Knowledge Base
Mortal Kombat 2 FAQ - Revision 10
________________________ MORTAL KOMBAT II FAQ Complete Guide Tenth Revision January 5th, 1994 ineluki@u.washington.edu ________________________ 500 years ago, Shang Tsung was banished to the Earth Realm. With the aid of Goro he was to unbalance the furies and doom the planet to a chaotic existence.
By seizing control of the Shaolin Tournament he tried to tip the scales of order towards chaos. Only seven warriors survived the battles and Shang Tsung's scheme would come to a violent end at the han
File:
/kb_dl.aspx/KB/faqs/faq-mortal kombat 2.html
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31
K - Updated
1999.10.30
Mortal Kombat 3 FAQ
##################### ##################### ### ### ### ### ### ### ### ### ### M O R T A L K O M B A T ### ### ### ### ### ### ### ### ### ##################### #############
File:
/kb_dl.aspx/KB/faqs/faq-mortal kombat 3.html
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27
K - Updated
1999.10.30
Mortal Kombat FAQ Version 5.0
******************************************************************************** * * * Mortal Kombat Comprehensive Moves, Combos, Fatalities, and Hints Listing * * (almost FAQ) (Posted at the beginning and middle of each month) * ******************************************************************************** Version 5.0 (4/28/93) (Last Major Revision for a LONG while) What's New: o Complete
File:
/kb_dl.aspx/KB/faqs/faq-mortal kombat.html
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62
K - Updated
1999.10.30
Street Fighter 2: Hyper Fighting moves
Here is a graphical representation of all the special moves for HF. All the moves are for facing to the right. When used in a phrase, the symbol "|" means or. The word beg. is beginning. The charge times shown are relative to the game's speed. So, a 2 second charge on CE is longer than on HF. The words in parentheses show which attribute of the special move is affected by using different button strengths.
--------------------------------------------------------------------------- RYU and KEN Fireb
File:
/kb_dl.aspx/KB/faqs/faq-sf2 hyper moves.html
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7
K - Updated
1999.10.30
Samurai Shodown Mini-FAQ
____ _ _ _ _ _ ____ _ _ / ___/ / |/ v \| | | | _ \ / | | | |__ / | | | | | |_| |/ | | Samurai Shodown mini-FAQ \__ \/ / | | | | | | | _ </ / | | Release 10 ___|/ _ | |_| | |_| | | \/ _ | | 11-05-93 | __/_/ |_|_| |_|\___/|_| /_/\|_|_| |/____ _ _ ___ ____ ___ _ _ __ _ / ___| | | |/ _ \| _ \ / _ \| |_| | \| | | |__ | |_| | | | | | | | | | | | | | | | \__ \| _ | | | | | | | | | | | | | | | | ___| | | | | |_| | |_| | |_| | | | | | ___/|_| |_|\___/ ____/ \___
File:
/kb_dl.aspx/KB/faqs/faq-samurai shodown mini.html
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73
K - Updated
1999.10.29
Hyper Fighting: Ken Strategy Guide
**************************************************************************** ** ** ** # # # # ### #### ### #### # ### # # ##### # # # ### ** ** # # # # # # # # # # # # # # # # ## # # ** ** #### # ### ### ### ### # # ## #### # # # # # # ## ** ** # # # # # # # # # # # # # # # # ## # # ** ** # # # # #### # # # # ## #
File:
/kb_dl.aspx/KB/faqs/faq-sf2 hyper (ken).html
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105
K - Updated
1999.10.28
Street Fighter II Pinouts and Dip Switch Settings
DIP SW (A) ------------------------------------------------------------------------------ | ITEM DESCRIPTION 1 2 3 4 5 6 7 8 | ------------------------------------------------------------------------------ | 1 COIN 1 CREDIT OFF OFF OFF | | 1 COIN 2 CREDITS ON OFF OFF | | 1 COIN 3 CREDITS OFF ON OFF | | COIN 1 1 COIN
File:
/kb_dl.aspx/KB/gametech/streetfighterii.html
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5
K - Updated
1999.12.21
Bally Midway MCR System Games FAQ
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II 2. Video Generato
