coinop.org search
(e.g. bosconian, atari, wells gardner, vector, dig dug pinouts))
results for "Attack"
All Game Matches:
Rush 'N Attack
Avoid getting killed while travelling to your objective.
"Maybe" Images
(fuzzy search, these MAY match the game, or they may not)
Knowledge Base
Hyper Fighting: Ken Strategy Guide
**************************************************************************** ** ** ** # # # # ### #### ### #### # ### # # ##### # # # ### ** ** # # # # # # # # # # # # # # # # ## # # ** ** #### # ### ### ### ### # # ## #### # # # # # # ## ** ** # # # # # # # # # # # # # # # # ## # # ** ** # # # # #### # # # # ## #
File:
/kb_dl.aspx/KB/faqs/faq-sf2 hyper (ken).html
-
105
K - Updated
1999.10.28
Samurai Shodown Mini-FAQ
____ _ _ _ _ _ ____ _ _ / ___/ / |/ v \| | | | _ \ / | | | |__ / | | | | | |_| |/ | | Samurai Shodown mini-FAQ \__ \/ / | | | | | | | _ </ / | | Release 10 ___|/ _ | |_| | |_| | | \/ _ | | 11-05-93 | __/_/ |_|_| |_|\___/|_| /_/\|_|_| |/____ _ _ ___ ____ ___ _ _ __ _ / ___| | | |/ _ \| _ \ / _ \| |_| | \| | | |__ | |_| | | | | | | | | | | | | | | | \__ \| _ | | | | | | | | | | | | | | | | ___| | | | | |_| | |_| | |_| | | | | | ___/|_| |_|\___/ ____/ \___
File:
/kb_dl.aspx/KB/faqs/faq-samurai shodown mini.html
-
73
K - Updated
1999.10.29
TIME CRISIS ENEMIES GUIDE
Written by Desmond Hew wilddog_tc@hotmail.com Jun 18, 1999 [PLAYSTATION and ARCADE] This FAQ may be electronically reproduced in whole or part, free of charge, as long as credit is given to its author, Desmond Hew. This FAQ is NOT to be altered in any way or used for profitable/promotional purposes of any kind. This document was created and is owned only by me [Desmond Hew]. You can e-mail me at wilddog_tc@hotmail.com on your comments or whatsoever. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
File:
/kb_dl.aspx/KB/faqs/faq-time crisis.html
-
79
K - Updated
1999.07.26
Street Fighter 2: Hyper Fighting moves
Here is a graphical representation of all the special moves for HF. All the moves are for facing to the right. When used in a phrase, the symbol "|" means or. The word beg. is beginning. The charge times shown are relative to the game's speed. So, a 2 second charge on CE is longer than on HF. The words in parentheses show which attribute of the special move is affected by using different button strengths.
--------------------------------------------------------------------------- RYU and KEN Fireb
File:
/kb_dl.aspx/KB/faqs/faq-sf2 hyper moves.html
-
7
K - Updated
1999.10.30
Konami board numbers, Revision V2.7
Submitted by Graham Bisset (boards@nmisystems.demon.co.uk)
Konami board numbers, Revision V2.7 (c) 1995-1997 Graham Bisset, All rights reserved. This document can be freely copied so long as all credit to myself remains and the document remains INTACT! The latest revision of this document is always available from : http://www.nmisystems.demon.co.uk/konami.htm -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Last updated : 5/4/98 (UK date format) Changes since last update : +1 Changes made
File:
/kb_dl.aspx/KB/gametech/konamiboards.html
-
11
K - Updated
2000.01.20
Mortal Kombat FAQ Version 5.0
******************************************************************************** * * * Mortal Kombat Comprehensive Moves, Combos, Fatalities, and Hints Listing * * (almost FAQ) (Posted at the beginning and middle of each month) * ******************************************************************************** Version 5.0 (4/28/93) (Last Major Revision for a LONG while) What's New: o Complete
File:
/kb_dl.aspx/KB/faqs/faq-mortal kombat.html
-
62
K - Updated
1999.10.30
/kb_dl.aspx/KB/gametech/board pinouts/karatechamp.txt
3/19/96 Corrected pin lettering to match manual and standard
(previously lettered sequentially A-V)
Added -5V on pin V as shown in documentation
Franklin Bowen (mjrhavoc@clark.net)
Data East Karate Champ Connector
This is for what I thought was the second in the Karate Champ Series,
I am not sure if the first game has the same pinouts or not and would
appreciate hearing if someone knows.
This is the Karate Champ that has different background scenes for
each Dan. The first i
File:
/kb_dl.aspx/KB/gametech/board pinouts/karatechamp.txt
-
4
K - Updated
1996.03.20
Street Fighter 2 FAQ
Rank Character Score %age Crushes Crushed by ----------------------------------------------------------------- 1) Guile 71 59.2 Balrog (10) Sagat/Ryu (3) 2) Sagat 70 58.3 E. Honda (8) Blanka (3) 3) M. Bison 69 57.5 Balrog (8) Guile/Zangief (4) 4) Vega 68 56.7 Dhalsim (9) Guile/E. Honda (4) 5) Ryu 67 55.8 Balrog (9) Sagat (3) 6) Blanka 62 51.7 CL/Dh/Sag (7) Balrog
File:
/kb_dl.aspx/KB/faqs/faq-sf2.html
-
50
K - Updated
1999.10.30
Armor Attack Switch Settings
Submitted by Unknown
From page 2-2 of the Armor... ...Attack manual: ARMOR ATTACK OPTION SWITCHES LOCATED ON LOGIC BOARD AT POSITION E-2 +-----------+ |OFF ON | | ==== 1 | \ JEEPS PER GAME | ==== 2 | / SEE TABLE ONE | ==== 3 | \ CREDITS PER GAME | ==== 4 | / SEE TABLE TWO | ==== 5 | SOUND IN ATTRACT MODE | ==== 6 | NOT USED | ==== 7 | DIAGNOSTIC - ON: NORMAL PLAY | | OFF: TEST PATTERN +-----------+ +-------+-------+-------+ +-
File:
/kb_dl.aspx/KB/gametech/armorattackswitches.html
-
1
K - Updated
2000.01.19
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File:
/kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html
-
117
K - Updated
1999.07.27
/kb_dl.aspx/KB/pinouts/karate_champ.txt
Karate Champ Data East 1984
---------------------------
Solder Side | Parts Side
________________________________|___________________________________
2p attack stick down | A | 1 | 1p attack stick down
2p attack stick up | B | 2 | 1p attack stick up
2p attack stick left | C | 3 | 1p attack stick left
2p attack stick right | D | 4 | 1p attack stick right
2p movement stick down | E
File:
/kb_dl.aspx/KB/pinouts/karate_champ.txt
-
5
K - Updated
2003.01.06
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File:
/kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html
-
30
K - Updated
1999.10.29
LIST: SEGA Video Games in Japan
http://jedi.seg.kobe-u.ac.jp/~miyamo/game/ Year Title Title (Kanji) ------------------------------------------------------------------------ 1973 Pong Tron ポントロン Pong Tron II ポントロン2 Hockey TV ホッケーTV 1974 Mini Hockey ミニホッケー Table Hockey テーブルホッケー Goal Kick ゴールキック 1975 Balloon Gun バルーンガン Erase イレース
File:
/kb_dl.aspx/KB/faqs/list-sega.html
-
16
K - Updated
1999.07.27
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
-
112
K - Updated
1999.10.30
/kb_dl.aspx/KB/pinouts/dungeons_and_dragons.txt
DUNGEONS AND DRAGONS
--------------------
PARTS SIDE CKT SIDE OPTION CONN
------------ ------------ -----------
1 GND A GND 1 GND
2 GND B GND 2 GND
3 +5V C +5V 3 +12V
4 +5V D +5V 4
5 -5V E -5V 5 3 PL LOCKOUT
6 +12V
File:
/kb_dl.aspx/KB/pinouts/dungeons_and_dragons.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/dungeons_and_dragons.txt
DUNGEONS AND DRAGONS
PARTS SIDE CKT SIDE OPTION CONN
------------ ------------ -----------
1 GND A GND 1 GND
2 GND B GND 2 GND
3 +5V C +5V 3 +12V
4 +5V D +5V 4
5 -5V E -5V 5 3 PL LOCKOUT
6 +12V
File:
/kb_dl.aspx/KB/gametech/dungeons_and_dragons.txt
-
2
K - Updated
1995.08.02
Mortal Kombat 2 FAQ - Revision 10
________________________ MORTAL KOMBAT II FAQ Complete Guide Tenth Revision January 5th, 1994 ineluki@u.washington.edu ________________________ 500 years ago, Shang Tsung was banished to the Earth Realm. With the aid of Goro he was to unbalance the furies and doom the planet to a chaotic existence.
