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results for "Space Invaders"
Space Invaders
Space Invaders
Space - Stop the aliens from landing
Member Rating
(11 total votes)
more info...
All Game Matches:
Space Invaders Deluxe
Space - stop the aliens from landing (again)
Space Invaders '91
Another update to the 1978 classic. New graphics, same theme.
Space Invaders Part II
Thump Thump Thump you shoot the aliens vertically to keep them from tromping down on to you. This was also the FIRST game to have a intermission between levels, ever!
Space Invaders
Space - Stop the aliens from landing
Space Attack
Space Invaders clone.
Space King
Space Invaders clone.
Space King 2
Space Invaders clone in color.
Space War
Space Invaders clone.
Space War Part 3
Space Invaders clone.
Space Tactics
Space - shoot the invaders
Super Invaders
Bootleg of Space Invaders.
Space Invaders '95
No summary.
Space Invaders DX
No summary.
Super Space Invaders '91
Classic gameplay but with souped up graphics.
Space Stranger 2
Clone of Space Invaders.
Space Stranger
Space Invaders clone. Also known as Super Space Stranger.
Space Zap
Space - defend space station
Space Duel
Space - Destroy geometric rocks, saucers etc.
Computer Space
Space - Spacewar clone
Space Firebird
Space - shoot swarming flocks of aliens
Coinop.org Pages
/kk/si/index.aspx
Taito Space Invaders & Space Invaders Part II Cocktail Tables Updated February 17, 2003 Space Invaders General Game Information The Space Invaders board I have that appears to be the sound board says "Taito TVN00004" and then has a Bally sticker on it. The board that appears to be the Processor board says Taito then has whatever was below it scratched off the board. The last board, which appears to be a ROM/RAM bo
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/kk/si/index.aspx - 8 K - Updated 2011.08.27
/kk/index.aspx
Kurt Koller's Coinop Collection / Restoration Projects See Kurt Koller's marketplace for wheeling and dealing. The rest of this page will contain general restoration logs and information about my collection. General information about me is available at http://kurtkoller.com Bubble Bobble Cabinet: Converted Q*Bert Condition: Solid cabinet, nice monitor, game works 100% Defender Cabin
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/kk/index.aspx - 14 K - Updated 2011.08.27
/features/coinopmuseum/index.aspx
The National Coin-Op and Video Game Museum St. Louis, Missouri, November 1994 (by Stephen J. Ryner) Sadly, it seems the National Coin-Op and Video Game Museum has finally closed its doors. The manager, Chris Lindsay, had reported the museum had been losing money and was unlikely to last once its parent company had been acquired. This page is nowin memoriam... It was a beautiful autumn after
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/features/coinopmuseum/index.aspx - 10 K - Updated 2011.08.29
/features/coinopmuseum/north.aspx
The National Coin-Op and Video Game Museum The North Room November 1994 Dodging the stand up Battlezone, you try not to trip over a cocktail Zaxxon while gawking at Pong and Computer Space glittering to the side. Actually, they have two Computer Space machines, one red, one green. (A sign explains the Space Invaders is out for repairs
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/features/coinopmuseum/north.aspx - 4 K - Updated 2011.08.27
/repair/index.aspx
Repair / Restoration Guides Power Supplies Williams Linear Power Supply (Defender, Joust, Bubbles, Stargate, Robotron, etc) Monitors Monitor Tube Swap (get that fresh, burn-free feeling!) Coinop.org repair logs / restoration info Baby Pac-Man repair log /restoration information Crystal Castles repair log /restoration informati
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/repair/index.aspx - 2 K - Updated 2011.08.27
/features/slotsandarcadegames.aspx
Slots and Arcade Games...A shared history Slot machines and arcade games share a rich history in which the two seemingly different types of games have become intertwined with one another. In their game play, design, themes, and even branding, slots and arcade games have a lot in common. While it was Charles Fey who invented a basic version of the slots machine back in 1887, it is Bally Technologies who has become the ultimate bricks and mortar slots brand. Back
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/features/slotsandarcadegames.aspx - 4 K - Updated 2011.08.27
"Maybe" Images
(fuzzy search, these MAY match the game, or they may not)
Knowledge Base
Taito Board ID List
If you have info for this Taito Board ID list, please submit to this site. Submitted by Unknown V1.9 May 19,1998 Sorted By ROM Number ==================== Prom Stickers Board Number Game Notes ------------- ------------ ---- ----- 21J Double Dragon A03 Water Ski A14 - A22 Sea Fighter Poseidon A24 M4300018A Birdie King (198?)
