Knowledge Base
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc1a.tiff
Table of Contents Table of Contents . MAJOR HAVOC Main Wiring Diagram (041335-01 A) MAJOR HAVOC Regulator/Audio II PCB Schematic Diagram (03 5435-02 H) MAJOR HAVOC Color X-Y Power Supply Wiring Diagram (037394-01 D) MAJOR HAVOC Game Interfaces Coin Door Wiring Diagram (A037542-01 E), Utility Panel Wiring Diagram (A039254-01 C), Fluorescent Light Wiring Diagram (03 5833-01 A) Coupler PCB Schematic (A035220-02 D) MAJOR HAVOC Memory Map-Alpha (a) Microprocessor MAJOR HAVOC Memory Map- Gamma (7) Microprocessor
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc1a.tiff
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc4a.tiff
HEXADECIMAL ADDRESS ADDRESS A15A14A13A12 All AlO A9 BUS A8 SIG A7 NAL A6 LINE A5 S A4 A3 A2 Al AO READ! WRITE D7 DATh D6 BU D5 S SI D4 GN D3 AL LI D2 NES Dl DO FUNCTION 0000-O7FF 0 0 0 A A A A A A A A A A A R/W D D D D D D D D PROGRAM RAM(2K) 2000-203F 0 0 1 0 0 A A A A A A R/W D D D D D D D D QUAD. CUSTOM I/O 2800 0 0 1 0 1 R D FIRE 1 SWITCH 2800 0 0. 1 0 1 R D SHIELD 1 SWITCH 2800 0 0 1 0 1 R D FIRE 2 SWITCH 2800 0 0 1 0 1 R D SHIELD 2 SWITCH 2800 0 0 1 0 1 R D ALPHA RCVD FLAG 2800 0 0 1 0 1 R D ALPHA XMT
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc4a.tiff
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc/havoc_03b.tiff
Major Havoc Memory Map Alpha (a) Microprocessor REX DECIMAL ADDRESS ADDRESS BUS SIGNAL LINES READS DATA BUS SIGNAL LINES FUNCTION A15A14A13AI2 All AIS A9 AR A7 A6 A5 A4 AS A 2 Al AO WRITL J7 D6 OS D 4 03 02 Dl DO 0000-OIFF 0200-07FF 0800—O9FF 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 A A A A A A A A 0 A A A A A A A A A A 1 0 0 A A A A A A A A A A A 0/W R/W 0/W D D 0 D 0 0 D 0 D 0 0 D 0 D 0 0 D 0 D D 0 D 0 0 PROGRAMRIA1(1/2K) PAGEDPR000AMRAM(3K) PR005AMRAM(1/2K) 1000 0 0 0 1 0 0 0 R D 0 0 0 0 D 0 0 GAMMACOMM.REAOPORT 12
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc/havoc_03b.tiff
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc/havoc_04a.tiff
Major Havoc Memory Map Gamma (y) Microprocessor HEXADECIMAL ADDRESS AI5AI 4A13A ADDRESS BUS SIGNAL LINES 12 All AlO A9 AS Al A6 A5 A4 A 3 AZ A I AO READ! WRITE DATA BUS SIGNAL LINES D7 D6 D5 D4 D3 D2 Dl DO FUNCTION 0000-O7FF 0 0 0 A A A A A A A A A A A 0/W 0 0 0 D D D 0 0 PROGRASIICOM(UK) 2000—203F 0 0 I 0 0 A A A A A A R/W D 12 0 D D D D C QUAD CUSTOM I/O 2800 0 0 1 0 1 R 0 FIRE ISWITCH 2800 0 0 1 0 1 0 0 SHIELD I SWITCH 2800 0 0 1 0 1 R 0 FIRE 2 SWITCH 2800 0 0 1 0 I R 0 SHIELD 2 SWITCH 2800 0 0 1 0 / R D
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc/havoc_04a.tiff
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc3b.tiff
Major Havoc Memory Map Alpha (a) Microprocessor HEXADECIMAL ADDRESS ADDRESS BUS SIG NAL LINES READ! WRITE DATA BU S SI GN AL LINES FUNCrION D7 D6 D5 D4 D3 D2 Dl DO A15A14A13A12 All AlO A9 A8 A7 A6 A5 A4 A3 A2 Al AO 0000-O1FF 0 0 0 0 0 0 0 A A A A A A A A A RIW D D D D D D D D PROGRAM RAM (1/2K) 0200-O7FF 0 0 0 0 0 A A A A A A A A A A A R/W D D D D D D D D PAGED PROGRAM RAM (3K) 0800-O9FF 0 0 0 0 1 0 0 A A A A A A A A A R/W D D D D D D D D PROGRAM RAM (1/2K) 1000 0 0 0 1 0 0 0 R D D D D D D D D GAMMACOMM.REA
