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results for "Power Play"


Power Play

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All Game Matches:
Power Play
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Megaman: The Power Battle
A decent platformer to look at and has excellent novelty and collectable value but isn't the most fun to play.
Double Play
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Pick-N-Play
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Play Girls
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Play Girls 2
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Poly-Play
No summary.
Power Drift
One player first-person sprite based driving game.
Fire Power
No summary.
Flower Power
No summary.
Line of Power
No summary.
Power Block
No summary.
Power Drive
No summary.
Power Instinct
No summary.
Power Instinct 2
No summary.
Power Ladies
No summary.
Power League
No summary.
Power Shift
No summary.

Coinop.org Pages

/features/qbstory.aspx
The Creation of Q*Bert By Warren Davis, as told to Coinop.org Introduction I am constantly amazed at the fondness people have in their hearts toward Q*bert. I was glad it was successful when it first came out, but I never expected it to be remembered after this many years. It's an honor to have been able to touch the lives of so many people in a positive way, and for that I will
File: /features/qbstory.aspx - 21 K - Updated 2011.08.27
/sale/index.aspx
Sale / Wanted Looking for joysticks, buttons, DIY controller boards, etc? FOLLOW THIS LINK Parts part price notes buy ER-2055 EA-ROM $2.75 Sold Out! EA-ROM chip for high score save on older Atari games, such as Tempest, Centipede, Dig Dug, Liberator, Re
File: /sale/index.aspx - 28 K - Updated 2011.08.27
/sale/multiwilliams.aspx
MultiWilliams The Williams Multigame, or MultiWilliams, is a 6-in-1 arcade game.  It plays Defender, Stargate, Robotron, Joust, Bubbles, and Splat.  Games are selected through a menu system, and are fully original, not emulation.  They run on original Williams hardware with a few added boards to accomplish the switching.  This means you can enjoy 6 original arcade games in one cabinet, and they take up only 1/6 the space. Below is a visual time
File: /sale/multiwilliams.aspx - 3 K - Updated 2011.08.27

"Maybe" Images

(fuzzy search, these MAY match the game, or they may not)

Fire Power flyer: 1 Front The Pac-Man playing screen. Black and White

Knowledge Base

/kb_dl.aspx/KB/pinouts/dragons_lair.txt
Dragon's Lair Cinematronics Inc., 1983, pp. 6-9 The connector from the DL CPU to the disk player is composed of a ribbon cable, a 24-pin DIP ribbon connector, and a 24-pin Centronics ribbon connector. The #1 wire of the ribbon cable may go to the #1 pin of the centronics connector, but then must connect to the #12 pin on the 24- pin DIP connector. Yes, surprise me, but the cable is reversed. LDV1000 connection DL M/B connection (Pioneer manual description DL manual schematics) DIO1 1
File: /kb_dl.aspx/KB/pinouts/dragons_lair.txt - 16 K - Updated 2003.01.06
Konami / Stern 36 Pinouts, Switches, etc
Konami 36 pin wiring, switches, and add'l technical info Compiled for coinop.org by Kurt Koller and Sirdar Bey. Known variations follow, select game to jump to that game's information. Amidar · Circus Charlie · Contra · Frogger · Green Beret · Gyruss · Hyper Sports · Jail Break · Juno First · Kicker · L'il Hustler · Locomotion · Lost Tomb · Mania Challenge · Mega Zone · Mikie · Moon War · Nemesis · Pandora's Palace · Pooyan · Road Fighter · Roc 'N' Rope · Rush 'N' Attack · Sc
File: /kb_dl.aspx/KB/gametech/konamitech.html - 108 K - Updated 2000.09.17
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File: /kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html - 117 K - Updated 1999.07.27
/kb_dl.aspx/KB/gametech/dragonsl.air.txt
From: dover@ll.mit.edu (David Humphrey) Newsgroups: rec.games.video.arcade.collecting Subject: Finally DL is done, here is some info Date: 8 Jun 1995 16:16:23 GMT Well, I finally have a Dragon's Lair running up to the point where I am confident that I can successfully complete the game. Thanks to "Blind Guy" Chris, Jim Rogers, and yes, even John Pierce at CPDIST, for all of the input on how to jumper the boards, make the cables and dissect the LDV1000 player (forgot... thanks to the Pioneer Industrial di
File: /kb_dl.aspx/KB/gametech/dragonsl.air.txt - 16 K - Updated 1996.04.04
/kb_dl.aspx/KB/gametech/williams_conversion.txt
----------------------------------------------------------------- | SWITCHABLE CONVERSION BETWEEN ROBOTRON, JOUST, AND STARGATE | ----------------------------------------------------------------- COPYRIGHT 1994 REVISION NUMBER: 1.1 (Minor bug fix: Line 976 now shows the correct "Y7-X8" connection, not the bogus "Y7-X7" connection from 1.0) REVISION DATE: 20 Oct 1994 CREATED BY: Doug Jefferys STANDARD DISCLAIMER: -------------------- The author hereby grants permission to rep
File: /kb_dl.aspx/KB/gametech/williams_conversion.txt - 57 K - Updated 1994.10.20
/kb_dl.aspx/KB/gametech/wwf.txt
WWF Wrestlefest DIP switch settings: From: mms@MadVax.mo.ti.com (Michael Schulz) Dip Switch 1: 1 2 3 4 5 6 7 8 Item ============================================================================= Coin 1 & 2 ------------------------------------------------------------------------------ off off * 1 coin 1 play on off 1 coin 2 play off on
File: /kb_dl.aspx/KB/gametech/wwf.txt - 5 K - Updated 1994.09.24
/kb_dl.aspx/KB/gamemanuals/atari/lunarlander1b.tiff
OPTION SWITCH SE1TINGS Switc (locat 8 h settin ed at 7 gs of positio 6 8-Tog n PS 5 gte D on the 4 IP gam 3 Switch e PCB 2 ) 1 Results on On 450 fuel units per coin On Off 600 fuel units per coin Off On 750 fuel units per coin $ Off — Off — c — — 900 fuel units per coin On — — Free play Coined play as determined by toggles7&8 $ Off Off On Off On Off German instructions on screen • Spanish instructions on screen French instructions on screen — — — On — On — — On On Off Off — On Off On Off English instruction
File: /kb_dl.aspx/KB/gamemanuals/atari/lunarlander1b.tiff - 589 K - Updated 1998.05.07
How to WIN at NBA JAM! by Randolph S. Vance and William G. Henderson
E-Mail: RSVANC00@mik.uky.edu (NeXT Mail) WGHEND00@mik.uky.edu (NeXT Mail) Version 1.13 Revised: August 18th, 1993 ---------------------------------------------------------------------- Introduction. Are you tough enough to take on all 27 of the NBA teams? If you think you are, get set for the most intense basketball video game you'll ever play! ---------------------------------------------------------------------- History. Versio
File: /kb_dl.aspx/KB/faqs/strat-how to win at nba jam.html - 31 K - Updated 1999.10.29
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
THE HISTORY OF CINEMATRONICS AND A DESCRIPTION OF THEIR VECTOR GAMES -------------------------------------------------------------------- COPYRIGHT 1994, 1995 REVISION NUMBER: 2.0 REVISION DATE: 23 December 1994 REVISION HISTORY: 1.0 (02/11/92 - First attempt at listing and ordering all Cinematronics games.) REVISION HISTORY: 2.0 (12/23/94 - Rearranged sections, added new sections for Barrier, Speed Freak, Boxing Bugs,
File: /kb_dl.aspx/KB/gametech/cinematronics-history.txt - 50 K - Updated 1994.12.28
Pinouts and Switch Settings for Xenophobe
Xenophobe pinouts and switches.
File: /kb_dl.aspx/KB/gametech/xenophobe tech.html - 9 K - Updated 2002.04.26
FAQ: Buying Games at an Auction
Submitted by Doug Jefferys (dougj@sco.com) and Steve Ozdemir (ofoz@ihlpb.att.com) NOTES FROM THE AUTHORS The principal authors of this FAQ were Doug Jefferys and Steve Ozdemir . Although we did most of the writing work ourselves, we couldn't have produced this FAQ without the help of our loyal reviewers, a few of whom include: Hedley Rainnie (hedley@iit.com), Steve Phillips (phillips@tegra.com), Jeff Turner (jeff@msc.edu) If we missed any names in that list (and we probably did), let ei
File: /kb_dl.aspx/KB/gametech/auctionfaq.html - 20 K - Updated 2000.01.20
Q*Bert Pinouts, switches, and JAMMA conversion info
Q*Bert pinouts, switches, and JAMMA conversion info, plus bootleg pinout, sound fix, and general troubleshooting information
File: /kb_dl.aspx/KB/gametech/qbert tech.html - 15 K - Updated 2002.05.01
Seaga/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File: /kb_dl.aspx/KB/gametech/segaxyfaq16.html - 28 K - Updated 2000.01.23
The Sega/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File: /kb_dl.aspx/KB/faqs/faq-segaxy_v1.6.html - 28 K - Updated 1999.07.27
/kb_dl.aspx/KB/pinouts/wwf_wrestlefest.txt
WWF Wrestlefest --------------- Dip Switch 1: 1 2 3 4 5 6 7 8 Item ============================================================================= Coin 1 & 2 ------------------------------------------------------------------------------ off off * 1 coin 1 play on off 1 coin 2 play off on 2 coin 1 play
File: /kb_dl.aspx/KB/pinouts/wwf_wrestlefest.txt - 5 K - Updated 2003.01.06
FAQ: Deducing Switch settings
Submitted by John Keay How can I find out the switch settings for game X? 1) Look in the cabinet. Many games have lists of switch settings in the cabinet, or on scruffy bits of coffee stained paper thrown in the bottom of the cab. 2) Look on wiretap.spies.com / coinop.org The directory /pub/game_archive/switchSettings has lots of useful switch settings. http://coinop.org/ has a nice searchable index. 3) Figure them out from scratch. This is the fun part. How can you do this without i
File: /kb_dl.aspx/KB/gametech/switchesfaq.html - 6 K - Updated 2000.01.20
/kb_dl.aspx/KB/gametech/woodcock_tempest_repair.txt
Troubleshooting your Tempest Machine, by Gregg Woodcock This article is Copyright worldwide 1991, 1995; all rights reserved. This is a file I have put together which should get you started on repairing your non-working Atari Tempest game. It lists all the problems I have seen and lots of information from the various manuals. Monitor failures are much more common than game board failures (in fact, I find the game boards to be fairly robust) and that topic is so lengthy that it is covered in another
File: /kb_dl.aspx/KB/gametech/woodcock_tempest_repair.txt - 31 K - Updated 2001.05.27
/kb_dl.aspx/KB/pinouts/xenophobe.txt
XENOPHOBE PINOUTS (Midway, 1987) -------------------------------- For testing purposes, you can run the 68000 CPU board without the SOUNDS GOOD daughterboard. Yes, this means that you can quickly power up the game using only +5V, GND, and the video signals. If you hold the TEST pin (J2, pin 8) to GND, you can then ground the SERVICE pin (J2, pin 7) to cycle through the self-test screens. The practical upshot of all this is that having an incomplete board set isn't a show-stopper. You can play
File: /kb_dl.aspx/KB/pinouts/xenophobe.txt - 8 K - Updated 2003.01.06
