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results for "F-114"
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Knowledge Base
/kb_dl.aspx/KB/gamemanuals/atari/4pfb2a.tiff
The address decoder outputs the scroilfield write enable signal SFWR, and the microprocessor. selects the appropriate RAM pair with address lines ABUSO and ABUS5. ____ +5J OUTØ In 20 CK 6 “0 s (b 2b LS4 Sp BQ F/F 3t 3Q 7D 7Q 40 OC (?l 110 F—1, R5 s:i:. Sheet 2, Side A DP-139-02 1st PRINTING !‘ 2C3 2 C2 2C1 2C0 L5153 l”3 DATA SELl Ic2 I CI VIDEO GENERATOR SFRDA SFRDB 1t4 2 C3 2(2 2Y 2C1 zc L5153 I (3 DATA SELl 1(1 MLIX ILl I Cø I a SFRDA SFRDS 2(3 2C2 2(1 zc L5153 1C3 DATA SEL/ Ic2 IbIUX IC’ I (0 I 2 SFRDA S
File:
/kb_dl.aspx/KB/gamemanuals/atari/4pfb2a.tiff
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509
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1998.04.07
/kb_dl.aspx/KB/gamemanuals/gottlieb/qb1.tiff
X. WIRING AND SCHEMATIC DIAGRAMS, PARTS LISTS REFERENCE DESCRP1ION Al A2 Si 58. A9. Ala SI 83 04 85 86 81 . 89, RIO 811. 812. 814 C3 C4 CS Ca Cl C8-9 Cl-Il 03-34 DI 02, 03. D4. 05. Do. D7, . 09, DI0 DII 012 D13 DI S 016 DI? EI-2. E2-3. E4 ES E6 £7 £8. E9-IO ElO-Il E1I-12 EU E15 E16 El? FS Fe F15 F16 Al 61. 62.61 64. 65 66 LOGIC BOARD ASSY. (Al), PARTS LIST (CONT.) 109k Board Assy. 8284 OX iwr 74(302 Quad 2-inp4it NOW gate 74161 5)qxhrtus 4-tEt Counter 7415377 Octal 0 Flip Flop 8088 CRJ 7415373 Octal D-tpe f
File:
/kb_dl.aspx/KB/gamemanuals/gottlieb/qb1.tiff
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186
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1997.08.14
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin
___________________________________________________________________________
From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70
To: @SYS$MAIL:JUNK
CC:
Subj: ATARI GAMES 401-K PLAN
John Klein asked me to put the following memo out on junk mail:
TO: All Employees
FROM: John Klein/Dennis Wood
We are quite pleased to report that our 401-K Plan has gotten off
to an excellent start. As of today we had 118 employees making
contributions to the Plan.
We encoura
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
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342
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2004.09.13
/kb_dl.aspx/KB/gamemanuals/ramtek/m79sheet8.tiff
11107 *135 L*1D4 ‘L*1r2 Ia *1vl .s, L 1113 L 147 ra. I 1115 1 r44 .. . 143 _ IA’? 1111 ..! 1110 - ss L’ ASELgO ! 5411 ‘7- ‘L 41117 i f.. 410’.. lIPS !L 47D4 103 !i * 1P2 !2.. *ii L* ypo 99 7,7 44 16 4? p4 110 VI 44 i 44 31 43 pj 70 41 110 4150 CS 11517 5U 41 III 8 1117 14C 145 1 1114 i 1113 ._ 1117 - IMI I 1110 - 45 - ESELR3 12 4 11 /2 ‘1*107 SI 07 *1177 - 413;G U IOU *103 LL ‘ip 119 7)7 98 p 47 25 46 34 47, 713 114 ij 43 Pi 41 Do 4f 1111 p44o CS 15 70 04, I5 144. 147 ._L £44. 2. 1116 1114 143 1112 14l 2. 1
File:
/kb_dl.aspx/KB/gamemanuals/ramtek/m79sheet8.tiff
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70
