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results for "Line of Power"


Line of Power

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All Game Matches:
Line of Power
No summary.
Boarder Line
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Front Line
WWII Shoot-em-up
Line of Fire
No summary.
Lucky 8 Line
No summary.
Fire Power
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Flower Power
No summary.
Megaman: The Power Battle
A decent platformer to look at and has excellent novelty and collectable value but isn't the most fun to play.
Power Block
No summary.
Power Drift
One player first-person sprite based driving game.
Power Drive
No summary.
Power Instinct
No summary.
Power Instinct 2
No summary.
Power Ladies
No summary.
Power League
No summary.
Power Play
No summary.
Power Shift
No summary.
Power Spikes
No summary.
Power Spikes 2
No summary.
Power Stone
No summary.

Coinop.org Pages

/repair/ps_williams.aspx
Williams Linear Power Supply This repair guide is for the Williams linear power supply present in Defender, Stargate, Bubbles, Robotron, Splat, Sinistar and Joust. There are two versions of this power supply, once complete with the heatsink on the board, and one with a detached heatsink. Why fix the linear power supply? It keeps the equipment original, which for a collector is important. It's rewarding. These boards are fairly simple. Linear power supplies can provide extremel
File: /repair/ps_williams.aspx - 5 K - Updated 2011.08.27
/kk/jrpacman/index.aspx
Jr. Pac-Man restoration General Game Information 2002-11-06 Received a dead Jr. Pac-Man in a painted black cabinet. The control panel looks like it comes from something else, as it has an extra slot for a left-right joystick and a fire button. 2002-11-18 Went down to deal with it. No ROM in 8K. Burn one, install it. Power up. Loud clicking, a few hunks of garbage on the screen. Figure the voltages are good. Replace RAM chips, bette
File: /kk/jrpacman/index.aspx - 4 K - Updated 2011.08.27
/kk/index.aspx
Kurt Koller's Coinop Collection / Restoration Projects See Kurt Koller's marketplace for wheeling and dealing. The rest of this page will contain general restoration logs and information about my collection. General information about me is available at http://kurtkoller.com Bubble Bobble Cabinet: Converted Q*Bert Condition: Solid cabinet, nice monitor, game works 100% Defender Cabin
File: /kk/index.aspx - 14 K - Updated 2011.08.27

"Maybe" Images

(fuzzy search, these MAY match the game, or they may not)

Fire Power flyer: 1 Front

Knowledge Base

IC List
Timing information for ICs is not yet available, and only TTL, 4000-series CMOS and some microprocessor (support) chips are included. For now, it is not clear how the format used can be extended to include linear ICs, as these usually require much more additional information such as a block diagram. The current file uses the PC8 character set (a.k.a. codepage 437), but can be converted to 7-bit ASCII without too much trouble (losing some niceties). As it is, it is small and simple enough to keep it in you
File: /kb_dl.aspx/KB/faqs/list-iclist.html - 311 K - Updated 1999.10.29
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow4b.tiff
PLAYER 1 LED The Player 1 LED On signal is developed from the data bit on line DB4. When clocked by LATCH, latch R9 of the Coin Door and Control Panel Output circuit latches the data bit on line DB4 to pin 19 of R9. This signal is applied through R103 to light the Player 1 LED on the game Control Panel. PLAYER 2 LED The Player 2 LED On signal is developed from the data bit on line DB5. When clocked by LATCH, latch R9 of the Coin Door and Control Panel Output circuit latches the data bit on DB5 to pin 16 of
File: /kb_dl.aspx/KB/gamemanuals/atari/blackwidow4b.tiff - 300 K - Updated 1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/tempest1a.tiff
WELLS-GARDNER COLOR x-Y DISPLAY SCHEMATIC (19K61o1-5617A A+) Microprocessor Address Decoder Power Reset and Watchdog Counter Vector Generator: Program Counter Data Buffer Address Selector Instruction 1. Set self-test switch to on (see Figure 5). Press RE- SET on the PCB, or turn power off and on again. 2. Activate start, fire, Superzap, SLAM, and coin switches. 3. Rotate encoder wheel clockwise and counterclockwise. 4. Observe the white frame around the outside of the screen. 5. Activate SLAM . switch. - 6.
File: /kb_dl.aspx/KB/gamemanuals/atari/tempest1a.tiff - 548 K - Updated 1998.04.06
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
/kb_dl.aspx/KB/gametech/williams_conversion.txt
----------------------------------------------------------------- | SWITCHABLE CONVERSION BETWEEN ROBOTRON, JOUST, AND STARGATE | ----------------------------------------------------------------- COPYRIGHT 1994 REVISION NUMBER: 1.1 (Minor bug fix: Line 976 now shows the correct "Y7-X8" connection, not the bogus "Y7-X7" connection from 1.0) REVISION DATE: 20 Oct 1994 CREATED BY: Doug Jefferys STANDARD DISCLAIMER: -------------------- The author hereby grants permission to rep
File: /kb_dl.aspx/KB/gametech/williams_conversion.txt - 57 K - Updated 1994.10.20
/kb_dl.aspx/KB/gamemanuals/atari/lunarlander1b.tiff
OPTION SWITCH SE1TINGS Switc (locat 8 h settin ed at 7 gs of positio 6 8-Tog n PS 5 gte D on the 4 IP gam 3 Switch e PCB 2 ) 1 Results on On 450 fuel units per coin On Off 600 fuel units per coin Off On 750 fuel units per coin $ Off — Off — c — — 900 fuel units per coin On — — Free play Coined play as determined by toggles7&8 $ Off Off On Off On Off German instructions on screen • Spanish instructions on screen French instructions on screen — — — On — On — — On On Off Off — On Off On Off English instruction
File: /kb_dl.aspx/KB/gamemanuals/atari/lunarlander1b.tiff - 589 K - Updated 1998.05.07
Sega G80 Hardware Reference
Version 1.20 25 Oct 1997 Main Processor: Z80 at 3.86712 MHz (vector games) Z80 at 8.00000 MHz (raster games) Sound Processor: 8035 Test button on CPU board asserts NMI 40Hz interrupt from vector timing board There is an 8*8 hardware multiplier on the XY control board Memory Map 0000 - 07FF 2k ROM on CPU board (power on diagnostics) 0800 - BFFF 46k ROM board C800 - CFFF 2k RAM on CPU board D000 - DFFF downloadable RAM on universal sound board E000 - EFFF 4k Vector RAM E000 - E
File: /kb_dl.aspx/KB/gametech/segag80ref.html - 37 K - Updated 2000.01.23
