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results for "Space Fury"


'Space Fury' cabinet photo.
Space Fury

Space Fury

Space - defeat the Mekon

Member Rating

****.5 (3 total votes)

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All Game Matches:
Space Fury
Space - defeat the Mekon
Space Stranger
Space Invaders clone. Also known as Super Space Stranger.
Space Stranger 2
Clone of Space Invaders.
Space Attack
Space Invaders clone.
Space King
Space Invaders clone.
Space King 2
Space Invaders clone in color.
Space Tactics
Space - shoot the invaders
Space War
Space Invaders clone.
Space War Part 3
Space Invaders clone.
Space Duel
Space - Destroy geometric rocks, saucers etc.
Space Invaders Deluxe
Space - stop the aliens from landing (again)
Space Zap
Space - defend space station
Space Invaders '91
Another update to the 1978 classic. New graphics, same theme.
Computer Space
Space - Spacewar clone
Space Firebird
Space - shoot swarming flocks of aliens
Space Harrier
Space - battle with evil fantasy creatures
Space Invaders
Space - Stop the aliens from landing
Space Wars
Space - destroy your opponent
Space Invaders Part II
Thump Thump Thump you shoot the aliens vertically to keep them from tromping down on to you. This was also the FIRST game to have a intermission between levels, ever!
Space Chaser
Drive a spaceship around a maze collecting dots.


"Maybe" Images

(fuzzy search, these MAY match the game, or they may not)

Space Harrier side art Space Harrier not-so-good cabinet photo Space Harrier screen shot #2 Space Harrier screen shot #1 Space Harrier title screen Space Duel flyer: 2 Back Space Duel flyer: 1 Front Space Panic cabinet Space Duel side art Space Duel cabinet photo Computer Space blue cabinet side shot Computer Space flyer: 1 Front Computer Space flyer: 2 Back Space Castle upright cabinet Space Ace upright cabinet