By seizing control of the Shaolin Tournament he tried to tip the scales of order towards chaos. Only seven warriors survived the battles and Shang Tsung's scheme would come to a violent end at the han
File:
/kb_dl.aspx/KB/faqs/faq-mortal kombat 2.html
-
31
K - Updated
1999.10.30
LIST: KONAMI Video Games in Japan
Year Title Title (Kanji) ------------------------------------------------------------------------ 1977 Destroyer 1978 Block Invader Space King Space Ship 1979 Space War Kamikaze 1980 Maze Sidewinder The End 1981 Scramble Super Cobra Flogger Video Hustler Turpin Strategy X Tactician Amider Barrian 1982 Jungler Gattan Gotton Tuta
File:
/kb_dl.aspx/KB/faqs/list-konamijapan.html
-
2
K - Updated
1999.07.27
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
-
49
K - Updated
2002.06.10
Gremlin/Sega EPROM / Board Numbers
Submitted by Unknown
Gremlin/Sega EPROM / Board Numbers Manual Part Numbers: ------------------- Head-On 420-0193 Gee Bee 420-0199 Monaco GP 420-0358 Head On 2 / Invinco 420-0359 Astro Fighter 420-0410 or 420-0411 Carnival 420-0498 Moon Cresta 420-0518 Space Firebird 420-0533 Astro Blaster 420-0552 Space Tactics 420-0556 Pulsar 420-0601 G08 Color X/Y 420-0605 Spac
File:
/kb_dl.aspx/KB/gametech/sega-gremlineprom.html
-
6
K - Updated
2000.01.20
/kb_dl.aspx/KB/gametech/board pinouts/metamorphicforce.txt
METAMORPHIC FORCE
PARTS SIDE CKT SIDE CN3/CN4
------------ ------------ -------
1 GND START BUTTONS A GND 1 COIN
2 GND ARE NOT USED B GND 2 NU
3 +5V WHEN 4 COIN C +5V 3 LEFT
4 +5V SLOTS ARE USED D +5V 4 RIGHT
5 E 5 UP
6 +12V
File:
/kb_dl.aspx/KB/gametech/board pinouts/metamorphicforce.txt
-
2
K - Updated
1999.05.08
/kb_dl.aspx/KB/gametech/renegade.txt
RENEGADE
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K C
File:
/kb_dl.aspx/KB/gametech/renegade.txt
-
2
K - Updated
1995.06.29
/kb_dl.aspx/KB/pinouts/metamorphic_force.txt
METAMORPHIC FORCE
-----------------
PARTS SIDE CKT SIDE CN3/CN4
------------ ------------ -------
1 GND START BUTTONS A GND 1 COIN
2 GND ARE NOT USED B GND 2 NU
3 +5V WHEN 4 COIN C +5V 3 LEFT
4 +5V SLOTS ARE USED D +5V 4 RIGHT
5 E
File:
/kb_dl.aspx/KB/pinouts/metamorphic_force.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/metamorf.frc.txt
METAMORPHIC FORCE
PARTS SIDE CKT SIDE CN3/CN4
------------ ------------ -------
1 GND START BUTTONS A GND 1 COIN
2 GND ARE NOT USED B GND 2 NU
3 +5V WHEN 4 COIN C +5V 3 LEFT
4 +5V SLOTS ARE USED D +5V 4 RIGHT
5 E 5 UP
6
File:
/kb_dl.aspx/KB/gametech/metamorf.frc.txt
-
2
K - Updated
1995.07.31
/kb_dl.aspx/KB/pinouts/spiderman.txt
SPIDER MAN
Manufacturer: Sega
Year: 1991
JST 10P (I/O BD CN 2) JST 10P (I/O BD CN 3) JST 10P (I/O BD CN 4)
--------------------- --------------------- ---------------------
1|P3 Up 1|P3 Up 1|P3 Start
2|P3 Down 2|P3 Down 2|P4 Start
3|P3 Left 3|P3 Left 3|P2 Coin *
4|P3 Right 4|P3 Right 4|P1 Coin *
5|GND 5|GND 5|GND
6|
File:
/kb_dl.aspx/KB/pinouts/spiderman.txt
-
1
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/bucky_ohare.txt
BUCKY O'HARE
Manufacturer: Konami
Year: 1992
Conversion Class: JAMMA
PINOUTS:
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E NOT USED 5 NOT USED
F +12V 6 +12V
H KEY 7 K
File:
/kb_dl.aspx/KB/pinouts/bucky_ohare.txt
-
3
K - Updated
2003.05.30
/kb_dl.aspx/KB/pinouts/simpsons.txt
The Simpsons pinouts from the manual.
