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results for "Pac in Time"


Pac in Time

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All Game Matches:
Pac in Time
No summary.
Jr. Pac-Man
Gobble dots and avoid ghosts
Ms. Pac-Man
Gobble the dots, avoid the ghosts
Ms. Pac Attack
Hack of MsPacman by Two-Bit Score.
Baby Pac-Man
Gobble the dots like Pac-Man, integrated with a pinball playfield where you must earn energizers, advance fruits, and earn extra Baby Pacs.
Time Pilot
Flying - Shoot planes through the ages
Time Soldiers
Travel through time saving your comrads.
Popeye Pac-Man
Bootleg version of Pac-Man
Professor Pac-Man
Trivia game with Pac-Man branding.
Super Pac-Man
Gobble fruits and goodies - another Pac-Man sequel
Time Crisis
Time Crisis is a first person shooter in which there is a pedal used for ducking/reloading.
Time Killers
A fighting game which includes 8 characters from different time periods.
Time Traveler
You are a cowboy who goes through time to destroy the Evil Scientist and Rescue the Princess to save the Universe.
Pac & Pal
Another in the series of Pac-Man titles.
Pac-Mania
Gobble the dots.
Dragon's Lair 2: Time Warp
Rescue Princess Daphnie from the Evil Wizard Mordoc.
Time Crisis II
Light gun target shooting for two players.
Time Pilot '84
Space - destroy enemies over landscapes
Burger Time
Build giant burgers by running over ingredients.

Coinop.org Pages

/features/coinopmuseum/index.aspx
The National Coin-Op and Video Game Museum St. Louis, Missouri, November 1994 (by Stephen J. Ryner) Sadly, it seems the National Coin-Op and Video Game Museum has finally closed its doors. The manager, Chris Lindsay, had reported the museum had been losing money and was unlikely to last once its parent company had been acquired. This page is nowin memoriam... It was a beautiful autumn after
File: /features/coinopmuseum/index.aspx - 10 K - Updated 2011.08.29
/kk/babypac/index.aspx
Baby Pac-Man restoration General Game Information Manual in PDF Format Excellent MPU Repair Guide (offsite) 2000-03-12 Received a dead Baby Pac-Man around March of 2000. (The Q*Bert is dead too, that's next.) 2002-05-19 Went down to finally deal with this thing. All exposed metal surfaces are slightly hot, so I replaced the multilated power cord with a 3-prong power cord. Power on. Shock is gone. Hear startup tune, quietly.
File: /kk/babypac/index.aspx - 6 K - Updated 2011.08.27
/kk/index.aspx
Kurt Koller's Coinop Collection / Restoration Projects See Kurt Koller's marketplace for wheeling and dealing. The rest of this page will contain general restoration logs and information about my collection. General information about me is available at http://kurtkoller.com Bubble Bobble Cabinet: Converted Q*Bert Condition: Solid cabinet, nice monitor, game works 100% Defender Cabin
File: /kk/index.aspx - 14 K - Updated 2011.08.27

"Maybe" Images

(fuzzy search, these MAY match the game, or they may not)

Time Traveler cabinet Burger Time Flyer: 2 Back Burger Time Flyer: 1 Front Baby Pac-Man control panel Pac-Man title screen Ms. Pac-Man cabinet photo with sideart Ms. Pac-Man cocktail tabletop photo Ms. pac-Man cocktail conrtol close-up 2 (with start controls) Ms. Pac-Man cocktail control close-up Baby Pac-man flyer: 3 Middle right Baby Pac-man flyer: 2 Middle left Baby Pac-man flyer: 1 Front Baby Pac-man flyer: 4 Back Pac-Man screen 255 Pseudo-glowing Super Pac-Man.

