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results for "Flash Point"


'Flash Point' gameplay photo.
Flash Point

Flash Point

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All Game Matches:
Flash Point
No summary.
Astro Flash
No summary.
Flash Boy
No summary.
Flash Gal
No summary.
Future Flash
No summary.
Point Black
No summary.
Point Blank
No summary.
View Point
No summary.
Zero Point
3D first person shooter, manufactured bu Unico, licensed by Game Vision.
Top Skater
Pull off the craziest tricks ever to score major points and become the best Top Skater in town.
Challenger
Split and destroy "space bubbles" and enemy ships. Ship fires in three directions, and can "Warp" to the top or bottom of the screen. Dock with the Bonus Bug for bonus points.
Qix
Qix (pronounced "kicks") is a simple and elegant game in which you claim territory by drawing boxes to fill a rectangular space. You must avoid the Qix – sticklike objects that float and bounce through your space in unpredictable patterns. You can rack up more points for creating boxes more slowly, and besides the Qix, you must be careful of Sparx and Fuses which appear if your marker stops while you are drawing.
Computer Space
Space - Spacewar clone
Comotion
Draw lines and try to box in your opponent.
Cluster Buster
A "Breakout"-formula game where you control a grape, bouncing a ball and hitting blocks. (AKA Graplop)
Circus Charlie
Six stage track and field at the circus!
China Gate
You (and optional teamate) choose 1 of 3 characters, battle many different enemies with different abilities, and beat various bosses. The goal is to retrieve a book which the enemies have stolen from your master (as you see in the attract screens).
Cheyenne
Protect cowboys from outlaws, indians, and ghosts and capture the criminals featured in WANTED posters before each level.
Championship Sprint
race tiny cars around a course, special short-cuts appear here and there..
Challenge
Pong for 1 to 4 players.