File:
/kb_dl.aspx/KB/faqs/faq-bally midway mcr games.html
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24
K - Updated
1999.10.29
Street Fighter 2 FAQ
Rank Character Score %age Crushes Crushed by ----------------------------------------------------------------- 1) Guile 71 59.2 Balrog (10) Sagat/Ryu (3) 2) Sagat 70 58.3 E. Honda (8) Blanka (3) 3) M. Bison 69 57.5 Balrog (8) Guile/Zangief (4) 4) Vega 68 56.7 Dhalsim (9) Guile/E. Honda (4) 5) Ryu 67 55.8 Balrog (9) Sagat (3) 6) Blanka 62 51.7 CL/Dh/Sag (7) Balrog
File:
/kb_dl.aspx/KB/faqs/faq-sf2.html
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50
K - Updated
1999.10.30
/kb_dl.aspx/KB/pinouts/dark_stalkers.txt
DARK STALKERS
-------------
PARTS SIDE CKT SIDE OPTION CONN
------------ ------------ ------------
34 GND
1 GND A GND 19 1 LIGHT KICK
2 GND B GND 17 1 MIDDLE KICK
3 +5V C +5V 15 1 HEAVY KICK
4 +5V D +5V
File:
/kb_dl.aspx/KB/pinouts/dark_stalkers.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/darkstalkers.txt
DARK STALKERS
PARTS SIDE CKT SIDE OPTION CONN
------------ ------------ ------------
34 GND
1 GND A GND 19 1 LIGHT KICK
2 GND B GND 17 1 MIDDLE KICK
3 +5V C +5V 15 1 HEAVY KICK
4 +5V D +5V 33 GND
5
File:
/kb_dl.aspx/KB/gametech/darkstalkers.txt
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2
K - Updated
1998.01.08
/kb_dl.aspx/KB/gametech/board pinouts/darkstalkers.txt
DARK STALKERS
PARTS SIDE CKT SIDE OPTION CONN
------------ ------------ ------------
34 GND
1 GND A GND 19 1 LIGHT KICK
2 GND B GND 17 1 MIDDLE KICK
3 +5V C +5V 15 1 HEAVY KICK
4 +5V D +5V 33 GND
5
File:
/kb_dl.aspx/KB/gametech/board pinouts/darkstalkers.txt
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2
K - Updated
1998.01.08
/kb_dl.aspx/KB/gamemanuals/atari/4pfb2b.tiff
4. SELECT1, SELECT2, SLAM, AUD 0 AUD I ALJDa AUD3 Sheet 2, Side B DP-139.02 1st PRINTING The LEDs on the top of the 4-Player Football game are connected in a matrix. The anodes are strobed by vertical sync. The cathodes are controlled by latched data from the microcomputer. The LEDCL signal is generated by the IRQ counter at the IRQ input of the microprocessor. Since the microprocessor knows when each LED anode driver is being strobed at any given time, all the microprocessor needs to do to light an LED is
File:
/kb_dl.aspx/KB/gamemanuals/atari/4pfb2b.tiff
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440
K - Updated
1998.04.07
/kb_dl.aspx/KB/pinouts/street_fighter_ii.txt
Street Fighter II Pinout = JAMMA
----------------------------------
AUXILLARY WIRE HARNESS
10 PIN
----
GND | 1| BLACK
GND | 2| BLACK
1P KICK LIGHT | 3| PURPLE
1P KICK MIDDLE | 4| GRAY
1P KICK HEAVY | 5| WHITE
N.C. | 6|
2P KICK LIGHT | 7| ORANGE
2P KICK MIDDLE | 8| GREEN
2P KICK HEAVY | 9| BLUE
N.C. |10|
----
DIP SW (A)
------------------------------------------------------------------------------
File:
/kb_dl.aspx/KB/pinouts/street_fighter_ii.txt
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5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tekken.txt
Tekken, Namco Pinout = JAMMA
--------------------------------
Extendet edge connector (48p)
-----------------------------
SOLDER | COMPONENT
---------------------+----------------------
Speaker R | 1 | A | Speaker R
| 2 | B |
| 3 | C |
| 4 | D | ---Key---
---Key--- | 5 | E |
| 6 | F |
File:
/kb_dl.aspx/KB/pinouts/tekken.txt
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1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tekken_2.txt
Tekken 2, Namco Pinout = JAMMA
---------------------------------
Extendet edge connector (48p)
-----------------------------
SOLDER | COMPONENT
---------------------+----------------------
Speaker R | 1 | A | Speaker R
| 2 | B |
| 3 | C |
| 4 | D | ---Key---
---Key--- | 5 | E |
| 6 | F |
File:
/kb_dl.aspx/KB/pinouts/tekken_2.txt
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1
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/streetfighterii.txt
DIP SW (A)