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1998.04.12
/kb_dl.aspx/KB/gamemanuals/cine/bb6of6.tiff
8 7 6 L 1 MCAR’f + 74LSI6 Mf4 F51iê () S_CANJaJ-(4bB) - -- - CRYQ Cli RI8 O.6b U7 F$ic+ C Qe ASI______ CAOBO FSO9t4 G -K FScB’3 A tA i±_ IL FSII+ HIA +1 is F ME4+ EJW i !a9 uum- 9 19 FQB+ - MBCIK+ Z EI4T Q32 gp -5V N39O6 W 4K lOOK lo F U3 t C% 74LSI6 i kiU 47K ( C B € A1 ZN3906 A Ei R$90 ______ -‘IV ENP ________ (34 KZOI k.C)a Cb •SV z9Oo W ) SK 36l > EIIT I0 IL sii 1) J• J_ 30F1 EEPL-(4AB) FO3+ ______ ISV s FSOL+ S 6CHiRPINO BIRbS-(ZBS) - c Qc __________________ I—’ FSOi+ 4 B Qb ISV ______ t115 9 EOO CftAC
File:
/kb_dl.aspx/KB/gamemanuals/cine/bb6of6.tiff
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175
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1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/sundance2.tiff
I 7 I I .1 I 01 $ SV V 5V K I 81 2N 906 2 1(7 TF R26 330 jf,V I 14L5I H - I -F —t 1h22 108 47K 243904 750K 03 R19 ?0 2N3906 4((r’ M7845C •;,33K lOOK +2V / I —ISV ik( I Cr5 1 1 — ‘ 13V j_ 68 :J-i:796 fL5 C33 4?OpF C32 SN 4lOpF 2146292 S EAI’V 1lI3i V P67 : I50 P66 I o--—-l___- —-- - I (34c- G9 2NVlO7 47C1F P75 P76 108 lOCK 8 4 4 ISV 2 - (WIDE8ANONOIS GEN.) RIG P5 P4914 _________ 100 CS 011491 I U C6 RIO RI 114 418 fF fi.jtio P4 - 1*141 P15 33U 5568 410K C4 RI4 $5V .lF 41JC -ISV - ISV lOOK 3906 I 7C4 47( QOD1
File:
/kb_dl.aspx/KB/gamemanuals/cine/sundance2.tiff
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64
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1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/system1_8a.tiff
c, ci C.2- G2 c.i8F _1_ - Cs Y9 C2 c-i y CO SI 50 VRAC I J 14[_ ‘/RA.CØ CS GI ii—_ C2. 02. CIL5IS3 4. CO CS y Cl ‘‘ c-s 5.’ 50 \JRAcI l4L___AC5 CS 01 C2 02 ci IE CS i’ C2 Ci -‘ Cs £4 50 _:J 4 L.. :a ci Z2. G CØ 2E 3 Cl ci ‘‘ .I Ø VRA.Ci t4[_ V’ZC5 2 Gl 4H - :0 CS y C2 Cl V ‘Cs 6455 VRACl I4L_vcs i :2 02 i4 M’-J’ 11C1 — L5’153 Pio14 2 cs MAt ...‘ :s 84 ± C2 Mt-JCI y7 £ PFSI4 6I 50 IC I J I4 _ %ACØ 122 121 1291 IIL I5 I i09 — A5l u/ô F: C LSI9I VSCRLc’ CK.Q4 - I4 2 145’Ø.IC OS LE.08 c tx.c. 4-SV ________ 114
File:
/kb_dl.aspx/KB/gamemanuals/atari/system1_8a.tiff
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163
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1998.04.06
/kb_dl.aspx/KB/gamemanuals/midway/zwakery04.tiff
“ ///Z./ / / / / / / // / / /// / / ZDATA BUS +5V + 5v Vcc Vcc /ZZ ZZZZZj’ZZ / / ‘r r P8301 C30I.: RIO .Iif T330 4.7K 114 I 10 II,cxPR2 9 16MHZ LS74 0Sc RST I 113 19304 .If 19305 C3061 eSOpt 390p1 015 014 55 013 56 012 57 DII 58 59 09 60 08 61 62 06 05 64 04 I 03 2 02 DI DO 5 + 5v DI 4 013 012 DII 0)0 09 D8 07 D6 1)5 04 03 02 DO us MC68000L8 120 R2 47K •1 >CK RS ‘OK I 0 674 0 PR] PR _1.LI U4 —f;I 04 2 J4 110 ‘9 0 IRa 20 02 1N5817 ROM 0 R3 4.7K 23 Do DI 02 03 04 05 1)6 07 DS 33 52 dQ DII 30 C12 29 I)13 2) DJ
File:
/kb_dl.aspx/KB/gamemanuals/midway/zwakery04.tiff
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201
