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Released in 1977
Member Rating
Manufacturer:
Atari
Developer:
Atari
Distributor:
Atari
Mame ROM Info
warlord,
Warlords
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Display Raster |
Orientation Horizontal |
Resolution 256 x 240 |
Colors 128, ?Unknown? |
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Genre
Abstract
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Attributes
2D
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Controls
Knob / Button(s)
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Game Summary
Breakout against opponents
Hardware Platform: Centipede hardware
Game Details
4 players - bounce fireball around to destroy other player's castles - breakout variant
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"Maybe" Images
(fuzzy search, these MAY match the game, or they may not)
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Knowledge Base
Warlords pinouts
Warlords Pinouts
File:
/kb_dl.aspx/KB/gametech/warlords tech.html
-
5
K - Updated
2002.09.24
/kb_dl.aspx/KB/gametech/war-lord.txt
WARLORDS
2 VID OUT B VID GND
7 +4V K POT 1
9 POT 2
44 PIN CONN
-----------
1 GND A GND
2 +5V B -5V
3 C
4 D
5 CTR CENTER E CTR LEFT
6 LED 1 F CTR RIGHT
7 H LED 2
8
File:
/kb_dl.aspx/KB/gametech/war-lord.txt
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4
K - Updated
1996.09.24
/kb_dl.aspx/KB/gametech/warlords.txt
Warlords 2player upright wiring (copied from the manual. Untested. Use
at your own risk!!!)
video out 2
video ret B
pot 2 9
pot 1 K
+4v 7
gnd 1
+sense 22
+sense 21
+5v reg 2
-5v reg B
audio 2 9
audio 1 10
+12v 20
-5v 19
gnd A
gnd Z
+5 out Y
led 2 H
start 2 15
led 1 6
start 1 S
coincntr L E
co
File:
/kb_dl.aspx/KB/gametech/warlords.txt
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4
K - Updated
1996.04.04
/kb_dl.aspx/KB/gametech/text/warlords.txt
From: davidhan@csn.org (David Hanes)
Actually, Atari Warlords could either be in B/W or color. Atari
released an upright 2 player version of Warlords which had a B/W
raster monitor.
I have the manual (and drawing package) for the upright version.
In case anyone needs it, here are the switch settings for the
upright version.
Dave
Game Option Settings - J2
=========================
8 7 6 5 4 3 2 1 Option
------------------------------------------
On On
File:
/kb_dl.aspx/KB/gametech/text/warlords.txt
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2
K - Updated
1994.01.10
/kb_dl.aspx/KB/pinouts/warlords.txt
Warlords
--------
List for P19:
| A | 1 |
Video RET (mono) | B | 2 | Video OUT (mono)
| C | 3 |
!Composite SYNC | D | 4 | Green
Red | E | 5 | Blue
Video RET (RGB) | F | 6 |
| H | 7 | +4 (controls)
| J | 8 | Cocktail
Pot 1 | K | 9 | Pot 2
Pot 3
File:
/kb_dl.aspx/KB/pinouts/warlords.txt
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4
K - Updated
2003.01.06
Early Atari documentation list
Submitted by Gregg Woodcock (woodcock@bnr.ca)
Here is a pretty complete list of documentation for Atari's early arcade video games. Note that "TM" stands for "Technical Manual" and "DP" stands for "Drawing Package [supplement]" which was later renamed to "SP" which stands for "Supplement Package". I am not sure what "CO" stands for but the "C" could be for "Correction" because most of the CO documents were errata or addendums to the manuals. In addition, most Atari games had "ST" documents which w
File:
/kb_dl.aspx/KB/gametech/earlyataridocs.html
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6
K - Updated
2000.01.20
LIST: Atari Games
ROMs Manuals Game Name -------------- --------- --------------------------------------- 422 Super Pong TM-001 Mazer Blazer TM-004 Gran Trak 20 TM-008 Qwak TM-010 Tank TM-011 Gran Trak 10 TM-019 Pursuit TM-021 Twin Racer TM-025 Anti-Aircraft TM-027 Jet Fighte
File:
/kb_dl.aspx/KB/faqs/list-atari.html
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11
K - Updated
1999.07.27
/kb_dl.aspx/KB/gametech/board pinouts/warlords.txt
These are the updated pinouts for Warlords. This list contains both
pinouts for the 2 player B&W upright version and the 4 player color
cocktail version; both use the same PCB.
Game : Warlords
Note : * means N.O.