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc3b.tiff
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Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
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/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
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A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
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/kb_dl.aspx/KB/faqs/list-randomgames.html
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LIST: Atari Games
ROMs Manuals Game Name -------------- --------- --------------------------------------- 422 Super Pong TM-001 Mazer Blazer TM-004 Gran Trak 20 TM-008 Qwak TM-010 Tank TM-011 Gran Trak 10 TM-019 Pursuit TM-021 Twin Racer TM-025 Anti-Aircraft TM-027 Jet Fighte
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/kb_dl.aspx/KB/faqs/list-atari.html
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc/havoc_01a.tiff
Table of Contents 1 Ft foeni ‘is M.RJOF HeRO’. Mi Rb Rc’l gr 5 I S MAJOR HSSO0 Re ulae rAe 1 IJIOBS I cite Deere I Re SR IV 515EV 1 OFJil rAMP rereep1 hbi r, ci S)i Ci S VS uP riAbOO ‘caret ‘rrr)Cu Ce eD iRVe OiRrae SR SI F ti iv Face] Air Oiaeeae (5I1JC dNa Vi V F orercee i ci ‘Se ‘rite Dicer e 0555 51 V Oee icr S V bchce eVe SR 22 5’ F MAJOR HAVOC \iemerr Map S p5a a Slicrepre Veers “1.13’. AHSSOC I re Map Dee Vt ‘r .Mcr J Game PCB Schematics (041347-Ri A), Sheets 4W-iRA li den .\lirpe V rEV Ic 5]liaee h.
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc/havoc_01a.tiff
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc2a.tiff
3(VAC CND{ RegulatorlAudio II PCB 37 t5V REb I.3VDC UNfEC S AUDIO E PUT AUDIO I (‘JPUT 3CD C PE8 +5V RTN J8 SPSR I RTN VDC P31 I0W CI [ e,35V 1SVDC MAJOR HAVOC Regulator/Audio II PCB Schematic Diagram iIL ATARI SP-252 Sheet2A © ATARI INC. 1983 1st printing
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc2a.tiff
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc7a.tiff
+ %J Vector Generator Oscillator R2’ c’4-fr R2’ IZM 2M L2 Vector Generator Timing Chain l.6M i.M I 4 115 LLJ I/S fiJ77Ti Normalization Flag V’ID. ‘.JKr2 ______ ‘JXrI 9R172 Halt Flag _______ 9 ,E.ero( LO DF’ I.-IA L_ i OA MAJOR HAVOC Main PCB Schematic Diagram AL® ATARI SP-252 Sheet 7A 1st printing © ATARI INC. 1983 0 A Wae Commwcat,ons Company
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc7a.tiff
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc7b.tiff
EC&LE Vector Generator Timer ________ L L Binary Scaling sL-. P I 71 MAJOR HAVOC Main PCB Schematic Diagram ilL. ATARI® 0 A Watne CommuncatO1’s Company SP-252 Sheet 7B 1st printing © ATARI INC. 1983
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc7b.tiff
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc/havoc_03a.tiff
MAJOR HAVOC Game Interfaces )IL ATARI CATARLI C ) SP252Sh Utility Panel Wiring Diagram WRrN DRAM Coin Door Wiring Diagram CHTSLS ?fl3 Fluorescent Light Wiring Diagram Coupler PCB
