coinop.org search
(e.g. bosconian, atari, wells gardner, vector, dig dug pinouts))
results for "Alpha"
All Game Matches:
Street Fighter Zero 2 Alpha
This is a Japanese only release after Street Fighter Alpha 2 to please the Japanese pundits with the addition of Evil Ryu and other new modes of play.
Starblade
Save your home planet, fighting mechanized enemies.
Knowledge Base
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc1a.tiff
Table of Contents Table of Contents . MAJOR HAVOC Main Wiring Diagram (041335-01 A) MAJOR HAVOC Regulator/Audio II PCB Schematic Diagram (03 5435-02 H) MAJOR HAVOC Color X-Y Power Supply Wiring Diagram (037394-01 D) MAJOR HAVOC Game Interfaces Coin Door Wiring Diagram (A037542-01 E), Utility Panel Wiring Diagram (A039254-01 C), Fluorescent Light Wiring Diagram (03 5833-01 A) Coupler PCB Schematic (A035220-02 D) MAJOR HAVOC Memory Map-Alpha (a) Microprocessor MAJOR HAVOC Memory Map- Gamma (7) Microprocessor
File:
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc1a.tiff
-
113
K - Updated
1998.04.06
Major HAvoc Memory Map
Memory Map for Major Havoc Alpha Processor D D D D D D D D Hex Address 7 6 5 4 3 2 1 0 Function -------------------------------------------------------------------------------- 0000-01FF | D D D D D D D D | R/W | Program RAM (1/2K) 0200-07FF | D D D D D D D D | R/W | Paged Program RAM (3K) 0800-09FF | D D D D D D D D | R/W | Program RAM (1/2K) | | |
File:
/kb_dl.aspx/KB/gametech/majorhavocmap.html
-
5
K - Updated
2000.01.23
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc4a.tiff
HEXADECIMAL ADDRESS ADDRESS A15A14A13A12 All AlO A9 BUS A8 SIG A7 NAL A6 LINE A5 S A4 A3 A2 Al AO READ! WRITE D7 DATh D6 BU D5 S SI D4 GN D3 AL LI D2 NES Dl DO FUNCTION 0000-O7FF 0 0 0 A A A A A A A A A A A R/W D D D D D D D D PROGRAM RAM(2K) 2000-203F 0 0 1 0 0 A A A A A A R/W D D D D D D D D QUAD. CUSTOM I/O 2800 0 0 1 0 1 R D FIRE 1 SWITCH 2800 0 0. 1 0 1 R D SHIELD 1 SWITCH 2800 0 0 1 0 1 R D FIRE 2 SWITCH 2800 0 0 1 0 1 R D SHIELD 2 SWITCH 2800 0 0 1 0 1 R D ALPHA RCVD FLAG 2800 0 0 1 0 1 R D ALPHA XMT
File:
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc4a.tiff
-
49
K - Updated
1998.04.06
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc/havoc_04a.tiff
Major Havoc Memory Map Gamma (y) Microprocessor HEXADECIMAL ADDRESS AI5AI 4A13A ADDRESS BUS SIGNAL LINES 12 All AlO A9 AS Al A6 A5 A4 A 3 AZ A I AO READ! WRITE DATA BUS SIGNAL LINES D7 D6 D5 D4 D3 D2 Dl DO FUNCTION 0000-O7FF 0 0 0 A A A A A A A A A A A 0/W 0 0 0 D D D 0 0 PROGRASIICOM(UK) 2000—203F 0 0 I 0 0 A A A A A A R/W D 12 0 D D D D C QUAD CUSTOM I/O 2800 0 0 1 0 1 R 0 FIRE ISWITCH 2800 0 0 1 0 1 0 0 SHIELD I SWITCH 2800 0 0 1 0 1 R 0 FIRE 2 SWITCH 2800 0 0 1 0 I R 0 SHIELD 2 SWITCH 2800 0 0 1 0 / R D
File:
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc/havoc_04a.tiff
-
41
K - Updated
1997.07.27
Atari Color Vector Generator 1981-1985
Last Modified on 3/14/96 The Atari vector generator is a state machine run that runs independently of the 6502 processor. The state machine has its own instruction set as well. Most of these instructions are two bytes long while one is four. The VG can do many tasks with its time. It can: HALT itself and tell the 6502 that it is done, Move the beam to the CENTER of the screen, Load SCALE info to the binary and linear scaling registers, Load STATS to the stat registers, JMP to a new me
File:
/kb_dl.aspx/KB/gametech/ataricolorvecgen.html
-
6
K - Updated
1999.12.21
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc5a.tiff
$ELFTEST Alpha (a) Input/Output CABINET Alpha (a) Microprocessor 8D70C BOØOC 4- SV LI 14T II INVERT INVERT LS.04 9T gVER.TX S _______ LcEO4 IIJVETX L 27S SM 3 8Do 8D3o 7 gD4°< Bo20c I SDI< r BDØodE L4 4P 0 Q I -.J1E r%/ — PLAYER I I LZ RESET’ L’ RE’ETA LI G T RG STROBESOC— e,O7°c-BDØ SHTS. 5dIoA,9B II I RESETc< - 1 9 Power-Up Reset I,%JTAG’ C R 4F, LScDcD L6O4- -4-r68 RCVD4 XMTDf 2.44 HLT MAJOR HAVOC Main PCB Schematic Diagram ATARI® SP-252 1st printing © ATARI INC. 1983 0 A Wamm Commumca000s Company
File:
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc5a.tiff
-
102
K - Updated
1998.04.06
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc/havoc_03b.tiff
Major Havoc Memory Map Alpha (a) Microprocessor REX DECIMAL ADDRESS ADDRESS BUS SIGNAL LINES READS DATA BUS SIGNAL LINES FUNCTION A15A14A13AI2 All AIS A9 AR A7 A6 A5 A4 AS A 2 Al AO WRITL J7 D6 OS D 4 03 02 Dl DO 0000-OIFF 0200-07FF 0800—O9FF 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 A A A A A A A A 0 A A A A A A A A A A 1 0 0 A A A A A A A A A A A 0/W R/W 0/W D D 0 D 0 0 D 0 D 0 0 D 0 D 0 0 D 0 D D 0 D 0 0 PROGRAMRIA1(1/2K) PAGEDPR000AMRAM(3K) PR005AMRAM(1/2K) 1000 0 0 0 1 0 0 0 R D 0 0 0 0 D 0 0 GAMMACOMM.REAOPORT 12
File:
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc/havoc_03b.tiff
-
58
K - Updated
1997.07.27
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc3b.tiff
Major Havoc Memory Map Alpha (a) Microprocessor HEXADECIMAL ADDRESS ADDRESS BUS SIG NAL LINES READ! WRITE DATA BU S SI GN AL LINES FUNCrION D7 D6 D5 D4 D3 D2 Dl DO A15A14A13A12 All AlO A9 A8 A7 A6 A5 A4 A3 A2 Al AO 0000-O1FF 0 0 0 0 0 0 0 A A A A A A A A A RIW D D D D D D D D PROGRAM RAM (1/2K) 0200-O7FF 0 0 0 0 0 A A A A A A A A A A A R/W D D D D D D D D PAGED PROGRAM RAM (3K) 0800-O9FF 0 0 0 0 1 0 0 A A A A A A A A A R/W D D D D D D D D PROGRAM RAM (1/2K) 1000 0 0 0 1 0 0 0 R D D D D D D D D GAMMACOMM.REA
File:
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc3b.tiff
-
77
K - Updated
1998.04.06
/kb_dl.aspx/KB/pinouts/quickref2.txt
1234567890123456789012345678
1942 G52GSS---------------VV---5G
1942 G52GSS---------------VV---5G
Alpha Mission 5-----------GG%-VVS2GG
Alpha Mission 5-----------GG%-VVS2GG
Galaga GS--25G--------------G 2G5 VVVVGG
Galaga GS--25G--------------G
Galaxian GG55----------GVV-22GG
Galaxian GG55----------GVV-22GG
Konami 2S---------VV-GG5
Konami %S---------VV-GG5
Pacman DC GG55-SS-------GVV-22GG
Pacman DC GG555---------GVV-22GG
Sega 16 GG552------------------SVVGG
Sega
File:
/kb_dl.aspx/KB/pinouts/quickref2.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc4b.tiff
Power Input ,ri ? L)NJ’ U 3 £ 7 Microprocessor Timing Chain -ZZ vDC - ISV R IN 100 Microprocessor Clock + 5\/DAC 4 SV ISV -I- ISV k22 + Rt I .J bc’ 2r%J s’O4- a4 A S a, ii gi Ri7 I0 Z.A 12 9 1A II -‘7- B iA C. IS 9Ri7 M a4- ‘ — 2.,M —f:——— 2..M 2P.1 Lc’8 2E%1 TRTCH ° 2.5 M LI I 00 J-L I- I Izi :,I%J +V 1131Y1 IT1 F;l!7J- ‘77 --s,J(z) I LA I —SEN5E 22 ICIS4ICIciS.1 I 5o jco-iosj ci - RI cIsS cR I Wc’c, IS Watchdog and Reset IO< A 2.. 4-It. (J F;RI7 Alpha (a) Clock R173 9 STRETO LS52 STT4e Gj 0< ilL ATARI® MA
File:
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc4b.tiff
-
86
K - Updated
1998.04.06
Gauntlet 68010 Memory Map