Adapter to plug Asteroids Deluxe board into Asteroids harness
Inspired from the recent posting on converting a Gravitar/Black Widow to a Tempest/Major Havoc, I've decided to document a similar conversion to and from Asteroids Deluxe. This is a simpler conversion than the aforementioned Tempest hackery, but you should still read everything first and be sure you understand what you're doing before proceeding. Although I can't guarantee 24-hour delivery, I'll also try to respond to any questions you may have... Credit goes to Rick Schieve and Steve Ozdemir for letting
File: /kb_dl.aspx/KB/gametech/asteroids deluxe.html - 14 K - Updated 1999.11.01
/kb_dl.aspx/KB/pinouts/wizard_of_wor.txt
Wizard of Wor Midway, 1981 -------------------------- There are nine boards in the Wizard of Wor boardset: Qty Position on Motherboard 1 *Game Bd A084-90708-A961 J6 1 *Memory Bd (ROM/RAM) A082-91397-A000 J5 1 Pattern Bd A082-91348-0000 J4 1 CPU Bd (C.P.U.) A082-91354-F000 J3 2 RAM Card A082-913
File: /kb_dl.aspx/KB/pinouts/wizard_of_wor.txt - 8 K - Updated 2003.01.06
Wizard of Wor Dip Switch Settings and Pinouts
Wizard of Wor Dip Switch Settings and Pinouts
File: /kb_dl.aspx/KB/gametech/wizard of wor tech.html - 8 K - Updated 2002.04.25
Typical Failures of Early Williams Games
From: woodcock@crchh75b.bnr.ca (Gregg Woodcock) Newsgroups: rec.games.video.arcade.collecting Subject: Re: Typical Failures of Early Williams Games Date: 22 Feb 1994 23:29:15 GMT richard.l.schieve (rls@cbnewsc.cb.att.com) wrote: > Several people have asked me to repost some of my old articles. > I suspect many have seen the following which was one of my first > "Tech Tips" ;-) Sorry to do this to you again, Rick, but I have added a BUNCH of stuff to your file and would like to "share", too (I c
File: /kb_dl.aspx/KB/gametech/williamhwfailures.html - 23 K - Updated 2000.01.23
UPGRADE: PLAY BUBBLES ON YOUR HACKED ROBOTRON/JOUST/STARGATE MACHINE
COPYRIGHT 1994 REVISION NUMBER: 1.0 (first public release) REVISION DATE: 1 Jun 1994 CREATED BY: Doug Jefferys STANDARD DISCLAIMER The author hereby grants permission to reproduce and distribute this document for personal use, subject to the condition that the document (along with any copyright and disclaimer notices) is not modified in any way. The opinions expressed within this document are those of the author only and not necessarily those of the author's employer. This document is provide
File: /kb_dl.aspx/KB/gametech/bubbles upgrade.html - 19 K - Updated 1999.11.02
/kb_dl.aspx/KB/gametech/contra.txt
Path: news.spies.com!news.sgi.com!news.maxwell.syr.edu!news.bc.net!torn!news.ryerson.ca!hopper.acs.ryerson.ca!d3choi From: d3choi@acs.ryerson.ca (David Choi - CNED/P96) Newsgroups: rec.games.video.arcade.collecting Subject: Re: Needed: Contra DIP settings Date: 4 Mar 1997 04:48:29 GMT Organization: Ryerson Polytechnic University Lines: 213 Message-ID: <5fg9it$eaa@ns2.ryerson.ca> References: <3315dd97.1566051@nntp.calweb.com> <857130376snz@cass.demon.co.uk> NNTP-Posting-Host: hopper.acs.ryerson.ca X-Newsread
File: /kb_dl.aspx/KB/gametech/contra.txt - 7 K - Updated 1997.03.04
/kb_dl.aspx/KB/gametech/segatoatarixyconv.txt
From: essayes@telerama.lm.com (David Shuman) Newsgroups: rec.games.video.arcade.collecting Subject: Sega XY on Atari monitor: it works! Date: 3 Jan 1996 16:32:11 -0500 Organization: Telerama Public Access Internet, Pittsburgh, PA USA Lines: 216 Message-ID: <4ceskr$ajn@asia.lm.com> NNTP-Posting-Host: asia.lm.com The good news is, it can be done. The bad news is, it isn't perfect, at least not yet. SEGA-TO-ATARI VECTOR MONITOR ADAPTER by David Shuman mappy@virginia.edu, essayes@telerama.lm.com
File: /kb_dl.aspx/KB/gametech/segatoatarixyconv.txt - 11 K - Updated 1998.09.24
/kb_dl.aspx/KB/gametech/jackal.txt
JACKAL DIP SWITCH SETTINGS (cas@cass.demon.co.uk) TECHNICAL INFORMATION________________________________________________________ (1) Required Power Capacity GND-Vcc 5V 3A or more GND-(+12V) See the WIRING DIAGRAM (2) Output R(red) analog, positive G(green) analog, positive B(blue) analog, positive Sync, H-V complexed, negative (3) Adjusting Sound Level In stereo mode, use the volume control of each channels separately (L and R) In monoaural mode, use the L-volume control
File: /kb_dl.aspx/KB/gametech/jackal.txt - 5 K - Updated 1997.05.28
/kb_dl.aspx/KB/pinouts/superpac-man.txt
Here are the pinouts to Super Pac-Man. The first part of this file contains original information pulled from the manual. At the end of this file, Scott Lemon was kind enough to test the pinouts and he gives the minumum set of pins needed to get the game to actually work. --Dave Holcomb holcomb@halcyon.com - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Super Pac-Man pinouts Midway, December 1982 There are three boards to the Super Pac-Man boardset: CPU Boar
File: /kb_dl.aspx/KB/pinouts/superpac-man.txt - 7 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/superpac-man.txt
Here are the pinouts to Super Pac-Man. The first part of this file contains original information pulled from the manual. At the end of this file, Scott Lemon was kind enough to test the pinouts and he gives the minumum set of pins needed to get the game to actually work. --Dave Holcomb holcomb@halcyon.com - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Super Pac-Man pinouts Midway, December 1982 There are three boards to the Super Pac-Man boardset: CPU Board A0
File: /kb_dl.aspx/KB/gametech/board pinouts/superpac-man.txt - 6 K - Updated 1995.04.06
Pinouts and Switch Settings for Rampage
Rampage pinouts and switches.
File: /kb_dl.aspx/KB/gametech/rampage tech.html - 4 K - Updated 2002.04.26
Bally Midway MCR System Games FAQ
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II 2. Video Generato
File: /kb_dl.aspx/KB/faqs/faq-bally midway mcr games.html - 24 K - Updated 1999.10.29
Subject: FAQ POSTING (rgva.collecting)
From: tony_jones@no.spam Newsgroups: rec.games.video.arcade.collecting Subject: FAQ POSTING (rgva.collecting) Frequently Asked Questions rec.games.video.arcade.collecting $Revision: 1.3 $ $Date: 1997/11/05 03:23:40 $ This is the Frequently Asked Questions (FAQ) list for the Usenet newsgroup rec.games.video.arcade.collecting (hereafter abbreviated to rgva.collecting) This FAQ is posted every 14 days and the current copy should be considered
File: /kb_dl.aspx/KB/faqs/faq-rgvac.html - 30 K - Updated 1999.07.27
/kb_dl.aspx/KB/pinouts/bosconian.txt
BOSCONIAN --------- PARTS SIDE SOLDER SIDE -------------------------------------------------------------------------------- LOGIC GND A 1 LOGIC GND (-) SPKR B 2 SPKR (+) C 3 COIN METER D 4 +12V E 5 +12V +5v F 6 +5v LOGIC GND H 7 LOGIC GND
File: /kb_dl.aspx/KB/pinouts/bosconian.txt - 15 K - Updated 2003.01.06
Space Zap pinouts
Submitted by Dave Holcomb (holcomb@halcyon.com) There are seven boards in the Space Zap boardset: Qty Position on Motherboard 1 *Game Bd A084-90708-A902 J5 1 Pattern Bd A082-91348-0000 J4 1 CPU Bd (C.P.U.) A082-91354-E000 J3 2 RAM Card A082-91356-C000 J2 & J1 1 Comm. Mother Bd A082-90006-B/C0
File: /kb_dl.aspx/KB/gametech/spacezappinouts.html - 9 K - Updated 2000.01.23
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 49 K - Updated 2002.06.10
/kb_dl.aspx/KB/gametech/cinemonitorrepair.txt
From: zonn@concentric.net (Zonn Moore) Newsgroups: rec.games.video.arcade.collecting Subject: Re: TECH:Cinematronics vectors Date: Tue, 18 Mar 1997 06:55:00 GMT Organization: Concentric Internet Services Lines: 67 Message-ID: <332e3261.814372@news.concentric.net> References: <01bc3420$86b5f200$228480d0@default> Reply-To: zonn@concentric.net NNTP-Posting-Host: cnc132049.concentric.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99g/1
File: /kb_dl.aspx/KB/gametech/cinemonitorrepair.txt - 35 K - Updated 1997.08.07
/kb_dl.aspx/KB/pinouts/iron_horse.txt
Iron Horse, Konami 1986 ----------------------- Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start
File: /kb_dl.aspx/KB/pinouts/iron_horse.txt - 5 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/hyperolympics.txt
HYPER OLYMPIC (Konami) Dip Switch 1 1. Coin 1 SW SET 2. Coin 2 SW SET 4 3 2 1 coin play 8 7 6 5 coin play OFF OFF OFF OFF 1 1 OFF OFF OFF OFF 1 1 OFF ON 1 2 OFF ON 1 2 ON OFF 1 3 ON OFF 1 3 ON ON 1 4 ON ON 1 4 OFF ON OFF OFF 1 5 OFF ON OFF OFF 1 5 OF
File: /kb_dl.aspx/KB/gametech/hyperolympics.txt - 4 K - Updated 1995.08.30
/kb_dl.aspx/KB/gametech/text/kangaroo.txt
Kangaroo Option Switch Settings and Self-Test Options are preset at the factory and shown by the * symbols. To verify option switch settings, power the game off then on again. Set the self-test switch to ON and verify the settings on the self-test screen. Then set the self-test switch to OFF. The table below contains the switch settings for options relating to the number of Kangaroo lives, game difficulty, bonus and price options. The switches are on the CPU PCB to the right of IC42 and are accessible whe
File: /kb_dl.aspx/KB/gametech/text/kangaroo.txt - 15 K - Updated 1995.04.07
/kb_dl.aspx/KB/gametech/text/quartet.txt
Quartet Switch Settings Sega<Sun, May 1986 Quartet Option Switch Settings ----------------------------------------------------------------------------- DIP Switch No. 1 Settings 1 2 3 4 5 6 7 8 Option ----------------------------------------------------------------------------- Credits per Coin ---------------- Off Off Off Off
File: /kb_dl.aspx/KB/gametech/text/quartet.txt - 4 K - Updated 1995.05.11
/kb_dl.aspx/KB/gametech/text/wwfsuper.txt
WWF Superstars (Technos) Switch Settings Dip Switch 1 -------------------------- 1 2 3 4 5 6 7 8 -------------------------- COIN 1 [switches 4-6 do same for COIN 2] - - - 1 coin 1 play + - - 1 coin 2 plays - + - 1 coin 3 plays + + - 1 coin 4 plays - - + 1 coin 5 plays + - + 2 coins 1 play - + + 3 coins 1 play + + +
File: /kb_dl.aspx/KB/gametech/text/wwfsuper.txt - 1 K - Updated 1995.12.21
The Sega Out Run FAQ Version 0.3
Maintained by Chris White Andrew W. Sharples This FAQ may only be reproduced with permission, and must not be edited, altered or modified in any other way. WWW and TXT formats available from : www.diamondblack.demon.co.uk # As the case is with all FAQs, this document is a work in progress. # # Additions, corrections, and comments are very welcome. # [What's New] Version 0.3 - 7th February 1998 * Added : Machine S
File: /kb_dl.aspx/KB/faqs/faq-sega outrun.html - 70 K - Updated 1999.10.30
/kb_dl.aspx/KB/pinouts/hyper_olympic.txt
HYPER OLYMPIC (Konami) ---------------------- SOLDER SIDE PARTS SIDE -------------------------------------------------- --NC-- 1 +12 V Speaker out 2 Speaker out * 4P Run 2 3 * 4P Jump * 3P Run 2 4 * 3P Jump 1P Start 5 2P Start 2P Jump 6 * 3P Run 1 2P Run 2 7 SERVIC
File: /kb_dl.aspx/KB/pinouts/hyper_olympic.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/dbl-play.bb.txt
