coinop.org search
(e.g. bosconian, atari, wells gardner, vector, dig dug pinouts))
results for "40-0"
All Game Matches:
Star Trek
Space battle simulator - destroy the Klingons while protecting the star bases.
Meikyu Jima
developed by NANAO CORP. (?)
manufactured by IREM (?)
distributed by IREM (?)
Genre: Puzzle
Display: 384x256@55
Screen orientation: horizontal
Killer Instinct
Ten fighters battle in on-on-one fights in order to face the final boss
Eyedol and win the Ultratech Tournament.
Knowledge Base
/kb_dl.aspx/KB/gamemanuals/midway/midway80-900.tiff
VItA - 4 iS /34 rP C? - 1, 1 2 93/0 // —. 3 7 k7llfA’d -J PAI 7 F A7..w4 HLriLl; 85. 774 r A ii AS I L5/53 /0 // ; /4 46 5 . V25 0.l I, AJ2 5/ Pwtz ca’./1DC7P.. P/A, 4/L 9 _‘DD —.-- Vpp -.6_V —..--5 /g: ,/5v r EAqTM(CJ4-T) ‘F WD -.s’ V.0) ._,c •1; Vs5.) -.b./ f& •“ VLFL’‘/2 (LeD ‘—/3 )IIIAJO Ii I’ll,’ ( -./ :‘ . ——— I’ 1 4—’‘. . #ItT 5 866 LF 66 3 -‘C — to 2T c5 115 . LS12 i2 05 jz’15 742(4) )rR 6 Og 7 /3 4 ___________ 8 ii ‘a 86 ADO 0/ ___________ - gA’4 ‘3 _______________ -‘ff3:; 10 4_ —1 H— 5 2 ‘f-i6 7 I
File:
/kb_dl.aspx/KB/gamemanuals/midway/midway80-900.tiff
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599
K - Updated
1998.05.07
Sega G80 Hardware Reference
Version 1.20 25 Oct 1997 Main Processor: Z80 at 3.86712 MHz (vector games) Z80 at 8.00000 MHz (raster games) Sound Processor: 8035 Test button on CPU board asserts NMI 40Hz interrupt from vector timing board There is an 8*8 hardware multiplier on the XY control board Memory Map 0000 - 07FF 2k ROM on CPU board (power on diagnostics) 0800 - BFFF 46k ROM board C800 - CFFF 2k RAM on CPU board D000 - DFFF downloadable RAM on universal sound board E000 - EFFF 4k Vector RAM E000 - E
File:
/kb_dl.aspx/KB/gametech/segag80ref.html
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37
K - Updated
2000.01.23
/kb_dl.aspx/KB/gamemanuals/atari/4pfb2a.tiff
The address decoder outputs the scroilfield write enable signal SFWR, and the microprocessor. selects the appropriate RAM pair with address lines ABUSO and ABUS5. ____ +5J OUTØ In 20 CK 6 “0 s (b 2b LS4 Sp BQ F/F 3t 3Q 7D 7Q 40 OC (?l 110 F—1, R5 s:i:. Sheet 2, Side A DP-139-02 1st PRINTING !‘ 2C3 2 C2 2C1 2C0 L5153 l”3 DATA SELl Ic2 I CI VIDEO GENERATOR SFRDA SFRDB 1t4 2 C3 2(2 2Y 2C1 zc L5153 I (3 DATA SELl 1(1 MLIX ILl I Cø I a SFRDA SFRDS 2(3 2C2 2(1 zc L5153 1C3 DATA SEL/ Ic2 IbIUX IC’ I (0 I 2 SFRDA S
File:
/kb_dl.aspx/KB/gamemanuals/atari/4pfb2a.tiff
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509
K - Updated
1998.04.07
/kb_dl.aspx/KB/gametech/woodcock_tempest_repair.txt
Troubleshooting your Tempest Machine, by Gregg Woodcock
This article is Copyright worldwide 1991, 1995; all rights reserved.
This is a file I have put together which should get you started on
repairing your non-working Atari Tempest game. It lists all the
problems I have seen and lots of information from the various manuals.
Monitor failures are much more common than game board failures (in fact,
I find the game boards to be fairly robust) and that topic is so lengthy
that it is covered in another
File:
/kb_dl.aspx/KB/gametech/woodcock_tempest_repair.txt
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31
K - Updated
2001.05.27
/kb_dl.aspx/KB/gamemanuals/williams/defcpu1.tiff
- Q ___ , ci ii y —---i i:t;i;___N I I ‘iF i IIF1;;_JoiU p “iii2 ____ __ ?2 MPUDATABUS ci) : iEI1 LI I1 L1;1!;r ii: II4’ I=11L L cDI:li -r1 I , N 1 wco-Jo D r” r I - o CJI.CMN—C I MPU ADDRESS BUS t; — J I I 1 ____________ J_ - --- I II - — - 1- - ---—J “HI rn _____ I O —— F ::: - I=&Ba:_ ;a 1’) II—z1 — . ___________ —1- (D —JC)C bJ - - — >/‘J 7 7/////// / // — c,J____ I L Ii d L -;EiE - 1:i d o r 3 - ____________ -j U, Ocj T1Z — 0 ‘—Jo) I I\Th7 _l’s,( I 1 -J - rii IIhQ Y II ___ II Im I I I I I I Il I -J 0 I
File:
/kb_dl.aspx/KB/gamemanuals/williams/defcpu1.tiff
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417
K - Updated
1998.03.22
1996.09.29 GUIDE TO LOWER MAINLAND ARCADES
VERSION 1.0a : 1996.09.29 by Glenn Tarigan Additional comments by "Moby" Henry Kong Andrew Chang Feel free to distribute this document. Make sure the credits remain intact. I'd like to get some comments, especially from people who have been to any of the arcades mentioned here. What can I do to improve this guide? Do you have any details or opinions to add? Note: "Lower Mainland" refers to a southwest portion of British Columbia, Canada. The major arcades listed so far
File:
/kb_dl.aspx/KB/faqs/faq-1996 lwr mainland arcades.html
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54
K - Updated
2000.02.20
IC List
Timing information for ICs is not yet available, and only TTL, 4000-series CMOS and some microprocessor (support) chips are included. For now, it is not clear how the format used can be extended to include linear ICs, as these usually require much more additional information such as a block diagram. The current file uses the PC8 character set (a.k.a. codepage 437), but can be converted to 7-bit ASCII without too much trouble (losing some niceties). As it is, it is small and simple enough to keep it in you
File:
/kb_dl.aspx/KB/faqs/list-iclist.html
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311
K - Updated
1999.10.29
/kb_dl.aspx/KB/datasheets/65816/65c816.txt
----------------------------------------------------------------------------
[GTE]
Microcircuits
CMOS 8/16-Bit Microprocessor Family
65sc802 is both software and pin-to-pin compatible with 6502.
G65SC802 / G65SC816 Data Sheets
* Features
* AC/DC Characteristics
* Functional Description
* Addressing Modes
* Notes on Instructions
* Interrupts
* Table 4. List of Mnemonics
* Table 5-7. Instructions
* Table 8. Opcode Matrix
* Table 9. Detailed Instruction Operation
* Figur
File:
/kb_dl.aspx/KB/datasheets/65816/65c816.txt
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91
K - Updated
2001.01.13
/kb_dl.aspx/KB/gamemanuals/williams/defcpu2.tiff
_fC)z;J D37 ri c’ D3 D27 , ö-u- D23 r QCDI7 DI C) — _CC) ri - _CM C) oV’1 DI —o — —ri r° G)C)1D CD —C) — — ,C C) rI c, -J_ r, CM C) NCD G) I0)IcIcjJINI—I0 I 3C L___ CM —1 INo CM 0=1%) -jO)c.n oc, WE ZN 0 N c Or%) —jo c CM CM ) Q CM 0— N - 0) C CM CM Nc, 0 FI - 0) lID 1o Cl) L ‘IH oci r—o —N-40)CD — 0 • ±CM CM CM - Nc, -J CM 0 —N-JO) CD cP — 3 CM— 0) Z N00 -i ID (M0)C_ Di — CM CD NO CD CM0=N 0)CD ±CM CM r’o IlI QiEIi I N I Z L_ CM —I IN0 CM zzs gc7 -1 % CMW ZI)) 0% N CMO— N-) 0)CD Di .1% N 0 3(1) 3 !2 CM NO
File:
/kb_dl.aspx/KB/gamemanuals/williams/defcpu2.tiff
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353
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/williams/defsnd.tiff
+I2V UNREG POWER SUPPLY yNC EY C3 OIf 1 ITOI NC SW (Ill 47X I SWITCH 12 Ri DIAGNOSTIC PUSH OI 135 18 1C4 OI VCC2 VCC1 HALT RESET MR X VMA E RE 8A R/W 40 IC1 Do 6802 o 42 D2 43 03 44 45 Do A€ DA 47 As 45 49 As Ao 413 All 412 Vss VSS2 J2I + 2 V. o N RED. ICR3 R6 68V RIO ZEN ER C5 R7 06 Q2 Ru lO 4Cl lOK 1C7 T27 •1 PFD VCC1 A7 AS As VCC2 45 A4 • A3 iC2 CSs 42 764 C54 I EOOs) Al OR 40 2316 Do (800s1 Dl 02 GND I2 NOTES: TEI3ILESS OTHERWISE INDICATED ALL RESISTORS IN 01845, 1/4 WATT. 2. UNLESS OTHERWISE INDICATED
File:
/kb_dl.aspx/KB/gamemanuals/williams/defsnd.tiff
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217
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/midway/zwakery04.tiff
“ ///Z./ / / / / / / // / / /// / / ZDATA BUS +5V + 5v Vcc Vcc /ZZ ZZZZZj’ZZ / / ‘r r P8301 C30I.: RIO .Iif T330 4.7K 114 I 10 II,cxPR2 9 16MHZ LS74 0Sc RST I 113 19304 .If 19305 C3061 eSOpt 390p1 015 014 55 013 56 012 57 DII 58 59 09 60 08 61 62 06 05 64 04 I 03 2 02 DI DO 5 + 5v DI 4 013 012 DII 0)0 09 D8 07 D6 1)5 04 03 02 DO us MC68000L8 120 R2 47K •1 >CK RS ‘OK I 0 674 0 PR] PR _1.LI U4 —f;I 04 2 J4 110 ‘9 0 IRa 20 02 1N5817 ROM 0 R3 4.7K 23 Do DI 02 03 04 05 1)6 07 DS 33 52 dQ DII 30 C12 29 I)13 2) DJ
File:
/kb_dl.aspx/KB/gamemanuals/midway/zwakery04.tiff
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201
K - Updated
1998.05.07
/kb_dl.aspx/KB/gamemanuals/midway/zwakery05.tiff
M051-00A15—FOO1 (2/4) M051-00A15—FOO1 (3/4) M05 1 —OOA 15—FOOl (4/4) DESCRIPTION 47 PF AX CR 68 PF AX CR 150 PF AX CR 220 PF AX CR 270 PF AX CR 390 PF AX CR 820 PF. AX CR .01 UF AX CR .1 UF RD TANT 10 UF AX TANT 470 UF AXELEC 100 OHM 1/4W 5% 110 OHM 1/4W 5% 1K OHM 1/4W 5% 1.2K OHM 1/4W 5% 3.3K OHM 1/4W 5% 4.7K OHM 1/4W 5% 10K OHM 1/4W 5% 20K OHM 1/4W 5% 47K OHM 1/4W 5% 56K OHM 1/4W 5% 200K OHM 1/4W 5% 100 OHM SERIES 8 PIN SIP 3.3K OHM 6 PIN SIP 4.7K OHM 10 PIN SIP 10K OHM 6 PIN SIP 10K OHM 10 PIN SIP 1N4 14
File:
/kb_dl.aspx/KB/gamemanuals/midway/zwakery05.tiff
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163
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1998.05.07
/kb_dl.aspx/KB/gamemanuals/cine/sq1of3.tiff
8 I 6 I 3 ——- 74l4 - LATCH CLE + 1?- II ‘(— i (AREA A,6 7414 (AREAC,7) I H1B4- IS IRt) D*)E (AREA A,6) I CR5 CR1 I QOII_ IL __,_ (AREA CL) HIB+ IS —s B S (0 10 74L514 74L3107 (4 ILP09 I S CLR 12 UlS >1II LAP —B NBCLK- II _ -— > K LOAO (AREA c HIA+ A 13 (c,7I IS > +5 74LS EFT NLOAE— R7 CS PA 0.IF SJ RIO4 (AREASC4.)bj45 us 1— IS’ 1K TP4 I (SHEET S AREAA,a 4.7K __—iC GI! 006 > Q8 +5 ‘B lI3 2 LA 12 Q C CLR L ANALOG 4 0 UI7 U175 ua A 74L5353 74L5O -ENP I NBCLK+ 2 (AREA 0j4) 74L5I63 JI0 7) 4 20 HlB+ NACLE- 2: 3 N
File:
/kb_dl.aspx/KB/gamemanuals/cine/sq1of3.tiff
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130
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1998.03.22
/kb_dl.aspx/KB/gamemanuals/gottlieb/qb1.tiff
X. WIRING AND SCHEMATIC DIAGRAMS, PARTS LISTS REFERENCE DESCRP1ION Al A2 Si 58. A9. Ala SI 83 04 85 86 81 . 89, RIO 811. 812. 814 C3 C4 CS Ca Cl C8-9 Cl-Il 03-34 DI 02, 03. D4. 05. Do. D7, . 09, DI0 DII 012 D13 DI S 016 DI? EI-2. E2-3. E4 ES E6 £7 £8. E9-IO ElO-Il E1I-12 EU E15 E16 El? FS Fe F15 F16 Al 61. 62.61 64. 65 66 LOGIC BOARD ASSY. (Al), PARTS LIST (CONT.) 109k Board Assy. 8284 OX iwr 74(302 Quad 2-inp4it NOW gate 74161 5)qxhrtus 4-tEt Counter 7415377 Octal 0 Flip Flop 8088 CRJ 7415373 Octal D-tpe f
File:
/kb_dl.aspx/KB/gamemanuals/gottlieb/qb1.tiff
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186
K - Updated
1997.08.14
/kb_dl.aspx/KB/gamemanuals/cine/solarq08.tiff
8 6 (AREA C,7) - I YEA,s,OAs * R14 IA IY,r OYSAO ___1___ (AREA A,(,) I CRY CRY I I b , _ IllS + IO_ B — IC 74L074 7415107 100P49 l 3 CIA IC UI >U16 EAR Y4BCLKII> A ‘RE C (AREAS,II AIR-i- CR (C,71 IS > +0 EAT N LORE— 74L530 - ID 0(64 (AREAOC,4-154Y IA ElF SJ /51.ICCC S is IA TP ,ARCAA,a) 475 —C 3 A A *5 4I 4’1IS 0 0 12 S CLR C CLR L AI4ELDG 5 U(7 017 74L5553 74LC,5 A II —j EAF FE SCLK K(AREA 0,4) ANT 74L5165 ______________________ 54855 C,7) 4 HIR+ : NACLIE 3 N ACK * (AREAS CS 014 014 s NSCLLOK (AREA C ,4) (
File:
/kb_dl.aspx/KB/gamemanuals/cine/solarq08.tiff
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58
K - Updated
1998.03.22
/kb_dl.aspx/KB/pinouts/berzerk.txt
Berzerk, Stern 1980
-------------------
The complete boardset includes these 6 boards:
ZPU-1000 [CPU/ROMs]
SB-1000 [Amp]
VSU-1000 [Sound/Voice]
BSC-1000 [Video]
VFB-1000 [Video + Controls]
RCR-1000 [Interface Board to controls + video]
Here is the board layout:
If you lay down the boards exactly like the diagram, all the game bus
connectors align themselves. The games bus connectors are all 23-pin
small-width MTA connectors, except for two 18-pin small-width
File:
/kb_dl.aspx/KB/pinouts/berzerk.txt
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19
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/berserk.txt
Berserk
Stern Electronics, 1980
Berzerk
Option Switch Settings
------------------------------------------------------------------------------
Option switches are located on the ZPU-1000 board. There are 5 banks of 8-pos
DIP switches.
