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Released in 1979
Member Rating
Manufacturer:
Cinematronics
Developer:
Cinematronics
Distributor:
Cinematronics
Mame ROM Info
ripoff,
Rip Off
|
Display Vector |
Orientation Horizontal |
Resolution 0 x 0 |
Colors 256, B/W |
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Genre
Shooting
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Attributes [no data]
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Controls
Buttons
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Game Summary
A cooperative two-player game in which you and your teammate try to protect fuel pods from the enemy tanks.
Hardware Info
CCPU
cpu
@ 5 Mhz
* Samples
audio
* Information was extracted from Mame, so "Samples audio" may indicate the game
has analog sound hardware.
Hardware Platform: -Unique or Unknown-
Game Details
An ingeniously designed vector graphics game in which you work in tandem with another player to try to prevent enemy tanks from stealing fuel pods located in the center of the screen. The enemy tanks can fire on you and you can fire back. You can also destroy the enemy by colliding into them with your tank, but this will temporarily remove you from the game. When one wave of tanks has been wiped out, a new faster and more difficult wave will appear.
The game ends when all of the fuel pods have been stolen.
This game can be played alone, but it is very challenging. With two players there is a terrific cooperative element to the game play. One player can guard the pods while the other shoots the enemy.
Coinop.org Member Ratings / Comments
   
by ripoff.
Comment: "I could not remember the name of this game, it seems to me that another version of this was also in the arcade in 1981?
It had a name plate with fonts that made the name illegible, even with study, it also did not look like the pictured cabinet, the controls were like battlezone, and the screen was grayscale.
The game play is a direct hit though...
This was one of the very funnest of games that I experienced, especially since you could always start yellin for help from the other gamers in the arcade!! And 9 times out of 10 a bored gamer would plunk in a quarter and then the action would really heat up!
There was nothin like it, and even though the game would always woop yer butt, it always got paid and usually had a short waiting line!! :)
It brings back fond memories of spending way to much money on pepsi, cupcakes, and video games..."
(2003-05-12 18:32:16Z)
   
by WildKaarde.
Comment: "One of the first two player games my wife and I played - and we both still like it 20 years later!
It's much better two players than one - you have a much greater chance of saving your diamonds/triangles/pods than solo.
On the higher levels, I'd regularly kamikaze the last opponent, just to relocate back to my starting point.
It drives similarly to Asteroids, with real friction, so you do come to a stop. (no hyperspace button - sorry.)
With a limited number of shots in play, I find it best to burst a few rounds out into one direction, rather than rapid fire and miss another shot.
Your pods get carted off by the enemies, but if you hit them as they're getting away, your pod is saved (for the moment.) It usually becomes a primary target for the rest of the bad guys to go after.
Very high levels wind up having the enemies move faster than your shots. Aim for the pods instead of the bad guys. Oh, game play speeds up as you lose more pods to the enemy....
The simplicity of the artwork and the tempo of the sound make it more than just a memorable game. MAME's sounds for this game are horrible. Sounds like it was taped on a used 8-track and funneled through a beer can."
(2002-12-28 16:08:36Z)
comment
on this game
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"Maybe" Images
(fuzzy search, these MAY match the game, or they may not)
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Knowledge Base
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
THE HISTORY OF CINEMATRONICS AND A DESCRIPTION OF THEIR VECTOR GAMES
--------------------------------------------------------------------
COPYRIGHT 1994, 1995
REVISION NUMBER: 2.0
REVISION DATE: 23 December 1994
REVISION HISTORY: 1.0 (02/11/92 - First attempt at listing and ordering
all Cinematronics games.)
REVISION HISTORY: 2.0 (12/23/94 - Rearranged sections, added new sections
for Barrier, Speed Freak, Boxing Bugs,
File:
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
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50
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/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ:
--------------------
COPYRIGHT 1994
REVISION NUMBER: 1.1
REVISION DATE: 02 November 1994
REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4},
Added a few words on manuals in {7.3}
and analog controllers in {8.1.3})
REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only)
CREATED BY: Doug Jefferys, Steve Ozdemir
THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes,
To
File:
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
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115
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1994.11.02
/kb_dl.aspx/KB/gamemanuals/atari/soccer2b.tiff
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File:
/kb_dl.aspx/KB/gamemanuals/atari/soccer2b.tiff
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468
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1998.05.20
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File:
/kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html
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117
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1999.07.27
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
Atari/Atari Games VaxMail 1984 Jed Margolin
___________________________________________________________________________
From: KIM::SUTTLES 9-JAN-1984 11:40
To: @SYS$MAIL:COINOP
Subj: A neat trick with mail
For all of you who use the MAIL program as a form of
the "paperless office", I have discovered a bug (pronounced
"fea-ture") in same.