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc/havoc_03a.tiff
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc/havoc_04b.tiff
Microprocessor Timing Chain Microprocessor Clock Power Input -22 voC - +22°A 2.: 2t: 2: eTcAfa: ::;:; Mpha (a) Clock MAJOR HAVOC Main PCB Schematic Diagram AL ATARI SP-252 Sheet4a a © ATARI INC INTl 2nd prInting
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc/havoc_04b.tiff
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc/havoc_07a.tiff
Vector Generator Oscillator MAJOR HAVOC Main PCB Schematic Diagram AL ATARr SP-252 Shoot7A I 0 c @ 981 INC 1983 CNN 1C Vector Generator Timing Chain N Hait Flag
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc/havoc_07a.tiff
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc/havoc_09a.tiff
‘a5fl6SL0A — VVOOVV Sparkle — 6, — 6 S SA.L, 6, 6’0 6,6, R5S I .‘R._ 0 - S__i 2 ILl DL SD.S2S 316,1< - nD4: 36.u ‘ .,.L 21’ LID a - — MAJOR HAVOC Main PCB Schematic Diagram )IL 0*3601 INC 909 SP-252 Shnnt 3d 2nd prInting
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc/havoc_09a.tiff
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Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
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/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc3a.tiff
Utility Panel Wiring Diagram r WIRING DIAGRAM 1 ‘NI R -;; RI ‘IDLUME ‘.‘-‘ CONTROL F.. T 511 I TEST SW. vv L___J J3 7 3I• 4 -- -? 8 i 1iLL II ItE 13 4 5 OR /W COl N SW. s__L0-9 DY LJ LEFT COIN SW. WI Y Coin Door WiringDiagram -— Sw. 6ND RIGl-ITCOINSW. LEFT COIN SW. 1 10 DC V AC G,3VAC CHASSIS GND Ra ‘IOLUME CONTROL I.) -$0- p35 I LEFT COihi COUNTER L_ LAMPS D DIOEE C 1N4001 —Ii--— (aPLCS) ______ P5A RIGHT COIN C.OUNTER -J Fluorescent Light Wiring Diagram 115 VAC Coupler PCB F L SPLICE ( PLC.) MAJOR HAVOC Ga
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc3a.tiff
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc4b.tiff
Power Input ,ri ? L)NJ’ U 3 £ 7 Microprocessor Timing Chain -ZZ vDC - ISV R IN 100 Microprocessor Clock + 5\/DAC 4 SV ISV -I- ISV k22 + Rt I .J bc’ 2r%J s’O4- a4 A S a, ii gi Ri7 I0 Z.A 12 9 1A II -‘7- B iA C. IS 9Ri7 M a4- ‘ — 2.,M —f:——— 2..M 2P.1 Lc’8 2E%1 TRTCH ° 2.5 M LI I 00 J-L I- I Izi :,I%J +V 1131Y1 IT1 F;l!7J- ‘77 --s,J(z) I LA I —SEN5E 22 ICIS4ICIciS.1 I 5o jco-iosj ci - RI cIsS cR I Wc’c, IS Watchdog and Reset IO< A 2.. 4-It. (J F;RI7 Alpha (a) Clock R173 9 STRETO LS52 STT4e Gj 0< ilL ATARI® MA
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc4b.tiff
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc5a.tiff
$ELFTEST Alpha (a) Input/Output CABINET Alpha (a) Microprocessor 8D70C BOØOC 4- SV LI 14T II INVERT INVERT LS.04 9T gVER.TX S _______ LcEO4 IIJVETX L 27S SM 3 8Do 8D3o 7 gD4°< Bo20c I SDI< r BDØodE L4 4P 0 Q I -.J1E r%/ — PLAYER I I LZ RESET’ L’ RE’ETA LI G T RG STROBESOC— e,O7°c-BDØ SHTS. 5dIoA,9B II I RESETc< - 1 9 Power-Up Reset I,%JTAG’ C R 4F, LScDcD L6O4- -4-r68 RCVD4 XMTDf 2.44 HLT MAJOR HAVOC Main PCB Schematic Diagram ATARI® SP-252 1st printing © ATARI INC. 1983 0 A Wamm Commumca000s Company
