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Pac-Man

Released in 1980

Member Rating


(7 total votes)

Manufacturer: Namco
Developer: Namco
Distributor: Namco

Mame ROM Info
pacman, PuckMan (Japan set 1)
pacmanjp, PuckMan (Japan set 2)
pacmanm, Pac-Man (Midway)
npacmod, PuckMan (harder?)
pacmod, Pac-Man (Midway, harder)
puckman, New Puck-X

Display
Raster
Orientation
Vertical
Resolution
224 x 288
Colors
16, Color
Genre
Maze
Attributes
Collecting
Controls
1 Joystick
Size/Weight of Upright
73.0000 " x 26.5000" x 34.0000"
Size/Weight of 13" monitor
58.5000 " x 19.5000" x 24.0000"
Size/Weight of Cocktail Table
29.0000 " x 32.0000" x 22.0000"
'Pac-Man' marquee
game marquee

Game Summary

Gobble the dots, avoid the ghosts

Hardware Info

Z80 cpu @ 3.072 Mhz
Namco audio

Hardware Platform: PacMan hardware

Game Details

Classic - The power-pills turned the ghosts blue and you could eat them. Ace players learned perfect patterns for every round. Machine crashed on 256th screen.

Coinop.org Member Ratings / Comments

by Johnnyjueves. Comment: "Inky Blinky Pinky Clyde ;P" (2006-08-17 16:20:59Z)

by pacmanic. Comment: "Easily the greatest video game of all time, right next to Space Invaders." (2005-06-17 17:38:47Z)

by lee381. Comment: "this is where it all began (for me) i watched t.v. and seen pac man, i had to have it. christmas came and all we (my 2 sisters and i)got was an atari, with pac man,frogger,donky kong and combat. (you might think that wasnt much since 3 games game with atari, but that was the best christmas of my life.) now i have ps1 and ps2 and i will never forget the real games of my childhood." (2005-01-18 18:58:53Z)

by thelord04. Comment: "I may have not been born until 1989 but because oft he fact that my uncle owned an arcade this was believe it or not the first arcade game I ever played and that game was the game that got me into video games." (2003-10-13 12:03:40Z)

by droidsattack. Comment: "This is the first game I ever loved when I was a little kid and I still love it to this day. Imaginative, and inovative for it's time. A pure classic." (2003-08-21 17:35:27Z)

by Reinen. Comment: "4 stars for classic status, originality (at the time). Most I`ve completed is about 2 mazes, but you soon lose interest." (2003-02-19 17:39:53Z)

by kk. Comment: "I actually find this game somewhat boring, but it did move units -- and I have to give it an extra star or so for the classic factor." (2002-07-10 16:01:52Z)

comment on this game

 


X-Arcade Controller
X-Arcade Controller
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'Pac-Man' cabinet photo
cabinet photo
'Pac-Man' control panel
control panel
'Pac-Man' promotional flyer
promotional flyer

"Maybe" Images

(fuzzy search, these MAY match the game, or they may not)

The Pac-Man playing screen. Pseudo-glowing Super Pac-Man. Pac-Man screen 255 Baby Pac-man flyer: 4 Back Baby Pac-man flyer: 1 Front Baby Pac-man flyer: 2 Middle left Baby Pac-man flyer: 3 Middle right Ms. Pac-Man cocktail control close-up Ms. pac-Man cocktail conrtol close-up 2 (with start controls) Ms. Pac-Man cocktail tabletop photo Ms. Pac-Man cabinet photo with sideart Baby Pac-Man control panel Baby Pac-Man side art shot Baby Pac-Man marquee - on the game Baby Pac-Man pinball playfield - left