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File: /kb_dl.aspx/KB/faqs/list-randomgames.html - 73 K - Updated 1999.10.29
/kb_dl.aspx/KB/gametech/board pinouts/spacedungeon.txt
SPACE DUNGEON PINOUTS There are serveral PCBs in a SD set, they are: - VIDEO PROCESSOR PCB (08-00001-001) - ROM/IO PCB (08-00003-001) - Data/Sound PCB (08-00002-001) - POWER SUPPLY PCB (08-00007-001) which are similar to Qix PCBS - its believe its a simple romswap for conversion. What Space Dungeon has on op of Qix is a Coin Door Processor PCB and I am uncertain as to it's necessity (we shall see when I try to JAMMA it) These pinouts are taken directly off the wiring diagram from the
File: /kb_dl.aspx/KB/gametech/board pinouts/spacedungeon.txt - 10 K - Updated 1999.12.21
/kb_dl.aspx/KB/gametech/woodcock_tempest_repair.txt
Troubleshooting your Tempest Machine, by Gregg Woodcock This article is Copyright worldwide 1991, 1995; all rights reserved. This is a file I have put together which should get you started on repairing your non-working Atari Tempest game. It lists all the problems I have seen and lots of information from the various manuals. Monitor failures are much more common than game board failures (in fact, I find the game boards to be fairly robust) and that topic is so lengthy that it is covered in another
File: /kb_dl.aspx/KB/gametech/woodcock_tempest_repair.txt - 31 K - Updated 2001.05.27
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel10b.tiff
CAUTION While testing decoders and ROMs, it may be necessary to add 270 pF capacitors to ADDR 12, 13, 14 and 15 to eliminate unstable signatures. Jumper WRITE, K4-6, to GND test point. 1. CAT Box Settings Decoder Test Logic Probe Signal Signature on IC-Pin Name Should Be for Address Probe Trigger IC-Pin Test Pt. Start i.. R2-12 Stop L R2-12 Clock L • 02 M5-8 5AAC L4-1 OUTPUT C9FU L4-2 VGGO 258A L4-3 WDCLR 4C6C L4-4 VGRST 7079 L4-5 INTACK F425 L4-6 EAROMCON 6175 L4-7 EAROMWR HAU2 Troubleshooting with C. Addr
File: /kb_dl.aspx/KB/gamemanuals/atari/spaceduel10b.tiff - 171 K - Updated 1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/lunarlander2a.tiff
12 L_0— h0 -j---o--- I 5W2 I - - P8 - I L P W OPTIONS INPUT CIRCUITRY NOTE: [ -::: = TEST POINT THRUST INPUT +s’I 9 -I øI Ui I I I 1 IOKx 8L _________ ——. ia 2Li ,(- — II I U Ii 3 13 Is :i_ 4 17 — The game option switches are_read by the MPU when OPTS (option switch enable) is low. Switch tog- gles to be read are selected by ABO and AB1 from the MPU. Switch toggles 1, 3, 6, and 7 are read on data line DBO and toggles 2, 4, 6 and 8 are read on DBI. Toggle in- puts are “on” when pulled to ground. SWITCH INPUT
File: /kb_dl.aspx/KB/gamemanuals/atari/lunarlander2a.tiff - 592 K - Updated 1998.05.07
Taito Board ID List
If you have info for this Taito Board ID list, please submit to this site. Submitted by Unknown V1.9 May 19,1998 Sorted By ROM Number ==================== Prom Stickers Board Number Game Notes ------------- ------------ ---- ----- 21J Double Dragon A03 Water Ski A14 - A22 Sea Fighter Poseidon A24 M4300018A Birdie King (198?)
File: /kb_dl.aspx/KB/faqs/list-taito boards.html - 13 K - Updated 2002.04.16
Videogames on Alternative Monitors FAQ
Submitted by Jonathan Dawes (jond@videologic.com) Last Updated: 12th Nov. 96 This FAQ is an attempt to provide answers to all those who, like me, have tried to attach their video games to either TVs or VGA monitors. It covers VGA monitors, SCART TVs, and RGB to composite video/UHF. Thanks to John Keay for the SCART and 1084 pinouts If you have any comments please feel free to mail me at Disclaimer This document is provided for informational purposes only. While every effort has been
File: /kb_dl.aspx/KB/gametech/alternatemonitors.html - 8 K - Updated 2000.01.20
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ: -------------------- COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, To
File: /kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt - 115 K - Updated 1994.11.02
/kb_dl.aspx/KB/gamemanuals/atari/system1_1a.tiff
Table of Contents _v — .c 0 .0 V S . . S H 0..z SP-277 1st printing Schematic Package Supplement to Table of Contents System JTM Main Wiring Diagram (043031-01) System I Regulator/Audio III PCB Schematic Diagram (043046-01) System I Color Raster Power Supply Wiring Diagram (037669-01) System I Game Interfaces Coin Door Wiring Diagram (A037542-01), Fluorescent Light Wiring Diagram (035833-01) System I Video Microprocessor Memory Map System I I/O and Sound Microprocessor Memory Map System I Game PCB Schematic
File: /kb_dl.aspx/KB/gamemanuals/atari/system1_1a.tiff - 72 K - Updated 1998.04.06
1996.09.29 GUIDE TO LOWER MAINLAND ARCADES
VERSION 1.0a : 1996.09.29 by Glenn Tarigan Additional comments by "Moby" Henry Kong Andrew Chang Feel free to distribute this document. Make sure the credits remain intact. I'd like to get some comments, especially from people who have been to any of the arcades mentioned here. What can I do to improve this guide? Do you have any details or opinions to add? Note: "Lower Mainland" refers to a southwest portion of British Columbia, Canada. The major arcades listed so far
File: /kb_dl.aspx/KB/faqs/faq-1996 lwr mainland arcades.html - 54 K - Updated 2000.02.20
/kb_dl.aspx/KB/datasheets/65816info.txt
A 65816 Primer [----------------------------------------------------------] No republication or redistribution of the following is permitted without the authors express written consent. Table of Contents ------------------------------------------------------------------------ i Preface 1.00 Introduction 2.00 New 65816 Instructions 3.00 65816 Native Mode Programming Model 3.01 Native Mode Processor Status Register 3.10 Native Mode Registers 3.11 Accum
File: /kb_dl.aspx/KB/datasheets/65816info.txt - 127 K - Updated 1999.05.17
/kb_dl.aspx/KB/gametech/cinematronicsconversions.txt
STEPS TO RO -> RO + SC or SC -> SC + RO CINEMATRONIC CONVERSION --------------------------------------------------------------- PARTS FOR SIMPLE CONVERSION: Rip Off (RO) control panel and RO (or Star Castle (SC)) motherboard. A SC (or RO) sound board. 9 pin molex connectors (plus 8 male pins and 1 female pin) to power each of the sound boards. One 9 pin molex connector (plus 1 male pin and 8 femail pins) to tap into the cabinets power to the sound board.
