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results for "Space Fury"
Space Fury
Space - defeat the Mekon
Member Rating
more info...
All Game Matches:
Space Stranger
Space Invaders clone. Also known as Super Space Stranger.
Space Duel
Space - Destroy geometric rocks, saucers etc.
Space Invaders Part II
Thump Thump Thump you shoot the aliens vertically to keep them from tromping down on to you. This was also the FIRST game to have a intermission between levels, ever!
Space Chaser
Drive a spaceship around a maze collecting dots.
"Maybe" Images
(fuzzy search, these MAY match the game, or they may not)
Knowledge Base
Seaga/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File:
/kb_dl.aspx/KB/gametech/segaxyfaq16.html
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28
K - Updated
2000.01.23
Sega G80 Hardware Reference
Version 1.20 25 Oct 1997 Main Processor: Z80 at 3.86712 MHz (vector games) Z80 at 8.00000 MHz (raster games) Sound Processor: 8035 Test button on CPU board asserts NMI 40Hz interrupt from vector timing board There is an 8*8 hardware multiplier on the XY control board Memory Map 0000 - 07FF 2k ROM on CPU board (power on diagnostics) 0800 - BFFF 46k ROM board C800 - CFFF 2k RAM on CPU board D000 - DFFF downloadable RAM on universal sound board E000 - EFFF 4k Vector RAM E000 - E
File:
/kb_dl.aspx/KB/gametech/segag80ref.html
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37
K - Updated
2000.01.23
The Sega/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File:
/kb_dl.aspx/KB/faqs/faq-segaxy_v1.6.html
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28
K - Updated
1999.07.27
Gremlin/Sega EPROM / Board Numbers
Submitted by Unknown
Gremlin/Sega EPROM / Board Numbers Manual Part Numbers: ------------------- Head-On 420-0193 Gee Bee 420-0199 Monaco GP 420-0358 Head On 2 / Invinco 420-0359 Astro Fighter 420-0410 or 420-0411 Carnival 420-0498 Moon Cresta 420-0518 Space Firebird 420-0533 Astro Blaster 420-0552 Space Tactics 420-0556 Pulsar 420-0601 G08 Color X/Y 420-0605 Spac
File:
/kb_dl.aspx/KB/gametech/sega-gremlineprom.html
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6
K - Updated
2000.01.20
Sega Convert-a-Game EPROM Mapping
Submitted by Unknown
Begin End Board --------------------------------------- 8 18 Space Odyssey Back Scene Hardware 1 808 812 Astro Blaster Speech board 829 Astro Blaster CPU EPROM 837 852 Astro Blaster 888 906 Space Odyssey 959 Space Odyssey 960 968 Space Fury 969 Space Fury, and cocktail and upright Eliminators CPU EPROM 970 972 Space Fury speech board 1158 1170 Eliminator ??? 1200 1212 El
File:
/kb_dl.aspx/KB/gametech/segaconvertaeprommap.html
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1
K - Updated
2000.01.20
/kb_dl.aspx/KB/gametech/spacefury.txt
SPACE FURY COLOR XY
J5 J1
------- ---------
1 -12V 1 VID
2 +12V 2
3 AC OR +12 3 VID
4 GND 4
5 GND 5 VID
6 GND 6
7 -5V 7
8 +5V 8
9 +5V 9 SYNC
10 +5V 10
11
12
13
14
File:
/kb_dl.aspx/KB/gametech/spacefury.txt
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9
K - Updated
2002.05.01
Space Fury pinouts
Space Fury Pinouts
File:
/kb_dl.aspx/KB/gametech/space fury tech.html
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2
K - Updated
2002.09.24
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
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112
K - Updated
1999.10.30
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File:
/kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html
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117
K - Updated
1999.07.27
LIST: SEGA Video Games in Japan
http://jedi.seg.kobe-u.ac.jp/~miyamo/game/ Year Title Title (Kanji) ------------------------------------------------------------------------ 1973 Pong Tron ポントロン Pong Tron II ポントロン2 Hockey TV ホッケーTV 1974 Mini Hockey ミニホッケー Table Hockey テーブルホッケー Goal Kick ゴールキック 1975 Balloon Gun バルーンガン Erase イレース
File:
/kb_dl.aspx/KB/faqs/list-sega.html
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16
K - Updated
1999.07.27
/kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt
HOW TO DIAGNOSE, REPAIR AND UPGRADE YOUR
AMPLIFONE AND WELLS-GARDNER COLOR VECTOR (XY) MONITORS
version 6.1 (4-6-96) by
Gregg Woodcock (woodcock@nortel.com)
This article is Copyright worldwide 1991, 1996; all rights reserved.