DOUBLE PLAY BASEBALL CINEMATRONICS MAIN BOARD P1-MONITOR P2 P3 POWER P4 COIN,SVC, P5 PANEL -- --- ---------- ---1&2 START ----- 1 1 SP 1 +5V 1 1 2 2 SP 2 +5V 2 2 3 3 +5V 3 2 START 3 4 4 KEY 4 COIN 4 5 5 GND 5 SVC 5 6
File: /kb_dl.aspx/KB/gametech/dbl-play.bb.txt - 1 K - Updated 1995.08.03
/kb_dl.aspx/KB/gametech/venture.txt
Venture pinouts Exidy, 1981 There are two boards to the Venture boardset, the logic and the audio board. The audio booard is labeled with: PCB 77-3387-14 ASY 77-3387-15 And the logic board is labeled with: PCB 77-3374-14 COMP Exidy Inc ASSY 77-3374-15 SIDE The audio board is the top board. It has a 30-pin edge connector and 3 10-pin connectors. Only the edge connector at P5 and the 10-pin connector at P21 are used. The other two connec
File: /kb_dl.aspx/KB/gametech/venture.txt - 8 K - Updated 1996.04.04
Street Fighter 2 FAQ
Rank Character Score %age Crushes Crushed by ----------------------------------------------------------------- 1) Guile 71 59.2 Balrog (10) Sagat/Ryu (3) 2) Sagat 70 58.3 E. Honda (8) Blanka (3) 3) M. Bison 69 57.5 Balrog (8) Guile/Zangief (4) 4) Vega 68 56.7 Dhalsim (9) Guile/E. Honda (4) 5) Ryu 67 55.8 Balrog (9) Sagat (3) 6) Blanka 62 51.7 CL/Dh/Sag (7) Balrog
File: /kb_dl.aspx/KB/faqs/faq-sf2.html - 50 K - Updated 1999.10.30
/kb_dl.aspx/KB/pinouts/super_pac_man.txt
Super Pac-Man Midway, December 1982 ----------------------------------- There are three boards to the Super Pac-Man boardset: CPU Board A084-91436-D316 Video Board A084-91435-C316 Credit Bypass Bd A082-91348-0000 The CPU board is labeled with: [@ location 2M] c1982 BALLY MIDWAY MFG. CO ALL RIGHTS RESERVED [@ location 3K] A084-91436-F316 [@ location 4J] SUPER PAC-MAN CPU BD. And the video board is labeled with:
File: /kb_dl.aspx/KB/pinouts/super_pac_man.txt - 17 K - Updated 2003.01.06
1996.09.29 GUIDE TO LOWER MAINLAND ARCADES
VERSION 1.0a : 1996.09.29 by Glenn Tarigan Additional comments by "Moby" Henry Kong Andrew Chang Feel free to distribute this document. Make sure the credits remain intact. I'd like to get some comments, especially from people who have been to any of the arcades mentioned here. What can I do to improve this guide? Do you have any details or opinions to add? Note: "Lower Mainland" refers to a southwest portion of British Columbia, Canada. The major arcades listed so far
File: /kb_dl.aspx/KB/faqs/faq-1996 lwr mainland arcades.html - 54 K - Updated 2000.02.20
POWER SUPPLY REPAIR
Copyright November, 1994 by Randy Fromm We live in a "disposable society." Disposable razors, lighters, pens and a myriad of other items are a part of our daily life. Many operators consider power supplies to be disposable as well. Their rumored inability to be repaired and relatively low cost create the impression of disposability. This is not the case, however. I repair lots of power supplies and it's really quite easy and practical. In fact, a repaired supply may end up having a longer l
File: /kb_dl.aspx/KB/gametech/psrepair.html - 14 K - Updated 2000.01.23
/kb_dl.aspx/KB/gametech/board pinouts/rampage.txt
RAMPAGE PINOUTS (Midway, 1986) -------------------------------- Rampage features three boards: CPU, Sounds Good, and a Dual Power Amp. These boards use male MTA (Mass-Termination Assembly) connectors in both the .156" (large) and .100" (small) sizes. You'll need several in both sizes. Power requirements are simple: +5V and +12V are all you need. For testing purposes, you can run the 68000 CPU board without the SOUNDS GOOD daughterboard. Yes, this means that you can quickly power up the game using only
File: /kb_dl.aspx/KB/gametech/board pinouts/rampage.txt - 7 K - Updated 1997.03.19
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game list
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game List
File: /kb_dl.aspx/KB/gametech/jamma tech.html - 46 K - Updated 2002.05.17
/kb_dl.aspx/KB/gametech/board pinouts/tron.txt
TRON ---- This is a complete pinout for the Bally/Midway game TRON. It was a beer to type in so when you get it running pour one for me :) Tapper typed in by Denis Hruza (king@cybercomm.net) Plagiarized by Franklin Bowen for TRON (bowens@erols.com or tfbowen@ingr.com) There is a Filter Assembly and 5 boards not including the Angle Encoder Board (2 of them if it's a cocktail): Power Supply, Dual Amp, Video Gen, CPU, and Sound I/O (actually, I believe it's labeled SUPER
File: /kb_dl.aspx/KB/gametech/board pinouts/tron.txt - 6 K - Updated 1996.07.27
Samurai Shodown Mini-FAQ
____ _ _ _ _ _ ____ _ _ / ___/ / |/ v \| | | | _ \ / | | | |__ / | | | | | |_| |/ | | Samurai Shodown mini-FAQ \__ \/ / | | | | | | | _ </ / | | Release 10 ___|/ _ | |_| | |_| | | \/ _ | | 11-05-93 | __/_/ |_|_| |_|\___/|_| /_/\|_|_| |/____ _ _ ___ ____ ___ _ _ __ _ / ___| | | |/ _ \| _ \ / _ \| |_| | \| | | |__ | |_| | | | | | | | | | | | | | | | \__ \| _ | | | | | | | | | | | | | | | | ___| | | | | |_| | |_| | |_| | | | | | ___/|_| |_|\___/ ____/ \___
File: /kb_dl.aspx/KB/faqs/faq-samurai shodown mini.html - 73 K - Updated 1999.10.29
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File: /kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html - 30 K - Updated 1999.10.29
/kb_dl.aspx/KB/gametech/identify-unknown-boards.txt
Newsgroups: rec.games.video.arcade.collecting From: rls@intgp8.ih.att.com (-Schieve,R.L.) Subject: Re: how do you find the +5,+12,-5 voltages on a board, don't have pinouts? Date: Sun, 31 Jul 1994 18:20:21 GMT In article <5i2SznW.bubsy@delphi.com>, <bubsy@delphi.com> wrote: >How do you find out which pins are which voltages on a board that you >have no pinouts for? >erik Here is an old posting of mine that many have seen but maybe some of the new people are interested: ------------------
File: /kb_dl.aspx/KB/gametech/identify-unknown-boards.txt - 9 K - Updated 1999.08.01
FAQ: BUYING FROM AN OPERATOR
---------------------------- FAQ: BUYING FROM AN OPERATOR Last Updated: 31 March 1998 ---------------------------- INTENT AND DISCLAIMERS: ----------------------- Copyright 1993, 1998 The authors hereby grant permission to reproduce and distribute this document for personal use, subject to the condition that the document (along with any copyright and disclaimer notices) is not modified in any way. The opinions expressed within this document are those of the authors only and not necessar
File: /kb_dl.aspx/KB/faqs/faq-game buying.html - 41 K - Updated 1999.07.27
/kb_dl.aspx/KB/pinouts/jungle_king.txt
Jungle King, Taito 1982 ----------------------- Connector "G" ============= COMPONENT | SOLDER ------------------------------------------- GND | 1 | A | GND Video Red | 2 | B | Video GND Video Green | 3 | C | Video Blue Video Sync | 4 | D | Speaker (+) | 5 | E | Spe
File: /kb_dl.aspx/KB/pinouts/jungle_king.txt - 8 K - Updated 2003.01.06
Battlezone High Score Upgrade
Subject: Battlezone high score upgrade (LONG) Date: 23 Jun 1994 12:06:29 GMT Organization: Texas Instruments Lines: 365 Distribution: world Message-ID: <2ubts5$94c@osage.csc.ti.com> NNTP-Posting-Host: bugs.tiuk.ti.com Well I finally got my Battlezone permanent high score fix working, thanks to the 48Z02 datasheet that Clive Bittlestone sent (the chip has 2 chip enables that do not behave the same, and I was using the wrong one, so I swapped a couple of wires and bingo). Also thanks go to Do
File: /kb_dl.aspx/KB/gametech/battlezone nvram.html - 18 K - Updated 2002.04.25
/kb_dl.aspx/KB/pinouts/pinout_help.txt
----------------------------------------------------------------------------. Title : Arcade Game Pinouts : Date : 09-January-2003 : Source : taken from the Conversion FAQ v1.1 : by Doug Jefferys, Steve Ozdemir : and pinout identification by Tim Lindquist : --------------------------------------
File: /kb_dl.aspx/KB/pinouts/pinout_help.txt - 39 K - Updated 2003.01.09
Emulating Pong
Original URL: http://cgexpo.com/danb/files/pong.txt "Emulating Pong" by Daniel Boris (dboris@home.com) October 17, 1999 One of the question I find my self answering a lot on message boards is "why hasn't Pong been emulated yet." For those who do not know, the reason for this is that Pong doesn't have a microprocessor or code ROMs like most games do. Pong is completely built from discrete electronic components which work together to create the behavior of the game. There were a good number
File: /kb_dl.aspx/KB/gametech/boris - emulating pong.html - 4 K - Updated 2000.06.16
Sega G80 Hardware Reference
Version 1.20 25 Oct 1997 Main Processor: Z80 at 3.86712 MHz (vector games) Z80 at 8.00000 MHz (raster games) Sound Processor: 8035 Test button on CPU board asserts NMI 40Hz interrupt from vector timing board There is an 8*8 hardware multiplier on the XY control board Memory Map 0000 - 07FF 2k ROM on CPU board (power on diagnostics) 0800 - BFFF 46k ROM board C800 - CFFF 2k RAM on CPU board D000 - DFFF downloadable RAM on universal sound board E000 - EFFF 4k Vector RAM E000 - E
File: /kb_dl.aspx/KB/gametech/segag80ref.html - 37 K - Updated 2000.01.23
/kb_dl.aspx/KB/gametech/magicswr.txt
MAGIC SWORD DIP SW (A) ------------------------------------------------------------------------------ | ITEM DESCRIPTION 1 2 3 4 5 6 7 8 | ------------------------------------------------------------------------------ | 1 COIN 1 CREDIT OFF OFF OFF | | 1 COIN 2 CREDITS ON OFF OFF | | 1 COIN 3 CREDITS OFF ON OFF | |
File: /kb_dl.aspx/KB/gametech/magicswr.txt - 7 K - Updated 1996.05.24
Tron Pinouts
Tron Pinouts
File: /kb_dl.aspx/KB/gametech/tron tech.html - 6 K - Updated 2002.09.24
/kb_dl.aspx/KB/gametech/board pinouts/spacezap.txt
Space Zap pinouts Midway, 1981 There are seven boards in the Space Zap boardset: Qty Position on Motherboard 1 *Game Bd A084-90708-A902 J5 1 Pattern Bd A082-91348-0000 J4 1 CPU Bd (C.P.U.) A082-91354-E000 J3 2 RAM Card A082-91356-C000 J2 & J1 1 Comm. Mother Bd A082-90006-B/C000 1 *Audio Amp Board
File: /kb_dl.aspx/KB/gametech/board pinouts/spacezap.txt - 8 K - Updated 1995.05.29
Hyper Fighting: Ken Strategy Guide
**************************************************************************** ** ** ** # # # # ### #### ### #### # ### # # ##### # # # ### ** ** # # # # # # # # # # # # # # # # ## # # ** ** #### # ### ### ### ### # # ## #### # # # # # # ## ** ** # # # # # # # # # # # # # # # # ## # # ** ** # # # # #### # # # # ## #
File: /kb_dl.aspx/KB/faqs/faq-sf2 hyper (ken).html - 105 K - Updated 1999.10.28
/kb_dl.aspx/KB/gametech/cinematronicsconversions.txt
STEPS TO RO -> RO + SC or SC -> SC + RO CINEMATRONIC CONVERSION --------------------------------------------------------------- PARTS FOR SIMPLE CONVERSION: Rip Off (RO) control panel and RO (or Star Castle (SC)) motherboard. A SC (or RO) sound board. 9 pin molex connectors (plus 8 male pins and 1 female pin) to power each of the sound boards. One 9 pin molex connector (plus 1 male pin and 8 femail pins) to tap into the cabinets power to the sound board.
