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(e.g. bosconian, atari, wells gardner, vector, dig dug pinouts))
results for "Crash"
Crash
Crash
Drive a car around a track collecting dots.
Member Rating
(1 total votes)
more info...
All Game Matches:
Rolling Crash
Drive a car around a maze and eat the dots. Avoid crashing with the other car.
Crash
Drive a car around a track collecting dots.
Rush & Crash
No summary.
Lethal Crash Race
No summary.
Final Crash
Bootleg version of Final Fight.
Crash n Score
No summary.
Crash Course
No summary.
Super Crash
No summary.
Barricade
Make your opponent crash
Bigfoot Bonkers
Draw a line and try to make your opponent crash while avoiding the big feet.
Checkmate
Up to four players try to make each other crash.
Moon Base
Drive a car around a maze and eat the dots. Avoid crashing with the other car.
Speed Buggy
Third-person perspective dune buggy off-road driving game.
Space Chaser
Drive a spaceship around a maze collecting dots.
Pac-Man
Gobble the dots, avoid the ghosts
New Dragon Spirit
Vertical Scrolling shooter in the spirit of (and by the makers of) Xevious.
Looping
Flying - guide plane past obstacles
Hustle
Box your opponent in while collecting as many bonus boxes as possible.
Gran Trak 10
race against the clock
Comotion
Draw lines and try to box in your opponent.
Coinop.org Pages
/features/coinopmuseum/index.aspx
The National Coin-Op and Video Game Museum St. Louis, Missouri, November 1994 (by Stephen J. Ryner) Sadly, it seems the National Coin-Op and Video Game Museum has finally closed its doors. The manager, Chris Lindsay, had reported the museum had been losing money and was unlikely to last once its parent company had been acquired. This page is nowin memoriam... It was a beautiful autumn after
File:
/features/coinopmuseum/index.aspx - 10 K - Updated 2011.08.29
"Maybe" Images
(fuzzy search, these MAY match the game, or they may not)
Knowledge Base
Konami board numbers, Revision V2.7
Submitted by Graham Bisset (boards@nmisystems.demon.co.uk) Konami board numbers, Revision V2.7 (c) 1995-1997 Graham Bisset, All rights reserved. This document can be freely copied so long as all credit to myself remains and the document remains INTACT! The latest revision of this document is always available from : http://www.nmisystems.demon.co.uk/konami.htm -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Last updated : 5/4/98 (UK date format) Changes since last update : +1 Changes made
File:
/kb_dl.aspx/KB/gametech/konamiboards.html - 11 K - Updated 2000.01.20
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File:
/kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html - 30 K - Updated 1999.10.29
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html - 73 K - Updated 1999.10.29
/kb_dl.aspx/KB/pinouts/head_on_(crash).txt
HEAD ON (CRASH) ----------------- PWR CONN VID CONN AUX VIDEO --------- --------- --------- 1 -12V 1 1 COMPOSITE VIDEO 2 +12V 2 VID 3 3 4 +5V 4 5 +5V 5 VID 6 +5V 6 7
File:
/kb_dl.aspx/KB/pinouts/head_on_(crash).txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/crash.txt
HEAD ON (CRASH) PWR CONN VID CONN AUX VIDEO --------- --------- --------- 1 -12V 1 1 COMPOSITE VIDEO 2 +12V 2 VID 3 3 4 +5V 4 5 +5V 5 VID 6 +5V 6 7 7 VID 8 GN
File:
/kb_dl.aspx/KB/gametech/crash.txt - 1 K - Updated 1995.05.08
/kb_dl.aspx/KB/pinouts/crash_n_score.txt
Pinouts for Atari Crash 'n' Score (1975): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 13th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from an original (Atari Ireland Photocopy) Crash n Score Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to output to JAMMA ;) 44-pin edge connector --------------