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc5a.tiff
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc8a.tiff
Window Y WINDOW 8 1. Perform the following procedure to adjust the bipolar offset current: Bipolar Offset Adjustments Set the game to the Self-Test Mode and select the Bipolar Offset Test Display as described in Chapter 2 of the game manual. 2. Adjust XBIP (R80) and YBIP (R81) so that the lines in the center of the screen cleanly overlap to form a single orange square. The upper right-hand corner of the orange square is the critical adjustment point. Linear Scaling MAJOR HAVOC Main PCB Schematic Diagram ilL
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc8a.tiff
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc/havoc_02b.tiff
GaAs ____________ 6 rH I 9 4 7 65 3 3 4 szssLs 4 4 6 34 3 4 2456! 94 5 4 34341 43454 6334 3543 5 4555 5454 646544 644 419456 4645596), o4RAsEssss,483466),& 4555 455634 US 5 4 3 5 545466444 /s6ac1Ar4s4ss4ss -64A54564435,6A5 5675:44574 4546 67664 4 64 3666 43566 444,. I’1t MAJOR HAVOC CoIorX-Y Power Supply Wiring Diagram 4 AL 56646 45444656446 44645. 45 S’’t7! ATARI © ATARI INC 943 SP-252 Sheei2a lstprSflhIflg 4454TriZ[?\fl 654654 Color X-Y Power Supply Wiring Diagram CT J 54456’S
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc/havoc_02b.tiff
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc/havoc_08a.tiff
o o MAJOR HAVOC Main PCB Schematic Diagram AL ATARI SP-252 Shont 5* t) aTari INC 1981 Itt printing Perform the following procedure to adjust the bipolar offt. Set the goose to the Self-Test Mode and select the Bipolar Offset Test Display audesceibed in Chaptee2 of the gatne manual. Bipolar Offset Adjustments 2. Adjust XBIP (hAS) and YBIP jR8l) so that the lines in the crnter of the screen cleanly overlap to form a single orange square. The upper right-hand corner of the orange square is the Critical adjustm
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc/havoc_08a.tiff
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc/havoc_08b.tiff
Perform the followirsgprocedure toadjust the displayrizy 2. Adjust XCENTER jR39j and YCENTER (R55jso that 4. Adju5tXLINEARITY jR38j aerdYLINEARITY(R50)so centering, and linearity: the crosshatch pattern is centered on the screen. rhat the diagonal lines ace rteaighr and the diamond- 3. Adjust XSIZf jR34j and YSIZE jR4g) so rhar all four rhaped squaees are symmetrical. Since rho linearity I, Set rho game to rhe Self-Test Mode and select the corners of the red outline are off the screen and all potentiometers
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc/havoc_08b.tiff
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Atari Analog Vector Generator Instruction Set
