coinop.org search
(e.g. bosconian, atari, wells gardner, vector, dig dug pinouts))
results for "Fire One"
All Game Matches:
Fire Trap
Climb burning buildings, avoid falling objects, put out fires, and rescue people and animals. All at the same time.
Star Fire
First-person shooter in which the enemy ships are TIE fighters (of Star Wars fame).
Fire Truck
1 or 2 player simulataneous driving game - with a twist
Coinop.org Pages
/kk/jrpacman/index.aspx
Jr. Pac-Man restoration
General Game Information
2002-11-06
Received a dead Jr. Pac-Man in a painted black cabinet. The control panel looks like it comes from something else, as it has an extra slot for a left-right joystick and a fire button.
2002-11-18
Went down to deal with it. No ROM in 8K. Burn one, install it. Power up. Loud clicking, a few hunks of garbage on the screen. Figure the voltages are good. Replace RAM chips, bette
File:
/kk/jrpacman/index.aspx
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4
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2011.08.27
/kk/si/index.aspx
Taito Space Invaders & Space Invaders Part II Cocktail Tables
Updated February 17, 2003
Space Invaders
General Game Information The Space Invaders board I have that appears to be the sound board says "Taito TVN00004" and then has a Bally sticker on it. The board that appears to be the Processor board says Taito then has whatever was below it scratched off the board. The last board, which appears to be a ROM/RAM bo
File:
/kk/si/index.aspx
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2011.08.27
"Maybe" Images
(fuzzy search, these MAY match the game, or they may not)
Knowledge Base
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
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112
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/kb_dl.aspx/KB/gametech/williams_conversion.txt
-----------------------------------------------------------------
| SWITCHABLE CONVERSION BETWEEN ROBOTRON, JOUST, AND STARGATE |
-----------------------------------------------------------------
COPYRIGHT 1994
REVISION NUMBER: 1.1 (Minor bug fix: Line 976 now shows the
correct "Y7-X8" connection, not the bogus
"Y7-X7" connection from 1.0)
REVISION DATE: 20 Oct 1994
CREATED BY: Doug Jefferys
STANDARD DISCLAIMER:
--------------------
The author hereby grants permission to rep
File:
/kb_dl.aspx/KB/gametech/williams_conversion.txt
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57
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1994.10.20
Galaga Pinouts and Configuration
Galaga Pinouts and Dip Switches, for official and bootleg boards
File:
/kb_dl.aspx/KB/gametech/galaga tech.html
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14
K - Updated
2002.05.20
TIME CRISIS ENEMIES GUIDE
Written by Desmond Hew wilddog_tc@hotmail.com Jun 18, 1999 [PLAYSTATION and ARCADE] This FAQ may be electronically reproduced in whole or part, free of charge, as long as credit is given to its author, Desmond Hew. This FAQ is NOT to be altered in any way or used for profitable/promotional purposes of any kind. This document was created and is owned only by me [Desmond Hew]. You can e-mail me at wilddog_tc@hotmail.com on your comments or whatsoever. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
File:
/kb_dl.aspx/KB/faqs/faq-time crisis.html
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79
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1999.07.26
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
THE HISTORY OF CINEMATRONICS AND A DESCRIPTION OF THEIR VECTOR GAMES
--------------------------------------------------------------------
COPYRIGHT 1994, 1995
REVISION NUMBER: 2.0
REVISION DATE: 23 December 1994
REVISION HISTORY: 1.0 (02/11/92 - First attempt at listing and ordering
all Cinematronics games.)
REVISION HISTORY: 2.0 (12/23/94 - Rearranged sections, added new sections
for Barrier, Speed Freak, Boxing Bugs,
File:
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
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50
K - Updated
1994.12.28
/kb_dl.aspx/KB/gametech/woodcock_tempest_repair.txt
Troubleshooting your Tempest Machine, by Gregg Woodcock
This article is Copyright worldwide 1991, 1995; all rights reserved.
This is a file I have put together which should get you started on
repairing your non-working Atari Tempest game. It lists all the
problems I have seen and lots of information from the various manuals.
Monitor failures are much more common than game board failures (in fact,
I find the game boards to be fairly robust) and that topic is so lengthy
that it is covered in another
File:
/kb_dl.aspx/KB/gametech/woodcock_tempest_repair.txt
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31
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2001.05.27
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
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49
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2002.06.10
Star Wars Play Hints
Anyone who wants to archive this post for a FAQ or whatever has my permission to do so. keith@tcs.com Keith Jarett This is an update of my July 29, 1994 post. After much practice, I have achieved reasonable proficiency at Star Wars. A week ago I set a new personal high score of 15 million and change on Wave 56. It took an hour and 45 minutes! This was 5 million and 17 waves better than my second-highest score two months ago. Of course my machine is set to Easy with 9 starting and 3 bo
File:
/kb_dl.aspx/KB/faqs/faq-star wars hints.html
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13
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1999.10.30
Seaga/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File:
/kb_dl.aspx/KB/gametech/segaxyfaq16.html
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2000.01.23
/kb_dl.aspx/KB/gamemanuals/atari/ast2b.tiff
4 INPUTS PLAYER INPUT CIRCUITRY J2o IOO,ak * SPL S E LF- T E5• lA FIRE [j-J 4(PERJ DIAG STEP (diagnostid step), 3 KHz, SELF-TEST SLAM, HALT, FIRE and HYPER inputs are read by the MPU when SINPO (switch input zero enable) is low, Switches to be, read are selected by ABO thru AB2 from the MPU. All inputs are read on DB7. Switch inputs are active when pulled to ground. DIAG STEP, 3 KHz, and SELF-TEST are signals read by the MPU? to initiate and control the: game’s self-test pro- cedure. SLAM is a signal read b
File:
/kb_dl.aspx/KB/gamemanuals/atari/ast2b.tiff
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1,359
K - Updated
1998.03.27
The Sega/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File:
/kb_dl.aspx/KB/faqs/faq-segaxy_v1.6.html
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28
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1999.07.27
How to WIN at NBA JAM! by Randolph S. Vance and William G. Henderson
E-Mail: RSVANC00@mik.uky.edu (NeXT Mail) WGHEND00@mik.uky.edu (NeXT Mail) Version 1.13 Revised: August 18th, 1993 ---------------------------------------------------------------------- Introduction. Are you tough enough to take on all 27 of the NBA teams? If you think you are, get set for the most intense basketball video game you'll ever play! ---------------------------------------------------------------------- History. Versio
File:
/kb_dl.aspx/KB/faqs/strat-how to win at nba jam.html
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31
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1999.10.29
Sega G80 Hardware Reference
Version 1.20 25 Oct 1997 Main Processor: Z80 at 3.86712 MHz (vector games) Z80 at 8.00000 MHz (raster games) Sound Processor: 8035 Test button on CPU board asserts NMI 40Hz interrupt from vector timing board There is an 8*8 hardware multiplier on the XY control board Memory Map 0000 - 07FF 2k ROM on CPU board (power on diagnostics) 0800 - BFFF 46k ROM board C800 - CFFF 2k RAM on CPU board D000 - DFFF downloadable RAM on universal sound board E000 - EFFF 4k Vector RAM E000 - E
File:
/kb_dl.aspx/KB/gametech/segag80ref.html
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2000.01.23
1996.09.29 GUIDE TO LOWER MAINLAND ARCADES
VERSION 1.0a : 1996.09.29 by Glenn Tarigan Additional comments by "Moby" Henry Kong Andrew Chang Feel free to distribute this document. Make sure the credits remain intact. I'd like to get some comments, especially from people who have been to any of the arcades mentioned here. What can I do to improve this guide? Do you have any details or opinions to add? Note: "Lower Mainland" refers to a southwest portion of British Columbia, Canada. The major arcades listed so far
File:
/kb_dl.aspx/KB/faqs/faq-1996 lwr mainland arcades.html
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54
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2000.02.20
Adapter to plug Asteroids Deluxe board into Asteroids harness
Inspired from the recent posting on converting a Gravitar/Black Widow to a Tempest/Major Havoc, I've decided to document a similar conversion to and from Asteroids Deluxe. This is a simpler conversion than the aforementioned Tempest hackery, but you should still read everything first and be sure you understand what you're doing before proceeding. Although I can't guarantee 24-hour delivery, I'll also try to respond to any questions you may have...
Credit goes to Rick Schieve and Steve Ozdemir for letting
File:
/kb_dl.aspx/KB/gametech/asteroids deluxe.html
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14
K - Updated
1999.11.01
Mortal Kombat FAQ Version 5.0
******************************************************************************** * * * Mortal Kombat Comprehensive Moves, Combos, Fatalities, and Hints Listing * * (almost FAQ) (Posted at the beginning and middle of each month) * ******************************************************************************** Version 5.0 (4/28/93) (Last Major Revision for a LONG while) What's New: o Complete
File:
/kb_dl.aspx/KB/faqs/faq-mortal kombat.html
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62
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1999.10.30
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File:
/kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html
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30
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1999.10.29
UPGRADE: PLAY BUBBLES ON YOUR HACKED ROBOTRON/JOUST/STARGATE MACHINE
COPYRIGHT 1994 REVISION NUMBER: 1.0 (first public release) REVISION DATE: 1 Jun 1994 CREATED BY: Doug Jefferys STANDARD DISCLAIMER The author hereby grants permission to reproduce and distribute this document for personal use, subject to the condition that the document (along with any copyright and disclaimer notices) is not modified in any way. The opinions expressed within this document are those of the author only and not necessarily those of the author's employer. This document is provide
File:
/kb_dl.aspx/KB/gametech/bubbles upgrade.html
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19
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1999.11.02
Smash TV strategy guide
Submitted by Unknown
Don't try to conserve ammo. Your shots should be efficient and kill as much as possible, and you won't have time to think about conserving shots (esp. in the latter stages). The pattern of moves you should follow at the end of each board to reach the easiest boards is:
Level 1: right, up; and then you have no choices.
Level 2: up, right; and then again, no choices.
Level 3: right, right, down; and then you have no choices.
Following these moves should enable you to
File:
/kb_dl.aspx/KB/gametech/smashtvstrategy.html
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5
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2000.01.19
Tron to Satan's Hollow conversion (long - with pinouts!)
Hi all. Last night I convverted my Tron Mini into a dedicated Satans Hollow. It's not as easy as i thought it would be...
