coinop.org search
(e.g. bosconian, atari, wells gardner, vector, dig dug pinouts))
results for "Tank 8"
All Game Matches:
Battlezone
Tank combat - destroy tanks, missiles & saucers. Sometimes written "Battle Zone"
Coinop.org Pages
/features/football.aspx
Atari Football History
By Mike Albaugh, edited by us
Several folks at Atari had wanted to do a football game for a while, by the time I got there. I believe Steve Bristow and Lyle Rains were the main promoters of the idea, however the technology was not quite up to it. With the move toward microprocessor-controlled games, it started looking possible. The problem of lots of moving ob
File:
/features/football.aspx
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9
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2011.08.27
"Maybe" Images
(fuzzy search, these MAY match the game, or they may not)
Knowledge Base
/kb_dl.aspx/KB/pinouts/tank_cocktail.txt
Tank Cocktail Atari (1974)
--------------------------
Tank! Cocktail consists of 2 boards, each with their own edge connectors.
These appear to be single-sided edge connectors for AMP connectors
(a la Midway Space Invaders UR).
BOARD 1 [J-3]:
^^^^^^^^^^^^^^
1 - GND
2 - LO-AC (looks like 6.3v is used here)
3 - LO-AC (and here)
4 - HI-AC (and here)
5 - HI-AC (and here)
6 - AUDIO GND
7 - GND (must go to J-6 pin 2)
8 - N/C
9 - ANTENNA
10 - +5v
11 - COIN 2 NC
12 - COIN 2 NO
13 -
File:
/kb_dl.aspx/KB/pinouts/tank_cocktail.txt
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1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tankcocktail.txt
Pinouts for Atari Tank! Cocktail (1974):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 10th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from a original Tank! Cocktail
Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to JAMMA ;)
Tank! Cocktail consists of 2 boards, each with their own edge connectors.
The
File:
/kb_dl.aspx/KB/pinouts/tankcocktail.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/tankcocktail.txt
Pinouts for Atari Tank! Cocktail (1974):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 10th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from a original Tank! Cocktail
Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to JAMMA ;)
Tank! Cocktail consists of 2 boards, each with their own edge connectors.
These appear to be
File:
/kb_dl.aspx/KB/gametech/board pinouts/tankcocktail.txt
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2
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2000.04.12
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971
'H','R','B','Pong','Atari',1972
'H','R','B','Astro Hockey','Brunswick',1973
'H','R','B','Astro Race','Taito(japan)',1973
'H','R','B','Davis Cup','Taito(japan)',1973
'H','R','B','Elepong','Taito(japan)',1973
'U','R','B','Elimination','Atari/Kee',1973
'H','R','B','Gotcha','Atari',1973
'H','R','C','Gotcha Color','Atari',1973
'H','R','B','Hockey','Ramtek',1973
'H','R','B','Hockey TV','Sega(japan)',1973
'H','R','B','Leader','Midway',1973
'H','R','B','
File:
/kb_dl.aspx/KB/gametech/listbyyear.txt
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1999.07.10
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
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73
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1999.10.29
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
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49
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2002.06.10
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File:
/kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html
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30
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1999.10.29
LIST: NAMCO Video Games in Japan
Year Title ------------------------------- 1978 Gee Bee 1979 Bomb Bee Galaxian Cutie-Q 1980 Nabaron Kaitei Takarasagashi SOS Puck-Man King & Balloon Tank Battalion Rally-X 1981 New Rally-X Warp & Warp Galaga Bosconian 1982 Dig Dug Pole Position Super Pac Man Xevious 1983 Mappy Pac & Pal Phozon
File:
/kb_dl.aspx/KB/faqs/list-namcojapan.html
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3
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1999.07.27
/kb_dl.aspx/KB/gamemanuals/cine/aa1of3.tiff