Compiled from Atari schematics and specifications Eric Smith 7/2/92 --------------------------------------------- NOTE: The vector generator is little-endian. The instructions are 16 bit words, which need to be stored with the least significant byte in the lower (even) address. They are shown here with the MSB on the left. The stack allows four levels of subroutine calls in the TTL version, but only three levels in the gate array version. inst bit pattern description
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/kb_dl.aspx/KB/gametech/atarivecinstructions.html
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc2b.tiff
VOLTAGE SELECT/ON BLOCKS GRAY ___________________________ WIRES I I I WIRES I I I Fi I WIRES I BLUE I I BROWN I 200V198765432jj 220V198765432 lj 24OV98 7 6543211 YELLOW I I WIRES 120’.’ 98765432 / I L9_a_7_6_5_4_3 I — — 1l20V BNIBI( L00 R/E Color X-Y Power Supply Wiring Diagram COM. OR/BK VIOLET WIRES I I I i I00’I 9 8 7 6 5 4 3 2 I] J4A I2OV AC I2IGN B OUT _________ J4E’ QJ r AC. IaI OUT [ii 120V YIBK IIO0v C0M. BU/8g r47 iw/B 110 ±5°C [. ___.T I NOTES: JI FLI Fl _________ SN 1EACl BN çJb — POWER) I 2 I 2
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc2b.tiff
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc5b.tiff
Program ROM zi . .JF’A’EI S L,74 c MMIJ c R7 Decoder _____ 4 2; __— o( fr-_ zi 5 4fr -4.a______ I L2. 9 l( 8 ez.o 7N WI-ro<’ ic 5e( DM’2°( %4E:.4o( 51 O I 8A13 oC MMU PE Ioc 1 1 1r I I I ,I27 h vpp PcM ‘IPP PGIM •2 PPGM I w/P %lI. 23 eAt4o€.. 2I qo4 Z4 SAB’ eA7 3 8AOL 4 %SO( BA.A1-o( (0 jO%3O( 7 2cr. 8 Alo( 9 sA4eL tO vpP AI IL AlC A9 Ae AC A4 AZ Al AO 4M *4, Z1IZ3-2 I, 2fl12-8-2. c7 Z71Z5-2 18 k.1( ‘7 P%.4O( I — Is, 13 _____ 12. I’ADIo ‘I LEP.4 SAl 5 L3Z_ c OE 201 221 20 221 ii ii s9 t4 ‘ 4 D 0 5 201 221 2
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc5b.tiff
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc8b.tiff
Perform the following procedure to adjust the display size centering, and linearity: 2. Adjust XCENTER (R39) and YCENTER (R55) so that the crosshatch pattern is centered on the screen. I 2. 18 Y Output - I - vYDI I-voç6 wrs. (DS, -IS.J - 44 - C34 Y WINDOW c.S5 X and Y Video Adjustments - ISJ 1. Set the game to the Self-Test Mode and select the Crosshatch Pattern Display as described in Chapter 2 of the game manual. 3. Adjust XSIZE (R34) and YSIZE (R48) so that all four corners of the red outline are off the
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc8b.tiff
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc9a.tiff
VC-TR. -v’Vc’t SYATCLS 8A,8S C Wol I Ll74 ‘Nci 4 I/IZC WD 6r Q ‘11c’7 13 i’/of.o 14 — 7 zi 4 LI 57 y al-f ‘1’ VC.TF. 175 Q to I I’s. 2 R90 7 SF/H 9 ll. 2 Ia R’02 )1I 4.7K. 15 O36, IK. #s’/ I’ I3 IDE/i—I 128K LAl’.1.. / C.LA 2. 2NS9o COLA _j. I ZJ r4 c,i< Sc’2’ —rs ec’ — ‘ ez-as V I - 1+ l 5J yp E. GC. pI.sP.s1- _J 03 0I Z 3aD4 S 7 17 ____ T 22.0 RGB Output R102. IK I R103 QIl 13K 54 La Qio RI 06, 459oe R19 u4 3 106 — 13K 3 LE,17.4 2. 4 IJ S 0 Rli2 2— IC RIO 1K. — II 14 5l3K 1K. IS R11C L4 R113 c. Q12- ok. +
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc9a.tiff
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/kb_dl.aspx/KB/pinouts/major_havoc.txt