Knowledge Base

/kb_dl.aspx/KB/pinouts/super_pac_man.txt
Super Pac-Man Midway, December 1982 ----------------------------------- There are three boards to the Super Pac-Man boardset: CPU Board A084-91436-D316 Video Board A084-91435-C316 Credit Bypass Bd A082-91348-0000 The CPU board is labeled with: [@ location 2M] c1982 BALLY MIDWAY MFG. CO ALL RIGHTS RESERVED [@ location 3K] A084-91436-F316 [@ location 4J] SUPER PAC-MAN CPU BD. And the video board is labeled with:
File: /kb_dl.aspx/KB/pinouts/super_pac_man.txt - 17 K - Updated 2003.01.06
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
Sheet3 Sheet2 Sheet1 _0000年不明 _1971_1975 _1976_1978 _1979 _1980 _1981 _1982 _1983 _1983_1 _1983_1 _1984 _1985 _1986 _1987 _1988 _1989 _1990 _1991 _1992 _1993 _1994 _1995 _1996 _1997 _1998 _1999 _2000 FoxVideoGames/Taito Hyper Olympic (UK) Vastar パチフィーバー 三機電子 バッグマン Stern/Taito Bad Lands バトルクルーザーM-12 ハリウッド バンポリン Hammer Car ピタゴラスの大占術 Pitchman ピット Pit&Run ファイアーフォックス FightingRoller Phozon ブラスター Pro Soccer プロフィーバー Professor Pacman プロボウリング ベビーパックマン Bally Pole
File: /kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls - 434 K - Updated 2002.09.24
/kb_dl.aspx/KB/pinouts/pac-man.txt
PacMan CPU Logic Board, Bally/Midway 1980 ----------------------------------------- A center tap (7 v) 1 center tap (7v) B center tap (7 v) 2 center tap (7v) C 7 volt 3 7 volt D 7 volt 4 7 volt E 5 coin mulp pc F speaker 6 reset credit mult PC H speaker
File: /kb_dl.aspx/KB/pinouts/pac-man.txt - 6 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/superpac-man.txt
Here are the pinouts to Super Pac-Man. The first part of this file contains original information pulled from the manual. At the end of this file, Scott Lemon was kind enough to test the pinouts and he gives the minumum set of pins needed to get the game to actually work. --Dave Holcomb holcomb@halcyon.com - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Super Pac-Man pinouts Midway, December 1982 There are three boards to the Super Pac-Man boardset: CPU Board A0
File: /kb_dl.aspx/KB/gametech/board pinouts/superpac-man.txt - 6 K - Updated 1995.04.06
Arcade PCB Pinouts
Arcade Pinouts 1,003 Entries Last Updated: May30, 2003
File: /kb_dl.aspx/KB/pinouts/pinout.html - 118 K - Updated 2003.05.30
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin ________________________________________________________________ ___________ From: KIM::SHEPPERD 4-JAN-1985 17:20 To: @SYS$MAIL:JUNK.UAF Subj: Printer in Rains's area There is another printer hooked up now in the phone closet near Rains's office. It's known as RAINS$PRINT and if you want it to be the default printer for you then put the following in your LOGIN.COM file: $ ASS 'f$log("RAINS$PRINT")' SYS$PRINT The physical name is TXD5:, but I advise
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt - 232 K - Updated 2004.09.13
/kb_dl.aspx/KB/pinouts/superpac-man.txt
Here are the pinouts to Super Pac-Man. The first part of this file contains original information pulled from the manual. At the end of this file, Scott Lemon was kind enough to test the pinouts and he gives the minumum set of pins needed to get the game to actually work. --Dave Holcomb holcomb@halcyon.com - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Super Pac-Man pinouts Midway, December 1982 There are three boards to the Super Pac-Man boardset: CPU Boar
File: /kb_dl.aspx/KB/pinouts/superpac-man.txt - 6 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/pac-man.txt
This file contains the switch settings for: 1) Pac-Man 2) Ms. Pac-Man 3) Super Pac-Man 4) Jr. Pac-Man ---------------------------------------------------------------- --------------- Pacman Bally/Midway, December 1980 Option Switch Settings ---------------------------------------------------------------- --------------- 1 2 3 4 5 6 7 8 Option ------------------------------------------------------------------------------- Method of Play
