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results for "Area 51"


Area 51

Kill the Aliens and their Mothership.

Member Rating

***** (1 total votes)

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All Game Matches:
Area 51: Site 4
Blast those pesky aliens!
Area 51
Kill the Aliens and their Mothership.
Ark Area
No summary.
Area 88
No summary.
Pepper II
Surround areas with zipper
Trog
Trog is a 1 to 4 player Pacman style game. Each player controls a dinosaur who must move around the island collecting their colored eggs and then making it back home first. There are 51 different levels.
Gal's Panic
A simple Qix-like game (you draw areas that once completed fill the playfield locking the monsters away) with a cute girl appearing on the background after each level.
UN Squadron
Fight for the UN by choosing three jets. An F-16, A-10 and F14(?) Many optional weapons throughout.
Super Baseball 2000
Futuristic baseball.
Rush 'N Attack
Avoid getting killed while travelling to your objective.
Rug Rats
You are a woman with a vacuum cleaner cleaning a room while being attacked by monsters.
Polybius
We need information.
Pirranha
A bootleg game on Pac-Man hardware.
Mysterious Stones
Exploration game - travel to the Andes, Easter Island and Egypt to find treasure.
Maximum Force
Target shooting for 1 or 2 players
Gran Trak 10
race against the clock
Bomb Bee
Combination of pinball and Breakout. Similar to Cutie Q.
BattleTech
Mecha simulator, based on the FASA pen-n-paper RPG.
Baby Pac-Man
Gobble the dots like Pac-Man, integrated with a pinball playfield where you must earn energizers, advance fruits, and earn extra Baby Pacs.