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1998.05.07
/kb_dl.aspx/KB/gamemanuals/gottlieb/qbsnd.tiff
X. WIRING AND SCHEMATIC DIAGRAMS, PARTS LISTS X. WIRING AND SCHEMATIC DIAGRAMS, PARTS LISTS DESCRIPTiON Sourd/Speech Msemb Capacitor. 0. JUF. 2W Capacitor. .G4ILJF, 25V Capacitor. 4.7UF. 35V Capacitor, 4IUF, Soy Capacitor. OOPF Capacitor, 300PF Capacitor. ILJE, 50V Capacitor, 4]OUF, 3W Capacitor, 33PE Capacitor. .0] LW, bOy Diode. 1N4 48 Diode, Zener. lN52258 rransjstor, NFl’!, 2N2222A rransjstor. PNP. 2N2907A Resistor. 5 6K ohm. 5%. ¼W MA-2 6 XO-248 REFERENCE R3 I RPI, RP2 Sal SW’ UI U2 33 04 (is. U6 U7-U9
File:
/kb_dl.aspx/KB/gamemanuals/gottlieb/qbsnd.tiff
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196
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1997.08.14
/kb_dl.aspx/KB/gamemanuals/cine/keltronmon1.tiff
8 7 6 I 4 3 1 W14E. BECYMAN 7580V5 GAy. 1$ U11L’ZED ol .IOi f,N0 rcyo Riol LNAN8EG To 0 K 9. METAL IL.M. RAOI OI4ANG0 TO 7.5 K 1% METAl- RILIA c-SlE:) eAMAN GAy. Nor CGMETI.6l-€ WITII BURR BROWN OAE. R 09 _____________ P103 P102 (E VETIcj. PICTURE SIZE Pill 1R112 I 101< EI5K IC(02 P108 821< 820 1/2W \/ERT. 3K L.INE ?__j QIO 2N521C D LENGTH 10K 3K 00 ._4’NQIO2 ADJ. ‘.‘2N52I0 •61í3RII3 LJ&I00R7F 0102 0105 DI0E —. 200 INS14B RHO I__________ 00 4 PLCS 2 —CAUTIOR— I ft I DO NOT APPLY POWER TO DISPLAY ELECTRONICS
File:
/kb_dl.aspx/KB/gamemanuals/cine/keltronmon1.tiff
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72
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1998.03.25
/kb_dl.aspx/KB/gamemanuals/atari/spacerace1.tiff
p ______________________ + + ______ +5v L 3 -J -*Sv p p ZQS S 10 53 59 AS AS T LJ _J_ Ilc_ 040 L P ;i /2S (-39 I °• ‘3 0.I _Js 4 3 2 —‘ao I. 4I a4z A t + 6V C.AM. OJ 4 S’j 0 lOll ioopf 903 JE 41IL lCfl1_ 0.1 v = S_ 4 _______________________ 2 R20 — FOE.L - S 3TAQ c.os& b TsN_ I 1 LT._.\ 591 _J IlD— ___±-r1 I L_j 33o I I (- I 5 Iz I I 0 ______ I0S S I 0 ITFRPRET THIS LIRAWIST PER ESSSI 5145 +SY 8 7 #9\j 6 .l4 p p W. <IlL 5 1 59 59 I — [SYM S I%I(I%S PLA’CflME. — 410 89 951 IFI4QOI SESST 14 T 1 F 0rAJ FOS CLA
File:
/kb_dl.aspx/KB/gamemanuals/atari/spacerace1.tiff
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177
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1998.05.20
/kb_dl.aspx/KB/gamemanuals/cine/tgmondac.tiff
Ij iflip limE I JR —R,pl EUEIØ ado IT YIW ‘0 LD —11+ 9p.I c.I1443 22O Old, to C4i1 -I 2+ flZi •ae Wr4c J I J I — l!__J 1C201 1•IID .000 mir I’. - lwor,6y Re. 1-0011 ‘lit, lM 3* —— Eacl1, SlOE Ruts I 0001-CAL. COIL. IN ____ I IW I I OW 1100 II. I__a I — OhS .10—I ROES — 0eJ I — o4IZr4 j5N09TS .1 T1 p_y £10 Ct.I0. 6t’- “S SI.t 31OI 4 1 R22d ?I4 .1• 14003 OACOØ .1101 ‘1 J5 — ‘lilt KNf31OL EI13E COlIC — 104•I 2R2ID .__1’__ 90000 CAUTION: -cED 0114 gEg D NOT aPPt,’ PowER TO D,,PLAV F,.jcT*0NIC. uNt4 S Sawefi TIS
File:
/kb_dl.aspx/KB/gamemanuals/cine/tgmondac.tiff
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64