Knowledge Base

Seaga/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File: /kb_dl.aspx/KB/gametech/segaxyfaq16.html - 28 K - Updated 2000.01.23
Sega G80 Hardware Reference
Version 1.20 25 Oct 1997 Main Processor: Z80 at 3.86712 MHz (vector games) Z80 at 8.00000 MHz (raster games) Sound Processor: 8035 Test button on CPU board asserts NMI 40Hz interrupt from vector timing board There is an 8*8 hardware multiplier on the XY control board Memory Map 0000 - 07FF 2k ROM on CPU board (power on diagnostics) 0800 - BFFF 46k ROM board C800 - CFFF 2k RAM on CPU board D000 - DFFF downloadable RAM on universal sound board E000 - EFFF 4k Vector RAM E000 - E
File: /kb_dl.aspx/KB/gametech/segag80ref.html - 37 K - Updated 2000.01.23
The Sega/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File: /kb_dl.aspx/KB/faqs/faq-segaxy_v1.6.html - 28 K - Updated 1999.07.27
Gremlin/Sega EPROM / Board Numbers
Submitted by Unknown Gremlin/Sega EPROM / Board Numbers Manual Part Numbers: ------------------- Head-On 420-0193 Gee Bee 420-0199 Monaco GP 420-0358 Head On 2 / Invinco 420-0359 Astro Fighter 420-0410 or 420-0411 Carnival 420-0498 Moon Cresta 420-0518 Space Firebird 420-0533 Astro Blaster 420-0552 Space Tactics 420-0556 Pulsar 420-0601 G08 Color X/Y 420-0605 Spac
File: /kb_dl.aspx/KB/gametech/sega-gremlineprom.html - 6 K - Updated 2000.01.20
Sega Convert-a-Game EPROM Mapping
Submitted by Unknown Begin End Board --------------------------------------- 8 18 Space Odyssey Back Scene Hardware 1 808 812 Astro Blaster Speech board 829 Astro Blaster CPU EPROM 837 852 Astro Blaster 888 906 Space Odyssey 959 Space Odyssey 960 968 Space Fury 969 Space Fury, and cocktail and upright Eliminators CPU EPROM 970 972 Space Fury speech board 1158 1170 Eliminator ??? 1200 1212 El
File: /kb_dl.aspx/KB/gametech/segaconvertaeprommap.html - 1 K - Updated 2000.01.20
/kb_dl.aspx/KB/gametech/spacefury.txt
SPACE FURY COLOR XY J5 J1 ------- --------- 1 -12V 1 VID 2 +12V 2 3 AC OR +12 3 VID 4 GND 4 5 GND 5 VID 6 GND 6 7 -5V 7 8 +5V 8 9 +5V 9 SYNC 10 +5V 10 11 12 13 14
File: /kb_dl.aspx/KB/gametech/spacefury.txt - 9 K - Updated 2002.05.01
Space Fury pinouts
Space Fury Pinouts
File: /kb_dl.aspx/KB/gametech/space fury tech.html - 2 K - Updated 2002.09.24
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File: /kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html - 117 K - Updated 1999.07.27
LIST: SEGA Video Games in Japan
http://jedi.seg.kobe-u.ac.jp/~miyamo/game/ Year Title Title (Kanji) ------------------------------------------------------------------------ 1973 Pong Tron ポントロン Pong Tron II ポントロン2 Hockey TV ホッケーTV 1974 Mini Hockey ミニホッケー Table Hockey テーブルホッケー Goal Kick ゴールキック 1975 Balloon Gun バルーンガン Erase イレース
File: /kb_dl.aspx/KB/faqs/list-sega.html - 16 K - Updated 1999.07.27
/kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt
HOW TO DIAGNOSE, REPAIR AND UPGRADE YOUR AMPLIFONE AND WELLS-GARDNER COLOR VECTOR (XY) MONITORS version 6.1 (4-6-96) by Gregg Woodcock (woodcock@nortel.com) This article is Copyright worldwide 1991, 1996; all rights reserved. OFFICIAL CYA LEGAL WARNING AND WAIVER: Although I have made every effort to be precise, this article may contain errors. Even if it does not, some people may still damage their machines or themselves while using the
File: /kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt - 171 K - Updated 1999.08.01
/kb_dl.aspx/KB/pinouts/space_fury.txt
Space Fury ========== Power ----- 10-pin, side of cage 1 - -12VDC 2 - +12VDC 3 - AC (3VAC) 4 - GND 5 - GND 6 - GND 7 - -5VDC 8 - +5VDC 9 - +5VDC 10 - +5VDC Battlestar Sound Board -------------------- 1 - Audio out 2 - Empty 3 - Empty 4 - Shield Speech Board ------------ 1 - Empty 2 - Empty 3 - Audio out 4 - Shield 5 - input from pin 1 of Battlestar Sound Board 6 - Empty X-Y Timing Board ---------------- 1 - Y 2 - Shield 3 - Empty 4 -
File: /kb_dl.aspx/KB/pinouts/space_fury.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/text/spacefury.txt