File: /kb_dl.aspx/KB/gametech/cinematronicsconversions.txt - 25 K - Updated 1994.10.19
/kb_dl.aspx/KB/gametech/donkkong.iii.txt
Donkey Kong 3 Nintendo, 1983 Donkey Kong 3 Option Switch Settings ----------------------------------------------------------------------------- Toggle (SW1) Settings A B C D E F G H Option ----------------------------------------------------------------------------- Number of Players per Game -------------------------- Off Off
File: /kb_dl.aspx/KB/gametech/donkkong.iii.txt - 6 K - Updated 1996.03.25
/kb_dl.aspx/KB/gametech/dragonslair.txt
Dragon's Lair Cinematronics Inc., 1983, pp. 6-9 Part III: REVISED GAME OPTIONS (To be used with games containing Revision A, B, C, or D PROMS) The following game options are controlled by Dip Switches 1 and 2 on the main CPU board: I. Attract Mode and Joystick Sound II. Number of Coins Required for One Credit III. Number of Dirks per Credit and Length of Play IV. Playtest and Diagnostic V. Difficulty Level VI. Pay-As-You-Go Play Some
File: /kb_dl.aspx/KB/gametech/dragonslair.txt - 9 K - Updated 1994.12.03
/kb_dl.aspx/KB/pinouts/eyes.txt
Eyes Rock-Ola, 1982 ------------------- --------------------------------------- (Power) Gnd | A | 1 | Gnd (Power) (Logic Common) Gnd | B | 2 | Gnd (Logic Common)) (Coin Common) Gnd | C | 3 | Gnd Spkr+ | D | 4 | Spkr- +12V | E | 5 | +12V P1 Up | F | 6 | P2 Fire P2 Up | H | 7 | P1 Fire | J | 8 | Cock
File: /kb_dl.aspx/KB/pinouts/eyes.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/text/crossbow.txt
Crossbow Exidy, 1983 Crossbow Option Switch Settings ------------------------------------------------------------------------------- 8-position option switch @ location B1 on the audio board . 1 2 3 4 5 6 7 8 Option ------------------------------------------------------------------------------- Credits ------- Off Off Off Off 1 Coin 1 Cred
File: /kb_dl.aspx/KB/gametech/text/crossbow.txt - 3 K - Updated 1995.01.04
Addresses FAQ (North American) for rec.games.video.arcade.collecting
Created and maintained by Tony Jones (tony@rtd.com) $Revision: 1.3 $ $Date: 1997/12/24 18:35:05 $ Thanks to: Rick Schieve Greg Woodcock (obsolete component vendors) If you have additions, corrections and (especially) more precise information about the products each supplier offers, please send me e-mail -- thanks! Contents: 1a) Game Manufacturers 1b) Game Manufacturers no longer in business. 2) Informational sources 3) Auction houses 4a) Distributors (Coin-op/United S
File: /kb_dl.aspx/KB/faqs/faq-addresses list.html - 22 K - Updated 1999.07.27
/kb_dl.aspx/KB/pinouts/rampage.txt
RAMPAGE (Midway, 1986) ---------------------- For testing purposes, you can run the 68000 CPU board without the SOUNDS GOOD daughterboard. Yes, this means that you can quickly power up the game using only +5V, GND, and the video signals. If you hold the TEST pin (J2, pin 6) to GND, you can then ground the SERVICE pin (J2, pin 7) to cycle through the self-test screens. The practical upshot of all this is that having an incomplete board set isn't a show-stopper. You can play the game quite nicel
File: /kb_dl.aspx/KB/pinouts/rampage.txt - 8 K - Updated 2003.01.06
Mortal Kombat 3 FAQ
##################### ##################### ### ### ### ### ### ### ### ### ### M O R T A L K O M B A T ### ### ### ### ### ### ### ### ### ##################### #############
File: /kb_dl.aspx/KB/faqs/faq-mortal kombat 3.html - 27 K - Updated 1999.10.30
Joust to JAMMA conversion
Submitted by Graham Bisset (graham@uki.sinet.slb.com) (c) 1994 Graham Bisset Your attention is drawn to the following VERY IMPORTANT legal and copyright information : LEGAL WARNING - READ - VERY IMPORTANT Although I've made every possible effort to ensure the information contained within this document is precise, it may still be error ridden. However even if is not, you may still damage your equipment, your machines or even yourself by using the information contained herein. I make no guarantee of
File: /kb_dl.aspx/KB/gametech/joust2jamma.html - 13 K - Updated 2003.06.06
/kb_dl.aspx/KB/pinouts/halleys_comet.txt
Halleys Komet ------------- Connector "G" ============= COMPONENT | SOLDER ------------------------------------------- GND | 1 | A | GND | 2 | B | | 3 | C | | 4 | D | Speaker (+) | 5 | E | Speaker (-)
File: /kb_dl.aspx/KB/pinouts/halleys_comet.txt - 7 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/kangaroo.txt
Kangaroo, Atari Solder Side Parts Side --------------------------------- GND 1 GND 2. Start 2 1P.Start 3 Coin Table 4 1P.Right 5 1P.Up/Jump 6 1P.Left 1P.Punch 7 1P.Down 8 2P.Right 9 2P.Up/Jump 10 2P.Left 2P.Punch 11 2P.Down 13 14 15 16 17 18
File: /kb_dl.aspx/KB/pinouts/kangaroo.txt - 5 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/wwf_superstars.txt
WWF Superstars (Technos) Pinout = JAMMA ---------------------------------------- Dip Switch 1 -------------------------- 1 2 3 4 5 6 7 8 -------------------------- COIN 1 [switches 4-6 do same for COIN 2] - - - 1 coin 1 play + - - 1 coin 2 plays - + - 1 coin 3 plays + + - 1 coin 4 plays - - + 1 coin 5 plays + - + 2 coins 1 play - + +
File: /kb_dl.aspx/KB/pinouts/wwf_superstars.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/qbert.txt
GOTTLIEB INFORMATION: Q*BERT PINOUTS ---------------------------------------------- CPU MA-378 (A1) SOLDER | COMPONENT -------------+--------------- _______ +5V |A | 1| GND +5V |B | 2| GND +5V |C | 3| Coin Return GND |D | 4| Coin 1 |E | 5| Coin Lockout Coin Meter |F | 6| Knocker
File: /kb_dl.aspx/KB/pinouts/qbert.txt - 10 K - Updated 2003.01.09
/kb_dl.aspx/KB/gametech/starwarstoesb.txt
Converting a Star Wars to an Empire Strikes Back arcade game. Version 1.1, Copyright Cliff Koch, 1996 Revision log: 1.0 Original Posting 1.1 Added the data bus wires on the daughterboard netlist (oops). I. Disclaimer Doing this conversion requires reasonable soldering skills. Incorrect wiring could cause damage to the game boards. You do these modifications at your own risk. I did my best to be accurate at describing the conversion, but could have made an
File: /kb_dl.aspx/KB/gametech/starwarstoesb.txt - 32 K - Updated 1996.07.26
/kb_dl.aspx/KB/gametech/trackandfield.txt
Track & Field switch setting Centuri, 1983 Original by: ray@mayo.edu (Ray Ghanbari) Alternate set by: Paul Swan Option Switch Settings: Dip switch 1 ------------------------------------------------------------------------------- 1 2 3 4 5 6 7 8 Option ------------------------------------------------------------------------------- Coin Plays ----- ----- Off Off Off Off Off Off Off Off 1 1 On
File: /kb_dl.aspx/KB/gametech/trackandfield.txt - 3 K - Updated 1996.10.17
/kb_dl.aspx/KB/gamemanuals/atari/batzn2b.tiff
From Vector Generator Vr’ DV’8 .7 0qy7 vY V5 D\1Y4 OVY3 — -C-- ALTERNATE. I C: R.U TY AMcOIZ I ATA I - VERSI.I1 S R50 CENTER B 0 CENTER -4:- L I -ISV--Wv-+I5V I I R.9I1S I CE.KiTE CCMFkDI’J EPT Lpi J + To Microprocessor NMI Counter C 50 Analog Vector-Generator PCB Outputs Adjustment of R73 and R74 ovx_a 4 Dvø S Dvx < Jx8 — AS 1- AM6OZ +s’J .7 tVX7 6 vx VKS :z\J7 (4 a ø R 1I Coin Door and Option Switch Inputs To Mroprocessor OBO thru DB7 From Microprocessor Address Decoder From Clock Circuitry From Vector-Ge
File: /kb_dl.aspx/KB/gamemanuals/atari/batzn2b.tiff - 472 K - Updated 1998.03.27
/kb_dl.aspx/KB/pinouts/quartet.txt
Quartet Sega/Sun, May 1986 -------------------------- ----------------------------------------------------------- Component Side | Solder Side ----------------------------+------------------------------ Gnd 1 | A Gnd Gnd 2 | B Gnd +5V 3 | C +5V +5V 4 | D +5V +12V 5 | E +12V Coin Meter 1 6 | F Coin Meter 2 N/C 7
File: /kb_dl.aspx/KB/pinouts/quartet.txt - 5 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/ripoff.doc.txt
RIPOFF DOCS Introduction: RIP OFF is a one or two player action game that offers features guaranteed to capture and prolong player interest: an accelerating competitive level with a clearly visble object and a team competition option that allows players to combine scores as well as skills in defense strategy against a futuristic enemy. The Center of the playfield is occupied by a selectable number of triangular fuel cells that pulsate with radioactive energy. The player commandeers a land cr
File: /kb_dl.aspx/KB/gametech/ripoff.doc.txt - 5 K - Updated 1996.04.04
/kb_dl.aspx/KB/gametech/board pinouts/xenophobe.txt
