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results for "Speed Up"


'Speed Up' gameplay photo.
Speed Up

Speed Up

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All Game Matches:
Speed Ball
No summary.
Speed Basket
No summary.
Speed Buggy
Third-person perspective dune buggy off-road driving game.
Speed Chase
No summary.
Speed Derby
No summary.
Speed Freak
Driving game with an occasional car in the oncoming lane and a cow on the shoulder.
Speed King
No summary.
Speed Race
No summary.
Speed Race DX
No summary.
Speed Racer
No summary.
Speed Rumbler
Save your family from terrorists by running and shooting, or driving and shooting. Earn bonus as you save each person. Somewhat graphic.
Speed Shogi
No summary.
Speed Up
No summary.
Strength & Speed
No summary.
Super Speed Race
No summary.

Coinop.org Pages

/kk/jrpacman/index.aspx
Jr. Pac-Man restoration General Game Information 2002-11-06 Received a dead Jr. Pac-Man in a painted black cabinet. The control panel looks like it comes from something else, as it has an extra slot for a left-right joystick and a fire button. 2002-11-18 Went down to deal with it. No ROM in 8K. Burn one, install it. Power up. Loud clicking, a few hunks of garbage on the screen. Figure the voltages are good. Replace RAM chips, bette
File: /kk/jrpacman/index.aspx - 4 K - Updated 2011.08.27

"Maybe" Images

(fuzzy search, these MAY match the game, or they may not)

Speed Rumbler title screen. Speed Up Flyer: 1 Front Super Speed Race cabinet Speed Freak cabinet

Knowledge Base

Hyper Fighting: Ken Strategy Guide
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File: /kb_dl.aspx/KB/faqs/faq-sf2 hyper (ken).html - 105 K - Updated 1999.10.28
Street Fighter 2: Hyper Fighting moves
Here is a graphical representation of all the special moves for HF. All the moves are for facing to the right. When used in a phrase, the symbol "|" means or. The word beg. is beginning. The charge times shown are relative to the game's speed. So, a 2 second charge on CE is longer than on HF. The words in parentheses show which attribute of the special move is affected by using different button strengths. --------------------------------------------------------------------------- RYU and KEN Fireb
File: /kb_dl.aspx/KB/faqs/faq-sf2 hyper moves.html - 7 K - Updated 1999.10.30
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
The Sega Out Run FAQ Version 0.3
Maintained by Chris White Andrew W. Sharples This FAQ may only be reproduced with permission, and must not be edited, altered or modified in any other way. WWW and TXT formats available from : www.diamondblack.demon.co.uk # As the case is with all FAQs, this document is a work in progress. # # Additions, corrections, and comments are very welcome. # [What's New] Version 0.3 - 7th February 1998 * Added : Machine S
File: /kb_dl.aspx/KB/faqs/faq-sega outrun.html - 70 K - Updated 1999.10.30
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 49 K - Updated 2002.06.10
Konami / Stern 36 Pinouts, Switches, etc
Konami 36 pin wiring, switches, and add'l technical info Compiled for coinop.org by Kurt Koller and Sirdar Bey. Known variations follow, select game to jump to that game's information. Amidar · Circus Charlie · Contra · Frogger · Green Beret · Gyruss · Hyper Sports · Jail Break · Juno First · Kicker · L'il Hustler · Locomotion · Lost Tomb · Mania Challenge · Mega Zone · Mikie · Moon War · Nemesis · Pandora's Palace · Pooyan · Road Fighter · Roc 'N' Rope · Rush 'N' Attack · Sc
File: /kb_dl.aspx/KB/gametech/konamitech.html - 108 K - Updated 2000.09.17
TIME CRISIS ENEMIES GUIDE
Written by Desmond Hew wilddog_tc@hotmail.com Jun 18, 1999 [PLAYSTATION and ARCADE] This FAQ may be electronically reproduced in whole or part, free of charge, as long as credit is given to its author, Desmond Hew. This FAQ is NOT to be altered in any way or used for profitable/promotional purposes of any kind. This document was created and is owned only by me [Desmond Hew]. You can e-mail me at wilddog_tc@hotmail.com on your comments or whatsoever. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
File: /kb_dl.aspx/KB/faqs/faq-time crisis.html - 79 K - Updated 1999.07.26
POWER SUPPLY REPAIR