File: /kb_dl.aspx/KB/gametech/cinematronicsconversions.txt - 25 K - Updated 1994.10.19
/kb_dl.aspx/KB/gametech/ay8910a.tiff
‘ Ay3891O AY-3-8912 Av48913 Programmable Sound Generator I FEATURES • Full Software Control of Sound Generation • Interfaces to Most 8-Bit and 16-Bit Microprocessors • Three Independently Programned Analog Outputs • Two 8-Bit General Purpose I/O Ports (AV-3-8910) • One 8-Bit General Purpose I/O Port (AY-3-8912) • SIngle +5 Volt Supply DESCRIPTION The AY-3-8910/891218913 Programmable Sound Generator (PSG) Is a LSI Circuit which can produce a wide variety of complex sounds under software control. The AY-3-891
File: /kb_dl.aspx/KB/gametech/ay8910a.tiff - 160 K - Updated 1997.10.08
Battlezone High Score Upgrade
Subject: Battlezone high score upgrade (LONG) Date: 23 Jun 1994 12:06:29 GMT Organization: Texas Instruments Lines: 365 Distribution: world Message-ID: <2ubts5$94c@osage.csc.ti.com> NNTP-Posting-Host: bugs.tiuk.ti.com Well I finally got my Battlezone permanent high score fix working, thanks to the 48Z02 datasheet that Clive Bittlestone sent (the chip has 2 chip enables that do not behave the same, and I was using the wrong one, so I swapped a couple of wires and bingo). Also thanks go to Do
File: /kb_dl.aspx/KB/gametech/battlezone nvram.html - 18 K - Updated 2002.04.25
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
THE HISTORY OF CINEMATRONICS AND A DESCRIPTION OF THEIR VECTOR GAMES -------------------------------------------------------------------- COPYRIGHT 1994, 1995 REVISION NUMBER: 2.0 REVISION DATE: 23 December 1994 REVISION HISTORY: 1.0 (02/11/92 - First attempt at listing and ordering all Cinematronics games.) REVISION HISTORY: 2.0 (12/23/94 - Rearranged sections, added new sections for Barrier, Speed Freak, Boxing Bugs,
File: /kb_dl.aspx/KB/gametech/cinematronics-history.txt - 50 K - Updated 1994.12.28
/kb_dl.aspx/KB/gametech/dragonsl.air.txt
From: dover@ll.mit.edu (David Humphrey) Newsgroups: rec.games.video.arcade.collecting Subject: Finally DL is done, here is some info Date: 8 Jun 1995 16:16:23 GMT Well, I finally have a Dragon's Lair running up to the point where I am confident that I can successfully complete the game. Thanks to "Blind Guy" Chris, Jim Rogers, and yes, even John Pierce at CPDIST, for all of the input on how to jumper the boards, make the cables and dissect the LDV1000 player (forgot... thanks to the Pioneer Industrial di
File: /kb_dl.aspx/KB/gametech/dragonsl.air.txt - 16 K - Updated 1996.04.04
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel9b.tiff
Troubleshooting with the CAT Box Memory Map HEXA. DECIMAL. ADDRESS RIW DATA D7 D6 05 D4 D3 D2 Dl DO FUNCTION 0000-O3FF D 0 0 D 0 D 0 0 lKProgram) 0800 R D R D R D R 0 R D R D R D R D 3Khtzlnput HALT (1 = Halted) DIAG STEP Input (0= On) Self-Test Input (0 = On) SLAM Input (0 = On) Utility Coin Input (0 = On) Left Coin Input (0 = On) Right Coin Input (0 = On) 0900 0901 0902 0903 0904 0905 0906 0907 R 0 R 0 R D R D R D R D R D R 0 R 0 R 0 R 0 R D R D R D R 0 R D SHIELDS1 Input (1 = On) FIRE1 Input (1 = On) SHI
File: /kb_dl.aspx/KB/gamemanuals/atari/spaceduel9b.tiff - 170 K - Updated 1998.04.07
The Sega Out Run FAQ Version 0.3
Maintained by Chris White Andrew W. Sharples This FAQ may only be reproduced with permission, and must not be edited, altered or modified in any other way. WWW and TXT formats available from : www.diamondblack.demon.co.uk # As the case is with all FAQs, this document is a work in progress. # # Additions, corrections, and comments are very welcome. # [What's New] Version 0.3 - 7th February 1998 * Added : Machine S
File: /kb_dl.aspx/KB/faqs/faq-sega outrun.html - 70 K - Updated 1999.10.30
/kb_dl.aspx/KB/gametech/cinemonitorrepair.txt
From: zonn@concentric.net (Zonn Moore) Newsgroups: rec.games.video.arcade.collecting Subject: Re: TECH:Cinematronics vectors Date: Tue, 18 Mar 1997 06:55:00 GMT Organization: Concentric Internet Services Lines: 67 Message-ID: <332e3261.814372@news.concentric.net> References: <01bc3420$86b5f200$228480d0@default> Reply-To: zonn@concentric.net NNTP-Posting-Host: cnc132049.concentric.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99g/1
File: /kb_dl.aspx/KB/gametech/cinemonitorrepair.txt - 35 K - Updated 1997.08.07
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 49 K - Updated 2002.06.10
/kb_dl.aspx/KB/gametech/tapper.txt
Tapper ------ This is a complete pinout for the Bally/Midway game Tapper. It was a bear to type in so when you get it running pour on for me :) Typed in by Denis Hruza (king@cybercomm.net) There are 5 boards not including the Video Gen Board (Power Chassis, Power Supply, Main PCB, Sound I/O and Dual Audio Amp) ======================================= Main PCB (A084-90010-AA11) ======================================= J1 - 20 pin (GOES TO CONN4 POWER SUPPLY) 2 - +5
File: /kb_dl.aspx/KB/gametech/tapper.txt - 6 K - Updated 1996.04.04
Asteroids Deluxe Vector Generator
Program Counter Counters F4, H4, and J4 contain the address of the next data byte (instruction) to be fetched from the the Vector Generator memory. Because these counters point to the next instruction in memory to be retrieved and performed, they are called the program counter. This program counter is incrememted one count (to the next sequential address) each time the information at its current address is loaded into data latch 0 or data latch 2. The program counter may also be preset to "jump"
File: /kb_dl.aspx/KB/gametech/asteroidsdeluxevecgen.html - 15 K - Updated 2000.01.23
Berzerk / Frenzy Dip Switch Settings, Pinouts, and more
Berzerk / Frenzy Dip Switch Settings, Pinouts, Memory Map
File: /kb_dl.aspx/KB/gametech/berzerk tech.html - 26 K - Updated 2002.04.26
/kb_dl.aspx/KB/gamemanuals/cine/batheoryop1.tiff
GENERAL. This chapter describes the principles of operation of the major circuit functions of the Vectorbeam BARRIER game. The system’s general functional description is followed by detailed circuit descriptions. Each circuit description includes simplified circuit schematics (Appendix A) applicable to the blocks under discussion. Note that all of the schematics used are very similar to the schematics used by most industrial electronics firms. The use of the wide arrowhead paths simplify the schematic bus l