8 I 7 6 I 5 i 4 3 1 fl REVISIONS 1C.7 N.. 7414 i- TANK EN+ LSQO R7 7414 JE13 < OI3T+ _____________________ SEEPEN+ (13) 4K{ D D J’ < OUT 1+ CHOPPER SW+ C8 OUT_3+ __________________ 2-i4 < 7414 (+N) (+16) 0.47 + 5 _________________________________________ HI + — _j.Q IC 11 w 14 1K IC a LS 164 LS 377 IC LS i LS 393 LS 163 LS393 F CLR A ID IQ — _____ _____ TANK FIRE- 6 D D i CLK Q0 6 6 o Q &KQDB Qc1? I QCL 5c c1-2 QC5 ici [—j-A 42D 2Q5 HI EXP 5— 4s Q51? ______ a CLR 7414 Q6 R6 leK Ja-16 —40 4QLO F OUT ,.- 1 LQ
File:
/kb_dl.aspx/KB/gamemanuals/cine/aa1of3.tiff
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1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/batzn2b.tiff
From Vector Generator Vr’ DV’8 .7 0qy7 vY V5 D\1Y4 OVY3 — -C-- ALTERNATE. I C: R.U TY AMcOIZ I ATA I - VERSI.I1 S R50 CENTER B 0 CENTER -4:- L I -ISV--Wv-+I5V I I R.9I1S I CE.KiTE CCMFkDI’J EPT Lpi J + To Microprocessor NMI Counter C 50 Analog Vector-Generator PCB Outputs Adjustment of R73 and R74 ovx_a 4 Dvø S Dvx < Jx8 — AS 1- AM6OZ +s’J .7 tVX7 6 vx VKS :z\J7 (4 a ø R 1I Coin Door and Option Switch Inputs To Mroprocessor OBO thru DB7 From Microprocessor Address Decoder From Clock Circuitry From Vector-Ge
File:
/kb_dl.aspx/KB/gamemanuals/atari/batzn2b.tiff
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472
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1998.03.27
/kb_dl.aspx/KB/gamemanuals/cine/aa3of3.tiff
8 1 7 6 5 i 4 I 3 1 NOISE R33 P34 P35 R36 Q+is +5 2N3906 WI 54OK 18K 16K 5K IC1S +caO 7 R29 C43080 P61 R31 caa C24 R57 100 R3O + o.aa o.aa 620 - 20K I E TANK 2.2. F F FiRE. E,T ao + _______ 1K P35 2N3906 -15 Qe + NOISE NOISE Q5 P45 R46 R47 P48 2N39O6 3I.Q.I W2 150K 20K 22K 30K 1C20 R41 R43 C25 26 C27 P49 P26 LO 47ç 4.7K P42 12K + 0.1 0.047 650 - 6 EXP- 2.7K 39K 1K - F + 5 P50 R40 2N39o6 - R44 .. R84 V.17 Q4 15K I NOISE C38 07 P58 P59 R94 0.68 2N3906 w 220K 1OK 47K 30K C21 F T CHOPPER SW+ P51 53 P57 C29 cso
File:
/kb_dl.aspx/KB/gamemanuals/cine/aa3of3.tiff
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1998.03.22
LIST: Atari Games
ROMs Manuals Game Name -------------- --------- --------------------------------------- 422 Super Pong TM-001 Mazer Blazer TM-004 Gran Trak 20 TM-008 Qwak TM-010 Tank TM-011 Gran Trak 10 TM-019 Pursuit TM-021 Twin Racer TM-025 Anti-Aircraft TM-027 Jet Fighte
File:
/kb_dl.aspx/KB/faqs/list-atari.html
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11
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1999.07.27
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin
___________________________________________________________________________
From: KIM::SHEPPERD 4-JAN-1985 17:20
To: @SYS$MAIL:JUNK.UAF
Subj: Printer in Rains's area
There is another printer hooked up now in the phone closet near Rains's office.
It's known as RAINS$PRINT and if you want it to be the default printer for you
then put the following in your LOGIN.COM file:
$ ASS 'f$log("RAINS$PRINT")' SYS$PRINT
The physical name is TXD5:, but I advise
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
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2004.09.13
/kb_dl.aspx/KB/pinouts/tank_busters.txt
TANK BUSTERS
Manufacturer: Valadon Automation
Year: 1985
SOLDER SIDE COMPONENT SIDE
----------- --------------
A 2P RIGHT 1 2P LEFT
B 2P UP 2 2P DOWN
C 2P FIRE 3 2P TURRET ROTATION
D 4
E 1P RIGHT 5 1P LEFT
F 1P UP 6 1P DOWN
H 1P FIRE 7 1P TURRET ROTATION
J UPRIGHT/TABLE 8
K COIN SW1 9 COIN SW2
L 1P START 10 2P START
M GND 11 GND
N GND 12 GND
P GND 13 GND
R SPEAKER (+) 14 SPEAKER (-)
S
File:
/kb_dl.aspx/KB/pinouts/tank_busters.txt
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1
K - Updated
2003.01.07
The Sega Out Run FAQ Version 0.3
Maintained by Chris White Andrew W. Sharples This FAQ may only be reproduced with permission, and must not be edited, altered or modified in any other way. WWW and TXT formats available from : www.diamondblack.demon.co.uk # As the case is with all FAQs, this document is a work in progress. # # Additions, corrections, and comments are very welcome. # [What's New] Version 0.3 - 7th February 1998 * Added : Machine S
File:
/kb_dl.aspx/KB/faqs/faq-sega outrun.html
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70
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1999.10.30
/kb_dl.aspx/KB/gametech/tankii.txt
TANK II
COMP SIDE? CKT SIDE?