Function Address R/W DATA ------------------------------------------------------------- Program ROM/Operating System 000000-00FFFF R D0-D15 Program ROM/SLAPSTIC 038000-03FFFF R D0-D15 Program ROM/Main 040000-07FFFF R D0-D15 Spare RAM 800000-801FFF R/W D0-D15 EEPROM 802001-802FFF R/W D7-D0 Player 1 Input (See detail below) 803001 R D0-D71 Player
File:
/kb_dl.aspx/KB/gametech/gauntletmap.html
-
5
K - Updated
2000.01.23
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc9b.tiff
1101 uDA-c’ —-1T 4R _Lcj US I LO4- r=’5 R/W 4- YrJc o8P (oSOZ-A tJMl AiS t( A14 c0. A( All AIG AS A—i A4 AZ. At Al31 2c AI2( 2 4t1f 2:3 AIc”f 2.1 •A4 24 Ae 2s A7U Ac2’f 4 A51 5 44’f ‘ A1 7 A24 8 A11 A’ to M07’( - -f-SV 1 271 vPP AI3 271283 lø S A9 A7 *4 AS Al Ac D7 D4 D3 DZ Dl C.E OE — aol 221 Al5I—J L Gamma (y) Microprocessor Al5-Al ff ‘f L2. DuTPQT,l W(TE ‘f __LJ,fr LSSZ ,LQ PoRTI.D 4 ,12 TT.5I’.ID F-rw’ E-rRO6 — Alpha (cx)IGamma (‘y) Communication Port MC7f 2. A( 4 N40 iAC4i 8 II -40Z( g:3 r..4D1 .,- 5 1
File:
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc9b.tiff
-
116
K - Updated
1998.04.06
Dig Dug Technical Information
Dig Dug Pinouts, switch settings, memory map, and more.
File:
/kb_dl.aspx/KB/gametech/digdug tech.html
-
7
K - Updated
2002.04.25
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
-
73
K - Updated
1999.10.29
1996.09.29 GUIDE TO LOWER MAINLAND ARCADES
VERSION 1.0a : 1996.09.29 by Glenn Tarigan Additional comments by "Moby" Henry Kong Andrew Chang Feel free to distribute this document. Make sure the credits remain intact. I'd like to get some comments, especially from people who have been to any of the arcades mentioned here. What can I do to improve this guide? Do you have any details or opinions to add? Note: "Lower Mainland" refers to a southwest portion of British Columbia, Canada. The major arcades listed so far
File:
/kb_dl.aspx/KB/faqs/faq-1996 lwr mainland arcades.html
-
54
K - Updated
2000.02.20
/kb_dl.aspx/KB/pinouts/alpha_mission.txt
Alpha Mission, SNK 1985
-----------------------
Solder | Parts
--------------------------------+---------------------------
+5V | A | 1 | +5V
Coin 1 | B | 2 |
Coin 2 | C | 3 | Test
1P Start | D | 4 | 2P Start
1P Up | E | 5 | 1P Down
1P Left | F | 6 | 1P Right
| H | 7 | 1P Fire
1P Bomb | J | 8 |
File:
/kb_dl.aspx/KB/pinouts/alpha_mission.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/alphamission.txt
Alpha Mission
SNK, 1985
Solder Parts
-----------------------------------------------------------
+5V | A | 1 | +5V
Coin 1 | B | 2 |
Coin 2 | C | 3 | Test
1P Start | D | 4 | 2P Start
1P Up | E | 5 | 1P Down
1P Left | F | 6 | 1P Right
| H | 7 | 1P Fire
1P Bomb | J | 8 |
2P Up | K | 9
File:
/kb_dl.aspx/KB/gametech/alphamission.txt
-
1
K - Updated
1995.12.31
/kb_dl.aspx/KB/gametech/board pinouts/alphamission.txt
Alpha Mission
SNK, 1985
Solder Parts
-----------------------------------------------------------
+5V | A | 1 | +5V
Coin 1 | B | 2 |
Coin 2 | C | 3 | Test
1P Start | D | 4 | 2P Start
1P Up | E | 5 | 1P Down
1P Left | F | 6 | 1P Right
| H | 7 | 1P Fire
1P Bomb | J | 8 |
2P Up | K | 9
File:
/kb_dl.aspx/KB/gametech/board pinouts/alphamission.txt
-
1
K - Updated
1995.12.31
Addresses FAQ (North American) for rec.games.video.arcade.collecting