File: /kb_dl.aspx/KB/gamemanuals/cine/batheoryop1.tiff - 237 K - Updated 1998.03.22
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File: /kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html - 117 K - Updated 1999.07.27
LIST: SEGA Video Games in Japan
http://jedi.seg.kobe-u.ac.jp/~miyamo/game/ Year Title Title (Kanji) ------------------------------------------------------------------------ 1973 Pong Tron ポントロン Pong Tron II ポントロン2 Hockey TV ホッケーTV 1974 Mini Hockey ミニホッケー Table Hockey テーブルホッケー Goal Kick ゴールキック 1975 Balloon Gun バルーンガン Erase イレース
File: /kb_dl.aspx/KB/faqs/list-sega.html - 16 K - Updated 1999.07.27
Adapter to plug Asteroids Deluxe board into Asteroids harness
Inspired from the recent posting on converting a Gravitar/Black Widow to a Tempest/Major Havoc, I've decided to document a similar conversion to and from Asteroids Deluxe. This is a simpler conversion than the aforementioned Tempest hackery, but you should still read everything first and be sure you understand what you're doing before proceeding. Although I can't guarantee 24-hour delivery, I'll also try to respond to any questions you may have... Credit goes to Rick Schieve and Steve Ozdemir for letting
File: /kb_dl.aspx/KB/gametech/asteroids deluxe.html - 14 K - Updated 1999.11.01
/kb_dl.aspx/KB/datasheets/2901/2901-1.tif
T-i 1-1 rlIL—r1—38510/440c 59 — 9999906 0064846 7 — _________________ MIL—M—38510/440C QUALIFICATION I 11 JiiLYl986 I REQUIREMENTS I iiPING I REMOVED I MIL-M—38510/4408 6 January 1984 (See below) MILITARY SPECIFICATION MICROCIRCIJITS, DIGITAL, FOUR-BIT MICROPROCESSOR SLICE MONOLITHIC SILICON This specification is approved for use by all Departments and Agencies of the Department of Defense. IMIL-M-38510/44O (29O1A) and MIL-M—38510/44OA (290113) have been replaced with I IMIL—M-38510/440C (29O1C). The new re
File: /kb_dl.aspx/KB/datasheets/2901/2901-1.tif - 112 K - Updated 1996.09.19
FAQ: BUYING FROM AN OPERATOR
---------------------------- FAQ: BUYING FROM AN OPERATOR Last Updated: 31 March 1998 ---------------------------- INTENT AND DISCLAIMERS: ----------------------- Copyright 1993, 1998 The authors hereby grant permission to reproduce and distribute this document for personal use, subject to the condition that the document (along with any copyright and disclaimer notices) is not modified in any way. The opinions expressed within this document are those of the authors only and not necessar
File: /kb_dl.aspx/KB/faqs/faq-game buying.html - 41 K - Updated 1999.07.27
/kb_dl.aspx/KB/pinouts/rally x.txt
Rally X Midway, 9 January 1981 ------------------------------ Logic Board I, part. no. A08291385C000 PARTS SIDE | SOLDER SIDE -------------------------------------------------- (+5V) Gnd | A | 1 | Gnd (+5V) (+5V) Gnd | B | 2 | Gnd (+5V) +5V | C | 3 | +5V +5V | D | 4 | +5V (?) Credit Mult. | E | 5 | Power Credit Mult. (?)
File: /kb_dl.aspx/KB/pinouts/rally x.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/tapper.txt
Tapper ------ There are 5 boards not including the Video Gen Board (Power Chassis, Power Supply, Main PCB, Sound I/O and Dual Audio Amp) ======================================= Main PCB (A084-90010-AA11) ======================================= J1 - 20 pin (GOES TO CONN4 POWER SUPPLY) 2 - +5v 3 - +5v 4 - +5v 6 - GND 7 - GND 10 - GND 17 - RESET 16 - V.BATT 18 - +12v 20 - A.GND 15 - KEY ---------------------------------------- J2 - 9 pin (MONITOR) 1
File: /kb_dl.aspx/KB/pinouts/tapper.txt - 7 K - Updated 2003.01.06
Joust to JAMMA conversion
Submitted by Graham Bisset (graham@uki.sinet.slb.com) (c) 1994 Graham Bisset Your attention is drawn to the following VERY IMPORTANT legal and copyright information : LEGAL WARNING - READ - VERY IMPORTANT Although I've made every possible effort to ensure the information contained within this document is precise, it may still be error ridden. However even if is not, you may still damage your equipment, your machines or even yourself by using the information contained herein. I make no guarantee of
File: /kb_dl.aspx/KB/gametech/joust2jamma.html - 13 K - Updated 2003.06.06
/kb_dl.aspx/KB/monitortech/atarixyhints.txt
Newsgroups: rec.games.video.arcade From: woodcock@bnr.ca (Gregg Woodcock) Subject: How to repair Atari's color XY (vector) monitors (update) Sender: news@news.rich.bnr.ca (news server) Message-ID: <C6z10H.3tB@news.rich.bnr.ca> Date: Thu, 13 May 1993 15:14:41 GMT Reply-To: woodcock@bnr.ca (Gregg Woodcock) Nntp-Posting-Host: crchh75b Organization: Bell-Northern Research; Richardson, Texas, USA Keywords: Atari color XY vector monitor Ampliphone Wells-Gardner repair Lines: 491 I decided to combine the Amplipho
File: /kb_dl.aspx/KB/monitortech/atarixyhints.txt - 26 K - Updated 1998.09.24
/kb_dl.aspx/KB/gamemanuals/cine/keltronmon1.tiff
8 7 6 I 4 3 1 W14E. BECYMAN 7580V5 GAy. 1$ U11L’ZED ol .IOi f,N0 rcyo Riol LNAN8EG To 0 K 9. METAL IL.M. RAOI OI4ANG0 TO 7.5 K 1% METAl- RILIA c-SlE:) eAMAN GAy. Nor CGMETI.6l-€ WITII BURR BROWN OAE. R 09 _____________ P103 P102 (E VETIcj. PICTURE SIZE Pill 1R112 I 101< EI5K IC(02 P108 821< 820 1/2W \/ERT. 3K L.INE ?__j QIO 2N521C D LENGTH 10K 3K 00 ._4’NQIO2 ADJ. ‘.‘2N52I0 •61í3RII3 LJ&I00R7F 0102 0105 DI0E —. 200 INS14B RHO I__________ 00 4 PLCS 2 —CAUTIOR— I ft I DO NOT APPLY POWER TO DISPLAY ELECTRONICS
File: /kb_dl.aspx/KB/gamemanuals/cine/keltronmon1.tiff - 72 K - Updated 1998.03.25
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game list
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game List
File: /kb_dl.aspx/KB/gametech/jamma tech.html - 46 K - Updated 2002.05.17
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax83.txt