Any questions send email to Kevin_Eshbach@bigfoot.com
JAMMA Connector
__________________________________________________
| Solder Side | | | Parts Side |
|-------------------|---|----|-------------------|
| Ground | A | 1 | Ground |
| Ground | B | 2 | Ground |
| +5VDC | C | 3 | +5VDC |
| +5VDC | D | 4 | +5VDC |
| N/C | E | 5 |
File:
/kb_dl.aspx/KB/pinouts/simpsons.txt
-
3
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/x-men.txt
X-MEN 4 PLAYER Sub Harness for 3 & 4 players
------------------------------------------------
3p Connector 4p Connector
PIN PIN
1 Coin 3 1 Coin 4
2 2 Empty
3 3p Left 3 4p Left
4 3p Right 4 4p Right
5 3p Up 5 4p Up
6 3p Down 6 4p Down
7 3p Attack (Button 1)
File:
/kb_dl.aspx/KB/pinouts/x-men.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/dbldrag2.txt
DOUBLE DRAGON
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K
File:
/kb_dl.aspx/KB/gametech/dbldrag2.txt
-
4
K - Updated
1996.06.14
/kb_dl.aspx/KB/gametech/board pinouts/xmen.txt
X-MEN 4 PLAYER Sub Harness for 3 & 4 players
Typed by Jason Chapman stonedog@pacifier.com
3p Connector 4p Connector
PIN PIN
1 Coin 3 1 Coin 4
2 Empty 2 Empty
3 3p Left 3 4p Left
4 3p Right 4 4p Right
5 3p Up 5 4p Up
6 3p Down 6 4p Down
7 3p Attack (Button 1) 7 4p Attack (Button 1)
8 3p Jump (Butt
File:
/kb_dl.aspx/KB/gametech/board pinouts/xmen.txt
-
2
K - Updated
1997.06.10
/kb_dl.aspx/KB/pinouts/hattrick_hero_93.txt
Hattrick Hero 93, Taito Pinout = JAMMA
----------------------------------------
3P.Connector 4P.Connector
---------------------------------------------------
1 Coin 3 1 Coin 4
2 3P.Start 2 4P.Start
3 3P.Left 3 4P.Left
4 3P.Right 4 4P.Right
5 3P.Up 5 4P.Up
6 3P.Down 6 4P.Down
7 3P.Attack 7 4P.Attack
8 3P.Ju
File:
/kb_dl.aspx/KB/pinouts/hattrick_hero_93.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/nastar_warrior.txt
NASTAR WARRIOR
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/pinouts/nastar_warrior.txt
-
1
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/taito_cup_finals.txt
Taito Cup Finals, Taito Pinout = JAMMA
------------------------------------------
3P Connector 4P Connector
----------------- -----------------------
1 Coin 3 1 Coin 4
2 3P.Start 2 4P.Start
3 3P.Left 3 4P.Left
4 3P.Right 4 4P.Right
5 3P.Up 5 4P.Up
6 3P.Down 6 4P.Down
7 3P.Attack 7 4P.Attack
8 3P.Jump 8 4P.Jump
9 3P.Magic
File:
/kb_dl.aspx/KB/pinouts/taito_cup_finals.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/taito_power_goal_(f3).txt
Taito Power Goal (F3), Taito Pinout = JAMMA
-----------------------------------------------
3P Connector 4P Connector
----------------- -----------------------
1 Coin 3 1 Coin 4
2 3P.Start 2 4P.Start
3 3P.Left 3 4P.Left
4 3P.Right 4 4P.Right
5 3P.Up 5 4P.Up
6 3P.Down 6 4P.Down
7 3P.Attack 7 4P.Attack
8 3P.Jump 8 4P.Jump
9 3P.Mag
File:
/kb_dl.aspx/KB/pinouts/taito_power_goal_(f3).txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tekhan.txt
Name Of Game: Tekhan (Rygar, BombJack, etc)
Solder Side | Parts Side
2P Right | A | 1 | 2P Left
2P Up | B | 2 | 2P Down
2P Attack | C | 3 | 2P Jump
spare i/p | D | 4 | spare i/p
1P Right | E | 5 | 1P Left
1P Up | F | 6 | 1P Down
1P Attack | H | 7 |
File:
/kb_dl.aspx/KB/pinouts/tekhan.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/armorattack.txt
If there is a test pattern then it is in Diagnostic mode...
From page 2-2 of the Armor... ...Attack manual:
ARMOR ATTACK OPTION SWITCHES
LOCATED ON LOGIC BOARD
AT POSITION E-2
+-----------+
|OFF ON |
| ==== 1 | \ JEEPS PER GAME
| ==== 2 | / SEE TABLE ONE
| ==== 3 | \ CREDITS PER GAME
| ==== 4 | / SEE TABLE TWO
| ==== 5 | SOUND IN ATTRACT MODE
| ==== 6 | NOT USED
| ==== 7 | DIAGNOSTIC - ON: NORMAL PLAY
| | OFF: TEST PATTERN
+-----------+
+-------+---
File:
/kb_dl.aspx/KB/gametech/armorattack.txt
-
2
K - Updated
1995.08.25
/kb_dl.aspx/KB/gametech/rygar.pin.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine
And Updated By Paul Swan Nn 25th April 1996
EMail: jtwine@jrtwine.com
Name Of Game: Rygar
Solder Side | Parts Side
________________________________|___________________________________
2P Right | A | 1 | 2P Left
----------------------------|---|---|-------------------------------
2P Up | B |
File:
/kb_dl.aspx/KB/gametech/rygar.pin.txt
-
4
K - Updated
1999.04.12
Smash TV strategy guide
Submitted by Unknown
Don't try to conserve ammo. Your shots should be efficient and kill as much as possible, and you won't have time to think about conserving shots (esp. in the latter stages). The pattern of moves you should follow at the end of each board to reach the easiest boards is:
Level 1: right, up; and then you have no choices.
Level 2: up, right; and then again, no choices.
Level 3: right, right, down; and then you have no choices.
Following these moves should enable you to
File:
/kb_dl.aspx/KB/gametech/smashtvstrategy.html
-
5
K - Updated
2000.01.19
/kb_dl.aspx/KB/gametech/text/redalert.txt
DIP SW 1 2 3 4 5 6 7 8
OFF OFF 3 # OF MEN
ON OFF 4
OFF ON 5
ON ON 6
OFF ON UPRIGHT, DO NOT CHANGE
ON 5K BONUS MAN
OFF 7K
COIN/CREDIT
OFF OFF
File:
/kb_dl.aspx/KB/gametech/text/redalert.txt
-
1
K - Updated
1998.05.13
/kb_dl.aspx/KB/gametech/board pinouts/finalfight.txt
FINAL FIGHT
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K COIN LOCKOUT
10 SP
File:
/kb_dl.aspx/KB/gametech/board pinouts/finalfight.txt
-
1
K - Updated
1997.12.03
/kb_dl.aspx/KB/gametech/board pinouts/rygar.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine
and update by Paul Swan on 25th April 1996
EMail: TWINE57@SNYDELVA.BITNET
Name Of Game: Rygar
Solder Side | Parts Side
________________________________|___________________________________
2P Right | A | 1 | 2P Left
----------------------------|---|---|-------------------------------
2P Up | B |
File:
/kb_dl.aspx/KB/gametech/board pinouts/rygar.txt
-
4
K - Updated
1996.05.17
/kb_dl.aspx/KB/gametech/board pinouts/wonderboy.txt
Wonderboy
Sega 1986
Parts Side | Solder Side
----------------+---+---+----------------
GND | 1 | A | GND
GND | 2 | B | GND
+5v | 3 | C | +5v
+5v | 4 | D | +5v
Coin Meter 1 | 5 | E | Coin Meter 2
+12v | 6 | F | N/C
N/C | 7 | H | N/C
1P Speed Attack | 8 | J | 2P Speed Attack
1P Jump | 9 | K | 2P Jump
N/C | 10| L | N/C
1P (Down) | 11| M | 2P (Down)
1P (Up) | 12| N | 2P (Up)
1P Right |
File:
/kb_dl.aspx/KB/gametech/board pinouts/wonderboy.txt
-
1
K - Updated
1998.04.21
Reproduction Phoenix Instruction Cards and Custom Coin Card
( INSERT COINS
( SELECT GAME FOR ONE OR TWO PLAYERS
( USE JOYSTICK TO MOVE YOUR SPACE SHIP TO THE LEFT OR TO THE RIGHT, AND FIRE BEAM GUN TO SHOOT PHOENIX ARMY.
