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results for "Cosmic"


Cosmic

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All Game Matches:
Cosmic Attackers
No summary.
Cosmic Alien
Vertical shooter in which you fight aliens.
Cosmic
No summary.
Cosmic Pleids
No summary.
Cosmic Monsters II
No summary.
Cosmic Monsters
Space Invaders clone.
Cosmic Guerilla
No summary.
Cosmic Eagle
No summary.
Cosmic Chasm
Infiltrate and destroy underground complex
Cosmic Avengers
No summary.
Cosmic Avenger
Scramble-like shooter.


"Maybe" Images

(fuzzy search, these MAY match the game, or they may not)

Cosmic Guerilla Flyer: 2 Back Cosmic Guerilla Flyer: 1 Front Cosmic Chasm Flyer: 1 Front Cosmic Alien Flyer: 2 Back Cosmic Alien Flyer: 1 Front

Knowledge Base

A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File: /kb_dl.aspx/KB/faqs/list-randomgames.html - 73 K - Updated 1999.10.29
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File: /kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html - 30 K - Updated 1999.10.29
/kb_dl.aspx/KB/pinouts/cosmic_guerilla.txt
Cosmic Guerilla (Universal 1980) --------------------------------- sw1 sw2 Number of laser guns according to score off off 2000 on off 1500 off on 1000 on on 0 sw3 Credits / coin on 1 off 2 sw4 Number of laser guns on 3 off 5
File: /kb_dl.aspx/KB/pinouts/cosmic_guerilla.txt - 0 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/cosmicguerilla.txt
Cosmic Guerilla (Universal 1980) sw1 sw2 Number of laser guns according to score off off 2000 on off 1500 off on 1000 on on 0 sw3 Credits / coin on 1 off 2 sw4 Number of laser guns on 3 off 5
File: /kb_dl.aspx/KB/gametech/cosmicguerilla.txt - 0 K - Updated 1998.02.07
/kb_dl.aspx/KB/pinouts/cosmic_avenger.txt
COSMIC AVENGER -------------- COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 V SYNC E 6 H SYNC F 7 H 8 +12V J +12V 9
File: /kb_dl.aspx/KB/pinouts/cosmic_avenger.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/cosmicavenger.txt
COSMIC AVENGER COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 V SYNC E 6 H SYNC F 7 H 8 +12V J +12V 9 K 10
File: /kb_dl.aspx/KB/gametech/cosmicavenger.txt - 1 K - Updated 1997.11.27
/kb_dl.aspx/KB/gametech/board pinouts/cosmicavenger.txt
COSMIC AVENGER COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 V SYNC E 6 H SYNC F 7 H 8 +12V J +12V 9 K 10
File: /kb_dl.aspx/KB/gametech/board pinouts/cosmicavenger.txt - 1 K - Updated 1997.11.27
/kb_dl.aspx/KB/pinouts/cosmic_alien.txt
Cosmic Alien, Universal ----------------------- | ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND +5V | 3 | C | +5V +5V | 4 | D | +5V +12V | 5 | E | +12V -5V | 6 | F | -5V GND | 7 | G | GND +18V | 8 | H | +18V | 9 | I | 1P.Left |10 | J |
File: /kb_dl.aspx/KB/pinouts/cosmic_alien.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/cosmic_chasm.txt
COSMIC CHASM ------------ J1 J1 CKT SIDE COMP SIDE VID CONN ---------- ------------- ----------- 1 GND A GND 1 GND 2 +5V B +5V 2 Y OUT 3 PF- C +5V 3 GND 4 +5 SR D +5V S 4 X OUT 5 AUDIO B OUT E
File: /kb_dl.aspx/KB/pinouts/cosmic_chasm.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/cosmicchasm.txt
COSMIC CHASM J1 J1 CKT SIDE COMP SIDE VID CONN ---------- ------------- ----------- 1 GND A GND 1 GND 2 +5V B +5V 2 Y OUT 3 PF- C +5V 3 GND 4 +5 SR D +5V S 4 X OUT 5 AUDIO B OUT E AUDIO A
File: /kb_dl.aspx/KB/gametech/cosmicchasm.txt - 2 K - Updated 1997.11.27
/kb_dl.aspx/KB/gametech/spacatak.ii.txt
COSMIC INVADERS CKT SIDE COMP SIDE -------- --------- 1 A 2 +5V B +5V 3 +5V C +5V 4 +5V D +5V 5 +5V E +5V 6 F 7 H VID ( NOTE ) 8 J SYNC ( NOTE ) 9