It seems that the addressee line (TO: ...) is parsed
independently of file handling. Mail looks at each item in
the list, and checks for a double colon (
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
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281
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/kb_dl.aspx/KB/gametech/ripoff.txt
=====================================================================
Rip Off switch settings and game description and play.
=====================================================================
The following chart diagrams the switch setting of the option switches
for "RIP OFF". The 7 station switch is located at position E-2 on the
logic board.
7 On = Diagnostic mode
6 On = option score
5 On = No sound in attract mode
4 Credit 0
3 Credit 1
2 Time 0
1 Time 1
TA
File:
/kb_dl.aspx/KB/gametech/ripoff.txt
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7
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1995.01.06
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File:
/kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html
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/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971
'H','R','B','Pong','Atari',1972
'H','R','B','Astro Hockey','Brunswick',1973
'H','R','B','Astro Race','Taito(japan)',1973
'H','R','B','Davis Cup','Taito(japan)',1973
'H','R','B','Elepong','Taito(japan)',1973
'U','R','B','Elimination','Atari/Kee',1973
'H','R','B','Gotcha','Atari',1973
'H','R','C','Gotcha Color','Atari',1973
'H','R','B','Hockey','Ramtek',1973
'H','R','B','Hockey TV','Sega(japan)',1973
'H','R','B','Leader','Midway',1973
'H','R','B','
File:
/kb_dl.aspx/KB/gametech/listbyyear.txt
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1999.07.10
/kb_dl.aspx/KB/gametech/ripoff.doc.txt
RIPOFF DOCS
Introduction:
RIP OFF is a one or two player action game that offers features guaranteed
to capture and prolong player interest: an accelerating competitive level
with a clearly visble object and a team competition option that allows
players to combine scores as well as skills in defense strategy against
a futuristic enemy.
The Center of the playfield is occupied by a selectable number of
triangular fuel cells that pulsate with radioactive energy. The player
commandeers a land cr
File:
/kb_dl.aspx/KB/gametech/ripoff.doc.txt
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5
K - Updated
1996.04.04
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
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/kb_dl.aspx/KB/pinouts/rip_off.txt
Rip Off
-------
The following chart diagrams the switch setting of the option switches
for "RIP OFF". The 7 station switch is located at position E-2 on the
logic board.
7 On = Diagnostic mode
6 On = option score
5 On = No sound in attract mode
4 Credit 0
3 Credit 1
2 Time 0
1 Time 1
TABLE A
Credit 1 Credit 0 Credits
per coin
==================================
| ON | ON | 1/1 |
----------------
File:
/kb_dl.aspx/KB/pinouts/rip_off.txt
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1
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1996.09.29 GUIDE TO LOWER MAINLAND ARCADES
VERSION 1.0a : 1996.09.29 by Glenn Tarigan Additional comments by "Moby" Henry Kong Andrew Chang Feel free to distribute this document. Make sure the credits remain intact. I'd like to get some comments, especially from people who have been to any of the arcades mentioned here. What can I do to improve this guide? Do you have any details or opinions to add? Note: "Lower Mainland" refers to a southwest portion of British Columbia, Canada. The major arcades listed so far
File:
/kb_dl.aspx/KB/faqs/faq-1996 lwr mainland arcades.html
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2000.02.20
/kb_dl.aspx/KB/gametech/cinemonitorrepair.txt
From: zonn@concentric.net (Zonn Moore)
Newsgroups: rec.games.video.arcade.collecting
Subject: Re: TECH:Cinematronics vectors
Date: Tue, 18 Mar 1997 06:55:00 GMT
Organization: Concentric Internet Services
Lines: 67
Message-ID: <332e3261.814372@news.concentric.net>
References: <01bc3420$86b5f200$228480d0@default>
Reply-To: zonn@concentric.net
NNTP-Posting-Host: cnc132049.concentric.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Newsreader: Forte Agent .99g/1
File:
/kb_dl.aspx/KB/gametech/cinemonitorrepair.txt
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35
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1997.08.07
Hyper Fighting: Ken Strategy Guide
**************************************************************************** ** ** ** # # # # ### #### ### #### # ### # # ##### # # # ### ** ** # # # # # # # # # # # # # # # # ## # # ** ** #### # ### ### ### ### # # ## #### # # # # # # ## ** ** # # # # # # # # # # # # # # # # ## # # ** ** # # # # #### # # # # ## #
File:
/kb_dl.aspx/KB/faqs/faq-sf2 hyper (ken).html
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/kb_dl.aspx/KB/gamemanuals/cine/ripoff2.tiff
S. -.50 5D11IOA.. LhGt Rir. DES. U5E0 IPiI, C42,02,QID,IC25 HEF.L€s. ‘431 6EDAXe CS. 020. VOLUME CONTROL t IOI 1) MOUNIf 0 ON COIN 0009. 4. ADD ONE SYPASS CAD. (&ThEEN 3ND4 5) FOR EVERY TWO 10 lACIIAGEc USING +5. 2. A_ :IODES ARE I14’14 EXCEPT DI.DI,IDI3 2. ALL IRE.’/ALUES ERE IN I. A.L (‘t.P VA UPS ARE NJ.a( 50V. NOTEt UNLESS OTHERWISE SPECIFIED IS MOTORI— — DISTRISUTIOIJ I I +5 OND I ?+I5 181141817 I .10 I IC P19 j IC PIN CA3COE I ‘1120 I4O I ________________ TYP. ALL I 8114 IjI 7 TLOBI 4 I 10 I 4 I 0 7 I
File:
/kb_dl.aspx/KB/gamemanuals/cine/ripoff2.tiff
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88
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1998.03.22
Adapter to plug Asteroids Deluxe board into Asteroids harness
Inspired from the recent posting on converting a Gravitar/Black Widow to a Tempest/Major Havoc, I've decided to document a similar conversion to and from Asteroids Deluxe. This is a simpler conversion than the aforementioned Tempest hackery, but you should still read everything first and be sure you understand what you're doing before proceeding. Although I can't guarantee 24-hour delivery, I'll also try to respond to any questions you may have...