File:
/kb_dl.aspx/KB/pinouts/crash_n_score.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/crashnscore.txt
Pinouts for Atari Crash 'n' Score (1975): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 13th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from an original (Atari Ireland Photocopy) Crash n Score Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to output to JAMMA ;) 44-pin edge connector --------------------------------
File:
/kb_dl.aspx/KB/gametech/crashnscore.txt - 2 K - Updated 2000.04.15
/kb_dl.aspx/KB/gametech/board pinouts/crashnscore.txt
Pinouts for Atari Crash 'n' Score (1975): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 13th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from an original (Atari Ireland Photocopy) Crash n Score Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to output to JAMMA ;) 44-pin edge connector --------------------------------
File:
/kb_dl.aspx/KB/gametech/board pinouts/crashnscore.txt - 2 K - Updated 2000.04.15
LIST: Atari Games
ROMs Manuals Game Name -------------- --------- --------------------------------------- 422 Super Pong TM-001 Mazer Blazer TM-004 Gran Trak 20 TM-008 Qwak TM-010 Tank TM-011 Gran Trak 10 TM-019 Pursuit TM-021 Twin Racer TM-025 Anti-Aircraft TM-027 Jet Fighte
File:
/kb_dl.aspx/KB/faqs/list-atari.html - 11 K - Updated 1999.07.27
LIST: SEGA Video Games in Japan
http://jedi.seg.kobe-u.ac.jp/~miyamo/game/ Year Title Title (Kanji) ------------------------------------------------------------------------ 1973 Pong Tron ポントロン Pong Tron II ポントロン2 Hockey TV ホッケーTV 1974 Mini Hockey ミニホッケー Table Hockey テーブルホッケー Goal Kick ゴールキック 1975 Balloon Gun バルーンガン Erase イレース
File:
/kb_dl.aspx/KB/faqs/list-sega.html - 16 K - Updated 1999.07.27
Gyruss Memory Map
# this document is not going to be of much use to you unless you have # the schematics and follow along. # Gyruss ROM files from TANT archive GYA-1.BIN - 11J - CPU Z80, 8K, Addr 0000 - 1FFF GYA-2.BIN - 12J - CPU Z80, 8K, Addr 2000 - 3FFF GYA-3.BIN - 13J - CPU Z80, 8K, Addr 4000 - 5FFF GY-5.BIN - 18E - CPU 6809, 8K, Addr 0000 - 1FFF GY-6.BIN - 02H - Graphics ROM GY-7.BIN - 5B/6C - Graphics ROM, 8K Bank 1, MSB GY-8.BIN - 6B/7C - Graphics ROM, 8K Bank 0, MSB GY-9.BIN - 7B/8C - Graphics
File:
/kb_dl.aspx/KB/gametech/gyrussmap.html - 8 K - Updated 2000.01.23
Atari Black & White Vector Generator Theory of Operation
(Extreme thanks to Duncan Brown for passing along this time consuming information!!) VECTOR ROM OR DISPLAY LIST CODE (as seen by the State Machine): Byte 1 Byte 2 8 7 6 5 4 3 2 1 8 7 6 5 4 3 2 1 | | | | | | | | | | | | | | | +--+--+- Y length (or rise) | | | | | | | | | | +---------------------------+---------- Overall scale factor | | | | | | | | (8 7 6 5)
File:
/kb_dl.aspx/KB/gametech/ataribwvec.html - 11 K - Updated 2000.01.23
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
/kb_dl.aspx/KB/pinouts/head_on_(invico).txt
HEAD ON - INVINCO ----------------- PWR CONN VID CONN CONTROL CONN --------- --------- ----------- 1 -5V 19 15 COIN N/O 53 UP 2 +12V 26 VID GN 16 GND 54 RIGHT 3 AC 27 VID BL 17 COIN N/C 55 DOWN 4 GND 28 VID RED 56 LEFT 5 GND 23 H SYNC
File:
/kb_dl.aspx/KB/pinouts/head_on_(invico).txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/hdon-inv.inc.txt
HEAD ON - INVINCO PWR CONN VID CONN CONTROL CONN --------- --------- ----------- 1 -5V 19 15 COIN N/O 53 UP 2 +12V 26 VID GN 16 GND 54 RIGHT 3 AC 27 VID BL 17 COIN N/C 55 DOWN 4 GND 28 VID RED 56 LEFT 5 GND 23 H SYNC 57 ACCELERAT
