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(e.g. bosconian, atari, wells gardner, vector, dig dug pinouts))
results for "Warrior"
Warrior
Warrior
Two-player sword-fighting game with vector graphics.
Member Rating
(3 total votes)
more info...
All Game Matches:
Warrior
Two-player sword-fighting game with vector graphics.
Solar Warrior
platform / shooter - pseudo-clone of Xain'D Sleena
Galactic Warriors
No summary.
Ikari Warriors
Jungle combat with guns and grenades against an army of evildoers. Lots of powerups and an eight-direction turning joystick/knob to control you fighter. Plus you get to jump into tanks! A classic two player reminiscent of Front Line.
Armored Warriors
No summary.
4D Warrior
No summary.
Bionic Warrior
No summary.
Blood Warrior
No summary.
Dark Warrior
No summary.
Cycle Warriors
No summary.
Mutant Warrior
No summary.
Mystic Warriors
No summary.
Nastar Warrior
No summary.
Night Warriors
No summary.
Ninja Warriors
No summary.
Ninja Warriors, The
No summary.
Shadow Warriors
No summary.
Shogun Warrior
No summary.
Space Warriors
No summary.
Street Fighter 2: World Warrior
No summary.
"Maybe" Images
(fuzzy search, these MAY match the game, or they may not)
Knowledge Base
LIST: JAMMA Games
H '88 Games Konami 1988 JAMMA 1941 Capcom 1990 JAMMA V 1943: The Battle of Midway Capcom 1988 JAMMA H 3 Wonders Capcom 1991 JAMMA H 9 Ball Shoot Out Bundra JAMMA V Aero Fighters McO'River 1992 JAMMA H Air Buster Namcoi/Kaneko 1990 JAMMA V Ajax
File:
/kb_dl.aspx/KB/faqs/list-jamma.html - 27 K - Updated 2000.06.20
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game list
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game List
File:
/kb_dl.aspx/KB/gametech/jamma tech.html - 46 K - Updated 2002.05.17
Konami board numbers, Revision V2.7
Submitted by Graham Bisset (boards@nmisystems.demon.co.uk) Konami board numbers, Revision V2.7 (c) 1995-1997 Graham Bisset, All rights reserved. This document can be freely copied so long as all credit to myself remains and the document remains INTACT! The latest revision of this document is always available from : http://www.nmisystems.demon.co.uk/konami.htm -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Last updated : 5/4/98 (UK date format) Changes since last update : +1 Changes made
File:
/kb_dl.aspx/KB/gametech/konamiboards.html - 11 K - Updated 2000.01.20
Sega G80 Hardware Reference
Version 1.20 25 Oct 1997 Main Processor: Z80 at 3.86712 MHz (vector games) Z80 at 8.00000 MHz (raster games) Sound Processor: 8035 Test button on CPU board asserts NMI 40Hz interrupt from vector timing board There is an 8*8 hardware multiplier on the XY control board Memory Map 0000 - 07FF 2k ROM on CPU board (power on diagnostics) 0800 - BFFF 46k ROM board C800 - CFFF 2k RAM on CPU board D000 - DFFF downloadable RAM on universal sound board E000 - EFFF 4k Vector RAM E000 - E
File:
/kb_dl.aspx/KB/gametech/segag80ref.html - 37 K - Updated 2000.01.23
Mortal Kombat 3 FAQ
##################### ##################### ### ### ### ### ### ### ### ### ### M O R T A L K O M B A T ### ### ### ### ### ### ### ### ### ##################### #############
File:
/kb_dl.aspx/KB/faqs/faq-mortal kombat 3.html - 27 K - Updated 1999.10.30
/kb_dl.aspx/KB/pinouts/nastar_warrior.txt
NASTAR WARRIOR SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File:
/kb_dl.aspx/KB/pinouts/nastar_warrior.txt - 1 K - Updated 2003.01.07
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
/kb_dl.aspx/KB/pinouts/blood_warrior.txt
Blood Warrior, Kaneco Pinout = JAMMA -------------------------------------- Dip sw. -------- 1 2 3 4 5 6 7 8 ----------------------------------------------------------- Demosound - No + Yes Test - Game Mode + Test Mode Screen - Normal + Reverse
File:
/kb_dl.aspx/KB/pinouts/blood_warrior.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/solarwarrior.txt