Knowledge Base

TIME CRISIS ENEMIES GUIDE
Written by Desmond Hew wilddog_tc@hotmail.com Jun 18, 1999 [PLAYSTATION and ARCADE] This FAQ may be electronically reproduced in whole or part, free of charge, as long as credit is given to its author, Desmond Hew. This FAQ is NOT to be altered in any way or used for profitable/promotional purposes of any kind. This document was created and is owned only by me [Desmond Hew]. You can e-mail me at wilddog_tc@hotmail.com on your comments or whatsoever. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
File: /kb_dl.aspx/KB/faqs/faq-time crisis.html - 79 K - Updated 1999.07.26
/kb_dl.aspx/KB/gamemanuals/cine/solarq10.tiff
8 7 5 4 I 3 +5 PAZ P84 R15 RI gO 0A3080 4.7K wro 5 010 AK 41K NOISE I SHEET 2 CS(SAEEII) 2.1K AREA 5 (,.480A P20 P22 R41 2N3904 M 4.1K 4.1% IS4LET \ 2.1K P95 PP (AREA o. a (AREA) 2K A,Z P48 2% 3500 W7 P27 P29 %. 8.2K 0 : 2 LS39 R52 P54 S07 0.14. 42% 10 01,017 I ) 27K JI-Z 3IT 0 P31 K IZK TLQAI 450401031 (AREA) Li” 4 L2 -IS R7I 3904. 7 ID 6 3K Vp 3 CII, 50 C,2 IAO.o lOOK 20K (RREO) R63 804 R(.S + 1140 F1. 10IF Lr° P70 TLDRI OK P411 — I, 300K 080080 00%. 3 + 11 1141 W5 ‘ 1151 RlOI, 117.10 44I53 liSP — 0 NAVE
File: /kb_dl.aspx/KB/gamemanuals/cine/solarq10.tiff - 54 K - Updated 1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/solarq08.tiff
8 6 (AREA C,7) - I YEA,s,OAs * R14 IA IY,r OYSAO ___1___ (AREA A,(,) I CRY CRY I I b , _ IllS + IO_ B — IC 74L074 7415107 100P49 l 3 CIA IC UI >U16 EAR Y4BCLKII> A ‘RE C (AREAS,II AIR-i- CR (C,71 IS > +0 EAT N LORE— 74L530 - ID 0(64 (AREAOC,4-154Y IA ElF SJ /51.ICCC S is IA TP ,ARCAA,a) 475 —C 3 A A *5 4I 4’1IS 0 0 12 S CLR C CLR L AI4ELDG 5 U(7 017 74L5553 74LC,5 A II —j EAF FE SCLK K(AREA 0,4) ANT 74L5165 ______________________ 54855 C,7) 4 HIR+ : NACLIE 3 N ACK * (AREAS CS 014 014 s NSCLLOK (AREA C ,4) (
File: /kb_dl.aspx/KB/gamemanuals/cine/solarq08.tiff - 58 K - Updated 1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/sq3of3.tiff
7 6 5 4 I 3 1 8 REVISIONS H O€SCRRION ÷5 ___________________________ 5I?c I,._L_ + R82 4 QU 210K RI Rl(t RIO 0A3080 4.7K 4.1K R 51 R9 2 (AP.KA) p R83 0tS[ (5EET) 2.1K _______ ORI9 A5 N39O4 ‘ Dl 3O G.1K 4.1K LCIIJDE/I FI2I 23 K24 : L R41 (S.LET I) 2.1K R95 R9(D C22 01 fAE.A\ /I1EA 55 ‘Dv... 2K Ifrt R49 K5I A,2) 445 ____________ 2 04 Z1s GC 5 -iS 3.3E. 1K.. ois 41K 4.1K R27 R2 3K 2K 1K c3 1K1 235 03 04 41K14.1K Zii39O 3O _____ ______ LS393 P52 R54 U21 30 TKE5cu 2.1K V4 200K 013 S PEAK 00 SHELl I 2.1K 4r1..A C
File: /kb_dl.aspx/KB/gamemanuals/cine/sq3of3.tiff - 112 K - Updated 1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/sq2of3.tiff
7 6 4 I 3 -4 IC + /AREA\ SAEEI I -1—-T 1——li SCB 1 (AREA C7) L{}___.iC + 6i3> B S (AA A A) MACL 8 > /S44EETI\ R9 Rio D s-so AC7) sii 25 64 ua4 :;—;: S04 S04 RN- 0 -IL 64(OpF (AREA) D /SAEETi\r_._, — -2C.+ r—-----I LS74 ++EAC9 6 CRH - 6 (AEEACA) —t--1 iK6i TA I Li&3 t::j4 CL9 ua’7 LSIO7 SAEET I) p a > C i-HENT r— °÷ - MC 4 a 667<c- AA5A ( 6) 1 M9CLIK (+EAA,7) (EE )8 - AREAA.6 8. (ShEET 1) (AREAS) L AREAC7 C, A QA -3 00$. RlO R103 024 lOOK CA3O8OA CA3O0 NOISE U44 lOOK O.6F TLO21 3+ - U4 M 20 (AREA Rios ______
File: /kb_dl.aspx/KB/gamemanuals/cine/sq2of3.tiff - 136 K - Updated 1998.03.22
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin ___________________________________________________________________________ From: KIM::SHEPPERD 4-JAN-1985 17:20 To: @SYS$MAIL:JUNK.UAF Subj: Printer in Rains's area There is another printer hooked up now in the phone closet near Rains's office. It's known as RAINS$PRINT and if you want it to be the default printer for you then put the following in your LOGIN.COM file: $ ASS 'f$log("RAINS$PRINT")' SYS$PRINT The physical name is TXD5:, but I advise
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt - 233 K - Updated 2004.09.13
LIST: Atari Games
ROMs Manuals Game Name -------------- --------- --------------------------------------- 422 Super Pong TM-001 Mazer Blazer TM-004 Gran Trak 20 TM-008 Qwak TM-010 Tank TM-011 Gran Trak 10 TM-019 Pursuit TM-021 Twin Racer TM-025 Anti-Aircraft TM-027 Jet Fighte
File: /kb_dl.aspx/KB/faqs/list-atari.html - 11 K - Updated 1999.07.27
1996.09.29 GUIDE TO LOWER MAINLAND ARCADES
VERSION 1.0a : 1996.09.29 by Glenn Tarigan Additional comments by "Moby" Henry Kong Andrew Chang Feel free to distribute this document. Make sure the credits remain intact. I'd like to get some comments, especially from people who have been to any of the arcades mentioned here. What can I do to improve this guide? Do you have any details or opinions to add? Note: "Lower Mainland" refers to a southwest portion of British Columbia, Canada. The major arcades listed so far