File: /kb_dl.aspx/KB/gametech/pac-man.txt - 9 K - Updated 1994.12.04
/kb_dl.aspx/KB/pinouts/ms._pac-man.txt
Ms. Pac-Man, Midway Mfg. Co. ---------------------------- Notes: 1) Facing the board, with edge connector to the left, the option DIP switched are located at the upper left of the board. 2) Auto. Rack Advance can be attached to a button. This will allow you to skip a level at the push of a button. 3) Freeze Video can be connected to a switch. This will allow you to pause the game at the push of a button. ---------------------------
File: /kb_dl.aspx/KB/pinouts/ms._pac-man.txt - 3 K - Updated 2003.01.06
Switch Settings and Pinouts for Pac-Man game family
Pac-Man family pinouts and switches. covers Pac-Man, Jr. Pac-Man, Ms. Pac-Man, Super Pac-Man, Pac-Land, Puck-Man and more.
File: /kb_dl.aspx/KB/gametech/pac-man family tech.html - 21 K - Updated 2002.04.16
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 48 K - Updated 2002.06.10
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/bootleg ms. pacman repair logs2.txt
From: phil@morris0.fsnet.co.uk (Phil) Newsgroups: rec.games.video.arcade.collecting Subject: Tech: Ms Pac-Man Repair Log Date: Sat, 13 Jul 2002 20:29:30 GMT Lines: 72 Message-ID: <3d308d14.13496777@News.CIS.DFN.DE> NNTP-Posting-Host: modem-519.cheetah.dialup.pol.co.uk (217.134.98.7) X-Trace: fu-berlin.de 1026591806 24926488 217.134.98.7 (16 [65909]) X-Newsreader: Forte Free Agent 1.21/32.243 Ms Pac-Man (Falcon Bootleg) Problems and Fixes Problem: Game wouldn't coin up, and when set to Freepl
File: /kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/bootleg ms. pacman repair logs2.txt - 3 K - Updated 2003.03.03
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin ________________________________________________________________ ___________ From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74 To: @SYS$MAIL:JUNK CC: MCCARTHY Subj: New employee. If you haven't already noticed or been introduced, we have a new employee starting today. His name is John Moore. He is a hardware design engineer in the Electrical Design group, reporting to me. His office is the corner cubicle just outside my office. Drop by and say Hi. ____
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt - 834 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
Atari/Atari Games VaxMail 1988 Jed Margolin ________________________________________________________________ ___________ From: MIKE::LIEBSTER 4-JAN-1988 14:39:28.82 To: @SYS$MAIL:EVERYBODY CC: Subj: PAYMENT OF CONSULTANTS/CONTRACTORS STARTING THIS YEAR WE WILL BE PAYING CONSULTANTS AND CONTRACTORS THROUGH PAYROLL INSTEAD OF ACCOUNTS PAYABLE. THIS WILL ALLOW US TO AUTOMATICALLY KEEP TRACK AND GENERATE YEAR-END 1099 INFORMATION. THIS WILL APPLY TO ALL CONTRACTORS OR COMPANIES THAT ARE N
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt - 293 K - Updated 2004.09.13
/kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt
From: jeff hendrix <jhendrix@quark.com> To: "'vectorlist@mcfeeley.cc.utexas.edu'" Subject: RE: Univid 1000 Date: Mon, 1 Mar 1999 11:44:51 -0700 Here is a list of the harnesses and what boards they go to, I also might have a few harnesses for trade. UNIVID 1000 harness numbers Atari 101 Arabian 102 Centipede 103 Cloak & Dagger 104 Crystal Castle 105 Dig Dug 106 Food-Fight 107 I-Robot 108 Kangaroo 109 Liberator 110 Millipede 111 Pole Position 111 Pole Position II 112 Xevious Ce
File: /kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt - 2 K - Updated 2005.09.18

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This game page was created 08/03/1998 04:00:00 and last updated 06/26/2000 21:48:14