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results for "Barrier"


'Barrier' cabinet photo.
Barrier

Barrier

Move your player to the top of the screen.

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Barrier
Move your player to the top of the screen.
Meikyu Jima
developed by NANAO CORP. (?) manufactured by IREM (?) distributed by IREM (?) Genre: Puzzle Display: 384x256@55 Screen orientation: horizontal

Coinop.org Pages

/features/evolution.aspx
Evolution of a Video Game Collector by Unknown (let us know who wrote this) Part 1: Introduction It starts with one game. You're a mild-mannered college student, or maybe a child of the '80s with too much free time on your hands. Two or three years later, the house is littered with parts, all three bedrooms have become arcades, and neither you (nor any spouse you've managed to keep through the process) have any clear idea where it'll end. You barely have any idea how you
File: /features/evolution.aspx - 20 K - Updated 2005.10.27

"Maybe" Images

(fuzzy search, these MAY match the game, or they may not)

Barrier cabinet front view Barrier cabinet and side art

Knowledge Base

/kb_dl.aspx/KB/gamemanuals/cine/batheoryop5.tiff
The Barrier audio circuit generates three sounds: Triangle move, Diamond move, and explosion. All three signals are summed at the audio amplifier input U6. Volume control is set by potentiometer R29. Speaker output is pin 2 by the 9 pin molex connector. Three voltages are supplied to the audio board via the 9 pin molex connector. Voltage regulators U4 and U7 supply the regulated ±15 volts to the circuit from the ±25 volt power supply outputs on pins 4 and 6 respectively while the +5 is found on pin 5 and gr
File: /kb_dl.aspx/KB/gamemanuals/cine/batheoryop5.tiff - 67 K - Updated 1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/batheoryop1.tiff
GENERAL. This chapter describes the principles of operation of the major circuit functions of the Vectorbeam BARRIER game. The system’s general functional description is followed by detailed circuit descriptions. Each circuit description includes simplified circuit schematics (Appendix A) applicable to the blocks under discussion. Note that all of the schematics used are very similar to the schematics used by most industrial electronics firms. The use of the wide arrowhead paths simplify the schematic bus l
File: /kb_dl.aspx/KB/gamemanuals/cine/batheoryop1.tiff - 237 K - Updated 1998.03.22
Reproduction Phoenix Instruction Cards and Custom Coin Card
( INSERT COINS ( SELECT GAME FOR ONE OR TWO PLAYERS ( USE JOYSTICK TO MOVE YOUR SPACE SHIP TO THE LEFT OR TO THE RIGHT, AND FIRE BEAM GUN TO SHOOT PHOENIX ARMY. ( THEN SCORE REACHES 3,000 & 30,000 POINTS ONE SPACE SHIP IS ADDED EACH TIME FOR THESE POINTS. ( A STRATEGY IS NEEDED TO AVOID ARMY’S ATTACK BY PUSHING BARRIER BUTTON. ( GAME IS OVER WHEN ALL SPACESHIPS HAVE BEEN DESTROYED. 200 POINTS · · · WHEN FLYING 20PTS. · · · · · · WHEN WAITING
File: /kb_dl.aspx/KB/gamemanuals/phoenix_instruct.doc - 323 K - Updated 2002.09.24
/kb_dl.aspx/KB/pinouts/crash_n_score.txt
Pinouts for Atari Crash 'n' Score (1975): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 13th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from an original (Atari Ireland Photocopy) Crash n Score Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to output to JAMMA ;) 44-pin edge connector --------------
File: /kb_dl.aspx/KB/pinouts/crash_n_score.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/crashnscore.txt
Pinouts for Atari Crash 'n' Score (1975): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 13th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from an original (Atari Ireland Photocopy) Crash n Score Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to output to JAMMA ;) 44-pin edge connector --------------------------------
File: /kb_dl.aspx/KB/gametech/crashnscore.txt - 2 K - Updated 2000.04.15
/kb_dl.aspx/KB/gametech/board pinouts/crashnscore.txt
Pinouts for Atari Crash 'n' Score (1975): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Typed up by Andy Welburn - 13th April 2000 http://www.willowsp.u-net.com/andy/arcade.htm warlords@ukvac.org.uk This info was obtained from an original (Atari Ireland Photocopy) Crash n Score Operations manual. Do bear in mind that this game runs on a Black + White monitor, so you'll have to work out some kind of hack before you can convert it to output to JAMMA ;) 44-pin edge connector --------------------------------
File: /kb_dl.aspx/KB/gametech/board pinouts/crashnscore.txt - 2 K - Updated 2000.04.15
Star Wars Play Hints
Anyone who wants to archive this post for a FAQ or whatever has my permission to do so. keith@tcs.com Keith Jarett This is an update of my July 29, 1994 post. After much practice, I have achieved reasonable proficiency at Star Wars. A week ago I set a new personal high score of 15 million and change on Wave 56. It took an hour and 45 minutes! This was 5 million and 17 waves better than my second-highest score two months ago. Of course my machine is set to Easy with 9 starting and 3 bo
File: /kb_dl.aspx/KB/faqs/faq-star wars hints.html - 13 K - Updated 1999.10.30
Phoenix Memory Map
