coinop.org search
(e.g. bosconian, atari, wells gardner, vector, dig dug pinouts))
results for "Crash n Score"
All Game Matches:
Rolling Crash
Drive a car around a maze and eat the dots. Avoid crashing with the other car.
Crash
Drive a car around a track collecting dots.
Taito Cup Finals
Football (soccer) game where you can kick in opponents as well as score goals.
Top Skater
Pull off the craziest tricks ever
to score major points and become the best Top Skater in town.
Bigfoot Bonkers
Draw a line and try to make your opponent crash while
avoiding the big feet.
Checkmate
Up to four players try to make each other crash.
Pigskin 621 A.D.
Football with fantasy races. You and your opponent use weapons, traps, and magic to score touchdowns.
Moon Base
Drive a car around a maze and eat the dots. Avoid crashing with the other car.
Gauntlet
Multiplayer (up to 4) exploration/shooting game with RPG elements.
Galaxy Force II
Space shooter consisting of a large, black chair that swivels and banks as you play.
"Maybe" Images
(fuzzy search, these MAY match the game, or they may not)
Knowledge Base
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
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112
K - Updated
1999.10.30
/kb_dl.aspx/KB/pinouts/crash_n_score.txt
Pinouts for Atari Crash 'n' Score (1975):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 13th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from an original (Atari Ireland
Photocopy) Crash n Score Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to output to JAMMA ;)
44-pin edge connector
--------------
File:
/kb_dl.aspx/KB/pinouts/crash_n_score.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971
'H','R','B','Pong','Atari',1972
'H','R','B','Astro Hockey','Brunswick',1973
'H','R','B','Astro Race','Taito(japan)',1973
'H','R','B','Davis Cup','Taito(japan)',1973
'H','R','B','Elepong','Taito(japan)',1973
'U','R','B','Elimination','Atari/Kee',1973
'H','R','B','Gotcha','Atari',1973
'H','R','C','Gotcha Color','Atari',1973
'H','R','B','Hockey','Ramtek',1973
'H','R','B','Hockey TV','Sega(japan)',1973
'H','R','B','Leader','Midway',1973
'H','R','B','
File:
/kb_dl.aspx/KB/gametech/listbyyear.txt
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18
K - Updated
1999.07.10
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File:
/kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html
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30
K - Updated
1999.10.29
/kb_dl.aspx/KB/gametech/board pinouts/crashnscore.txt
Pinouts for Atari Crash 'n' Score (1975):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 13th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from an original (Atari Ireland
Photocopy) Crash n Score Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to output to JAMMA ;)
44-pin edge connector
--------------------------------
File:
/kb_dl.aspx/KB/gametech/board pinouts/crashnscore.txt
-
2
K - Updated
2000.04.15
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
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73
K - Updated
1999.10.29
/kb_dl.aspx/KB/gametech/carnival.txt
CARNIVAL
PWR CONN VID CONN CONTROL CONN
--------- --------- -----------
1 -5V 19 15 COIN N/O 53 UP
2 +12V 26 VID GN 16 GND 54 RIGHT
3 AC 27 VID BL 17 COIN N/C 55 DOWN
4 GND 28 VID RED 56 LEFT
5 GND 23 H SYNC 57 ACCE
File:
/kb_dl.aspx/KB/gametech/carnival.txt
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3
K - Updated
1995.07.11
/kb_dl.aspx/KB/gametech/hdon-inv.inc.txt
HEAD ON - INVINCO
PWR CONN VID CONN CONTROL CONN
--------- --------- -----------
1 -5V 19 15 COIN N/O 53 UP
2 +12V 26 VID GN 16 GND 54 RIGHT
3 AC 27 VID BL 17 COIN N/C 55 DOWN
4 GND 28 VID RED 56 LEFT
5 GND 23 H SYNC 57 ACCELERAT
File:
/kb_dl.aspx/KB/gametech/hdon-inv.inc.txt
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2
K - Updated
1995.05.09
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
Atari/Atari Games VaxMail 1987 Jed Margolin
___________________________________________________________________________
From: KIM::RAINS 2-JAN-1987 10:27:26.19
To: @sys$mail:engineer
CC:
Subj: Computer Health Note #3
VAX-edrin Headache #3
You've been poking around somewhere in another directory (something like
SYS$USERDISK:[FRED.STUFF.MORESTUFF.EVENMORESTUFF]) and now you have found
something you want to get back to or reference with out so much directory name
baggage. Sure, it doesn't
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
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271
K - Updated
2004.09.13
/kb_dl.aspx/KB/gametech/crashnscore.txt
Pinouts for Atari Crash 'n' Score (1975):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 13th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from an original (Atari Ireland