XENOPHOBE PINOUTS (Midway, 1987) -------------------------------- Xenophobe features three boards: CPU, Sounds Good, and a Dual Power Amp. These boards use male MTA (Mass-Termination Assembly) connectors in both the .156" (large) and .100" (small) sizes. You'll need several in both sizes. Power requirements are simple: +5V and +12V are all you need. For testing purposes, you can run the 68000 CPU board without the SOUNDS GOOD daughterboard. Yes, this means that you can quickly power up the game using
File: /kb_dl.aspx/KB/gametech/board pinouts/xenophobe.txt - 7 K - Updated 1993.12.03
/kb_dl.aspx/KB/pinouts/knights_of_the_round.txt
Knights of the Round, Capcom 1992 Pinout = JAMMA -------------------------------------------------- CNIO 1 Not Used CNIO 2 3P.Control CNIO 3 3P.Blocker CNOI 4 Power 1 GND 1 +12V 1 GND 2 GND 2 +12V 2 GND 3 3P.Right 3 3 +12V 4 3P.Left 4 4 +12V 5
File: /kb_dl.aspx/KB/pinouts/knights_of_the_round.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/sea_wolf.txt
Sea Wolf Midway, 1976 --------------------- Option Switch Settings ----------------------------------------------------------------------------- DIP Switch Settings 1 2 3 4 5 6 7 8 Option ----------------------------------------------------------------------------- Time: ----- On On 60 Off On 70 On O
File: /kb_dl.aspx/KB/pinouts/sea_wolf.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/venture.txt
Venture Exidy, 1981 There are two boards to the Venture boardset, the logic and the audio board. The audio booard is labeled with: Exidy Inc. Copyright 1981 PCB 77-3387-14 ASY 77-3387-15 Audio/Color --- |B| --- And the logic board is labeled with: PCB 77-3374-14 COMP Exidy Inc ASSY 77-3374-15 SIDE Copyright 1981 Revision E The audio board is the top board. It has
File: /kb_dl.aspx/KB/pinouts/venture.txt - 7 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/maniachallenge.txt
Mania Challenge Dip Switch Set 1 Function Dip Switch Number 1 2 3 4 5 6 7 8 Coin 1 Pricing *1 Coin / 1 Play OFF OFF 1 Coin / 2 Plays ON OFF 1 Coin / 3 Plays OFF ON 2 Coins/ 1 Play ON ON Coin 2 Pricing *1 Coin / 1 Play OFF OFF 1 Coin / 2 Plays ON OFF 1 Coin / 3 Plays OFF ON 2 Coins/ 1 Play
File: /kb_dl.aspx/KB/gametech/maniachallenge.txt - 2 K - Updated 1997.03.31
The REAL "PONG" FAQ Version 1.02
10 Nov.1997 Creator & Maintainer: Sly D.C. *** Special Edition *** O.K.,Here's the legal stuff: Copyright (c) 1997, Sylvain De Chantal All rights reserved. This document may be copied, in whole or in part, by any means provided the copyright and contributors sections remain intact and no fee is charged for the information. Contributors retain the copyright to their individual contributions. The data contained here in is provided for informational purposes
File: /kb_dl.aspx/KB/faqs/faq-pong.html - 28 K - Updated 1999.10.30
/kb_dl.aspx/KB/pinouts/tron.txt
TRON, Midway 1982 ----------------- There is a Filter Assembly and 5 boards not including the Angle Encoder Board (2 of them if it's a cocktail): Power Supply, Dual Amp, Video Gen, CPU, and Sound I/O (actually, I believe it's labeled SUPER Sound I/O. Can you say `WOW!'?). The only boards you'll actually need to play the game are the Video Gen, CPU, and Sound I/O and these are actually attached in a three board sandwich. You'll need to make a conversion harness and find
File: /kb_dl.aspx/KB/pinouts/tron.txt - 8 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/commando.txt
COMMANDO Switch Settings Data East/Capcom, 1985 Source: Kevin Ruddy (kevin.ruddy@powerdog.com) via experimentation +---------------------------------------------------------------------------+ | DIP Switch Bank A Settings | SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#8 | |---------------------------------------------------------------------------| | COIN COUNTER #1 | | | 1 coin 1 credit | off off | |
File: /kb_dl.aspx/KB/gametech/commando.txt - 4 K - Updated 1995.08.19
/kb_dl.aspx/KB/gametech/strtfite.txt
STREET FIGHT DIP SW (A) ------------------------------------------------------------------------------ | ITEM DESCRIPTION 1 2 3 4 5 6 7 8 | ------------------------------------------------------------------------------ | 1 COIN 1 CREDIT OFF OFF OFF | | 1 COIN 2 CREDITS ON OFF OFF | | 1 COIN 3 CREDITS OFF ON OFF | | COI
File: /kb_dl.aspx/KB/gametech/strtfite.txt - 5 K - Updated 1994.11.26
/kb_dl.aspx/KB/gamemanuals/atari/battlezone/bzsnd.tiff
5ET EL Power Input + Adjustment of Ri 1 If you raplace the BattlezoneTM Auxiliary PCB, you may have to adjust one control on this board. Follow this step: Enter the play mode. Listen to the tank idle sound: it should be a moderate speed—not too slow (as in an engine about to stall) or too fast. Adjust the potentiometer at Ru on the Auxiliary PCB. This resistor is just about in the center of the PCB. Also check that the idle speed is properly adjusted by driving the tank forward: the motor speed should incre
File: /kb_dl.aspx/KB/gamemanuals/atari/battlezone/bzsnd.tiff - 617 K - Updated 1997.08.21
/kb_dl.aspx/KB/pinouts/moon_patrol.txt
Moon Patrol ----------- Solder Side | Parts Side --------------------------------|-------------------------------- GND | A | 1 | GND GND | B | 2 | GND | C | 3 | Coin Counter B | D | 4 | Coin Counter A 2P.SLOW (Left) | E | 5 | 1P.SLOW (Left) 2P.FAST (Right) | F | 6 | 1P.FAST (Right) 2P.FIRE | H | 7 | 1P.FIRE
File: /kb_dl.aspx/KB/pinouts/moon_patrol.txt - 6 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/moonpatrol.txt
Typed by Franklin Bowen (mjrhavoc@clark.net) 3/18/96 Thanks to Pauline at Video Connections who faxed them to me! I wish I knew what the # on PATROL CARS means. Moon Patrol switch settings DIP SWITCH SETTINGS DIP SWITCH NO. 1 ---------------------------------------------------------------------- ADJUSTMENT OPTIONS SWITCH NUMBER ----------------------------------------------------------------------
File: /kb_dl.aspx/KB/gametech/moonpatrol.txt - 5 K - Updated 1996.03.19
CONVERSION BETWEEN SPACE DUEL AND GRAVITAR
From: "tomm" Subject: Re: Tech: XY Gurus HELP Gravitar/Space Duel Date: Monday, June 12, 2000 10:18 AM ----------------------------------------------------------------- | CONVERSION BETWEEN SPACE DUEL AND GRAVITAR | ----------------------------------------------------------------- COPYRIGHT 2000 REVISION NUMBER: 1.0 (first public release) REVISION DATE: 29 March 2000 CREATED BY: John Lee and amended by Tom McClintock PART I: Conversion of A Space Duel Con
File: /kb_dl.aspx/KB/gametech/gravitar_space duel.html - 13 K - Updated 2000.06.15
/kb_dl.aspx/KB/pinouts/funny_strip.txt
Funny Strip Pinout = JAMMA ----------------------------- Dip sw.1 -------- | Coin 1 | Coin 2 | 1 2 3 4 5 6 7 8 ----------------------------------------------------------- - - - - - - - - 1Coin/1Play + - - - + - - - 1Coin/2Play - + - - - + - - 1Coin/3Play + + - - + + - - 1Coin/4Play - - + - - - + - 1Coin/5Play
File: /kb_dl.aspx/KB/pinouts/funny_strip.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/star_fire.txt
Star Fire (1979 Exidy) ---------------------- Video Connector -------------- left 1 Comp Sync 2 HSync 3 VSync 4 Gnd 5 Blank/ 6 Gnd 7 Red 8 Blue 9 Green right Power Connector --------------- left 1 +12 2 +5 3 Gnd 4 -12 5 -5 6 -12 7 Gnd 8 +5 9 +12 right Control Connector ----------------- 1 Fire/ 2 Start/ 3 Coin NC/ 4 Coin NO/ 5 +5v 6 Gnd 7 Velocity 8 Horizontal 9 Vertical 10 Slam/,Static/ Audio Connector ---
File: /kb_dl.aspx/KB/pinouts/star_fire.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/dragonslair.txt
From: dover@ll.mit.edu (David Humphrey) Newsgroups: rec.games.video.arcade.collecting Subject: Finally DL is done, here is some info Date: 8 Jun 1995 16:16:23 GMT Well, I finally have a Dragon's Lair running up to the point where I am confident that I can successfully complete the game. Thanks to "Blind Guy" Chris, Jim Rogers, and yes, even John Pierce at CPDIST, for all of the input on how to jumper the boards, make the cables and dissect the LDV1000 player (forgot... thanks to the Pioneer Industrial di
File: /kb_dl.aspx/KB/gametech/board pinouts/dragonslair.txt - 7 K - Updated 1995.12.31
/kb_dl.aspx/KB/pinouts/red_baron.txt
Red Baron --------- P20 (Main PCB) _______ GND | 1| A| GND +5V | 2| B| +5V +22V | 3| C| -22V | 4| D| | 5| E| Coin:Left Slam | 6| F| Coin:Center Test | 7| H| Coin:Right Counter:Left | 8| J| Counter:Right Counter:Center | 9| K| |10| L| X invert (ground for Non-Mirrored Cabinets) |11| M| GND |12| N| GND |13| P| GND
File: /kb_dl.aspx/KB/pinouts/red_baron.txt - 6 K - Updated 2003.01.06
QIX to JAMMA