Typed in by: jenison@cig.mot.com
List for P19:
--------------------------------|-----------------------------------
| A | 1 |
----------------------------|---|---|-------------------------------
Video RET (mono) | B | 2 | Video OUT (mono)
-------
File:
/kb_dl.aspx/KB/gametech/board pinouts/warlords.txt
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5
K - Updated
1996.05.30
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
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73
K - Updated
1999.10.29
/kb_dl.aspx/KB/pinouts/avalanche.txt
Pinouts for Atari Avalanche (1978):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 10th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from a original Avalance
Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to JAMMA ;)
44-pin edge connector
----------------------------------------------------
16.5v CT
File:
/kb_dl.aspx/KB/pinouts/avalanche.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/crash_n_score.txt
Pinouts for Atari Crash 'n' Score (1975):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 13th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from an original (Atari Ireland
Photocopy) Crash n Score Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to output to JAMMA ;)
44-pin edge connector
--------------
File:
/kb_dl.aspx/KB/pinouts/crash_n_score.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/avalanche.txt
Pinouts for Atari Avalanche (1978):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 10th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from a original Avalance
Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to JAMMA ;)
44-pin edge connector
----------------------------------------------------
16.5v CT | 1 | A |
File:
/kb_dl.aspx/KB/gametech/avalanche.txt
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2
K - Updated
2000.04.12
/kb_dl.aspx/KB/gametech/canyonbomber.txt
Pinouts for Atari Canyon Bomber (1977):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 13th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from an original Canyon Bomber
Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to output to JAMMA ;)
44-pin edge connector
----------------------------------------------------
16
File:
/kb_dl.aspx/KB/gametech/canyonbomber.txt
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2
K - Updated
2000.04.15
/kb_dl.aspx/KB/gametech/crashnscore.txt
Pinouts for Atari Crash 'n' Score (1975):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 13th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from an original (Atari Ireland
Photocopy) Crash n Score Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to output to JAMMA ;)
44-pin edge connector
--------------------------------
File:
/kb_dl.aspx/KB/gametech/crashnscore.txt
-
2
K - Updated
2000.04.15
/kb_dl.aspx/KB/gametech/devilzone.txt
Pinouts for UNIVERSAL Devil Zone (1980):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 13th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from an original Devil Zone
service manual.
56-pin edge connector
----------------------------------------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5v | 3 | C | +5v
+5v | 4 | D | +5v
+12v
File:
/kb_dl.aspx/KB/gametech/devilzone.txt
-
2
K - Updated
2000.04.15
/kb_dl.aspx/KB/gametech/board pinouts/avalanche.txt
Pinouts for Atari Avalanche (1978):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 10th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from a original Avalance
Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to JAMMA ;)
44-pin edge connector
----------------------------------------------------
16.5v CT | 1 | A |
File:
/kb_dl.aspx/KB/gametech/board pinouts/avalanche.txt
-
2
K - Updated
2000.04.12
/kb_dl.aspx/KB/gametech/board pinouts/canyonbomber.txt
Pinouts for Atari Canyon Bomber (1977):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 13th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from an original Canyon Bomber
Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to output to JAMMA ;)
44-pin edge connector
----------------------------------------------------
16
File:
/kb_dl.aspx/KB/gametech/board pinouts/canyonbomber.txt
-
2
K - Updated
2000.04.15
/kb_dl.aspx/KB/gametech/board pinouts/crashnscore.txt
Pinouts for Atari Crash 'n' Score (1975):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 13th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from an original (Atari Ireland
Photocopy) Crash n Score Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to output to JAMMA ;)
44-pin edge connector
--------------------------------
File:
/kb_dl.aspx/KB/gametech/board pinouts/crashnscore.txt
-
2
K - Updated
2000.04.15
/kb_dl.aspx/KB/gametech/board pinouts/devilzone.txt
Pinouts for UNIVERSAL Devil Zone (1980):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 13th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from an original Devil Zone
service manual.
56-pin edge connector
----------------------------------------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5v | 3 | C | +5v
+5v | 4 | D | +5v
+12v
File:
/kb_dl.aspx/KB/gametech/board pinouts/devilzone.txt
-
2
K - Updated
2000.04.15
/kb_dl.aspx/KB/gametech/board pinouts/magicalspot.txt
Pinouts for UNIVERSAL Magical Spot (1980):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 13th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from an original Magical Spot
service manual.
56-pin edge connector
----------------------------------------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5v | 3 | C | +5v
+5v | 4 | D | +5v
+12v
File:
/kb_dl.aspx/KB/gametech/board pinouts/magicalspot.txt
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2
K - Updated
2000.04.15
/kb_dl.aspx/KB/gametech/board pinouts/steeplechase.txt
Pinouts for Atari Steeple Chase (1975):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 10th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from a original Steeplechase
Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to JAMMA ;)
44-pin edge connector
----------------------------------------------------
GND
File:
/kb_dl.aspx/KB/gametech/board pinouts/steeplechase.txt
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2
K - Updated
2000.04.12
/kb_dl.aspx/KB/gametech/board pinouts/superbug.txt
Pinouts for Atari Super Bug (1977):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 11th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from an original Super Bug
Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to output to JAMMA ;)
44-pin edge connector
----------------------------------------------------
16.5v CT
File:
/kb_dl.aspx/KB/gametech/board pinouts/superbug.txt
-
2
K - Updated
2000.04.15
/kb_dl.aspx/KB/gametech/board pinouts/supersprint.txt
Pinouts for Atari Sprint One (1978):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 10th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from a original Sprint One
Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to JAMMA ;)
44-pin edge connector
----------------------------------------------------
VIDEO GND | 1 | A
File:
/kb_dl.aspx/KB/gametech/board pinouts/supersprint.txt
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2
K - Updated
2000.04.12
/kb_dl.aspx/KB/gametech/board pinouts/videopinball.txt
Pinouts for Atari Video Pinball (1979):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 10th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from a original Video Pinball
Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to JAMMA ;)
44-pin edge connector
----------------------------------------------------
16.5v CT
File:
/kb_dl.aspx/KB/gametech/board pinouts/videopinball.txt
-
2
K - Updated
2000.04.12
/kb_dl.aspx/KB/gametech/board pinouts/geebee.txt
Pinouts for NAMCO Gee Bee (1978):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 13th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from an original Gee Bee
service manual.
