txt - 6 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/pac-man.txt
PacMan CPU Logic Board, Bally/Midway 1980 ----------------------------------------- A center tap (7 v) 1 center tap (7v) B center tap (7 v) 2 center tap (7v) C 7 volt 3 7 volt D 7 volt 4 7 volt E 5 coin mulp pc F speaker 6 reset credit mult PC H speaker
File:
/kb_dl.aspx/KB/pinouts/pac-man.txt - 6 K - Updated 2003.01.06
LIST: NAMCO Video Games in Japan
Year Title ------------------------------- 1978 Gee Bee 1979 Bomb Bee Galaxian Cutie-Q 1980 Nabaron Kaitei Takarasagashi SOS Puck-Man King & Balloon Tank Battalion Rally-X 1981 New Rally-X Warp & Warp Galaga Bosconian 1982 Dig Dug Pole Position Super Pac Man Xevious 1983 Mappy Pac & Pal Phozon
File:
/kb_dl.aspx/KB/faqs/list-namcojapan.html - 3 K - Updated 1999.07.27
/kb_dl.aspx/KB/gametech/superpacman.txt
Super Pac-Man Bally/Midway, December 1982 Option Switch Settings ------------------------------------------------------------------------------- DIP Switch SW-2 at location 5B 1 2 3 4 5 6 7 8 Option ------------------------------------------------------------------------------- Off Off Off Off Rank "R0" -- Standard Level of Difficulty - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - On Off Off Off Rank "R1" -- Easiest Le
File:
/kb_dl.aspx/KB/gametech/superpacman.txt - 5 K - Updated 1994.12.10
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971 'H','R','B','Pong','Atari',1972 'H','R','B','Astro Hockey','Brunswick',1973 'H','R','B','Astro Race','Taito(japan)',1973 'H','R','B','Davis Cup','Taito(japan)',1973 'H','R','B','Elepong','Taito(japan)',1973 'U','R','B','Elimination','Atari/Kee',1973 'H','R','B','Gotcha','Atari',1973 'H','R','C','Gotcha Color','Atari',1973 'H','R','B','Hockey','Ramtek',1973 'H','R','B','Hockey TV','Sega(japan)',1973 'H','R','B','Leader','Midway',1973 'H','R','B','
File:
/kb_dl.aspx/KB/gametech/listbyyear.txt - 18 K - Updated 1999.07.10
/kb_dl.aspx/KB/pinouts/wizard_of_wor.txt
Wizard of Wor Midway, 1981 -------------------------- There are nine boards in the Wizard of Wor boardset: Qty Position on Motherboard 1 *Game Bd A084-90708-A961 J6 1 *Memory Bd (ROM/RAM) A082-91397-A000 J5 1 Pattern Bd A082-91348-0000 J4 1 CPU Bd (C.P.U.) A082-91354-F000 J3 2 RAM Card A082-913
File:
/kb_dl.aspx/KB/pinouts/wizard_of_wor.txt - 8 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/tankbattalion.txt
Tank Battalion Pinouts GamePlan < Namco, 1981 Parts Solder ----------------------------------------------------------- 14V CT | A | 1 | 14V CT 14V CT | B | 2 | 14V CT 7V AC | C | 3 | 7V AC 7V AC | D | 4 | 7V AC | E | 5 | +7.5VDC [to Coin Cntr] | F | 6 | | H | 7 | Coin Counter Coin 1 | J
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/kb_dl.aspx/KB/gametech/board pinouts/tankbattalion.txt - 1 K - Updated 1996.06.02
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game list
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game List
File:
/kb_dl.aspx/KB/gametech/jamma tech.html - 46 K - Updated 2002.05.17
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
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/kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html - 30 K - Updated 1999.10.29
Space Zap pinouts
Submitted by Dave Holcomb (holcomb@halcyon.com) There are seven boards in the Space Zap boardset: Qty Position on Motherboard 1 *Game Bd A084-90708-A902 J5 1 Pattern Bd A082-91348-0000 J4 1 CPU Bd (C.P.U.) A082-91354-E000 J3 2 RAM Card A082-91356-C000 J2 & J1 1 Comm. Mother Bd A082-90006-B/C0
File:
/kb_dl.aspx/KB/gametech/spacezappinouts.html - 9 K - Updated 2000.01.23
How to WIN at NBA JAM! by Randolph S. Vance and William G. Henderson
E-Mail: RSVANC00@mik.uky.edu (NeXT Mail) WGHEND00@mik.uky.edu (NeXT Mail) Version 1.13 Revised: August 18th, 1993 ---------------------------------------------------------------------- Introduction. Are you tough enough to take on all 27 of the NBA teams? If you think you are, get set for the most intense basketball video game you'll ever play! ---------------------------------------------------------------------- History. Versio