First things first. Satans Hollow and Tron have quite a bit in common, and they have almost as many differences. My situation was this: I have a Satans hollow fullsize control panel (with controls), a fullsize tron control panel with controls, and a mini tron control panel without controls. I've got 2 Bally/Midway MCR/II board sandwiches. One with Tron eproms, the other with Sata
File:
/kb_dl.aspx/KB/gametech/tron to satans hollow.html
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6
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1999.11.03
/kb_dl.aspx/KB/gametech/gravitartotempest.txt
-------------------------------------------------------
| Adapter to plug Tempest board into Gravitar harness |
-------------------------------------------------------
Copyright 1993 (last update: 2/94)
STANDARD DISCLAIMER: The authors hereby grant permission to reproduce and
distribute this document for personal use, subject to the condition that
the document (along with any copyright and disclaimer notices) is not
modified in any way. The opinions expressed within this document are
those of
File:
/kb_dl.aspx/KB/gametech/gravitartotempest.txt
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8
K - Updated
1994.10.21
CONVERSION BETWEEN SPACE DUEL AND GRAVITAR
From: "tomm" Subject: Re: Tech: XY Gurus HELP Gravitar/Space Duel Date: Monday, June 12, 2000 10:18 AM ----------------------------------------------------------------- | CONVERSION BETWEEN SPACE DUEL AND GRAVITAR | ----------------------------------------------------------------- COPYRIGHT 2000 REVISION NUMBER: 1.0 (first public release) REVISION DATE: 29 March 2000 CREATED BY: John Lee and amended by Tom McClintock PART I: Conversion of A Space Duel Con
File:
/kb_dl.aspx/KB/gametech/gravitar_space duel.html
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13
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2000.06.15
Konami / Stern 36 Pinouts, Switches, etc
Konami 36 pin wiring, switches, and add'l technical info Compiled for coinop.org by Kurt Koller and Sirdar Bey.
Known variations follow, select game to jump to that game's information.
Amidar · Circus Charlie · Contra · Frogger · Green Beret · Gyruss · Hyper Sports · Jail Break · Juno First · Kicker · L'il Hustler · Locomotion · Lost Tomb · Mania Challenge · Mega Zone · Mikie · Moon War · Nemesis · Pandora's Palace · Pooyan · Road Fighter · Roc 'N' Rope · Rush 'N' Attack · Sc
File:
/kb_dl.aspx/KB/gametech/konamitech.html
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108
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2000.09.17
POWER SUPPLY REPAIR
Copyright November, 1994 by Randy Fromm We live in a "disposable society." Disposable razors, lighters, pens and a myriad of other items are a part of our daily life. Many operators consider power supplies to be disposable as well. Their rumored inability to be repaired and relatively low cost create the impression of disposability. This is not the case, however. I repair lots of power supplies and it's really quite easy and practical. In fact, a repaired supply may end up having a longer l
File:
/kb_dl.aspx/KB/gametech/psrepair.html
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14
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2000.01.23
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ:
--------------------
COPYRIGHT 1994
REVISION NUMBER: 1.1
REVISION DATE: 02 November 1994
REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4},
Added a few words on manuals in {7.3}
and analog controllers in {8.1.3})
REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only)
CREATED BY: Doug Jefferys, Steve Ozdemir
THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes,
To
File:
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
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115
K - Updated
1994.11.02
Battlezone and the US Army (Army Battlezone)
Submitted by Unknown (John Grigsby?)
Warren Ernst (wernst@crl.com) wrote: : Ok, so i'm reading over the "history" section of the Microsoft Arcade : Battlezone Help file, which has a blurb about a specially modified : version of BZ that went directly to the US Army. It goes on to say that : "the realism had been cranked up nicely." : Similarly, KLOV makes mention of this Army version in the Battlezone : listing as well. : So, has anyone seen this critter? Better yet, does anyone here OWN one
File:
/kb_dl.aspx/KB/gametech/armybattlezone2.html
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2
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2000.01.20
/kb_dl.aspx/KB/gametech/board pinouts/venture.txt
Venture pinouts
Exidy, 1981
There are two boards to the Venture boardset, the logic and the audio board.
The audio booard is labeled with:
Exidy Inc.
Copyright 1981
PCB 77-3387-14
ASY 77-3387-15
Audio/Color ---
|B|
---
And the logic board is labeled with:
PCB 77-3374-14 COMP
Exidy Inc ASSY 77-3374-15 SIDE
Copyright 1981 Revision E
The audio board is the top board. It has a 30-pin
File:
/kb_dl.aspx/KB/gametech/board pinouts/venture.txt
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7
K - Updated
1994.12.08
/kb_dl.aspx/KB/gamemanuals/cine/solarq03.tiff
FIRE SOUND SEE BLOCK DIAGRAM NINE TO SUMMING JUNCTION DIGITAL NOISE VOLTAGE CONTROL I (BLOCK DIAGRAM SEVEN) FILTER (FROM BLOCK DIAGRAM TWO) 1C 43—47 FIRE LT I SWITCH [—.. (FROM 1C7 PIN 9, LiJ BLOCK DIAGRAM ONE) NUKE SOUND NBC LK+ NACLK— IC 11,12 NUKE ENABLE (FROM IC 7 PIN 15, BLOCK DIAGRAM ONE) BLOCK DIAGRAM SIX AMPLITUDE AND FREQUENCY CONTROL R108, R119 , C 26
File:
/kb_dl.aspx/KB/gamemanuals/cine/solarq03.tiff
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18
K - Updated
1998.03.22
/kb_dl.aspx/KB/pinouts/frenzy.txt
Frenzy
------
These pinouts should work for Frenzy as well. To switch games, you should
only have to switch the ZPU-1000 board. I believe the Frenzy board is
ZPU-2000.
The complete boardset includes these 6 boards:
ZPU-1000 [CPU/ROMs]
SB-1000 [Amp]
VSU-1000 [Sound/Voice]
BSC-1000 [Video]
VFB-1000 [Video + Controls]
RCR-1000 [Interface Board to controls + video]
Here is the board layout:
If you lay down the boards exactly like the diagram, all the game bu
File:
/kb_dl.aspx/KB/pinouts/frenzy.txt
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19
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/spacedungeon.txt
SPACE DUNGEON PINOUTS
There are serveral PCBs in a SD set, they are:
- VIDEO PROCESSOR PCB (08-00001-001)
- ROM/IO PCB (08-00003-001)
- Data/Sound PCB (08-00002-001)
- POWER SUPPLY PCB (08-00007-001)
which are similar to Qix PCBS - its believe its a simple romswap for conversion.
What Space Dungeon has on op of Qix is a Coin Door Processor PCB and I am uncertain as to it's necessity (we shall see when I try to JAMMA it)
These pinouts are taken directly off the wiring diagram from the
File:
/kb_dl.aspx/KB/gametech/board pinouts/spacedungeon.txt
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10
K - Updated
1999.12.21
/kb_dl.aspx/KB/gametech/board pinouts/spacezap.txt
Space Zap pinouts
Midway, 1981
There are seven boards in the Space Zap boardset:
Qty Position on
Motherboard
1 *Game Bd A084-90708-A902 J5
1 Pattern Bd A082-91348-0000 J4
1 CPU Bd (C.P.U.) A082-91354-E000 J3
2 RAM Card A082-91356-C000 J2 & J1
1 Comm. Mother Bd A082-90006-B/C000
1 *Audio Amp Board
File:
/kb_dl.aspx/KB/gametech/board pinouts/spacezap.txt
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8
K - Updated
1995.05.29
The Sega Out Run FAQ Version 0.3
Maintained by Chris White Andrew W. Sharples This FAQ may only be reproduced with permission, and must not be edited, altered or modified in any other way. WWW and TXT formats available from : www.diamondblack.demon.co.uk # As the case is with all FAQs, this document is a work in progress. # # Additions, corrections, and comments are very welcome. # [What's New] Version 0.3 - 7th February 1998 * Added : Machine S
File:
/kb_dl.aspx/KB/faqs/faq-sega outrun.html
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70
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1999.10.30
Understanding MAME Drivers Volume 1: Data Structures v1.0
Original URL: http://atarihq.com/danb/files/mamedrv1.txt Understanding MAME Drivers Volume 1: Data Structures v1.0 by Daniel Boris Table of Contents 1.0 Introduction 2.0 /drivers/rockola.c 2.1 GameDriver Structure 2.2 MachineDriver Structure 2.3 ROM Definition 2.4 MemoryReadAddress Structure 2.5 MemoryWriteAddress Structure 2.6 Input Ports 2.7 GfxDecodeInfo Structure 2.8 GfxLayout Structure 3.0 Linking in the Driver 1.0 Introduction The purpose of this document is to help
File:
/kb_dl.aspx/KB/gametech/boris - understanding mame drivers 1.html
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33
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2000.06.16
HEAVY BARREL complete strategy guide
Submitted by Julius Yang
A somewhat obscure game, Heavy Barrel uses the same controls as Ikari Warriors, but is a better game IMHO due to the availability of different weapons, not just augmented versions of weapons.
The objective is to wipe out a military complex filled with soldiers and lethal military equipment. The available weapons are the standard machine gun, the heavy machine gun, the fan gun, the flamethrower, and the Heavy Barrel. Grenade weapons include standard grenades, red grenades,
File:
/kb_dl.aspx/KB/gametech/heavybarrelstrategy.html
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7
K - Updated
2000.01.19
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File:
/kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html
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117
K - Updated
1999.07.27
Converting Schematics to an Emulator V1.2
Original URL: http://atarihq.com/danb/files/zarzon.txt Converting Schematics to an Emulator V1.2 by Daniel Boris (dboris@erols.com) 5/9/98 Table of Contents 1.0 Introduction 2.0 Zarzon Hardware 2.1 Introduction 2.2 Processor 2.3 Memory Map 2.4 Roms 3.0 Video Section 3.1 Video RAM 3.2 CRT controller 3.3 Video Shifter 3.4 Color Selector 3.5 Putting all together 4.0 Sound (to be added later) Appendix 1: Converting Binary to Hex 1.0 Introduction The purpose of
File:
/kb_dl.aspx/KB/gametech/boris - converting schematics to an emulator v1.2.html
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34
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2000.06.16
/kb_dl.aspx/KB/pinouts/venture.txt
Venture Exidy, 1981
There are two boards to the Venture boardset, the logic and the audio board.
The audio booard is labeled with:
Exidy Inc.