Credit goes to Rick Schieve and Steve Ozdemir for letting
File:
/kb_dl.aspx/KB/gametech/asteroids deluxe.html
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14
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1999.11.01
/kb_dl.aspx/KB/gamemanuals/cine/serv7.tiff
CINEMATRONICS tzzzz__ __zz 1 4GB Pioneer Way. El Cejen, California 92020 Telex—Cinemet 697891 (714)440-2933 ANALOG SWITCH SUBSTITUTION BOARD: 72—10968-XX The industry wide shortage of analog switch (LFl333l) which is used in the Cinematronics Display Assembly, has made it necessary to use a substitution. The replacement part is No H15045 (or H15049). Due to the discrepancy between the pinouts of the LF13331 aid the H15045, itis necessary to add a small printed circuit board to the display assembly to allow
File:
/kb_dl.aspx/KB/gamemanuals/cine/serv7.tiff
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68
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1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/ro1of1.tiff
7 I 6 5 4 I 3 1 8 REVISIONS 4 [PER ECO 047 13)7301 R3 t15 ___________________________________________ 330K R13 4.7K +5 ____________ UNL5ED SATES C4 02 F IF 2 6 WI 4K 7 4 8 2 _1f>__;cio 425 F i8b12 IC 22 S393 R12 R46 R7 R8 12K ______________________ 2N3806 W4 J4-16 — 47OK P45 EXPLOSION 6 LM555 08 47 ET R31 _______ ____________ D12 013 27K 1N5240 ___ 2 R21 R22 6 r145 39K OK _330 _____ R33 TWSI + +5 IICO 101 OA R25 R26 524 RI I 315K CI6.ID 2 w5 22iK .22F I OlD I 1 C21 R49 024 -25 ID A R24 A .68 470 -i7OpF 2 dO
File:
/kb_dl.aspx/KB/gamemanuals/cine/ro1of1.tiff
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151
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1998.03.22
Samurai Shodown Mini-FAQ
____ _ _ _ _ _ ____ _ _ / ___/ / |/ v \| | | | _ \ / | | | |__ / | | | | | |_| |/ | | Samurai Shodown mini-FAQ \__ \/ / | | | | | | | _ </ / | | Release 10 ___|/ _ | |_| | |_| | | \/ _ | | 11-05-93 | __/_/ |_|_| |_|\___/|_| /_/\|_|_| |/____ _ _ ___ ____ ___ _ _ __ _ / ___| | | |/ _ \| _ \ / _ \| |_| | \| | | |__ | |_| | | | | | | | | | | | | | | | \__ \| _ | | | | | | | | | | | | | | | | ___| | | | | |_| | |_| | |_| | | | | | ___/|_| |_|\___/ ____/ \___
File:
/kb_dl.aspx/KB/faqs/faq-samurai shodown mini.html
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73
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1999.10.29
/kb_dl.aspx/KB/gametech/cinematronicsconversions.txt
STEPS TO RO -> RO + SC or SC -> SC + RO CINEMATRONIC CONVERSION
---------------------------------------------------------------
PARTS FOR SIMPLE CONVERSION: Rip Off (RO) control panel and RO (or Star
Castle (SC)) motherboard. A SC (or RO) sound
board. 9 pin molex connectors (plus 8 male
pins and 1 female pin) to power each of the
sound boards. One 9 pin molex connector
(plus 1 male pin and 8 femail pins) to tap into
the cabinets power to the sound board.