1 2 3 4 5 6 7 8 Option
------------------------------------------------------------------------------
Location F2 (#3-6 not used)
File:
/kb_dl.aspx/KB/gametech/berserk.txt
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8
K - Updated
1994.12.21
/kb_dl.aspx/KB/gametech/convertagame/xycontrol1.tiff
7 5 4 3 (C — 58 042 4 10 744S04 14 au* 3 13 U4C. 73 <F ___ U B42 40041. To 042 1- 8 IS44T7 F 344S10 745304 B 3 12 Il 050 u*z 40 033 FEIGN I I14Z 74425 It II 5504 II 13 741-500 WIllY IS 2 040 2 4 040 741-500 I 840 — MOO Ki:)— 745500 <€>_r • 044 745340 3 14 U44 734504 744504 74is:37 IJ 1114 u30 14 IS B 40 II II II 4 S 1. 4 4 4AM j 2114 1 041. 14 IS B 40 II It 13114 8 6 BMI 2114 044 1400 2114 01-7 S RAM 0114 014 II IL 134+ MM 2114 025 II 13 Il 1+ 2 PAM 2114 01-0 IJ 2 PAM I 4114 Il U24 1. IS 42 I 1213114 J IB 2
File:
/kb_dl.aspx/KB/gametech/convertagame/xycontrol1.tiff
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182
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1997.07.27
/kb_dl.aspx/KB/gamemanuals/ramtek/m79sheet8.tiff
11107 *135 L*1D4 ‘L*1r2 Ia *1vl .s, L 1113 L 147 ra. I 1115 1 r44 .. . 143 _ IA’? 1111 ..! 1110 - ss L’ ASELgO ! 5411 ‘7- ‘L 41117 i f.. 410’.. lIPS !L 47D4 103 !i * 1P2 !2.. *ii L* ypo 99 7,7 44 16 4? p4 110 VI 44 i 44 31 43 pj 70 41 110 4150 CS 11517 5U 41 III 8 1117 14C 145 1 1114 i 1113 ._ 1117 - IMI I 1110 - 45 - ESELR3 12 4 11 /2 ‘1*107 SI 07 *1177 - 413;G U IOU *103 LL ‘ip 119 7)7 98 p 47 25 46 34 47, 713 114 ij 43 Pi 41 Do 4f 1111 p44o CS 15 70 04, I5 144. 147 ._L £44. 2. 1116 1114 143 1112 14l 2. 1
File:
/kb_dl.aspx/KB/gamemanuals/ramtek/m79sheet8.tiff
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70
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1998.04.12
/kb_dl.aspx/KB/gamemanuals/gottlieb/qbsnd.tiff
X. WIRING AND SCHEMATIC DIAGRAMS, PARTS LISTS X. WIRING AND SCHEMATIC DIAGRAMS, PARTS LISTS DESCRIPTiON Sourd/Speech Msemb Capacitor. 0. JUF. 2W Capacitor. .G4ILJF, 25V Capacitor. 4.7UF. 35V Capacitor, 4IUF, Soy Capacitor. OOPF Capacitor, 300PF Capacitor. ILJE, 50V Capacitor, 4]OUF, 3W Capacitor, 33PE Capacitor. .0] LW, bOy Diode. 1N4 48 Diode, Zener. lN52258 rransjstor, NFl’!, 2N2222A rransjstor. PNP. 2N2907A Resistor. 5 6K ohm. 5%. ¼W MA-2 6 XO-248 REFERENCE R3 I RPI, RP2 Sal SW’ UI U2 33 04 (is. U6 U7-U9
File:
/kb_dl.aspx/KB/gamemanuals/gottlieb/qbsnd.tiff
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196
K - Updated
1997.08.14
/kb_dl.aspx/KB/gamemanuals/atari/ast2b.tiff
4 INPUTS PLAYER INPUT CIRCUITRY J2o IOO,ak * SPL S E LF- T E5• lA FIRE [j-J 4(PERJ DIAG STEP (diagnostid step), 3 KHz, SELF-TEST SLAM, HALT, FIRE and HYPER inputs are read by the MPU when SINPO (switch input zero enable) is low, Switches to be, read are selected by ABO thru AB2 from the MPU. All inputs are read on DB7. Switch inputs are active when pulled to ground. DIAG STEP, 3 KHz, and SELF-TEST are signals read by the MPU? to initiate and control the: game’s self-test pro- cedure. SLAM is a signal read b
File:
/kb_dl.aspx/KB/gamemanuals/atari/ast2b.tiff
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1,359
K - Updated
1998.03.27
/kb_dl.aspx/KB/gametech/convertagame/usb1.tiff
7 I 2 5 1 4 3 17.32 2 159 513 51’? 45 513 Al ¶ .4 17. 13 uS)” 6 H 8 3 07’ IA S - 8 P22 23 - - \7Li4 _____ 24 [___1800 [ 14 L520 22 A 157 2 J7 48 6 18 8 V ACE III AR __________________ 3B 54 P20 21 LJ 68 A9 1187 19 14 I I -IIA U4 I I 28 5113 U51 1186 IA 3 7417.373 7. 14. 24 Y2I 2. Sic 0886M _...2 21 ________________ 314074151314 AS PBS 7 17 _____________________ 541 A4 U I 543 IS II II I 17 AZ p144 IA I9 6 ____________________ ___________________________ 68 — IA S 118214 9 :: u5U r SS86NOPBNONOQI PB Al —‘ Al
File:
/kb_dl.aspx/KB/gametech/convertagame/usb1.tiff
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151
K - Updated
1997.07.27
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
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73
K - Updated
1999.10.29
/kb_dl.aspx/KB/gamemanuals/cine/tg2ctlharn.tiff
AUDIO BOARD 41. 10561-01 P11 1 > — W/BLK. 35” P13 2 2> — W/ORG 35” STEER 3 > — YELLOW 35” P12 S > — W/RED 35” P11 6 > — W/BRN. 35” COW. 7 > — BLK. 35” +SV I 2> — ORG. 35” LED— > — BRN. 42” P17 10 > — W/PUR. 42” CON. II > — ELK. 42” +SV 52 > — ORG. 42” P14 I4 > W!BLU. 24” CON. IS> — ELK. 24” +Sv 14> — ORG. 24” P16 ii> W/GREY 64’ COW. I> — ELK. 66” P15 20 > — W/GRN. 24” NO. COIN SWITCH NC. 21> 22> — GREY BLU 40” 40” COW. 23* — ELK. 4o” P14 24 — W?YEL 24” C..) 0 0 •1 STRIP I/4”± 1116” J START SWITCH 2. 41-1062
File:
/kb_dl.aspx/KB/gamemanuals/cine/tg2ctlharn.tiff
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20
K - Updated
1998.03.22
Atari Color Vector Generator 1981-1985
Last Modified on 3/14/96 The Atari vector generator is a state machine run that runs independently of the 6502 processor. The state machine has its own instruction set as well. Most of these instructions are two bytes long while one is four. The VG can do many tasks with its time. It can: HALT itself and tell the 6502 that it is done, Move the beam to the CENTER of the screen, Load SCALE info to the binary and linear scaling registers, Load STATS to the stat registers, JMP to a new me
File:
/kb_dl.aspx/KB/gametech/ataricolorvecgen.html
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6
K - Updated
1999.12.21
/kb_dl.aspx/KB/datasheets/65816/scnfrmt.txt
[Image]
SNES Screen Format
[Image]
SNES GRAPHICS INFO FILE V1.0
----------------------------
By DAX on 28/2/93
This is a short text file on how the data for the gfx on the SNES are
set up..
Everything is based around an 8x8 pixel 'Tile' and thinking in terms of
tiles makes the whole thing a lot easier.