Copyright November, 1994 by Randy Fromm We live in a "disposable society." Disposable razors, lighters, pens and a myriad of other items are a part of our daily life. Many operators consider power supplies to be disposable as well. Their rumored inability to be repaired and relatively low cost create the impression of disposability. This is not the case, however. I repair lots of power supplies and it's really quite easy and practical. In fact, a repaired supply may end up having a longer l
File: /kb_dl.aspx/KB/gametech/psrepair.html - 14 K - Updated 2000.01.23
10-Yard Fight Dip Switch Settings and Pinouts
10-Yard Fight Dip Switch Settings and Pinouts
File: /kb_dl.aspx/KB/gametech/10-yard fight tech.html - 4 K - Updated 2002.04.26
/kb_dl.aspx/KB/gametech/bombjack.txt
Bomb Jack (Tehkan) /* LAYOUT / EDGE CONNECTOR / DIP SWITCH SETTINGS / uuencodet LOGO // Typed in / scanned from original service manual // mjh@mmsb.harz.de (July 15th 1996) */ Solder Side Parts Side __________ / \ ---------------------------------------- /_/ ____ ________ ____ 2P RIGHT | 1| 2P LEFT \ | |_||||||||_| | ------------------|--|---------------
File: /kb_dl.aspx/KB/gametech/bombjack.txt - 6 K - Updated 1996.10.13
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File: /kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html - 30 K - Updated 1999.10.29
/kb_dl.aspx/KB/gametech/board pinouts/gyruss.txt
From: veck@pshrink.chi.il.us (Chelloveck) Gyruss Pinouts These are from the manual for my upright. I'm reasonably sure that they don't match the actual pinouts on my board. For instance, my board is stereo but all through the manual (including these pinouts) it's indicated to be monaural. Parts Side | Solder Side --------------|-------------- +12V | 1 | A | -5V Speaker | 2 | B | Speaker | 3 | C | 2P Speed ("Speed" is actually "Fire"?) 2P Right | 4 | D | 2P Left 2P Sta
File: /kb_dl.aspx/KB/gametech/board pinouts/gyruss.txt - 2 K - Updated 1997.11.11
/kb_dl.aspx/KB/gametech/board pinouts/crazykong.txt
--------------------------------------------------------------------------- Pinouts for "Crazy Kong" (Falcon, 1982) with corrections from Jonathan Walton 21Sep96 this is the inverse pinout (put your connector on backwards, since parts side and solder side are flipped) to the Falcon bootleg version of Ms PacMan component side solder side -------------- ----------- GND 1 A GND GND 2 B GND GND 3 C GND
File: /kb_dl.aspx/KB/gametech/board pinouts/crazykong.txt - 2 K - Updated 1996.09.22
/kb_dl.aspx/KB/pinouts/car_jamboree.txt
Car Jamboree, Omori Electric Co., LTD. -------------------------------------- COMPONENT | SOLDER ---------------------+---------------------- +5V | 1 | A | +5V +5V | 2 | B | +5V | 3 | C | | 4 | D | | 5 | E | | 6 | F | 2P.Speed | 7 | G | 2P.Up 2P.Start | 8 | H | 2P.Down 1P.Right | 9 | I | Coin A
File: /kb_dl.aspx/KB/pinouts/car_jamboree.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/cherryma.dip.txt
Newsgroups: rec.games.video.arcade.collecting From: cpdist@skyenet.net (John Pierce) Subject: CHERRY MASTER DIP&PIN (CPDIST) Message-ID: <DEvnwJ.9nE@iquest.net> Sender: news@iquest.net (News Admin) Organization: IQuest Network Services X-Newsreader: Forte Agent .99a.107 Date: Thu, 14 Sep 1995 04:14:10 GMT Lines: 131 CHERRY MASTER DIPSWITCH SETTINGS (rev 1.0) CPD 1994 DIP SWITCH 1 1 2 3 4 5 6 7 8 DIP SWITCH 3 1 2 3 4 5 6 7 8 ----------------------------------------
File: /kb_dl.aspx/KB/gametech/cherryma.dip.txt - 7 K - Updated 1998.09.25
Smash TV strategy guide
Submitted by Unknown Don't try to conserve ammo. Your shots should be efficient and kill as much as possible, and you won't have time to think about conserving shots (esp. in the latter stages). The pattern of moves you should follow at the end of each board to reach the easiest boards is: Level 1: right, up; and then you have no choices. Level 2: up, right; and then again, no choices. Level 3: right, right, down; and then you have no choices. Following these moves should enable you to
File: /kb_dl.aspx/KB/gametech/smashtvstrategy.html - 5 K - Updated 2000.01.19
/kb_dl.aspx/KB/gametech/magic.swd.txt
MAGIC SWORD PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K
File: /kb_dl.aspx/KB/gametech/magic.swd.txt - 4 K - Updated 1995.07.31
Cherry Master pinouts and dipswitch settings
Submitted by John Pierce CHERRY MASTER DIPSWITCH SETTINGS (rev 1.0) CPD 1994 DIP SWITCH 1 1 2 3 4 5 6 7 8 DIP SWITCH 3 1 2 3 4 5 6 7 8 ---------------------------------------- ------------------------------------- GAME STYLE TABLE - A B UPR + K 1-10 1-5 + + ________________________________________ E 1-20 1-10 - + H ACT. LOW - Y 1-50 1-25 + - O OUT SW.