"Major Havoc" (Atari, 1983 )
----------------------------
P20: 44-pin edge connector
component side solder side
-------------- -----------
GND A 1 GND
+5V B 2 +5V
C 3
D 4
+10.3 VDC UNREG E 5
SELF TEST F 6 COIN R
H 7 COIN L
J 8 AUDIO 1
COIN AUX K 9 AUDIO 2
FI
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/kb_dl.aspx/KB/pinouts/major_havoc.txt
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Major HAvoc Memory Map
Memory Map for Major Havoc Alpha Processor D D D D D D D D Hex Address 7 6 5 4 3 2 1 0 Function -------------------------------------------------------------------------------- 0000-01FF | D D D D D D D D | R/W | Program RAM (1/2K) 0200-07FF | D D D D D D D D | R/W | Paged Program RAM (3K) 0800-09FF | D D D D D D D D | R/W | Program RAM (1/2K) | | |
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/kb_dl.aspx/KB/gametech/majorhavocmap.html
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc1b.tiff
REE,LjLATOR / ADIOZ PC.B SChEMATIC SEE SHEETa A N ZL,JW c2z >ÜJLLJ 4- + 2Z _iijtLI — Ir1_ >> >>> N I(IflIflD çjtJ + 4- ÷ ‘( 4_0 + aI:I-L9I U n LI Z > 5Z LO 10 QiuLI DIJL3I iflul cLI—rJrl, ci dI RI U Rl SNI W RIBK RI W ,- > >- 0 POWER SUPPLY WIRIr’G DIAGRAM SEE SHEET &B 1jUU o >>> ó do If 3 ci U >.LI Li ) < w < Li IiJ L It, 0 z Y /W 00 Y/P,K. LII !i )- ‘IL 1J zo > I D w AC ;; I I ON/OFF L iEi N) I so I A _ L ______ GNAON CGNPr) —TP ‘—T P AJ - N 4 I/l ! J <I - I — II______ TP 1 —rIJmPa8 Lz P30 9 _______ J30 T
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc1b.tiff
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc6a.tiff
Vector Generator Memory - G M/N (B 2FTh WIlTEa( jA ., PRfl4 ôx.cc — A SL V H JAI A El%AEP—J Al lo( 2 MA 2.2 rAA8 z MA7 tSAAO 2 AS tvlA4 4 MA S MA7 ‘ %A 7 Co AS A7 A/-” AS A4 A2. Al (l I S MAI M Al 2. M Al I \JAIl S S,AIdOL 5 2. MAlI -z2-I MA 74 .4AS’ 26 M7 4 Sn Co -7 8 MA ‘-7 ‘JSnA’ l SASO< 14 cll/. 0 7 0 0 ) 0 Ii a _____ IS’“/S _____ ‘4 s0fcc:j _____ IS’ %Jc _____ 1 I _____ 1c2 -t-S’%1 1242-7 ‘1 *.4 A I 2. All Alc9 AS A-7 AS A4 AS’ Al Aa c’S’ E I z - > 0 ‘3 ______ I 115 VMSnIAE-J A7co( 2 S12o7., 1I2J2-, ‘8
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc6a.tiff
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1998.04.06
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc6b.tiff
r— MAS /0 L__ ‘‘ /4 4A4- IS (— L__ MA Z 42- I A A A S A S A7 A1 CDC AS 4 A+ ‘‘ AS ‘z I 2-6 Y_=’t ‘1_,’Q”‘.5 I 2. %/%,4;-7 Ii ID \11cS 8 •%J/r=3 7 %J../7 - vc7I .5’ 1’r’D4’ .2 I 7D I ______ —I-r 7B,8A I LScD4. - ZI %/,AIZ 2Q Jl , IS 17 V’A2’ I .Ic6A7 S 5 4ô VZ , v I 9 SHT(DA_______ E I.J ORM 2i.l L2rt H I 9 RI] LO - ID 9 2 _________ 2. a’‘3 c (.1’ — S \J’7’ 7 ‘AO ‘A L. CJc C 7j1l I — LA-r 1-’ 9 SORM — Lr4’ — vG.c L9I SD I 1 vc,c)I \/2. 41 IS Wc’ ________ — _2i I 2.M 4 9 (75 LSO4 ho 9 2. _________ £EEJ ,. ‘‘
File:
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc6b.tiff
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1998.04.06
/kb_dl.aspx/KB/monitortech/atarixyhints.txt
Newsgroups: rec.games.video.arcade
From: woodcock@bnr.ca (Gregg Woodcock)