OFFICIAL CYA LEGAL WARNING AND WAIVER:
Although I have made every effort to be precise, this article may
contain errors. Even if it does not, some people may still damage their
machines or themselves while using the
File:
/kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt
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171
K - Updated
1999.08.01
/kb_dl.aspx/KB/pinouts/space_fury.txt
Space Fury
==========
Power
-----
10-pin, side of cage
1 - -12VDC
2 - +12VDC
3 - AC (3VAC)
4 - GND
5 - GND
6 - GND
7 - -5VDC
8 - +5VDC
9 - +5VDC
10 - +5VDC
Battlestar Sound Board
--------------------
1 - Audio out
2 - Empty
3 - Empty
4 - Shield
Speech Board
------------
1 - Empty
2 - Empty
3 - Audio out
4 - Shield
5 - input from pin 1 of Battlestar Sound Board
6 - Empty
X-Y Timing Board
----------------
1 - Y
2 - Shield
3 - Empty
4 -
File:
/kb_dl.aspx/KB/pinouts/space_fury.txt
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4
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/text/spacefury.txt
Space Fury Switches
DIP SW 1 1 2 3 4 5 6 7 8
------ -------------------------------------
ON ON 10K BONUS SHIP
ON OFF 20K
OFF ON 30K
OFF OFF 40K
ON ON EASY
OFF ON HARD
File:
/kb_dl.aspx/KB/gametech/text/spacefury.txt
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3
K - Updated
1997.03.31
/kb_dl.aspx/KB/gametech/board pinouts/spacefury.txt
Space Fury
==========
Typed in by Mark Jenison (jenison@cig.mot.com)
These are the pinouts for Space Fury G-80 card cage system.
These pinouts can be used in general for the Sega color XY games, but
the controls pins (13-40) will likely be defined differently for the other
games. These pins refer to the pins on the board set.
Power
-----
10-pin, side of cage
1 - -12VDC
2 - +12VDC
3 - AC (3VAC)
4 - GND
5 - GND
6 - GND
7 - -5VDC
8 - +5VDC
9 - +5VDC
10 - +5VDC
Battlestar Sound Board
-----------
File:
/kb_dl.aspx/KB/gametech/board pinouts/spacefury.txt
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1
K - Updated
1996.10.01
/kb_dl.aspx/KB/gametech/segatoatarixyconv.txt
From: essayes@telerama.lm.com (David Shuman)
Newsgroups: rec.games.video.arcade.collecting
Subject: Sega XY on Atari monitor: it works!
Date: 3 Jan 1996 16:32:11 -0500
Organization: Telerama Public Access Internet, Pittsburgh, PA USA
Lines: 216
Message-ID: <4ceskr$ajn@asia.lm.com>
NNTP-Posting-Host: asia.lm.com
The good news is, it can be done. The bad news is, it isn't
perfect, at least not yet.
SEGA-TO-ATARI VECTOR MONITOR ADAPTER
by David Shuman
mappy@virginia.edu, essayes@telerama.lm.com
File:
/kb_dl.aspx/KB/gametech/segatoatarixyconv.txt
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11
K - Updated
1998.09.24
Samurai Shodown Mini-FAQ
____ _ _ _ _ _ ____ _ _ / ___/ / |/ v \| | | | _ \ / | | | |__ / | | | | | |_| |/ | | Samurai Shodown mini-FAQ \__ \/ / | | | | | | | _ </ / | | Release 10 ___|/ _ | |_| | |_| | | \/ _ | | 11-05-93 | __/_/ |_|_| |_|\___/|_| /_/\|_|_| |/____ _ _ ___ ____ ___ _ _ __ _ / ___| | | |/ _ \| _ \ / _ \| |_| | \| | | |__ | |_| | | | | | | | | | | | | | | | \__ \| _ | | | | | | | | | | | | | | | | ___| | | | | |_| | |_| | |_| | | | | | ___/|_| |_|\___/ ____/ \___
File:
/kb_dl.aspx/KB/faqs/faq-samurai shodown mini.html
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73
K - Updated
1999.10.29
Street Fighter 2 FAQ
Rank Character Score %age Crushes Crushed by ----------------------------------------------------------------- 1) Guile 71 59.2 Balrog (10) Sagat/Ryu (3) 2) Sagat 70 58.3 E. Honda (8) Blanka (3) 3) M. Bison 69 57.5 Balrog (8) Guile/Zangief (4) 4) Vega 68 56.7 Dhalsim (9) Guile/E. Honda (4) 5) Ryu 67 55.8 Balrog (9) Sagat (3) 6) Blanka 62 51.7 CL/Dh/Sag (7) Balrog
File:
/kb_dl.aspx/KB/faqs/faq-sf2.html
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50
K - Updated
1999.10.30
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ:
--------------------
COPYRIGHT 1994
REVISION NUMBER: 1.1
REVISION DATE: 02 November 1994
REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4},
Added a few words on manuals in {7.3}
and analog controllers in {8.1.3})
REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only)
CREATED BY: Doug Jefferys, Steve Ozdemir
THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes,
To
File:
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
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115
K - Updated
1994.11.02
Links to Other Sites
Welcome to Space Invaders
SpaceInvaders.de - All about the classic arcade game (original flyers, articles, emus, screensaver, wallpaper,
history, manuals, sounds, video etc.) and much more.
(Submitted by
kk
)
Alex Yeckley's Elektron Forge
Presently located in Castalia, Ohio, Elektron Forge is working to become the best place on earth to have your classic video game PCBs repaired. We are able to keep our prices low by limiting the types of boards that we work on, and then becoming very efficient at repairing them. We are also frequently able to repair boards that other people have deemed "unfixable" because we have better tools than the typical game repair shop.
Specializing in Space Invaders and Space Invaders Deluxe PCB repairs.
(Submitted by
kk
)
Madoc's Place - Classic Arcade Games
Info about Omega Race, Space Duel, Gyruss, Time Pilot, Sinistar and Discs of Tron. How-to for purchasing, moving, and restoring old games for folks who aren't rocket scientists.
(Submitted by
Madoc
)