----------- --------------
1 GND A GND
2 LO-AC 6.3 B GND
3 LO-AC | C
4 HI-AC | D
5 HI-AC | E
6 GND F
7 GND H
8 J
9 ANT
File:
/kb_dl.aspx/KB/gametech/tankii.txt
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1
K - Updated
1995.12.15
/kb_dl.aspx/KB/pinouts/tankbattallion.txt
Typed in by Mark Spaeth
44 Pin wiring chart for Tank Battallion
SOLDER SIDE | PARTS SIDE
|
GND | A | 1 | GND
GND | B | 2 | GND
+5 VDC | C | 3 | +5 VDC
+5 VDC | D | 4 | +5 VDC
| E | 5 |
| F | 6 |
| H | 7 | Start 1
File:
/kb_dl.aspx/KB/pinouts/tankbattallion.txt
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K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/tankbattalion.txt
Tank Battalion Pinouts
GamePlan < Namco, 1981
Parts Solder
-----------------------------------------------------------
14V CT | A | 1 | 14V CT
14V CT | B | 2 | 14V CT
7V AC | C | 3 | 7V AC
7V AC | D | 4 | 7V AC
| E | 5 | +7.5VDC [to Coin Cntr]
| F | 6 |
| H | 7 | Coin Counter
Coin 1 | J
File:
/kb_dl.aspx/KB/gametech/board pinouts/tankbattalion.txt
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1
K - Updated
1996.06.02
/kb_dl.aspx/KB/pinouts/tank_(1).txt
Tank Kee Games, August 1974
I believe these two boards are tightly back-to-back, and the edge connector
on each forms a single, double-sided edge connector. The manual warns that
the two boards should not be pried apart.
Board I (J-3) | Board II (J-6)
------------------------------------|--------------------------------------
(From Transformer?) Gnd | 1 | 1 | Gnd (Left Joysticks Common)
LO - AC | 2 | 2 | Analog Gnd (to J-3, pin 7)
File:
/kb_dl.aspx/KB/pinouts/tank_(1).txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/battlezone.txt
Typed in by Rob Clark (rex@buhub.bradley.edu)
Battlezone settings:
0 = OFF 1 = ON X = Don't Care $ = Atari suggests
TOP 8 SWITCH DIP
87654321
--------
XXXXXX11 Free Play
XXXXXX10 1 coin for 2 plays
XXXXXX01 1 coin for 1 play
XXXXXX00 2 coins for 1 play
XXXX11XX Right coin mech x 1
XXXX10XX Right coin mech x 4
XXXX01XX Right coin mech x 5
XXXX00XX Right coin mech x 6
XXX1XXXX Center (or Left) coin mech x 1
XXX0XXXX Center (or Left) coin mech x 2
111XXXXX No bonus coin
110XXXXX
File:
/kb_dl.aspx/KB/gametech/battlezone.txt
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2
K - Updated
1996.01.23
/kb_dl.aspx/KB/pinouts/battlezone.txt
BATTLEZONE, Atari 1980
----------------------
P18: 44-pin edge connector (aux/small board)
component side solder side
-------------- -----------
+5V RTN A 1 +5V RTN
B 2 +5V
C 3 +22VDC
D 4
AUDIO RTN E 5 AUDIO +OUT
F 6 AUDIO -OUT
H 7 START LED
J 8
File:
/kb_dl.aspx/KB/pinouts/battlezone.txt
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4
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2003.01.06
/kb_dl.aspx/KB/pinouts/tank.txt
Tank
----
|
---------------------+----------------------
+5V | 1 | A | +5V
Coin 1 | 2 | B | Coin 2
Service | 3 | C | Reset
1P.Start | 4 | D | 2P.Start
1P.Up | 5 | E | 1P.Down
1P.Left | 6 | F | 1P.Right
| 7 | G |
| 8 | H |
2P.Up | 9 | I | 2P.Down
2P.Left |10 | J | 2P.Right
File:
/kb_dl.aspx/KB/pinouts/tank.txt
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3
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2003.01.06
/kb_dl.aspx/KB/pinouts/tank_(kee_games).txt
Tank Pinouts Kee Games, August 1974
-----------------------------------
I believe these two boards are tightly back-to-back, and the edge connector
on each forms a single, double-sided edge connector. The manual warns that
the two boards should not be pried apart.