Atari/Atari Games VaxMail 1983 Jed Margolin ___________________________________________________________________________ From: MCCARTHY 6-AUG-1983 13:40 To: ALBAUGH,MARGOLIN,SHERRILL Subj: VAX/16032 development board DB16000 DEVELOPMENT BOARD SETUP. After 4 hours of trial and error, and some "Oh, did we forget to tell you .." from NATIONAL, the 16032 development board is up and ready for VAX communications. The forrowing are the basic setup procedures and requirements as of 8-5-'83, with ver
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax83.txt - 33 K - Updated 2004.09.13
QIX to JAMMA
This document will detail the wiring necessary to convert a QIX boardset to run on a JAMMA harness. It is assumed that you have the following: A working QIX boardset consisting of the Video Processor PCB, the ROM I/O PCB and the Data/Sound PCB. The 50pin ribbon cables that connect these 3 boards together. The metal mounting plate that holds all 3 boards. (preferably) the original wiring harness (not necessary, but it makes things MUCH easier!) In case you DO have the original harness, I ha
File: /kb_dl.aspx/KB/gametech/qix to jamma.html - 8 K - Updated 1999.11.02
/kb_dl.aspx/KB/gametech/board pinouts/dragonslair.txt
From: dover@ll.mit.edu (David Humphrey) Newsgroups: rec.games.video.arcade.collecting Subject: Finally DL is done, here is some info Date: 8 Jun 1995 16:16:23 GMT Well, I finally have a Dragon's Lair running up to the point where I am confident that I can successfully complete the game. Thanks to "Blind Guy" Chris, Jim Rogers, and yes, even John Pierce at CPDIST, for all of the input on how to jumper the boards, make the cables and dissect the LDV1000 player (forgot... thanks to the Pioneer Industrial di
File: /kb_dl.aspx/KB/gametech/board pinouts/dragonslair.txt - 7 K - Updated 1995.12.31
/kb_dl.aspx/KB/gametech/atari_system1.txt
Atari System 1 power/video/sound pinouts Typed in by Al McCormick (dmccorm1@students.wisc.edu) Disclaimer: Use at your own risk. If you toast your board, my lawyer won't even give yours the time of day. P101 - power -------------------------------------------------------------------- 1 - RTN 2 - + Sense 3 - +5vdc 4 - +10.3vdc reset (connected to 10.3v unreg from Audio Reg III PCB) 5 - -sense 6 - -15vdc 7 - N/C 8 - RTN 9 - +15vdc 10 - +5vdc 11 - +5vdc 12 - RTN P104 - Credits/misc -----------------------
File: /kb_dl.aspx/KB/gametech/atari_system1.txt - 1 K - Updated 1996.03.21
Bally Midway MCR System Games FAQ
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II 2. Video Generato
File: /kb_dl.aspx/KB/faqs/faq-bally midway mcr games.html - 24 K - Updated 1999.10.29
Konami / Stern 36 Pinouts, Switches, etc
Konami 36 pin wiring, switches, and add'l technical info Compiled for coinop.org by Kurt Koller and Sirdar Bey. Known variations follow, select game to jump to that game's information. Amidar · Circus Charlie · Contra · Frogger · Green Beret · Gyruss · Hyper Sports · Jail Break · Juno First · Kicker · L'il Hustler · Locomotion · Lost Tomb · Mania Challenge · Mega Zone · Mikie · Moon War · Nemesis · Pandora's Palace · Pooyan · Road Fighter · Roc 'N' Rope · Rush 'N' Attack · Sc
File: /kb_dl.aspx/KB/gametech/konamitech.html - 108 K - Updated 2000.09.17
LIST: JAMMA Games
H '88 Games Konami 1988 JAMMA 1941 Capcom 1990 JAMMA V 1943: The Battle of Midway Capcom 1988 JAMMA H 3 Wonders Capcom 1991 JAMMA H 9 Ball Shoot Out Bundra JAMMA V Aero Fighters McO'River 1992 JAMMA H Air Buster Namcoi/Kaneko 1990 JAMMA V Ajax
File: /kb_dl.aspx/KB/faqs/list-jamma.html - 27 K - Updated 2000.06.20
/kb_dl.aspx/KB/pinouts/space_dungeon.txt
SPACE DUNGEON The format for these connectors is PCB name, followed by the connectors in order - each connector has the pin number, what it connects to (and the original wiring harness colour in brackets where legible), and finally in square brackets the pcb and connector + pin if relevant. VIDEO PROCESSOR PCB (08-0001-001) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CONNECTOR J1 1 +5 (Red) [Power PCB J4-1] 2 +5 (Red) [Power PCB J4-2] 3 GND (Blk) [Power PCB J4-3] 4 -5 (Brn) [Power PCB J
File: /kb_dl.aspx/KB/pinouts/space_dungeon.txt - 9 K - Updated 2003.01.06
FAQ: Deducing Switch settings
Submitted by John Keay How can I find out the switch settings for game X? 1) Look in the cabinet. Many games have lists of switch settings in the cabinet, or on scruffy bits of coffee stained paper thrown in the bottom of the cab. 2) Look on wiretap.spies.com / coinop.org The directory /pub/game_archive/switchSettings has lots of useful switch settings. http://coinop.org/ has a nice searchable index. 3) Figure them out from scratch. This is the fun part. How can you do this without i
File: /kb_dl.aspx/KB/gametech/switchesfaq.html - 6 K - Updated 2000.01.20
Hyper Fighting: Ken Strategy Guide
**************************************************************************** ** ** ** # # # # ### #### ### #### # ### # # ##### # # # ### ** ** # # # # # # # # # # # # # # # # ## # # ** ** #### # ### ### ### ### # # ## #### # # # # # # ## ** ** # # # # # # # # # # # # # # # # ## # # ** ** # # # # #### # # # # ## #
File: /kb_dl.aspx/KB/faqs/faq-sf2 hyper (ken).html - 105 K - Updated 1999.10.28
/kb_dl.aspx/KB/pinouts/atari_system1_video.txt
Atari System 1 power/video/sound pinouts Typed in by Al McCormick (dmccorm1@students.wisc.edu) Disclaimer: Use at your own risk. If you toast your board, my lawyer won't even give yours the time of day. P101 - power -------------------------------------------------------------------- 1 - RTN 2 - + Sense 3 - +5vdc 4 - +10.3vdc reset (connected to 10.3v unreg from Audio Reg III PCB) 5 - -sense 6 - -15vdc 7 - N/C 8 - RTN 9 - +15vdc 10 - +5vdc 11 - +5vdc 12 - RTN P104 - Credits/misc
File: /kb_dl.aspx/KB/pinouts/atari_system1_video.txt - 1 K - Updated 2003.01.07
/kb_dl.aspx/KB/pinouts/pinout_help.txt
----------------------------------------------------------------------------. Title : Arcade Game Pinouts : Date : 09-January-2003 : Source : taken from the Conversion FAQ v1.1 : by Doug Jefferys, Steve Ozdemir : and pinout identification by Tim Lindquist : --------------------------------------
File: /kb_dl.aspx/KB/pinouts/pinout_help.txt - 39 K - Updated 2003.01.09
/kb_dl.aspx/KB/gametech/starwarstoesb.txt