File: /kb_dl.aspx/KB/gametech/cherrymasterpinouts.html - 7 K - Updated 2000.01.19
/kb_dl.aspx/KB/pinouts/dragons_lair.txt
Dragon's Lair Cinematronics Inc., 1983, pp. 6-9 The connector from the DL CPU to the disk player is composed of a ribbon cable, a 24-pin DIP ribbon connector, and a 24-pin Centronics ribbon connector. The #1 wire of the ribbon cable may go to the #1 pin of the centronics connector, but then must connect to the #12 pin on the 24- pin DIP connector. Yes, surprise me, but the cable is reversed. LDV1000 connection DL M/B connection (Pioneer manual description DL manual schematics) DIO1 1
File: /kb_dl.aspx/KB/pinouts/dragons_lair.txt - 16 K - Updated 2003.01.06
Crazy Climber Memory Map
CRAZY CLIMBER HARDWARE DETAILS AND MEMORY MAP by Lionel Theunissen. 08/01/97) Please don't take any of this information as gospel. This is what I have gleaned from my analysis of the CC ROMs and circuits, and I could be wrong about a few things. Some of it is best guess, but most of it should be correct. Bear in mind that it was quite a while ago (3 years) that I was originally working on this, so coming back into it I'm a little fuzzy on details. VIDEO: The video circuitry for Crazy Climber is
File: /kb_dl.aspx/KB/gametech/crazyclimbermap.html - 5 K - Updated 2000.01.23
/kb_dl.aspx/KB/gametech/board pinouts/dragonslair.txt
From: dover@ll.mit.edu (David Humphrey) Newsgroups: rec.games.video.arcade.collecting Subject: Finally DL is done, here is some info Date: 8 Jun 1995 16:16:23 GMT Well, I finally have a Dragon's Lair running up to the point where I am confident that I can successfully complete the game. Thanks to "Blind Guy" Chris, Jim Rogers, and yes, even John Pierce at CPDIST, for all of the input on how to jumper the boards, make the cables and dissect the LDV1000 player (forgot... thanks to the Pioneer Industrial di
File: /kb_dl.aspx/KB/gametech/board pinouts/dragonslair.txt - 7 K - Updated 1995.12.31
/kb_dl.aspx/KB/pinouts/bomb_jack.txt
Bomb Jack, ---------- SOLDER | PARTS ---------------------+---------------------- 2P.Right | 1 | A | 2P.Left 2P.Up | 2 | B | 2P.Down 2P.Jump | 3 | C | | 4 | D | 1P.Right | 5 | E | 1P.Left 1P.Up | 6 | F | 1P.Down 1P.Jump | 7 | G | | 8 | H | Coin 1 | 9 | I | Coin 2 1P.Start |10 | J | 2P.Start
File: /kb_dl.aspx/KB/pinouts/bomb_jack.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/wonderboy.txt
Wonderboy Sega 1986 Parts Side | Solder Side ----------------+---+---+---------------- GND | 1 | A | GND GND | 2 | B | GND +5v | 3 | C | +5v +5v | 4 | D | +5v Coin Meter 1 | 5 | E | Coin Meter 2 +12v | 6 | F | N/C N/C | 7 | H | N/C 1P Speed Attack | 8 | J | 2P Speed Attack 1P Jump | 9 | K | 2P Jump N/C | 10| L | N/C 1P (Down) | 11| M | 2P (Down) 1P (Up) | 12| N | 2P (Up) 1P Right |
File: /kb_dl.aspx/KB/gametech/board pinouts/wonderboy.txt - 1 K - Updated 1998.04.21
/kb_dl.aspx/KB/gamemanuals/cine/batheoryop4.tiff
performing 16 arithmetic operations determined by inputs SO, Si, S2 and S3. These inputs re decoded by devices K2. K4 and J8. The operations piocess either of the A and 13 AI.U inputs. The carry outputs (lo) are tied to look-ahead carry device IA to he discussed later. After the operation has been performed the outputs from these ALU devices (FO-F 11) are then fed to the primary and secondary accumulaters provide two functions: a Y and an X shift register. and arithmetic accumulators. The primary accumulato
File: /kb_dl.aspx/KB/gamemanuals/cine/batheoryop4.tiff - 124 K - Updated 1998.03.22
Street Fighter 2 FAQ
Rank Character Score %age Crushes Crushed by ----------------------------------------------------------------- 1) Guile 71 59.2 Balrog (10) Sagat/Ryu (3) 2) Sagat 70 58.3 E. Honda (8) Blanka (3) 3) M. Bison 69 57.5 Balrog (8) Guile/Zangief (4) 4) Vega 68 56.7 Dhalsim (9) Guile/E. Honda (4) 5) Ryu 67 55.8 Balrog (9) Sagat (3) 6) Blanka 62 51.7 CL/Dh/Sag (7) Balrog
File: /kb_dl.aspx/KB/faqs/faq-sf2.html - 50 K - Updated 1999.10.30
How to WIN at NBA JAM! by Randolph S. Vance and William G. Henderson
E-Mail: RSVANC00@mik.uky.edu (NeXT Mail) WGHEND00@mik.uky.edu (NeXT Mail) Version 1.13 Revised: August 18th, 1993 ---------------------------------------------------------------------- Introduction. Are you tough enough to take on all 27 of the NBA teams? If you think you are, get set for the most intense basketball video game you'll ever play! ---------------------------------------------------------------------- History. Versio
File: /kb_dl.aspx/KB/faqs/strat-how to win at nba jam.html - 31 K - Updated 1999.10.29
/kb_dl.aspx/KB/gametech/dragonsl.air.txt
From: dover@ll.mit.edu (David Humphrey) Newsgroups: rec.games.video.arcade.collecting Subject: Finally DL is done, here is some info Date: 8 Jun 1995 16:16:23 GMT Well, I finally have a Dragon's Lair running up to the point where I am confident that I can successfully complete the game. Thanks to "Blind Guy" Chris, Jim Rogers, and yes, even John Pierce at CPDIST, for all of the input on how to jumper the boards, make the cables and dissect the LDV1000 player (forgot... thanks to the Pioneer Industrial di
File: /kb_dl.aspx/KB/gametech/dragonsl.air.txt - 16 K - Updated 1996.04.04