File:
/kb_dl.aspx/KB/gametech/hdon-inv.inc.txt - 2 K - Updated 1995.05.09
Bally Midway MCR System Games FAQ
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II 2. Video Generato
File:
/kb_dl.aspx/KB/faqs/faq-bally midway mcr games.html - 24 K - Updated 1999.10.29
The REAL "PONG" FAQ Version 1.02
10 Nov.1997 Creator & Maintainer: Sly D.C. *** Special Edition *** O.K.,Here's the legal stuff: Copyright (c) 1997, Sylvain De Chantal All rights reserved. This document may be copied, in whole or in part, by any means provided the copyright and contributors sections remain intact and no fee is charged for the information. Contributors retain the copyright to their individual contributions. The data contained here in is provided for informational purposes
File:
/kb_dl.aspx/KB/faqs/faq-pong.html - 28 K - Updated 1999.10.30
/kb_dl.aspx/KB/pinouts/carnival.txt
CARNIVAL -------- PWR CONN VID CONN CONTROL CONN --------- --------- ----------- 1 -5V 19 15 COIN N/O 53 UP 2 +12V 26 VID GN 16 GND 54 RIGHT 3 AC 27 VID BL 17 COIN N/C 55 DOWN 4 GND 28 VID RED 56 LEFT 5 GND 23 H SYNC
File:
/kb_dl.aspx/KB/pinouts/carnival.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/carnival.txt
CARNIVAL PWR CONN VID CONN CONTROL CONN --------- --------- ----------- 1 -5V 19 15 COIN N/O 53 UP 2 +12V 26 VID GN 16 GND 54 RIGHT 3 AC 27 VID BL 17 COIN N/C 55 DOWN 4 GND 28 VID RED 56 LEFT 5 GND 23 H SYNC 57 ACCE
File:
/kb_dl.aspx/KB/gametech/carnival.txt - 3 K - Updated 1995.07.11
Joust to JAMMA conversion
Submitted by Graham Bisset (graham@uki.sinet.slb.com) (c) 1994 Graham Bisset Your attention is drawn to the following VERY IMPORTANT legal and copyright information : LEGAL WARNING - READ - VERY IMPORTANT Although I've made every possible effort to ensure the information contained within this document is precise, it may still be error ridden. However even if is not, you may still damage your equipment, your machines or even yourself by using the information contained herein. I make no guarantee of
File:
/kb_dl.aspx/KB/gametech/joust2jamma.html - 13 K - Updated 2003.06.06
/kb_dl.aspx/KB/pinouts/wall_crash.txt
Wall Crash ----------- Connector 1 ----------- SOLDER | PARTS ---------------------+---------------------- Video GND | 1 | A | GND Blue | 2 | B | GND Green | 3 | C | GND Red | 4 | D | Sync | 5 | E | Counter | 6 | F | | 7 | G | | 8 | H | | 9 | I | |10 | J | |11 | K
File:
/kb_dl.aspx/KB/pinouts/wall_crash.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971 'H','R','B','Pong','Atari',1972 'H','R','B','Astro Hockey','Brunswick',1973 'H','R','B','Astro Race','Taito(japan)',1973 'H','R','B','Davis Cup','Taito(japan)',1973 'H','R','B','Elepong','Taito(japan)',1973 'U','R','B','Elimination','Atari/Kee',1973 'H','R','B','Gotcha','Atari',1973 'H','R','C','Gotcha Color','Atari',1973 'H','R','B','Hockey','Ramtek',1973 'H','R','B','Hockey TV','Sega(japan)',1973 'H','R','B','Leader','Midway',1973 'H','R','B','
File:
/kb_dl.aspx/KB/gametech/listbyyear.txt - 18 K - Updated 1999.07.10
Samurai Shodown Mini-FAQ
____ _ _ _ _ _ ____ _ _ / ___/ / |/ v \| | | | _ \ / | | | |__ / | | | | | |_| |/ | | Samurai Shodown mini-FAQ \__ \/ / | | | | | | | _ </ / | | Release 10 ___|/ _ | |_| | |_| | | \/ _ | | 11-05-93 | __/_/ |_|_| |_|\___/|_| /_/\|_|_| |/____ _ _ ___ ____ ___ _ _ __ _ / ___| | | |/ _ \| _ \ / _ \| |_| | \| | | |__ | |_| | | | | | | | | | | | | | | | \__ \| _ | | | | | | | | | | | | | | | | ___| | | | | |_| | |_| | |_| | | | | | ___/|_| |_|\___/ ____/ \___
File:
/kb_dl.aspx/KB/faqs/faq-samurai shodown mini.html - 73 K - Updated 1999.10.29
/kb_dl.aspx/KB/pinouts/hyper_crash.txt
