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Yie Ar Kung Fu

Released in 1985

Member Rating


(5 total votes)

Manufacturer: Konami
Developer: Konami
Distributor: Konami

Mame ROM Info
yiear, Yie Ar Kung-Fu (set 1)
yiear2, Yie Ar Kung-Fu (set 2)

Display
Raster
Orientation
?Unknown?
Resolution
?Unknown? x ?Unknown?
Colors
?Unknown?, Color
Genre
Fighting
Attributes
2D
Controls
1 Joystick / Button(s)
'Yie Ar Kung Fu' marquee
game marquee

Game Summary

Beat up small men. "Street Fighter" like style of game.

Hardware Info

M6809 cpu @ 1.25 Mhz
SN76496 audio @ 1.5 Mhz
VLM5030 audio @ 3.58 Mhz

Hardware Platform: -Unique or Unknown-

Game Details

Small graphics and ridiculous aerial leaps against 11 opponents - only had one kick and one punch move.

A game ahead of its time. "Street Fighter" like style of game. Facing generic foes such as Buchu, the fat incompetent karate nerd; Star, sexy girl with ninja stars; Nuncha, fast and furious foe with wooden nuchukus; Chain, another fat fool but with the advantage of a long damaging chain; Sword, who epitomizes karate and swordmanship altogether; Fan, another impressively attractive geisha woman merciless with razor fans; Bleus, the evil last enemy of the game with the skills of a black belt champion and the intelligence of a Mr Miyagi; and many others.

The game's style is exactly like that of the more modern Street Fighter, Mortal Kombat, and American Superheroes. You start as a simple man in a white karate outfit and face each foe one at a time. With the defeat of each enemy you progress to the next and more difficult enemy. In order the names are as follows: Buchu, Star, Nuncha, Pole, Feedle, Chain, Club, Fan, Sword, Tonfun, and Bleus.

Star, Nuncha, Pole, Chain, Club, Fan, and Sword are easy to understand and visualize because they are masters of the weapon of their name. Buchu is the first and fattest of the enemies. Basically, he is the gift to the younger children who had no idea of how to play, but to hit the button as hard and fast as possible. Well, against this foe it would work. Feedle, is not really a single foe, but actually more of a skills test of how well you can fend off multiple foes at one time. Feedle is the simplest to defeat in respects of actual skill to hit them as they come out of the side of the screen. It is the challenge to knock each of the henchman of Feedle away before the next one comes out behind you that is the challenge. The screen changes after Feedle to reveal the next collection of foes. Tonfun, a little more obscure, has wooden extensions connected to his or her( hard to tell) arms that literally put you at a large disadvantage. Each enemy does have a certain weakness that can be exploited in order to defeat them. However, Bleus, the final enemy, does not have an obvious weakness nor one that can be found. It is at this point where a little luck and a tremendous amount of skill takes over.

The overwhelming fun of the game is just playfully fending of the foe and seeing how many times you can hit them in relation to how many times they hit you. Basically, the enjoyment of the game is exactly the same as that with Street Fighter and the others, but Yie Ar Kung Fu was not blessed with the benefits of higher technology.

Coinop.org Member Ratings / Comments

by Doctor_Phibes. Comment: "If it were not for yie ar kung fu, and karate champ- I think it may have been longer before 2d fighters became as popular. Yie ar Kung fu had a total of 16 different attacks, one for each button times 8 directions... an awesome, fast moving game. One of my favorites as a kid and of all time on top of that!" (2003-01-31 03:33:22Z)

by blabab. Comment: "I once played yie ar kung fu for 14 hours when I was 13 off of 1 quarter, and would have kept playing except the restaurant closed." (2003-01-16 19:03:23Z)

by hessef. Comment: "It was extremely cool in its day--the most ambitious arcade fighter when it was released, but time has not been kind to this game. You and most of your opponents can't block, all hits do the same amount of damage, there's no player vs. player, you can only choose one character--all of these are reasons why this game was obsolete the minute Street Fighter 2 came out. Still, it was extremely cool to spar with Nuncha, Chain and the rest of the gang when I was a kid. Too bad nobody got around to maki" (2001-05-21 00:28:33Z)

by kk. Comment: "It's okay." (2001-05-01 22:18:17Z)

by jtwine. Comment: "IMHO, it was quite good, for its time, given all the different moves you could do. I believe I have the board sitting around (somewhere). -=- James R. Twine" (2001-04-18 21:42:57Z)

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X-Arcade Controller
X-Arcade Controller
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'Yie Ar Kung Fu' cabinet photo
cabinet photo
'Yie Ar Kung Fu' title screen
title screen
'Yie Ar Kung Fu' gameplay screen shot
gameplay screen
'Yie Ar Kung Fu' control panel
control panel
'Yie Ar Kung Fu' promotional flyer
promotional flyer