DECO (Data East) board list
This is a Data East (DECO) board ID list. If you have any additional information, please submit it. Name Date Cpu Board/Prom #s Manual PN Astro Fighter Apr,1980 6502 DE-012,014,38 | Mad Alien Nov,1980 6502 DE-044,045,046,047 (UP-5) | Mole Hunter Jul,1980 6502 DE-??? | Terranean Nov,1980 2x6502
File: /kb_dl.aspx/KB/faqs/list-decoboardlist.html - 12 K - Updated 2002.04.16
Understanding MAME Drivers Volume 1: Data Structures v1.0
Original URL: http://atarihq.com/danb/files/mamedrv1.txt Understanding MAME Drivers Volume 1: Data Structures v1.0 by Daniel Boris Table of Contents 1.0 Introduction 2.0 /drivers/rockola.c 2.1 GameDriver Structure 2.2 MachineDriver Structure 2.3 ROM Definition 2.4 MemoryReadAddress Structure 2.5 MemoryWriteAddress Structure 2.6 Input Ports 2.7 GfxDecodeInfo Structure 2.8 GfxLayout Structure 3.0 Linking in the Driver 1.0 Introduction The purpose of this document is to help
File: /kb_dl.aspx/KB/gametech/boris - understanding mame drivers 1.html - 33 K - Updated 2000.06.16
Choplifter, PitFall II, and all the Wonderboy games pinouts
Choplifter, PitFall II, and all the Wonderboy games Pinouts
File: /kb_dl.aspx/KB/gametech/choplifter - pitfall ii - wonderboy tech.html - 3 K - Updated 2002.09.24
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File: /kb_dl.aspx/KB/faqs/list-randomgames.html - 73 K - Updated 1999.10.29
Emulating Pong
Original URL: http://cgexpo.com/danb/files/pong.txt "Emulating Pong" by Daniel Boris (dboris@home.com) October 17, 1999 One of the question I find my self answering a lot on message boards is "why hasn't Pong been emulated yet." For those who do not know, the reason for this is that Pong doesn't have a microprocessor or code ROMs like most games do. Pong is completely built from discrete electronic components which work together to create the behavior of the game. There were a good number
File: /kb_dl.aspx/KB/gametech/boris - emulating pong.html - 4 K - Updated 2000.06.16
Bally Midway MCR System Games FAQ
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II 2. Video Generato
File: /kb_dl.aspx/KB/faqs/faq-bally midway mcr games.html - 24 K - Updated 1999.10.29
/kb_dl.aspx/KB/pinouts/tiger_heli.txt
Tiger Heli, 1985 Romstar (Taito) -------------------------------- Component | Solder ----------------+-------------------- GND | 1 | A | GND GND | 2 | B | GND +5v | 3 | C | +5v +12v | 4 | D | +12v Sound + | 5 | E | Sound - Blue | 6 | F | Green Red | 7 | H | Sync | 8 | J | 1P Start | 9 | K | 2P Start 1P Fire | 10| L | 2P Fire 1P Bomb | 11| M |
File: /kb_dl.aspx/KB/pinouts/tiger_heli.txt - 3 K - Updated 2003.01.06
Converting Schematics to an Emulator V1.2
Original URL: http://atarihq.com/danb/files/zarzon.txt Converting Schematics to an Emulator V1.2 by Daniel Boris (dboris@erols.com) 5/9/98 Table of Contents 1.0 Introduction 2.0 Zarzon Hardware 2.1 Introduction 2.2 Processor 2.3 Memory Map 2.4 Roms 3.0 Video Section 3.1 Video RAM 3.2 CRT controller 3.3 Video Shifter 3.4 Color Selector 3.5 Putting all together 4.0 Sound (to be added later) Appendix 1: Converting Binary to Hex 1.0 Introduction The purpose of
File: /kb_dl.aspx/KB/gametech/boris - converting schematics to an emulator v1.2.html - 34 K - Updated 2000.06.16
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game list
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game List
File: /kb_dl.aspx/KB/gametech/jamma tech.html - 46 K - Updated 2002.05.17
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File: /kb_dl.aspx/KB/repair/iding pcbs.html - 14 K - Updated 2000.01.02
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
THE HISTORY OF CINEMATRONICS AND A DESCRIPTION OF THEIR VECTOR GAMES -------------------------------------------------------------------- COPYRIGHT 1994, 1995 REVISION NUMBER: 2.0 REVISION DATE: 23 December 1994 REVISION HISTORY: 1.0 (02/11/92 - First attempt at listing and ordering all Cinematronics games.) REVISION HISTORY: 2.0 (12/23/94 - Rearranged sections, added new sections for Barrier, Speed Freak, Boxing Bugs,
File: /kb_dl.aspx/KB/gametech/cinematronics-history.txt - 50 K - Updated 1994.12.28
/kb_dl.aspx/KB/pinouts/bimmelbahn.txt
Bimmelbahn Locomotive? Konami ------------------------------ Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 | B | 2 | Speaker 2P Speed | C | 3 | | D | 4 | 1P Start | E | 5 | 2P Start
File: /kb_dl.aspx/KB/pinouts/bimmelbahn.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/gyruss.txt
Gyruss ------ Parts Side | Solder Side --------------|-------------- +12V | 1 | A | -5V Speaker | 2 | B | Speaker | 3 | C | 2P Speed 2P Right | 4 | D | 2P Left 2P Start | 5 | E | 1P Start 2P Up | 6 | F | | 7 | H | 1P Speed 1P Left | 8 | J | 1P Right 2P Down | 9 | K | 1P Up | 10 | L | Coin | 11 | M | 1P Down | 12 | N | Blue | 13 | P | Green Sync | 14 | R | Red | 15 | S | G
File: /kb_dl.aspx/KB/pinouts/gyruss.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/route16.txt
Route 16 Tekhan/Centuri CPU Edge Connector: (A) PARTS SIDE | SOLDER SIDE (B) +5V | A | 1 | -5V +5V | B | 2 | -5V Right 2 | C | 3 | Right 1 Left 2 | D | 4 | Left 1 Up 2 | E | 5 | Up 1 Down 2 | F | 6 | Down 1 Speed 2 | H | 7 | Speed 1 | J | 8 |