This document will detail the wiring necessary to convert a QIX boardset to run on a JAMMA harness. It is assumed that you have the following: A working QIX boardset consisting of the Video Processor PCB, the ROM I/O PCB and the Data/Sound PCB. The 50pin ribbon cables that connect these 3 boards together. The metal mounting plate that holds all 3 boards. (preferably) the original wiring harness (not necessary, but it makes things MUCH easier!) In case you DO have the original harness, I ha
File: /kb_dl.aspx/KB/gametech/qix to jamma.html - 8 K - Updated 1999.11.02
/kb_dl.aspx/KB/pinouts/doubleplay_baseball.txt
DOUBLE PLAY BASEBALL CINEMATRONICS MAIN BOARD P1-MONITOR P2 P3 POWER P4 COIN,SVC, P5 PANEL -- --- ---------- ---1&2 START ----- 1 1 SP 1 +5V 1 1 2 2 SP 2 +5V 2 2 3 3 +5V 3 2 START 3 4 4 KEY 4 COIN 4 5 5 GND 5 SVC 5 6
File: /kb_dl.aspx/KB/pinouts/doubleplay_baseball.txt - 1 K - Updated 2003.01.07
/kb_dl.aspx/KB/pinouts/street_fighter_ii.txt
Street Fighter II Pinout = JAMMA ---------------------------------- AUXILLARY WIRE HARNESS 10 PIN ---- GND | 1| BLACK GND | 2| BLACK 1P KICK LIGHT | 3| PURPLE 1P KICK MIDDLE | 4| GRAY 1P KICK HEAVY | 5| WHITE N.C. | 6| 2P KICK LIGHT | 7| ORANGE 2P KICK MIDDLE | 8| GREEN 2P KICK HEAVY | 9| BLUE N.C. |10| ---- DIP SW (A) ------------------------------------------------------------------------------
File: /kb_dl.aspx/KB/pinouts/street_fighter_ii.txt - 5 K - Updated 2003.01.06
/kb_dl.aspx/KB/monitortech/atarixyhints.txt
Newsgroups: rec.games.video.arcade From: woodcock@bnr.ca (Gregg Woodcock) Subject: How to repair Atari's color XY (vector) monitors (update) Sender: news@news.rich.bnr.ca (news server) Message-ID: <C6z10H.3tB@news.rich.bnr.ca> Date: Thu, 13 May 1993 15:14:41 GMT Reply-To: woodcock@bnr.ca (Gregg Woodcock) Nntp-Posting-Host: crchh75b Organization: Bell-Northern Research; Richardson, Texas, USA Keywords: Atari color XY vector monitor Ampliphone Wells-Gardner repair Lines: 491 I decided to combine the Amplipho
File: /kb_dl.aspx/KB/monitortech/atarixyhints.txt - 26 K - Updated 1998.09.24
/kb_dl.aspx/KB/gametech/lunar.lan.txt
LUNAR LANDER PLUGS INTO ASTEROIDS HARNESS DONT KNOW WHAT THE CONTROLS ARE THOUGH POWER IS SAME PARTS SIDE | SOLDER SIDE ------------------------------------- | | | GND | A | 1 | GND +5V | B | 2 | +5V | C | 3 | COIN CTR-L | D | 4 | COIN CTR-C AUDIO 2 | E | 5 | AUDIO 1 COIN CTR-R | F | 6 | START2LED | H | 7 | PLAYER2 PLAYER1 | J | 8 | START1LED DIAG STEP | K | 9 | SLAM
File: /kb_dl.aspx/KB/gametech/lunar.lan.txt - 1 K - Updated 1996.04.04
Street Fighter II Pinouts and Dip Switch Settings
DIP SW (A) ------------------------------------------------------------------------------ | ITEM DESCRIPTION 1 2 3 4 5 6 7 8 | ------------------------------------------------------------------------------ | 1 COIN 1 CREDIT OFF OFF OFF | | 1 COIN 2 CREDITS ON OFF OFF | | 1 COIN 3 CREDITS OFF ON OFF | | COIN 1 1 COIN
File: /kb_dl.aspx/KB/gametech/streetfighterii.html - 5 K - Updated 1999.12.21
/kb_dl.aspx/KB/gametech/streetfighterii.txt
DIP SW (A) ------------------------------------------------------------------------------ | ITEM DESCRIPTION 1 2 3 4 5 6 7 8 | ------------------------------------------------------------------------------ | 1 COIN 1 CREDIT OFF OFF OFF | | 1 COIN 2 CREDITS ON OFF OFF | | 1 COIN 3 CREDITS OFF ON OFF | | COIN 1 1 COIN 4 CRED
File: /kb_dl.aspx/KB/gametech/streetfighterii.txt - 5 K - Updated 1994.06.06
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File: /kb_dl.aspx/KB/faqs/list-randomgames.html - 73 K - Updated 1999.10.29
/kb_dl.aspx/KB/pinouts/i,_robot.txt
I, Robot -------- Pinout for "I, Robot" CPU board connector (P20) A GND 1 GND Z GND 22 -Sense B +5V 2 +5V Y +5V out 21 +Sense 3 X Joystick X 4 Reset from switching power supply W E +10.3V unregulated 18 +10.3V unregulated C D F Led player 2 H Coin counter right J Joystick Y K L Coin right M Test N P R S T Fire 1 U Start player 2 V Reset out 5 6 Led player 1 7 Coin counter left 8 Audio 1 9 Audio 2 10 Coin left 11 Aux. coin 12 13
File: /kb_dl.aspx/KB/pinouts/i,_robot.txt - 5 K - Updated 2003.01.07
/kb_dl.aspx/KB/pinouts/moon_ranger.txt
Moon Ranger ----------- Solder Side | Parts Side --------------------------------|-------------------------------- GND | A | 1 | GND GND | B | 2 | GND | C | 3 | Coin Counter B | D | 4 | Coin Counter A 2P.SLOW (Left) | E | 5 | 1P.SLOW (Left) 2P.FAST (Right) | F | 6 | 1P.FAST (Right) 2P.FIRE | H | 7 | 1P.FIRE
File: /kb_dl.aspx/KB/pinouts/moon_ranger.txt - 6 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971 'H','R','B','Pong','Atari',1972 'H','R','B','Astro Hockey','Brunswick',1973 'H','R','B','Astro Race','Taito(japan)',1973 'H','R','B','Davis Cup','Taito(japan)',1973 'H','R','B','Elepong','Taito(japan)',1973 'U','R','B','Elimination','Atari/Kee',1973 'H','R','B','Gotcha','Atari',1973 'H','R','C','Gotcha Color','Atari',1973 'H','R','B','Hockey','Ramtek',1973 'H','R','B','Hockey TV','Sega(japan)',1973 'H','R','B','Leader','Midway',1973 'H','R','B','
File: /kb_dl.aspx/KB/gametech/listbyyear.txt - 18 K - Updated 1999.07.10
/kb_dl.aspx/KB/gametech/seawolf.txt
Sea Wolf Midway, March 1976 Sea Wolf Option Switch Settings ----------------------------------------------------------------------------- DIP Switch Settings 1 2 3 4 5 6 7 8 Option ----------------------------------------------------------------------------- Time: ----- On On 60 Off On
File: /kb_dl.aspx/KB/gametech/seawolf.txt - 4 K - Updated 1995.04.10
/kb_dl.aspx/KB/pinouts/commando_(data_east-capcom).txt
COMMANDO Data East/Capcom, 1985 ------------------------------- SOLDER | PARTS ------------------------------- gnd A | 1 gnd gnd B | 2 gnd +5v C | 3 +5v +5v D | 4 +5v Green E | 5 Red Sync F | 6 Blue gnd H | 7 gnd -key- J | 8 -key- 2 shot2 K | 9 1 shot2
File: /kb_dl.aspx/KB/pinouts/commando_(data_east-capcom).txt - 5 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/space_invasion.txt
Space Invasion, Capcom 1985 ------------------------------- SOLDER | PARTS ------------------------------- gnd A | 1 gnd gnd B | 2 gnd +5v C | 3 +5v +5v D | 4 +5v Green E | 5 Red Sync F | 6 Blue gnd H | 7 gnd -key- J | 8 -key- 2 shot2 K | 9 1 shot2
File: /kb_dl.aspx/KB/pinouts/space_invasion.txt - 5 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/super_sprint.txt
SUPER SPRINT ------------ Champ/Super sprint (and other System 2 games as well) Video Board ^^^^^^^^^^^ [P19/J15] 1 - VID RTN 2 - **KEY** 3 - RED 4 - GREEN 5 - BLUE 6 - COMP SYNC 7 - H SYNC 8 - V SYNC 9 - N/C 10 - N/C 11 - N/C [P13/J13] 1 - N/C 2 - GND 3 - **KEY** 4 - GND 5 - N/C 6 - +5v 7 - +15vDC 8 - +5v 9 - +SENSE 10 - N/C 11 - -SENSE CPU Board ^^^^^^^^^ [P20/J20] 1 - N/C 2 - N/C 3 - GND 4 - GND 5 - N/C 6 - +5v 7 - **KEY**
File: /kb_dl.aspx/KB/pinouts/super_sprint.txt - 4 K - Updated 2003.01.07
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ: -------------------- COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, To
File: /kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt - 115 K - Updated 1994.11.02
/kb_dl.aspx/KB/gametech/magic.swd.txt
MAGIC SWORD PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K
File: /kb_dl.aspx/KB/gametech/magic.swd.txt - 4 K - Updated 1995.07.31
/kb_dl.aspx/KB/pinouts/cliff_hanger.txt
Cliffhanger ====== CPU Board ZPU-2001 ========== J5-5 Button ground J5-2 Joystick ground *** note the game uses 2 separate "grounds". They are not actually grounds but strobes. J6-4 Player 1 Start/Feet J6-5 Player 2 Start/Feet J6-7 Hands J6-3 right coin switch J6-2 left coin switch J6-10 tilt J6-6 key J6-2 joystick up J6-3 joystick right J6-4 joystick down J6-5 joystick left Player interface cable: J8-1 ring J8-4 tip J8-9 key Power: J3-1 5V J3
File: /kb_dl.aspx/KB/pinouts/cliff_hanger.txt - 9 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/donkeykong3.txt
Donkey Kong 3 Nintendo, 1983 Donkey Kong 3 Option Switch Settings ----------------------------------------------------------------------------- Toggle (SW1) Settings A B C D E F G H Option ----------------------------------------------------------------------------- Number of Players per Game -------------------------- Off Off
File: /kb_dl.aspx/KB/gametech/donkeykong3.txt - 6 K - Updated 1995.04.03
TIME CRISIS ENEMIES GUIDE