Copyright 1981
PCB 77-3387-14
ASY 77-3387-15
Audio/Color ---
|B|
---
And the logic board is labeled with:
PCB 77-3374-14 COMP
Exidy Inc ASSY 77-3374-15 SIDE
Copyright 1981 Revision E
The audio board is the top board. It has
File:
/kb_dl.aspx/KB/pinouts/venture.txt
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7
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/wizard_of_wor.txt
Wizard of Wor Midway, 1981
--------------------------
There are nine boards in the Wizard of Wor boardset:
Qty Position on
Motherboard
1 *Game Bd A084-90708-A961 J6
1 *Memory Bd (ROM/RAM) A082-91397-A000 J5
1 Pattern Bd A082-91348-0000 J4
1 CPU Bd (C.P.U.) A082-91354-F000 J3
2 RAM Card A082-913
File:
/kb_dl.aspx/KB/pinouts/wizard_of_wor.txt
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8
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/berserk.txt
Berserk
Stern Electronics, 1980
Berzerk
Option Switch Settings
------------------------------------------------------------------------------
Option switches are located on the ZPU-1000 board. There are 5 banks of 8-pos
DIP switches.
1 2 3 4 5 6 7 8 Option
------------------------------------------------------------------------------
Location F2 (#3-6 not used)
File:
/kb_dl.aspx/KB/gametech/berserk.txt
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8
K - Updated
1994.12.21
/kb_dl.aspx/KB/gametech/milliped.txt
MILLIPEDE
---------
COMPONENT SIDE SOLDER SIDE
GND A 1 GND
+ 5 V B 2 + 5 V
1P Tball Horiz. Clock C 3 + 22 V DC (Note 1)
1P Tball Vert. Clock D 4 - 22 V DC (Note 1)
+10.3 V DC (Note 1) E 5 1P Tball Horiz. Dir.
2P Tball Horiz. Clock F 6 1P Tball Vert. Dir.
2P Tball Vert. Clock H 7 2P Tball Vert. Dir.
2P DO
File:
/kb_dl.aspx/KB/gametech/milliped.txt
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5
K - Updated
1995.11.02
The REAL "PONG" FAQ Version 1.02
10 Nov.1997 Creator & Maintainer: Sly D.C. *** Special Edition *** O.K.,Here's the legal stuff: Copyright (c) 1997, Sylvain De Chantal All rights reserved. This document may be copied, in whole or in part, by any means provided the copyright and contributors sections remain intact and no fee is charged for the information. Contributors retain the copyright to their individual contributions. The data contained here in is provided for informational purposes
File:
/kb_dl.aspx/KB/faqs/faq-pong.html
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28
K - Updated
1999.10.30
/kb_dl.aspx/KB/pinouts/berzerk.txt
Berzerk, Stern 1980
-------------------
The complete boardset includes these 6 boards:
ZPU-1000 [CPU/ROMs]
SB-1000 [Amp]
VSU-1000 [Sound/Voice]
BSC-1000 [Video]
VFB-1000 [Video + Controls]
RCR-1000 [Interface Board to controls + video]
Here is the board layout:
If you lay down the boards exactly like the diagram, all the game bus
connectors align themselves. The games bus connectors are all 23-pin
small-width MTA connectors, except for two 18-pin small-width
File:
/kb_dl.aspx/KB/pinouts/berzerk.txt
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19
K - Updated
2003.01.06
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
Atari/Atari Games VaxMail 1984 Jed Margolin
___________________________________________________________________________
From: KIM::SUTTLES 9-JAN-1984 11:40
To: @SYS$MAIL:COINOP
Subj: A neat trick with mail
For all of you who use the MAIL program as a form of
the "paperless office", I have discovered a bug (pronounced
"fea-ture") in same.
It seems that the addressee line (TO: ...) is parsed
independently of file handling. Mail looks at each item in
the list, and checks for a double colon (
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
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281
K - Updated
2004.09.13
/kb_dl.aspx/KB/gametech/liberatr.doc.txt
Well, I typed up the docs for someone, so I decided to add the pinouts
and post them to the net. Someone please check the pinouts over and if
they look fine, upload the file to wiretap(Can't do it myself).
Liberator is a 1 or 2 player game. The action takes place in various
star systems in outer space. There are missile bases on planets and
enemy space ships that the player tries to destroy. The object of the
game it to find and destroy the enemy missile bases.
The player controls a fleet of 4
File:
/kb_dl.aspx/KB/gametech/liberatr.doc.txt
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7
K - Updated
1996.04.04
/kb_dl.aspx/KB/gametech/board pinouts/liberator.txt
Path: goonsquad.spies.com!genmagic!sgigate.sgi.com!swrinde!cssun.mathcs.emory.edu!gatech2!news.sprintlink.net!noc.netcom.net!netcomsv!uu3news.netcom.com!netcomsv!uu4news.netcom.com!inferno.com!mrbill
Subject: liberator docs and pinouts
Newsgroups: rec.games.video.arcade.collecting
From: mrbill@inferno.com
Date: Wed, 15 Nov 95 01:44:05 PST
Message-ID: <804734589602@inferno.com>
Organization: The Inferno - San Jose, CA
Lines: 174
Well, I typed up the docs for someone, so I decided to add the pinouts
and pos
File:
/kb_dl.aspx/KB/gametech/board pinouts/liberator.txt
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8
K - Updated
1995.11.16
/kb_dl.aspx/KB/gametech/cinematronicsconversions.txt
STEPS TO RO -> RO + SC or SC -> SC + RO CINEMATRONIC CONVERSION
---------------------------------------------------------------
PARTS FOR SIMPLE CONVERSION: Rip Off (RO) control panel and RO (or Star
Castle (SC)) motherboard. A SC (or RO) sound
board. 9 pin molex connectors (plus 8 male
pins and 1 female pin) to power each of the
sound boards. One 9 pin molex connector
(plus 1 male pin and 8 femail pins) to tap into
the cabinets power to the sound board.
File:
/kb_dl.aspx/KB/gametech/cinematronicsconversions.txt
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25
K - Updated
1994.10.19
/kb_dl.aspx/KB/gametech/sonson.txt
Son Son Bootleg Pinout
Message from Dante Profeta to Kurt Koller
Recently I’ve bought a bootleg pcb of Son Son. The pinout is very different than the original Capcom one and I couldn’t find it around Internet (it seems to be a very rare board). So I’ve decided to find out it by myself.
This board doesn’t seem having support for coin counters (The Capcom one does).
Below you will find the pinout.
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 C
File:
/kb_dl.aspx/KB/gametech/sonson.txt
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1
K - Updated
2007.07.20
/kb_dl.aspx/KB/gametech/board pinouts/wizardofwor.txt
Wizard of Wor pinouts
Midway, 1981
There are nine boards in the Wizard of Wor boardset:
Qty Position on
Motherboard
1 *Game Bd A084-90708-A961 J6
1 *Memory Bd (ROM/RAM) A082-91397-A000 J5
1 Pattern Bd A082-91348-0000 J4
1 CPU Bd (C.P.U.) A082-91354-F000 J3
2 RAM Card A082-91356-C000 J2 & J1
1
File:
/kb_dl.aspx/KB/gametech/board pinouts/wizardofwor.txt
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5
K - Updated
1995.05.29
QIX to JAMMA
This document will detail the wiring necessary to convert a QIX boardset to run on a JAMMA harness.
It is assumed that you have the following:
A working QIX boardset consisting of the Video Processor PCB, the ROM I/O PCB and the Data/Sound PCB.
The 50pin ribbon cables that connect these 3 boards together.
The metal mounting plate that holds all 3 boards.
(preferably) the original wiring harness (not necessary, but it makes things MUCH easier!)
In case you DO have the original harness, I ha
File:
/kb_dl.aspx/KB/gametech/qix to jamma.html
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8
K - Updated
1999.11.02
LIST: SEGA Video Games in Japan
http://jedi.seg.kobe-u.ac.jp/~miyamo/game/ Year Title Title (Kanji) ------------------------------------------------------------------------ 1973 Pong Tron ポントロン Pong Tron II ポントロン2 Hockey TV ホッケーTV 1974 Mini Hockey ミニホッケー Table Hockey テーブルホッケー Goal Kick ゴールキック 1975 Balloon Gun バルーンガン Erase イレース
File:
/kb_dl.aspx/KB/faqs/list-sega.html
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16
K - Updated
1999.07.27
/kb_dl.aspx/KB/gamemanuals/cine/solarq07.tiff
VOLTAGE CONTROL FILTER BAND PASS OUTPUT TO SUMMING HIGH JUNCTION IMPEDANCE (BLOCK CCA BUFFER CCA DIAGRAM SEVEN) NOISE (FROM BLOCK DIAGRAM TWO) C25’ HIGH I IMPEDANCE BUFFER FREQUENCY AMPLITUDE CO NTROL R108,119,C26 VOLTAGE FIRE 9J ____________ SWITCH R113—118 (FROM 1C7 PIN 9, Q14,Q15 BLOCK DIAGRAM ONE) ____________ BLOCK DIAGRAM NINE
File:
/kb_dl.aspx/KB/gamemanuals/cine/solarq07.tiff
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15
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/tempest1a.tiff
WELLS-GARDNER COLOR x-Y DISPLAY SCHEMATIC (19K61o1-5617A A+) Microprocessor Address Decoder Power Reset and Watchdog Counter Vector Generator: Program Counter Data Buffer Address Selector Instruction 1. Set self-test switch to on (see Figure 5). Press RE- SET on the PCB, or turn power off and on again. 2. Activate start, fire, Superzap, SLAM, and coin switches. 3. Rotate encoder wheel clockwise and counterclockwise. 4. Observe the white frame around the outside of the screen. 5. Activate SLAM . switch. - 6.