Knowledge Base

Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File: /kb_dl.aspx/KB/repair/iding pcbs.html - 14 K - Updated 2000.01.02
Bally Midway MCR System Games FAQ
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II 2. Video Generato
File: /kb_dl.aspx/KB/faqs/faq-bally midway mcr games.html - 24 K - Updated 1999.10.29
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 49 K - Updated 2002.06.10
1996.09.29 GUIDE TO LOWER MAINLAND ARCADES
VERSION 1.0a : 1996.09.29 by Glenn Tarigan Additional comments by "Moby" Henry Kong Andrew Chang Feel free to distribute this document. Make sure the credits remain intact. I'd like to get some comments, especially from people who have been to any of the arcades mentioned here. What can I do to improve this guide? Do you have any details or opinions to add? Note: "Lower Mainland" refers to a southwest portion of British Columbia, Canada. The major arcades listed so far
File: /kb_dl.aspx/KB/faqs/faq-1996 lwr mainland arcades.html - 54 K - Updated 2000.02.20
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game list
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game List
File: /kb_dl.aspx/KB/gametech/jamma tech.html - 46 K - Updated 2002.05.17
Pac-Man strategy, tips, and 9th Key Pattern
Pac-Man strategy, tips, and 9th Key Pattern, submitted by Dave Hollinsworth, one unknown person, Lee Crawford, Ken Arromdee
File: /kb_dl.aspx/KB/gametech/pac-manstrategy.html - 3 K - Updated 2002.04.16
Bad Crimp Stops Pac-Man
From: Rhett James Barnes Organization: Time Warner Cable of San Diego, CA Date: Thursday, January 20, 2000 12:37 AM Subject: Tech Report: Bad Crimp Stops Pac Man Just wanted to pass on a report of my latest success, just incase anyone has a similar problem in the future (ok, not likely, but who knows?) I've got a Pac Man that has been a little flakey for months. If it hadn't been on for a while, the screen wouldn't light up, and there was no H-sync noise (until the game was shut off). Tho
File: /kb_dl.aspx/KB/gametech/pacman-badcrimp.html - 2 K - Updated 2000.01.25
/kb_dl.aspx/KB/gametech/board pinouts/spacezap.txt
Space Zap pinouts Midway, 1981 There are seven boards in the Space Zap boardset: Qty Position on Motherboard 1 *Game Bd A084-90708-A902 J5 1 Pattern Bd A082-91348-0000 J4 1 CPU Bd (C.P.U.) A082-91354-E000 J3 2 RAM Card A082-91356-C000 J2 & J1 1 Comm. Mother Bd A082-90006-B/C000 1 *Audio Amp Board
File: /kb_dl.aspx/KB/gametech/board pinouts/spacezap.txt - 8 K - Updated 1995.05.29
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin ___________________________________________________________________________ From: KIM::SHEPPERD 4-JAN-1985 17:20 To: @SYS$MAIL:JUNK.UAF Subj: Printer in Rains's area There is another printer hooked up now in the phone closet near Rains's office. It's known as RAINS$PRINT and if you want it to be the default printer for you then put the following in your LOGIN.COM file: $ ASS 'f$log("RAINS$PRINT")' SYS$PRINT The physical name is TXD5:, but I advise
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt - 233 K - Updated 2004.09.13
How to WIN at NBA JAM! by Randolph S. Vance and William G. Henderson
E-Mail: RSVANC00@mik.uky.edu (NeXT Mail) WGHEND00@mik.uky.edu (NeXT Mail) Version 1.13 Revised: August 18th, 1993 ---------------------------------------------------------------------- Introduction. Are you tough enough to take on all 27 of the NBA teams? If you think you are, get set for the most intense basketball video game you'll ever play! ---------------------------------------------------------------------- History. Versio
File: /kb_dl.aspx/KB/faqs/strat-how to win at nba jam.html - 31 K - Updated 1999.10.29
Space Zap pinouts
Submitted by Dave Holcomb (holcomb@halcyon.com) There are seven boards in the Space Zap boardset: Qty Position on Motherboard 1 *Game Bd A084-90708-A902 J5 1 Pattern Bd A082-91348-0000 J4 1 CPU Bd (C.P.U.) A082-91354-E000 J3 2 RAM Card A082-91356-C000 J2 & J1 1 Comm. Mother Bd A082-90006-B/C0
File: /kb_dl.aspx/KB/gametech/spacezappinouts.html - 9 K - Updated 2000.01.23
Understanding MAME Drivers Volume 1: Data Structures v1.0
Original URL: http://atarihq.com/danb/files/mamedrv1.txt Understanding MAME Drivers Volume 1: Data Structures v1.0 by Daniel Boris Table of Contents 1.0 Introduction 2.0 /drivers/rockola.c 2.1 GameDriver Structure 2.2 MachineDriver Structure 2.3 ROM Definition 2.4 MemoryReadAddress Structure 2.5 MemoryWriteAddress Structure 2.6 Input Ports 2.7 GfxDecodeInfo Structure 2.8 GfxLayout Structure 3.0 Linking in the Driver 1.0 Introduction The purpose of this document is to help
File: /kb_dl.aspx/KB/gametech/boris - understanding mame drivers 1.html - 33 K - Updated 2000.06.16
Williams vs. Artic (Defense Command) Lawsuit
Williams Electronics, Inc. v. Artic International, Inc. U.S. Court of Appeals, Third Circuit August 2, 1982 685 F.2d 870, 215 USPQ 405 Sloviter, Circuit Judge Defendant Artic International, Inc. appeals from the district court's entry of a final injunction order permanently restraining and enjoining it from infringing plaintiff's copyrights on audiovisual works and a computer program relating to the electronic video game DEFENDER. The district court severed plaintiff's demand for injunctive relief
File: /kb_dl.aspx/KB/historical documents/artic_judgment.html - 34 K - Updated 2004.12.17
/kb_dl.aspx/KB/faqs/mcrfaq.txt
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II
File: /kb_dl.aspx/KB/faqs/mcrfaq.txt - 24 K - Updated 2002.12.06
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
Atari/Atari Games VaxMail 1988 Jed Margolin ___________________________________________________________________________ From: MIKE::LIEBSTER 4-JAN-1988 14:39:28.82 To: @SYS$MAIL:EVERYBODY CC: Subj: PAYMENT OF CONSULTANTS/CONTRACTORS STARTING THIS YEAR WE WILL BE PAYING CONSULTANTS AND CONTRACTORS THROUGH PAYROLL INSTEAD OF ACCOUNTS PAYABLE. THIS WILL ALLOW US TO AUTOMATICALLY KEEP TRACK AND GENERATE YEAR-END 1099 INFORMATION. THIS WILL APPLY TO ALL CONTRACTORS OR COMPANIES THAT ARE NO
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt - 293 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
Atari/Atari Games VaxMail 1989 Jed Margolin ___________________________________________________________________________ From: KIM::HALLY 3-JAN-1989 09:01:01.61 To: DENCKER,RAY,HALLY,ROTBERG,BURGESS,MARGOLIN,COMSTOCK,NOBLE,MOSER,DIEKNEITE,FULLER,GROSSMAN CC: Subj: S.T.U.N. TEAM last update: 1/3/89 Project: S.T.U.N. RUNNER (571) Planned Field Test: FEB. 89 Planned Finished Goods Assy. JUNE 89 Project Leader: MIKE HALLY Programmer(s): ED ROTBERG ANDY BURGESS Engineer: JE
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt - 403 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin ___________________________________________________________________________ From: BERT::LTURNER 2-JAN-1990 15:43:12.18 To: @SYS$MAIL:EVERYBODY CC: LTURNER Subj: New Baby This is to annouce the arrival of a new addition at the Moore house. His name is Evan Alexander Bettencourt Moore. He was born on Saturday, December 30, at 10:21A. Weight -- 7 lbs 10 oz Height -- 20 1/2 inches Mother and baby are home and doing well. _____________________________
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt - 537 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin ___________________________________________________________________________ From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74 To: @SYS$MAIL:JUNK CC: MCCARTHY Subj: New employee. If you haven't already noticed or been introduced, we have a new employee starting today. His name is John Moore. He is a hardware design engineer in the Electrical Design group, reporting to me. His office is the corner cubicle just outside my office. Drop by and say Hi. _____
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt - 834 K - Updated 2004.09.13
Emulating Pong
Original URL: http://cgexpo.com/danb/files/pong.txt "Emulating Pong" by Daniel Boris (dboris@home.com) October 17, 1999 One of the question I find my self answering a lot on message boards is "why hasn't Pong been emulated yet." For those who do not know, the reason for this is that Pong doesn't have a microprocessor or code ROMs like most games do. Pong is completely built from discrete electronic components which work together to create the behavior of the game. There were a good number
File: /kb_dl.aspx/KB/gametech/boris - emulating pong.html - 4 K - Updated 2000.06.16