File:
/kb_dl.aspx/KB/gametech/cinematronicsconversions.txt
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25
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1994.10.19
Arcade PCB Pinouts
Arcade Pinouts
1,003 Entries
Last Updated: May30, 2003
Help with Pinouts
Filename Size All Pinouts813 KB 10-Yard_Fight.txt3 KB 1000_Miglia.txt3 KB 1942.txt5 KB 1943.txt3 KB 1988_World_Games.txt2 KB 3stooges.txt1 KB 720.txt0 KB Acrobat_Mission.txt1 KB Act_Fancer.txt1 KB ADP_Gauselmann.txt1 KB
File:
/kb_dl.aspx/KB/pinouts/pinout.html
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119
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2003.05.30
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin
___________________________________________________________________________
From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70
To: @SYS$MAIL:JUNK
CC:
Subj: ATARI GAMES 401-K PLAN
John Klein asked me to put the following memo out on junk mail:
TO: All Employees
FROM: John Klein/Dennis Wood
We are quite pleased to report that our 401-K Plan has gotten off
to an excellent start. As of today we had 118 employees making
contributions to the Plan.
We encoura
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
Atari/Atari Games VaxMail 1988 Jed Margolin
___________________________________________________________________________
From: MIKE::LIEBSTER 4-JAN-1988 14:39:28.82
To: @SYS$MAIL:EVERYBODY
CC:
Subj: PAYMENT OF CONSULTANTS/CONTRACTORS
STARTING THIS YEAR WE WILL BE PAYING CONSULTANTS AND CONTRACTORS THROUGH
PAYROLL INSTEAD OF ACCOUNTS PAYABLE. THIS WILL ALLOW US TO AUTOMATICALLY
KEEP TRACK AND GENERATE YEAR-END 1099 INFORMATION.
THIS WILL APPLY TO ALL CONTRACTORS OR COMPANIES THAT ARE NO
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
Atari/Atari Games VaxMail 1989 Jed Margolin
___________________________________________________________________________
From: KIM::HALLY 3-JAN-1989 09:01:01.61
To: DENCKER,RAY,HALLY,ROTBERG,BURGESS,MARGOLIN,COMSTOCK,NOBLE,MOSER,DIEKNEITE,FULLER,GROSSMAN
CC:
Subj: S.T.U.N. TEAM
last update: 1/3/89
Project: S.T.U.N. RUNNER (571)
Planned Field Test: FEB. 89
Planned Finished Goods Assy. JUNE 89
Project Leader: MIKE HALLY
Programmer(s): ED ROTBERG
ANDY BURGESS
Engineer: JE
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin
___________________________________________________________________________
From: BERT::LTURNER 2-JAN-1990 15:43:12.18
To: @SYS$MAIL:EVERYBODY
CC: LTURNER
Subj: New Baby
This is to annouce the arrival of a new addition at the
Moore house. His name is Evan Alexander Bettencourt Moore.
He was born on Saturday, December 30, at 10:21A.
Weight -- 7 lbs 10 oz
Height -- 20 1/2 inches
Mother and baby are home and doing well.
_____________________________
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin
___________________________________________________________________________
From: KIM::SHEPPERD 4-JAN-1985 17:20
To: @SYS$MAIL:JUNK.UAF
Subj: Printer in Rains's area
There is another printer hooked up now in the phone closet near Rains's office.
It's known as RAINS$PRINT and if you want it to be the default printer for you
then put the following in your LOGIN.COM file:
$ ASS 'f$log("RAINS$PRINT")' SYS$PRINT
The physical name is TXD5:, but I advise
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
Atari/Atari Games VaxMail 1992 Jed Margolin
___________________________________________________________________________
From: BERT::FRANCES 2-JAN-1992 17:56:52.97
To: MARGOLIN
CC:
Subj: PHONE MESSAGE
DAN ASH 879-3037 10:27AM
NEW 2101 MATERIAL HAS NO BUGS. CALL MARGO FOR MORE INFO.
___________________________________________________________________________
From: BERT::BROWN 3-JAN-1992 19:39:22.02
To: @SYS$MAIL:EVERYBODY
CC: BROWN
Subj: PREMIUM PAYMENT PLAN, MODIFIED CAFETERIA PLAN
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin
___________________________________________________________________________
From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74
To: @SYS$MAIL:JUNK
CC: MCCARTHY
Subj: New employee.
If you haven't already noticed or been introduced, we have a new
employee starting today.
His name is John Moore. He is a hardware design engineer in the
Electrical Design group, reporting to me. His office is the corner
cubicle just outside my office.
Drop by and say Hi.
_____
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
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Search the following for Rip Off
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