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/kb_dl.aspx/KB/faqs/list-taito boards.html - 13 K - Updated 2002.04.16
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971 'H','R','B','Pong','Atari',1972 'H','R','B','Astro Hockey','Brunswick',1973 'H','R','B','Astro Race','Taito(japan)',1973 'H','R','B','Davis Cup','Taito(japan)',1973 'H','R','B','Elepong','Taito(japan)',1973 'U','R','B','Elimination','Atari/Kee',1973 'H','R','B','Gotcha','Atari',1973 'H','R','C','Gotcha Color','Atari',1973 'H','R','B','Hockey','Ramtek',1973 'H','R','B','Hockey TV','Sega(japan)',1973 'H','R','B','Leader','Midway',1973 'H','R','B','
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/kb_dl.aspx/KB/gametech/listbyyear.txt - 18 K - Updated 1999.07.10
/kb_dl.aspx/KB/pinouts/space_invaders.txt
Space Invaders.. ---------------- On the A084-90700-B739 board, there are 3 connectors. the 8 pin connector: 1- Common (PINK) 2- Move Right (R-G) 3- Move Left (Blu) 4- ? 6- (Drawing said "Key") N/C 7- Select one Player (G-Y) 8- Select two Player (O-W) The 11 pin connector: 1- ? 2- Coin Switch (BW-W) 3- Coin Switch (BR-B) 4- C.Tap on xformer (Yel) 5- Coin Meter (G-W) Then to Pin 9 on Power Supply 6- "Reset" (Orn) Directly to Pin 6 on Power Supply 7- (Drawing said "Key") N/C 8- Spe
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/kb_dl.aspx/KB/pinouts/space_invaders.txt - 4 K - Updated 2003.01.06
Additional Space Invaders Pinouts
Submitted by Unknown COMP CKT ------ GAME BOARD ------ 1 GND A GND 2 GND B GND 3 GND C 4 SP D SP 5 +12V E +12V 6 F 7 H +12V 8 J GND 9 +5V K +5V
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/kb_dl.aspx/KB/gametech/spaceinvadersaddlpinouts.html - 2 K - Updated 2000.01.23
Old Taito 3 board set pinouts
Submitted by John Keay These pinouts are not 100% complete, but there is enough info for an upright JAMMA conversion. There is an upright/cocktail pin somewhere and 2P left/right/fire buttons are still unidentified. The HALT pin was the one that had me going for a while. I couldn't get the game to run at all outside the cocktail harness until I wired this sucker low. Lunar Rescue ('80) Space Invaders (late '70s) Solder Sound Board Parts ===============
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/kb_dl.aspx/KB/gametech/taito3pinouts.html - 3 K - Updated 2000.01.19
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
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/kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html - 30 K - Updated 1999.10.29
Space Invaders ROM Hack
From: Brendan Keith ( brendan.keith@wilcom.com) Subject: Re: 8080 Midway Board Question Brendan Keith wrote:> > > On Tue, 29 Jun 1999 08:54:22 -0700, Matt Rossiter <matt@rossiters.com>> > wrote:> >> > >When you re-strap the board, on boards such as Space Invaders, to use> > >2716 Eproms instead of the 9316. Do you have to use the TMS2716> > >Eproms or the normal 2716s?> > Another fun way is to burn all 4 or 5 images into a 27128 or larger> and simply add 4 leads or so to the address jumpers.