Board I (J-3) | Board II (J-6)
------------------------------------|--------------------------------------
(From Transformer?) Gnd | 1 | 1 | Gnd (Left Joysticks Common)
LO - AC |
File:
/kb_dl.aspx/KB/pinouts/tank_(kee_games).txt
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3
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2003.01.06
/kb_dl.aspx/KB/gametech/tank.txt
Tank Pinouts
Kee Games, August 1974
I believe these two boards are tightly back-to-back, and the edge connector
on each forms a single, double-sided edge connector. The manual warns that
the two boards should not be pried apart.
Board I (J-3) Board II (J-6)
(From Transformer?) Gnd 1 1 Gnd (Left Joysticks Common)
LO - AC 2 2 Analog Gnd (to J-3, pin 7)
LO - AC 3 3 (Not Used)
File:
/kb_dl.aspx/KB/gametech/tank.txt
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3
K - Updated
1996.04.04
/kb_dl.aspx/KB/gametech/board pinouts/tank.txt
Tank Pinouts
Kee Games, August 1974
I believe these two boards are tightly back-to-back, and the edge connector
on each forms a single, double-sided edge connector. The manual warns that
the two boards should not be pried apart.
Board I (J-3) | Board II (J-6)
------------------------------------|--------------------------------------
(From Transformer?) Gnd | 1 | 1 | Gnd (Left Joysticks Common)
--------------------------------|---|---|----------------------------------
File:
/kb_dl.aspx/KB/gametech/board pinouts/tank.txt
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3
K - Updated
1995.05.12
/kb_dl.aspx/KB/pinouts/tank_battalion.txt
Tank Battalion Namco, 1981
---------------------------
Parts Solder
-----------------------------------------------------------
14V CT | A | 1 | 14V CT
14V CT | B | 2 | 14V CT
7V AC | C | 3 | 7V AC
7V AC | D | 4 | 7V AC
| E | 5 | +7.5VDC [to Coin Cntr]
| F | 6 |
| H | 7 | Coin Counter
File:
/kb_dl.aspx/KB/pinouts/tank_battalion.txt
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2
K - Updated
2003.01.06
LIST: JAMMA Games
H '88 Games Konami 1988 JAMMA 1941 Capcom 1990 JAMMA V 1943: The Battle of Midway Capcom 1988 JAMMA H 3 Wonders Capcom 1991 JAMMA H 9 Ball Shoot Out Bundra JAMMA V Aero Fighters McO'River 1992 JAMMA H Air Buster Namcoi/Kaneko 1990 JAMMA V Ajax
File:
/kb_dl.aspx/KB/faqs/list-jamma.html
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27
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2000.06.20
/kb_dl.aspx/KB/gametech/board pinouts/ultratank.txt
Atari Ultra Tank
1 16.5vac A 16.5vac
2 +10 unreg B +10 unreg
3
4 /SYNC D TEST N.O.
5 Start 1 LED E Start 2 LED
6 F Slam N.O.
7 Start 2 N.O. H Start 1 N.O.
8 Fire 2 N.O. J Fire 1 N.O.
9 L Forward 2 K L Forward 1
10 R Forward 2 L R Forward 2
11 Coin Ctr 1 M Coin Ctr 2
12 White Video N Coin Ctr 0
13 Coin Ctr 3 P +5v
14 Rebound R Invisible
15 Coin 2 N.C. S Coin 1 N.C.
16
17 U Lockout
18 Audio V Video Gnd
19 25vac W 25vac
20 25vac X 25vac
21 25vac ct Y 25vac ct
22 Switch Gnd Z Audio Gnd
File:
/kb_dl.aspx/KB/gametech/board pinouts/ultratank.txt
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0
K - Updated
1998.01.06
/kb_dl.aspx/KB/gametech/ultratank.txt
Atari Ultra Tank
Option Switch Setting Result
1 2 3 4 5 6 7 8
Extended play (1/3 of regular
game length granted for score:
Extended off off 75 Points
Play off on 50 Points
on off 25 Points
on on No Extended Play
tv monitor
during self-tst
Game Length on on 60 seconds "1"
on off 90 seconds "2"
off on 120 seconds "3"
off off 150 seconds "4"
Game Cost on on not used
File:
/kb_dl.aspx/KB/gametech/ultratank.txt
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1
K - Updated
1998.01.06
/kb_dl.aspx/KB/pinouts/ultra_tank.txt
Ultra Tank, Atari
-----------------
1 16.5vac A 16.5vac
2 +10 unreg B +10 unreg
3 C
4 /SYNCb D TEST N.O.