File:
/kb_dl.aspx/KB/gamemanuals/atari/tempest1a.tiff
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548
K - Updated
1998.04.06
DECO (Data East) board list
This is a Data East (DECO) board ID list. If you have any additional information, please submit it. Name Date Cpu Board/Prom #s Manual PN Astro Fighter Apr,1980 6502 DE-012,014,38 | Mad Alien Nov,1980 6502 DE-044,045,046,047 (UP-5) | Mole Hunter Jul,1980 6502 DE-??? | Terranean Nov,1980 2x6502
File:
/kb_dl.aspx/KB/faqs/list-decoboardlist.html
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12
K - Updated
2002.04.16
Space Zap pinouts
Submitted by Dave Holcomb (holcomb@halcyon.com)
There are seven boards in the Space Zap boardset: Qty Position on Motherboard 1 *Game Bd A084-90708-A902 J5 1 Pattern Bd A082-91348-0000 J4 1 CPU Bd (C.P.U.) A082-91354-E000 J3 2 RAM Card A082-91356-C000 J2 & J1 1 Comm. Mother Bd A082-90006-B/C0
File:
/kb_dl.aspx/KB/gametech/spacezappinouts.html
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9
K - Updated
2000.01.23
/kb_dl.aspx/KB/gamemanuals/atari/astdlx2b.tiff
INPUTS PLAYER INPUT CIRCUITRY ROT LCFT ROT IGb4T HPL) ST START Z START I C0114 R :o w OPTIONS INPUT CIRCUITRY +5v 9 j’I c cI 9 lox : 6 P1. 113 — 1 4 12 —. II II .— — , ID lb 3 14 4 .— 12 5 p 10 VIDEO INVERTER The x- and y-video inverter circuits are identical; there- fore, only the x-video inverter circuit is explained. For in- vertered video operation, pin 19 is grounded which turns on transistor 013 and turns off transistor 012. In this state INV is + 8.2 VDC and NONINV is -8.2 VDC. For a noninverted vide
File:
/kb_dl.aspx/KB/gamemanuals/atari/astdlx2b.tiff
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647
K - Updated
1998.03.27
/kb_dl.aspx/KB/gametech/cloak&da.ger.txt
Cloak & Dagger Pinouts
Atari Inc., 1983
There are two Cloak & Dagger conversion kits. One is for converting from
Defender, and the other is for converting from Joust, Robotron 2084, or
Stargate.
There are two boards to the Cloak & Dagger boardset, Master and Slave PCB,
plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and
a Sound Board.
A040733-01 EMI Shield and Dual PCB Assembly -- includes:
A039431-01 Cloak & Dagger Interconnect PCB
A039938-21 Cloak & Dagg
File:
/kb_dl.aspx/KB/gametech/cloak&da.ger.txt
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12
K - Updated
1996.04.03
/kb_dl.aspx/KB/gametech/gravitar2majorhavoc.txt
-----------------------------cut here---------------------------------------
The following documents what is necessary to convert a Gravitar (GRAV),
Space Duel (SD) or Black Widow (BW) to play Major Havoc (MH).
Last Modified: Feb 22 1994
STANDARD DISCLAIMER: The author hereby grants permission to reproduce and
distribute this document for personal use, subject to the condition that
the document (along with any copyright and disclaimer notices) is not
modified in any way. The opinions expressed within t
File:
/kb_dl.aspx/KB/gametech/gravitar2majorhavoc.txt
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6
K - Updated
1994.11.02
Mortal Kombat 2 FAQ - Revision 10
________________________ MORTAL KOMBAT II FAQ Complete Guide Tenth Revision January 5th, 1994 ineluki@u.washington.edu ________________________ 500 years ago, Shang Tsung was banished to the Earth Realm. With the aid of Goro he was to unbalance the furies and doom the planet to a chaotic existence.
By seizing control of the Shaolin Tournament he tried to tip the scales of order towards chaos. Only seven warriors survived the battles and Shang Tsung's scheme would come to a violent end at the han
File:
/kb_dl.aspx/KB/faqs/faq-mortal kombat 2.html
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31
K - Updated
1999.10.30
/kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt
HOW TO DIAGNOSE, REPAIR AND UPGRADE YOUR
AMPLIFONE AND WELLS-GARDNER COLOR VECTOR (XY) MONITORS
version 6.1 (4-6-96) by
Gregg Woodcock (woodcock@nortel.com)
This article is Copyright worldwide 1991, 1996; all rights reserved.
OFFICIAL CYA LEGAL WARNING AND WAIVER:
Although I have made every effort to be precise, this article may
contain errors. Even if it does not, some people may still damage their
machines or themselves while using the
File:
/kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt
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171
K - Updated
1999.08.01
/kb_dl.aspx/KB/pinouts/centipede.txt
Centipede
---------
P20:
|
--------------------------------|-----------------------------------
GND | A | 1 | Ground
+ 5 V | B | 2 | + 5 V
+ 12 V | C | 3 | + 22 V DC
- 5 V | D | 4 | - 22 V DC
| E | 5 | Center Coin Counter
Left Coin Counter | F | 6 | Right Coin Counter
| H | 7 |
File:
/kb_dl.aspx/KB/pinouts/centipede.txt
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5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/space_zap.txt
Space Zap Midway, 1981
----------------------
The "Position on Motherboard" column refers to the fact that these boards
plug into a common motherboard much like ISA/EISA/VESA/PCI cards plug into
PC card expansion slots.
Legend:
PS = Power Supply
IB = RGB Interface Board
AA = Audio Amp Board
GB = Game Board
Motherboard (9-pos, 0.156") (outputs & inputs from power supply)
Pin | Definition
------------------
1 | +5V
2 | +5V
3 | +12V
4 | !Reset
5 | -5V
6 | Key
7 | G
File:
/kb_dl.aspx/KB/pinouts/space_zap.txt
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6
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/bosconian.txt
BOSCONIAN
---------
PARTS SIDE SOLDER SIDE
--------------------------------------------------------------------------------
LOGIC GND A 1 LOGIC GND
(-) SPKR B 2 SPKR (+)
C 3 COIN METER
D 4
+12V E 5 +12V
+5v F 6 +5v
LOGIC GND H 7 LOGIC GND
File:
/kb_dl.aspx/KB/pinouts/bosconian.txt
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15
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/galaga.txt
Galaga 1
--------
Solder Parts
------ -------
Sync A|1 2P Fire
Green Video Signal B|2 2P Left
Blue Video Signal C|3 2P Right
1P Left D|4 Red Video Signal
1P Right E|5 1P Fire
1P Start F|6 2P Start
Service H|7 Table GND
GND J|8 GND
Coin K|9
+5V L|10 +5V
M|11 +5V
N|12 Test Switch
File:
/kb_dl.aspx/KB/pinouts/galaga.txt
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19
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/gaplus.txt
Gaplus Pinout
Parts Side Solder Side
-----------------------------------------
GND A 1 GND
SPEAKER + B 2 SPEAKER -
LOCK OUT SOLENOID C 3 COIN COUNTER
1 P START LAMP D 4 2 P START LAMP
+12V E 5 +12V
+5V F 6 +5V
GND H 7 GND
SERVICE SW J 8 N/C
COIN 1 SW K 9 COIN 2 SW
1 P START SW L
File:
/kb_dl.aspx/KB/gametech/gaplus.txt
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5
K - Updated
1996.04.04
/kb_dl.aspx/KB/gametech/board pinouts/phoenix.txt
Phoenix
Centuri, 1980
There are two boards to the Phoenix boardset, the logic and the CPU board.
OVG-15D (Logic board, 12 EPROMs)
OVG-15U (CPU board, 8085 CPU, 8 pin DIP switch, 36 pin edge connector)
The game is powered using these supply outputs:
+5V DC @ 11 amps
-5V DC @ 1 amp
+12V DC @ 2 amps
None of the diagrams nor the manual mention the current requirements of the
game (that is, the amps required for each voltage output). But my game is
powered by a Peter Chou power supply and the above c
File:
/kb_dl.aspx/KB/gametech/board pinouts/phoenix.txt
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7
K - Updated
1994.12.11
/kb_dl.aspx/KB/gamemanuals/cine/starccp.tiff
4 3 2 I 1 DWG TITLE V’LR CoTRcIL AN) COIN M&CANISM WIRING IARAM MODEL NO. DWG DWO NO. REV. II72b080I I SHEET OF •I REVISIONS REV OESCIPTION DATE APPROVED I_J3 r_1 1 < 0—ONE START (eRowN) P1 9 <: 0—Two sTxr (RED) 8<: 15<: It* 19 PLAYER Cc*TROL NELRAR VIEW ON/C ThRAGE) 1’l M It’ FIR.E OWIoRD RGWT LEFT J_ J_ - - S?1 Pj1S c’o (&LL) I P6 (ui) (GREEN) RANGE zO TO c.PJj. p3 17<: 1 <- Z3 PlO I ORWARO GREEN) c/C. P1 FIRE P131 (uE) 0 P14 I 0 P15 T4O ON StART STRT p_1 1_I P0 (e1RowN) 1 sa -0 S3 56 3E- IE a3 I as < I S
File:
/kb_dl.aspx/KB/gamemanuals/cine/starccp.tiff
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38
K - Updated
1998.03.22
Bally Midway MCR System Games FAQ
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II 2. Video Generato
File:
/kb_dl.aspx/KB/faqs/faq-bally midway mcr games.html
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24
K - Updated
1999.10.29
/kb_dl.aspx/KB/gametech/board pinouts/galaga.txt
Galaga pinouts. This also works on Midway's Mappy game
GALAGA/MAPPY
PARTS SIDE | SOLDER SIDE
------------------------------------|--------------------------------------
LOGIC GND | A | 1 | LOGIC GND
--------------------------------|---|---|----------------------------------
SPKR | B | 2 | SPKR (Not sure of polarity)
--------------------------------|---|---|----------------------------------
File:
/kb_dl.aspx/KB/gametech/board pinouts/galaga.txt
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5
K - Updated
1999.04.27
/kb_dl.aspx/KB/gametech/board pinouts/galaga_bl.txt
G A L A G A
=============
by Brian Murray
(brian@demon.csd.unsw.edu.au)
There are apparently many different galaga implementations, this one
happens to be mine. I don't know how I would identify my particular
boards, but I'll give as much as I can. (They were from a tabletop
if that matters). There are two boards, both with blue solder masks.
The top one (slightly larger) is the CPU board, has the 4 processors
and program EPROMS, and h
File:
/kb_dl.aspx/KB/gametech/board pinouts/galaga_bl.txt
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5
K - Updated
1995.12.31
/kb_dl.aspx/KB/pinouts/battlezone.txt
BATTLEZONE, Atari 1980
----------------------
P18: 44-pin edge connector (aux/small board)
component side solder side
-------------- -----------
+5V RTN A 1 +5V RTN
B 2 +5V
C 3 +22VDC
D 4
AUDIO RTN E 5 AUDIO +OUT
F 6 AUDIO -OUT
H 7 START LED
J 8
File:
/kb_dl.aspx/KB/pinouts/battlezone.txt
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4
K - Updated
2003.01.06
Army Battlezone (Atari, 1980/1981)
Submitted by Unknown
"Army Battlezone remains a mystery, even to those of us who worked on it." Editor's Notes: I recently had the privilege of discussing Atari history with a member of Atari's development team. This individual worked at Atari for a period of several years, including the "Golden Age", and was a major contributor on many of the classics we've come to know know and love. A note of thanks to him, not just for the information on these pages, but for hours of fun in the arcades.