Photocopy) Crash n Score Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to output to JAMMA ;)
44-pin edge connector
--------------------------------
File:
/kb_dl.aspx/KB/gametech/crashnscore.txt
-
2
K - Updated
2000.04.15
Joust to JAMMA conversion
Submitted by Graham Bisset (graham@uki.sinet.slb.com) (c) 1994 Graham Bisset
Your attention is drawn to the following VERY IMPORTANT legal and copyright information :
LEGAL WARNING - READ - VERY IMPORTANT
Although I've made every possible effort to ensure the information contained within this document is precise, it may still be error ridden. However even if is not, you may still damage your equipment, your machines or even yourself by using the information contained herein. I make no guarantee of
File:
/kb_dl.aspx/KB/gametech/joust2jamma.html
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13
K - Updated
2003.06.06
LIST: Atari Games
ROMs Manuals Game Name -------------- --------- --------------------------------------- 422 Super Pong TM-001 Mazer Blazer TM-004 Gran Trak 20 TM-008 Qwak TM-010 Tank TM-011 Gran Trak 10 TM-019 Pursuit TM-021 Twin Racer TM-025 Anti-Aircraft TM-027 Jet Fighte
File:
/kb_dl.aspx/KB/faqs/list-atari.html
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11
K - Updated
1999.07.27
/kb_dl.aspx/KB/pinouts/head_on_(invico).txt
HEAD ON - INVINCO
-----------------
PWR CONN VID CONN CONTROL CONN
--------- --------- -----------
1 -5V 19 15 COIN N/O 53 UP
2 +12V 26 VID GN 16 GND 54 RIGHT
3 AC 27 VID BL 17 COIN N/C 55 DOWN
4 GND 28 VID RED 56 LEFT
5 GND 23 H SYNC
File:
/kb_dl.aspx/KB/pinouts/head_on_(invico).txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/carnival.txt
CARNIVAL
--------
PWR CONN VID CONN CONTROL CONN
--------- --------- -----------
1 -5V 19 15 COIN N/O 53 UP
2 +12V 26 VID GN 16 GND 54 RIGHT
3 AC 27 VID BL 17 COIN N/C 55 DOWN
4 GND 28 VID RED 56 LEFT
5 GND 23 H SYNC
File:
/kb_dl.aspx/KB/pinouts/carnival.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
Atari/Atari Games VaxMail 1988 Jed Margolin
___________________________________________________________________________
From: MIKE::LIEBSTER 4-JAN-1988 14:39:28.82
To: @SYS$MAIL:EVERYBODY
CC:
Subj: PAYMENT OF CONSULTANTS/CONTRACTORS
STARTING THIS YEAR WE WILL BE PAYING CONSULTANTS AND CONTRACTORS THROUGH
PAYROLL INSTEAD OF ACCOUNTS PAYABLE. THIS WILL ALLOW US TO AUTOMATICALLY
KEEP TRACK AND GENERATE YEAR-END 1099 INFORMATION.
THIS WILL APPLY TO ALL CONTRACTORS OR COMPANIES THAT ARE NO
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
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293
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin
___________________________________________________________________________
From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74
To: @SYS$MAIL:JUNK
CC: MCCARTHY
Subj: New employee.
If you haven't already noticed or been introduced, we have a new
employee starting today.
His name is John Moore. He is a hardware design engineer in the
Electrical Design group, reporting to me. His office is the corner
cubicle just outside my office.
Drop by and say Hi.
_____
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
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834
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
Atari/Atari Games VaxMail 1992 Jed Margolin
___________________________________________________________________________
From: BERT::FRANCES 2-JAN-1992 17:56:52.97
To: MARGOLIN
CC:
Subj: PHONE MESSAGE
DAN ASH 879-3037 10:27AM
NEW 2101 MATERIAL HAS NO BUGS. CALL MARGO FOR MORE INFO.
___________________________________________________________________________
From: BERT::BROWN 3-JAN-1992 19:39:22.02
To: @SYS$MAIL:EVERYBODY
CC: BROWN
Subj: PREMIUM PAYMENT PLAN, MODIFIED CAFETERIA PLAN
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
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564
K - Updated
2004.09.13
Links to Other Sites
Asteroids High Score Save Kit
A simple to install high score save kit that permanently remembers the top 10 scores and initials for Asteroids. No batteries required. Plus extended scoring! This kit contains special code modifications extending the maximum score from 99,990 to 9,999,990.
(Submitted by
kk
)
Flashteroids - by Adrian Rowbotham
Online Flash game based on the concept of Asteroids, but with a 2002 finish. Features an online score chart, three levels and source code downloads for those code heads out there. The game is under constant upgrade and weapons and sound FX are just around the corner. Highly addictive, and a bit frustrating!
(Submitted by
adrianrowbotham
)