( THEN SCORE REACHES 3,000 & 30,000 POINTS ONE SPACE SHIP IS ADDED EACH TIME FOR THESE POINTS.
( A STRATEGY IS NEEDED TO AVOID ARMY’S ATTACK BY PUSHING BARRIER BUTTON.
( GAME IS OVER WHEN ALL SPACESHIPS HAVE BEEN DESTROYED.
200 POINTS · · · WHEN FLYING 20PTS. · · · · · · WHEN WAITING
File:
/kb_dl.aspx/KB/gamemanuals/phoenix_instruct.doc
-
323
K - Updated
2002.09.24
LIST: NAMCO Video Games in Japan
Year Title ------------------------------- 1978 Gee Bee 1979 Bomb Bee Galaxian Cutie-Q 1980 Nabaron Kaitei Takarasagashi SOS Puck-Man King & Balloon Tank Battalion Rally-X 1981 New Rally-X Warp & Warp Galaga Bosconian 1982 Dig Dug Pole Position Super Pac Man Xevious 1983 Mappy Pac & Pal Phozon
File:
/kb_dl.aspx/KB/faqs/list-namcojapan.html
-
3
K - Updated
1999.07.27
/kb_dl.aspx/KB/pinouts/growl.txt
GROWL
Manufacturer: Taito
Year: 1990
Conversion Class: JAMMA+
PINOUTS:
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J CO
File:
/kb_dl.aspx/KB/pinouts/growl.txt
-
5
K - Updated
2003.05.30
/kb_dl.aspx/KB/pinouts/rygar.txt
Rygar, Thekan
-------------
Solder Side | Parts Side
------------------------+---------------------
2P Right | A | 1 | 2P Left
2P Up | B | 2 | 2P Down
2P Attack | C | 3 | 2P Jump
| D | 4 |
1P Right | E | 5 | 1P Left
1P Up | F | 6 | 1P Down
1P Attack
File:
/kb_dl.aspx/KB/pinouts/rygar.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/rygar.txt
RYGAR 44 pin
PARTS SIDE SOLDER SIDE
--------------- ----------------
1 2 LEFT 1 2 RIGHT
2 2 DOWN 2 2 UP
3 2 JUMP 3 2 ATTACK
4 KEY 4 KEY
5 1 LEFT 5 1 RIGHT
6 PL 1 DOWN 6 1 UP
7 PL 1 JUMP 7 1 ATTACK
8 RESET
File:
/kb_dl.aspx/KB/gametech/rygar.txt
-
5
K - Updated
2002.05.01
/kb_dl.aspx/KB/gametech/board pinouts/alteredbeast.txt
This Video Game Pinout Data Sheet Was Typed In By Malcom Moody.
EMail: malcomm@intercoast.com.au
Name Of Game: Altered Beast
Solder Side | Parts Side
________________________________|___________________________________
GND | A | 1 | GND
----------------------------|---|---|-------------------------------
GND | B | 2 | GND
--------------------------
File:
/kb_dl.aspx/KB/gametech/board pinouts/alteredbeast.txt
-
4
K - Updated
1997.02.26
Mortal Kombat 3 FAQ
##################### ##################### ### ### ### ### ### ### ### ### ### M O R T A L K O M B A T ### ### ### ### ### ### ### ### ### ##################### #############
File:
/kb_dl.aspx/KB/faqs/faq-mortal kombat 3.html
-
27
K - Updated
1999.10.30
The REAL "PONG" FAQ Version 1.02
10 Nov.1997 Creator & Maintainer: Sly D.C. *** Special Edition *** O.K.,Here's the legal stuff: Copyright (c) 1997, Sylvain De Chantal All rights reserved. This document may be copied, in whole or in part, by any means provided the copyright and contributors sections remain intact and no fee is charged for the information. Contributors retain the copyright to their individual contributions. The data contained here in is provided for informational purposes
File:
/kb_dl.aspx/KB/faqs/faq-pong.html
-
28
K - Updated
1999.10.30
/kb_dl.aspx/KB/gametech/king-of.dra.txt
KING OF THE DRAGONS
PARTS SIDE CKT SIDE CNI 2 (PL-3)
------------ ------------ ------
1 GND A GND 1 GND
2 GND B GND 2 GND
3 +5V C +5V 3 RIGHT
4 +5V D +5V 4 LEFT
5 E 5 DOWN
6
File:
/kb_dl.aspx/KB/gametech/king-of.dra.txt
-
4
K - Updated
1995.08.01
/kb_dl.aspx/KB/gametech/knights.rnd.txt
KNIGHTS OF THE ROUND
PARTS SIDE CKT SIDE
------------ ------------ CNIO 2
1 GND A GND 1 GND
2 GND B GND 2 GND
3 +5V C +5V 3 RIGHT
4 +5V D +5V 4 LEFT
5 E 5 DOWN
6 +12V F +1
File:
/kb_dl.aspx/KB/gametech/knights.rnd.txt
-
5
K - Updated
1995.08.01
/kb_dl.aspx/KB/pinouts/ninja_kids.txt
Ninja Kids Pinout = JAMMA
----------------------------
3P.Connector 4P.Connector
--------------- -------------------
1 Coin 3 1 Coin 4
2 3P.Start 2 4P.Start
3 3P.Left 3 4P.Left
4 3P.Right 4 4P.Right
5 3P.Up 5 4P.Up
6 3P.Down 6 4P.Down
7 3P.Attack 7 4P.Attack
File:
/kb_dl.aspx/KB/pinouts/ninja_kids.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/blktiger.txt
BLACK TIGER
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/blktiger.txt
-
3
K - Updated
1996.06.15
/kb_dl.aspx/KB/gametech/cadash.txt
CADASH
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/cadash.txt
-
3
K - Updated
1995.08.02
/kb_dl.aspx/KB/gametech/crimcity.txt
CRIME CITY
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K
File:
/kb_dl.aspx/KB/gametech/crimcity.txt
-
3
K - Updated
1995.08.02
/kb_dl.aspx/KB/gametech/gatedoom.txt
GATE OF DOOM
PARTS SIDE CKT SIDE
------------ ------------
B1 GND A1 GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9
File:
/kb_dl.aspx/KB/gametech/gatedoom.txt
-
3
K - Updated
1995.08.02
/kb_dl.aspx/KB/gametech/nastar.txt
NASTAR WARRIOR
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/nastar.txt
-
3
K - Updated
1995.07.31
/kb_dl.aspx/KB/gametech/redalert.txt
RED ALERT
COMP SIDE CKT SIDE
1 GND 2 GND
3 GND 4 GND
5 -5V 6 -5V
7 CTR 8
9 SHOOTER LEFT 10 SHOOTER LEFT
11 SHOOTER RIGHT 12 SHOOTER RIGHT
13 FIRE 14 FIRE
15 2 START 16 1 START
17 V SYNC 18 COMP SYNC
19
File:
/kb_dl.aspx/KB/gametech/redalert.txt
-
2
K - Updated
1996.04.22
Konami / Stern 36 Pinouts, Switches, etc
Konami 36 pin wiring, switches, and add'l technical info Compiled for coinop.org by Kurt Koller and Sirdar Bey.
