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(e.g. bosconian, atari, wells gardner, vector, dig dug pinouts))
results for "Black Widow"
Black Widow
Black Widow
Spiders
Member Rating
(1 total votes)
more info...
Black Widow
Rare Taito game. Not to be confused with Atari's Black Widow, which came out in 1982.
Member Rating
(0 total votes)
more info...
All Game Matches:
Black Widow
Rare Taito game. Not to be confused with Atari's Black Widow, which came out in 1982.
Black Widow
Spiders
Black Dragon
Black Dragon is the Japanese version of Black Tiger.
Black Tiger
Scrolling fighter with great music and great medieval monsters. U.S. version of Black Dragon.
Black Panther
No summary.
Black Hole
No summary.
Black Heart
No summary.
Black Belt
No summary.
Metal Black
No summary.
Point Black
No summary.
Robot Bowl
Early black and white bowling game.
Shuffleboard
Black-and-white shuffleboard game.
4-Player Bowling Alley
Black-and-white bowling game for up to four players.
Galaxy Force II
Space shooter consisting of a large, black chair that swivels and banks as you play.
Inferno
Put out the fires and save the trapped stick figure in this black-and-white game.
Laguna Racer
Early black-and-white, single-player driving game.
Ozma Wars
Black-and-white space shooter for one or two players.
Paddle Ball
This game, like virtually every other video game from the early 70s, is a black and white Pong clone.
Atari Football
Black-and-white head-to-head football for two or four players. First arcade game to use a trackball as the controller.
Spiderman
Guide Spider-Man, Black-Cat, Hawkeye and/or Sub-Mariner as they punch and kick their way through four chapters worth of Dr. Doom's villains.
Coinop.org Pages
/sale/index.aspx
Sale / Wanted Looking for joysticks, buttons, DIY controller boards, etc? FOLLOW THIS LINK Parts part price notes buy ER-2055 EA-ROM $2.75 Sold Out! EA-ROM chip for high score save on older Atari games, such as Tempest, Centipede, Dig Dug, Liberator, Re
File:
/sale/index.aspx - 28 K - Updated 2011.08.27
"Maybe" Images
(fuzzy search, these MAY match the game, or they may not)
Knowledge Base
/kb_dl.aspx/KB/gametech/grav_to_blkwidow.txt
----------------------------------------------------------------- | SWITCHABLE CONVERSION BETWEEN GRAVITAR AND BLACK WIDOW | ----------------------------------------------------------------- COPYRIGHT 1993 REVISION NUMBER: 1.1 (first public release) REVISION DATE: 17 March 1994 CREATED BY: Doug Jefferys STANDARD DISCLAIMER: -------------------- The author hereby grants permission to reproduce and distribute this document for personal use, subject to the condition that the document (along
File:
/kb_dl.aspx/KB/gametech/grav_to_blkwidow.txt - 39 K - Updated 1994.03.18
/kb_dl.aspx/KB/pinouts/black_widow.txt
Black Widow (Atari, 1983) ------------------------- P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 +22 VDC D 4 -22 VDC 10.3 VDC E 5 COIN LOCKOUT F 6 COIN CTR R COIN CTR L H 7 P1 LED P2 LED J 8 FIRE UP FIRE DOWN K 9 FIRE LEFT
File:
/kb_dl.aspx/KB/pinouts/black_widow.txt - 5 K - Updated 2003.01.06
/kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt
HOW TO DIAGNOSE, REPAIR AND UPGRADE YOUR AMPLIFONE AND WELLS-GARDNER COLOR VECTOR (XY) MONITORS version 6.1 (4-6-96) by Gregg Woodcock (woodcock@nortel.com) This article is Copyright worldwide 1991, 1996; all rights reserved. OFFICIAL CYA LEGAL WARNING AND WAIVER: Although I have made every effort to be precise, this article may contain errors. Even if it does not, some people may still damage their machines or themselves while using the
File:
/kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt - 171 K - Updated 1999.08.01
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow1a.tiff