File:
/kb_dl.aspx/KB/gametech/armybattlezone.html
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10
K - Updated
2000.01.20
/kb_dl.aspx/KB/pinouts/1942.txt
1942
----
Solder Side Parts Side
GND A 1 GND
+5 B 2 +5
+12 C 3 +12
GND D 4 GND
Speaker - E 5 Speaker -
Speaker + F 6 Speaker +
Coin Counter - H 7 Coin Counter +
key J 8 key
Shoot 1 K 9 Up 1
Down 1 L 10 Left 1
Right 1 M 11 GND 1
Shoot 2 N 12 Up 2
Down 2 P 13 Left 2
Right 2 R 14 GND 2
2 Player start S 15 GND
1 Player start T 16 GND
Coin Switch
File:
/kb_dl.aspx/KB/pinouts/1942.txt
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5
K - Updated
2009.04.22
/kb_dl.aspx/KB/pinouts/galaga_boot22.txt
G A L A G A
=============
by Brian Murray
(brian@demon.csd.unsw.edu.au)
There are apparently many different galaga implementations, this one
happens to be mine. I don't know how I would identify my particular
boards, but I'll give as much as I can. (They were from a tabletop
if that matters). There are two boards, both with blue solder masks.
The top one (slightly larger) is the CPU board, has the 4 processors
and program EPR
File:
/kb_dl.aspx/KB/pinouts/galaga_boot22.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/usaafmustang.txt
USAAF MUSTANG (C) UPL COMPANY LIMITED
Typed in by John Cassells cas@cass.demon.co.uk (from original manual)
Apear the item when you shoot a helicopter!!
(Star) Fire a machine gun and bomb at once by shot A!
(Plane) 1 UP
(Bomb) Bomb power up max 8 continue
(Gun) Strike force +1 max 8
(Star) B button when you are exposed to danger!!
Equip a strike force by shot B. Matchless when you equip one!! When push on
end shot B, force cause damage on all of enemy on the screen.
Defeated enemy's total come
File:
/kb_dl.aspx/KB/gametech/usaafmustang.txt
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3
K - Updated
1997.06.11
/kb_dl.aspx/KB/gamemanuals/cine/aacp.tiff
4 D 3 NTERCOSJCT p.c. e. — p;1 WHI/GREE 2 pa I 1 p3 1 PLtYER ccNTRcL AEL - REAR \/t.W ORANGE RED p5 C \( LL.OW D PLAYER 4 4c 4. FIRE PLAYER P6 p7 P9) Pi P11 P’Ia I TWO C) > FRWAR (Th (Th 11 10 9 15 14 12 19 lB 16 21 22 6 5 4 7 RId-IT ( (i TI ci. ci 0 IIL ) .1 & c-) 2 a LID LO ONE. PLA’ER START -o c BLUE LFTE, LEFT PIyIOLET P14 ,i. GRAY B FOR WRI -o n RI6HT -o W -I ITE LEFT —0 C -o TWO PLAYER START s1 D D / LEFT / : - 52 s 56 SPARE 1 u SPARE2 , GROUND LAC/ -U --c-I____ P1 L--ri ORMALY OPEN MORW\ALY CLOSED ‘1
File:
/kb_dl.aspx/KB/gamemanuals/cine/aacp.tiff
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110
K - Updated
1998.03.22
LIST: Atari Games
ROMs Manuals Game Name -------------- --------- --------------------------------------- 422 Super Pong TM-001 Mazer Blazer TM-004 Gran Trak 20 TM-008 Qwak TM-010 Tank TM-011 Gran Trak 10 TM-019 Pursuit TM-021 Twin Racer TM-025 Anti-Aircraft TM-027 Jet Fighte
File:
/kb_dl.aspx/KB/faqs/list-atari.html
-
11
K - Updated
1999.07.27
Conversion of Galaxians from AC to DC by Paul Swan
This is what I did to convert my "Galaxians" before building a wiring harness to convert it to JAMMA. One of my boards had three of the four 7V AC supply edge connector fingers burnt away and so I "commendeered" the coin counter/lockout +7V DC supply pins to improve the power distribution. All the wire links added were 1mm solid core domestic wiring cable, rated 15A, unless stated otherwise. Remove IR2 (78GU I.C.) Remove IR1 (D44VM4 transistor) Remove R88 (50Ohm 5W resistor) Replace
File:
/kb_dl.aspx/KB/gametech/galaxian to jamma.html
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3
K - Updated
1999.11.03
Samurai Shodown Mini-FAQ
____ _ _ _ _ _ ____ _ _ / ___/ / |/ v \| | | | _ \ / | | | |__ / | | | | | |_| |/ | | Samurai Shodown mini-FAQ \__ \/ / | | | | | | | _ </ / | | Release 10 ___|/ _ | |_| | |_| | | \/ _ | | 11-05-93 | __/_/ |_|_| |_|\___/|_| /_/\|_|_| |/____ _ _ ___ ____ ___ _ _ __ _ / ___| | | |/ _ \| _ \ / _ \| |_| | \| | | |__ | |_| | | | | | | | | | | | | | | | \__ \| _ | | | | | | | | | | | | | | | | ___| | | | | |_| | |_| | |_| | | | | | ___/|_| |_|\___/ ____/ \___
File:
/kb_dl.aspx/KB/faqs/faq-samurai shodown mini.html
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73
K - Updated
1999.10.29
/kb_dl.aspx/KB/pinouts/future_spy.txt
Future Spy
----------
SOLDER SIDE | PARTS SIDE
------------------------------------|--------------------------------------
Gnd | A | 1 | Gnd
Gnd | B | 2 | Gnd
+5V | C | 3 | +5V
+5V | D | 4 | +5V
-5V | E | 5 | -5V
+12V | F | 6 | (+12V)
[from P4-4 & to Spkr?] Spkr - | H | 7 | Spkr + [from P4-3 & to Spkr?]
File:
/kb_dl.aspx/KB/pinouts/future_spy.txt
-
3
K - Updated
2003.01.06
Centipede pinouts
Centipede Pinout and Switch Settings
File:
/kb_dl.aspx/KB/gametech/centipede tech.html
-
8
K - Updated
2006.12.20
/kb_dl.aspx/KB/gametech/board pinouts/polaris.txt
POLARIS
GAME BOARD SOUND BOARD
T CKT SIDE G COMP SIDE
------------ ------------- -----------
1 +5V A GND 1 GND
2 +5V B GND 2 GND
3 +12V C GND 3 GND
4 +12V D +5V 4 +5V
5 -5V E +12V
File:
/kb_dl.aspx/KB/gametech/board pinouts/polaris.txt
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2
K - Updated
1997.12.03
/kb_dl.aspx/KB/pinouts/guerilla_war.txt
Guerrilla War Tradewest<S.N.K., 1987 Pinout = JAMMA
-------------------------------------------------------
The Rotary Controller section of the joystick assemblies
Pin | Function
----+------------
1 | Ground
2 | Input 1
3 | Input 2
4 | Input 3
5 | Input 4
6 | Input 5
7 | Input 6
8 | Input 7
9 | Input 8
10 | Input 9
11 | Input 10
12 | Input 11
13 | Input 12
JAMMA Connector
|-------------------|---|----|-------------------|
| Solder Side | |
File:
/kb_dl.aspx/KB/pinouts/guerilla_war.txt
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6
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/rampart.txt
Rampart, Atari 1991
------------------
Notes:
* There are 2 versions of Rampart:
- 2 player version that is straight JAMMA and uses
joysticks to move pieces
- 3 player version that uses trackballs to move pieces.
* Both version have all options set from the test screen
* In chatting with folks, game play of the 3 player version is much nicer
than the 2 player version (game rocks, BTW)
* I believe that the Rotate buttons double as start buttons for the
3 player versi
File:
/kb_dl.aspx/KB/pinouts/rampart.txt
-
3
K - Updated
2003.01.06
Joust to JAMMA conversion
Submitted by Graham Bisset (graham@uki.sinet.slb.com) (c) 1994 Graham Bisset
Your attention is drawn to the following VERY IMPORTANT legal and copyright information :
LEGAL WARNING - READ - VERY IMPORTANT
Although I've made every possible effort to ensure the information contained within this document is precise, it may still be error ridden. However even if is not, you may still damage your equipment, your machines or even yourself by using the information contained herein. I make no guarantee of
File:
/kb_dl.aspx/KB/gametech/joust2jamma.html
-
13
K - Updated
2003.06.06
/kb_dl.aspx/KB/pinouts/dig_dug.txt
DIG DUG
-------
A - ground 1 - ground
B - +5 VDC 2 - +5 VDC
C - 3 -
D - 4 -
E - 5 -
F - cocktail * 6 -
H - 7 -
J - 8 -
K - 2P start 9 - credit
L - 2P pump * 10 - 1P start
M - 2P left * 11 - 1P pump
N - 2P right * 12 - 2P down *
P - 1P left 13 -
File:
/kb_dl.aspx/KB/pinouts/dig_dug.txt
-
14
K - Updated
2003.01.07
/kb_dl.aspx/KB/gametech/bosconia.txt
BOSCONIAN
PARTS SIDE SOLDER SIDE
GND A 1 GND
SPKR B 2 SPKR
C 3 CTR
D 4
+12V E 5 +12V
+5V F 6 +5V
GND H 7 GND
CREDIT SW J 8 TEST SW
File:
/kb_dl.aspx/KB/gametech/bosconia.txt
-
4
K - Updated
1995.07.01
/kb_dl.aspx/KB/gametech/spacedue.txt
SPACE DUEL
1 GND A GND
2 +5 B +5
3 +22 C
4 -22 D
5 E +10.3 UNREG
6 R COIN F LOCK OUT
7 SELECT LED H L COIN (CNTR)
8 LEFT 2 J START LED
9 SHIELD 2 K LEFT 1
10 THRUST 1 L SHIELD 1
11 SELECT M THRUST 2
12 SW GND N SW GND
13 SW GND P
14 SLAM R
15 S AUX COIN
16 L COIN T SELF
File:
/kb_dl.aspx/KB/gametech/spacedue.txt
-
4
K - Updated
1995.12.15
/kb_dl.aspx/KB/gametech/board pinouts/millipede.txt
MILLIPEDE
---------
Originally typed in by Jonathan Deitch (jdeitch@umiami.miami.edu)
Edited by Dave Fish (dfish@nyx.cs.du.edu)
Game: Millipede
The following is edited version of the Millipede pinout listing
originally done by Jonathan Deitch. This version adds the pinouts used for
a cocktail style cabinet, joystick inputs, and seperate H & V sync outputs.