Knowledge Base

/kb_dl.aspx/KB/pinouts/konami.txt
> Konami Connector < ******************** Amidar, Bimmelbahn, Circus Charly, Commando (Konami), Dommy, Eggs, Frogger, Iron Horse, Jail Break, Juno First, Kicker, Locomotion, Lost Tomb,Mega Zone, Mikie, Moonwar, Nemesis, Pandora's Palace, Pooyan, Road Fighter, Rock'n Rope, Rush 'n Attack, Scramble, Scrambled Egg, Space Pilot, Strategy X, Super Basketball, Super Cobra, The End, Time Pilot, Time Pilot '84, Turpin, Turtles, Tutankham, Yie Ar Kung Fu,
File: /kb_dl.aspx/KB/pinouts/konami.txt - 1 K - Updated 2003.01.06
Arcade PCB Pinouts
Arcade Pinouts 1,003 Entries Last Updated: May30, 2003
File: /kb_dl.aspx/KB/pinouts/pinout.html - 118 K - Updated 2003.05.30
Konami board numbers, Revision V2.7
Submitted by Graham Bisset (boards@nmisystems.demon.co.uk) Konami board numbers, Revision V2.7 (c) 1995-1997 Graham Bisset, All rights reserved. This document can be freely copied so long as all credit to myself remains and the document remains INTACT! The latest revision of this document is always available from : http://www.nmisystems.demon.co.uk/konami.htm -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Last updated : 5/4/98 (UK date format) Changes since last update : +1 Changes made
File: /kb_dl.aspx/KB/gametech/konamiboards.html - 10 K - Updated 2000.01.20
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
Sheet3 Sheet2 Sheet1 _0000年不明 _1971_1975 _1976_1978 _1979 _1980 _1981 _1982 _1983 _1983_1 _1983_1 _1984 _1985 _1986 _1987 _1988 _1989 _1990 _1991 _1992 _1993 _1994 _1995 _1996 _1997 _1998 _1999 _2000 FoxVideoGames/Taito Hyper Olympic (UK) Vastar パチフィーバー 三機電子 バッグマン Stern/Taito Bad Lands バトルクルーザーM-12 ハリウッド バンポリン Hammer Car ピタゴラスの大占術 Pitchman ピット Pit&Run ファイアーフォックス FightingRoller Phozon ブラスター Pro Soccer プロフィーバー Professor Pacman プロボウリング ベビーパックマン Bally Pole
File: /kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls - 434 K - Updated 2002.09.24
LIST: KONAMI Video Games in Japan
Year Title Title (Kanji) ------------------------------------------------------------------------ 1977 Destroyer 1978 Block Invader Space King Space Ship 1979 Space War Kamikaze 1980 Maze Sidewinder The End 1981 Scramble Super Cobra Flogger Video Hustler Turpin Strategy X Tactician Amider Barrian 1982 Jungler Gattan Gotton Tuta
File: /kb_dl.aspx/KB/faqs/list-konamijapan.html - 2 K - Updated 1999.07.27
/kb_dl.aspx/KB/pinouts/yie_ar_kung_fu.txt
Yie Ar Kung Fu, KONAMI ---------------------- Solder Side | Parts Side ________________________________ |___________________________________ | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start
File: /kb_dl.aspx/KB/pinouts/yie_ar_kung_fu.txt - 6 K - Updated 2003.01.06
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 48 K - Updated 2002.06.10
Konami / Stern 36 Pinouts, Switches, etc
Konami 36 pin wiring, switches, and add'l technical info Compiled for coinop.org by Kurt Koller and Sirdar Bey. Known variations follow, select game to jump to that game's information. Amidar · Circus Charlie · Contra · Frogger · Green Beret · Gyruss · Hyper Sports · Jail Break · Juno First · Kicker · L'il Hustler · Locomotion · Lost Tomb · Mania Challenge · Mega Zone · Mikie · Moon War · Nemesis · Pandora's Palace · Pooyan · Road Fighter · Roc 'N' Rope ·
File: /kb_dl.aspx/KB/gametech/konamitech.html - 108 K - Updated 2000.09.17
/kb_dl.aspx/KB/gametech/board pinouts/yie-arkungfu.txt
YIE-AR KUNG FU CKT SIDE PARTS SIDE ----- ----- A1 -5V B1 +12V A2 SP B2 SP A3 PL 2 SHOOT 1 B3 PL 2 SHOOT 2 A4 PL 2 LEFT B4 PL 2 RIGHT A5 1 PLAY START B5 2 PLAY START A6 PL 1 SHOOT 2 B6 PL 2 UP A7 PL 1 SHOOT 1 B7 SVC A8 PL
File: /kb_dl.aspx/KB/gametech/board pinouts/yie-arkungfu.txt - 1 K - Updated 1997.11.27

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This game page was created 08/03/1998 04:00:00 and last updated 03/18/2001 15:55:42