Table of Contents Black Widow Main Wiring Diagram (039988-01 A) Color X-Y Power Supply Wiring Diagram (037394-01 B), RegUlatorlAudio II PCB Schematic Diagram (035435-02 G) Coin-Door Wiring Diagram (037542-01 E), Utility Panel Wiring Diagram (038004-01 19, Fluorescent Light Wiring Diagram (035833-01 A) Black Widow Memory Map Black Widow PCB Signal Name Descriptions Game PCB Schematics (040003-O1A), Sheets 5B-1IA Power Input, Clock, PowerOn Reset, Watchdog Test bnnetorMicroprocessoi Timing Diagram, and Addres
File:
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow1a.tiff - 237 K - Updated 1998.04.07
/kb_dl.aspx/KB/gametech/blackwidow.txt
Typed by Franklin Bowen (bowens@erols.com or tfbowen@ingr.com) 7/24/96 BLACK WIDOW SWITCH SETTINGS (Atari, 1983) ----------------------------------------- Table 1-2 Switch Settings for Price Options ------------------------------------------------------------------------------- Settings of 8-Toggle Switch on Black Widow CPU PCB (at D4) 8 7 6 5 4 3 2 1 Option ------------------------------------------------------------------------------- Off Off
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/kb_dl.aspx/KB/gametech/blackwidow.txt - 4 K - Updated 1996.07.25
LIST: Atari Games
ROMs Manuals Game Name -------------- --------- --------------------------------------- 422 Super Pong TM-001 Mazer Blazer TM-004 Gran Trak 20 TM-008 Qwak TM-010 Tank TM-011 Gran Trak 10 TM-019 Pursuit TM-021 Twin Racer TM-025 Anti-Aircraft TM-027 Jet Fighte
File:
/kb_dl.aspx/KB/faqs/list-atari.html - 11 K - Updated 1999.07.27
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow4b.tiff
PLAYER 1 LED The Player 1 LED On signal is developed from the data bit on line DB4. When clocked by LATCH, latch R9 of the Coin Door and Control Panel Output circuit latches the data bit on line DB4 to pin 19 of R9. This signal is applied through R103 to light the Player 1 LED on the game Control Panel. PLAYER 2 LED The Player 2 LED On signal is developed from the data bit on line DB5. When clocked by LATCH, latch R9 of the Coin Door and Control Panel Output circuit latches the data bit on DB5 to pin 16 of
File:
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow4b.tiff - 300 K - Updated 1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow5a.tiff
ST3 State signal ST3 is an active high-level signal hardware-generated by Decoder Disable latch A7. ST3 is opposite in state to VGCK, and is delayed by one pulse of the 12-MHz clock signal if the 04 output from State Machine ROM N4 Is low and VMEM is high If the 04 output from N4 is high ST3 is high When ST3 is high, State Machine decoder H7 is disabled. When ST3 is low, H7 decodes the data on lines STO-ST2 to produce LATCHO.LATCH3 and STROBEO-STROBE3. VCTR, VCTR The Vector Flag signals are software-generat
File:
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow5a.tiff - 262 K - Updated 1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow3b.tiff
AlO, A13-A15 Address bits on Microprocessor Address Bus lines AlO and A13-A15 are generated by Microprocessor C2. Bits on lines A13-A15, together with those on AB11-AB12, are the input bits to Address Decoders Ri-R2. AlO is exclusive-ORed with BANK SEL by gate B6 to produce the AlO input bit for Random-Access Memory NIP1. ABOAB12 Address bits on Buffered Microprocessor Address Bus lines ABO-AB12 are software-generated by Microprocessor C2 and buffered by Bi and Ci. These signals are the Input bits to Read-O
File:
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow3b.tiff - 323 K - Updated 1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow4a.tiff
ENORM The active low-level Normalization Flag: is software-generated by gate K4 of the Normalization Flag circuit. If OPO is high, SA is high, and the output from gate J5 is high, ENORM is set low when STROBEO goes high. ENORM is applied through gate E7 to the Si input pins of Vector Data Shifters A8, B8, GB, F8, H8, and J8. ENORM multiples the rate of change of the X and Y vector data in the Vector Data Shifters (via shift left operations) at the same factor specified by data on lines DVY8-DVY1O. The n num