Newsgroups: rec.games.video.arcade.collecting Subject: PHOENIX reeng. Date: 26 May 1996 23:46:41 GMT Organization: University of Karlsruhe, Germany Lines: 218 Message-ID: <4oaqh1$psd@nz12.rz.uni-karlsruhe.de> NNTP-Posting-Host: rzstud2.rz.uni-karlsruhe.de Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit NNTP-Posting-User: ub2f X-Newsreader: TIN [version 1.2 PL2] Hello Folks, I recently took a closer look at the PHOENIX schematics for repair purp
File: /kb_dl.aspx/KB/gametech/phoenixmap.html - 6 K - Updated 2000.01.23
Forgotten Realms strategy and cheats
Submitted by David Hsu If you are playing 2 player, when you get to the boss in the boat-like contraption which has gravity wells, guns, falling pointy things, if both of you are on the right wall (which blocks you from the boss), one person can shove the other thru the wall so that you can't be attacked by any of the things on the other side (named above). There are several sections where one can go either up or down depending upon which barrier is shot first (top or bottom). If you shoot the bot
File: /kb_dl.aspx/KB/gametech/forgottenrealmsstrategy.html - 2 K - Updated 2000.01.19
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File: /kb_dl.aspx/KB/faqs/list-randomgames.html - 73 K - Updated 1999.10.29
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
THE HISTORY OF CINEMATRONICS AND A DESCRIPTION OF THEIR VECTOR GAMES -------------------------------------------------------------------- COPYRIGHT 1994, 1995 REVISION NUMBER: 2.0 REVISION DATE: 23 December 1994 REVISION HISTORY: 1.0 (02/11/92 - First attempt at listing and ordering all Cinematronics games.) REVISION HISTORY: 2.0 (12/23/94 - Rearranged sections, added new sections for Barrier, Speed Freak, Boxing Bugs,
File: /kb_dl.aspx/KB/gametech/cinematronics-history.txt - 50 K - Updated 1994.12.28
/kb_dl.aspx/KB/pinouts/inter_stellar_laser_fantasy.txt
Inter Stellar Laser Fantasy, Funai/ESP -------------------------------------- |---------------------------------------------------------------------------| | Inter Stellar | | | | DIP Switch 1 Settings | |---------------------------------------------------------------------------| | Function: |
File: /kb_dl.aspx/KB/pinouts/inter_stellar_laser_fantasy.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/interstellar.txt
Inter Stellar Laser Fantasy Funai/ESP |---------------------------------------------------------------------------| | Inter Stellar | | | | DIP Switch 1 Settings | |---------------------------------------------------------------------------| | Function: | SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 | |----
File: /kb_dl.aspx/KB/gametech/interstellar.txt - 3 K - Updated 1996.11.21
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File: /kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html - 30 K - Updated 1999.10.29
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 49 K - Updated 2002.06.10
Konami / Stern 36 Pinouts, Switches, etc
Konami 36 pin wiring, switches, and add'l technical info Compiled for coinop.org by Kurt Koller and Sirdar Bey. Known variations follow, select game to jump to that game's information. Amidar · Circus Charlie · Contra · Frogger · Green Beret · Gyruss · Hyper Sports · Jail Break · Juno First · Kicker · L'il Hustler · Locomotion · Lost Tomb · Mania Challenge · Mega Zone · Mikie · Moon War · Nemesis · Pandora's Palace · Pooyan · Road Fighter · Roc 'N' Rope · Rush 'N' Attack · Sc
File: /kb_dl.aspx/KB/gametech/konamitech.html - 108 K - Updated 2000.09.17
/kb_dl.aspx/KB/gametech/contra.txt
Path: news.spies.com!news.sgi.com!news.maxwell.syr.edu!news.bc.net!torn!news.ryerson.ca!hopper.acs.ryerson.ca!d3choi From: d3choi@acs.ryerson.ca (David Choi - CNED/P96) Newsgroups: rec.games.video.arcade.collecting Subject: Re: Needed: Contra DIP settings Date: 4 Mar 1997 04:48:29 GMT Organization: Ryerson Polytechnic University Lines: 213 Message-ID: <5fg9it$eaa@ns2.ryerson.ca> References: <3315dd97.1566051@nntp.calweb.com> <857130376snz@cass.demon.co.uk> NNTP-Posting-Host: hopper.acs.ryerson.ca X-Newsread
File: /kb_dl.aspx/KB/gametech/contra.txt - 7 K - Updated 1997.03.04
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin ___________________________________________________________________________ From: BERT::LTURNER 2-JAN-1990 15:43:12.18 To: @SYS$MAIL:EVERYBODY CC: LTURNER Subj: New Baby This is to annouce the arrival of a new addition at the Moore house. His name is Evan Alexander Bettencourt Moore. He was born on Saturday, December 30, at 10:21A. Weight -- 7 lbs 10 oz Height -- 20 1/2 inches Mother and baby are home and doing well. _____________________________
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt - 537 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin ___________________________________________________________________________ From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70 To: @SYS$MAIL:JUNK CC: Subj: ATARI GAMES 401-K PLAN John Klein asked me to put the following memo out on junk mail: TO: All Employees FROM: John Klein/Dennis Wood We are quite pleased to report that our 401-K Plan has gotten off to an excellent start. As of today we had 118 employees making contributions to the Plan. We encoura
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt - 342 K - Updated 2004.09.13