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/kb_dl.aspx/KB/gametech/space invaders rom hack.html - 12 K - Updated 2002.04.16
Space Invaders pinouts
Space Invaders Pinouts
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/kb_dl.aspx/KB/gametech/space invaders tech.html - 1 K - Updated 2002.09.24
/kb_dl.aspx/KB/pinouts/taito_boardlist.txt
Taito Board ID List V5.0 Mar 28, 2001 Sorted By ROM Number ==================== Prom Stickers Board Number Game Notes ------------- ------------ ---- ----- ?? M6100130A Nunchackun 067 M6100654A Xexex Konami 352898B 1-13 M6100047A Ninjakun (1984) (UPL84003A) 1-17 M6100168A SRD Mission (1986) CVG-48C 1-17 M6100213A Darkmist (1
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/kb_dl.aspx/KB/pinouts/taito_boardlist.txt - 26 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/spaceinvaders.txt
for Space Invaders.. SW1: ON- Coin information is displayed on screen Off- Coin information is not displayed SW2: On- Bonus base awarded at 1500 Pts Off- Bonus base awarded at 1000 Pts SW3 SW4 3 Bases per game On On 4 Bases per game On Off 5 Bases per game Off On 6 Bases per game Off Off SW 5,6,7,8 are not used.
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/kb_dl.aspx/KB/gametech/spaceinvaders.txt - 0 K - Updated 1997.12.03
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
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/kb_dl.aspx/KB/repair/iding pcbs.html - 14 K - Updated 2000.01.02
/kb_dl.aspx/KB/gametech/majestic12.txt
Here are the switch settings for Majestic 12 (aka Super Space Invaders 91) by Taito. I got them directly from a Taito manual. I'm confused by the 2/3 player option, BUT that's what the sheet says. No clue. The translation at the bottom was definitely odd but what can you do? I reproduced it exactly as written. I HAVE verified the rest of the settings though... Have fun all! -Scott ===================================================================== DIP SWITCH SETTINGS FOR MAJESTIC 12 (aka S
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/kb_dl.aspx/KB/gametech/majestic12.txt - 4 K - Updated 1998.04.29
/kb_dl.aspx/KB/gametech/board pinouts/taito.txt
Old Taito 3 board set ===================== These pinouts are not 100% complete, but there is enough info for an upright JAMMA conversion. There is an upright/cocktail pin somewhere and 2P left/right/fire buttons are still unidentified. The HALT pin was the one that had me going for a while. I couldn't get the game to run at all outside the cocktail harness until I wired this sucker low. Lunar Rescue ('80) Space Invaders (late '70s) Solder Sound Board Parts ==========
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/kb_dl.aspx/KB/gametech/board pinouts/taito.txt - 3 K - Updated 1996.02.19
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
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/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 49 K - Updated 2002.06.10
/kb_dl.aspx/KB/pinouts/space_invaders_taito.txt
SPACE INVADERS TAITO COMP CKT ------ GAME BOARD ------ 1 GND A GND 2 GND B GND 3 GND C 4 SP D SP 5 +12V E +12V 6 F 7 H +12V 8 J GND 9 +5V K +5V
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/kb_dl.aspx/KB/pinouts/space_invaders_taito.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/spinvtaito.txt
SPACE INVADERS TAITO COMP CKT ------ GAME BOARD ------ 1 GND A GND 2 GND B GND 3 GND C 4 SP D SP 5 +12V E +12V 6 F 7 H +12V 8 J GND 9 +5V K +5V 10 RESET