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1998.03.22
/kb_dl.aspx/KB/gametech/convertagame/xycontrol1.tiff
7 5 4 3 (C — 58 042 4 10 744S04 14 au* 3 13 U4C. 73 <F ___ U B42 40041. To 042 1- 8 IS44T7 F 344S10 745304 B 3 12 Il 050 u*z 40 033 FEIGN I I14Z 74425 It II 5504 II 13 741-500 WIllY IS 2 040 2 4 040 741-500 I 840 — MOO Ki:)— 745500 <€>_r • 044 745340 3 14 U44 734504 744504 74is:37 IJ 1114 u30 14 IS B 40 II II II 4 S 1. 4 4 4AM j 2114 1 041. 14 IS B 40 II It 13114 8 6 BMI 2114 044 1400 2114 01-7 S RAM 0114 014 II IL 134+ MM 2114 025 II 13 Il 1+ 2 PAM 2114 01-0 IJ 2 PAM I 4114 Il U24 1. IS 42 I 1213114 J IB 2
File:
/kb_dl.aspx/KB/gametech/convertagame/xycontrol1.tiff
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182
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1997.07.27
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow9a.tiff
$ f Normalization Fla12 . I -I I _________ 5 - +E3 LSCO I I p R 9LLL I.0* SC fr&PN6 L508 Er LSIEI R x+ COUNTER Opa. DvY I I — DV,I( II SCALE. oa I I STROBE 3 — 0p2 — LSSZ 56 i4 LATCH t8I LO L508 Center Flag LSØZ 1 s] I- I T I 1.508 Halt I Flag L5T CENTER I I I I I I I II Go Flag L.S32 — __ ISTROBE1 STROBE 2 _,4; LsSa I ____ I VectorScaling 8 R82 I I cxq’ QL3_. LO 0/U CL I I I IL. DVy;0 I 12It, cD -r QDI _______ C QC ______ B isit ovvq l3jni 1.5115 ia. A COUNTER I fD7 ___ LATCH 2 _______________ _____ Q 114
File:
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow9a.tiff
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118
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1998.04.07
Tempest Tech Info
Tempest Dip Switch Settings, Pinouts, Memory Map, ROM Info and EAROM info
File:
/kb_dl.aspx/KB/gametech/tempest tech.html
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15
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2002.04.25
/kb_dl.aspx/KB/gamemanuals/williams/joucpu2.tiff
L oo OC) 2 zz Cj : ii2: 0 O-4) ? 22 I[] cfl o > HHI’ us 0 0 - c0 ) 0 o—(a’)e- 44K L fY); 0 - C%° (%0 - 0 0 c0 co O—’4 — Ur1 - DT BUS S - J0 c? e e - 0 - 0 - 3M c0 N StY — - 0 rr) e 0 LI II-’I i1Iq R flCKL?4 *LL Q)4b C19 •II - — 1€ 13 \lcc QH 9 H CL E746 4 t 3 \I OH 0114 CL 74166 o 5 4 _5 8 I 3 44cc Q4 CL 7 66 7 5 033 4 l5 -1 dl dl dl C9 c-lI — 6 3 Vcc OH H CL G 74,” 0 4c *‘ CZO 4 5 13 VtOH 9 o I4 CL LJ CK E 74166 4 GHD 8- CV1 4 I - I 3 ccQH 9 H CL / E 74166 a GMD CBS 6 3 cc Q 0I3 CL 023 027 , 74i66 03 5 4F
File:
/kb_dl.aspx/KB/gamemanuals/williams/joucpu2.tiff
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481
K - Updated
1998.03.22
/kb_dl.aspx/KB/gametech/convertagame/elimsnd1.tiff
1,81< ‘5314 227< I 04.81f 7737 FILM FILM 1< K 2 SUM *IZ 671. ! SIlT 7 +72 9 7<117 7<68 Ia I0OK IM I9IoI2i IlK COROllA LIlT 7 74:7 s______j 7<34. -- 71147 *12 7198 4 427< I 421< 71<7,4 *72 *1 7<723 397< 4D4C24 I0l4 3 2 CO4OIIA 42401(8 224< C2,C23C25, I Ic’z .5.. L27,C32,C4I 7<1. _L630—273 T -.f I c,czz,cz*, .1.. 421. C 3I,C4-0 T —I?.. I I b 5 Si, 4 3 I 2 8.4 R45 77+4. 3780K 58 4, /01< 47K 221< 0.73 074 7147 71 037 *IZIZ 7787 Q90 I— I2 2.2K 700/1 /41 7 7407 004 aslC0404 — .5 4 0 079 REVISIONS 0 SEE SKT%i U3Z