Known variations follow, select game to jump to that game's information.
Amidar · Circus Charlie · Contra · Frogger · Green Beret · Gyruss · Hyper Sports · Jail Break · Juno First · Kicker · L'il Hustler · Locomotion · Lost Tomb · Mania Challenge · Mega Zone · Mikie · Moon War · Nemesis · Pandora's Palace · Pooyan · Road Fighter · Roc 'N' Rope · Rush 'N' Attack · Sc
File:
/kb_dl.aspx/KB/gametech/konamitech.html
-
108
K - Updated
2000.09.17
/kb_dl.aspx/KB/pinouts/armor_attack.txt
Armor Attack
------------
+-----------+
|OFF ON |
| ==== 1 | \ JEEPS PER GAME
| ==== 2 | / SEE TABLE ONE
| ==== 3 | \ CREDITS PER GAME
| ==== 4 | / SEE TABLE TWO
| ==== 5 | SOUND IN ATTRACT MODE
| ==== 6 | NOT USED
| ==== 7 | DIAGNOSTIC - ON: NORMAL PLAY
| | OFF: TEST PATTERN
+-----------+
+-------+-------+-------+ +-------+-------+-------+
| | | JEEPS | | | |CREDITS|
|SWITCH |SWITCH | PER | |SWITCH |SWITCH
File:
/kb_dl.aspx/KB/pinouts/armor_attack.txt
-
1
K - Updated
2003.01.06
Ghosts 'N Goblins Story and How-to-play
Submitted by Martin Hobt (mjh@mmsb.harz.de)
"The princess of a certain peaceful country is abducted by a messenger from hades and a knight who loves the princess leaves for hades to rescue her.
However, to rescue the princess, the knight must pass through six gates guarded by satan's generals to reach hades. Of course there are also demons that attack the knight between the six gates. The knight has five kinds of weapons which he uses skillfully to d
File:
/kb_dl.aspx/KB/gametech/ghostsgoblins.html
-
2
K - Updated
2000.01.20
DECO (Data East) board list
This is a Data East (DECO) board ID list. If you have any additional information, please submit it. Name Date Cpu Board/Prom #s Manual PN Astro Fighter Apr,1980 6502 DE-012,014,38 | Mad Alien Nov,1980 6502 DE-044,045,046,047 (UP-5) | Mole Hunter Jul,1980 6502 DE-??? | Terranean Nov,1980 2x6502
File:
/kb_dl.aspx/KB/faqs/list-decoboardlist.html
-
12
K - Updated
2002.04.16
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
-
73
K - Updated
1999.10.29
/kb_dl.aspx/KB/pinouts/bay_route.txt
Bay Route
---------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
+12V | 5 | E | +12V
Counter 1 | 6 | F | Counter 2
| 7 | G |
1P.Select | 8 | H | 2P.Select
1P.Attack | 9 | I | 2P.Attack
1P.Jump |10 | J | 2P.Jump
File:
/kb_dl.aspx/KB/pinouts/bay_route.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/red_alert.txt
Red Alert, GDI
--------------
Solder Side | Parts Side
----------------------------------------------
Gnd | A | 1 | Gnd
+5V | B | 2 | +5V
+5V | C | 3 | +5V
Coin | D | 4 | Service Switch
| E | 5 |
| F | 6 |
| H | 7 | Blue
Red | J | 8 | Green
File:
/kb_dl.aspx/KB/pinouts/red_alert.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/spelunker.txt
Spelunker
---------
|
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
| 3 | C |
Counter A | 4 | D |
1P.Left | 5 | E | 2P.Left
1P.Right | 6 | F | 2P.Right
1P.Attack | 7 | G | 2P.Attack
2P.Start | 8 | H | 1P.Start
| 9 | I | Counter B
Coin B |10 | J | Sync
File:
/kb_dl.aspx/KB/pinouts/spelunker.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/spelunker_ii.txt
Spelunker II
------------
|
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
| 3 | C |
Counter A | 4 | D |
1P.Left | 5 | E | 2P.Left
1P.Right | 6 | F | 2P.Right
1P.Attack | 7 | G | 2P.Attack
2P.Start | 8 | H | 1P.Start
| 9 | I | Counter B
Coin B |10 | J | S
File:
/kb_dl.aspx/KB/pinouts/spelunker_ii.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/drag-brd.txt
DRAGON BREED
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9
File:
/kb_dl.aspx/KB/gametech/drag-brd.txt
-
4
K - Updated
1995.08.02
/kb_dl.aspx/KB/gametech/gold-axe.txt
GOLDEN AXE
SOLDER SIDE COMP SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E +12V 5 +12V
F CTR 2 6 CTR 1
H KEY 7 KEY
J PL 2 MAGIC 8 PL 1 MAGIC
K PL 2 ATTAC
File:
/kb_dl.aspx/KB/gametech/gold-axe.txt
-
4
K - Updated
1996.06.14
/kb_dl.aspx/KB/gametech/hook.txt
HOOK
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 K
File:
/kb_dl.aspx/KB/gametech/hook.txt
-
4
K - Updated
1995.08.01
/kb_dl.aspx/KB/gametech/magic.swd.txt
MAGIC SWORD
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K
File:
/kb_dl.aspx/KB/gametech/magic.swd.txt
-
4
K - Updated
1995.07.31
/kb_dl.aspx/KB/gametech/ripoff.doc.txt
RIPOFF DOCS
Introduction:
RIP OFF is a one or two player action game that offers features guaranteed
to capture and prolong player interest: an accelerating competitive level
with a clearly visble object and a team competition option that allows
players to combine scores as well as skills in defense strategy against
a futuristic enemy.