File:
/kb_dl.aspx/KB/faqs/strat-how to win at nba jam.html - 31 K - Updated 1999.10.29
Wizard of Wor Dip Switch Settings and Pinouts
Wizard of Wor Dip Switch Settings and Pinouts
File:
/kb_dl.aspx/KB/gametech/wizard of wor tech.html - 8 K - Updated 2002.04.25
Bally Midway MCR System Games FAQ
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II 2. Video Generato
File:
/kb_dl.aspx/KB/faqs/faq-bally midway mcr games.html - 24 K - Updated 1999.10.29
Williams vs. Artic (Defense Command) Lawsuit
Williams Electronics, Inc. v. Artic International, Inc. U.S. Court of Appeals, Third Circuit August 2, 1982 685 F.2d 870, 215 USPQ 405 Sloviter, Circuit Judge Defendant Artic International, Inc. appeals from the district court's entry of a final injunction order permanently restraining and enjoining it from infringing plaintiff's copyrights on audiovisual works and a computer program relating to the electronic video game DEFENDER. The district court severed plaintiff's demand for injunctive relief
File:
/kb_dl.aspx/KB/historical documents/artic_judgment.html - 34 K - Updated 2004.12.17
Understanding MAME Drivers Volume 1: Data Structures v1.0
Original URL: http://atarihq.com/danb/files/mamedrv1.txt Understanding MAME Drivers Volume 1: Data Structures v1.0 by Daniel Boris Table of Contents 1.0 Introduction 2.0 /drivers/rockola.c 2.1 GameDriver Structure 2.2 MachineDriver Structure 2.3 ROM Definition 2.4 MemoryReadAddress Structure 2.5 MemoryWriteAddress Structure 2.6 Input Ports 2.7 GfxDecodeInfo Structure 2.8 GfxLayout Structure 3.0 Linking in the Driver 1.0 Introduction The purpose of this document is to help
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/kb_dl.aspx/KB/gametech/boris - understanding mame drivers 1.html - 33 K - Updated 2000.06.16
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File:
/kb_dl.aspx/KB/repair/iding pcbs.html - 14 K - Updated 2000.01.02
/kb_dl.aspx/KB/faqs/mcrfaq.txt
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II
File:
/kb_dl.aspx/KB/faqs/mcrfaq.txt - 24 K - Updated 2002.12.06
/kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt
From: jeff hendrix <jhendrix@quark.com> To: "'vectorlist@mcfeeley.cc.utexas.edu'" Subject: RE: Univid 1000 Date: Mon, 1 Mar 1999 11:44:51 -0700 Here is a list of the harnesses and what boards they go to, I also might have a few harnesses for trade. UNIVID 1000 harness numbers Atari 101 Arabian 102 Centipede 103 Cloak & Dagger 104 Crystal Castle 105 Dig Dug 106 Food-Fight 107 I-Robot 108 Kangaroo 109 Liberator 110 Millipede 111 Pole Position 111 Pole Position II 112 Xevious Ce
File:
/kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt - 3 K - Updated 2005.09.18
/kb_dl.aspx/KB/gametech/board pinouts/wizardofwor.txt
Wizard of Wor pinouts Midway, 1981 There are nine boards in the Wizard of Wor boardset: Qty Position on Motherboard 1 *Game Bd A084-90708-A961 J6 1 *Memory Bd (ROM/RAM) A082-91397-A000 J5 1 Pattern Bd A082-91348-0000 J4 1 CPU Bd (C.P.U.) A082-91354-F000 J3 2 RAM Card A082-91356-C000 J2 & J1 1
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/kb_dl.aspx/KB/gametech/board pinouts/wizardofwor.txt - 5 K - Updated 1995.05.29
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin ___________________________________________________________________________ From: KIM::SHEPPERD 4-JAN-1985 17:20 To: @SYS$MAIL:JUNK.UAF Subj: Printer in Rains's area There is another printer hooked up now in the phone closet near Rains's office. It's known as RAINS$PRINT and if you want it to be the default printer for you then put the following in your LOGIN.COM file: $ ASS 'f$log("RAINS$PRINT")' SYS$PRINT The physical name is TXD5:, but I advise
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt - 233 K - Updated 2004.09.13
/kb_dl.aspx/KB/pinouts/tank_battalion.txt
Tank Battalion Namco, 1981 --------------------------- Parts Solder ----------------------------------------------------------- 14V CT | A | 1 | 14V CT 14V CT | B | 2 | 14V CT 7V AC | C | 3 | 7V AC 7V AC | D | 4 | 7V AC | E | 5 | +7.5VDC [to Coin Cntr] | F | 6 | | H | 7 | Coin Counter