File: /kb_dl.aspx/KB/gametech/spacatak.ii.txt - 2 K - Updated 1996.03.24
Typical Failures of Early Williams Games
From: woodcock@crchh75b.bnr.ca (Gregg Woodcock) Newsgroups: rec.games.video.arcade.collecting Subject: Re: Typical Failures of Early Williams Games Date: 22 Feb 1994 23:29:15 GMT richard.l.schieve (rls@cbnewsc.cb.att.com) wrote: > Several people have asked me to repost some of my old articles. > I suspect many have seen the following which was one of my first > "Tech Tips" ;-) Sorry to do this to you again, Rick, but I have added a BUNCH of stuff to your file and would like to "share", too (I c
File: /kb_dl.aspx/KB/gametech/williamhwfailures.html - 23 K - Updated 2000.01.23
/kb_dl.aspx/KB/gametech/board pinouts/cosmicchasm.txt
COSMIC CHASM J1 J1 CKT SIDE COMP SIDE VID CONN ---------- ------------- ----------- 1 GND A GND 1 GND 2 +5V B +5V 2 Y OUT 3 PF- C +5V 3 GND 4 +5 SR D +5V S 4 X OUT 5 AUDIO B OUT E AUDIO A
File: /kb_dl.aspx/KB/gametech/board pinouts/cosmicchasm.txt - 2 K - Updated 1997.11.27
/kb_dl.aspx/KB/pinouts/cosmic_cop.txt
Cosmic Cop Pinout = JAMMA --------------------------- Dip sw.1 -------- 1 2 3 4 5 6 7 8 ----------------------------------------------------------- Player - - 3 + - 2 - + 4 + + 5 Difficulty - - Normal + -
File: /kb_dl.aspx/KB/pinouts/cosmic_cop.txt - 3 K - Updated 2003.01.06
Seaga/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File: /kb_dl.aspx/KB/gametech/segaxyfaq16.html - 28 K - Updated 2000.01.23
The Sega/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File: /kb_dl.aspx/KB/faqs/faq-segaxy_v1.6.html - 28 K - Updated 1999.07.27
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 49 K - Updated 2002.06.10
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971 'H','R','B','Pong','Atari',1972 'H','R','B','Astro Hockey','Brunswick',1973 'H','R','B','Astro Race','Taito(japan)',1973 'H','R','B','Davis Cup','Taito(japan)',1973 'H','R','B','Elepong','Taito(japan)',1973 'U','R','B','Elimination','Atari/Kee',1973 'H','R','B','Gotcha','Atari',1973 'H','R','C','Gotcha Color','Atari',1973 'H','R','B','Hockey','Ramtek',1973 'H','R','B','Hockey TV','Sega(japan)',1973 'H','R','B','Leader','Midway',1973 'H','R','B','
File: /kb_dl.aspx/KB/gametech/listbyyear.txt - 18 K - Updated 1999.07.10
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
THE HISTORY OF CINEMATRONICS AND A DESCRIPTION OF THEIR VECTOR GAMES -------------------------------------------------------------------- COPYRIGHT 1994, 1995 REVISION NUMBER: 2.0 REVISION DATE: 23 December 1994 REVISION HISTORY: 1.0 (02/11/92 - First attempt at listing and ordering all Cinematronics games.) REVISION HISTORY: 2.0 (12/23/94 - Rearranged sections, added new sections for Barrier, Speed Freak, Boxing Bugs,
File: /kb_dl.aspx/KB/gametech/cinematronics-history.txt - 50 K - Updated 1994.12.28
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File: /kb_dl.aspx/KB/repair/iding pcbs.html - 14 K - Updated 2000.01.02
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin ___________________________________________________________________________ From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70 To: @SYS$MAIL:JUNK CC: Subj: ATARI GAMES 401-K PLAN John Klein asked me to put the following memo out on junk mail: TO: All Employees FROM: John Klein/Dennis Wood We are quite pleased to report that our 401-K Plan has gotten off to an excellent start. As of today we had 118 employees making contributions to the Plan. We encoura
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt - 342 K - Updated 2004.09.13