Converting a Star Wars to an Empire Strikes Back arcade game. Version 1.1, Copyright Cliff Koch, 1996 Revision log: 1.0 Original Posting 1.1 Added the data bus wires on the daughterboard netlist (oops). I. Disclaimer Doing this conversion requires reasonable soldering skills. Incorrect wiring could cause damage to the game boards. You do these modifications at your own risk. I did my best to be accurate at describing the conversion, but could have made an
File: /kb_dl.aspx/KB/gametech/starwarstoesb.txt - 32 K - Updated 1996.07.26
Cinematronics C.P.U. Exorcisor Preliminary User Manual
C.P.U. EXORCISOR PRELIMINARY USER MANUAL David Fish October 14th, 1997 Version 1.0 Table of Contents Overview 3 Cinematronics Exorcisor Description 3 Signature Analysis 3 Equipment Necessary 3 Setting up the Equipment 4 HP5004A Self-test 4 Connecting the HP5004A Signature Analyzer to the Exorcisor 5 Verifying the Exorcisor output signatures 5 Preliminary CPU Operational Testi
File: /kb_dl.aspx/KB/gamemanuals/cineex/exor_man.doc - 1,961 K - Updated 2002.09.24
/kb_dl.aspx/KB/pinouts/taito_boardlist.txt
Taito Board ID List V5.0 Mar 28, 2001 Sorted By ROM Number ==================== Prom Stickers Board Number Game Notes ------------- ------------ ---- ----- ?? M6100130A Nunchackun 067 M6100654A Xexex Konami 352898B 1-13 M6100047A Ninjakun (1984) (UPL84003A) 1-17 M6100168A SRD Mission (1986) CVG-48C 1-17 M6100213A Darkmist (1
File: /kb_dl.aspx/KB/pinouts/taito_boardlist.txt - 26 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/grav_to_blkwidow.txt
----------------------------------------------------------------- | SWITCHABLE CONVERSION BETWEEN GRAVITAR AND BLACK WIDOW | ----------------------------------------------------------------- COPYRIGHT 1993 REVISION NUMBER: 1.1 (first public release) REVISION DATE: 17 March 1994 CREATED BY: Doug Jefferys STANDARD DISCLAIMER: -------------------- The author hereby grants permission to reproduce and distribute this document for personal use, subject to the condition that the document (along
File: /kb_dl.aspx/KB/gametech/grav_to_blkwidow.txt - 39 K - Updated 1994.03.18
/kb_dl.aspx/KB/gametech/board pinouts/berzerk.txt
Berserk Pinouts Stern, 1980 These pinouts should work for Frenzy as well. To switch games, you should only have to switch the ZPU-1000 board. I believe the Frenzy board is ZPU-2000. The complete boardset includes these 6 boards: ZPU-1000 [CPU/ROMs] SB-1000 [Amp] VSU-1000 [Sound/Voice] BSC-1000 [Video] VFB-1000 [Video + Controls] RCR-1000 [Interface Board to controls + video] Optionally, you may also come across the Power Supply (PS-1000), Heat Sink (HSA-1000), transformer
File: /kb_dl.aspx/KB/gametech/board pinouts/berzerk.txt - 11 K - Updated 1995.04.27
/kb_dl.aspx/KB/pinouts/bump_n_jump.txt
Bunp and Jump ------------- This information comes from two different schematics. One appears to be a generic schematic for the board set, and the other is a schematic for the Bump and Jump wiring harness. I haven't verified which is really correct, but I would assume the wiring harness schematic is correct for Bump and Jump. CPU/Sound Board PARTS SIDE | SOLDER SIDE ------------------------------------|---------------------------------
File: /kb_dl.aspx/KB/pinouts/bump_n_jump.txt - 5 K - Updated 2003.01.06
Converting Schematics to an Emulator V1.2
Original URL: http://atarihq.com/danb/files/zarzon.txt Converting Schematics to an Emulator V1.2 by Daniel Boris (dboris@erols.com) 5/9/98 Table of Contents 1.0 Introduction 2.0 Zarzon Hardware 2.1 Introduction 2.2 Processor 2.3 Memory Map 2.4 Roms 3.0 Video Section 3.1 Video RAM 3.2 CRT controller 3.3 Video Shifter 3.4 Color Selector 3.5 Putting all together 4.0 Sound (to be added later) Appendix 1: Converting Binary to Hex 1.0 Introduction The purpose of
File: /kb_dl.aspx/KB/gametech/boris - converting schematics to an emulator v1.2.html - 34 K - Updated 2000.06.16
Subject: FAQ POSTING (rgva.collecting)
From: tony_jones@no.spam Newsgroups: rec.games.video.arcade.collecting Subject: FAQ POSTING (rgva.collecting) Frequently Asked Questions rec.games.video.arcade.collecting $Revision: 1.3 $ $Date: 1997/11/05 03:23:40 $ This is the Frequently Asked Questions (FAQ) list for the Usenet newsgroup rec.games.video.arcade.collecting (hereafter abbreviated to rgva.collecting) This FAQ is posted every 14 days and the current copy should be considered
File: /kb_dl.aspx/KB/faqs/faq-rgvac.html - 30 K - Updated 1999.07.27
/kb_dl.aspx/KB/gametech/board pinouts/bumpnjump.txt
This information comes from two different schematics. One appears to be a generic schematic for the board set, and the other is a schematic for the Bump and Jump wiring harness. I haven't verified which is really correct, but I would assume the wiring harness schematic is correct for Bump and Jump. Bump and Jump CPU/Sound Board PARTS SIDE | SOLDER SIDE ------------------------------------|----------------------------
File: /kb_dl.aspx/KB/gametech/board pinouts/bumpnjump.txt - 5 K - Updated 1994.11.15
/kb_dl.aspx/KB/pinouts/cliff_hanger.txt
Cliffhanger ====== CPU Board ZPU-2001 ========== J5-5 Button ground J5-2 Joystick ground *** note the game uses 2 separate "grounds". They are not actually grounds but strobes. J6-4 Player 1 Start/Feet J6-5 Player 2 Start/Feet J6-7 Hands J6-3 right coin switch J6-2 left coin switch J6-10 tilt J6-6 key J6-2 joystick up J6-3 joystick right J6-4 joystick down J6-5 joystick left Player interface cable: J8-1 ring J8-4 tip J8-9 key Power: J3-1 5V J3
File: /kb_dl.aspx/KB/pinouts/cliff_hanger.txt - 9 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/cliffhanger.txt
Hi folks, Well here it is at last, Cliff Hanger pinouts and info. I couldn’t seem to ever get any info from anyone so it became one of my holiday projects. Pinouts, dips, hook-up info, and notes are included below. Pinouts: ====== CPU Board ZPU-2001 ========== J5-5 Button ground J5-2 Joystick ground *** note the game uses 2 separate "grounds". They are not actually grounds but strobes. J6-4 Player 1 Start/Feet J6-5 Player 2 Start/Feet J6-7 Hands J6-3 right coin switch J6-2 lef