This additional information was shown on the pinout sheet which I got from
Video Connections. I'd strongly suggest verifying these before you
File:
/kb_dl.aspx/KB/gametech/board pinouts/millipede.txt
-
6
K - Updated
1994.05.10
/kb_dl.aspx/KB/gametech/board pinouts/tron.txt
TRON
----
This is a complete pinout for the Bally/Midway
game TRON. It was a beer to type in so when
you get it running pour one for me :)
Tapper typed in by Denis Hruza (king@cybercomm.net)
Plagiarized by Franklin Bowen for TRON (bowens@erols.com or tfbowen@ingr.com)
There is a Filter Assembly and 5 boards not
including the Angle Encoder Board (2 of
them if it's a cocktail):
Power Supply, Dual Amp, Video Gen,
CPU, and Sound I/O (actually, I
believe it's labeled SUPER
File:
/kb_dl.aspx/KB/gametech/board pinouts/tron.txt
-
6
K - Updated
1996.07.27
/kb_dl.aspx/KB/pinouts/cloak_and_dagger.txt
Cloak & Dagger Atari Inc., 1983
-------------------------------
There are two Cloak & Dagger conversion kits. One is for converting from
Defender, and the other is for converting from Joust, Robotron 2084, or
Stargate.
There are two boards to the Cloak & Dagger boardset, Master and Slave PCB,
plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and
a Sound Board.
A040733-01 EMI Shield and Dual PCB Assembly -- includes:
A039431-01 Cloak & Dagger Interconnect P
File:
/kb_dl.aspx/KB/pinouts/cloak_and_dagger.txt
-
8
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/cloakanddagger.txt
Cloak & Dagger Pinouts
Atari Inc., 1983
There are two Cloak & Dagger conversion kits. One is for converting from
Defender, and the other is for converting from Joust, Robotron 2084, or
Stargate.
There are two boards to the Cloak & Dagger boardset, Master and Slave PCB,
plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and
a Sound Board.
A040733-01 EMI Shield and Dual PCB Assembly -- includes:
A039431-01 Cloak & Dagger Interconnect PCB
A039938-21 Cloak & Dagg
File:
/kb_dl.aspx/KB/gametech/board pinouts/cloakanddagger.txt
-
11
K - Updated
1995.04.22
/kb_dl.aspx/KB/gametech/board pinouts/rampart.txt
Rampart
Atari 1991
typed up by: Ray Ghanbari <ray@mayo.edu>
Thanks to Rick Kennedy <rickk@coil.com> of Great Games Plus, Inc. for providing me a copy of the wiring schematics
Notes:
* There are 2 versions of Rampart:
- 2 player version that is straight JAMMA and uses
joysticks to move pieces
- 3 player version that uses trackballs to move pieces.
* Both version have all options set from the test screen
* In chatting with folks, game play of the 3 player version is much nicer
than the
File:
/kb_dl.aspx/KB/gametech/board pinouts/rampart.txt
-
5
K - Updated
1996.07.16
/kb_dl.aspx/KB/gametech/board pinouts/taito.txt
Old Taito 3 board set
=====================
These pinouts are not 100% complete, but there is enough info for an
upright JAMMA conversion. There is an upright/cocktail pin
somewhere and 2P left/right/fire buttons are still unidentified.
The HALT pin was the one that had me going for a while. I couldn't
get the game to run at all outside the cocktail harness until I wired
this sucker low.
Lunar Rescue ('80)
Space Invaders (late '70s)
Solder Sound Board Parts
==========
File:
/kb_dl.aspx/KB/gametech/board pinouts/taito.txt
-
3
K - Updated
1996.02.19
/kb_dl.aspx/KB/pinouts/space_invaders.txt
Space Invaders..
----------------
On the A084-90700-B739 board, there are 3 connectors.
the 8 pin connector:
1- Common (PINK)
2- Move Right (R-G)
3- Move Left (Blu)
4- ?
6- (Drawing said "Key") N/C
7- Select one Player (G-Y)
8- Select two Player (O-W)
The 11 pin connector:
1- ?
2- Coin Switch (BW-W)
3- Coin Switch (BR-B)
4- C.Tap on xformer (Yel)
5- Coin Meter (G-W) Then to Pin 9 on Power Supply
6- "Reset" (Orn) Directly to Pin 6 on Power Supply
7- (Drawing said "Key") N/C
8- Spe
File:
/kb_dl.aspx/KB/pinouts/space_invaders.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/asteroids_deluxe.txt
Asteroids Deluxe
----------------
PARTS SIDE | SOLDER SIDE
-------------------------------------
GND | A | 1 | GND
+5V | B | 2 | +5V
| C | 3 |
COIN CTR-L | D | 4 | COIN CTR-C
AUDIO 2 | E | 5 | AUDIO 1
COIN CTR-R | F | 6 | START2LED
| H | 7 | PLAYER2
PLAYER1 | J | 8 | START1LED
DIAGNOSTIC STEP | K | 9 | SLAM
SELF TEST | L | 10 | SHIELD
Z OUT | M | 11 | Z GND
File:
/kb_dl.aspx/KB/pinouts/asteroids_deluxe.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tron.txt
TRON, Midway 1982
-----------------
There is a Filter Assembly and 5 boards not
including the Angle Encoder Board (2 of
them if it's a cocktail):
Power Supply, Dual Amp, Video Gen,
CPU, and Sound I/O (actually, I
believe it's labeled SUPER Sound I/O.
Can you say `WOW!'?).
The only boards you'll actually need
to play the game are the Video Gen, CPU,
and Sound I/O and these are actually
attached in a three board sandwich.
You'll need to make a conversion harness
and find
File:
/kb_dl.aspx/KB/pinouts/tron.txt
-
8
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/ledgendarywings.txt
Newsgroups: rec.games.video.arcade.collecting
From: cpdist@skyenet.net (John Pierce)
Subject: LEDGENDARY WINGS DIPS&PIN (CPDIST)
Message-ID: <DEvnu8.9Jt@iquest.net>
Sender: news@iquest.net (News Admin)
Organization: IQuest Network Services
X-Newsreader: Forte Agent .99a.107
Date: Thu, 14 Sep 1995 04:12:45 GMT
Lines: 58
( FILE 303 )
( LEDENDARY WINGS 56P ) ( REV: 1.1 )
PARTS SOLDER DIP SWITCH A 1 2 3 4 5 6 7 8
---------------|-------
File:
/kb_dl.aspx/KB/gametech/ledgendarywings.txt
-
4
K - Updated
1998.09.25
/kb_dl.aspx/KB/gametech/starwars.txt
STAR WARS
P20: 44-pin edge connector
component side solder side
-------------- -----------
GND A 1 GND
+5V B 2 +5V
C 3 GND
-5V D 4 GND
10.3 VDC E 5
F 6
COIN CTR R H 7 L COIN CNT
PITCH J 8
ROLL K 9
L 10 L FIRE/START
SE
File:
/kb_dl.aspx/KB/gametech/starwars.txt
-
3
K - Updated
1995.12.15
Tron Pinouts
Tron Pinouts
File:
/kb_dl.aspx/KB/gametech/tron tech.html
-
6
K - Updated
2002.09.24
/kb_dl.aspx/KB/pinouts/night_striker_iii.txt
Night Striker III, Taito
------------------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B |
+5V | 3 | C | +5V
+5V | 4 | D | +5V
| 5 | E | -5V
+12V | 6 | F | +12V
| 7 | G |
| 8 | H | Counter A
| 9 | I |
Speaker - |10 | J |
File:
/kb_dl.aspx/KB/pinouts/night_striker_iii.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/shoot_out.txt
SHOOT OUT
---------
PARTS SIDE SOLDER SIDE
----------- --------------
1 1 DOWN A 2 DOWN
2 1 UP B 2 UP
3 1 LEFT C 2 LEFT
4 1 RIGHT D 2 RIGHT
5 E
6 F
7 H
8 SERVICE
File:
/kb_dl.aspx/KB/pinouts/shoot_out.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/segatoatarixyconv.txt
From: essayes@telerama.lm.com (David Shuman)
Newsgroups: rec.games.video.arcade.collecting
Subject: Sega XY on Atari monitor: it works!
Date: 3 Jan 1996 16:32:11 -0500
Organization: Telerama Public Access Internet, Pittsburgh, PA USA
Lines: 216
Message-ID: <4ceskr$ajn@asia.lm.com>
NNTP-Posting-Host: asia.lm.com
The good news is, it can be done. The bad news is, it isn't
perfect, at least not yet.
SEGA-TO-ATARI VECTOR MONITOR ADAPTER
by David Shuman
mappy@virginia.edu, essayes@telerama.lm.com
File:
/kb_dl.aspx/KB/gametech/segatoatarixyconv.txt
-
11
K - Updated
1998.09.24
/kb_dl.aspx/KB/gametech/board pinouts/gyruss.txt
From: veck@pshrink.chi.il.us (Chelloveck)
Gyruss Pinouts
These are from the manual for my upright. I'm reasonably sure that they
don't match the actual pinouts on my board. For instance, my board is
stereo but all through the manual (including these pinouts) it's
indicated to be monaural.
Parts Side | Solder Side
--------------|--------------
+12V | 1 | A | -5V
Speaker | 2 | B | Speaker
| 3 | C | 2P Speed ("Speed" is actually "Fire"?)
2P Right | 4 | D | 2P Left
2P Sta
File:
/kb_dl.aspx/KB/gametech/board pinouts/gyruss.txt
-
2
K - Updated
1997.11.11
/kb_dl.aspx/KB/gametech/board pinouts/mysteriousstones.txt
This is the pinout for the Mysterious Stone Board. Pin labeled with "??" means not connected or unknown function.
ATTENTION!! The following wiring list is tested and working on my CLONE board!!
No idea about the original one.
Piero Andreini
piero@ilrspa.com
Game: Mysterious Stones (Clone Board)
36 Pin Wiring List
A1=?? B1=+12V
A2=SPK+ B2=SPK+
A3=FIRE B3=UP
A4=RIGHT B4=LEFT
A5=1P START B5=2P START
A6=?? B6=??
