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Eggs

Released in 1983

Member Rating


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Manufacturer: Universal
Developer: Universal
Distributor: Universal

Mame ROM Info
eggs, Eggs

Display
Raster
Orientation
Vertical
Resolution
240 x 240
Colors
8, Color
Genre
Maze
Attributes
Puzzle
Controls
1 Joystick / Button(s)
'Eggs' marquee
game marquee

Game Summary

Free your chicks contained in Eggs while avoiding the Bad Guys.

Hardware Info

M6502 cpu @ 1.5 Mhz
AY-8910 audio @ 1.5 Mhz
AY-8910 audio @ 1.5 Mhz

Hardware Platform: -Unique or Unknown-

Game Details

See Scrambled Egg.

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X-Arcade Controller
X-Arcade Controller
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'Eggs' promotional flyer
promotional flyer

Knowledge Base

A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File: /kb_dl.aspx/KB/faqs/list-randomgames.html - 73 K - Updated 1999.10.29
/kb_dl.aspx/KB/pinouts/konami.txt
> Konami Connector < ******************** Amidar, Bimmelbahn, Circus Charly, Commando (Konami), Dommy, Eggs, Frogger, Iron Horse, Jail Break, Juno First, Kicker, Locomotion, Lost Tomb,Mega Zone, Mikie, Moonwar, Nemesis, Pandora's Palace, Pooyan, Road Fighter, Rock'n Rope, Rush 'n Attack, Scramble, Scrambled Egg, Space Pilot, Strategy X, Super Basketball, Super Cobra, The End, Time Pilot, Time Pilot '84, Turpin, Turtles, Tutankham, Yie Ar Kung Fu,
File: /kb_dl.aspx/KB/pinouts/konami.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/eggs.txt
EGGS, KONAMI ------------ Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start 1P
File: /kb_dl.aspx/KB/pinouts/eggs.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/eggs.txt
EGGS COMP SIDE CKT SIDE ----------- -------------- B1 +12V A1 -5V B2 SP+ A2 CTR B3 1 UP A3 1 FIRE B4 1 LEFT A4 1 RIGHT B5 2 START A5 1 START B6 2 UP A6 B7 A7 2 DOWN B8 2 RIGHT A8 2 LEFT B9
File: /kb_dl.aspx/KB/gametech/eggs.txt - 2 K - Updated 1996.02.12
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
/kb_dl.aspx/KB/gametech/board pinouts/dragonslair.txt
From: dover@ll.mit.edu (David Humphrey) Newsgroups: rec.games.video.arcade.collecting Subject: Finally DL is done, here is some info Date: 8 Jun 1995 16:16:23 GMT Well, I finally have a Dragon's Lair running up to the point where I am confident that I can successfully complete the game. Thanks to "Blind Guy" Chris, Jim Rogers, and yes, even John Pierce at CPDIST, for all of the input on how to jumper the boards, make the cables and dissect the LDV1000 player (forgot... thanks to the Pioneer Industrial di
File: /kb_dl.aspx/KB/gametech/board pinouts/dragonslair.txt - 7 K - Updated 1995.12.31
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File: /kb_dl.aspx/KB/repair/iding pcbs.html - 14 K - Updated 2000.01.02
/kb_dl.aspx/KB/gametech/dragonsl.air.txt
From: dover@ll.mit.edu (David Humphrey) Newsgroups: rec.games.video.arcade.collecting Subject: Finally DL is done, here is some info Date: 8 Jun 1995 16:16:23 GMT Well, I finally have a Dragon's Lair running up to the point where I am confident that I can successfully complete the game. Thanks to "Blind Guy" Chris, Jim Rogers, and yes, even John Pierce at CPDIST, for all of the input on how to jumper the boards, make the cables and dissect the LDV1000 player (forgot... thanks to the Pioneer Industrial di
File: /kb_dl.aspx/KB/gametech/dragonsl.air.txt - 16 K - Updated 1996.04.04

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This game page was created 08/03/1998 04:00:00 and last updated 01/30/2000 16:33:52