File: /kb_dl.aspx/KB/faqs/faq-1996 lwr mainland arcades.html - 54 K - Updated 2000.02.20
/kb_dl.aspx/KB/datasheets/cinematronics/cineinst.txt
CINEINST.TXT Preliminary description of the Cinematronics CPU and instruction set. Version: 0.1 Date: 01/31/97 Author: Zonn Moore E-mail: zonn@concentric.net (as of the above date) Released to the public domain by the author, distribute freely. ----------------------------------------------------------------------------- PREFACE This information was gathered solely through the use of the program 'cinesim.c' and few digital data books, (and, well of course, a schem
File: /kb_dl.aspx/KB/datasheets/cinematronics/cineinst.txt - 30 K - Updated 1997.02.02
Cinematronics CPU and instruction set.
Version: 1.0 Date: 07/31/97 Author: Zonn Moore E-mail: zonn@concentric.net (as of the above date) Released to the public domain by the author, distribute freely. Revision History: ----------------- Version 0.1, 01/31/97 Initial release. Version 1.0, 07/31/97 Added Color and Intensity descriptions. Added Description of the Coin Counter. Fixed some bugs in the Vector Draw description (I had the registers backwards).
File: /kb_dl.aspx/KB/gametech/cineinst.html - 38 K - Updated 2000.01.23
/kb_dl.aspx/KB/datasheets/6502/65816datasheet.txt
GTE G65SC802 / G65SC816 Microcircuits CMOS 8/16-Bit Microprocessor Family Features Advanced CMOS design for low power consumption and increased noise immunity Emulation mode for total software compatibility with 6502 designs Full 16-bit ALU, Accumulator, Stack Pointer, and Index Registers Direct Register for ''zero page'' addressing 24 addressing modes (including 13 original 6502 modes) Wait for Interrupt (WAI) and Stop the Clock (STP) instructions for reduced
File: /kb_dl.aspx/KB/datasheets/6502/65816datasheet.txt - 96 K - Updated 1999.07.12
/kb_dl.aspx/KB/gamemanuals/cine/cineinst_0.1.txt
CINEINST.TXT Preliminary description of the Cinematronics CPU and instruction set. Version: 0.1 Date: 01/31/97 Author: Zonn Moore E-mail: zonn@concentric.net (as of the above date) Released to the public domain by the author, distribute freely. ----------------------------------------------------------------------------- PREFACE This information was gathered solely through the use of the program 'cinesim.c' and few digital data books, (and, well of c
File: /kb_dl.aspx/KB/gamemanuals/cine/cineinst_0.1.txt - 31 K - Updated 1999.07.14
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
Atari/Atari Games VaxMail 1989 Jed Margolin ___________________________________________________________________________ From: KIM::HALLY 3-JAN-1989 09:01:01.61 To: DENCKER,RAY,HALLY,ROTBERG,BURGESS,MARGOLIN,COMSTOCK,NOBLE,MOSER,DIEKNEITE,FULLER,GROSSMAN CC: Subj: S.T.U.N. TEAM last update: 1/3/89 Project: S.T.U.N. RUNNER (571) Planned Field Test: FEB. 89 Planned Finished Goods Assy. JUNE 89 Project Leader: MIKE HALLY Programmer(s): ED ROTBERG ANDY BURGESS Engineer: JE
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt - 403 K - Updated 2004.09.13
/kb_dl.aspx/KB/datasheets/65816/65c816.txt
---------------------------------------------------------------------------- [GTE] Microcircuits CMOS 8/16-Bit Microprocessor Family 65sc802 is both software and pin-to-pin compatible with 6502. G65SC802 / G65SC816 Data Sheets * Features * AC/DC Characteristics * Functional Description * Addressing Modes * Notes on Instructions * Interrupts * Table 4. List of Mnemonics * Table 5-7. Instructions * Table 8. Opcode Matrix * Table 9. Detailed Instruction Operation * Figur
File: /kb_dl.aspx/KB/datasheets/65816/65c816.txt - 91 K - Updated 2001.01.13
Converting Schematics to an Emulator V1.2
Original URL: http://atarihq.com/danb/files/zarzon.txt Converting Schematics to an Emulator V1.2 by Daniel Boris (dboris@erols.com) 5/9/98 Table of Contents 1.0 Introduction 2.0 Zarzon Hardware 2.1 Introduction 2.2 Processor 2.3 Memory Map 2.4 Roms 3.0 Video Section 3.1 Video RAM 3.2 CRT controller 3.3 Video Shifter 3.4 Color Selector 3.5 Putting all together 4.0 Sound (to be added later) Appendix 1: Converting Binary to Hex 1.0 Introduction The purpose of
File: /kb_dl.aspx/KB/gametech/boris - converting schematics to an emulator v1.2.html - 34 K - Updated 2000.06.16