Written by Desmond Hew wilddog_tc@hotmail.com Jun 18, 1999 [PLAYSTATION and ARCADE] This FAQ may be electronically reproduced in whole or part, free of charge, as long as credit is given to its author, Desmond Hew. This FAQ is NOT to be altered in any way or used for profitable/promotional purposes of any kind. This document was created and is owned only by me [Desmond Hew]. You can e-mail me at wilddog_tc@hotmail.com on your comments or whatsoever. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
File: /kb_dl.aspx/KB/faqs/faq-time crisis.html - 79 K - Updated 1999.07.26
/kb_dl.aspx/KB/pinouts/elevator_action.txt
Elevator Action Taito, 1983 --------------------------- Connector "G" ============= COMPONENT | SOLDER ------------------------------------------- GND | 1 | A | GND Video Red | 2 | B | Video GND Video Green | 3 | C | Video Blue Video Sync | 4 | D | Speaker (+) | 5
File: /kb_dl.aspx/KB/pinouts/elevator_action.txt - 6 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/space_position.txt
Space Position Pinout = JAMMA ------------------------------- Note: The manual says that the game has Jamma pinout, but on the pinout listed are the controls not the same as Jamma. However, the power and monitorpinout are the same as Jamma. Dip sw.1 -------- | Coin 2 | Coin 1 | 1 2 3 4 5 6 7 8 ----------------------------------------------------------- - - - - - - - - 1Coin/1Play - - - +
File: /kb_dl.aspx/KB/pinouts/space_position.txt - 2 K - Updated 2003.01.06
Galaga Pinouts and Configuration
Galaga Pinouts and Dip Switches, for official and bootleg boards
File: /kb_dl.aspx/KB/gametech/galaga tech.html - 14 K - Updated 2002.05.20
/kb_dl.aspx/KB/gametech/spacefury.txt
SPACE FURY COLOR XY J5 J1 ------- --------- 1 -12V 1 VID 2 +12V 2 3 AC OR +12 3 VID 4 GND 4 5 GND 5 VID 6 GND 6 7 -5V 7 8 +5V 8 9 +5V 9 SYNC 10 +5V 10 11 12 13 14
File: /kb_dl.aspx/KB/gametech/spacefury.txt - 9 K - Updated 2002.05.01
/kb_dl.aspx/KB/gametech/bosconian.txt
------------------------------------------------------------------------------- | BOSCONIAN | | Option Switch Settings | |-----------------------------------------------------------------------------| | DIP Switch 6K | |-----------------------------------------------------------------------------| | Coins per credit:
File: /kb_dl.aspx/KB/gametech/bosconian.txt - 14 K - Updated 1996.01.23
/kb_dl.aspx/KB/gametech/rally-x.txt
======== Newsgroups: rec.games.video.arcade.collecting Subject: RALLY-X.SW From: ms01@qits.net.au (Mark Sheldon) Date: Sun, 01 Sep 1996 07:46:52 GMT Switch settings for Rally-X. I have a clone board which has 2 boards connected by 2 IDC cables. My board has two sets of DIP switches, an 8 way at 11E on the video/sound board, and 4 way on the CPU board. The following is presented as is etc. no responsibility accepted or taken if it fries you, your board, your cat, etc... From my maintenance manual... Pos
File: /kb_dl.aspx/KB/gametech/rally-x.txt - 3 K - Updated 1996.09.03
/kb_dl.aspx/KB/gametech/board pinouts/cliffhanger.txt
Hi folks, Well here it is at last, Cliff Hanger pinouts and info. I couldn’t seem to ever get any info from anyone so it became one of my holiday projects. Pinouts, dips, hook-up info, and notes are included below. Pinouts: ====== CPU Board ZPU-2001 ========== J5-5 Button ground J5-2 Joystick ground *** note the game uses 2 separate "grounds". They are not actually grounds but strobes. J6-4 Player 1 Start/Feet J6-5 Player 2 Start/Feet J6-7 Hands J6-3 right coin switch J6-2 lef
File: /kb_dl.aspx/KB/gametech/board pinouts/cliffhanger.txt - 5 K - Updated 1996.12.30
/kb_dl.aspx/KB/gametech/cloak&da.ger.txt
Cloak & Dagger Pinouts Atari Inc., 1983 There are two Cloak & Dagger conversion kits. One is for converting from Defender, and the other is for converting from Joust, Robotron 2084, or Stargate. There are two boards to the Cloak & Dagger boardset, Master and Slave PCB, plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and a Sound Board. A040733-01 EMI Shield and Dual PCB Assembly -- includes: A039431-01 Cloak & Dagger Interconnect PCB A039938-21 Cloak & Dagg
File: /kb_dl.aspx/KB/gametech/cloak&da.ger.txt - 12 K - Updated 1996.04.03
/kb_dl.aspx/KB/pinouts/omega_race.txt
Omega Race, Midway 1981 ----------------------- MOTHER BOARD PINOUTS J5 6 Position 1- GND 2- GND 3- KEY 4- 8 Volt Unregulated (this is used for the BATT Charger circuit) 5- +5VDC 6- +5VDC J6 3 Position 1- 18V AC (low) 2- 18V AC Centertap 3- 18V AC (high) J7 18 Position THIS IS THE CARD EDGE CONNECTOR 1-=20 <no connects 1-7> 7- KEY 8- Y OUT 9- X OUT 10- (To Logic Board J1 Pin 19 ~ Ground for Cocktail?) 11- Z OUT 12- 13- 14- 15- Z GND 16- X GND 17- Y GND
File: /kb_dl.aspx/KB/pinouts/omega_race.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/super_basketball.txt
Super Basketball, KONAMI ------------------------ Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start
File: /kb_dl.aspx/KB/pinouts/super_basketball.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/tank_battalion.txt
Tank Battalion Namco, 1981 --------------------------- Parts Solder ----------------------------------------------------------- 14V CT | A | 1 | 14V CT 14V CT | B | 2 | 14V CT 7V AC | C | 3 | 7V AC 7V AC | D | 4 | 7V AC | E | 5 | +7.5VDC [to Coin Cntr] | F | 6 | | H | 7 | Coin Counter
File: /kb_dl.aspx/KB/pinouts/tank_battalion.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/warlords.txt
Warlords -------- List for P19: | A | 1 | Video RET (mono) | B | 2 | Video OUT (mono) | C | 3 | !Composite SYNC | D | 4 | Green Red | E | 5 | Blue Video RET (RGB) | F | 6 | | H | 7 | +4 (controls) | J | 8 | Cocktail Pot 1 | K | 9 | Pot 2 Pot 3
File: /kb_dl.aspx/KB/pinouts/warlords.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/farylnds.try.txt
THE FAIRY LAND STORY COMP SIDE CKT SIDE COMP SIDE CKT SIDE --------- --------- --------- -------- 1 GND A GND 1 GND A GND 2 VID RED B VID GND 2 GND B GND 3 VID GN C VID BL 3 GND C GND 4 SYNC D 4 GND D GND 5 SP+ E SP- 5 E 6 KEY
File: /kb_dl.aspx/KB/gametech/farylnds.try.txt - 4 K - Updated 1995.07.28
/kb_dl.aspx/KB/gametech/knights.rnd.txt
KNIGHTS OF THE ROUND PARTS SIDE CKT SIDE ------------ ------------ CNIO 2 1 GND A GND 1 GND 2 GND B GND 2 GND 3 +5V C +5V 3 RIGHT 4 +5V D +5V 4 LEFT 5 E 5 DOWN 6 +12V F +1
File: /kb_dl.aspx/KB/gametech/knights.rnd.txt - 5 K - Updated 1995.08.01
/kb_dl.aspx/KB/gametech/maketrax.txt
MAKE TRAX (Williams, 1981) At the very least the video and power contacts are correctly identified. 36-pin edge connector A GND 1 GND B GND 2 GND C GND 3 GND D AUDIO OUT 4 AUDIO RET E +12 VDC 5 +12 VDC F COMP SYNC 6 H 7 J 8 K +5 VDC 9 +5 VDC L 2P D
File: /kb_dl.aspx/KB/gametech/maketrax.txt - 2 K - Updated 1996.04.04
/kb_dl.aspx/KB/gametech/usaafmustang.txt
USAAF MUSTANG (C) UPL COMPANY LIMITED Typed in by John Cassells cas@cass.demon.co.uk (from original manual) Apear the item when you shoot a helicopter!! (Star) Fire a machine gun and bomb at once by shot A! (Plane) 1 UP (Bomb) Bomb power up max 8 continue (Gun) Strike force +1 max 8 (Star) B button when you are exposed to danger!! Equip a strike force by shot B. Matchless when you equip one!! When push on end shot B, force cause damage on all of enemy on the screen. Defeated enemy's total come
File: /kb_dl.aspx/KB/gametech/usaafmustang.txt - 3 K - Updated 1997.06.11
/kb_dl.aspx/KB/gametech/quartet.txt
SEGA 4-Player Interface Quartet Pinouts Sega<Sun, May 1986 ----------------------------------------------------------- Component Side | Solder Side ----------------------------+------------------------------ Gnd 1 | A Gnd Gnd 2 | B Gnd +5V 3 | C +5V +5V 4 | D +5V +12V 5 | E +12V Coin Meter 1 6 | F Coin Meter 2 N/C 7 | H
File: /kb_dl.aspx/KB/gametech/quartet.txt - 14 K - Updated 1996.04.04
/kb_dl.aspx/KB/gametech/ripoff.txt
===================================================================== Rip Off switch settings and game description and play. ===================================================================== The following chart diagrams the switch setting of the option switches for "RIP OFF". The 7 station switch is located at position E-2 on the logic board. 7 On = Diagnostic mode 6 On = option score 5 On = No sound in attract mode 4 Credit 0 3 Credit 1 2 Time 0 1 Time 1 TA
File: /kb_dl.aspx/KB/gametech/ripoff.txt - 7 K - Updated 1995.01.06
/kb_dl.aspx/KB/pinouts/rally x.txt
Rally X Midway, 9 January 1981 ------------------------------ Logic Board I, part. no. A08291385C000 PARTS SIDE | SOLDER SIDE -------------------------------------------------- (+5V) Gnd | A | 1 | Gnd (+5V) (+5V) Gnd | B | 2 | Gnd (+5V) +5V | C | 3 | +5V +5V | D | 4 | +5V (?) Credit Mult. | E | 5 | Power Credit Mult. (?)
