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(e.g. bosconian, atari, wells gardner, vector, dig dug pinouts))
results for "Cosmic"
All Game Matches:
"Maybe" Images
(fuzzy search, these MAY match the game, or they may not)
Knowledge Base
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
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73
K - Updated
1999.10.29
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File:
/kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html
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30
K - Updated
1999.10.29
/kb_dl.aspx/KB/pinouts/cosmic_guerilla.txt
Cosmic Guerilla (Universal 1980)
---------------------------------
sw1 sw2 Number of laser guns according to score
off off 2000
on off 1500
off on 1000
on on 0
sw3 Credits / coin
on 1
off 2
sw4 Number of laser guns
on 3
off 5
File:
/kb_dl.aspx/KB/pinouts/cosmic_guerilla.txt
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0
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/cosmicguerilla.txt
Cosmic Guerilla (Universal 1980)
sw1 sw2 Number of laser guns according to score
off off 2000
on off 1500
off on 1000
on on 0
sw3 Credits / coin
on 1
off 2
sw4 Number of laser guns
on 3
off 5
File:
/kb_dl.aspx/KB/gametech/cosmicguerilla.txt
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0
K - Updated
1998.02.07
/kb_dl.aspx/KB/pinouts/cosmic_avenger.txt
COSMIC AVENGER
--------------
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 V SYNC E
6 H SYNC F
7 H
8 +12V J +12V
9
File:
/kb_dl.aspx/KB/pinouts/cosmic_avenger.txt
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1
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/cosmicavenger.txt
COSMIC AVENGER
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 V SYNC E
6 H SYNC F
7 H
8 +12V J +12V
9 K
10
File:
/kb_dl.aspx/KB/gametech/cosmicavenger.txt
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1
K - Updated
1997.11.27
/kb_dl.aspx/KB/gametech/board pinouts/cosmicavenger.txt
COSMIC AVENGER
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 V SYNC E
6 H SYNC F
7 H
8 +12V J +12V
9 K
10
File:
/kb_dl.aspx/KB/gametech/board pinouts/cosmicavenger.txt
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1
K - Updated
1997.11.27
/kb_dl.aspx/KB/pinouts/cosmic_alien.txt
Cosmic Alien, Universal
-----------------------
|
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
+12V | 5 | E | +12V
-5V | 6 | F | -5V
GND | 7 | G | GND
+18V | 8 | H | +18V
| 9 | I |
1P.Left |10 | J |
File:
/kb_dl.aspx/KB/pinouts/cosmic_alien.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/cosmic_chasm.txt
COSMIC CHASM
------------
J1 J1
CKT SIDE COMP SIDE VID CONN
---------- ------------- -----------
1 GND A GND 1 GND
2 +5V B +5V 2 Y OUT
3 PF- C +5V 3 GND
4 +5 SR D +5V S 4 X OUT
5 AUDIO B OUT E
File:
/kb_dl.aspx/KB/pinouts/cosmic_chasm.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/cosmicchasm.txt
COSMIC CHASM
J1 J1
CKT SIDE COMP SIDE VID CONN
---------- ------------- -----------
1 GND A GND 1 GND
2 +5V B +5V 2 Y OUT
3 PF- C +5V 3 GND
4 +5 SR D +5V S 4 X OUT
5 AUDIO B OUT E AUDIO A
File:
/kb_dl.aspx/KB/gametech/cosmicchasm.txt
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2
K - Updated
1997.11.27
/kb_dl.aspx/KB/gametech/spacatak.ii.txt
COSMIC INVADERS
CKT SIDE COMP SIDE
-------- ---------
1 A
2 +5V B +5V
3 +5V C +5V
4 +5V D +5V
5 +5V E +5V
6 F
7 H VID ( NOTE )
8 J SYNC ( NOTE )
9
File:
/kb_dl.aspx/KB/gametech/spacatak.ii.txt
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2
K - Updated
1996.03.24
Typical Failures of Early Williams Games
From: woodcock@crchh75b.bnr.ca (Gregg Woodcock) Newsgroups: rec.games.video.arcade.collecting Subject: Re: Typical Failures of Early Williams Games Date: 22 Feb 1994 23:29:15 GMT richard.l.schieve (rls@cbnewsc.cb.att.com) wrote: > Several people have asked me to repost some of my old articles. > I suspect many have seen the following which was one of my first > "Tech Tips" ;-) Sorry to do this to you again, Rick, but I have added a BUNCH of stuff to your file and would like to "share", too (I c