5 Start 1 LED E Start 2 LED
6 F Slam N.O.
7 Start 2 N.O. H Start 1 N.O.
8 Fire 2 N.O. J Fire 1 N.O.
9 L Forward 2 K L Forward 1
10 R Forward 2 L R Forward 2
11 Coin Ctr 1 M Coin Ctr 2
12 White Video N Coin Ctr 0
13 Coin Ctr 3 P +5v
File:
/kb_dl.aspx/KB/pinouts/ultra_tank.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
Atari/Atari Games VaxMail 1987 Jed Margolin
___________________________________________________________________________
From: KIM::RAINS 2-JAN-1987 10:27:26.19
To: @sys$mail:engineer
CC:
Subj: Computer Health Note #3
VAX-edrin Headache #3
You've been poking around somewhere in another directory (something like
SYS$USERDISK:[FRED.STUFF.MORESTUFF.EVENMORESTUFF]) and now you have found
something you want to get back to or reference with out so much directory name
baggage. Sure, it doesn't
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
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2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin
___________________________________________________________________________
From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70
To: @SYS$MAIL:JUNK
CC:
Subj: ATARI GAMES 401-K PLAN
John Klein asked me to put the following memo out on junk mail:
TO: All Employees
FROM: John Klein/Dennis Wood
We are quite pleased to report that our 401-K Plan has gotten off
to an excellent start. As of today we had 118 employees making
contributions to the Plan.
We encoura
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
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342
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2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
Atari/Atari Games VaxMail 1992 Jed Margolin
___________________________________________________________________________
From: BERT::FRANCES 2-JAN-1992 17:56:52.97
To: MARGOLIN
CC:
Subj: PHONE MESSAGE
DAN ASH 879-3037 10:27AM
NEW 2101 MATERIAL HAS NO BUGS. CALL MARGO FOR MORE INFO.
___________________________________________________________________________
From: BERT::BROWN 3-JAN-1992 19:39:22.02
To: @SYS$MAIL:EVERYBODY
CC: BROWN
Subj: PREMIUM PAYMENT PLAN, MODIFIED CAFETERIA PLAN
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
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564
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2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin
___________________________________________________________________________
From: BERT::LTURNER 2-JAN-1990 15:43:12.18
To: @SYS$MAIL:EVERYBODY
CC: LTURNER
Subj: New Baby
This is to annouce the arrival of a new addition at the
Moore house. His name is Evan Alexander Bettencourt Moore.
He was born on Saturday, December 30, at 10:21A.
Weight -- 7 lbs 10 oz
Height -- 20 1/2 inches
Mother and baby are home and doing well.
_____________________________
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
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537
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2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
Atari/Atari Games VaxMail 1988 Jed Margolin
___________________________________________________________________________
From: MIKE::LIEBSTER 4-JAN-1988 14:39:28.82
To: @SYS$MAIL:EVERYBODY
CC:
Subj: PAYMENT OF CONSULTANTS/CONTRACTORS
STARTING THIS YEAR WE WILL BE PAYING CONSULTANTS AND CONTRACTORS THROUGH
PAYROLL INSTEAD OF ACCOUNTS PAYABLE. THIS WILL ALLOW US TO AUTOMATICALLY
KEEP TRACK AND GENERATE YEAR-END 1099 INFORMATION.
THIS WILL APPLY TO ALL CONTRACTORS OR COMPANIES THAT ARE NO
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
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293
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin
___________________________________________________________________________
From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74
To: @SYS$MAIL:JUNK
CC: MCCARTHY
Subj: New employee.
If you haven't already noticed or been introduced, we have a new
employee starting today.
His name is John Moore. He is a hardware design engineer in the
Electrical Design group, reporting to me. His office is the corner
cubicle just outside my office.
Drop by and say Hi.
_____
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
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834
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2004.09.13