4 Colour mode - 2 Bitplanes
---------------------------
If you split the screen into 8x8 pixel tiles, the order of the g
File:
/kb_dl.aspx/KB/datasheets/65816/scnfrmt.txt
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7
K - Updated
1996.09.01
/kb_dl.aspx/KB/gametech/convertagame/cpu1.tiff
*5 4-5 ‘U8 150* 4.5 6074 -(-0 __ ____ 3-I ;7 - 6 L514 +5 TOOT 66 11127 ISA U3l 1.ss 1131 14 I_S ID 2l AREAS RD .z11RQ I I I — — 22 2 Z 2 3 3 028 U117 U21. 4114 Zl4 _ 2114 1 7 5 I, (7 7 0 (5 (5 11 SELL. ME i1ii’ fTM’ ITM 2 ‘8 IJ 8 I2 - Is -— A(4 USa All _______________ l*lA 15 -1o.qs , 09 lv ________________________ *8 LE 27 A] , I .4* U25 I A Il .45 Z11112 U3 I 1520 .4 II I I IL ____ II *5 ___________________ I I i SI ‘7L_ I ,9j I 2/ 0 85 AZ I I’lli Z 2 7 1530 _______________ 011 I 635 311 04 iL 111245 8 DI
File:
/kb_dl.aspx/KB/gametech/convertagame/cpu1.tiff
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175
K - Updated
1997.07.27
/kb_dl.aspx/KB/gametech/convertagame/speech.tiff
8 7 6 L5 I PROS P27 P26 P25 P24 3 2 ALE 0 162 AS 22 ‘9 I 0 9 1-5 035 C 508 -1-5 8 238 9 86 Al B L530 U37 UI1• 166 C. 2.216 L5 14 2 15 16 2 IA II 12 II ID 9 8035 .t5 2 A4 Et Do NC. 164 E 4 13 Al 92 NC. 163 F a 162 03 AZ II 1161 D4 Al 2 663I 6 10 II PR 8 .5 8 ao U O l—’ 3 a - _2 7 Dl 4D l 02 7 _________________ __________________ 03 8 1)21 _____________ ______________ 04 IS L5273 D441- 05 14 ____________ _____________ PlO 06 17 _______________ _______________ 07 IN l lG ,...L Pl7 06 0 I _________ Ti___ TO 07
File:
/kb_dl.aspx/KB/gametech/convertagame/speech.tiff
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135
K - Updated
1997.07.27
/kb_dl.aspx/KB/gamemanuals/cine/cpu4of6.tiff
7 I 6 4 3 1 LO) S LI> 4 (3C4,, L2 5 L3) ‘‘ RI8 ___ > ‘AC ii Ai 9 (N I (P/i I ______ I <aJ 173l2 t 0 L’S ?4S7 1/2 Q4Q3Qe(7 El 81/016 5 45 6 5,, 9 3 /5 1(0 0 /9 ‘f) Ao (4A3) 12 ‘I L’S’S 80 2/ 7. AS 46 / 47 A8 /9 I ‘ p5 ODD ( p7 7 ‘ 3 104 o3DeoI J T9 __________ 74L6750 (74 Q9QQl I P0I5I/6 -r I3LiL9 ;6(5B3) ‘7N7 06 N O( D4Q4 0) QI 1” K) a Za / /& — /8 /83 20 2I AC Al 6 AS A4 3 _45 a 24 > 48 7 >- 6 TITLE CPU. .5c,’&AAT/C c 8 5 I0 Ct 9(7 5/ (74 74/5/9c (78 C 0 (70 . CLK I L.D REVISIONS (5B3) 5D4) REVl DESCRIPTION
File:
/kb_dl.aspx/KB/gamemanuals/cine/cpu4of6.tiff
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142
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/lunarlander2a.tiff
12 L_0— h0 -j---o--- I 5W2 I - - P8 - I L P W OPTIONS INPUT CIRCUITRY NOTE: [ -::: = TEST POINT THRUST INPUT +s’I 9 -I øI Ui I I I 1 IOKx 8L _________ ——. ia 2Li ,(- — II I U Ii 3 13 Is :i_ 4 17 — The game option switches are_read by the MPU when OPTS (option switch enable) is low. Switch tog- gles to be read are selected by ABO and AB1 from the MPU. Switch toggles 1, 3, 6, and 7 are read on data line DBO and toggles 2, 4, 6 and 8 are read on DBI. Toggle in- puts are “on” when pulled to ground. SWITCH INPUT
File:
/kb_dl.aspx/KB/gamemanuals/atari/lunarlander2a.tiff
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592
K - Updated
1998.05.07
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel10a.tiff
G. Analog Vector-Generator H. LED, Coin Counter and Custom Audio 110 Chip #1 channel 1 produces pure tone. F. Player and Option Switch Plo/il Inputs 1. Perform the CAT Box preliminary set-up. 2. BYTES: 1 3. RIW: READ 4. For each address of Table 2-4, do the following: RIW MODE: (OFF) Enter address RIW MODE: STATIC Activate input switch for address. Table 2-4 Player and DIP Switch Inputs ADDRESS INPUTSWITCH TEST RESULTS 0905 THRUST, Player 2 DIP switch at location PlOlil, toggle 4 Lower nybble (right digit)
File:
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel10a.tiff
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187
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1998.04.07
/kb_dl.aspx/KB/gamemanuals/williams/defctl.tiff
1ICGs’2’. T4LZ57 V V& — e L 43 Vi S O.C. “1k VCL 4,IC7 74t257 2. V V y4 44 — — ]1C5 ;CK J41k R4 —A,%-—-—-— - V -‘---‘S_a _A1W_____ 3JS-3 R7 ,. - V —‘%1W—-———- R8 V V A/w__. R9 —4M%’-———- 3JS-” RjO V V —Wv-—---——--. sj3-7 __z 5J3-8 I’ LL1( (EY —‘ Itc L Es.PAc4- (v2) 4.1 K R3 ,VVVVV — -- V —M-—-—---- - R4 RIS V -—-----‘,W----— J 2- J 2- Rl7 - ZV V V t—---—--- 5J2-e) 3J2-’O i LLLr,rL1 j I4i V V 47V V - LJ Z Ve1 V V 3J2 2. 3 -- VV V in 4 0 0 0 * 0 0 0 0 0 * 0 0 0 0 0 0 0 3 -14 PA LNC ‘I 1—Ic 1 L1° ---i1 4- - .S
File:
/kb_dl.aspx/KB/gamemanuals/williams/defctl.tiff
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236
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1998.03.22
/kb_dl.aspx/KB/gamemanuals/williams/deflay.tiff
— Too Ia, G) W z r r m -< c ZC++Z0ZZC zZ0 zZZr C %Z C)il<fOflX1 O?5C)Q 5 J ‘ _____J 00rn - -1< -4 - Cl) zv mZ m Z Z C-) -< C) w o * r x xxx Z -4-1 - -i 1 -< k w 0< m r C z N/C I N/CHORIZ. SYNC.VIOWHT VERT SYNC4’ I GND48 BLUE 4Y10 BLU I GREEN.OGRN L RED4VIO RED N/C LMEM PROT RED-ORN -5VDC ORN I+12VDC UNREG GRY-WHT +5VDC GRY — +I2VDCREG GRY-YEL KEY BLK GND[ BLK N/C —l\)( ($O)-4lDw -v-v -o -v-v 0C r c - c r LflOON 82 —IZ C-) x m Cl) z C) x Cl, z C U, m 0 N/C —KEY ORN-GRY 4DOWN ORN-VIO REVERSE ORN-BLU I PLAY ST
File:
/kb_dl.aspx/KB/gamemanuals/williams/deflay.tiff
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150
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/taito/csips.tiff
47 E 46 . 45 44 ZI 43 ( 42 _L 4’ 40 J 1. mi nfgnm _L — IS S ± _I_ + — Ian ± 2 1 2. 3 -- 4 ‘S -. AW6 9tS (,/P7/. -7- - 3- 4L9 49 4 44069.199 [4s “-‘-31/7Fff c.jç’ 41-13- i t * 414 .. 3#I’M ‘*ix.4 A -- ij -. 7f Vp t#’ t I JQ _•_$3 6/A6V6’T 7/TO 76’BE 20 F 0’ — — _,___J / - z( I) — SW (.2.) SCCi) z(3. SC(/) .EU’) ,3C(.a) —8Joo? NI — I J TJ C, 1 .-J - ZE — ZL “ — : — jY I — Bg — .& Bi . C ( ) — bLLL 7(L) ? &L. 1___ L/(3) 7 (.Z) S W3J — L W(l )_ (IC’) .SW(/) .‘4(i). jifl1_... i__ J.fZ —.--—___ 4f9I V ‘ H(3) B. 7
File:
/kb_dl.aspx/KB/gamemanuals/taito/csips.tiff
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268
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1998.05.20
/kb_dl.aspx/KB/gamemanuals/midway/zwakery03.tiff
M051—00304-G016 (3/3) ARTIFICIAL ARTIST A084—9 167 1-G000 M051-00304-G016 (2/3) ARTIFICIAL ARTIST A084—9 167 1—G000 CROSS REFERENCE DESCRIPTION 74S74 14584/40106 6821 PtA 680 10G8 CPU AD7533JN DAC CSDOO2RO PAL LM359 MC3340 RAM 2KX8 ROM/EPROM ROM/EPROM ROM/EPROM ROM/EPROM FERRITE BEAD 8 PIN IC SOCKET 16 PIN IC SOCKET 24 PIN IC SOCKET 28 PIN IC SOCKET 40 PIN IC SOCKET 64 PIN IC SOCKET AUTO INSERT PIN TIN .025 SQ AUTO INSERT PIN TIN .025 SQ AUTO INSERT PIN TIN .045 SQ ZERO OHM RES GREEN LED SWITCH PC MTG 16 MH
File:
/kb_dl.aspx/KB/gamemanuals/midway/zwakery03.tiff
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129
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1998.05.07
/kb_dl.aspx/KB/gamemanuals/midway/zwakery09.tiff
cROSS REFERENCE DESCRIPTION 100PF AX CR. 270PF AX CR. 470 MF AX ELEC 10 MF AX TANT 7420 74S00 74508 74S 133 74S283 74S374 74LS00 74LS04 74LS 10 74LS20 74LS30 74LS32 7474 74LS74 74LS86 74LS 125 74LS 139 74LS 157 74LS 161 74LS 163 74LS 169 OTY. 2 2 1 18 2 2 20 4 2 1 1 I 2 1 3 1 2 3 2 4 2 2 2 1 8 1 1 4 I GNAT I ON C20 1 ,C202 C203,C204 Cl CP2,CP1O,cp12, CP14,cpN3,cp, CP27 , CP32, CP38, CP42,CP49 ,CP53, (P61 ,CP65,CP73, CP77,CP85,CpgO C2,C3,CP1 ,CP3—8, CP1 1 ,CP13,CPJ5, CP17,CP23,Cp25, CP26 ,CP28 ,CP33— CP36,CP
File:
/kb_dl.aspx/KB/gamemanuals/midway/zwakery09.tiff
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112
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1998.05.07
/kb_dl.aspx/KB/gamemanuals/midway/zwakery13.tiff
CROSS REFERENCE M051—00A15-D007 (2/3) VENUS BACKGROUND A084—9 1 672—D000 CROSS REFERENCE M051-00A15-0007 (3/3) VENUS BACKGROUND A084-91672-0000 DESCRIPTION 33 PF AX CR 47 PF AX CR 68 PF AX CR 390 PF AX CR 820 PF AX CR .01 UF AX CR 10 UF AX TANT 470 UF AX ELEC 10 OHM 1/4W 5% 68 OHM 1/4W 5% 82 OHM 1/4W 5% 100 OHM 1/4W 5% 240 OHM 1/4W 5% 270 OHM 1/4W 5% 300 OHM 1/4W 5% 560 OHM 1/4W5% 820 OHM 1/4W 5% 1K OHM 1/4W 5% DESIGNATION NO. C202 C105—C1 10 C20 1 C113 C 101—Cl 04 Clii ,C1 12,CP18— CP28 , CP3O—CP8O 16 CP2-
File:
/kb_dl.aspx/KB/gamemanuals/midway/zwakery13.tiff
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91
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1998.05.07
/kb_dl.aspx/KB/gametech/ay8910a.tiff
‘ Ay3891O AY-3-8912 Av48913 Programmable Sound Generator I FEATURES • Full Software Control of Sound Generation • Interfaces to Most 8-Bit and 16-Bit Microprocessors • Three Independently Programned Analog Outputs • Two 8-Bit General Purpose I/O Ports (AV-3-8910) • One 8-Bit General Purpose I/O Port (AY-3-8912) • SIngle +5 Volt Supply DESCRIPTION The AY-3-8910/891218913 Programmable Sound Generator (PSG) Is a LSI Circuit which can produce a wide variety of complex sounds under software control. The AY-3-891
File:
/kb_dl.aspx/KB/gametech/ay8910a.tiff
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160
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1997.10.08
Gyruss Memory Map
# this document is not going to be of much use to you unless you have # the schematics and follow along. # Gyruss ROM files from TANT archive GYA-1.BIN - 11J - CPU Z80, 8K, Addr 0000 - 1FFF GYA-2.BIN - 12J - CPU Z80, 8K, Addr 2000 - 3FFF GYA-3.BIN - 13J - CPU Z80, 8K, Addr 4000 - 5FFF GY-5.BIN - 18E - CPU 6809, 8K, Addr 0000 - 1FFF GY-6.BIN - 02H - Graphics ROM GY-7.BIN - 5B/6C - Graphics ROM, 8K Bank 1, MSB GY-8.BIN - 6B/7C - Graphics ROM, 8K Bank 0, MSB GY-9.BIN - 7B/8C - Graphics
File:
/kb_dl.aspx/KB/gametech/gyrussmap.html
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8
K - Updated
2000.01.23
/kb_dl.aspx/KB/gamemanuals/gameplan/intrudercpu.tiff
c2-v 74LS15 7 __rn -IA 2 A 2 C 39—3 azDT4H CI38.21RA/3 74LS157 (4rr7 AOl IB y4 U4C 8H8:A0434e2MA3 RAM ADDRESS BUS ‘Zo:Pz jAM Ai RAM AZ 0 *2 vrc [RAM *3 AT LRAM 44 *4 RAM A5 15 PAM A6 4 *6 RAM A? z0 RAM AS 21 RAM *9 AT BIT Al AIC TMS MAIl O6O rL.r632 IL 2—N —K -iD 21H 33 TUS 4060 4 r 74L5174 3 j37I 13 ICE—I ICE—6 — 3 READY F - u-I 1< < ID6 6, 3 ID? MX? xn 0.l x rT 4-7-5V CJxn 4 74L5174 5 10 2 5 S4o6Oj fr1AM Uc 7404 -p 74L5 53 IC2 I C3 ‘c r I-I 1C3 AB 4 2 11s. 2 M92 D2 +12V.. 74LS24 fl 5 1 D 9 SAl A — 0 27 Vi
File:
/kb_dl.aspx/KB/gamemanuals/gameplan/intrudercpu.tiff
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214
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1998.05.20
/kb_dl.aspx/KB/gamemanuals/cine/aa1of3.tiff
8 I 7 6 I 5 i 4 3 1 fl REVISIONS 1C.7 N.. 7414 i- TANK EN+ LSQO R7 7414 JE13 < OI3T+ _____________________ SEEPEN+ (13) 4K{ D D J’ < OUT 1+ CHOPPER SW+ C8 OUT_3+ __________________ 2-i4 < 7414 (+N) (+16) 0.47 + 5 _________________________________________ HI + — _j.Q IC 11 w 14 1K IC a LS 164 LS 377 IC LS i LS 393 LS 163 LS393 F CLR A ID IQ — _____ _____ TANK FIRE- 6 D D i CLK Q0 6 6 o Q &KQDB Qc1? I QCL 5c c1-2 QC5 ici [—j-A 42D 2Q5 HI EXP 5— 4s Q51? ______ a CLR 7414 Q6 R6 leK Ja-16 —40 4QLO F OUT ,.- 1 LQ
File:
/kb_dl.aspx/KB/gamemanuals/cine/aa1of3.tiff
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126
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1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/starc03.tiff
8 7 6 5 4 3 1 OUT S 0UT 2 ElISIONS 00’lI RI w6 10 •io +15 I24Ob4. — LASER EN— 15117 a-O,lI) SOPT EXP-ISa-c’) LOUD EXP—MTa-c,,1 — SAC K QROUND CII I C9 r 56 0.1o8 lb F IOK ICG KS K6 RE OIL TR 10 .001 .1 _i L_s;f;_1 RIa :1 4.?CV 4 RB A 10 5 I r2-I’ ICS Ri 3.3K 2 3.3K 1C7 Os F 70051 70051 6K 91K _I;_2Fi_J j IC6 04 RIS KIT — 5.14 IbM - - IS -IS D .-i4 14 &95A FIRESALL EN— ($4? 4b7) L as 25 sHIELD EN 1C2 T4LSIE4 c 2__7 35 6 STAR EN+ (S4?20,Z) % 40 45 THRUST EN— (5117 b-’i) J2-i6 __i ..!4_ 74lOl5 IL OI.IT 7 744 1
File:
/kb_dl.aspx/KB/gamemanuals/cine/starc03.tiff
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50
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1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow7a.tiff
- I I --- - 3 —lp3 4 — — — — 6 —— 1 — — —- vw I______ Cs 36 :z I CQi’Tänd Control Panel Output $ INVERT V INVERT IC EICOIN LOCJcOLFI ‘9 ______________________________________ 9 Rio CA8LNE:•r START 2 START I ÷5V 4 I JLLJJ OR Mfl ‘° RPL. -, II BZ R/WB VT ABS ABZ ABØ -7 Option Switch Input and Audio Output 07r 07 06 05’ 05’ —o4 0 03 oe 83 - R47 R43 R44 30 R4S R48 Msa4 IM a N -2 I T A IF — SPOS DIP SW ‘- •i PS -- p4 -. OS p3 a o - I’, .—l 01 P0 c/D3 A-, 7 Li i, 04 4 ,40 39 3S R11 30 R23 Ce AS AVI 35 0 05 0+ 03
File:
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow7a.tiff
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156
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1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/system1_6b.tiff
25 All 9 A9 47 AG II IS ‘-7 CD 4 2 sc’i ii 2 IS D-4- 4 3c’3 s SD2. Co ‘301 17 ‘D 15 L3244- IbM -tGi G2 ‘9;, G xr S s&I2 SSAIL 3349 seAs 3347 ‘S S 58441 S 4- 7 2 sI4 LSOD 502 45 WR02- L0D SI%1 w/. — 3307 -- —- -1 3801 zt 5300 - 9 SMc’7 5 SMDC 7 SMD Co 5MD4- S SMc’3 4 SMD2. S 2 SMDØ l0 ‘5 iZ IS 14 Lb I SB G2A GI - G23 YS Y3 C. 12. S It A ‘t-Ø Address Decoder P1 SM 07 SM 06 SM 05 S M 04 Ni C’S 5, S MD SM SP.OM S FcM2 SMI SIOMl sPO SIoMØ SNDPO4 5P.JD8w/l -i 302. j4DEXT 2. St4Dacr SNDRST I/O and Sound Microproce
File:
/kb_dl.aspx/KB/gamemanuals/atari/system1_6b.tiff
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112
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1998.04.06
/kb_dl.aspx/KB/gamemanuals/atari/system1_7b.tiff
iI4 L Playfleld Horizontal Scroll vD8 21 F’ P ‘*—9 2 q v’ET L74- I c8 IS I 4SV 1cII 10K 4-SV 5V II I’.’ 2N3904- V5Ø—VSD7 +sv i4if Ils R3 L0ASc’ 1 LDA5D L5I3A I 52 RIPH l0 RE’ PFI4€,T - I00pF ‘— -“.1W--- — — RIPE 22 ‘9 Ii cQQSQCP KQQCD] — Yl 390 2e iDOI2I vsc-7 15273 . — q13141 N 2. 1411311211 2141131121111 14.31b - VC)6 17 l G 9 346 M LI 2. I 5V ?bdl13A I ET L513A AC*9 1 VS’4 8 2 19 4- 4_IET LSI6SA yi26V - - J IQQ V5D2 I 4 I_____ CK QBQC Q2 I I I i I sT 2.0 IC VSC’3 4 s , i D RIP[!J tTj SE RIPj’5 c 21413121
File:
/kb_dl.aspx/KB/gamemanuals/atari/system1_7b.tiff
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135
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1998.04.06
/kb_dl.aspx/KB/pinouts/bottom_of_the_ninth.txt
Bottom of the Ninth Konami, 1989 Pinout = JAMMA
--------------------------------------------------
-----------------------------------------------------------------------------
DIP Switch No. 1 Settings
1 2 3 4 5 6 7 8 Option
-----------------------------------------------------------------------------
Coin Switch No. 1
-----------------
Off Off Off Off
File:
/kb_dl.aspx/KB/pinouts/bottom_of_the_ninth.txt
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5
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2003.01.06
Converting Schematics to an Emulator V1.2
Original URL: http://atarihq.com/danb/files/zarzon.txt Converting Schematics to an Emulator V1.2 by Daniel Boris (dboris@erols.com) 5/9/98 Table of Contents 1.0 Introduction 2.0 Zarzon Hardware 2.1 Introduction 2.2 Processor 2.3 Memory Map 2.4 Roms 3.0 Video Section 3.1 Video RAM 3.2 CRT controller 3.3 Video Shifter 3.4 Color Selector 3.5 Putting all together 4.0 Sound (to be added later) Appendix 1: Converting Binary to Hex 1.0 Introduction The purpose of
File:
/kb_dl.aspx/KB/gametech/boris - converting schematics to an emulator v1.2.html
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34
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2000.06.16
/kb_dl.aspx/KB/gamemanuals/cine/tgmondac.tiff
Ij iflip limE I JR —R,pl EUEIØ ado IT YIW ‘0 LD —11+ 9p.I c.I1443 22O Old, to C4i1 -I 2+ flZi •ae Wr4c J I J I — l!__J 1C201 1•IID .000 mir I’. - lwor,6y Re. 1-0011 ‘lit, lM 3* —— Eacl1, SlOE Ruts I 0001-CAL. COIL. IN ____ I IW I I OW 1100 II. I__a I — OhS .10—I ROES — 0eJ I — o4IZr4 j5N09TS .1 T1 p_y £10 Ct.I0. 6t’- “S SI.t 31OI 4 1 R22d ?I4 .1• 14003 OACOØ .1101 ‘1 J5 — ‘lilt KNf31OL EI13E COlIC — 104•I 2R2ID .__1’__ 90000 CAUTION: -cED 0114 gEg D NOT aPPt,’ PowER TO D,,PLAV F,.jcT*0NIC. uNt4 S Sawefi TIS
File:
/kb_dl.aspx/KB/gamemanuals/cine/tgmondac.tiff
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64
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1998.03.22
/kb_dl.aspx/KB/pinouts/taito_boardlist.txt
Taito Board ID List
V5.0 Mar 28, 2001
Sorted By ROM Number
====================
Prom Stickers Board Number Game Notes
------------- ------------ ---- -----
?? M6100130A Nunchackun
067 M6100654A Xexex Konami 352898B
1-13 M6100047A Ninjakun (1984) (UPL84003A)
1-17 M6100168A SRD Mission (1986) CVG-48C
1-17 M6100213A Darkmist (1
File:
/kb_dl.aspx/KB/pinouts/taito_boardlist.txt
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26
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2003.01.06
/kb_dl.aspx/KB/gamemanuals/ramtek/m79sheet2.tiff
CPu IiN0S1I/iKE LINES .‘D5 r-. *I --RCAP14 58 I wg.---S\_ vRtTL.cI,r2 6D7 —4————--tL_i ‘ 6C2. 78 Fill Pill 35 f3 (4 S2,7C8 34 fiB T PtRT DEDIV& 36 8 33 ‘ __________ 247 58. 7C7 32 A 1A 77 isa ___ r- 4C8 3? _________ 145 5C8 7C7 hl ..Lrz fi_ PdRT( 448 B 4C *Fm (45. 4C3 30 44 ICN-..9 144 687C7 .__j1l 53? £J_!__%PIJTS 4L 4 *PT4 447 143 SDS 787 ______________ __________ 3 1PIRT3 483 29 3 __________ ______________________ 144 —cI ,ptpri 1 ...‘q SCB.781 3#.5 J65 1 _________ 14? 586.787 25 SC 10i2__is C44.787 no 9
File:
/kb_dl.aspx/KB/gamemanuals/ramtek/m79sheet2.tiff
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77
K - Updated
1998.04.12
/kb_dl.aspx/KB/gamemanuals/atari/batzn2b.tiff
From Vector Generator Vr’ DV’8 .7 0qy7 vY V5 D\1Y4 OVY3 — -C-- ALTERNATE. I C: R.U TY AMcOIZ I ATA I - VERSI.I1 S R50 CENTER B 0 CENTER -4:- L I -ISV--Wv-+I5V I I R.9I1S I CE.KiTE CCMFkDI’J EPT Lpi J + To Microprocessor NMI Counter C 50 Analog Vector-Generator PCB Outputs Adjustment of R73 and R74 ovx_a 4 Dvø S Dvx < Jx8 — AS 1- AM6OZ +s’J .7 tVX7 6 vx VKS :z\J7 (4 a ø R 1I Coin Door and Option Switch Inputs To Mroprocessor OBO thru DB7 From Microprocessor Address Decoder From Clock Circuitry From Vector-Ge
File:
/kb_dl.aspx/KB/gamemanuals/atari/batzn2b.tiff
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472
K - Updated
1998.03.27
Williams Hardware Description
The older Williams games (Defender, Stargate, Robotron, Joust, Bubbles and Sinistar) have very similar hardware inside. These machines have five PC boards: CPU/Video- the main board, containing the CPU, RAM and video circuits The game CPU is a Motorola 6809E. There are 24 4116 RAM chips, giving 48K of DRAM, most of which is used for the video display (38K). There is also a 1K by 4-bit CMOS SRAM that is battery-backed-up. This retains the game configuration and high scores when the power is off.