A7=?? B7=??
A8=?? B8=??
A9=?? B9=DOWN
A10=COIN 1 B10=??
A11=?? B11=
File:
/kb_dl.aspx/KB/gametech/board pinouts/mysteriousstones.txt
-
1
K - Updated
1998.12.05
/kb_dl.aspx/KB/gametech/board pinouts/galaxian.txt
Typed in by Jonathan Deitch (jdeitch@umiami.miami.edu)
44 Pin wiring chart for Galaxian
SOLDER SIDE | PARTS SIDE
------------------------------------|--------------------------------------
GND | A | 1 | GND
--------------------------------|---|---|----------------------------------
GND | B | 2 | GND
--------------------------------|---|---|----------------------------------
+5 VDC | C | 3 | +5 VDC
--
File:
/kb_dl.aspx/KB/gametech/board pinouts/galaxian.txt
-
6
K - Updated
1996.07.26
/kb_dl.aspx/KB/gametech/venture.txt
Venture pinouts
Exidy, 1981
There are two boards to the Venture boardset, the logic and the audio board.
The audio booard is labeled with:
PCB 77-3387-14
ASY 77-3387-15
And the logic board is labeled with:
PCB 77-3374-14 COMP
Exidy Inc ASSY 77-3374-15 SIDE
The audio board is the top board. It has a 30-pin edge connector and 3 10-pin
connectors. Only the edge connector at P5 and the 10-pin connector at P21 are
used. The other two connec
File:
/kb_dl.aspx/KB/gametech/venture.txt
-
8
K - Updated
1996.04.04
/kb_dl.aspx/KB/pinouts/millipede.txt
MILLIPEDE
---------
The following is edited version of the Millipede pinout listing
originally done by Jonathan Deitch. This version adds the pinouts used for
a cocktail style cabinet, joystick inputs, and seperate H & V sync outputs.
This additional information was shown on the pinout sheet which I got from
Video Connections. I'd strongly suggest verifying these before you use them.
Dave F.
44 Pin Wiring List for P20:
COMPONENT
File:
/kb_dl.aspx/KB/pinouts/millipede.txt
-
7
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/polaris.txt
POLARIS
-------
GAME BOARD SOUND BOARD
T CKT SIDE G COMP SIDE
------------ ------------- -----------
1 +5V A GND 1 GND
2 +5V B GND 2 GND
3 +12V C GND 3 GND
4 +12V D +5V 4 +5V
5 -5V
File:
/kb_dl.aspx/KB/pinouts/polaris.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tip_top.txt
Tip Top Sega, 1983
--------------------
According to the service manual there apears to be two different board
sets.
One is constructed of 3 pcbs, the other 2.
3 Board set.
------------
Complete set part number 834-5165
Control pcb part number 834-5166
Video pcb part number 834-5167
Sound pcb part number 834-5168
2 Board set.
------------
Complete set part number 834-5180
Control pcb part number 834-5181
Video pcb part number 834-5167
44-pin connector
File:
/kb_dl.aspx/KB/pinouts/tip_top.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/ultra_tank.txt
Ultra Tank, Atari
-----------------
1 16.5vac A 16.5vac
2 +10 unreg B +10 unreg
3 C
4 /SYNCb D TEST N.O.
5 Start 1 LED E Start 2 LED
6 F Slam N.O.
7 Start 2 N.O. H Start 1 N.O.
8 Fire 2 N.O. J Fire 1 N.O.
9 L Forward 2 K L Forward 1
10 R Forward 2 L R Forward 2
11 Coin Ctr 1 M Coin Ctr 2
12 White Video N Coin Ctr 0
13 Coin Ctr 3 P +5v
File:
/kb_dl.aspx/KB/pinouts/ultra_tank.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/ripoff.txt
=====================================================================
Rip Off switch settings and game description and play.
=====================================================================
The following chart diagrams the switch setting of the option switches
for "RIP OFF". The 7 station switch is located at position E-2 on the
logic board.
7 On = Diagnostic mode
6 On = option score
5 On = No sound in attract mode
4 Credit 0
3 Credit 1
2 Time 0
1 Time 1
TA
File:
/kb_dl.aspx/KB/gametech/ripoff.txt
-
7
K - Updated
1995.01.06
/kb_dl.aspx/KB/pinouts/black_widow.txt
Black Widow (Atari, 1983)
-------------------------
P20: 44-pin edge connector
component side solder side
-------------- -----------
GND A 1 GND
+5V B 2 +5V
C 3 +22 VDC
D 4 -22 VDC
10.3 VDC E 5
COIN LOCKOUT F 6 COIN CTR R
COIN CTR L H 7 P1 LED
P2 LED J 8 FIRE UP
FIRE DOWN K 9 FIRE LEFT
File:
/kb_dl.aspx/KB/pinouts/black_widow.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971
'H','R','B','Pong','Atari',1972
'H','R','B','Astro Hockey','Brunswick',1973
'H','R','B','Astro Race','Taito(japan)',1973
'H','R','B','Davis Cup','Taito(japan)',1973
'H','R','B','Elepong','Taito(japan)',1973
'U','R','B','Elimination','Atari/Kee',1973
'H','R','B','Gotcha','Atari',1973
'H','R','C','Gotcha Color','Atari',1973
'H','R','B','Hockey','Ramtek',1973
'H','R','B','Hockey TV','Sega(japan)',1973
'H','R','B','Leader','Midway',1973
'H','R','B','
File:
/kb_dl.aspx/KB/gametech/listbyyear.txt
-
18
K - Updated
1999.07.10
Reproduction Phoenix Instruction Cards and Custom Coin Card
( INSERT COINS
( SELECT GAME FOR ONE OR TWO PLAYERS
( USE JOYSTICK TO MOVE YOUR SPACE SHIP TO THE LEFT OR TO THE RIGHT, AND FIRE BEAM GUN TO SHOOT PHOENIX ARMY.
( THEN SCORE REACHES 3,000 & 30,000 POINTS ONE SPACE SHIP IS ADDED EACH TIME FOR THESE POINTS.
( A STRATEGY IS NEEDED TO AVOID ARMY’S ATTACK BY PUSHING BARRIER BUTTON.
( GAME IS OVER WHEN ALL SPACESHIPS HAVE BEEN DESTROYED.
200 POINTS · · · WHEN FLYING 20PTS. · · · · · · WHEN WAITING
File:
/kb_dl.aspx/KB/gamemanuals/phoenix_instruct.doc
-
323
K - Updated
2002.09.24
Typical Failures of Early Williams Games
From: woodcock@crchh75b.bnr.ca (Gregg Woodcock) Newsgroups: rec.games.video.arcade.collecting Subject: Re: Typical Failures of Early Williams Games Date: 22 Feb 1994 23:29:15 GMT richard.l.schieve (rls@cbnewsc.cb.att.com) wrote: > Several people have asked me to repost some of my old articles. > I suspect many have seen the following which was one of my first > "Tech Tips" ;-) Sorry to do this to you again, Rick, but I have added a BUNCH of stuff to your file and would like to "share", too (I c
File:
/kb_dl.aspx/KB/gametech/williamhwfailures.html
-
23
K - Updated
2000.01.23
/kb_dl.aspx/KB/pinouts/halleys_comet.txt
Halleys Komet
-------------
Connector "G"
=============
COMPONENT | SOLDER
-------------------------------------------
GND | 1 | A | GND
| 2 | B |
| 3 | C |
| 4 | D |
Speaker (+) | 5 | E | Speaker (-)
File:
/kb_dl.aspx/KB/pinouts/halleys_comet.txt
-
7
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/phoenix.txt
Phoenix Centuri, 1980
---------------------
There are two boards to the Phoenix boardset, the logic and the CPU board.
OVG15D (Logic board, 12 EPROMs)
OVG15U (CPU board, 8085 CPU, 8 pin DIP switch, 36 pin edge connector)
CPU Edge Connector:
SOLDER SIDE | PARTS SIDE
--------------------------------
Gnd | A | 1 | Gnd
Gnd | B | 2 | Gnd
COM | C | 3 | Gnd
File:
/kb_dl.aspx/KB/pinouts/phoenix.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/gravitar.txt
"Gravitar" (Atari, 1982)
------------------------
P20: 44-pin edge connector
component side solder side
-------------- -----------
GND A 1 GND
+5V B 2 +5V
C 3 +22 VDC
D 4 -22 VDC
10.3 VDC E 5
COIN LOCKOUT F 6 COIN CTR R
COIN CTR L H 7 P1 LED
P2 LED J 8
K 9
File:
/kb_dl.aspx/KB/pinouts/gravitar.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/space_dungeon.txt
SPACE DUNGEON
The format for these connectors is PCB name, followed by the connectors in order -
each connector has the pin number, what it connects to (and the original wiring
harness colour in brackets where legible), and finally in square brackets the pcb
and connector + pin if relevant.
VIDEO PROCESSOR PCB (08-0001-001)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
CONNECTOR J1
1 +5 (Red) [Power PCB J4-1]
2 +5 (Red) [Power PCB J4-2]
3 GND (Blk) [Power PCB J4-3]
4 -5 (Brn) [Power PCB J
File:
/kb_dl.aspx/KB/pinouts/space_dungeon.txt
-
9
K - Updated
2003.01.06
Hyper Fighting: Ken Strategy Guide
**************************************************************************** ** ** ** # # # # ### #### ### #### # ### # # ##### # # # ### ** ** # # # # # # # # # # # # # # # # ## # # ** ** #### # ### ### ### ### # # ## #### # # # # # # ## ** ** # # # # # # # # # # # # # # # # ## # # ** ** # # # # #### # # # # ## #
File:
/kb_dl.aspx/KB/faqs/faq-sf2 hyper (ken).html
-
105
K - Updated
1999.10.28
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
-
73
K - Updated
1999.10.29
/kb_dl.aspx/KB/pinouts/congo_bongo.txt
Congo Bongo Sega, 1983
------------------------
According to the service manual there apears to be two different board
sets.
One is constructed of 3 pcbs, the other 2.
3 Board set.
------------
Complete set part number 834-5165
Control pcb part number 834-5166
Video pcb part number 834-5167
Sound pcb part number 834-5168
2 Board set.
------------
Complete set part number 834-5180
Control pcb part number 834-5181
Video pcb part number 834-5167
44-pin connector
File:
/kb_dl.aspx/KB/pinouts/congo_bongo.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/congobongo.txt
From: gbbs2df2@ibmmail.com
Newsgroups: rec.games.video.arcade.collecting
Subject: congobong/TipTop.pin
Date: Thu, 06 Jul 1995 19:03:24 GMT
Congo Bongo based on Zaxxon pinouts by Dave Holcomb (holcomb@halcyon.com)
Updated for Congo Bongo by Lee Taylor (lee@defender.demon.co.uk)
Congo Bongo / Tip Top (same game alternative name)
Sega, 1983
According to the service manual there apears to be two different board
sets.