The Center of the playfield is occupied by a selectable number of
triangular fuel cells that pulsate with radioactive energy. The player
commandeers a land cr
File:
/kb_dl.aspx/KB/gametech/ripoff.doc.txt
-
5
K - Updated
1996.04.04
/kb_dl.aspx/KB/gametech/sauro.txt
SAURO 56 pin
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOU
File:
/kb_dl.aspx/KB/gametech/sauro.txt
-
4
K - Updated
2002.05.01
/kb_dl.aspx/KB/pinouts/konami.txt
> Konami Connector <
********************
Amidar, Bimmelbahn, Circus Charly, Commando (Konami), Dommy, Eggs, Frogger,
Iron Horse, Jail Break, Juno First, Kicker, Locomotion, Lost Tomb,Mega Zone,
Mikie, Moonwar, Nemesis, Pandora's Palace, Pooyan, Road Fighter, Rock'n Rope,
Rush 'n Attack, Scramble, Scrambled Egg, Space Pilot, Strategy X, Super Basketball,
Super Cobra, The End, Time Pilot, Time Pilot '84, Turpin, Turtles, Tutankham,
Yie Ar Kung Fu,
File:
/kb_dl.aspx/KB/pinouts/konami.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/mole_attack.txt
MOLE ATTACK
COMP SIDE CKT SIDE
----------- --------------
A +5V 1 +5V
B +5V 2 +5V
C GND 3 GND
D GND 4 GND
E 5
F 6
H 7
J HIT-3 8
K
File:
/kb_dl.aspx/KB/pinouts/mole_attack.txt
-
1
K - Updated
2003.01.07
/kb_dl.aspx/KB/gametech/mole-att.ack.txt
MOLE ATTACK
COMP SIDE CKT SIDE
----------- --------------
A +5V 1 +5V
B +5V 2 +5V
C GND 3 GND
D GND 4 GND
E 5
F 6
H 7
J HIT-3 8
K
File:
/kb_dl.aspx/KB/gametech/mole-att.ack.txt
-
1
K - Updated
1996.02.16
/kb_dl.aspx/KB/gametech/board pinouts/rushnattack.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine.
EMail: TWINE57@SNYDELVA.BITNET
-> Konami Connector <-
Name Of Game: Rush 'n Attack and other early Konami Games.
Solder Side | Parts Side
________________________________|___________________________________
| A | 1 | +12
----------------------------|---|---|-------------------------------
File:
/kb_dl.aspx/KB/gametech/board pinouts/rushnattack.txt
-
3
K - Updated
1993.11.30
/kb_dl.aspx/KB/gametech/board pinouts/tmnt.txt
Howdy
These are the pinouts for the Teenage Mutant Ninja Turtles players
3 and 4 harnesses, transcribed directly from the original manual.
Everything else for this board (including players 1 and 2) is
standard JAMMA. I _assume_ that these pinouts work for other
Konami quarter-eaters (TMNT2, Simpsons, Crime Fighters, X-Men,
Renegade, Cowboys, Sunset Riders). Note, I do not guarantee their
accuracy and if your board goes up in smoke because you followed
this list or your dog runs away or anything else, I
File:
/kb_dl.aspx/KB/gametech/board pinouts/tmnt.txt
-
1
K - Updated
1996.02.03
HEAVY BARREL complete strategy guide
Submitted by Julius Yang
A somewhat obscure game, Heavy Barrel uses the same controls as Ikari Warriors, but is a better game IMHO due to the availability of different weapons, not just augmented versions of weapons.
The objective is to wipe out a military complex filled with soldiers and lethal military equipment. The available weapons are the standard machine gun, the heavy machine gun, the fan gun, the flamethrower, and the Heavy Barrel. Grenade weapons include standard grenades, red grenades,
File:
/kb_dl.aspx/KB/gametech/heavybarrelstrategy.html
-
7
K - Updated
2000.01.19
/kb_dl.aspx/KB/pinouts/aurail.txt
AURAIL
------
SOLDER SIDE COMP SIDE
--------------------- ------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E +12V 5 +12V
F CTR 2 6 CTR 1
H KEY 7 KEY
J PL 2 MAGIC 8 PL 1 MAGIC
K PL 2 A
File:
/kb_dl.aspx/KB/pinouts/aurail.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/iron_horse.txt
Iron Horse, Konami 1986
-----------------------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
File:
/kb_dl.aspx/KB/pinouts/iron_horse.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/ripoff.txt
=====================================================================
Rip Off switch settings and game description and play.
=====================================================================
The following chart diagrams the switch setting of the option switches
for "RIP OFF". The 7 station switch is located at position E-2 on the
logic board.
7 On = Diagnostic mode
6 On = option score
5 On = No sound in attract mode
4 Credit 0
3 Credit 1
2 Time 0
1 Time 1
TA
File:
/kb_dl.aspx/KB/gametech/ripoff.txt
-
7
K - Updated
1995.01.06
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
THE HISTORY OF CINEMATRONICS AND A DESCRIPTION OF THEIR VECTOR GAMES
--------------------------------------------------------------------
COPYRIGHT 1994, 1995
REVISION NUMBER: 2.0
REVISION DATE: 23 December 1994
REVISION HISTORY: 1.0 (02/11/92 - First attempt at listing and ordering
all Cinematronics games.)