File:
/kb_dl.aspx/KB/gametech/williamshwdescription.html
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5
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2000.01.23
/kb_dl.aspx/KB/gamemanuals/cine/ro1of1.tiff
7 I 6 5 4 I 3 1 8 REVISIONS 4 [PER ECO 047 13)7301 R3 t15 ___________________________________________ 330K R13 4.7K +5 ____________ UNL5ED SATES C4 02 F IF 2 6 WI 4K 7 4 8 2 _1f>__;cio 425 F i8b12 IC 22 S393 R12 R46 R7 R8 12K ______________________ 2N3806 W4 J4-16 — 47OK P45 EXPLOSION 6 LM555 08 47 ET R31 _______ ____________ D12 013 27K 1N5240 ___ 2 R21 R22 6 r145 39K OK _330 _____ R33 TWSI + +5 IICO 101 OA R25 R26 524 RI I 315K CI6.ID 2 w5 22iK .22F I OlD I 1 C21 R49 024 -25 ID A R24 A .68 470 -i7OpF 2 dO
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/kb_dl.aspx/KB/gamemanuals/cine/ro1of1.tiff
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151
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1998.03.22
/kb_dl.aspx/KB/gametech/ay8910b.tiff
AEF (input>: pin 23 (AY-3-8910) pin 21 (AY-3-8913) pin 16 (AY-3-8912) For initialization/power-on purposes, applying j2ic “0” (ground) to the %I pin will reset all registers to “0”. The Weset pin is provided ,with an on-chip pun-up resistor. - CLOCK (Input): pin 22 (AY-3-8910) pin 20 (AY-3-813) pin 15 (AY-3-8912) This TTL-compatible Input supplies the timing reSerence fór the Tone. Noise and Envelope Generators. BDIR, BC2, BCI (inputs): pins 27,28,29 (AY-3-8916 pins 18,19,20 (AY-3--8912) pins 2, 3 (No BC2 o
File:
/kb_dl.aspx/KB/gametech/ay8910b.tiff
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221
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1997.10.08
/kb_dl.aspx/KB/gamemanuals/atari/batzn1b.tiff
I-I tl I- I-I 11 Sheet 1 , Side B DP.156.O1 2nd printing 0 0 0 0 0 0 0 0 0 Signature Analysis of the Math Box Circuitry During the self-test procedure, the Math Box Circuitry is quizzed. T displayed in the upper right-hand corner of the self-test video display indicates that the Math Box Circuitry does not answer the question in the amount of time expected. Therefore, a T indicates a Math Box Circuitry failure. Due to the complexity of this circuitry, we offer signature analysis as a simple means of isolati
File:
/kb_dl.aspx/KB/gamemanuals/atari/batzn1b.tiff
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555
K - Updated
1998.03.27
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel10b.tiff
CAUTION While testing decoders and ROMs, it may be necessary to add 270 pF capacitors to ADDR 12, 13, 14 and 15 to eliminate unstable signatures. Jumper WRITE, K4-6, to GND test point. 1. CAT Box Settings Decoder Test Logic Probe Signal Signature on IC-Pin Name Should Be for Address Probe Trigger IC-Pin Test Pt. Start i.. R2-12 Stop L R2-12 Clock L • 02 M5-8 5AAC L4-1 OUTPUT C9FU L4-2 VGGO 258A L4-3 WDCLR 4C6C L4-4 VGRST 7079 L4-5 INTACK F425 L4-6 EAROMCON 6175 L4-7 EAROMWR HAU2 Troubleshooting with C. Addr
File:
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel10b.tiff
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171
K - Updated
1998.04.07
/kb_dl.aspx/KB/datasheets/2901/2901-1.tif
T-i 1-1 rlIL—r1—38510/440c 59 — 9999906 0064846 7 — _________________ MIL—M—38510/440C QUALIFICATION I 11 JiiLYl986 I REQUIREMENTS I iiPING I REMOVED I MIL-M—38510/4408 6 January 1984 (See below) MILITARY SPECIFICATION MICROCIRCIJITS, DIGITAL, FOUR-BIT MICROPROCESSOR SLICE MONOLITHIC SILICON This specification is approved for use by all Departments and Agencies of the Department of Defense. IMIL-M-38510/44O (29O1A) and MIL-M—38510/44OA (290113) have been replaced with I IMIL—M-38510/440C (29O1C). The new re
File:
/kb_dl.aspx/KB/datasheets/2901/2901-1.tif
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112
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1996.09.19
/kb_dl.aspx/KB/pinouts/frenzy.txt
Frenzy
------
These pinouts should work for Frenzy as well. To switch games, you should
only have to switch the ZPU-1000 board. I believe the Frenzy board is
ZPU-2000.
The complete boardset includes these 6 boards:
ZPU-1000 [CPU/ROMs]
SB-1000 [Amp]
VSU-1000 [Sound/Voice]
BSC-1000 [Video]
VFB-1000 [Video + Controls]
RCR-1000 [Interface Board to controls + video]
Here is the board layout:
If you lay down the boards exactly like the diagram, all the game bu
File:
/kb_dl.aspx/KB/pinouts/frenzy.txt
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19
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/convertagame/xytiming3.tiff
7 3 UI4 7.544448 504 ri 350 57 3O 7*7 741558 13456 43456 1504 15 U43 I 43456 UI) U40 ISO. OCL US) _________ _____________________________________ ________ __________ .5 ________ WAlT 741.504 13 IL OL +5 U40 +5 3345’ 540 5 U4L U22. 5 1508 III) ulo 3345’ US’ 050 741.515* JABCj 4 8 731.5161 015 3454.78 5011 12131415 It 3456789 III 514.17 -— —— 3 4 113* 78 1504 540 83 55 5 53 ii I? iii•i SCO- 3l6 gOp-o4 6 5 4 2 013 ‘>L S04 0 [ Ill 9 _________ I — { j4794.574 I +5 I - i r 74a *5 ITh3 ______________ III, 1 C FOIL
File:
/kb_dl.aspx/KB/gametech/convertagame/xytiming3.tiff
-
101
K - Updated
1997.07.27
/kb_dl.aspx/KB/gamemanuals/cine/tgswi.tiff
j LOGIC BOARD OPTION SELECT TABLE The following chart diagrams the switch settings of the option switches for “TAILGUNNER”. The 7 station switch is located at position E-2 on the logic board. SWITCHES SHIELD POINTS 15 20 30 40 50 60 70 80 OPTIONS: Coins Per Credit Switch #1 ON ON OFF OFF ON ON OFF OFF X X Switch #2 ON OFF ON OFF ON OFF ON OFF X X Switch #3 X X X X X X X X OFF ON Switch #4 X X X X X X X X X X Switch #5 X X X X X X X X X X Switch #6 ON ON ON ON OFF OFF OFF OFF X X Switch#7 X X X X X X X X X X
File:
/kb_dl.aspx/KB/gamemanuals/cine/tgswi.tiff
-
36
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/tgmonhv.tiff
H.VIIUN R i I 110 iJ3 I .72 II —251’ 5&f CAUTION SKII I. I IR*h CR I 1114003 L12 1C13 133 IC-I Ictø TJJ1 T’ iL_1 BRN(8) ‘‘ —K BLK(I) j—<TTGRIDI GRN (2) TI T T’ I .1? Jca J•1o4 T2.? T Jc1i T BLU (4) rO_1 CR10 RI4 M21-t f—<EJGRID4 cRT CA1 ..RED(3) C NeTI) F GRID 2 RIO 4 TM CI.T L. s I LtCt T ioo4 or I 1Q4 — ç?l.I Ill do i, COt 0’I -t,z LI _1CI1 jc i T 4. lIIF]OVI.—9 T.’9I&r ALL CAPACITOR YALIIKS 4P.E IN MICAOFARAD5 ALL RISTOR va.vas 40% is OIIM v(s ogpw,s4,JgrfO NOT% RIt+TlIitvRIZ, 4149 RZZOTHR’J 0t29 44, com
File:
/kb_dl.aspx/KB/gamemanuals/cine/tgmonhv.tiff
-
61
K - Updated
1998.03.22
TIME CRISIS ENEMIES GUIDE
Written by Desmond Hew wilddog_tc@hotmail.com Jun 18, 1999 [PLAYSTATION and ARCADE] This FAQ may be electronically reproduced in whole or part, free of charge, as long as credit is given to its author, Desmond Hew. This FAQ is NOT to be altered in any way or used for profitable/promotional purposes of any kind. This document was created and is owned only by me [Desmond Hew]. You can e-mail me at wilddog_tc@hotmail.com on your comments or whatsoever. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
File:
/kb_dl.aspx/KB/faqs/faq-time crisis.html
-
79
K - Updated
1999.07.26
/kb_dl.aspx/KB/gametech/bottomoftheninth.txt
Bottom of the Ninth
Konami, 1989
Bottom of the Ninth
Option Switch Settings
-----------------------------------------------------------------------------
DIP Switch No. 1 Settings
1 2 3 4 5 6 7 8 Option
-----------------------------------------------------------------------------
Coin Switch No. 1
-----------------
Off Off Off Off
File:
/kb_dl.aspx/KB/gametech/bottomoftheninth.txt
-
5
K - Updated
1995.04.07
Atari Analog Vector Generator Instruction Set
Compiled from Atari schematics and specifications Eric Smith 7/2/92 --------------------------------------------- NOTE: The vector generator is little-endian. The instructions are 16 bit words, which need to be stored with the least significant byte in the lower (even) address. They are shown here with the MSB on the left. The stack allows four levels of subroutine calls in the TTL version, but only three levels in the gate array version. inst bit pattern description
File:
/kb_dl.aspx/KB/gametech/atarivecinstructions.html
-
2
K - Updated
2000.01.23
Crazy Climber Information
Please note that if anyone does use this info for their own CC emulator project I do ask that credit be given where credit is due. I'm not asking for any money, just to be acknowledged in the emulator credits. It was a LOT of work to crack this:- As for the decryption algorhythm, a few things; There are two sets of ROMS in the tant archive (Brian Peek's mirror). One is supposedly the genuine set, and the other a bootleg. The set I have on my boards seems to be a hybrid between the two. The program
File:
/kb_dl.aspx/KB/gametech/crazyclimberencod.html
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6
K - Updated
2000.01.23
/kb_dl.aspx/KB/gametech/convertagame/eprom.tiff
7l6 6 6 132 23J 22 22 2 9 113 5 7 SOIl 3 451 11 H II 60- 167 20 5(4 2 27(6 23 9 01 4 W 20 20 US UT 2 27(6 2 23 23 23 72 7 5011 Ei 9 IlL? I 7 ‘- 00 G0 0-17 27 S —j— 30-37 4 45.57 -4-- 50-87 (324 6 -i--- z7 7415 7 — 7077 (54 5 — 03-ISO 9 -HOI1 LL_ 120-127 II —I3037 0 H047 3 —— 57-157 87 IS I71 127 8 7 I 10-17 20-21 6 I 30-37 4047 I 3 I 2116 5Ih1hhI1i157 50-5 7 135 07(6 134 2316 -j 23 22 2 741.308 74 LS 08 At 11j I jL III II II 100-107 70 S 4 138 3 67(6 0 23 22 9 1113 5 6 7 I I1Z 1 II7 j,oo I 4 29 2716 23 22 2
File:
/kb_dl.aspx/KB/gametech/convertagame/eprom.tiff
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164
K - Updated
1997.07.27
/kb_dl.aspx/KB/gametech/convertagame/xytiming2.tiff
3 -f S 2 4 7 4 7 035 5 S 6 10 7415375 I 3 8 5 3 054 7415244 7 7 2 4 4 IS 7 036 5 IA 13 10 7*15175 2 18 II 15 13 S I 744S00 028 7*L504 228 YCI 002 741574 IL 025 3 IV *5 • o,ux I/V 74I574 ZS u 0 0 CD? 34 7 83 1718 US 055 20414 18171438 7 3- 3 II 5*8 .0 ais± I -S 1+12 11+5 II 4JA4 034 13 ‘-lAs 2708 __ 10124 JvIiIiTie IAA 11511 I I 040 IA 17 lH. II o [. 7415374 as I 37:7 4 3 I 7153 5746S7 I zo.*1 10.1 3:7 73-152*4 usa I 1416 8 115 14 IeI1II4IIL 3 5 7 9 j 7415244 357 6817151311 I I 1*1500 A B A L11 4 I I II I 15
File:
/kb_dl.aspx/KB/gametech/convertagame/xytiming2.tiff
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133
K - Updated
1997.07.27
/kb_dl.aspx/KB/gamemanuals/cine/aa3of3.tiff
8 1 7 6 5 i 4 I 3 1 NOISE R33 P34 P35 R36 Q+is +5 2N3906 WI 54OK 18K 16K 5K IC1S +caO 7 R29 C43080 P61 R31 caa C24 R57 100 R3O + o.aa o.aa 620 - 20K I E TANK 2.2. F F FiRE. E,T ao + _______ 1K P35 2N3906 -15 Qe + NOISE NOISE Q5 P45 R46 R47 P48 2N39O6 3I.Q.I W2 150K 20K 22K 30K 1C20 R41 R43 C25 26 C27 P49 P26 LO 47ç 4.7K P42 12K + 0.1 0.047 650 - 6 EXP- 2.7K 39K 1K - F + 5 P50 R40 2N39o6 - R44 .. R84 V.17 Q4 15K I NOISE C38 07 P58 P59 R94 0.68 2N3906 w 220K 1OK 47K 30K C21 F T CHOPPER SW+ P51 53 P57 C29 cso
File:
/kb_dl.aspx/KB/gamemanuals/cine/aa3of3.tiff
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118
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/spacerace1.tiff
p ______________________ + + ______ +5v L 3 -J -*Sv p p ZQS S 10 53 59 AS AS T LJ _J_ Ilc_ 040 L P ;i /2S (-39 I °• ‘3 0.I _Js 4 3 2 —‘ao I. 4I a4z A t + 6V C.AM. OJ 4 S’j 0 lOll ioopf 903 JE 41IL lCfl1_ 0.1 v = S_ 4 _______________________ 2 R20 — FOE.L - S 3TAQ c.os& b TsN_ I 1 LT._.\ 591 _J IlD— ___±-r1 I L_j 33o I I (- I 5 Iz I I 0 ______ I0S S I 0 ITFRPRET THIS LIRAWIST PER ESSSI 5145 +SY 8 7 #9\j 6 .l4 p p W. <IlL 5 1 59 59 I — [SYM S I%I(I%S PLA’CflME. — 410 89 951 IFI4QOI SESST 14 T 1 F 0rAJ FOS CLA
File:
/kb_dl.aspx/KB/gamemanuals/atari/spacerace1.tiff
-
177
K - Updated
1998.05.20
/kb_dl.aspx/KB/datasheets/2650.txt
----------------------------------------------------------------
| |
| |
| Signetics |
| |
| 22222 666 5555555 000 |
| 2 2 6 5 0 0 |
| 2 6 5 0 0 0
File:
/kb_dl.aspx/KB/datasheets/2650.txt
-
15
K - Updated
1997.01.03
DECO (Data East) board list
This is a Data East (DECO) board ID list. If you have any additional information, please submit it. Name Date Cpu Board/Prom #s Manual PN Astro Fighter Apr,1980 6502 DE-012,014,38 | Mad Alien Nov,1980 6502 DE-044,045,046,047 (UP-5) | Mole Hunter Jul,1980 6502 DE-??? | Terranean Nov,1980 2x6502
File:
/kb_dl.aspx/KB/faqs/list-decoboardlist.html
-
12
K - Updated
2002.04.16
Konami / Stern 36 Pinouts, Switches, etc
Konami 36 pin wiring, switches, and add'l technical info Compiled for coinop.org by Kurt Koller and Sirdar Bey.