File:
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow4a.tiff - 309 K - Updated 1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow5b.tiff
Power Input c NOTICE TO ALL PERSONS RECEIVING THIS DRAWiNG CONFIDENTIAL Reproduction forbidden without the specific written permission of Atari. Inc., Sunnyvale, CA. This drawing Is only conditionally issued, and neither receipt nor possession thereof confers or transfers any right in, or license to use, the subject matter of the drawing or any design or technical information shown thereon, nor any right to reproduce this drawing or any part thereof. Except for manufacture by vendors of Atari, Inc., and for
File:
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow5b.tiff - 105 K - Updated 1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow6a.tiff
A(5 AI4 A13 —-——-—----——- A12 ABI I 0) 234578A5CDEFV)IlIZC4ce*lF ROMS ROM 4- ROM3 ReM 2 ROMt ROM 0 Test Connector I. II ta 13 14 15 0 V) NV) — ni1 S a a a a 0.0 0 O’ %z 0 0 3MHz A15 A14 A13 ABI?. A81l WRITE Ass AB7 ABe AIS A 4 A 13 3512 AS)) Br Timing Diagram I-J ROM SPINZ LI SPINI Li (AROMRP U _______I-I_________ i7ö Li RAM I AL® ATARI NOTICE TO All. PERSONS RECEIVING THIS DRAWING CONFIDENTIAL: Reproduction forbidden without the peclf ic written permission of Atari, Inc., Sunnyvale, CA. This drawing is onl
File:
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow6a.tiff - 135 K - Updated 1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow8a.tiff
LATCH I Op Code and Intensity Latches LATCH I LATCH 3 4 4f 4 4. AL ATARI® NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL: Reproduction forbidden without the specific written permission of Atari, Inc., Sunnyvale, CA. This drawing is only conditionally issued, and neither receipt nor possession thereof confers or transfers any right in, or license to use, the subject mat. ter of the drawing or any design or technical information shown thereon, nor any right to reproduce this drawing or any part the
File:
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow8a.tiff - 117 K - Updated 1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow9b.tiff
R-GB Output ovy , ovy I Dvv 0 StATC Li’. DISRST 4 eLuG SL.UE ND I GND lOUT JIS 4% NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL: Reproduction forbidden without the specific writ-’ ten permission of Atari, Inc., Sunnyvale, CA. This drawing is only conditionally issued, and neither receipt nor possession thereof confers oriransfers any right in, or license to use, the subject matter of the &awing or any design or technical information shown R I® thereon, rlbr any right to reproduce this drawing or
File:
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow9b.tiff - 73 K - Updated 1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow2b.tiff
Utility Panel Wiring Diagram - —— — — — — — — — 1 OR I J29 RI SN VOLUME / CONTROL OR 1k 2 3 SN I 81< 4 5 W18K I gil 6 r— , 81< ‘ q : TESTSW WIBI( d: 7 V 8 ORIW I — — - J 9 I0 Coin Door Wiring Diagram 3-55 RK,HT.. LOCKOUTC.OIL 1 II 12 - - - DIODE I 54 _______ 1N4001 COIN SW P35A( (ZPLCS) GM LEFT COIN SW. P355 --, RIGHT LEFT LOCKOUT COi L 0 ‘I DC. COIN COL’NTER ,.3 VACL Err LEFT COIN SW.. — G.3. AC. CHASSISGND COIN CO(rnr(R RIGHT LOCKOUT COIL _J LEFT LOCKOUT COIL LAMPS —-I Fluorescent Light Wiring Diagram 115
File:
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow2b.tiff - 97 K - Updated 1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow7a.tiff
- I I --- - 3 —lp3 4 — — — — 6 —— 1 — — —- vw I______ Cs 36 :z I CQi’Tänd Control Panel Output $ INVERT V INVERT IC EICOIN LOCJcOLFI ‘9 ______________________________________ 9 Rio CA8LNE:•r START 2 START I ÷5V 4 I JLLJJ OR Mfl ‘° RPL. -, II BZ R/WB VT ABS ABZ ABØ -7 Option Switch Input and Audio Output 07r 07 06 05’ 05’ —o4 0 03 oe 83 - R47 R43 R44 30 R4S R48 Msa4 IM a N -2 I T A IF — SPOS DIP SW ‘- •i PS -- p4 -. OS p3 a o - I’, .—l 01 P0 c/D3 A-, 7 Li i, 04 4 ,40 39 3S R11 30 R23 Ce AS AVI 35 0 05 0+ 03
