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results for "Space Warp"


Space Warp

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All Game Matches:
Space Warp
No summary.
Warp Warp
Shoot the beasties
Space Stranger
Space Invaders clone. Also known as Super Space Stranger.
Space Stranger 2
Clone of Space Invaders.
Space Attack
Space Invaders clone.
Space King
Space Invaders clone.
Space King 2
Space Invaders clone in color.
Space Tactics
Space - shoot the invaders
Space War
Space Invaders clone.
Space War Part 3
Space Invaders clone.
Space Zap
Space - defend space station
Space Duel
Space - Destroy geometric rocks, saucers etc.
Space Invaders Deluxe
Space - stop the aliens from landing (again)
Computer Space
Space - Spacewar clone
Space Firebird
Space - shoot swarming flocks of aliens
Space Fury
Space - defeat the Mekon
Space Harrier
Space - battle with evil fantasy creatures
Space Invaders
Space - Stop the aliens from landing
Space Wars
Space - destroy your opponent


"Maybe" Images

(fuzzy search, these MAY match the game, or they may not)

Space Harrier side art Space Harrier not-so-good cabinet photo Space Harrier screen shot #2 Space Harrier screen shot #1 Space Harrier title screen Space Duel flyer: 2 Back Space Duel flyer: 1 Front Space Panic cabinet Space Duel side art Space Duel cabinet photo Computer Space blue cabinet side shot Computer Space flyer: 1 Front Computer Space flyer: 2 Back Space Castle upright cabinet Space Ace upright cabinet

Knowledge Base

Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 49 K - Updated 2002.06.10
The Sega/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File: /kb_dl.aspx/KB/faqs/faq-segaxy_v1.6.html - 28 K - Updated 1999.07.27
/kb_dl.aspx/KB/pinouts/space_firebird.txt
Space Firebird, Gremlin/Sega ---------------------------- VIDEO BD CPU BD MAIN (PL1) SUB (PL2) COIN CTR -------- ------ ---- --- ---- --- 1 GND 1 SVC 1 RIGHT 1 RIGHT 1 COIN 1 CTR 2 GND 2 SVC 2 LEFT 2 LEFT 2 2 CTR 3 GND 3 3 3 3 COIN 4 +12V 4 4 4 5 +12V 5 5 GND 5 GND
File: /kb_dl.aspx/KB/pinouts/space_firebird.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/spcefire.brd.txt
SPACE FIREBIRD VIDEO BD CPU BD MAIN (PL1) SUB (PL2) COIN CTR -------- ------ ---- --- ---- --- 1 GND 1 SVC 1 RIGHT 1 RIGHT 1 COIN 1 CTR 2 GND 2 SVC 2 LEFT 2 LEFT 2 2 CTR 3 GND 3 3 3 3 COIN 4 +12V 4 4 4 5 +12V 5 5 GND 5 GND 6 +12V 6 WARP
File: /kb_dl.aspx/KB/gametech/spcefire.brd.txt - 3 K - Updated 1999.07.27
Seaga/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File: /kb_dl.aspx/KB/gametech/segaxyfaq16.html - 28 K - Updated 2000.01.23
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File: /kb_dl.aspx/KB/faqs/list-randomgames.html - 73 K - Updated 1999.10.29
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
Atari/Atari Games VaxMail 1984 Jed Margolin ___________________________________________________________________________ From: KIM::SUTTLES 9-JAN-1984 11:40 To: @SYS$MAIL:COINOP Subj: A neat trick with mail For all of you who use the MAIL program as a form of the "paperless office", I have discovered a bug (pronounced "fea-ture") in same. It seems that the addressee line (TO: ...) is parsed independently of file handling. Mail looks at each item in the list, and checks for a double colon (
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt - 281 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
Atari/Atari Games VaxMail 1989 Jed Margolin ___________________________________________________________________________ From: KIM::HALLY 3-JAN-1989 09:01:01.61 To: DENCKER,RAY,HALLY,ROTBERG,BURGESS,MARGOLIN,COMSTOCK,NOBLE,MOSER,DIEKNEITE,FULLER,GROSSMAN CC: Subj: S.T.U.N. TEAM last update: 1/3/89 Project: S.T.U.N. RUNNER (571) Planned Field Test: FEB. 89 Planned Finished Goods Assy. JUNE 89 Project Leader: MIKE HALLY Programmer(s): ED ROTBERG ANDY BURGESS Engineer: JE
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt - 403 K - Updated 2004.09.13
Sega G80 Hardware Reference
Version 1.20 25 Oct 1997 Main Processor: Z80 at 3.86712 MHz (vector games) Z80 at 8.00000 MHz (raster games) Sound Processor: 8035 Test button on CPU board asserts NMI 40Hz interrupt from vector timing board There is an 8*8 hardware multiplier on the XY control board Memory Map 0000 - 07FF 2k ROM on CPU board (power on diagnostics) 0800 - BFFF 46k ROM board C800 - CFFF 2k RAM on CPU board D000 - DFFF downloadable RAM on universal sound board E000 - EFFF 4k Vector RAM E000 - E
File: /kb_dl.aspx/KB/gametech/segag80ref.html - 37 K - Updated 2000.01.23

Links to Other Sites

space invaders
alert ! space invaders invade the world
(Submitted by kk )
Three Warps 'Til Neptune
Justin Carpenter has done a fine job indeed making the inspiration for this page! He also has an article about Gyruss' designer.
(Submitted by kk )
Dragon's Lair/Space Ace Sony Ldp conversion card kit
Allows you to use a Sony LDP player instead of the Pioneer LD players
(Submitted by kk )
Welcome to Space Invaders
SpaceInvaders.de - All about the classic arcade game (original flyers, articles, emus, screensaver, wallpaper, history, manuals, sounds, video etc.) and much more.
(Submitted by kk )
Alex Yeckley's Elektron Forge
Presently located in Castalia, Ohio, Elektron Forge is working to become the best place on earth to have your classic video game PCBs repaired. We are able to keep our prices low by limiting the types of boards that we work on, and then becoming very efficient at repairing them. We are also frequently able to repair boards that other people have deemed "unfixable" because we have better tools than the typical game repair shop. Specializing in Space Invaders and Space Invaders Deluxe PCB repairs.
(Submitted by kk )
Madoc's Place - Classic Arcade Games
Info about Omega Race, Space Duel, Gyruss, Time Pilot, Sinistar and Discs of Tron. How-to for purchasing, moving, and restoring old games for folks who aren't rocket scientists.
(Submitted by Madoc )