Knowledge Base

Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin ___________________________________________________________________________ From: KIM::SHEPPERD 4-JAN-1985 17:20 To: @SYS$MAIL:JUNK.UAF Subj: Printer in Rains's area There is another printer hooked up now in the phone closet near Rains's office. It's known as RAINS$PRINT and if you want it to be the default printer for you then put the following in your LOGIN.COM file: $ ASS 'f$log("RAINS$PRINT")' SYS$PRINT The physical name is TXD5:, but I advise
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt - 233 K - Updated 2004.09.13
LIST: SEGA Video Games in Japan
http://jedi.seg.kobe-u.ac.jp/~miyamo/game/ Year Title Title (Kanji) ------------------------------------------------------------------------ 1973 Pong Tron ポントロン Pong Tron II ポントロン2 Hockey TV ホッケーTV 1974 Mini Hockey ミニホッケー Table Hockey テーブルホッケー Goal Kick ゴールキック 1975 Balloon Gun バルーンガン Erase イレース
File: /kb_dl.aspx/KB/faqs/list-sega.html - 16 K - Updated 1999.07.27
/kb_dl.aspx/KB/gamemanuals/atari/tempest1a.tiff
WELLS-GARDNER COLOR x-Y DISPLAY SCHEMATIC (19K61o1-5617A A+) Microprocessor Address Decoder Power Reset and Watchdog Counter Vector Generator: Program Counter Data Buffer Address Selector Instruction 1. Set self-test switch to on (see Figure 5). Press RE- SET on the PCB, or turn power off and on again. 2. Activate start, fire, Superzap, SLAM, and coin switches. 3. Rotate encoder wheel clockwise and counterclockwise. 4. Observe the white frame around the outside of the screen. 5. Activate SLAM . switch. - 6.
File: /kb_dl.aspx/KB/gamemanuals/atari/tempest1a.tiff - 548 K - Updated 1998.04.06
/kb_dl.aspx/KB/gamemanuals/fungames/tankers102.2.tiff
6 - 00 ______ - - 4i 9it I - - - COMS1WC 1 LLLA5 : : — .4 : , L, V ‘. 3% Z’iz — !1114[4;:i 95ZI/7415 AS II — t. 4 , I 4. - I OTT I 000C I MRT OR IRtOO I IOtNT I ENflflNO NO. PARTS liST : : r______ ii 8277/S328 141 4 ______ 31141 t - - 4 L - LmI1 REVISIONS ‘I - cucmno 1 MIt ,tAlNf -1 t- V V. V -‘ 1. .% 1 : I ‘_,VI 4 -% - F jV_V MtKZf1 VV - I I k 4. -1iY•.4 _&j ooj’- r MINE MATRI$. Ml1 FIELD • : 9 00 02 4: . - : V C0 •• V V fr IH 12.8K 00 —ii C4 BG PLAY F L.Dri IOjL,IV [FLASH 5S4ELL 1 VIDEO Ou1• - POeE INPUT
File: /kb_dl.aspx/KB/gamemanuals/fungames/tankers102.2.tiff - 452 K - Updated 1998.05.07
How to WIN at NBA JAM! by Randolph S. Vance and William G. Henderson
E-Mail: RSVANC00@mik.uky.edu (NeXT Mail) WGHEND00@mik.uky.edu (NeXT Mail) Version 1.13 Revised: August 18th, 1993 ---------------------------------------------------------------------- Introduction. Are you tough enough to take on all 27 of the NBA teams? If you think you are, get set for the most intense basketball video game you'll ever play! ---------------------------------------------------------------------- History. Versio
File: /kb_dl.aspx/KB/faqs/strat-how to win at nba jam.html - 31 K - Updated 1999.10.29
/kb_dl.aspx/KB/pinouts/tutankham.txt
Tutankam, KONAMI ---------------- Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start
File: /kb_dl.aspx/KB/pinouts/tutankham.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/tutankham.txt
DIP switch settings for Konami/Stern Tutankam (c) Transcribed by Al McCormick (dmccorm1@students.wisc.edu) 3/18/95 Usual disclaimer about "I'm not responsible for blah blah blah." and "Use at your own risk..." This is straight from the DIP sheet that I dug out of the trash. Caps lock and all. DIP-1 SW SETTINGS COIN-1 SW SETTINGS SW 4 3 2 1 COIN PLAY --- --- --- --- --- ----- ----- *-------OFF OFF OFF OFF 1 1 OFF ON 1 2
File: /kb_dl.aspx/KB/gametech/tutankham.txt - 3 K - Updated 1996.03.21
Hyper Fighting: Ken Strategy Guide
**************************************************************************** ** ** ** # # # # ### #### ### #### # ### # # ##### # # # ### ** ** # # # # # # # # # # # # # # # # ## # # ** ** #### # ### ### ### ### # # ## #### # # # # # # ## ** ** # # # # # # # # # # # # # # # # ## # # ** ** # # # # #### # # # # ## #
File: /kb_dl.aspx/KB/faqs/faq-sf2 hyper (ken).html - 105 K - Updated 1999.10.28
/kb_dl.aspx/KB/gametech/ripoff.txt
===================================================================== Rip Off switch settings and game description and play. ===================================================================== The following chart diagrams the switch setting of the option switches for "RIP OFF". The 7 station switch is located at position E-2 on the logic board. 7 On = Diagnostic mode 6 On = option score 5 On = No sound in attract mode 4 Credit 0 3 Credit 1 2 Time 0 1 Time 1 TA
File: /kb_dl.aspx/KB/gametech/ripoff.txt - 7 K - Updated 1995.01.06
/kb_dl.aspx/KB/pinouts/crysty.txt