File:
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow7a.tiff - 156 K - Updated 1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow7b.tiff
Vector Address Selector AMU AM 10 AM 9 AM S AM 7 AM AM 5 AM4 AM3 AM2 AM I AMØ VROM3 VROM 2. vr VROMO 07 06 05 04 03 02 Dl 00 DVC7 DV DVG5 Dv4 Dvc3 DV’Z • DVG I DvG0 L’WB BUFEN 087 086 Des 084 083 osa OBI 080 Vector Read-Only Memory 12.1 12.1 III [ yp, o pp ° $bOIO- I3,O(O- I36IO i33I0 -XO -?108 -X07 ‘-Ä%Ø R7 N)P7 I/N7 L7 I. r a —.‘r —A5 —A3 ‘, -- z I 2. ‘. ‘ 3 •• 4 5 Al 7 Al 8 10 7 Vector Memory Data Buffer DVG6 IS OVG5 . 14 0VG4. 13 ______ Il DVGZ I a NOTICE i’8 ALL PERSONS RECEIVING THIS DRAWING CONFIDENT
File:
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow7b.tiff - 124 K - Updated 1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow9a.tiff
$ f Normalization Fla12 . I -I I _________ 5 - +E3 LSCO I I p R 9LLL I.0* SC fr&PN6 L508 Er LSIEI R x+ COUNTER Opa. DvY I I — DV,I( II SCALE. oa I I STROBE 3 — 0p2 — LSSZ 56 i4 LATCH t8I LO L508 Center Flag LSØZ 1 s] I- I T I 1.508 Halt I Flag L5T CENTER I I I I I I I II Go Flag L.S32 — __ ISTROBE1 STROBE 2 _,4; LsSa I ____ I VectorScaling 8 R82 I I cxq’ QL3_. LO 0/U CL I I I IL. DVy;0 I 12It, cD -r QDI _______ C QC ______ B isit ovvq l3jni 1.5115 ia. A COUNTER I fD7 ___ LATCH 2 _______________ _____ Q 114
File:
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow9a.tiff - 118 K - Updated 1998.04.07
Early Atari documentation list
Submitted by Gregg Woodcock (woodcock@bnr.ca) Here is a pretty complete list of documentation for Atari's early arcade video games. Note that "TM" stands for "Technical Manual" and "DP" stands for "Drawing Package [supplement]" which was later renamed to "SP" which stands for "Supplement Package". I am not sure what "CO" stands for but the "C" could be for "Correction" because most of the CO documents were errata or addendums to the manuals. In addition, most Atari games had "ST" documents which w
File:
/kb_dl.aspx/KB/gametech/earlyataridocs.html - 6 K - Updated 2000.01.20
/kb_dl.aspx/KB/gametech/board pinouts/blackwidow.txt
--------------------------------------------------------------------------- Pinouts for "Black Widow" (Atari, 1983) 2/13/96 Changed `-SENSE (-5V)' to `-SENSE (GND)' Franklin Bowen (mjrhavoc@clark.net or tfbowen@ingr.com) P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 +22 VDC D 4 -22 VDC
File:
/kb_dl.aspx/KB/gametech/board pinouts/blackwidow.txt - 2 K - Updated 1996.02.14
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow1b.tiff
PlAYER 2..LED :‘°. COiN R SWOND MOVE LEFT MOVE RIGHT Y GND X GNO Y OUT X OUT A 8LUE GND E GREEN GND J RED GND_T SPKR z 3 C - FOR COMPONENT WIRING DIAGRAM EE ‘I 000 C - . >7.> J3%9Q Op.- I(Iu_. 11- (11 - - 00 In r O’PSS FOR COIN DOOR WIRING DIAGRAM SEE 5KET FOR FLUORESCENT LIGHT (D i) , GtI 1 WIRING DIAGRAM SEE W BNI —- P31 J31 TP UP -- - RI8v.L5 —, I I / — RIGHT1 JOYSTICE j - - LEFT o r L_J DOWN $5’ I’ REGULATOR I AUDIO I SCHEMATIC -S IEET F+ ‘ W3t £IfZc10O >WM’’0 inin,IfliflD 4- 4- Q.I_intnLSa:IffII zz + z
File:
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow1b.tiff - 196 K - Updated 1998.04.07
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File:
/kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html - 117 K - Updated 1999.07.27
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow3a.tiff
DECIMAL — ADDRESS - ADDRESS BUS’ .. -‘ DATA .I. FUNCTION *15 *14 *13 A12 All AlO *9 *8 *7 *6 *5 *4 *3 •A2 *1 *0. ‘. D7 D6 D5 D4 D3 D2 Dl DO E000-EFFF 0000-DFFF G000-CFFF 8000-BFFF A000-AFFF 9000—9FFF . 111 -AAAAAAAAAAAA 1 1 0 -1-A-A- A A’-.A ‘A A A A AA-A 1 1 0 0 A--A A A A A A A A A. A A 1 0 1 1 .A A A A A A A A A A’ A A’ 1-0.1.0 AA.AAAAAAAAAA 1 0 0 1 A A A A A A A A A A A A R. R ‘ R ‘ R R R DDDDDDDD’’ D D DO D D D D D D D D 0 D D 0’ 0 D D 0 D D 0. ,D -ODD DDOD,D D D D D D D D D ROM5 ROM4 ROM3 ROM2 ROM1 .R