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/kb_dl.aspx/KB/gametech/board pinouts/spinvtaito.txt - 2 K - Updated 1997.12.03
/kb_dl.aspx/KB/pinouts/super_space_invaders_91.txt
Super Space Invaders 91, Taito ------------------------------ Dip Switch A ------------ 1 2 3 4 5 6 7 8 ===================================================================== Play Style Table * OFF Upright ON --------------------------------------------------------------------- Screen Rotation Normal * OFF Reverse ON -----------------------------------------------------------
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/kb_dl.aspx/KB/pinouts/super_space_invaders_91.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/tank_cocktail.txt
Tank Cocktail Atari (1974) -------------------------- Tank! Cocktail consists of 2 boards, each with their own edge connectors. These appear to be single-sided edge connectors for AMP connectors (a la Midway Space Invaders UR). BOARD 1 [J-3]: ^^^^^^^^^^^^^^ 1 - GND 2 - LO-AC (looks like 6.3v is used here) 3 - LO-AC (and here) 4 - HI-AC (and here) 5 - HI-AC (and here) 6 - AUDIO GND 7 - GND (must go to J-6 pin 2) 8 - N/C 9 - ANTENNA 10 - +5v 11 - COIN 2 NC 12 - COIN 2 NO 13 -
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/kb_dl.aspx/KB/pinouts/tank_cocktail.txt - 1 K - Updated 2003.01.06
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
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/kb_dl.aspx/KB/faqs/list-randomgames.html - 73 K - Updated 1999.10.29
/kb_dl.aspx/KB/pinouts/sspaceinvaders91.txt
SUPER SPACE INVADERS '91 PINOUTS: SOLDER SIDE COMPONENT SIDE ------------------------------------------------------ A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E 5 F +12V 6 +12V H POST 7 POST J COIN METER B 8 COIN METER A K COIN LOCKOUT B 9 COIN LOCKOUT A L SPEAKER (-) 10 SPEAKER (+) M SOUND GND 11 SOUND N VIDEO G 12 VIDEO R P VIDEO SYNC 13 VIDEO B R SERVICE SW 14 VIDEO GND S TILT SW 15 T COIN B 16 COIN A U 2P SELECT 17 1P
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/kb_dl.aspx/KB/pinouts/sspaceinvaders91.txt - 1 K - Updated 2003.01.07
/kb_dl.aspx/KB/pinouts/tankcocktail.txt
Pinouts for Atari Tank! Cocktail (1974): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 10th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from a original Tank! Cocktail Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to JAMMA ;) Tank! Cocktail consists of 2 boards, each with their own edge connectors. The
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/kb_dl.aspx/KB/pinouts/tankcocktail.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/tankcocktail.txt
Pinouts for Atari Tank! Cocktail (1974): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 10th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from a original Tank! Cocktail Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to JAMMA ;) Tank! Cocktail consists of 2 boards, each with their own edge connectors. These appear to be
File:
/kb_dl.aspx/KB/gametech/board pinouts/tankcocktail.txt - 2 K - Updated 2000.04.12
/kb_dl.aspx/KB/pinouts/lunar_rescue.txt
Lunar Rescue, Space Invaders Old Taito 3 board set ===================== Solder Sound Board Parts ============================================= GND | A | 1 | GND GND | B | 2 | GND GND | C | 3 | GND Speaker | D | 4 | Speaker +12V | E | 5 | +12V KEY | F | 6 | KEY (audio amp?) +18V | H | 7 | Not Used (tied to H?