Space Fury Switches DIP SW 1 1 2 3 4 5 6 7 8 ------ ------------------------------------- ON ON 10K BONUS SHIP ON OFF 20K OFF ON 30K OFF OFF 40K ON ON EASY OFF ON HARD
File: /kb_dl.aspx/KB/gametech/text/spacefury.txt - 3 K - Updated 1997.03.31
/kb_dl.aspx/KB/gametech/board pinouts/spacefury.txt
Space Fury ========== Typed in by Mark Jenison (jenison@cig.mot.com) These are the pinouts for Space Fury G-80 card cage system. These pinouts can be used in general for the Sega color XY games, but the controls pins (13-40) will likely be defined differently for the other games. These pins refer to the pins on the board set. Power ----- 10-pin, side of cage 1 - -12VDC 2 - +12VDC 3 - AC (3VAC) 4 - GND 5 - GND 6 - GND 7 - -5VDC 8 - +5VDC 9 - +5VDC 10 - +5VDC Battlestar Sound Board -----------
File: /kb_dl.aspx/KB/gametech/board pinouts/spacefury.txt - 1 K - Updated 1996.10.01
/kb_dl.aspx/KB/gametech/segatoatarixyconv.txt
From: essayes@telerama.lm.com (David Shuman) Newsgroups: rec.games.video.arcade.collecting Subject: Sega XY on Atari monitor: it works! Date: 3 Jan 1996 16:32:11 -0500 Organization: Telerama Public Access Internet, Pittsburgh, PA USA Lines: 216 Message-ID: <4ceskr$ajn@asia.lm.com> NNTP-Posting-Host: asia.lm.com The good news is, it can be done. The bad news is, it isn't perfect, at least not yet. SEGA-TO-ATARI VECTOR MONITOR ADAPTER by David Shuman mappy@virginia.edu, essayes@telerama.lm.com
File: /kb_dl.aspx/KB/gametech/segatoatarixyconv.txt - 11 K - Updated 1998.09.24
Samurai Shodown Mini-FAQ
____ _ _ _ _ _ ____ _ _ / ___/ / |/ v \| | | | _ \ / | | | |__ / | | | | | |_| |/ | | Samurai Shodown mini-FAQ \__ \/ / | | | | | | | _ </ / | | Release 10 ___|/ _ | |_| | |_| | | \/ _ | | 11-05-93 | __/_/ |_|_| |_|\___/|_| /_/\|_|_| |/____ _ _ ___ ____ ___ _ _ __ _ / ___| | | |/ _ \| _ \ / _ \| |_| | \| | | |__ | |_| | | | | | | | | | | | | | | | \__ \| _ | | | | | | | | | | | | | | | | ___| | | | | |_| | |_| | |_| | | | | | ___/|_| |_|\___/ ____/ \___
File: /kb_dl.aspx/KB/faqs/faq-samurai shodown mini.html - 73 K - Updated 1999.10.29
Street Fighter 2 FAQ
Rank Character Score %age Crushes Crushed by ----------------------------------------------------------------- 1) Guile 71 59.2 Balrog (10) Sagat/Ryu (3) 2) Sagat 70 58.3 E. Honda (8) Blanka (3) 3) M. Bison 69 57.5 Balrog (8) Guile/Zangief (4) 4) Vega 68 56.7 Dhalsim (9) Guile/E. Honda (4) 5) Ryu 67 55.8 Balrog (9) Sagat (3) 6) Blanka 62 51.7 CL/Dh/Sag (7) Balrog
File: /kb_dl.aspx/KB/faqs/faq-sf2.html - 50 K - Updated 1999.10.30
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ: -------------------- COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, To
File: /kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt - 115 K - Updated 1994.11.02

Links to Other Sites

space invaders
alert ! space invaders invade the world
(Submitted by kk )
Dragon's Lair/Space Ace Sony Ldp conversion card kit
Allows you to use a Sony LDP player instead of the Pioneer LD players
(Submitted by kk )
Welcome to Space Invaders
SpaceInvaders.de - All about the classic arcade game (original flyers, articles, emus, screensaver, wallpaper, history, manuals, sounds, video etc.) and much more.
(Submitted by kk )
Alex Yeckley's Elektron Forge
Presently located in Castalia, Ohio, Elektron Forge is working to become the best place on earth to have your classic video game PCBs repaired. We are able to keep our prices low by limiting the types of boards that we work on, and then becoming very efficient at repairing them. We are also frequently able to repair boards that other people have deemed "unfixable" because we have better tools than the typical game repair shop. Specializing in Space Invaders and Space Invaders Deluxe PCB repairs.
(Submitted by kk )
Madoc's Place - Classic Arcade Games
Info about Omega Race, Space Duel, Gyruss, Time Pilot, Sinistar and Discs of Tron. How-to for purchasing, moving, and restoring old games for folks who aren't rocket scientists.
(Submitted by Madoc )