File: /kb_dl.aspx/KB/pinouts/route16.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax83.txt
Atari/Atari Games VaxMail 1983 Jed Margolin ___________________________________________________________________________ From: MCCARTHY 6-AUG-1983 13:40 To: ALBAUGH,MARGOLIN,SHERRILL Subj: VAX/16032 development board DB16000 DEVELOPMENT BOARD SETUP. After 4 hours of trial and error, and some "Oh, did we forget to tell you .." from NATIONAL, the 16032 development board is up and ready for VAX communications. The forrowing are the basic setup procedures and requirements as of 8-5-'83, with ver
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax83.txt - 33 K - Updated 2004.09.13
/kb_dl.aspx/KB/pinouts/lock_n chase.txt
LOCK 'N' CHASE -------------- COMP SIDE CKT SIDE 6 PIN VIDEO 6 PIN PWR ----------- ---------------- ------------ ---------- B1 GND A1 GND 1 SYNC 1 +5V B2 GND A2 GND 2 2 +5V B3 GND A3 GND 3 GND 3 +12V B4 RESET (-5V) A4 SP+ 4 RED 4 -5V B5 2 RIGHT
File: /kb_dl.aspx/KB/pinouts/lock_n chase.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/road_fighter.txt
Road Fighter, Konami 1984 ------------------------- Solder Side | Parts Side ________________________________|___________________________________ | A | 1 | +12 Speaker | B | 2 | Speaker 2P Low | C | 3 | 2P High 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start 1P High
File: /kb_dl.aspx/KB/pinouts/road_fighter.txt - 6 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/ikarwarr.txt
IKARI WARRIORS (RAMBO) SOLDER SIDE COMP SIDE ------------- ----------- 1 +5V 2 +5V 3 COIN 1 4 COIN 2 5 SERVICE 6 RESET 7 START 1 8 START 2 9 UP 1 10 DOWN 1 11 LEFT 1 12 RIGHT 1 13 FIRE 1 14 GRENADE 1 15 16 17 UP 2 18 DOWN 2 19 LEFT 2 20 RIG
File: /kb_dl.aspx/KB/gametech/ikarwarr.txt - 3 K - Updated 1995.02.02
Sinistar Standard Joystick Hack
SINISTAR joystick adaptation (Adapts a cheapie standard 8-way joyrod to SINISTAR which fancies a snazzy trillion position optical joyrod).
File: /kb_dl.aspx/KB/gametech/sinistar standard joystick hack.html - 3 K - Updated 2002.04.16
/kb_dl.aspx/KB/gametech/crzykong.pt2.txt
--------------------------------------------------------------------------- Pinouts for "Crazy Kong" (Falcon, 1982) component side solder side -------------- ----------- GND 1 A GND GND 2 B GND GND 3 C GND SPKR + 4 D SPKR GND +12V 5 E +12V 1P Up 6 F N/C 2P [Up/Down] 7 H N/C GND 8 J GND
File: /kb_dl.aspx/KB/gametech/crzykong.pt2.txt - 2 K - Updated 1995.12.29
/kb_dl.aspx/KB/gametech/liberatr.doc.txt
Well, I typed up the docs for someone, so I decided to add the pinouts and post them to the net. Someone please check the pinouts over and if they look fine, upload the file to wiretap(Can't do it myself). Liberator is a 1 or 2 player game. The action takes place in various star systems in outer space. There are missile bases on planets and enemy space ships that the player tries to destroy. The object of the game it to find and destroy the enemy missile bases. The player controls a fleet of 4
File: /kb_dl.aspx/KB/gametech/liberatr.doc.txt - 7 K - Updated 1996.04.04
/kb_dl.aspx/KB/gametech/board pinouts/liberator.txt
Path: goonsquad.spies.com!genmagic!sgigate.sgi.com!swrinde!cssun.mathcs.emory.edu!gatech2!news.sprintlink.net!noc.netcom.net!netcomsv!uu3news.netcom.com!netcomsv!uu4news.netcom.com!inferno.com!mrbill Subject: liberator docs and pinouts Newsgroups: rec.games.video.arcade.collecting From: mrbill@inferno.com Date: Wed, 15 Nov 95 01:44:05 PST Message-ID: <804734589602@inferno.com> Organization: The Inferno - San Jose, CA Lines: 174 Well, I typed up the docs for someone, so I decided to add the pinouts and pos
File: /kb_dl.aspx/KB/gametech/board pinouts/liberator.txt - 8 K - Updated 1995.11.16
/kb_dl.aspx/KB/pinouts/carnival.txt
CARNIVAL -------- PWR CONN VID CONN CONTROL CONN --------- --------- ----------- 1 -5V 19 15 COIN N/O 53 UP 2 +12V 26 VID GN 16 GND 54 RIGHT 3 AC 27 VID BL 17 COIN N/C 55 DOWN 4 GND 28 VID RED 56 LEFT 5 GND 23 H SYNC
File: /kb_dl.aspx/KB/pinouts/carnival.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/carnival.txt
CARNIVAL PWR CONN VID CONN CONTROL CONN --------- --------- ----------- 1 -5V 19 15 COIN N/O 53 UP 2 +12V 26 VID GN 16 GND 54 RIGHT 3 AC 27 VID BL 17 COIN N/C 55 DOWN 4 GND 28 VID RED 56 LEFT 5 GND 23 H SYNC 57 ACCE
File: /kb_dl.aspx/KB/gametech/carnival.txt - 3 K - Updated 1995.07.11
/kb_dl.aspx/KB/pinouts/disco_no_1.txt
Disco No 1, Data East --------------------- COMPONENT | SOLDER ---------------------+---------------------- | 1 | A | | 2 | B | | 3 | C | | 4 | D | | 5 | E | Coin 1 | 6 | F | Coin 2 | 7 | G | 1P.Start | 8 | H | 2P.Start | 9 | I | 1P.Shoot |10 | J | 2P.Shoot
File: /kb_dl.aspx/KB/pinouts/disco_no_1.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/senjyo.txt
Senjyo ------ SOLDER | PARTS TV 6 Pin Connector ------------------------------------------- ------------------ 2P.Right | 1 | A | 2P.Left 1 Blue 2P.Up | 2 | B | 2P.Down 2 Green 2P.Fire | 3 | C | 3 Red | 4 | D | 4 GND 1P.Right | 5 | E | 1P.Left 5
File: /kb_dl.aspx/KB/pinouts/senjyo.txt - 3 K - Updated 2003.01.06
Cinematronics CPU and instruction set.