File: /kb_dl.aspx/KB/gametech/board pinouts/cliffhanger.txt - 5 K - Updated 1996.12.30
/kb_dl.aspx/KB/gametech/board pinouts/atari_system1.txt
Atari System 1 power/video/sound pinouts Typed in by Al McCormick (dmccorm1@students.wisc.edu) Disclaimer: Use at your own risk. If you toast your board, my lawyer won't even give yours the time of day. P101 - power -------------------------------------------------------------------- 1 - RTN 2 - + Sense 3 - +5vdc 4 - +10.3vdc reset (connected to 10.3v unreg from Audio Reg III PCB) 5 - -sense 6 - -15vdc 7 - N/C 8 - RTN 9 - +15vdc 10 - +5vdc 11 - +5vdc 12 - RTN P104 - Credits/misc -----------------------
File: /kb_dl.aspx/KB/gametech/board pinouts/atari_system1.txt - 1 K - Updated 1996.03.21
/kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt
HOW TO DIAGNOSE, REPAIR AND UPGRADE YOUR AMPLIFONE AND WELLS-GARDNER COLOR VECTOR (XY) MONITORS version 6.1 (4-6-96) by Gregg Woodcock (woodcock@nortel.com) This article is Copyright worldwide 1991, 1996; all rights reserved. OFFICIAL CYA LEGAL WARNING AND WAIVER: Although I have made every effort to be precise, this article may contain errors. Even if it does not, some people may still damage their machines or themselves while using the
File: /kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt - 171 K - Updated 1999.08.01
/kb_dl.aspx/KB/pinouts/dragons_lair_2.txt
Dragon's Lair 2 wiring connections: ----------------------------------- J14: (SPEAKER) pin 1 - LEFT SPEAKER pin 2 - LEFT SPEAKER RETURN pin 3 - N/C pin 4 - N/C pin 5 - RIGHT SPEAKER pin 6 - RIGHT SPEAKER RETURN pin 7 - N/C pin 8 - N/C J15: (COIN) pin 1 - +5V pin 2 - COIN #1 pin 3 - COIN #2 pin 4 - N/C pin 5 - N/
File: /kb_dl.aspx/KB/pinouts/dragons_lair_2.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/dl2.txt
Dragon's Lair 2 wiring connections: J14: (SPEAKER) pin 1 - LEFT SPEAKER pin 2 - LEFT SPEAKER RETURN pin 3 - N/C pin 4 - N/C pin 5 - RIGHT SPEAKER pin 6 - RIGHT SPEAKER RETURN pin 7 - N/C pin 8 - N/C J15: (COIN) pin 1 - +5V pin 2 - COIN #1 pin 3 - COIN #2 pin 4 - N/C pin 5 - N/C pin 6 - GND J17: (INPUTS) pin
File: /kb_dl.aspx/KB/gametech/board pinouts/dl2.txt - 3 K - Updated 1998.01.18
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin ___________________________________________________________________________ From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70 To: @SYS$MAIL:JUNK CC: Subj: ATARI GAMES 401-K PLAN John Klein asked me to put the following memo out on junk mail: TO: All Employees FROM: John Klein/Dennis Wood We are quite pleased to report that our 401-K Plan has gotten off to an excellent start. As of today we had 118 employees making contributions to the Plan. We encoura
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt - 342 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
Atari/Atari Games VaxMail 1984 Jed Margolin ___________________________________________________________________________ From: KIM::SUTTLES 9-JAN-1984 11:40 To: @SYS$MAIL:COINOP Subj: A neat trick with mail For all of you who use the MAIL program as a form of the "paperless office", I have discovered a bug (pronounced "fea-ture") in same. It seems that the addressee line (TO: ...) is parsed independently of file handling. Mail looks at each item in the list, and checks for a double colon (
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt - 281 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin ___________________________________________________________________________ From: KIM::SHEPPERD 4-JAN-1985 17:20 To: @SYS$MAIL:JUNK.UAF Subj: Printer in Rains's area There is another printer hooked up now in the phone closet near Rains's office. It's known as RAINS$PRINT and if you want it to be the default printer for you then put the following in your LOGIN.COM file: $ ASS 'f$log("RAINS$PRINT")' SYS$PRINT The physical name is TXD5:, but I advise
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt - 233 K - Updated 2004.09.13
/kb_dl.aspx/KB/datasheets/6502/6502-nmos.extra.opcodes.txt
"Extra Instructions Of The 65XX Series CPU" By: Adam Vardy (abe0084@infonet.st-johns.nf.ca) [File created: 22, Aug. 1995... 27, Sept. 1996] The following is a list of 65XX/85XX extra opcodes. The operation codes for the 6502 CPU fit in a single byte; out of 256 possible combinations, only 151 are "legal." This text describes the other 256-151= 105 operation codes. These opcodes are not generally recognized as part of the 6502 instruction set. They are also referred to as undef
File: /kb_dl.aspx/KB/datasheets/6502/6502-nmos.extra.opcodes.txt - 20 K - Updated 1999.07.12
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
Atari/Atari Games VaxMail 1987 Jed Margolin ___________________________________________________________________________ From: KIM::RAINS 2-JAN-1987 10:27:26.19 To: @sys$mail:engineer CC: Subj: Computer Health Note #3 VAX-edrin Headache #3 You've been poking around somewhere in another directory (something like SYS$USERDISK:[FRED.STUFF.MORESTUFF.EVENMORESTUFF]) and now you have found something you want to get back to or reference with out so much directory name baggage. Sure, it doesn't
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt - 271 K - Updated 2004.09.13
/kb_dl.aspx/KB/datasheets/j-11.txt
---------------------------------------------------------------- | | | | | Digital Equipment Corporation | | | | JJJJJJJ 1 1 | | J 11 11 | | J 1 1
File: /kb_dl.aspx/KB/datasheets/j-11.txt - 15 K - Updated 1997.01.03
/kb_dl.aspx/KB/datasheets/t-11.txt
---------------------------------------------------------------- | | | | | Digital Equipment Corporation | | | | TTTTTTT 1 1 | | T 11 11 | | T 1 1
File: /kb_dl.aspx/KB/datasheets/t-11.txt - 15 K - Updated 1997.01.04
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