Hyper Crash, Konami 1987 ------------------------ Wiring Diagram A ---------------- PARTS SOLDER CN 5 ----------------+--------------- ---------------- GND | 1|1 | GND 1 Speaker Right + GND | 2|2 | GND 2 Speaker Right - +5V | 3|3 | +5V 3 Speaker Left + +5V | 4|4 | +5V
File:
/kb_dl.aspx/KB/pinouts/hyper_crash.txt - 6 K - Updated 2003.01.06
/kb_dl.aspx/KB/faqs/mcrfaq.txt
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II
File:
/kb_dl.aspx/KB/faqs/mcrfaq.txt - 24 K - Updated 2002.12.06
/kb_dl.aspx/KB/gametech/grav_to_blkwidow.txt
----------------------------------------------------------------- | SWITCHABLE CONVERSION BETWEEN GRAVITAR AND BLACK WIDOW | ----------------------------------------------------------------- COPYRIGHT 1993 REVISION NUMBER: 1.1 (first public release) REVISION DATE: 17 March 1994 CREATED BY: Doug Jefferys STANDARD DISCLAIMER: -------------------- The author hereby grants permission to reproduce and distribute this document for personal use, subject to the condition that the document (along
File:
/kb_dl.aspx/KB/gametech/grav_to_blkwidow.txt - 39 K - Updated 1994.03.18
/kb_dl.aspx/KB/gametech/starwarstoesb.txt
Converting a Star Wars to an Empire Strikes Back arcade game. Version 1.1, Copyright Cliff Koch, 1996 Revision log: 1.0 Original Posting 1.1 Added the data bus wires on the daughterboard netlist (oops). I. Disclaimer Doing this conversion requires reasonable soldering skills. Incorrect wiring could cause damage to the game boards. You do these modifications at your own risk. I did my best to be accurate at describing the conversion, but could have made an
File:
/kb_dl.aspx/KB/gametech/starwarstoesb.txt - 32 K - Updated 1996.07.26
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
Atari/Atari Games VaxMail 1988 Jed Margolin ___________________________________________________________________________ From: MIKE::LIEBSTER 4-JAN-1988 14:39:28.82 To: @SYS$MAIL:EVERYBODY CC: Subj: PAYMENT OF CONSULTANTS/CONTRACTORS STARTING THIS YEAR WE WILL BE PAYING CONSULTANTS AND CONTRACTORS THROUGH PAYROLL INSTEAD OF ACCOUNTS PAYABLE. THIS WILL ALLOW US TO AUTOMATICALLY KEEP TRACK AND GENERATE YEAR-END 1099 INFORMATION. THIS WILL APPLY TO ALL CONTRACTORS OR COMPANIES THAT ARE NO
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt - 293 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
Atari/Atari Games VaxMail 1987 Jed Margolin ___________________________________________________________________________ From: KIM::RAINS 2-JAN-1987 10:27:26.19 To: @sys$mail:engineer CC: Subj: Computer Health Note #3 VAX-edrin Headache #3 You've been poking around somewhere in another directory (something like SYS$USERDISK:[FRED.STUFF.MORESTUFF.EVENMORESTUFF]) and now you have found something you want to get back to or reference with out so much directory name baggage. Sure, it doesn't
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt - 271 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
Atari/Atari Games VaxMail 1992 Jed Margolin ___________________________________________________________________________ From: BERT::FRANCES 2-JAN-1992 17:56:52.97 To: MARGOLIN CC: Subj: PHONE MESSAGE DAN ASH 879-3037 10:27AM NEW 2101 MATERIAL HAS NO BUGS. CALL MARGO FOR MORE INFO. ___________________________________________________________________________ From: BERT::BROWN 3-JAN-1992 19:39:22.02 To: @SYS$MAIL:EVERYBODY CC: BROWN Subj: PREMIUM PAYMENT PLAN, MODIFIED CAFETERIA PLAN
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt - 564 K - Updated 2004.09.13
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