Known variations follow, select game to jump to that game's information.
Amidar · Circus Charlie · Contra · Frogger · Green Beret · Gyruss · Hyper Sports · Jail Break · Juno First · Kicker · L'il Hustler · Locomotion · Lost Tomb · Mania Challenge · Mega Zone · Mikie · Moon War · Nemesis · Pandora's Palace · Pooyan · Road Fighter · Roc 'N' Rope · Rush 'N' Attack · Sc
File:
/kb_dl.aspx/KB/gametech/konamitech.html
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108
K - Updated
2000.09.17
/kb_dl.aspx/KB/gamemanuals/atari/astdlx/timer.tiff
- ALPHALIM tDAC.X. I u04C.I L4137 7-DAC)C2 4 UNhADAC43 4A MULT JI4hA*,L%4 2 v —D*C$4 ST L)P4MDA II ‘3 4 UWMDACYIO 3 ‘4 2 CV SEL/ R s21 ty sr Vh4DACII 1IMR 3 Ej ‘pi’___ LOSTROBS HALTS7ROBE p 2.7 t3*Ck YYLD 0 ‘VLD DCxI3D I 8 L5 ILD___!L14D 6M +5 V -70 a 044-45 040 044-3 7 —“ 0 4 0A4-X7 ,2 lQ of —‘-—o4,cxe LcJ 4-7.4 + 5 V D44- ‘* TZECVI —-frt, D3C’2 —.440 bO 71 $° 040V3 —‘70 40.12* SO ——- D*.0’I I L31 e 4) WA 0AC.10 3aW.1 DACV7 -_-.-i12.t:, 20 14 L Ub,4D4C.1I __,L-ii.J3 3’ 410 U4CY2——-J24 Z( 4,’ UMDACI3__tJ4t.
File:
/kb_dl.aspx/KB/gamemanuals/atari/astdlx/timer.tiff
-
329
K - Updated
1997.08.08
/kb_dl.aspx/KB/datasheets/6502/65816datasheet.txt
GTE G65SC802 / G65SC816
Microcircuits
CMOS 8/16-Bit Microprocessor Family
Features
Advanced CMOS design for low power consumption and increased
noise immunity
Emulation mode for total software compatibility with 6502 designs
Full 16-bit ALU, Accumulator, Stack Pointer, and Index Registers
Direct Register for ''zero page'' addressing
24 addressing modes (including 13 original 6502 modes)
Wait for Interrupt (WAI) and Stop the Clock (STP) instructions
for reduced
File:
/kb_dl.aspx/KB/datasheets/6502/65816datasheet.txt
-
96
K - Updated
1999.07.12
Typical Failures of Early Williams Games
From: woodcock@crchh75b.bnr.ca (Gregg Woodcock) Newsgroups: rec.games.video.arcade.collecting Subject: Re: Typical Failures of Early Williams Games Date: 22 Feb 1994 23:29:15 GMT richard.l.schieve (rls@cbnewsc.cb.att.com) wrote: > Several people have asked me to repost some of my old articles. > I suspect many have seen the following which was one of my first > "Tech Tips" ;-) Sorry to do this to you again, Rick, but I have added a BUNCH of stuff to your file and would like to "share", too (I c
File:
/kb_dl.aspx/KB/gametech/williamhwfailures.html
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23
K - Updated
2000.01.23
/kb_dl.aspx/KB/datasheets/6800.txt
----------------------------------------------------------------
| |
| |
| Motorola |
| |
| 666 88888 000 000 |
| 6 8 8 0 0 0 0 |
| 6 8 8 0 0 0 0 0 0
File:
/kb_dl.aspx/KB/datasheets/6800.txt
-
15
K - Updated
1997.01.03
/kb_dl.aspx/KB/datasheets/6801.txt
----------------------------------------------------------------
| |
| |
| Motorola |
| |
| 666 88888 000 1 |
| 6 8 8 0 0 11 |
| 6 8 8 0 0 0 1
File:
/kb_dl.aspx/KB/datasheets/6801.txt
-
15
K - Updated
1997.01.04
/kb_dl.aspx/KB/datasheets/6802.txt
----------------------------------------------------------------
| |
| |
| Motorola |
| |
| 666 88888 000 22222 |
| 6 8 8 0 0 2 2 |
| 6 8 8 0 0 0 2
File:
/kb_dl.aspx/KB/datasheets/6802.txt
-
15
K - Updated
1997.01.03
/kb_dl.aspx/KB/datasheets/6803.txt
----------------------------------------------------------------
| |
| |
| Motorola |
| |
| 666 88888 000 33333 |
| 6 8 8 0 0 3 3 |
| 6 8 8 0 0 0 3
File:
/kb_dl.aspx/KB/datasheets/6803.txt
-
15
K - Updated
1997.01.04
/kb_dl.aspx/KB/datasheets/6805.txt
----------------------------------------------------------------
| |
| |
| Motorola |
| |
| 666 88888 000 5555555 |
| 6 8 8 0 0 5 |
| 6 8 8 0 0 0 5
File:
/kb_dl.aspx/KB/datasheets/6805.txt
-
15
K - Updated
1997.01.03
/kb_dl.aspx/KB/datasheets/6808.txt
----------------------------------------------------------------
| |
| |
| Motorola |
| |
| 666 88888 000 88888 |
| 6 8 8 0 0 8 8 |
| 6 8 8 0 0 0 8 8
File:
/kb_dl.aspx/KB/datasheets/6808.txt
-
15
K - Updated
1997.01.03
/kb_dl.aspx/KB/datasheets/6809.txt
----------------------------------------------------------------
| |
| |
| Motorola |
| |
| 666 88888 000 99999 |
| 6 8 8 0 0 9 9 |
| 6 8 8 0 0 0 9 9
File:
/kb_dl.aspx/KB/datasheets/6809.txt
-
15
K - Updated
1998.02.12
/kb_dl.aspx/KB/datasheets/6809e.txt
----------------------------------------------------------------
| |
| |
| Motorola |
| |
| 666 88888 000 99999 EEEEEEE |
| 6 8 8 0 0 9 9 E |
| 6 8 8 0 0 0 9 9 E
File:
/kb_dl.aspx/KB/datasheets/6809e.txt
-
15
K - Updated
1997.01.04
/kb_dl.aspx/KB/datasheets/8022.txt
----------------------------------------------------------------
| |
| |
| Intel |
| |
| 88888 000 22222 22222 |
| 8 8 0 0 2 2 2 2 |
| 8 8 0 0 0 2 2
File:
/kb_dl.aspx/KB/datasheets/8022.txt
-
15
K - Updated
1997.01.03
/kb_dl.aspx/KB/datasheets/8041.txt
----------------------------------------------------------------
| |
| |
| Intel |
| |
| 88888 000 4 1 |
| 8 8 0 0 44 11 |
| 8 8 0 0 0 4 4 1
File:
/kb_dl.aspx/KB/datasheets/8041.txt
-
15
K - Updated
1997.01.03
/kb_dl.aspx/KB/datasheets/8048.txt
----------------------------------------------------------------
| |
| |
| Intel |
| |
| 88888 000 4 88888 |
| 8 8 0 0 44 8 8 |
| 8 8 0 0 0 4 4 8 8
File:
/kb_dl.aspx/KB/datasheets/8048.txt
-
15
K - Updated
1997.01.03
/kb_dl.aspx/KB/datasheets/z80/z8.txt
----------------------------------------------------------------
| |
| |
| Zilog |
| |
| ZZZZZZZ 88888 |
| Z 8 8 |
| Z 8 8
File:
/kb_dl.aspx/KB/datasheets/z80/z8.txt
-
15
K - Updated
2001.01.13
/kb_dl.aspx/KB/datasheets/6502/65c02.txt
----------------------------------------------------------------
| |
| |
| Rockwell |
| |
| 666 5555555 CCCC 000 22222 |
| 6 5 C C 0 0 2 2 |
| 6 5 C 0 0 0 2
File:
/kb_dl.aspx/KB/datasheets/6502/65c02.txt
-
15
K - Updated
2001.01.13
/kb_dl.aspx/KB/gametech/botm-9th.txt
BOTTOM OF THE NINTH
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/botm-9th.txt
-
4
K - Updated
1995.08.26
Atari mathbox microcode disassembler
/* * mathdis.c: Atari math box microcode disassembler for Red Baron, * Battlezone, and Tempest * * Copyright 1992, 1993, 1997 Eric Smith * * Permission is granted to reproduce and distribute copies of this program * for noncommercial use, provided the copyright notice is not altered. * This software is provided on an "AS-IS" basis, with no warranty. * * The input file should be a series of 256 lines each containing the * address and data (in hexadecimal, separated by whitesp
File:
/kb_dl.aspx/KB/gametech/mathdis.html
-
10
K - Updated
2000.01.23
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
-
112
K - Updated
1999.10.30
/kb_dl.aspx/KB/pinouts/commando.txt
COMMANDO
--------
CKT SIDE COMP SIDE
-------- ---------
1 PL 1 DOWN A PL 2 DOWN
2 PL 1 UP B PL 2 UP
3 PL 1 LEFT C PL 2 LEFT
4 PL 1 RIGHT D PL 2 RIGHT
5 E
6 F
7 H
8 J
9 PL 1 SHOOT 1 K PL 2 SHOOT 1
10 PL 1 SHOOT 2 L PL 2 SHOOT 2
11 1 S
File:
/kb_dl.aspx/KB/pinouts/commando.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/commando.44.txt
COMMANDO
CKT SIDE COMP SIDE
-------- ---------
1 PL 1 DOWN A PL 2 DOWN
2 PL 1 UP B PL 2 UP
3 PL 1 LEFT C PL 2 LEFT
4 PL 1 RIGHT D PL 2 RIGHT
5 E
6 F
7 H
8 J
9 PL 1 SHOOT 1 K PL 2 SHOOT 1
10 PL 1 SHOOT 2 L PL 2 SHOOT 2
11 1 START
File:
/kb_dl.aspx/KB/gametech/commando.44.txt
-
3
K - Updated
1995.01.28
/kb_dl.aspx/KB/gametech/board pinouts/zzzzap.txt
ZZZZAP
PWR CONN VID CONN GAME CONN
---------- ----------- ------------
1 -12V 1 BL 1 CTR 21
2 +12V 2 RED 2 CTR 22 GND
3 AC 3 3 23
4 GND 4 GN 4 24 |
5 GND 5 COIN A N/O 25 |
6 GND X-Y CONN 6 COIN A N/C 26 |
7 -5V --------
File:
/kb_dl.aspx/KB/gametech/board pinouts/zzzzap.txt
-
1
K - Updated
1997.07.07
/kb_dl.aspx/KB/datasheets/68008.txt
----------------------------------------------------------------
| |
| |
| Motorola |
| |
| 666 88888 000 000 88888 |
| 6 8 8 0 0 0 0 8 8 |
| 6 8 8 0 0 0 0 0 0 8 8
File:
/kb_dl.aspx/KB/datasheets/68008.txt
-
15
K - Updated
1997.01.03
/kb_dl.aspx/KB/datasheets/680x.txt
----------------------------------------------------------------
| |
| |
| Motorola |
| |
| 666 88888 000 X X |
| 6 8 8 0 0 X X |
| 6 8 8 0 0 0 X X
File:
/kb_dl.aspx/KB/datasheets/680x.txt
-
15
K - Updated
1997.01.04
/kb_dl.aspx/KB/datasheets/8021.txt
----------------------------------------------------------------
| |
| |
| Intel |
| |
| 88888 000 22222 1 |
| 8 8 0 0 2 2 11 |
| 8 8 0 0 0 2 1
File:
/kb_dl.aspx/KB/datasheets/8021.txt
-
15
K - Updated
1997.01.04
/kb_dl.aspx/KB/datasheets/z80/z80undoc.txt
_F_r_o_m _N_O_R_T_H_E_R_N _B_Y_T_E_S _- _V_o_l_u_m_e _3 _N_u_m_b_e_r _1_0 _(_O_c_t_. _'_8_2_)
UNDOCUMENTED Z-80 OPCODES by Bill Smythe is reprinted
from the CHICATRUG NEWS (Chicago TRS-80 Users' Group).