Links to Other Sites

Pac-Man@ClassicGaming.com
Definitive Pac-Man site
(Submitted by kk )
Baby Pac-Man History
This is a history of the game Baby Pac-Man.
(Submitted by kk )
Classic Gaming Baby Pac-Man page
Flyers and so forth.
(Submitted by kk )
lawnmowerman's Pac Man Info
board description troubleshooting guide information on hacks and variants
(Submitted by kk )
Jim's Baby Pac-man Page
Short page with pictures, etc.
(Submitted by kk )
coin operated games
buy sell trade coin operated video,pin balls,juke boxes,pac man,galaga,asteroids,defender,stargate,dragons lair,joust
(Submitted by pacman )
Madoc's Place - Classic Arcade Games
Info about Omega Race, Space Duel, Gyruss, Time Pilot, Sinistar and Discs of Tron. How-to for purchasing, moving, and restoring old games for folks who aren't rocket scientists.
(Submitted by Madoc )
Killer Instinct 2: Unauthorized Arcade Secrets
Killer Instinct 2 is the sequel to one of the most popular arcade games of all times. This guide gives gamers what they want: codes and combos. The writers explain how to use the codes and combos for best results and also give head-to-head special combos that every player will want.
(Submitted by kk )
Destroy All Monsters!
Slow?.. Frustrating? Nah! Time Pilot was the first game by the creator of Gyruss, 1942, Final Fight and Street Fighter 2 - Yoshiki Okamoto. The man was a bonafide genius! Find out why at the following site:
(Submitted by kk )