Version: 1.0 Date: 07/31/97 Author: Zonn Moore E-mail: zonn@concentric.net (as of the above date) Released to the public domain by the author, distribute freely. Revision History: ----------------- Version 0.1, 01/31/97 Initial release. Version 1.0, 07/31/97 Added Color and Intensity descriptions. Added Description of the Coin Counter. Fixed some bugs in the Vector Draw description (I had the registers backwards).
File: /kb_dl.aspx/KB/gametech/cineinst.html - 38 K - Updated 2000.01.23
/kb_dl.aspx/KB/gametech/speedrum.blr.txt
SPEED RUMBLER PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/speedrum.blr.txt - 3 K - Updated 1995.07.30
Mortal Kombat 3 FAQ
##################### ##################### ### ### ### ### ### ### ### ### ### M O R T A L K O M B A T ### ### ### ### ### ### ### ### ### ##################### #############
File: /kb_dl.aspx/KB/faqs/faq-mortal kombat 3.html - 27 K - Updated 1999.10.30
Star Wars Play Hints
Anyone who wants to archive this post for a FAQ or whatever has my permission to do so. keith@tcs.com Keith Jarett This is an update of my July 29, 1994 post. After much practice, I have achieved reasonable proficiency at Star Wars. A week ago I set a new personal high score of 15 million and change on Wave 56. It took an hour and 45 minutes! This was 5 million and 17 waves better than my second-highest score two months ago. Of course my machine is set to Easy with 9 starting and 3 bo
File: /kb_dl.aspx/KB/faqs/faq-star wars hints.html - 13 K - Updated 1999.10.30
/kb_dl.aspx/KB/pinouts/cb-3_(cherry_masters).txt
CB-3 WIRING DIAGRAM ------------------- PARTS SOLDER ---------------|--------------- VIDEO RED 1|1 VIDEO GREEN VIDEO BLUE 2|2 SYNC SPEAKER 3|3 GRD 4|4 5|5 6|6 7|7
File: /kb_dl.aspx/KB/pinouts/cb-3_(cherry_masters).txt - 6 K - Updated 2003.01.06
CB-3 dipswitch settings
Submitted by John Pierce CB-3 DIPSWITCH SETTINGS (rev 1.0) CPD 1994 DIP SWITCH 1 1 2 3 4 5 6 7 8 DIP SWITCH 3 1 2 3 4 5 6 7 8 ---------------------------------------- ------------------------------------- GAME STYLE TABLE - A B UPR + K 1-10 1-5 - - ________________________________________ E 1-20 1-10 + - H ACT. LOW - Y 1-50 1-25 - + O OUT SW.
File: /kb_dl.aspx/KB/gametech/cb-3info.html - 7 K - Updated 2000.01.19
/kb_dl.aspx/KB/gametech/pinball.txt
Newsgroups: rec.games.video.arcade.collecting From: cpdist@skyenet.net (John Pierce) Subject: VS PINBALL DIP&PIN (CPDIST) Message-ID: <DEtLC2.128@iquest.net> Sender: news@iquest.net (News Admin) Organization: IQuest Network Services X-Newsreader: Forte Agent .99a.107 Date: Wed, 13 Sep 1995 01:23:15 GMT Lines: 66 PINBALL ( FILE 351 ) ( VS SYSTEM 44P ) ( VS SYSTEM 36P ) PARTS SOLDER PARTS
File: /kb_dl.aspx/KB/gametech/pinball.txt - 3 K - Updated 1998.09.25
/kb_dl.aspx/KB/gametech/loknchas.txt
LOCK 'N' CHASE COMP SIDE CKT SIDE 6 PIN VIDEO 6 PIN PWR ----------- ---------------- ------------ ---------- B1 GND A1 GND 1 SYNC 1 +5V B2 GND A2 GND 2 2 +5V B3 GND A3 GND 3 GND 3 +12V B4 RESET (-5V) A4 SP+ 4 RED 4 -5V B5 2 RIGHT A5 1
File: /kb_dl.aspx/KB/gametech/loknchas.txt - 2 K - Updated 1996.03.08
/kb_dl.aspx/KB/gametech/mutantfi.ter.txt
MUTANT FIGHTER PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K CO
File: /kb_dl.aspx/KB/gametech/mutantfi.ter.txt - 3 K - Updated 1995.07.31
Bad Crimp Stops Pac-Man
From: Rhett James Barnes Organization: Time Warner Cable of San Diego, CA Date: Thursday, January 20, 2000 12:37 AM Subject: Tech Report: Bad Crimp Stops Pac Man Just wanted to pass on a report of my latest success, just incase anyone has a similar problem in the future (ok, not likely, but who knows?) I've got a Pac Man that has been a little flakey for months. If it hadn't been on for a while, the screen wouldn't light up, and there was no H-sync noise (until the game was shut off). Tho
File: /kb_dl.aspx/KB/gametech/pacman-badcrimp.html - 2 K - Updated 2000.01.25
/kb_dl.aspx/KB/gametech/tigrheli.txt
TIGER HELI COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +12V D +12V 5 SP+ E SP- 6 VID BL F VID GN 7 VID RED H 8 SYNC J 9 1 START K 2
File: /kb_dl.aspx/KB/gametech/tigrheli.txt - 3 K - Updated 1995.07.29
/kb_dl.aspx/KB/pinouts/crazy_kong.txt
Crazy Kong ---------- SOLDER | PARTS ---------------------+---------------------- | 1 | A | 1P.Jump | 2 | B | 1P.Down 1P.Up | 3 | C | 1P.Right 1P.Left | 4 | D | | 5 | E | | 6 | F | | 7 | G | | 8 | H | | 9 | I | |10 | J | |11 | K
File: /kb_dl.aspx/KB/pinouts/crazy_kong.txt - 9 K - Updated 2008.01.04
/kb_dl.aspx/KB/gametech/cb3.dip.txt
Newsgroups: rec.games.video.arcade.collecting From: cpdist@skyenet.net (John Pierce) Subject: CB3 DIPS&PIN (CPDIST) Message-ID: <DEvnG3.8z1@iquest.net> Sender: news@iquest.net (News Admin) Organization: IQuest Network Services X-Newsreader: Forte Agent .99a.107 Date: Thu, 14 Sep 1995 04:04:19 GMT Lines: 141 CB-3 DIPSWITCH SETTINGS (rev 1.0) CPD 1994 DIP SWITCH 1 1 2 3 4 5 6 7 8 DIP SWITCH 3 1 2 3 4 5 6 7 8 ---------------------------------------- -------------