This manual was entirely in Japanese. Not being
fluent in Kanji, i couldn't say precisely what each
pin function is. However, they use numbers like
everyone else, and can still draw accurate cabinet
wiring diagrams, this means that the most important
bits of w
File:
/kb_dl.aspx/KB/gametech/board pinouts/geebee.txt
-
2
K - Updated
2000.04.15
/kb_dl.aspx/KB/gametech/board pinouts/mrdoscastle.txt
Pinouts for UNIVERSAL Mr. Do's Castle (1983):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 13th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from an original Mr. Do's Castle
service manual.
For some reason, the player controls seem to be common,
it doesn't matter which side of the connector you wire
from. Not like a set of controls for P1, then another
for P2, all controls do the same job.
56-pin edge connector
---
File:
/kb_dl.aspx/KB/gametech/board pinouts/mrdoscastle.txt
-
2
K - Updated
2000.04.15
/kb_dl.aspx/KB/pinouts/tankcocktail.txt
Pinouts for Atari Tank! Cocktail (1974):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 10th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from a original Tank! Cocktail
Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to JAMMA ;)
Tank! Cocktail consists of 2 boards, each with their own edge connectors.
The
File:
/kb_dl.aspx/KB/pinouts/tankcocktail.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/tankcocktail.txt
Pinouts for Atari Tank! Cocktail (1974):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 10th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from a original Tank! Cocktail
Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to JAMMA ;)
Tank! Cocktail consists of 2 boards, each with their own edge connectors.
These appear to be
File:
/kb_dl.aspx/KB/gametech/board pinouts/tankcocktail.txt
-
2
K - Updated
2000.04.12
/kb_dl.aspx/KB/gametech/championshipsprint.txt
Pinouts for Atari Championship Sprint (1986):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 10th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from a Championship Sprint
Schematics package supplement. It is accurate for
that game, it should (in theory) be accurate for the
other Atari system 2 games of the same era.
Championship Sprint was avalable in a system 2 cabinet
straight from the factory, or available as a kit.
File:
/kb_dl.aspx/KB/gametech/championshipsprint.txt
-
2
K - Updated
2000.04.12
/kb_dl.aspx/KB/gametech/board pinouts/championshipsprint.txt
Pinouts for Atari Championship Sprint (1986):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 10th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from a Championship Sprint
Schematics package supplement. It is accurate for
that game, it should (in theory) be accurate for the
other Atari system 2 games of the same era.
Championship Sprint was avalable in a system 2 cabinet
straight from the factory, or available as a kit.
File:
/kb_dl.aspx/KB/gametech/board pinouts/championshipsprint.txt
-
2
K - Updated
2000.04.12
/kb_dl.aspx/KB/gametech/board pinouts/spaceodysey.txt
Pinouts for Sega/Gremlin Space Odyssey (1981):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 11th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from an original Space Odyssey
'Preliminary Manual' (operators manual).
Space Odyssey is based on the G80 hardware that is used
in many other early Gremlin/Sega games, it might be
possible that (in part at least) the pinouts described
here correspond to other games.
The cabinet
File:
/kb_dl.aspx/KB/gametech/board pinouts/spaceodysey.txt
-
2
K - Updated
2000.04.12
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin
___________________________________________________________________________
From: BERT::LTURNER 2-JAN-1990 15:43:12.18
To: @SYS$MAIL:EVERYBODY
CC: LTURNER
Subj: New Baby
This is to annouce the arrival of a new addition at the
Moore house. His name is Evan Alexander Bettencourt Moore.
He was born on Saturday, December 30, at 10:21A.
Weight -- 7 lbs 10 oz
Height -- 20 1/2 inches
Mother and baby are home and doing well.
_____________________________
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
-
537
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin
___________________________________________________________________________
From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70
To: @SYS$MAIL:JUNK
CC:
Subj: ATARI GAMES 401-K PLAN
John Klein asked me to put the following memo out on junk mail:
TO: All Employees
FROM: John Klein/Dennis Wood
We are quite pleased to report that our 401-K Plan has gotten off
to an excellent start. As of today we had 118 employees making
contributions to the Plan.
We encoura
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
-
342
K - Updated
2004.09.13
Search the following for Warlords
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