Atari/Atari Games VaxMail 1989 Jed Margolin ___________________________________________________________________________ From: KIM::HALLY 3-JAN-1989 09:01:01.61 To: DENCKER,RAY,HALLY,ROTBERG,BURGESS,MARGOLIN,COMSTOCK,NOBLE,MOSER,DIEKNEITE,FULLER,GROSSMAN CC: Subj: S.T.U.N. TEAM last update: 1/3/89 Project: S.T.U.N. RUNNER (571) Planned Field Test: FEB. 89 Planned Finished Goods Assy. JUNE 89 Project Leader: MIKE HALLY Programmer(s): ED ROTBERG ANDY BURGESS Engineer: JE
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt - 403 K - Updated 2004.09.13
/kb_dl.aspx/KB/gametech/rally-x.txt
======== Newsgroups: rec.games.video.arcade.collecting Subject: RALLY-X.SW From: ms01@qits.net.au (Mark Sheldon) Date: Sun, 01 Sep 1996 07:46:52 GMT Switch settings for Rally-X. I have a clone board which has 2 boards connected by 2 IDC cables. My board has two sets of DIP switches, an 8 way at 11E on the video/sound board, and 4 way on the CPU board. The following is presented as is etc. no responsibility accepted or taken if it fries you, your board, your cat, etc... From my maintenance manual... Pos
File: /kb_dl.aspx/KB/gametech/rally-x.txt - 3 K - Updated 1996.09.03
/kb_dl.aspx/KB/faqs/mcrfaq.txt
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II
File: /kb_dl.aspx/KB/faqs/mcrfaq.txt - 24 K - Updated 2002.12.06
/kb_dl.aspx/KB/gametech/berzerk.txt
Berserk Pinouts Stern, 1980 These pinouts should work for Frenzy as well. To switch games, you should only have to switch the ZPU-1000 board. I believe the Frenzy board is ZPU-2000. The complete boardset includes these 6 boards: ZPU-1000 [CPU/ROMs] SB-1000 [Amp] VSU-1000 [Sound/Voice] BSC-1000 [Video] VFB-1000 [Video + Controls] RCR-1000 [Interface Board to controls + video] Optionally, you may also come across the Power Supply (PS-1000), Heat Sink (HSA-1000), transformer
File: /kb_dl.aspx/KB/gametech/berzerk.txt - 11 K - Updated 1995.04.27
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin ___________________________________________________________________________ From: BERT::LTURNER 2-JAN-1990 15:43:12.18 To: @SYS$MAIL:EVERYBODY CC: LTURNER Subj: New Baby This is to annouce the arrival of a new addition at the Moore house. His name is Evan Alexander Bettencourt Moore. He was born on Saturday, December 30, at 10:21A. Weight -- 7 lbs 10 oz Height -- 20 1/2 inches Mother and baby are home and doing well. _____________________________
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt - 537 K - Updated 2004.09.13
/kb_dl.aspx/KB/datasheets/lsi-11.txt
---------------------------------------------------------------- | | | | | Digital Equipment Corporation | | | | L SSSSS III 1 1 | | L S S I 11 11 | | L S I 1 1
File: /kb_dl.aspx/KB/datasheets/lsi-11.txt - 15 K - Updated 1997.01.03
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
Atari/Atari Games VaxMail 1988 Jed Margolin ___________________________________________________________________________ From: MIKE::LIEBSTER 4-JAN-1988 14:39:28.82 To: @SYS$MAIL:EVERYBODY CC: Subj: PAYMENT OF CONSULTANTS/CONTRACTORS STARTING THIS YEAR WE WILL BE PAYING CONSULTANTS AND CONTRACTORS THROUGH PAYROLL INSTEAD OF ACCOUNTS PAYABLE. THIS WILL ALLOW US TO AUTOMATICALLY KEEP TRACK AND GENERATE YEAR-END 1099 INFORMATION. THIS WILL APPLY TO ALL CONTRACTORS OR COMPANIES THAT ARE NO
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt - 293 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin ___________________________________________________________________________ From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74 To: @SYS$MAIL:JUNK CC: MCCARTHY Subj: New employee. If you haven't already noticed or been introduced, we have a new employee starting today. His name is John Moore. He is a hardware design engineer in the Electrical Design group, reporting to me. His office is the corner cubicle just outside my office. Drop by and say Hi. _____
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt - 834 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
Atari/Atari Games VaxMail 1992 Jed Margolin ___________________________________________________________________________ From: BERT::FRANCES 2-JAN-1992 17:56:52.97 To: MARGOLIN CC: Subj: PHONE MESSAGE DAN ASH 879-3037 10:27AM NEW 2101 MATERIAL HAS NO BUGS. CALL MARGO FOR MORE INFO. ___________________________________________________________________________ From: BERT::BROWN 3-JAN-1992 19:39:22.02 To: @SYS$MAIL:EVERYBODY CC: BROWN Subj: PREMIUM PAYMENT PLAN, MODIFIED CAFETERIA PLAN
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt - 564 K - Updated 2004.09.13

Links to Other Sites

Power Drift page
Power Drift page w/ pictures of game and screen shots.
(Submitted by kk )
Arcade Power Supply Repair FAQ
This document is intended to aid the repair of linear power supplies. It assumes basic electronics knowledge including soldering and component identification.
(Submitted by kk )
Johnson Equip.Service.Co.
video games,pcb's,parts,marque's,plexi's,power supplie's,and etc.
(Submitted by Mark )
NeoGeoFreak / NGF_USA
NeoGeoFreak/NGF-USA is the official distributor for NeoGeo consumer items. We have been dealing with the NeoGeo since the beginning of the systems introduction. We also carry a full line of NeoGeo arcade and paraphernalia/collectible items. We specialize in providing the serious Neo collectors with the unreleased games on AES format. Contact us today so we can help you take your collection to the BIG TYME level.
(Submitted by NGF )
NeoGeoFreak / NGF_USA
NeoGeoFreak/NGF-USA is the official distributor for NeoGeo consumer items. We have been dealing with the NeoGeo since the beginning of the systems introduction. We also carry a full line of NeoGeo arcade and paraphernalia/collectible items. We specialize in providing the serious Neo collectors with the unreleased games on AES format. Contact us today so we can help you take your collection to the BIG TYME level.
(Submitted by NGF )
www.robotron-2084.co.uk
Preserving Williams 80's games and more for the future! This Website has on-line manuals available for download and technical articles and hacks for Williams games documented. I also take on repairs for Williams boards and some other Early 80's games and have some boards for Sale/Trade.
(Submitted by robotron )