Created and maintained by Tony Jones (tony@rtd.com) $Revision: 1.3 $ $Date: 1997/12/24 18:35:05 $ Thanks to: Rick Schieve Greg Woodcock (obsolete component vendors) If you have additions, corrections and (especially) more precise information about the products each supplier offers, please send me e-mail -- thanks! Contents: 1a) Game Manufacturers 1b) Game Manufacturers no longer in business. 2) Informational sources 3) Auction houses 4a) Distributors (Coin-op/United S
File:
/kb_dl.aspx/KB/faqs/faq-addresses list.html
-
22
K - Updated
1999.07.27
Typical Failures of Early Williams Games
From: woodcock@crchh75b.bnr.ca (Gregg Woodcock) Newsgroups: rec.games.video.arcade.collecting Subject: Re: Typical Failures of Early Williams Games Date: 22 Feb 1994 23:29:15 GMT richard.l.schieve (rls@cbnewsc.cb.att.com) wrote: > Several people have asked me to repost some of my old articles. > I suspect many have seen the following which was one of my first > "Tech Tips" ;-) Sorry to do this to you again, Rick, but I have added a BUNCH of stuff to your file and would like to "share", too (I c
File:
/kb_dl.aspx/KB/gametech/williamhwfailures.html
-
23
K - Updated
2000.01.23
The REAL "PONG" FAQ Version 1.02
10 Nov.1997 Creator & Maintainer: Sly D.C. *** Special Edition *** O.K.,Here's the legal stuff: Copyright (c) 1997, Sylvain De Chantal All rights reserved. This document may be copied, in whole or in part, by any means provided the copyright and contributors sections remain intact and no fee is charged for the information. Contributors retain the copyright to their individual contributions. The data contained here in is provided for informational purposes
File:
/kb_dl.aspx/KB/faqs/faq-pong.html
-
28
K - Updated
1999.10.30
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File:
/kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html
-
30
K - Updated
1999.10.29
/kb_dl.aspx/KB/pinouts/aso_alpha_mission.txt
ASO. Alpha Mission, SNK 1985
----------------------------
Solder | Parts
----------------+------------------
+5V | A | 1 | +5V
Coin 1 | B | 2 | Coin 2
Service | C | 3 | Reset
1P Start | D | 4 | 2P Start
1P Up | E | 5 | 1P Down
1P Left | F | 6 | 1P Right
1P Push 1 | H | 7 | 1P Push 2
1P Push
File:
/kb_dl.aspx/KB/pinouts/aso_alpha_mission.txt
-
4
K - Updated
2003.01.06
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :)
Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File:
/kb_dl.aspx/KB/repair/iding pcbs.html
-
14
K - Updated
2000.01.02
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971
'H','R','B','Pong','Atari',1972
'H','R','B','Astro Hockey','Brunswick',1973
'H','R','B','Astro Race','Taito(japan)',1973
'H','R','B','Davis Cup','Taito(japan)',1973
'H','R','B','Elepong','Taito(japan)',1973
'U','R','B','Elimination','Atari/Kee',1973
'H','R','B','Gotcha','Atari',1973
'H','R','C','Gotcha Color','Atari',1973
'H','R','B','Hockey','Ramtek',1973
'H','R','B','Hockey TV','Sega(japan)',1973
'H','R','B','Leader','Midway',1973
'H','R','B','
File:
/kb_dl.aspx/KB/gametech/listbyyear.txt
-
18
K - Updated
1999.07.10
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin
___________________________________________________________________________
From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70
To: @SYS$MAIL:JUNK
CC:
Subj: ATARI GAMES 401-K PLAN
John Klein asked me to put the following memo out on junk mail:
TO: All Employees
FROM: John Klein/Dennis Wood
We are quite pleased to report that our 401-K Plan has gotten off
to an excellent start. As of today we had 118 employees making
contributions to the Plan.