File:
/kb_dl.aspx/KB/gametech/convertagame/elimsnd1.tiff
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133
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1997.07.27
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
Atari/Atari Games VaxMail 1987 Jed Margolin
___________________________________________________________________________
From: KIM::RAINS 2-JAN-1987 10:27:26.19
To: @sys$mail:engineer
CC:
Subj: Computer Health Note #3
VAX-edrin Headache #3
You've been poking around somewhere in another directory (something like
SYS$USERDISK:[FRED.STUFF.MORESTUFF.EVENMORESTUFF]) and now you have found
something you want to get back to or reference with out so much directory name
baggage. Sure, it doesn't
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
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271
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin
___________________________________________________________________________
From: BERT::LTURNER 2-JAN-1990 15:43:12.18
To: @SYS$MAIL:EVERYBODY
CC: LTURNER
Subj: New Baby
This is to annouce the arrival of a new addition at the
Moore house. His name is Evan Alexander Bettencourt Moore.
He was born on Saturday, December 30, at 10:21A.
Weight -- 7 lbs 10 oz
Height -- 20 1/2 inches
Mother and baby are home and doing well.
_____________________________
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
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537
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2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin
___________________________________________________________________________
From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74
To: @SYS$MAIL:JUNK
CC: MCCARTHY
Subj: New employee.
If you haven't already noticed or been introduced, we have a new
employee starting today.
His name is John Moore. He is a hardware design engineer in the
Electrical Design group, reporting to me. His office is the corner
cubicle just outside my office.
Drop by and say Hi.
_____
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
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834
K - Updated
2004.09.13
/kb_dl.aspx/KB/gametech/starwarstoesb.txt
Converting a Star Wars to an Empire Strikes Back arcade game.
Version 1.1, Copyright Cliff Koch, 1996
Revision log:
1.0 Original Posting
1.1 Added the data bus wires on the daughterboard netlist (oops).
I. Disclaimer
Doing this conversion requires reasonable soldering skills. Incorrect
wiring could cause damage to the game boards. You do these
modifications
at your own risk. I did my best to be accurate at describing the
conversion, but could have made an
File:
/kb_dl.aspx/KB/gametech/starwarstoesb.txt
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32
K - Updated
1996.07.26