One is constructed of 3 pcbs, the other 2.
3 Board set.
------------
Complete set part nu
File:
/kb_dl.aspx/KB/gametech/board pinouts/congobongo.txt
-
4
K - Updated
1995.12.31
/kb_dl.aspx/KB/gametech/cloakanddagger.txt
Cloak & Dagger Pinouts
Atari Inc., 1983
There are two Cloak & Dagger conversion kits. One is for converting from
Defender, and the other is for converting from Joust, Robotron 2084, or
Stargate.
There are two boards to the Cloak & Dagger boardset, Master and Slave PCB,
plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and
a Sound Board.
A040733-01 EMI Shield and Dual PCB Assembly -- includes:
A039431-01 Cloak & Dagger Interconnect PCB
A039938-21 Cloak & Dagg
File:
/kb_dl.aspx/KB/gametech/cloakanddagger.txt
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11
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1995.04.22
/kb_dl.aspx/KB/pinouts/pinout_help.txt
----------------------------------------------------------------------------.
Title : Arcade Game Pinouts :
Date : 09-January-2003 :
Source : taken from the Conversion FAQ v1.1 :
by Doug Jefferys, Steve Ozdemir :
and pinout identification by Tim Lindquist :
--------------------------------------
File:
/kb_dl.aspx/KB/pinouts/pinout_help.txt
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39
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2003.01.09
/kb_dl.aspx/KB/pinouts/space_duel.txt
"Space Duel" (Atari, 1981)
--------------------------
P20: 44-pin edge connector
component side solder side
-------------- -----------
GND A 1 GND
+5V B 2 +5V
C 3 +22 VDC
D 4 -22 VDC
10.3 VDC E 5
COIN LOCKOUT F 6 COIN CTR R
COIN CTR L H 7 SELECT LED
START LED J 8 ROT L P2
ROT L P1 K 9 SHIELD
File:
/kb_dl.aspx/KB/pinouts/space_duel.txt
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4
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2003.01.06
/kb_dl.aspx/KB/gametech/bosconian.txt
-------------------------------------------------------------------------------
| BOSCONIAN |
| Option Switch Settings |
|-----------------------------------------------------------------------------|
| DIP Switch 6K |
|-----------------------------------------------------------------------------|
| Coins per credit:
File:
/kb_dl.aspx/KB/gametech/bosconian.txt
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14
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1996.01.23
/kb_dl.aspx/KB/gametech/blackwid.txt
BLACK WIDOW
P20: 44-pin edge connector
component side solder side
-------------- -----------
GND A 1 GND
+5V B 2 +5V
C 3 +22 VDC
D 4 -22 VDC
10.3 VDC E 5
COIN LOCKOUT F 6 COIN CTR R
COIN CTR L H 7 P1 LED
P2 LED J 8 FIRE UP
FIRE DOWN K 9 FIRE LEFT
FIRE RIGHT L 10
File:
/kb_dl.aspx/KB/gametech/blackwid.txt
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5
K - Updated
1996.06.14
/kb_dl.aspx/KB/gametech/ripoff.doc.txt
RIPOFF DOCS
Introduction:
RIP OFF is a one or two player action game that offers features guaranteed
to capture and prolong player interest: an accelerating competitive level
with a clearly visble object and a team competition option that allows
players to combine scores as well as skills in defense strategy against
a futuristic enemy.
The Center of the playfield is occupied by a selectable number of
triangular fuel cells that pulsate with radioactive energy. The player
commandeers a land cr
File:
/kb_dl.aspx/KB/gametech/ripoff.doc.txt
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5
K - Updated
1996.04.04
/kb_dl.aspx/KB/faqs/mcrfaq.txt
*********************************
Bally Midway MCR System Games FAQ
version 1.0
Writers
Mark Jenison Clay Cowgill
*********************************
I. Introduction
II. The MCR system classes
A. CPU's
1. MCR (I)
2. MCR II
3. MCR III
B. Super Sound I/O
C. Video
1. Video Generator II
File:
/kb_dl.aspx/KB/faqs/mcrfaq.txt
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24
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2002.12.06
/kb_dl.aspx/KB/gametech/gunsmoke2.txt
Newsgroups: rec.games.video.arcade.collecting
From: cpdist@skyenet.net (John Pierce)
Subject: GUN SMOKE DIP&PIN (CPDIST)
Message-ID: <DEvnBC.8My@iquest.net>
Sender: news@iquest.net (News Admin)
Organization: IQuest Network Services
X-Newsreader: Forte Agent .99a.107
Date: Thu, 14 Sep 1995 04:01:24 GMT
Lines: 63
( GUN SMOKE 56P ) (FILE 181)
PARTS SOLDER DIP SWITCH A 1 2 3 4 5 6 7 8
---------------|--------------- -------------------------------------------
File:
/kb_dl.aspx/KB/gametech/gunsmoke2.txt
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4
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1998.09.25
Old Taito 3 board set pinouts
Submitted by John Keay
These pinouts are not 100% complete, but there is enough info for an upright JAMMA conversion. There is an upright/cocktail pin somewhere and 2P left/right/fire buttons are still unidentified.
The HALT pin was the one that had me going for a while. I couldn't get the game to run at all outside the cocktail harness until I wired this sucker low. Lunar Rescue ('80) Space Invaders (late '70s) Solder Sound Board Parts ===============
File:
/kb_dl.aspx/KB/gametech/taito3pinouts.html
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3
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2000.01.19
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
Atari/Atari Games VaxMail 1989 Jed Margolin
___________________________________________________________________________
From: KIM::HALLY 3-JAN-1989 09:01:01.61
To: DENCKER,RAY,HALLY,ROTBERG,BURGESS,MARGOLIN,COMSTOCK,NOBLE,MOSER,DIEKNEITE,FULLER,GROSSMAN
CC:
Subj: S.T.U.N. TEAM
last update: 1/3/89
Project: S.T.U.N. RUNNER (571)
Planned Field Test: FEB. 89
Planned Finished Goods Assy. JUNE 89
Project Leader: MIKE HALLY
Programmer(s): ED ROTBERG
ANDY BURGESS
Engineer: JE
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
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403
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2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin
___________________________________________________________________________
From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70
To: @SYS$MAIL:JUNK
CC:
Subj: ATARI GAMES 401-K PLAN
John Klein asked me to put the following memo out on junk mail:
TO: All Employees
FROM: John Klein/Dennis Wood
We are quite pleased to report that our 401-K Plan has gotten off
to an excellent start. As of today we had 118 employees making
contributions to the Plan.
We encoura
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
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2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
Atari/Atari Games VaxMail 1987 Jed Margolin
___________________________________________________________________________
From: KIM::RAINS 2-JAN-1987 10:27:26.19
To: @sys$mail:engineer
CC:
Subj: Computer Health Note #3
VAX-edrin Headache #3
You've been poking around somewhere in another directory (something like
SYS$USERDISK:[FRED.STUFF.MORESTUFF.EVENMORESTUFF]) and now you have found
something you want to get back to or reference with out so much directory name
baggage. Sure, it doesn't
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
Atari/Atari Games VaxMail 1988 Jed Margolin
___________________________________________________________________________
From: MIKE::LIEBSTER 4-JAN-1988 14:39:28.82
To: @SYS$MAIL:EVERYBODY
CC:
Subj: PAYMENT OF CONSULTANTS/CONTRACTORS
STARTING THIS YEAR WE WILL BE PAYING CONSULTANTS AND CONTRACTORS THROUGH
PAYROLL INSTEAD OF ACCOUNTS PAYABLE. THIS WILL ALLOW US TO AUTOMATICALLY
KEEP TRACK AND GENERATE YEAR-END 1099 INFORMATION.
THIS WILL APPLY TO ALL CONTRACTORS OR COMPANIES THAT ARE NO
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
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2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin
___________________________________________________________________________
From: BERT::LTURNER 2-JAN-1990 15:43:12.18
To: @SYS$MAIL:EVERYBODY
CC: LTURNER
Subj: New Baby
This is to annouce the arrival of a new addition at the
Moore house. His name is Evan Alexander Bettencourt Moore.
He was born on Saturday, December 30, at 10:21A.
Weight -- 7 lbs 10 oz
Height -- 20 1/2 inches
Mother and baby are home and doing well.
_____________________________
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
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537
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2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin
___________________________________________________________________________
From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74
To: @SYS$MAIL:JUNK
CC: MCCARTHY
Subj: New employee.
If you haven't already noticed or been introduced, we have a new
employee starting today.
His name is John Moore. He is a hardware design engineer in the
Electrical Design group, reporting to me. His office is the corner
cubicle just outside my office.
Drop by and say Hi.
_____
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
Atari/Atari Games VaxMail 1992 Jed Margolin
___________________________________________________________________________
From: BERT::FRANCES 2-JAN-1992 17:56:52.97
To: MARGOLIN
CC:
Subj: PHONE MESSAGE
DAN ASH 879-3037 10:27AM
NEW 2101 MATERIAL HAS NO BUGS. CALL MARGO FOR MORE INFO.
___________________________________________________________________________
From: BERT::BROWN 3-JAN-1992 19:39:22.02
To: @SYS$MAIL:EVERYBODY
CC: BROWN
Subj: PREMIUM PAYMENT PLAN, MODIFIED CAFETERIA PLAN
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
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564
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2004.09.13
Links to Other Sites
Killer Instinct 2: Unauthorized Arcade Secrets
Killer Instinct 2 is the sequel to one of the most popular arcade games of all times. This guide gives gamers what they want: codes and combos. The writers explain how to use the codes and combos for best results and also give head-to-head special combos that every player will want.
(Submitted by
kk
)
Vindicators Page
One of my collection pages. Describes how I got my machine and what I had to do or still have to do to it.
(Submitted by
kk
)
Jeff Kinder's Dragon's Lair Project
This is one of the best sites I have seen for laser games, both popular and rare. Jeff has information, screenshots, cabinet shots, links, auction sites, things for sale, and more. He used to have movie and sound clips, but he needs somebody to donate s
(Submitted by
kk
)