Solar Warrior Pinouts Memetron<American Technos, 1986 SOLDER SIDE | PARTS SIDE ------------------------------------|-------------------------------------- (Coin Door) Gnd | A | 1 | Gnd (Power Supply) --------------------------------|---|---|---------------------------------- Not Used | B | 2 | Gnd (Control Panel) --------------------------------|---|---|---------------------------------- Not Used | C | 3 | N
File:
/kb_dl.aspx/KB/pinouts/solarwarrior.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/solarwarrior.txt
Solar Warrior Pinouts Memetron<American Technos, 1986 SOLDER SIDE | PARTS SIDE ------------------------------------|-------------------------------------- (Coin Door) Gnd | A | 1 | Gnd (Power Supply) --------------------------------|---|---|---------------------------------- Not Used | B | 2 | Gnd (Control Panel) --------------------------------|---|---|---------------------------------- Not Used | C | 3 | Not Used --
File:
/kb_dl.aspx/KB/gametech/board pinouts/solarwarrior.txt - 4 K - Updated 1997.01.11
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File:
/kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html - 30 K - Updated 1999.10.29
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
THE HISTORY OF CINEMATRONICS AND A DESCRIPTION OF THEIR VECTOR GAMES -------------------------------------------------------------------- COPYRIGHT 1994, 1995 REVISION NUMBER: 2.0 REVISION DATE: 23 December 1994 REVISION HISTORY: 1.0 (02/11/92 - First attempt at listing and ordering all Cinematronics games.) REVISION HISTORY: 2.0 (12/23/94 - Rearranged sections, added new sections for Barrier, Speed Freak, Boxing Bugs,
File:
/kb_dl.aspx/KB/gametech/cinematronics-history.txt - 50 K - Updated 1994.12.28
/kb_dl.aspx/KB/gametech/nastar.txt
NASTAR WARRIOR SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/nastar.txt - 3 K - Updated 1995.07.31
/kb_dl.aspx/KB/gametech/board pinouts/gorf.txt
GORF ==== Note that the player controls are on a PC board and go through voltage comparators to generate the U/D/L/R signals Logic Board =========== 21 Pin Connector ================ 1) Unused 2) Unused 3) Unused 4) Unused 5) Unused 6) Unused 7) To pin 8 on Control PC (Up) 8) To pin 9 on Control PC (Down) 9) To pin 5 on Control PC (Left) 10) To pin 6 on Control PC (Right) 11) To pin 3 on Control PC (Tied to pin 3 of 5 pin conn
File:
/kb_dl.aspx/KB/gametech/board pinouts/gorf.txt - 2 K - Updated 1993.08.05
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 49 K - Updated 2002.06.10
/kb_dl.aspx/KB/pinouts/gorf.txt
GORF ==== Note that the player controls are on a PC board and go through voltage comparators to generate the U/D/L/R signals Logic Board =========== 21 Pin Connector ================ 1) Unused 2) Unused 3) Unused 4) Unused 5) Unused 6) Unused 7) To pin 8 on Control PC (Up) 8) To pin 9 on Control PC (Down) 9) To pin 5 on Control PC (Left) 10) To pin 6 on Control PC (Right) 11) To pin 3 on Control PC (Tied to
File:
/kb_dl.aspx/KB/pinouts/gorf.txt - 5 K - Updated 2003.01.06
Mortal Kombat 2 FAQ - Revision 10
________________________ MORTAL KOMBAT II FAQ Complete Guide Tenth Revision January 5th, 1994 ineluki@u.washington.edu ________________________ 500 years ago, Shang Tsung was banished to the Earth Realm. With the aid of Goro he was to unbalance the furies and doom the planet to a chaotic existence. By seizing control of the Shaolin Tournament he tried to tip the scales of order towards chaos. Only seven warriors survived the battles and Shang Tsung's scheme would come to a violent end at the han
File:
/kb_dl.aspx/KB/faqs/faq-mortal kombat 2.html - 31 K - Updated 1999.10.30
Samurai Shodown Mini-FAQ
____ _ _ _ _ _ ____ _ _ / ___/ / |/ v \| | | | _ \ / | | | |__ / | | | | | |_| |/ | | Samurai Shodown mini-FAQ \__ \/ / | | | | | | | _ </ / | | Release 10 ___|/ _ | |_| | |_| | | \/ _ | | 11-05-93 | __/_/ |_|_| |_|\___/|_| /_/\|_|_| |/____ _ _ ___ ____ ___ _ _ __ _ / ___| | | |/ _ \| _ \ / _ \| |_| | \| | | |__ | |_| | | | | | | | | | | | | | | | \__ \| _ | | | | | | | | | | | | | | | | ___| | | | | |_| | |_| | |_| | | | | | ___/|_| |_|\___/ ____/ \___
File:
/kb_dl.aspx/KB/faqs/faq-samurai shodown mini.html - 73 K - Updated 1999.10.29
The Sega Out Run FAQ Version 0.3
Maintained by Chris White Andrew W. Sharples This FAQ may only be reproduced with permission, and must not be edited, altered or modified in any other way. WWW and TXT formats available from : www.diamondblack.demon.co.uk # As the case is with all FAQs, this document is a work in progress. # # Additions, corrections, and comments are very welcome. # [What's New] Version 0.3 - 7th February 1998 * Added : Machine S
File:
/kb_dl.aspx/KB/faqs/faq-sega outrun.html - 70 K - Updated 1999.10.30
Street Fighter 2 FAQ
Rank Character Score %age Crushes Crushed by ----------------------------------------------------------------- 1) Guile 71 59.2 Balrog (10) Sagat/Ryu (3) 2) Sagat 70 58.3 E. Honda (8) Blanka (3) 3) M. Bison 69 57.5 Balrog (8) Guile/Zangief (4) 4) Vega 68 56.7 Dhalsim (9) Guile/E. Honda (4) 5) Ryu 67 55.8 Balrog (9) Sagat (3) 6) Blanka 62 51.7 CL/Dh/Sag (7) Balrog
File:
/kb_dl.aspx/KB/faqs/faq-sf2.html - 50 K - Updated 1999.10.30
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File:
/kb_dl.aspx/KB/repair/iding pcbs.html - 14 K - Updated 2000.01.02
Hyper Fighting: Ken Strategy Guide
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File:
/kb_dl.aspx/KB/faqs/faq-sf2 hyper (ken).html - 105 K - Updated 1999.10.28
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971 'H','R','B','Pong','Atari',1972 'H','R','B','Astro Hockey','Brunswick',1973 'H','R','B','Astro Race','Taito(japan)',1973 'H','R','B','Davis Cup','Taito(japan)',1973 'H','R','B','Elepong','Taito(japan)',1973 'U','R','B','Elimination','Atari/Kee',1973 'H','R','B','Gotcha','Atari',1973 'H','R','C','Gotcha Color','Atari',1973 'H','R','B','Hockey','Ramtek',1973 'H','R','B','Hockey TV','Sega(japan)',1973 'H','R','B','Leader','Midway',1973 'H','R','B','
File:
/kb_dl.aspx/KB/gametech/listbyyear.txt - 18 K - Updated 1999.07.10
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
Atari/Atari Games VaxMail 1992 Jed Margolin ___________________________________________________________________________ From: BERT::FRANCES 2-JAN-1992 17:56:52.97 To: MARGOLIN CC: Subj: PHONE MESSAGE DAN ASH 879-3037 10:27AM NEW 2101 MATERIAL HAS NO BUGS. CALL MARGO FOR MORE INFO. ___________________________________________________________________________ From: BERT::BROWN 3-JAN-1992 19:39:22.02 To: @SYS$MAIL:EVERYBODY CC: BROWN Subj: PREMIUM PAYMENT PLAN, MODIFIED CAFETERIA PLAN
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt - 564 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
Atari/Atari Games VaxMail 1987 Jed Margolin ___________________________________________________________________________ From: KIM::RAINS 2-JAN-1987 10:27:26.19 To: @sys$mail:engineer CC: Subj: Computer Health Note #3 VAX-edrin Headache #3 You've been poking around somewhere in another directory (something like SYS$USERDISK:[FRED.STUFF.MORESTUFF.EVENMORESTUFF]) and now you have found something you want to get back to or reference with out so much directory name baggage. Sure, it doesn't
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt - 271 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin ___________________________________________________________________________ From: BERT::LTURNER 2-JAN-1990 15:43:12.18 To: @SYS$MAIL:EVERYBODY CC: LTURNER Subj: New Baby This is to annouce the arrival of a new addition at the Moore house. His name is Evan Alexander Bettencourt Moore. He was born on Saturday, December 30, at 10:21A. Weight -- 7 lbs 10 oz Height -- 20 1/2 inches Mother and baby are home and doing well. _____________________________
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt - 537 K - Updated 2004.09.13
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