File: /kb_dl.aspx/KB/gametech/cb3.dip.txt - 7 K - Updated 1998.09.25
The REAL "PONG" FAQ Version 1.02
10 Nov.1997 Creator & Maintainer: Sly D.C. *** Special Edition *** O.K.,Here's the legal stuff: Copyright (c) 1997, Sylvain De Chantal All rights reserved. This document may be copied, in whole or in part, by any means provided the copyright and contributors sections remain intact and no fee is charged for the information. Contributors retain the copyright to their individual contributions. The data contained here in is provided for informational purposes
File: /kb_dl.aspx/KB/faqs/faq-pong.html - 28 K - Updated 1999.10.30
/kb_dl.aspx/KB/gametech/knights.rnd.txt
KNIGHTS OF THE ROUND PARTS SIDE CKT SIDE ------------ ------------ CNIO 2 1 GND A GND 1 GND 2 GND B GND 2 GND 3 +5V C +5V 3 RIGHT 4 +5V D +5V 4 LEFT 5 E 5 DOWN 6 +12V F +1
File: /kb_dl.aspx/KB/gametech/knights.rnd.txt - 5 K - Updated 1995.08.01
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File: /kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html - 117 K - Updated 1999.07.27
/kb_dl.aspx/KB/pinouts/head_on_(invico).txt
HEAD ON - INVINCO ----------------- PWR CONN VID CONN CONTROL CONN --------- --------- ----------- 1 -5V 19 15 COIN N/O 53 UP 2 +12V 26 VID GN 16 GND 54 RIGHT 3 AC 27 VID BL 17 COIN N/C 55 DOWN 4 GND 28 VID RED 56 LEFT 5 GND 23 H SYNC
File: /kb_dl.aspx/KB/pinouts/head_on_(invico).txt - 2 K - Updated 2003.01.06
Cinematronics C.P.U. Exorcisor Preliminary User Manual
C.P.U. EXORCISOR PRELIMINARY USER MANUAL David Fish October 14th, 1997 Version 1.0 Table of Contents Overview 3 Cinematronics Exorcisor Description 3 Signature Analysis 3 Equipment Necessary 3 Setting up the Equipment 4 HP5004A Self-test 4 Connecting the HP5004A Signature Analyzer to the Exorcisor 5 Verifying the Exorcisor output signatures 5 Preliminary CPU Operational Testi
File: /kb_dl.aspx/KB/gamemanuals/cineex/exor_man.doc - 1,961 K - Updated 2002.09.24
/kb_dl.aspx/KB/datasheets/cinematronics/cineinst.txt
CINEINST.TXT Preliminary description of the Cinematronics CPU and instruction set. Version: 0.1 Date: 01/31/97 Author: Zonn Moore E-mail: zonn@concentric.net (as of the above date) Released to the public domain by the author, distribute freely. ----------------------------------------------------------------------------- PREFACE This information was gathered solely through the use of the program 'cinesim.c' and few digital data books, (and, well of course, a schem
File: /kb_dl.aspx/KB/datasheets/cinematronics/cineinst.txt - 30 K - Updated 1997.02.02
/kb_dl.aspx/KB/gametech/hdon-inv.inc.txt
HEAD ON - INVINCO PWR CONN VID CONN CONTROL CONN --------- --------- ----------- 1 -5V 19 15 COIN N/O 53 UP 2 +12V 26 VID GN 16 GND 54 RIGHT 3 AC 27 VID BL 17 COIN N/C 55 DOWN 4 GND 28 VID RED 56 LEFT 5 GND 23 H SYNC 57 ACCELERAT
File: /kb_dl.aspx/KB/gametech/hdon-inv.inc.txt - 2 K - Updated 1995.05.09
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin ___________________________________________________________________________ From: KIM::SHEPPERD 4-JAN-1985 17:20 To: @SYS$MAIL:JUNK.UAF Subj: Printer in Rains's area There is another printer hooked up now in the phone closet near Rains's office. It's known as RAINS$PRINT and if you want it to be the default printer for you then put the following in your LOGIN.COM file: $ ASS 'f$log("RAINS$PRINT")' SYS$PRINT The physical name is TXD5:, but I advise
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt - 233 K - Updated 2004.09.13
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ: -------------------- COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, To
File: /kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt - 115 K - Updated 1994.11.02
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
Atari/Atari Games VaxMail 1989 Jed Margolin ___________________________________________________________________________ From: KIM::HALLY 3-JAN-1989 09:01:01.61 To: DENCKER,RAY,HALLY,ROTBERG,BURGESS,MARGOLIN,COMSTOCK,NOBLE,MOSER,DIEKNEITE,FULLER,GROSSMAN CC: Subj: S.T.U.N. TEAM last update: 1/3/89 Project: S.T.U.N. RUNNER (571) Planned Field Test: FEB. 89 Planned Finished Goods Assy. JUNE 89 Project Leader: MIKE HALLY Programmer(s): ED ROTBERG ANDY BURGESS Engineer: JE
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt - 403 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin ___________________________________________________________________________ From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70 To: @SYS$MAIL:JUNK CC: Subj: ATARI GAMES 401-K PLAN John Klein asked me to put the following memo out on junk mail: TO: All Employees FROM: John Klein/Dennis Wood We are quite pleased to report that our 401-K Plan has gotten off to an excellent start. As of today we had 118 employees making contributions to the Plan. We encoura
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt - 342 K - Updated 2004.09.13