File:
/kb_dl.aspx/KB/gametech/williamhwfailures.html
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23
K - Updated
2000.01.23
/kb_dl.aspx/KB/gametech/board pinouts/cosmicchasm.txt
COSMIC CHASM
J1 J1
CKT SIDE COMP SIDE VID CONN
---------- ------------- -----------
1 GND A GND 1 GND
2 +5V B +5V 2 Y OUT
3 PF- C +5V 3 GND
4 +5 SR D +5V S 4 X OUT
5 AUDIO B OUT E AUDIO A
File:
/kb_dl.aspx/KB/gametech/board pinouts/cosmicchasm.txt
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2
K - Updated
1997.11.27
/kb_dl.aspx/KB/pinouts/cosmic_cop.txt
Cosmic Cop Pinout = JAMMA
---------------------------
Dip sw.1
-------- 1 2 3 4 5 6 7 8
-----------------------------------------------------------
Player - - 3
+ - 2
- + 4
+ + 5
Difficulty - - Normal
+ -
File:
/kb_dl.aspx/KB/pinouts/cosmic_cop.txt
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3
K - Updated
2003.01.06
Seaga/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File:
/kb_dl.aspx/KB/gametech/segaxyfaq16.html
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28
K - Updated
2000.01.23
The Sega/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File:
/kb_dl.aspx/KB/faqs/faq-segaxy_v1.6.html
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28
K - Updated
1999.07.27
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
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49
K - Updated
2002.06.10
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971
'H','R','B','Pong','Atari',1972
'H','R','B','Astro Hockey','Brunswick',1973
'H','R','B','Astro Race','Taito(japan)',1973
'H','R','B','Davis Cup','Taito(japan)',1973
'H','R','B','Elepong','Taito(japan)',1973
'U','R','B','Elimination','Atari/Kee',1973
'H','R','B','Gotcha','Atari',1973
'H','R','C','Gotcha Color','Atari',1973
'H','R','B','Hockey','Ramtek',1973
'H','R','B','Hockey TV','Sega(japan)',1973
'H','R','B','Leader','Midway',1973
'H','R','B','
File:
/kb_dl.aspx/KB/gametech/listbyyear.txt
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18
K - Updated
1999.07.10
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
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112
K - Updated
1999.10.30
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
THE HISTORY OF CINEMATRONICS AND A DESCRIPTION OF THEIR VECTOR GAMES
--------------------------------------------------------------------
COPYRIGHT 1994, 1995
REVISION NUMBER: 2.0
REVISION DATE: 23 December 1994
REVISION HISTORY: 1.0 (02/11/92 - First attempt at listing and ordering
all Cinematronics games.)
REVISION HISTORY: 2.0 (12/23/94 - Rearranged sections, added new sections
for Barrier, Speed Freak, Boxing Bugs,
File:
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
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50
K - Updated
1994.12.28
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :)
Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File:
/kb_dl.aspx/KB/repair/iding pcbs.html
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14
K - Updated
2000.01.02
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin
___________________________________________________________________________
From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70
To: @SYS$MAIL:JUNK
CC:
Subj: ATARI GAMES 401-K PLAN
John Klein asked me to put the following memo out on junk mail:
TO: All Employees
FROM: John Klein/Dennis Wood
We are quite pleased to report that our 401-K Plan has gotten off
to an excellent start. As of today we had 118 employees making
contributions to the Plan.
We encoura
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
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342
K - Updated
2004.09.13