File:
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow3a.tiff - 116 K - Updated 1998.04.07
/kb_dl.aspx/KB/gametech/blackwid.txt
BLACK WIDOW P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 +22 VDC D 4 -22 VDC 10.3 VDC E 5 COIN LOCKOUT F 6 COIN CTR R COIN CTR L H 7 P1 LED P2 LED J 8 FIRE UP FIRE DOWN K 9 FIRE LEFT FIRE RIGHT L 10
File:
/kb_dl.aspx/KB/gametech/blackwid.txt - 5 K - Updated 1996.06.14
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 49 K - Updated 2002.06.10
Black Widow pinouts
Black Widow Pinouts
File:
/kb_dl.aspx/KB/gametech/black widow tech.html - 2 K - Updated 2002.09.24
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html - 73 K - Updated 1999.10.29
Adapter to plug Asteroids Deluxe board into Asteroids harness
Inspired from the recent posting on converting a Gravitar/Black Widow to a Tempest/Major Havoc, I've decided to document a similar conversion to and from Asteroids Deluxe. This is a simpler conversion than the aforementioned Tempest hackery, but you should still read everything first and be sure you understand what you're doing before proceeding. Although I can't guarantee 24-hour delivery, I'll also try to respond to any questions you may have... Credit goes to Rick Schieve and Steve Ozdemir for letting
File:
/kb_dl.aspx/KB/gametech/asteroids deluxe.html - 14 K - Updated 1999.11.01
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
THE HISTORY OF CINEMATRONICS AND A DESCRIPTION OF THEIR VECTOR GAMES -------------------------------------------------------------------- COPYRIGHT 1994, 1995 REVISION NUMBER: 2.0 REVISION DATE: 23 December 1994 REVISION HISTORY: 1.0 (02/11/92 - First attempt at listing and ordering all Cinematronics games.) REVISION HISTORY: 2.0 (12/23/94 - Rearranged sections, added new sections for Barrier, Speed Freak, Boxing Bugs,
File:
/kb_dl.aspx/KB/gametech/cinematronics-history.txt - 50 K - Updated 1994.12.28
/kb_dl.aspx/KB/gametech/gravitar2majorhavoc.txt
-----------------------------cut here--------------------------------------- The following documents what is necessary to convert a Gravitar (GRAV), Space Duel (SD) or Black Widow (BW) to play Major Havoc (MH). Last Modified: Feb 22 1994 STANDARD DISCLAIMER: The author hereby grants permission to reproduce and distribute this document for personal use, subject to the condition that the document (along with any copyright and disclaimer notices) is not modified in any way. The opinions expressed within t
File:
/kb_dl.aspx/KB/gametech/gravitar2majorhavoc.txt - 6 K - Updated 1994.11.02
/kb_dl.aspx/KB/gametech/board pinouts/gravitar.txt
--------------------------------------------------------------------------- Pinouts for "Gravitar" (Atari, 1982) 2/13/96 Changed `-SENSE (-5V)' to `-SENSE (GND)' Franklin Bowen (mjrhavoc@clark.net or tfbowen@ingr.com) P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 +22 VDC D 4 -22 VDC
File:
/kb_dl.aspx/KB/gametech/board pinouts/gravitar.txt - 2 K - Updated 1996.02.14
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ: -------------------- COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, To
File:
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt - 115 K - Updated 1994.11.02
/kb_dl.aspx/KB/gametech/board pinouts/spaceduel.txt
--------------------------------------------------------------------------- Pinouts for "Space Duel" (Atari, 1981) 2/13/96 Changed `-SENSE (-5V)' to `-SENSE (GND)' Franklin Bowen (mjrhavoc@clark.net or tfbowen@ingr.com) P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 +22 VDC D 4 -22 VDC
File:
/kb_dl.aspx/KB/gametech/board pinouts/spaceduel.txt - 2 K - Updated 1996.02.14
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