/kb_dl.aspx/KB/faqs/mcrfaq.txt
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II
File: /kb_dl.aspx/KB/faqs/mcrfaq.txt - 24 K - Updated 2002.12.06
/kb_dl.aspx/KB/gamemanuals/cine/cineinst_0.1.txt
CINEINST.TXT Preliminary description of the Cinematronics CPU and instruction set. Version: 0.1 Date: 01/31/97 Author: Zonn Moore E-mail: zonn@concentric.net (as of the above date) Released to the public domain by the author, distribute freely. ----------------------------------------------------------------------------- PREFACE This information was gathered solely through the use of the program 'cinesim.c' and few digital data books, (and, well of c
File: /kb_dl.aspx/KB/gamemanuals/cine/cineinst_0.1.txt - 31 K - Updated 1999.07.14
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
Atari/Atari Games VaxMail 1984 Jed Margolin ___________________________________________________________________________ From: KIM::SUTTLES 9-JAN-1984 11:40 To: @SYS$MAIL:COINOP Subj: A neat trick with mail For all of you who use the MAIL program as a form of the "paperless office", I have discovered a bug (pronounced "fea-ture") in same. It seems that the addressee line (TO: ...) is parsed independently of file handling. Mail looks at each item in the list, and checks for a double colon (
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt - 281 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
Atari/Atari Games VaxMail 1988 Jed Margolin ___________________________________________________________________________ From: MIKE::LIEBSTER 4-JAN-1988 14:39:28.82 To: @SYS$MAIL:EVERYBODY CC: Subj: PAYMENT OF CONSULTANTS/CONTRACTORS STARTING THIS YEAR WE WILL BE PAYING CONSULTANTS AND CONTRACTORS THROUGH PAYROLL INSTEAD OF ACCOUNTS PAYABLE. THIS WILL ALLOW US TO AUTOMATICALLY KEEP TRACK AND GENERATE YEAR-END 1099 INFORMATION. THIS WILL APPLY TO ALL CONTRACTORS OR COMPANIES THAT ARE NO
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt - 293 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin ___________________________________________________________________________ From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74 To: @SYS$MAIL:JUNK CC: MCCARTHY Subj: New employee. If you haven't already noticed or been introduced, we have a new employee starting today. His name is John Moore. He is a hardware design engineer in the Electrical Design group, reporting to me. His office is the corner cubicle just outside my office. Drop by and say Hi. _____
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt - 834 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin ___________________________________________________________________________ From: BERT::LTURNER 2-JAN-1990 15:43:12.18 To: @SYS$MAIL:EVERYBODY CC: LTURNER Subj: New Baby This is to annouce the arrival of a new addition at the Moore house. His name is Evan Alexander Bettencourt Moore. He was born on Saturday, December 30, at 10:21A. Weight -- 7 lbs 10 oz Height -- 20 1/2 inches Mother and baby are home and doing well. _____________________________
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt - 537 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
Atari/Atari Games VaxMail 1987 Jed Margolin ___________________________________________________________________________ From: KIM::RAINS 2-JAN-1987 10:27:26.19 To: @sys$mail:engineer CC: Subj: Computer Health Note #3 VAX-edrin Headache #3 You've been poking around somewhere in another directory (something like SYS$USERDISK:[FRED.STUFF.MORESTUFF.EVENMORESTUFF]) and now you have found something you want to get back to or reference with out so much directory name baggage. Sure, it doesn't
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt - 271 K - Updated 2004.09.13
/kb_dl.aspx/KB/datasheets/65816info.txt
A 65816 Primer [----------------------------------------------------------] No republication or redistribution of the following is permitted without the authors express written consent. Table of Contents ------------------------------------------------------------------------ i Preface 1.00 Introduction 2.00 New 65816 Instructions 3.00 65816 Native Mode Programming Model 3.01 Native Mode Processor Status Register 3.10 Native Mode Registers 3.11 Accum
File: /kb_dl.aspx/KB/datasheets/65816info.txt - 127 K - Updated 1999.05.17
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
Atari/Atari Games VaxMail 1992 Jed Margolin ___________________________________________________________________________ From: BERT::FRANCES 2-JAN-1992 17:56:52.97 To: MARGOLIN CC: Subj: PHONE MESSAGE DAN ASH 879-3037 10:27AM NEW 2101 MATERIAL HAS NO BUGS. CALL MARGO FOR MORE INFO. ___________________________________________________________________________ From: BERT::BROWN 3-JAN-1992 19:39:22.02 To: @SYS$MAIL:EVERYBODY CC: BROWN Subj: PREMIUM PAYMENT PLAN, MODIFIED CAFETERIA PLAN
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt - 564 K - Updated 2004.09.13