File: /kb_dl.aspx/KB/pinouts/rally x.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/pac-land.txt
Pac Land, Namco --------------- PARTS SOLDER ------------------------ ----------------------- A GND 1 GND B Speaker + 2 Speaker - C Lockout Solenoid 3 Coin Counter D 1 P Start Lamp 4 2 P Start Lamp E + 12v 5 +12v F +5v 6 +5v H GND 7 GND J
File: /kb_dl.aspx/KB/pinouts/pac-land.txt - 6 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/space_zap.txt
Space Zap Midway, 1981 ---------------------- The "Position on Motherboard" column refers to the fact that these boards plug into a common motherboard much like ISA/EISA/VESA/PCI cards plug into PC card expansion slots. Legend: PS = Power Supply IB = RGB Interface Board AA = Audio Amp Board GB = Game Board Motherboard (9-pos, 0.156") (outputs & inputs from power supply) Pin | Definition ------------------ 1 | +5V 2 | +5V 3 | +12V 4 | !Reset 5 | -5V 6 | Key 7 | G
File: /kb_dl.aspx/KB/pinouts/space_zap.txt - 6 K - Updated 2003.01.06
Mortal Kombat FAQ Version 5.0
******************************************************************************** * * * Mortal Kombat Comprehensive Moves, Combos, Fatalities, and Hints Listing * * (almost FAQ) (Posted at the beginning and middle of each month) * ******************************************************************************** Version 5.0 (4/28/93) (Last Major Revision for a LONG while) What's New: o Complete
File: /kb_dl.aspx/KB/faqs/faq-mortal kombat.html - 62 K - Updated 1999.10.30
/kb_dl.aspx/KB/pinouts/fairy_land_story.txt
THE FAIRY LAND STORY -------------------- COMP SIDE CKT SIDE COMP SIDE CKT SIDE --------- --------- --------- -------- 1 GND A GND 1 GND A GND 2 VID RED B VID GND 2 GND B GND 3 VID GN C VID BL 3 GND C GND 4 SYNC D 4 GND D GND 5 SP+ E SP- 5
File: /kb_dl.aspx/KB/pinouts/fairy_land_story.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax83.txt
Atari/Atari Games VaxMail 1983 Jed Margolin ___________________________________________________________________________ From: MCCARTHY 6-AUG-1983 13:40 To: ALBAUGH,MARGOLIN,SHERRILL Subj: VAX/16032 development board DB16000 DEVELOPMENT BOARD SETUP. After 4 hours of trial and error, and some "Oh, did we forget to tell you .." from NATIONAL, the 16032 development board is up and ready for VAX communications. The forrowing are the basic setup procedures and requirements as of 8-5-'83, with ver
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax83.txt - 33 K - Updated 2004.09.13
/kb_dl.aspx/KB/pinouts/track_and_field.txt
Track & Field, Centuri, 1983 ---------------------------- SOLDER SIDE PARTS SIDE -------------------------------------------------- --NC-- 1 +12 V Speaker out 2 Speaker out * 4P Run 2 3 * 4P Jump * 3P Run 2 4 * 3P Jump 1P Start 5 2P Start 2P Jump 6 * 3P Run 1 2P Run 2 7
File: /kb_dl.aspx/KB/pinouts/track_and_field.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/galaga.txt
Galaga 1 -------- Solder Parts ------ ------- Sync A|1 2P Fire Green Video Signal B|2 2P Left Blue Video Signal C|3 2P Right 1P Left D|4 Red Video Signal 1P Right E|5 1P Fire 1P Start F|6 2P Start Service H|7 Table GND GND J|8 GND Coin K|9 +5V L|10 +5V M|11 +5V N|12 Test Switch
File: /kb_dl.aspx/KB/pinouts/galaga.txt - 19 K - Updated 2003.01.06
/kb_dl.aspx/KB/faqs/mcrfaq.txt
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II
File: /kb_dl.aspx/KB/faqs/mcrfaq.txt - 24 K - Updated 2002.12.06
/kb_dl.aspx/KB/pinouts/cloak_and_dagger.txt
Cloak & Dagger Atari Inc., 1983 ------------------------------- There are two Cloak & Dagger conversion kits. One is for converting from Defender, and the other is for converting from Joust, Robotron 2084, or Stargate. There are two boards to the Cloak & Dagger boardset, Master and Slave PCB, plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and a Sound Board. A040733-01 EMI Shield and Dual PCB Assembly -- includes: A039431-01 Cloak & Dagger Interconnect P
File: /kb_dl.aspx/KB/pinouts/cloak_and_dagger.txt - 8 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/joker_poker.txt
Joker Poker ------------ Parts Side Solder Side ----------------------- ---------------------------- 1 1 SW. Hold 2 2 SW. Cancel 3 3 SW. Deal 4 Bet Lamp 4 SW. New Card 5 5 New Card 1 Lamp 5 SW. New Card 4 6 New Card 2 Lamp 6 SW. Ne
File: /kb_dl.aspx/KB/pinouts/joker_poker.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt
HOW TO DIAGNOSE, REPAIR AND UPGRADE YOUR AMPLIFONE AND WELLS-GARDNER COLOR VECTOR (XY) MONITORS version 6.1 (4-6-96) by Gregg Woodcock (woodcock@nortel.com) This article is Copyright worldwide 1991, 1996; all rights reserved. OFFICIAL CYA LEGAL WARNING AND WAIVER: Although I have made every effort to be precise, this article may contain errors. Even if it does not, some people may still damage their machines or themselves while using the
File: /kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt - 171 K - Updated 1999.08.01
/kb_dl.aspx/KB/pinouts/tin_star.txt
The Tin Star ------------ Connector "G" ============= COMPONENT | SOLDER ------------------------------------------- GND | 1 | A | GND Video Red | 2 | B | Video GND Video Green | 3 | C | Video Blue Video Sync | 4 | D | Speaker (+) | 5 | E | Speaker ()
File: /kb_dl.aspx/KB/pinouts/tin_star.txt - 6 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/mortalkombatrevb.txt
MORTAL KOMBAT Rev B board Connector J1 (JAMMA) |-------------------|---|----|-------------------| | Solder Side | | | Parts Side | |-------------------|---|----|-------------------| | Ground | A | 1 | Ground | | Ground | B | 2 | Ground | | +5VDC | C | 3 | +5VDC | | +5VDC | D | 4 | +5VDC | | -5VDC | E | 5 | -5VDC | | +12VDC | F | 6 | +12VDC | | (K
File: /kb_dl.aspx/KB/pinouts/mortalkombatrevb.txt - 6 K - Updated 2005.08.29
/kb_dl.aspx/KB/pinouts/mortal_kombat.txt
MORTAL KOMBAT Connector J1 (JAMMA) |-------------------|---|----|-------------------| | Solder Side | | | Parts Side | |-------------------|---|----|-------------------| | Ground | A | 1 | Ground | | Ground | B | 2 | Ground | | +5VDC | C | 3 | +5VDC | | +5VDC | D | 4 | +5VDC | | -5VDC | E | 5 | -5VDC | | +12VDC | F | 6 | +12VDC | | (
File: /kb_dl.aspx/KB/pinouts/mortal_kombat.txt - 6 K - Updated 2003.01.07
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
Atari/Atari Games VaxMail 1984 Jed Margolin ___________________________________________________________________________ From: KIM::SUTTLES 9-JAN-1984 11:40 To: @SYS$MAIL:COINOP Subj: A neat trick with mail For all of you who use the MAIL program as a form of the "paperless office", I have discovered a bug (pronounced "fea-ture") in same. It seems that the addressee line (TO: ...) is parsed independently of file handling. Mail looks at each item in the list, and checks for a double colon (
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt - 281 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin ___________________________________________________________________________ From: KIM::SHEPPERD 4-JAN-1985 17:20 To: @SYS$MAIL:JUNK.UAF Subj: Printer in Rains's area There is another printer hooked up now in the phone closet near Rains's office. It's known as RAINS$PRINT and if you want it to be the default printer for you then put the following in your LOGIN.COM file: $ ASS 'f$log("RAINS$PRINT")' SYS$PRINT The physical name is TXD5:, but I advise
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt - 233 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
Atari/Atari Games VaxMail 1989 Jed Margolin ___________________________________________________________________________ From: KIM::HALLY 3-JAN-1989 09:01:01.61 To: DENCKER,RAY,HALLY,ROTBERG,BURGESS,MARGOLIN,COMSTOCK,NOBLE,MOSER,DIEKNEITE,FULLER,GROSSMAN CC: Subj: S.T.U.N. TEAM last update: 1/3/89 Project: S.T.U.N. RUNNER (571) Planned Field Test: FEB. 89 Planned Finished Goods Assy. JUNE 89 Project Leader: MIKE HALLY Programmer(s): ED ROTBERG ANDY BURGESS Engineer: JE
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt - 403 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin ___________________________________________________________________________ From: BERT::LTURNER 2-JAN-1990 15:43:12.18 To: @SYS$MAIL:EVERYBODY CC: LTURNER Subj: New Baby This is to annouce the arrival of a new addition at the Moore house. His name is Evan Alexander Bettencourt Moore. He was born on Saturday, December 30, at 10:21A. Weight -- 7 lbs 10 oz Height -- 20 1/2 inches Mother and baby are home and doing well. _____________________________
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt - 537 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin ___________________________________________________________________________ From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70 To: @SYS$MAIL:JUNK CC: Subj: ATARI GAMES 401-K PLAN John Klein asked me to put the following memo out on junk mail: TO: All Employees FROM: John Klein/Dennis Wood We are quite pleased to report that our 401-K Plan has gotten off to an excellent start. As of today we had 118 employees making contributions to the Plan. We encoura
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt - 342 K - Updated 2004.09.13
/kb_dl.aspx/KB/gametech/hammerinharry.txt
Hammerin Harry DIP Switches Painstakingly typed in by Lawrence Wright (lwright@silk.net). I take no responsibility for any errors or damage resulting from errors in this file. AFAIK everything in this file is correct. Enjoy! (Pinout is Jamma) DIP-1 Function 1 2 3 4 5 6 7 8 # of Players 1 2 3 O O 2 N O 4 O N 5 N N Difficulty 3 4 Norm O O Easy N O Hard O O V. Hard
File: /kb_dl.aspx/KB/gametech/hammerinharry.txt - 3 K - Updated 1997.03.31
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
Atari/Atari Games VaxMail 1987 Jed Margolin ___________________________________________________________________________ From: KIM::RAINS 2-JAN-1987 10:27:26.19 To: @sys$mail:engineer CC: Subj: Computer Health Note #3 VAX-edrin Headache #3 You've been poking around somewhere in another directory (something like SYS$USERDISK:[FRED.STUFF.MORESTUFF.EVENMORESTUFF]) and now you have found something you want to get back to or reference with out so much directory name baggage. Sure, it doesn't
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt - 271 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin ___________________________________________________________________________ From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74 To: @SYS$MAIL:JUNK CC: MCCARTHY Subj: New employee. If you haven't already noticed or been introduced, we have a new employee starting today. His name is John Moore. He is a hardware design engineer in the Electrical Design group, reporting to me. His office is the corner cubicle just outside my office. Drop by and say Hi. _____
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt - 834 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
Atari/Atari Games VaxMail 1988 Jed Margolin ___________________________________________________________________________ From: MIKE::LIEBSTER 4-JAN-1988 14:39:28.82 To: @SYS$MAIL:EVERYBODY CC: Subj: PAYMENT OF CONSULTANTS/CONTRACTORS STARTING THIS YEAR WE WILL BE PAYING CONSULTANTS AND CONTRACTORS THROUGH PAYROLL INSTEAD OF ACCOUNTS PAYABLE. THIS WILL ALLOW US TO AUTOMATICALLY KEEP TRACK AND GENERATE YEAR-END 1099 INFORMATION. THIS WILL APPLY TO ALL CONTRACTORS OR COMPANIES THAT ARE NO
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt - 293 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
Atari/Atari Games VaxMail 1992 Jed Margolin ___________________________________________________________________________ From: BERT::FRANCES 2-JAN-1992 17:56:52.97 To: MARGOLIN CC: Subj: PHONE MESSAGE DAN ASH 879-3037 10:27AM NEW 2101 MATERIAL HAS NO BUGS. CALL MARGO FOR MORE INFO. ___________________________________________________________________________ From: BERT::BROWN 3-JAN-1992 19:39:22.02 To: @SYS$MAIL:EVERYBODY CC: BROWN Subj: PREMIUM PAYMENT PLAN, MODIFIED CAFETERIA PLAN
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt - 564 K - Updated 2004.09.13

Links to Other Sites

Power Drift page
Power Drift page w/ pictures of game and screen shots.
(Submitted by kk )
Arcade Power Supply Repair FAQ
This document is intended to aid the repair of linear power supplies. It assumes basic electronics knowledge including soldering and component identification.
(Submitted by kk )
Johnson Equip.Service.Co.
video games,pcb's,parts,marque's,plexi's,power supplie's,and etc.
(Submitted by Mark )
Strider Info
Page contains screen shots, dip switch settings, marquees and sideart with the addictive Strider theme playing in the background.
(Submitted by kk )
Tatsujin / Truxton
Detailed information about Truxton including background story, how to play, gameplay hints, hardware information and more.
(Submitted by kk )
Prepare to Qualify: Dith's Pole Position page
A single page dedicated to this classic arcade game. ncludes technical information, playing tips and scoring system. Pictures and screen shots.
(Submitted by kk )
BoB G.'s PINBALL
Not only do I play 'em, I fix them up and sell them too. I'm always coming across some great pinball & other games. So if your interested, give me a holler. I am always updating this site with new games and stuff.
(Submitted by bobg )