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/kb_dl.aspx/KB/pinouts/tank_battalion.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
Atari/Atari Games VaxMail 1988 Jed Margolin ___________________________________________________________________________ From: MIKE::LIEBSTER 4-JAN-1988 14:39:28.82 To: @SYS$MAIL:EVERYBODY CC: Subj: PAYMENT OF CONSULTANTS/CONTRACTORS STARTING THIS YEAR WE WILL BE PAYING CONSULTANTS AND CONTRACTORS THROUGH PAYROLL INSTEAD OF ACCOUNTS PAYABLE. THIS WILL ALLOW US TO AUTOMATICALLY KEEP TRACK AND GENERATE YEAR-END 1099 INFORMATION. THIS WILL APPLY TO ALL CONTRACTORS OR COMPANIES THAT ARE NO
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt - 293 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
Atari/Atari Games VaxMail 1989 Jed Margolin ___________________________________________________________________________ From: KIM::HALLY 3-JAN-1989 09:01:01.61 To: DENCKER,RAY,HALLY,ROTBERG,BURGESS,MARGOLIN,COMSTOCK,NOBLE,MOSER,DIEKNEITE,FULLER,GROSSMAN CC: Subj: S.T.U.N. TEAM last update: 1/3/89 Project: S.T.U.N. RUNNER (571) Planned Field Test: FEB. 89 Planned Finished Goods Assy. JUNE 89 Project Leader: MIKE HALLY Programmer(s): ED ROTBERG ANDY BURGESS Engineer: JE
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt - 403 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin ___________________________________________________________________________ From: BERT::LTURNER 2-JAN-1990 15:43:12.18 To: @SYS$MAIL:EVERYBODY CC: LTURNER Subj: New Baby This is to annouce the arrival of a new addition at the Moore house. His name is Evan Alexander Bettencourt Moore. He was born on Saturday, December 30, at 10:21A. Weight -- 7 lbs 10 oz Height -- 20 1/2 inches Mother and baby are home and doing well. _____________________________
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt - 537 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin ___________________________________________________________________________ From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74 To: @SYS$MAIL:JUNK CC: MCCARTHY Subj: New employee. If you haven't already noticed or been introduced, we have a new employee starting today. His name is John Moore. He is a hardware design engineer in the Electrical Design group, reporting to me. His office is the corner cubicle just outside my office. Drop by and say Hi. _____
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt - 834 K - Updated 2004.09.13
Emulating Pong
Original URL: http://cgexpo.com/danb/files/pong.txt "Emulating Pong" by Daniel Boris (dboris@home.com) October 17, 1999 One of the question I find my self answering a lot on message boards is "why hasn't Pong been emulated yet." For those who do not know, the reason for this is that Pong doesn't have a microprocessor or code ROMs like most games do. Pong is completely built from discrete electronic components which work together to create the behavior of the game. There were a good number
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/kb_dl.aspx/KB/gametech/boris - emulating pong.html - 4 K - Updated 2000.06.16
Links to Other Sites
Pac-Man@ClassicGaming.com
Definitive Pac-Man site
(Submitted by
kk
)
Baby Pac-Man History
This is a history of the game Baby Pac-Man.
(Submitted by
kk
)
lawnmowerman's Pac Man Info
board description troubleshooting guide information on hacks and variants
(Submitted by
kk
)
Jim's Baby Pac-man Page
Short page with pictures, etc.
(Submitted by
kk
)
Classic Gaming Baby Pac-Man page
Flyers and so forth.
(Submitted by
kk
)
coin operated games
buy sell trade coin operated video,pin balls,juke boxes,pac man,galaga,asteroids,defender,stargate,dragons lair,joust
(Submitted by
pacman
)
Neo Bomber Man Page
Neo Bomberman screen shots.
(Submitted by
kk
)
Destroy All Monsters!
Slow?.. Frustrating? Nah! Time Pilot was the first game by the creator of Gyruss, 1942, Final Fight and Street Fighter 2 - Yoshiki Okamoto. The man was a bonafide genius! Find out why at the following site:
(Submitted by
kk
)
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