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/kb_dl.aspx/KB/pinouts/lunar_rescue.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
Atari/Atari Games VaxMail 1984 Jed Margolin ___________________________________________________________________________ From: KIM::SUTTLES 9-JAN-1984 11:40 To: @SYS$MAIL:COINOP Subj: A neat trick with mail For all of you who use the MAIL program as a form of the "paperless office", I have discovered a bug (pronounced "fea-ture") in same. It seems that the addressee line (TO: ...) is parsed independently of file handling. Mail looks at each item in the list, and checks for a double colon (
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt - 281 K - Updated 2004.09.13
/kb_dl.aspx/KB/gametech/board pinouts/spaceinvaders.txt
SPACE INVADERS 18 PIN CONN 16 PIN CONN 13 PIN CONN 1 +5V 1 1 GND 2 +5V 2 COIN SW 2 1 RIGHT 3 +12V 3 COIN SW 3 1 LEFT 4 +12V 4 GND 4 5 -5V 5 CTR 5 KEY 6 6 RESET 6 1 FIRE 7 7
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/kb_dl.aspx/KB/gametech/board pinouts/spaceinvaders.txt - 1 K - Updated 1997.12.03
Crazy Climber Memory Map
CRAZY CLIMBER HARDWARE DETAILS AND MEMORY MAP by Lionel Theunissen. 08/01/97) Please don't take any of this information as gospel. This is what I have gleaned from my analysis of the CC ROMs and circuits, and I could be wrong about a few things. Some of it is best guess, but most of it should be correct. Bear in mind that it was quite a while ago (3 years) that I was originally working on this, so coming back into it I'm a little fuzzy on details. VIDEO: The video circuitry for Crazy Climber is
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/kb_dl.aspx/KB/gametech/crazyclimbermap.html - 5 K - Updated 2000.01.23
Pinouts for TMS2716 IC
Submitted by Unknown Q: Does anyone know how to use standard 2716's on a Space Invaders board ? I've been looking all over for pinouts for these damn TMS2716's but have had no luck. A: A normal (non-TMS) 2716 versus a TMS2716 pins out like this: <----- normal 2716 -----><---- TMS2716 pin redefinitions ----> +-----+ +-----+ A7 |1 +--+ 24| VCC <--- Vcc/PE (PE is Program Enable) A6 |2 23| A8 A5 |3 22| A9 A4 |4 21| VPP <--- Vbb (-5 volts) A3
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/kb_dl.aspx/KB/datasheets/tms2716pinouts.html - 1 K - Updated 2000.01.20
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin ___________________________________________________________________________ From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74 To: @SYS$MAIL:JUNK CC: MCCARTHY Subj: New employee. If you haven't already noticed or been introduced, we have a new employee starting today. His name is John Moore. He is a hardware design engineer in the Electrical Design group, reporting to me. His office is the corner cubicle just outside my office. Drop by and say Hi. _____
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt - 834 K - Updated 2004.09.13
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
THE HISTORY OF CINEMATRONICS AND A DESCRIPTION OF THEIR VECTOR GAMES -------------------------------------------------------------------- COPYRIGHT 1994, 1995 REVISION NUMBER: 2.0 REVISION DATE: 23 December 1994 REVISION HISTORY: 1.0 (02/11/92 - First attempt at listing and ordering all Cinematronics games.) REVISION HISTORY: 2.0 (12/23/94 - Rearranged sections, added new sections for Barrier, Speed Freak, Boxing Bugs,
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/kb_dl.aspx/KB/gametech/cinematronics-history.txt - 50 K - Updated 1994.12.28
Links to Other Sites
space invaders
alert ! space invaders invade the world
(Submitted by
kk
)
Welcome to Space Invaders
SpaceInvaders.de - All about the classic arcade game (original flyers, articles, emus, screensaver, wallpaper, history, manuals, sounds, video etc.) and much more.
(Submitted by
kk
)
Alex Yeckley's Elektron Forge
Presently located in Castalia, Ohio, Elektron Forge is working to become the best place on earth to have your classic video game PCBs repaired. We are able to keep our prices low by limiting the types of boards that we work on, and then becoming very efficient at repairing them. We are also frequently able to repair boards that other people have deemed "unfixable" because we have better tools than the typical game repair shop. Specializing in Space Invaders and Space Invaders Deluxe PCB repairs.
(Submitted by
kk
)
Dragon's Lair/Space Ace Sony Ldp conversion card kit
Allows you to use a Sony LDP player instead of the Pioneer LD players
(Submitted by
kk
)
Madoc's Place - Classic Arcade Games
Info about Omega Race, Space Duel, Gyruss, Time Pilot, Sinistar and Discs of Tron. How-to for purchasing, moving, and restoring old games for folks who aren't rocket scientists.
(Submitted by
Madoc
)
Mini Game
Mini Game – Classic Style Arcade Games - rasteroids, tile buster, mini bowling, mini checkers, mini king pong, mini slots, fast 80’s, break invader, rocket force 05 and more!
(Submitted by
citizenshane
)
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