We encoura
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
-
342
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin
___________________________________________________________________________
From: KIM::SHEPPERD 4-JAN-1985 17:20
To: @SYS$MAIL:JUNK.UAF
Subj: Printer in Rains's area
There is another printer hooked up now in the phone closet near Rains's office.
It's known as RAINS$PRINT and if you want it to be the default printer for you
then put the following in your LOGIN.COM file:
$ ASS 'f$log("RAINS$PRINT")' SYS$PRINT
The physical name is TXD5:, but I advise
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
-
233
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin
___________________________________________________________________________
From: BERT::LTURNER 2-JAN-1990 15:43:12.18
To: @SYS$MAIL:EVERYBODY
CC: LTURNER
Subj: New Baby
This is to annouce the arrival of a new addition at the
Moore house. His name is Evan Alexander Bettencourt Moore.
He was born on Saturday, December 30, at 10:21A.
Weight -- 7 lbs 10 oz
Height -- 20 1/2 inches
Mother and baby are home and doing well.
_____________________________
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
-
537
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
Atari/Atari Games VaxMail 1992 Jed Margolin
___________________________________________________________________________
From: BERT::FRANCES 2-JAN-1992 17:56:52.97
To: MARGOLIN
CC:
Subj: PHONE MESSAGE
DAN ASH 879-3037 10:27AM
NEW 2101 MATERIAL HAS NO BUGS. CALL MARGO FOR MORE INFO.
___________________________________________________________________________
From: BERT::BROWN 3-JAN-1992 19:39:22.02
To: @SYS$MAIL:EVERYBODY
CC: BROWN
Subj: PREMIUM PAYMENT PLAN, MODIFIED CAFETERIA PLAN
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
-
564
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin
___________________________________________________________________________
From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74
To: @SYS$MAIL:JUNK
CC: MCCARTHY
Subj: New employee.
If you haven't already noticed or been introduced, we have a new
employee starting today.
His name is John Moore. He is a hardware design engineer in the
Electrical Design group, reporting to me. His office is the corner
cubicle just outside my office.
Drop by and say Hi.
_____
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
-
834
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
Atari/Atari Games VaxMail 1987 Jed Margolin
___________________________________________________________________________
From: KIM::RAINS 2-JAN-1987 10:27:26.19
To: @sys$mail:engineer
CC:
Subj: Computer Health Note #3
VAX-edrin Headache #3
You've been poking around somewhere in another directory (something like
SYS$USERDISK:[FRED.STUFF.MORESTUFF.EVENMORESTUFF]) and now you have found
something you want to get back to or reference with out so much directory name
baggage. Sure, it doesn't
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
-
271
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
Atari/Atari Games VaxMail 1989 Jed Margolin
___________________________________________________________________________
From: KIM::HALLY 3-JAN-1989 09:01:01.61
To: DENCKER,RAY,HALLY,ROTBERG,BURGESS,MARGOLIN,COMSTOCK,NOBLE,MOSER,DIEKNEITE,FULLER,GROSSMAN
CC:
Subj: S.T.U.N. TEAM
last update: 1/3/89
Project: S.T.U.N. RUNNER (571)
Planned Field Test: FEB. 89
Planned Finished Goods Assy. JUNE 89
Project Leader: MIKE HALLY
Programmer(s): ED ROTBERG
ANDY BURGESS
Engineer: JE
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
-
403
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
Atari/Atari Games VaxMail 1988 Jed Margolin
___________________________________________________________________________
From: MIKE::LIEBSTER 4-JAN-1988 14:39:28.82
To: @SYS$MAIL:EVERYBODY
CC:
Subj: PAYMENT OF CONSULTANTS/CONTRACTORS
STARTING THIS YEAR WE WILL BE PAYING CONSULTANTS AND CONTRACTORS THROUGH
PAYROLL INSTEAD OF ACCOUNTS PAYABLE. THIS WILL ALLOW US TO AUTOMATICALLY
KEEP TRACK AND GENERATE YEAR-END 1099 INFORMATION.
THIS WILL APPLY TO ALL CONTRACTORS OR COMPANIES THAT ARE NO
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
-
293
K - Updated
2004.09.13