Crysty ------ Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start 1P Button 1
File: /kb_dl.aspx/KB/pinouts/crysty.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
Atari/Atari Games VaxMail 1987 Jed Margolin ___________________________________________________________________________ From: KIM::RAINS 2-JAN-1987 10:27:26.19 To: @sys$mail:engineer CC: Subj: Computer Health Note #3 VAX-edrin Headache #3 You've been poking around somewhere in another directory (something like SYS$USERDISK:[FRED.STUFF.MORESTUFF.EVENMORESTUFF]) and now you have found something you want to get back to or reference with out so much directory name baggage. Sure, it doesn't
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt - 271 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin ___________________________________________________________________________ From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70 To: @SYS$MAIL:JUNK CC: Subj: ATARI GAMES 401-K PLAN John Klein asked me to put the following memo out on junk mail: TO: All Employees FROM: John Klein/Dennis Wood We are quite pleased to report that our 401-K Plan has gotten off to an excellent start. As of today we had 118 employees making contributions to the Plan. We encoura
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt - 342 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
Atari/Atari Games VaxMail 1989 Jed Margolin ___________________________________________________________________________ From: KIM::HALLY 3-JAN-1989 09:01:01.61 To: DENCKER,RAY,HALLY,ROTBERG,BURGESS,MARGOLIN,COMSTOCK,NOBLE,MOSER,DIEKNEITE,FULLER,GROSSMAN CC: Subj: S.T.U.N. TEAM last update: 1/3/89 Project: S.T.U.N. RUNNER (571) Planned Field Test: FEB. 89 Planned Finished Goods Assy. JUNE 89 Project Leader: MIKE HALLY Programmer(s): ED ROTBERG ANDY BURGESS Engineer: JE
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt - 403 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin ___________________________________________________________________________ From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74 To: @SYS$MAIL:JUNK CC: MCCARTHY Subj: New employee. If you haven't already noticed or been introduced, we have a new employee starting today. His name is John Moore. He is a hardware design engineer in the Electrical Design group, reporting to me. His office is the corner cubicle just outside my office. Drop by and say Hi. _____
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt - 834 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
Atari/Atari Games VaxMail 1988 Jed Margolin ___________________________________________________________________________ From: MIKE::LIEBSTER 4-JAN-1988 14:39:28.82 To: @SYS$MAIL:EVERYBODY CC: Subj: PAYMENT OF CONSULTANTS/CONTRACTORS STARTING THIS YEAR WE WILL BE PAYING CONSULTANTS AND CONTRACTORS THROUGH PAYROLL INSTEAD OF ACCOUNTS PAYABLE. THIS WILL ALLOW US TO AUTOMATICALLY KEEP TRACK AND GENERATE YEAR-END 1099 INFORMATION. THIS WILL APPLY TO ALL CONTRACTORS OR COMPANIES THAT ARE NO
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt - 293 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin ___________________________________________________________________________ From: BERT::LTURNER 2-JAN-1990 15:43:12.18 To: @SYS$MAIL:EVERYBODY CC: LTURNER Subj: New Baby This is to annouce the arrival of a new addition at the Moore house. His name is Evan Alexander Bettencourt Moore. He was born on Saturday, December 30, at 10:21A. Weight -- 7 lbs 10 oz Height -- 20 1/2 inches Mother and baby are home and doing well. _____________________________
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt - 537 K - Updated 2004.09.13
/kb_dl.aspx/KB/gametech/ripoff.doc.txt
RIPOFF DOCS Introduction: RIP OFF is a one or two player action game that offers features guaranteed to capture and prolong player interest: an accelerating competitive level with a clearly visble object and a team competition option that allows players to combine scores as well as skills in defense strategy against a futuristic enemy. The Center of the playfield is occupied by a selectable number of triangular fuel cells that pulsate with radioactive energy. The player commandeers a land cr
File: /kb_dl.aspx/KB/gametech/ripoff.doc.txt - 5 K - Updated 1996.04.04

Links to Other Sites

Flashteroids - by Adrian Rowbotham
Online Flash game based on the concept of Asteroids, but with a 2002 finish. Features an online score chart, three levels and source code downloads for those code heads out there. The game is under constant upgrade and weapons and sound FX are just around the corner. Highly addictive, and a bit frustrating!
(Submitted by adrianrowbotham )