Subject: How to repair Atari's color XY (vector) monitors (update)
Sender: news@news.rich.bnr.ca (news server)
Message-ID: <C6z10H.3tB@news.rich.bnr.ca>
Date: Thu, 13 May 1993 15:14:41 GMT
Reply-To: woodcock@bnr.ca (Gregg Woodcock)
Nntp-Posting-Host: crchh75b
Organization: Bell-Northern Research; Richardson, Texas, USA
Keywords: Atari color XY vector monitor Ampliphone Wells-Gardner repair
Lines: 491
I decided to combine the Amplipho
File:
/kb_dl.aspx/KB/monitortech/atarixyhints.txt
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FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File:
/kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html
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Atari Color Vector Generator 1981-1985
Last Modified on 3/14/96 The Atari vector generator is a state machine run that runs independently of the 6502 processor. The state machine has its own instruction set as well. Most of these instructions are two bytes long while one is four. The VG can do many tasks with its time. It can: HALT itself and tell the 6502 that it is done, Move the beam to the CENTER of the screen, Load SCALE info to the binary and linear scaling registers, Load STATS to the stat registers, JMP to a new me
File:
/kb_dl.aspx/KB/gametech/ataricolorvecgen.html
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1999.12.21
Early Atari documentation list
Submitted by Gregg Woodcock (woodcock@bnr.ca)
Here is a pretty complete list of documentation for Atari's early arcade video games. Note that "TM" stands for "Technical Manual" and "DP" stands for "Drawing Package [supplement]" which was later renamed to "SP" which stands for "Supplement Package". I am not sure what "CO" stands for but the "C" could be for "Correction" because most of the CO documents were errata or addendums to the manuals. In addition, most Atari games had "ST" documents which w
File:
/kb_dl.aspx/KB/gametech/earlyataridocs.html
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2000.01.20
/kb_dl.aspx/KB/gametech/board pinouts/majorhavoc.txt
8/31/95 Typed in by Franklin Bowen (tfbowen@ingr.com or mjrhavoc@clark.net)
(format stolen from Tempest.pin)
2/15/96 Corrected P18 from a 30-pin connector to a 24-pin connector
---------------------------------------------------------------------------
Pinouts for "Major Havoc" (Atari, 1983 (according to docs), 1984 (by KLOVDB))
P20: 44-pin edge connector
component side solder side
-------------- -----------
GND A 1 GND
+5V
File:
/kb_dl.aspx/KB/gametech/board pinouts/majorhavoc.txt
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1996.02.15
/kb_dl.aspx/KB/gametech/segatoatarixyconv.txt
From: essayes@telerama.lm.com (David Shuman)
Newsgroups: rec.games.video.arcade.collecting
Subject: Sega XY on Atari monitor: it works!
Date: 3 Jan 1996 16:32:11 -0500
Organization: Telerama Public Access Internet, Pittsburgh, PA USA
Lines: 216
Message-ID: <4ceskr$ajn@asia.lm.com>
NNTP-Posting-Host: asia.lm.com
The good news is, it can be done. The bad news is, it isn't
perfect, at least not yet.