REVISION HISTORY: 2.0 (12/23/94 - Rearranged sections, added new sections
for Barrier, Speed Freak, Boxing Bugs,
File:
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
-
50
K - Updated
1994.12.28
/kb_dl.aspx/KB/pinouts/flack_attack.txt
Flack Attack, Konami Pinout = JAMMA
-------------------------------------
Dip sw.1
-------- | Coin 1 | Coin 2 |
1 2 3 4 5 6 7 8
-----------------------------------------------------------
- - - - - - - - 1Coin/1Play
+ - - - + - - - 1Coin/2Play
- + - - - + - - 1Coin/3Play
+ + - - + + - - 1Coin/4Play
- - + - - - + -
File:
/kb_dl.aspx/KB/pinouts/flack_attack.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/king_of_the_dragons.txt
KING OF THE DRAGONS Pinout = JAMMA
-------------------------------------
CNI 2 (PL-3)
------------------
1 GND
2 GND
3 3P.RIGHT
4 3P.LEFT
5 3P.DOWN
6 3P.UP
7 3P.ATTACK
8 3P.JUMP
9 COIN 3
10 3P.START
DIP SW A 1 2 3 4 5 6 7 8
-------- COIN/CREDIT
OFF OFF OFF 1/1
ON OFF OFF
File:
/kb_dl.aspx/KB/pinouts/king_of_the_dragons.txt
-
2
K - Updated
2003.01.06
Seaga/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File:
/kb_dl.aspx/KB/gametech/segaxyfaq16.html
-
28
K - Updated
2000.01.23
/kb_dl.aspx/KB/gametech/x-men.txt
X-MEN
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT 1 K COIN
File:
/kb_dl.aspx/KB/gametech/x-men.txt
-
2
K - Updated
1995.07.28
The Sega/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File:
/kb_dl.aspx/KB/faqs/faq-segaxy_v1.6.html
-
28
K - Updated
1999.07.27
/kb_dl.aspx/KB/pinouts/d_d_crew.txt
DD Crew, Sega Pinout = JAMMA
--------------------------------
Coin/Credit Option Switch Settings Dip SW #1
|-----------------------|----|----|----|----||----|----|----|----|
| Option | 1 | 2 | 3 | 4 || 5 | 6 | 7 | 8 |
|-----------------------|----|----|----|----||----|----|----|----|
| 1 Coin 1 Credit | off| off| off| off|| off| off| off| off|
| 1 Coin 2 Credits | on | off| off| off|| off| on | off| off|
| 1 Coin 3 Credits | off| on
File:
/kb_dl.aspx/KB/pinouts/d_d_crew.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/rush_n_attack.txt
Rush 'n Attack, Konami
----------------------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
File:
/kb_dl.aspx/KB/pinouts/rush_n_attack.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/teenage_mutant_ninja_turtles.txt
Teenage Mutant Ninja Turtles Pinout = JAMMA
---------------------------------------------
CN3 IS FOR PLAYER 3 CONTROLS
CN4 IS FOR PLAYER 4 CONTROLS
NOTE: PLAYER 3 AND 4 PINOUTS ARE IDENTICAL
1 COIN
2
3 LEFT
4 RIGHT
5 UP
6 DOWN
7 JUMP
8 ATTACK
9
10
11 SERVICE 3
12
13
14 GND
15 GND
DIP SWITCH NO. 1 SETTINGS
1. COIN SWITCH NO. 1 SETTINGS
SW 1 2 3 4 COIN PLAY
O OFF OFF OFF
File:
/kb_dl.aspx/KB/pinouts/teenage_mutant_ninja_turtles.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/ddcrew.txt
Typed By Adam Rose 1996
These settings are copied from some extreamly faded photo copies, however they
seem to be ok. If you have any doubts CHECK! Corrections are always appreciated!
Note:
These settings are taken from the 4 Player version, I'll work out the pin assign
ments for the extra controls later! if anyone know them, please e-mail me and send
a copy into wiretap. Cheers!
Legal Stuff
Basically I have noting to do with any damage that is caused due to the use of this
text. I am not liable in
File:
/kb_dl.aspx/KB/gametech/ddcrew.txt
-
7
K - Updated
1997.02.09
/kb_dl.aspx/KB/gametech/rush-n-attack.txt
Rush'n'Attack (Konami) DIP Switch Settings
Typed in by Jim Maricondo (jmaricon@nyx.cs.du.edu)
Dip Switch 1:
COIN 1 SWITCH SET:
4, 3, 2, 1, coin, play
-------------------------------
OFF OFF OFF OFF 1 1
OFF ON 1 2
ON OFF 1 3
ON ON 1 4
OFF ON OFF OFF 1 5
OFF ON 1 6
ON OFF 1 7
ON ON 2 1
ON OFF OFF OFF 2 3
OFF ON 2 5
ON OFF 3 1
ON ON 3 2
ON ON OFF OFF 3 4
OFF ON 4 1
ON OFF 4 3
ON ON FREE
File:
/kb_dl.aspx/KB/gametech/rush-n-attack.txt
-
2
K - Updated
1994.09.24
/kb_dl.aspx/KB/gametech/shaddanc.txt
SHADOW DANCER
SYS 18
CHIP #'S 12716 TO 12723
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 +12V F +12V
7 KEY H KEY
8 CTR 1
File:
/kb_dl.aspx/KB/gametech/shaddanc.txt
-
3
K - Updated
1996.03.02
1996.09.29 GUIDE TO LOWER MAINLAND ARCADES
VERSION 1.0a : 1996.09.29 by Glenn Tarigan Additional comments by "Moby" Henry Kong Andrew Chang Feel free to distribute this document. Make sure the credits remain intact. I'd like to get some comments, especially from people who have been to any of the arcades mentioned here. What can I do to improve this guide? Do you have any details or opinions to add? Note: "Lower Mainland" refers to a southwest portion of British Columbia, Canada. The major arcades listed so far
File:
/kb_dl.aspx/KB/faqs/faq-1996 lwr mainland arcades.html
-
54
K - Updated
2000.02.20
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971
'H','R','B','Pong','Atari',1972
'H','R','B','Astro Hockey','Brunswick',1973
'H','R','B','Astro Race','Taito(japan)',1973
'H','R','B','Davis Cup','Taito(japan)',1973
'H','R','B','Elepong','Taito(japan)',1973
'U','R','B','Elimination','Atari/Kee',1973
'H','R','B','Gotcha','Atari',1973
'H','R','C','Gotcha Color','Atari',1973
'H','R','B','Hockey','Ramtek',1973
'H','R','B','Hockey TV','Sega(japan)',1973
'H','R','B','Leader','Midway',1973
'H','R','B','
File:
/kb_dl.aspx/KB/gametech/listbyyear.txt
-
18
K - Updated
1999.07.10
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ:
--------------------
COPYRIGHT 1994
REVISION NUMBER: 1.1
REVISION DATE: 02 November 1994
REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4},
Added a few words on manuals in {7.3}
and analog controllers in {8.1.3})
REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only)
CREATED BY: Doug Jefferys, Steve Ozdemir
THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes,
To
File:
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
-
115
K - Updated
1994.11.02
/kb_dl.aspx/KB/gametech/jackal.txt
JACKAL DIP SWITCH SETTINGS (cas@cass.demon.co.uk)
TECHNICAL INFORMATION________________________________________________________
(1) Required Power Capacity
GND-Vcc 5V 3A or more
GND-(+12V) See the WIRING DIAGRAM
(2) Output
R(red) analog, positive
G(green) analog, positive
B(blue) analog, positive
Sync, H-V complexed, negative
(3) Adjusting Sound Level
In stereo mode, use the volume control of each channels separately (L
and R)
In monoaural mode, use the L-volume control
File:
/kb_dl.aspx/KB/gametech/jackal.txt
-
5
K - Updated
1997.05.28
/kb_dl.aspx/KB/gametech/board pinouts/quick-ref.txt
From dholcomb@microsoft.com Tue Dec 13 22:30:30 1994
Received: from netmail2.microsoft.com by halcyon.com with SMTP id AA25989
(5.65c/IDA-1.4.4 for <holcomb@halcyon.com>); Tue, 13 Dec 1994 22:30:28 -0800