NORTHERN BYTES editor's note: This is the most
comprehensive article that I have seen to date covering
this subject!
If you are willing to set aside your Editor/Assembler
for a
File:
/kb_dl.aspx/KB/datasheets/z80/z80undoc.txt
-
17
K - Updated
1996.09.27
/kb_dl.aspx/KB/datasheets/6502/650x.txt
----------------------------------------------------------------
| |
| |
| Rockwell |
| |
| 666 5555555 000 X X |
| 6 5 0 0 X X |
| 6 5 0 0 0 X X
File:
/kb_dl.aspx/KB/datasheets/6502/650x.txt
-
15
K - Updated
2001.01.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
Atari/Atari Games VaxMail 1984 Jed Margolin
___________________________________________________________________________
From: KIM::SUTTLES 9-JAN-1984 11:40
To: @SYS$MAIL:COINOP
Subj: A neat trick with mail
For all of you who use the MAIL program as a form of
the "paperless office", I have discovered a bug (pronounced
"fea-ture") in same.
It seems that the addressee line (TO: ...) is parsed
independently of file handling. Mail looks at each item in
the list, and checks for a double colon (
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
-
281
K - Updated
2004.09.13
/kb_dl.aspx/KB/gametech/commndo.56.txt
COMMANDO
COMPONENT SIDE CKT SIDE
1. GND A. GND
2. GND B. GND
3. +5V C. +5V
4. +5V D. +5V
5. VID BL E. VID GN
6. VID RED F. SYNC
7. N/U H. VID GND
8. 1 JUMP J. 2 JUMP
9. 1 SHOOT K.
File:
/kb_dl.aspx/KB/gametech/commndo.56.txt
-
3
K - Updated
1995.10.12
/kb_dl.aspx/KB/datasheets/z80/insfull.txt
************************************************************************
** Z80 by Simon Owen (S.N.Owen@newcastle.ac.uk) **
************************************************************************
Use a wide display:
------------------------------------------------------------------------------
Key:
+ Instruction is unchanged by index prefix
* Instruction thought of as 'undocumented'
Notes:
IM * - is either IM 0 or IM 1 (more likely IM 0), hard
File:
/kb_dl.aspx/KB/datasheets/z80/insfull.txt
-
31
K - Updated
1998.02.25
65C02 Reference Manual
Feel free to do whatever you want with this document, except claim that you did all the work of putting it together and HTMLizing it. I've tried to make everything as accurate as possible, but there might be errors. If you find some, please let me know.
Table of Contents:
General Overview
Instruction Set
Addressing Modes
Instruction Encodings
Examples
General Overview The Western Design Center, Inc. (WDC) of Mesa, AZ, is the original designer and intellectual property owner of the 65C02. You can
File:
/kb_dl.aspx/KB/datasheets/6502/6502ref.html
-
98
K - Updated
2001.01.13
/kb_dl.aspx/KB/datasheets/68000.txt
----------------------------------------------------------------
| |
| |
| Motorola |
| |
| 666 88888 000 000 000 |
| 6 8 8 0 0 0 0 0 0 |
| 6 8 8 0 0 0 0 0 0 0 0 0
File:
/kb_dl.aspx/KB/datasheets/68000.txt
-
15
K - Updated
1997.01.03
/kb_dl.aspx/KB/datasheets/68010.txt
----------------------------------------------------------------
| |
| |
| Motorola |
| |
| 666 88888 000 1 000 |
| 6 8 8 0 0 11 0 0 |
| 6 8 8 0 0 0 1 0 0 0
File:
/kb_dl.aspx/KB/datasheets/68010.txt
-
15
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1997.01.03
/kb_dl.aspx/KB/datasheets/804x.txt
----------------------------------------------------------------
| |
| |
| Intel |
| |
| 88888 000 4 X X |
| 8 8 0 0 44 X X |
| 8 8 0 0 0 4 4 X X
File:
/kb_dl.aspx/KB/datasheets/804x.txt
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15
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1997.01.04
/kb_dl.aspx/KB/datasheets/8080a.txt
----------------------------------------------------------------
| |
| |
| Intel |
| |
| 88888 000 88888 000 A |
| 8 8 0 0 8 8 0 0 A A |
| 8 8 0 0 0 8 8 0 0 0 A A
File:
/kb_dl.aspx/KB/datasheets/8080a.txt
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15
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1997.01.04
/kb_dl.aspx/KB/datasheets/8085a.txt
----------------------------------------------------------------
| |
| |
| Intel |
| |
| 88888 000 88888 5555555 A |
| 8 8 0 0 8 8 5 A A |
| 8 8 0 0 0 8 8 5 A A
File:
/kb_dl.aspx/KB/datasheets/8085a.txt
-
15
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1997.01.03
/kb_dl.aspx/KB/datasheets/j-11.txt
----------------------------------------------------------------
| |
| |
| Digital Equipment Corporation |
| |
| JJJJJJJ 1 1 |
| J 11 11 |
| J 1 1
File:
/kb_dl.aspx/KB/datasheets/j-11.txt
-
15
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1997.01.03
/kb_dl.aspx/KB/datasheets/nsc800.txt
----------------------------------------------------------------
| |
| |
| National Semiconductor |
| |
| N N SSSSS CCCC 88888 000 000 |
| NN N S S C C 8 8 0 0 0 0 |
| N N N S C 8 8 0 0 0 0
File:
/kb_dl.aspx/KB/datasheets/nsc800.txt
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15
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1997.01.03
/kb_dl.aspx/KB/datasheets/z80/insdesc.txt
************************************************************************
** Z80 MICROPROCESSOR Instruction Set Summary **
************************************************************************
+--------------------------------------------------------------+
| |
| |
| Zilog |
|
File:
/kb_dl.aspx/KB/datasheets/z80/insdesc.txt
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16
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1996.09.28
/kb_dl.aspx/KB/datasheets/z80/z80.txt
----------------------------------------------------------------
| |
| |
| Zilog |
| |
| ZZZZZZZ 88888 000 |
| Z 8 8 0 0 |
| Z 8 8 0 0 0
File:
/kb_dl.aspx/KB/datasheets/z80/z80.txt
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15
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2001.01.13
/kb_dl.aspx/KB/datasheets/z80/z8002.txt
----------------------------------------------------------------
| |
| |
| Zilog |
| |
| ZZZZZZZ 88888 000 000 22222 |
| Z 8 8 0 0 0 0 2 2 |
| Z 8 8 0 0 0 0 0 0 2
File:
/kb_dl.aspx/KB/datasheets/z80/z8002.txt
-
15
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2001.01.13
/kb_dl.aspx/KB/datasheets/1802.txt
----------------------------------------------------------------
| |
| |
| RCA |
| |
| 1 88888 000 22222 |
| 11 8 8 0 0 2 2 |
| 1 8 8 0 0 0 2
File:
/kb_dl.aspx/KB/datasheets/1802.txt
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15
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1997.01.03
/kb_dl.aspx/KB/datasheets/9900.txt
----------------------------------------------------------------
| |
| |
| Texas Instruments |
| |
| 99999 99999 000 000 |
| 9 9 9 9 0 0 0 0 |
| 9 9 9 9 0 0 0 0 0 0
File:
/kb_dl.aspx/KB/datasheets/9900.txt
-
15
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1997.01.04
/kb_dl.aspx/KB/datasheets/t-11.txt
----------------------------------------------------------------
| |
| |
| Digital Equipment Corporation |
| |
| TTTTTTT 1 1 |
| T 11 11 |
| T 1 1
File:
/kb_dl.aspx/KB/datasheets/t-11.txt
-
15
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1997.01.04
/kb_dl.aspx/KB/datasheets/8086.txt
----------------------------------------------------------------
| |
| |
| Intel |
| |
| 88888 000 88888 666 |
| 8 8 0 0 8 8 6 |
| 8 8 0 0 0 8 8 6
File:
/kb_dl.aspx/KB/datasheets/8086.txt
-
15
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1997.01.03
/kb_dl.aspx/KB/datasheets/8088.txt
----------------------------------------------------------------
| |
| |
| Intel |
| |
| 88888 000 88888 88888 |
| 8 8 0 0 8 8 8 8 |
| 8 8 0 0 0 8 8 8 8
File:
/kb_dl.aspx/KB/datasheets/8088.txt
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15
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1997.01.03
/kb_dl.aspx/KB/datasheets/9940.txt
----------------------------------------------------------------
| |
| |
| Texas Instruments |
| |
| 99999 99999 4 000 |
| 9 9 9 9 44 0 0 |
| 9 9 9 9 4 4 0 0 0
File:
/kb_dl.aspx/KB/datasheets/9940.txt
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15
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1997.01.03
/kb_dl.aspx/KB/datasheets/9980.txt
----------------------------------------------------------------
| |
| |
| Texas Instruments |
| |
| 99999 99999 88888 000 |
| 9 9 9 9 8 8 0 0 |
| 9 9 9 9 8 8 0 0 0
File:
/kb_dl.aspx/KB/datasheets/9980.txt
-
15
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1997.01.03
/kb_dl.aspx/KB/datasheets/z80/z8001.txt
----------------------------------------------------------------
| |
| |
| Zilog |
| |
| ZZZZZZZ 88888 000 000 1 |
| Z 8 8 0 0 0 0 11 |
| Z 8 8 0 0 0 0 0 0 1
File:
/kb_dl.aspx/KB/datasheets/z80/z8001.txt
-
15
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2001.01.13
/kb_dl.aspx/KB/datasheets/jag68k.txt
# -------------------------------------------------------------------
# 68K (c) Copyright 1996 Nat! & KKP
# -------------------------------------------------------------------
# These are some of the results/guesses that Klaus and Nat! found
# out about the Jaguar with a few helpful hints by other people,
# who'd prefer to remain anonymous.
#
# Since we are not under NDA or anything from Atari we feel free to
# give this to you for educational purposes only.
#
# Please n
File:
/kb_dl.aspx/KB/datasheets/jag68k.txt
-
9
K - Updated
1999.05.17
/kb_dl.aspx/KB/datasheets/65816/instruct.txt
Table 5. Arithmetic and Logical Instructions
Mne- Operation Addressing Mode Status
monic M/X E=1 or E = 0 and dir, dir, (dir) (dir, (dir) [dir] abs abs, abs, absl absl d,s (d,s)
E=0 and M/X=1 M/X = 0 Immed Accu dir x y x) ,y x y ,x ,y N V M X D I Z C
ADC Pm AL + B + Pc -> AL A + W + Pc -> A 69 65 75 72 61 71 67 6D 7D 79 6F 7F 63 73 N V . . . . Z C
AND Pm AL /\B -> AL A /\W -> A 29
File:
/kb_dl.aspx/KB/datasheets/65816/instruct.txt
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10
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1996.08.25
/kb_dl.aspx/KB/datasheets/6502/6502_cpudocs.txt
#
# $Id: 64doc,v 1.8 1994/06/03 19:50:04 jopi Exp $
#
# This file is part of Commodore 64 emulator
# and Program Development System.
#
# See README for copyright notice
#
# This file contains documentation for 6502/6510/8500/8502 instruction set.
#
#
# Written by
# John West (john@ucc.gu.uwa.edu.au)
# Marko MŠkelŠ (msmakela@kruuna.helsinki.fi)
#
#
# $Log: 64doc,v $
# Revision 1.8 1994/06/03 19:50:04 jopi
# Patchlevel 2
#
# Revision 1.7 1994/04/15 13:07:04 jopi
#
File:
/kb_dl.aspx/KB/datasheets/6502/6502_cpudocs.txt
-
67
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1999.07.12
/kb_dl.aspx/KB/pinouts/zzzzap.txt
ZZZZAP
------
PWR CONN VID CONN GAME CONN
---------- ----------- ------------
1 -12V 1 BL 1 CTR 21
2 +12V 2 RED 2 CTR 22 GND
3 AC 3 3 23
4 GND 4 GN 4 24 |
5 GND 5 COIN A N/O 25 |
6 GND X-Y CONN 6 COIN A N/C 26 |
7 -5V
File:
/kb_dl.aspx/KB/pinouts/zzzzap.txt
-
4
K - Updated
2003.01.06
The REAL "PONG" FAQ Version 1.02
10 Nov.1997 Creator & Maintainer: Sly D.C. *** Special Edition *** O.K.,Here's the legal stuff: Copyright (c) 1997, Sylvain De Chantal All rights reserved. This document may be copied, in whole or in part, by any means provided the copyright and contributors sections remain intact and no fee is charged for the information. Contributors retain the copyright to their individual contributions. The data contained here in is provided for informational purposes
File:
/kb_dl.aspx/KB/faqs/faq-pong.html
-
28
K - Updated
1999.10.30
/kb_dl.aspx/KB/datasheets/macro-11.txt
----------------------------------------------------------------
| |
| |
| Digital Equipment Corporation |
| |
| M M A CCCC RRRRRR OOOOO 1 1 |
| MM MM A A C C R R O O 11 11 |
| M M M M A A C R R O O 1
File:
/kb_dl.aspx/KB/datasheets/macro-11.txt
-
15
K - Updated
1997.01.03
/kb_dl.aspx/KB/datasheets/6502/6502dasm.c
/* 6502dasm.c - R6502 Dissassembly */
/* Version 1.0 Jan 12 1996*/
/* Copyright © 1996 Sean Riddle/Jess Askey */
/* the data files must be kept compatible across systems! */
/* usage: 6502disasm <file> [<data file>] */
/* output to stdout, so use redirection */
/* The optional data file contains 7 types of lines: */
/* o Remarks - these are lines beginning with a semi-colon (;) */
/* they are completely ignored. */
/* o 1 ORG line - gives the origin of the code; this is the starting */
/* address to
File:
/kb_dl.aspx/KB/datasheets/6502/6502dasm.c
-
25
K - Updated
1997.01.01
/kb_dl.aspx/KB/datasheets/6502/6502.txt
----------------------------------------------------------------
| |
| |
| Rockwell |
| |
| 666 5555555 000 22222 |
| 6 5 0 0 2 2 |
| 6 5 0 0 0 2
File:
/kb_dl.aspx/KB/datasheets/6502/6502.txt
-
15
K - Updated
2001.01.13
/kb_dl.aspx/KB/gametech/starwarstoesb.txt
Converting a Star Wars to an Empire Strikes Back arcade game.
Version 1.1, Copyright Cliff Koch, 1996
Revision log:
1.0 Original Posting
1.1 Added the data bus wires on the daughterboard netlist (oops).
I. Disclaimer
Doing this conversion requires reasonable soldering skills. Incorrect
wiring could cause damage to the game boards. You do these
modifications
at your own risk. I did my best to be accurate at describing the
conversion, but could have made an
File:
/kb_dl.aspx/KB/gametech/starwarstoesb.txt
-
32
K - Updated
1996.07.26
/kb_dl.aspx/KB/datasheets/65816info.txt
A 65816 Primer
[----------------------------------------------------------]
No republication or redistribution of the following is permitted without
the authors express written consent.
Table of Contents
------------------------------------------------------------------------
i Preface
1.00 Introduction
2.00 New 65816 Instructions
3.00 65816 Native Mode Programming Model
3.01 Native Mode Processor Status Register
3.10 Native Mode Registers
3.11 Accum
File:
/kb_dl.aspx/KB/datasheets/65816info.txt
-
127
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1999.05.17
/kb_dl.aspx/KB/datasheets/6502/6502a.txt
6502 Microprocessor
Revision 1.02 by _Bnu.
Most of the following information has been taking out of the "Commodore 64
Programmers Reference Manual" simply because it was available in electronic
form and there appears to be no difference between this documentation and
the 6502 documentation, they are both from the 6500 family after all. I've
made changes and additions where appropriate.
In theory you should be able to use any code you can find for emulating
the 6510 (the C64 processor).
THE REGIST
File:
/kb_dl.aspx/KB/datasheets/6502/6502a.txt
-
80
K - Updated
2001.01.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
Atari/Atari Games VaxMail 1989 Jed Margolin
___________________________________________________________________________
From: KIM::HALLY 3-JAN-1989 09:01:01.61
To: DENCKER,RAY,HALLY,ROTBERG,BURGESS,MARGOLIN,COMSTOCK,NOBLE,MOSER,DIEKNEITE,FULLER,GROSSMAN
CC:
Subj: S.T.U.N. TEAM
last update: 1/3/89
Project: S.T.U.N. RUNNER (571)
Planned Field Test: FEB. 89
Planned Finished Goods Assy. JUNE 89
Project Leader: MIKE HALLY
Programmer(s): ED ROTBERG
ANDY BURGESS
Engineer: JE
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
-
403
K - Updated
2004.09.13
Zilog Z80 CPU Specifications
Zilog Z80 CPU Zilog Z80 CPU Specifications
by Sean Young (syoung@cs.vu.nl)
Last update: September 21, 1997
Opcode Prefixes
There are four different opcode prefixes: CB, DD, ED and FD. If an opcode begins the DD prefix, the IX register is used in stead of the HL register and likewise the FD prefix results in use of the IY register in stead of the HL register. If HL refers to memory address, (e.g. LD A, (HL) ), an offset d is added to the opcode (e.g. LD A, (IX + d) ). If the instruction uses the H or L
File:
/kb_dl.aspx/KB/datasheets/z80/z80.doc
-
421
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2002.09.24
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
Atari/Atari Games VaxMail 1988 Jed Margolin
___________________________________________________________________________
From: MIKE::LIEBSTER 4-JAN-1988 14:39:28.82
To: @SYS$MAIL:EVERYBODY
CC:
Subj: PAYMENT OF CONSULTANTS/CONTRACTORS
STARTING THIS YEAR WE WILL BE PAYING CONSULTANTS AND CONTRACTORS THROUGH
PAYROLL INSTEAD OF ACCOUNTS PAYABLE. THIS WILL ALLOW US TO AUTOMATICALLY
KEEP TRACK AND GENERATE YEAR-END 1099 INFORMATION.
THIS WILL APPLY TO ALL CONTRACTORS OR COMPANIES THAT ARE NO
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
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293
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2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin
___________________________________________________________________________
From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70
To: @SYS$MAIL:JUNK
CC:
Subj: ATARI GAMES 401-K PLAN
John Klein asked me to put the following memo out on junk mail:
TO: All Employees
FROM: John Klein/Dennis Wood
We are quite pleased to report that our 401-K Plan has gotten off
to an excellent start. As of today we had 118 employees making
contributions to the Plan.
We encoura
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
-
342
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2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin
___________________________________________________________________________
From: KIM::SHEPPERD 4-JAN-1985 17:20
To: @SYS$MAIL:JUNK.UAF
Subj: Printer in Rains's area
There is another printer hooked up now in the phone closet near Rains's office.
It's known as RAINS$PRINT and if you want it to be the default printer for you
then put the following in your LOGIN.COM file:
$ ASS 'f$log("RAINS$PRINT")' SYS$PRINT
The physical name is TXD5:, but I advise
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
-
233
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2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin
___________________________________________________________________________
From: BERT::LTURNER 2-JAN-1990 15:43:12.18
To: @SYS$MAIL:EVERYBODY
CC: LTURNER
Subj: New Baby
This is to annouce the arrival of a new addition at the
Moore house. His name is Evan Alexander Bettencourt Moore.
He was born on Saturday, December 30, at 10:21A.
Weight -- 7 lbs 10 oz
Height -- 20 1/2 inches
Mother and baby are home and doing well.
_____________________________
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
-
537
K - Updated
2004.09.13
/kb_dl.aspx/KB/gametech/williams_conversion.txt
-----------------------------------------------------------------
| SWITCHABLE CONVERSION BETWEEN ROBOTRON, JOUST, AND STARGATE |
-----------------------------------------------------------------
COPYRIGHT 1994
REVISION NUMBER: 1.1 (Minor bug fix: Line 976 now shows the
correct "Y7-X8" connection, not the bogus
"Y7-X7" connection from 1.0)
REVISION DATE: 20 Oct 1994
CREATED BY: Doug Jefferys
STANDARD DISCLAIMER:
--------------------
The author hereby grants permission to rep
File:
/kb_dl.aspx/KB/gametech/williams_conversion.txt
-
57
K - Updated
1994.10.20
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin
___________________________________________________________________________
From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74
To: @SYS$MAIL:JUNK
CC: MCCARTHY
Subj: New employee.
If you haven't already noticed or been introduced, we have a new
employee starting today.
His name is John Moore. He is a hardware design engineer in the
Electrical Design group, reporting to me. His office is the corner
cubicle just outside my office.
Drop by and say Hi.
_____
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
-
834
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2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
Atari/Atari Games VaxMail 1987 Jed Margolin
___________________________________________________________________________
From: KIM::RAINS 2-JAN-1987 10:27:26.19
To: @sys$mail:engineer
CC:
Subj: Computer Health Note #3
VAX-edrin Headache #3
You've been poking around somewhere in another directory (something like
SYS$USERDISK:[FRED.STUFF.MORESTUFF.EVENMORESTUFF]) and now you have found
something you want to get back to or reference with out so much directory name
baggage. Sure, it doesn't
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
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271
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2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
Atari/Atari Games VaxMail 1992 Jed Margolin
___________________________________________________________________________
From: BERT::FRANCES 2-JAN-1992 17:56:52.97
To: MARGOLIN
CC:
Subj: PHONE MESSAGE
DAN ASH 879-3037 10:27AM
NEW 2101 MATERIAL HAS NO BUGS. CALL MARGO FOR MORE INFO.
___________________________________________________________________________
From: BERT::BROWN 3-JAN-1992 19:39:22.02
To: @SYS$MAIL:EVERYBODY
CC: BROWN
Subj: PREMIUM PAYMENT PLAN, MODIFIED CAFETERIA PLAN
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
-
564
K - Updated
2004.09.13