SEGA-TO-ATARI VECTOR MONITOR ADAPTER
by David Shuman
mappy@virginia.edu, essayes@telerama.lm.com
File:
/kb_dl.aspx/KB/gametech/segatoatarixyconv.txt
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/kb_dl.aspx/KB/gametech/majorhavoc.txt
MAJOR HAVOC SWITCH SETTINGS (Atari, 1983)
-----------------------------------------
GAME OPTIONS:
(8-position switch at SW1 at location 13/14S)
1 2 3 4 5 6 7 8 Meaning
-------------------------------------------------------------------------
Starting Lives
free play 1 Coin Setting 2 Coin Setting
Off Off 2 3 5 *
On On 3 4 4
On Off
File:
/kb_dl.aspx/KB/gametech/majorhavoc.txt
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/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc10a.tiff
Gamma (‘y) Input/Output o -c’f( ID ID LPID AD V D TL S -4— Ci.L P,R 177 10 DC I 74 B I CLbZ. 0)BêO — .t%J7 R Audio RIZI FIRE. I ÷sv SHIELD I r- 0’ 0- c 2 R/W FIRE 2. -I- ‘EN CCp2. 45V ALID a7 A1 L4e. I3 -r J....OI MAJOR HAVOC Main PCB Schematic Diagram ‘ilL ATARI ® SP-252 Sheet 1OA 1st printing © ATARI INC. 1983 0 A Wame’ Comn Ca000s Company
File:
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc10a.tiff
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/kb_dl.aspx/KB/gametech/gravitar2majorhavoc.txt
-----------------------------cut here---------------------------------------
The following documents what is necessary to convert a Gravitar (GRAV),
Space Duel (SD) or Black Widow (BW) to play Major Havoc (MH).
Last Modified: Feb 22 1994
STANDARD DISCLAIMER: The author hereby grants permission to reproduce and
distribute this document for personal use, subject to the condition that
the document (along with any copyright and disclaimer notices) is not
modified in any way. The opinions expressed within t
File:
/kb_dl.aspx/KB/gametech/gravitar2majorhavoc.txt
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1994.11.02
/kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt
HOW TO DIAGNOSE, REPAIR AND UPGRADE YOUR
AMPLIFONE AND WELLS-GARDNER COLOR VECTOR (XY) MONITORS
version 6.1 (4-6-96) by
Gregg Woodcock (woodcock@nortel.com)
This article is Copyright worldwide 1991, 1996; all rights reserved.
OFFICIAL CYA LEGAL WARNING AND WAIVER:
Although I have made every effort to be precise, this article may
contain errors. Even if it does not, some people may still damage their
machines or themselves while using the
File:
/kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt
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1999.08.01
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ:
--------------------
COPYRIGHT 1994
REVISION NUMBER: 1.1
REVISION DATE: 02 November 1994
REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4},
Added a few words on manuals in {7.3}
and analog controllers in {8.1.3})
REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only)
CREATED BY: Doug Jefferys, Steve Ozdemir
THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes,
To
File:
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
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1994.11.02
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
Atari/Atari Games VaxMail 1987 Jed Margolin
___________________________________________________________________________
From: KIM::RAINS 2-JAN-1987 10:27:26.19
To: @sys$mail:engineer
CC:
Subj: Computer Health Note #3
VAX-edrin Headache #3
You've been poking around somewhere in another directory (something like
SYS$USERDISK:[FRED.STUFF.MORESTUFF.EVENMORESTUFF]) and now you have found
something you want to get back to or reference with out so much directory name
baggage. Sure, it doesn't
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
Atari/Atari Games VaxMail 1984 Jed Margolin
___________________________________________________________________________
From: KIM::SUTTLES 9-JAN-1984 11:40
To: @SYS$MAIL:COINOP
Subj: A neat trick with mail
For all of you who use the MAIL program as a form of
the "paperless office", I have discovered a bug (pronounced
"fea-ture") in same.
It seems that the addressee line (TO: ...) is parsed
independently of file handling. Mail looks at each item in
the list, and checks for a double colon (
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
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2004.09.13
Adapter to plug Asteroids Deluxe board into Asteroids harness
Inspired from the recent posting on converting a Gravitar/Black Widow to a Tempest/Major Havoc, I've decided to document a similar conversion to and from Asteroids Deluxe. This is a simpler conversion than the aforementioned Tempest hackery, but you should still read everything first and be sure you understand what you're doing before proceeding. Although I can't guarantee 24-hour delivery, I'll also try to respond to any questions you may have...
Credit goes to Rick Schieve and Steve Ozdemir for letting
File:
/kb_dl.aspx/KB/gametech/asteroids deluxe.html
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1999.11.01
Search the following for Major Havoc
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