Received: by netmail2.microsoft.com (5.65/25-eef)
id AA18899; Tue, 13 Dec 94 22:30:41 -0800
Message-Id: <9412140630.AA18899@netmail2.microsoft.com>
Received: by netmail2 using fxenixd 1.0 Tue, 13 Dec 94 22:30:41 PST
X-Msmail-Fixed-Font: 0001
X-Msmail-Message-Id: DDAB6336
X-Msmail-Conversation-Id: DDA
File:
/kb_dl.aspx/KB/gametech/board pinouts/quick-ref.txt
-
8
K - Updated
1996.01.23
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :)
Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File:
/kb_dl.aspx/KB/repair/iding pcbs.html
-
14
K - Updated
2000.01.02
/kb_dl.aspx/KB/pinouts/quick-ref.txt
From dholcomb@microsoft.com Tue Dec 13 22:30:30 1994
Received: from netmail2.microsoft.com by halcyon.com with SMTP id AA25989
(5.65c/IDA-1.4.4 for <holcomb@halcyon.com>); Tue, 13 Dec 1994 22:30:28 -0800
Received: by netmail2.microsoft.com (5.65/25-eef)
id AA18899; Tue, 13 Dec 94 22:30:41 -0800
Message-Id: <9412140630.AA18899@netmail2.microsoft.com>
Received: by netmail2 using fxenixd 1.0 Tue, 13 Dec 94 22:30:41 PST
X-Msmail-Fixed-Font: 0001
X-Msmail-Message-Id: DDAB6336
X-Msmail-Conversation
File:
/kb_dl.aspx/KB/pinouts/quick-ref.txt
-
8
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/quartet.txt
SEGA 4-Player Interface
Quartet Pinouts
Sega<Sun, May 1986
-----------------------------------------------------------
Component Side | Solder Side
----------------------------+------------------------------
Gnd 1 | A Gnd
Gnd 2 | B Gnd
+5V 3 | C +5V
+5V 4 | D +5V
+12V 5 | E +12V
Coin Meter 1 6 | F Coin Meter 2
N/C 7 | H
File:
/kb_dl.aspx/KB/gametech/board pinouts/quartet.txt
-
10
K - Updated
1995.05.11
/kb_dl.aspx/KB/pinouts/taito_boardlist.txt
Taito Board ID List
V5.0 Mar 28, 2001
Sorted By ROM Number
====================
Prom Stickers Board Number Game Notes
------------- ------------ ---- -----
?? M6100130A Nunchackun
067 M6100654A Xexex Konami 352898B
1-13 M6100047A Ninjakun (1984) (UPL84003A)
1-17 M6100168A SRD Mission (1986) CVG-48C
1-17 M6100213A Darkmist (1
File:
/kb_dl.aspx/KB/pinouts/taito_boardlist.txt
-
26
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/cinemonitorrepair.txt
From: zonn@concentric.net (Zonn Moore)
Newsgroups: rec.games.video.arcade.collecting
Subject: Re: TECH:Cinematronics vectors
Date: Tue, 18 Mar 1997 06:55:00 GMT
Organization: Concentric Internet Services
Lines: 67
Message-ID: <332e3261.814372@news.concentric.net>
References: <01bc3420$86b5f200$228480d0@default>
Reply-To: zonn@concentric.net
NNTP-Posting-Host: cnc132049.concentric.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Newsreader: Forte Agent .99g/1
File:
/kb_dl.aspx/KB/gametech/cinemonitorrepair.txt
-
35
K - Updated
1997.08.07
/kb_dl.aspx/KB/gametech/quartet.txt
SEGA 4-Player Interface
Quartet Pinouts
Sega<Sun, May 1986
-----------------------------------------------------------
Component Side | Solder Side
----------------------------+------------------------------
Gnd 1 | A Gnd
Gnd 2 | B Gnd
+5V 3 | C +5V
+5V 4 | D +5V
+12V 5 | E +12V
Coin Meter 1 6 | F Coin Meter 2
N/C 7 | H
File:
/kb_dl.aspx/KB/gametech/quartet.txt
-
14
K - Updated
1996.04.04
/kb_dl.aspx/KB/gametech/cinematronicsconversions.txt
STEPS TO RO -> RO + SC or SC -> SC + RO CINEMATRONIC CONVERSION
---------------------------------------------------------------
PARTS FOR SIMPLE CONVERSION: Rip Off (RO) control panel and RO (or Star
Castle (SC)) motherboard. A SC (or RO) sound
board. 9 pin molex connectors (plus 8 male
pins and 1 female pin) to power each of the
sound boards. One 9 pin molex connector
(plus 1 male pin and 8 femail pins) to tap into
the cabinets power to the sound board.
File:
/kb_dl.aspx/KB/gametech/cinematronicsconversions.txt
-
25
K - Updated
1994.10.19
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin
___________________________________________________________________________
From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70
To: @SYS$MAIL:JUNK
CC:
Subj: ATARI GAMES 401-K PLAN
John Klein asked me to put the following memo out on junk mail:
TO: All Employees
FROM: John Klein/Dennis Wood
We are quite pleased to report that our 401-K Plan has gotten off
to an excellent start. As of today we had 118 employees making
contributions to the Plan.
We encoura
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
-
342
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
Atari/Atari Games VaxMail 1989 Jed Margolin
___________________________________________________________________________
From: KIM::HALLY 3-JAN-1989 09:01:01.61
To: DENCKER,RAY,HALLY,ROTBERG,BURGESS,MARGOLIN,COMSTOCK,NOBLE,MOSER,DIEKNEITE,FULLER,GROSSMAN
CC:
Subj: S.T.U.N. TEAM
last update: 1/3/89
Project: S.T.U.N. RUNNER (571)
Planned Field Test: FEB. 89
Planned Finished Goods Assy. JUNE 89
Project Leader: MIKE HALLY
Programmer(s): ED ROTBERG
ANDY BURGESS
Engineer: JE
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
-
403
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
Atari/Atari Games VaxMail 1984 Jed Margolin
___________________________________________________________________________
From: KIM::SUTTLES 9-JAN-1984 11:40
To: @SYS$MAIL:COINOP
Subj: A neat trick with mail
For all of you who use the MAIL program as a form of
the "paperless office", I have discovered a bug (pronounced
"fea-ture") in same.
It seems that the addressee line (TO: ...) is parsed
independently of file handling. Mail looks at each item in
the list, and checks for a double colon (
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
-
281
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin
___________________________________________________________________________
From: KIM::SHEPPERD 4-JAN-1985 17:20
To: @SYS$MAIL:JUNK.UAF
Subj: Printer in Rains's area
There is another printer hooked up now in the phone closet near Rains's office.
It's known as RAINS$PRINT and if you want it to be the default printer for you
then put the following in your LOGIN.COM file:
$ ASS 'f$log("RAINS$PRINT")' SYS$PRINT
The physical name is TXD5:, but I advise
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
-
233
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
Atari/Atari Games VaxMail 1992 Jed Margolin
___________________________________________________________________________
From: BERT::FRANCES 2-JAN-1992 17:56:52.97
To: MARGOLIN
CC:
Subj: PHONE MESSAGE
DAN ASH 879-3037 10:27AM
NEW 2101 MATERIAL HAS NO BUGS. CALL MARGO FOR MORE INFO.
___________________________________________________________________________
From: BERT::BROWN 3-JAN-1992 19:39:22.02
To: @SYS$MAIL:EVERYBODY
CC: BROWN
Subj: PREMIUM PAYMENT PLAN, MODIFIED CAFETERIA PLAN
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
-
564
K - Updated
2004.09.13