------------------------------------------------------------------------------
| ITEM DESCRIPTION 1 2 3 4 5 6 7 8 |
------------------------------------------------------------------------------
| 1 COIN 1 CREDIT OFF OFF OFF |
| 1 COIN 2 CREDITS ON OFF OFF |
| 1 COIN 3 CREDITS OFF ON OFF |
| COIN 1 1 COIN 4 CRED
File:
/kb_dl.aspx/KB/gametech/streetfighterii.txt
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5
K - Updated
1994.06.06
/kb_dl.aspx/KB/gametech/magicswr.txt
MAGIC SWORD
DIP SW (A)
------------------------------------------------------------------------------
| ITEM DESCRIPTION 1 2 3 4 5 6 7 8 |
------------------------------------------------------------------------------
| 1 COIN 1 CREDIT OFF OFF OFF |
| 1 COIN 2 CREDITS ON OFF OFF |
| 1 COIN 3 CREDITS OFF ON OFF |
|
File:
/kb_dl.aspx/KB/gametech/magicswr.txt
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7
K - Updated
1996.05.24
/kb_dl.aspx/KB/gametech/strtfite.txt
STREET FIGHT
DIP SW (A)
------------------------------------------------------------------------------
| ITEM DESCRIPTION 1 2 3 4 5 6 7 8 |
------------------------------------------------------------------------------
| 1 COIN 1 CREDIT OFF OFF OFF |
| 1 COIN 2 CREDITS ON OFF OFF |
| 1 COIN 3 CREDITS OFF ON OFF |
| COI
File:
/kb_dl.aspx/KB/gametech/strtfite.txt
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5
K - Updated
1994.11.26
LIST: SEGA Video Games in Japan
http://jedi.seg.kobe-u.ac.jp/~miyamo/game/ Year Title Title (Kanji) ------------------------------------------------------------------------ 1973 Pong Tron ポントロン Pong Tron II ポントロン2 Hockey TV ホッケーTV 1974 Mini Hockey ミニホッケー Table Hockey テーブルホッケー Goal Kick ゴールキック 1975 Balloon Gun バルーンガン Erase イレース
File:
/kb_dl.aspx/KB/faqs/list-sega.html
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16
K - Updated
1999.07.27
/kb_dl.aspx/KB/pinouts/kick_&_run.txt
Kick & Run, Taito
-----------------
56 Pin Connector 36 Pin Connector
------------------+---------------------- -----------------+-------------------
GND | 1 | A | GND GND | 1 | A | GND
GND | 2 | B | +5V | 2 | B | +5V
+5V | 3 | C | +5V +12V | 3 | C | +12V
| 4 | D | Counter | 4 | D |
File:
/kb_dl.aspx/KB/pinouts/kick_&_run.txt
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4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/fast_freddie.txt
Fast Freddie
Atari 1982
Parts | | | Solder
GND | 1 | A | GND
| 2 | B | Speaker
+12V | 3 | C | +12V
+12V | 4 | D | +12V
Green | 5 | E | Sync
Blue | 6 | F | Red
Coin 2 | 7 | H | 1P Left
Coin 1 | 8 | J | 1P Right
Test | 9 | K | 2P Left
1P Start| 10| L | 2P Right
2P Start| 111 M | 1P Up
Coin 3 | 12| N | 1P Down
1P Kick | 13| P | 2P Up
2P Kick | 14| R | 2P Down
+5 | 15| S | +5
+5 | 16| T | +5
GND | 17| U | GND
GND | 18| V | GND
File:
/kb_dl.aspx/KB/pinouts/fast_freddie.txt
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0
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/maniachallenge.txt
Mania Challenge
Solder Side Components Side
-5 Volts DC A 1 +12 Volts DC
Speaker Out (-) B 2 Speaker Out (+)
Player 1 Punch Switch C 3 Player 1 Move Up
Player 1 Move Right D 4 Player 1 Move Left
Player 1 Start Switch E 5 Player 2 Start Switch
Player 2 Punch Switch F 6 Player 2 Move Up
Player 2 Move Down H 7
Player 2 Move Left J 8 Player 2 Move
File:
/kb_dl.aspx/KB/gametech/board pinouts/maniachallenge.txt
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1
K - Updated
1997.03.31
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
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73
K - Updated
1999.10.29
/kb_dl.aspx/KB/pinouts/mortal_kombat2.txt
MORTAL KOMBAT 2
Connector P1 (JAMMA)
|-------------------|---|----|-------------------|
| Solder Side | | | Parts Side |
|-------------------|---|----|-------------------|
| Ground | A | 1 | Ground |
| Ground | B | 2 | Ground |
| +5VDC | C | 3 | +5VDC |
| +5VDC | D | 4 | +5VDC |
| -5VDC | E | 5 | -5VDC |
| +12VDC | F | 6 | +12VDC |
|
File:
/kb_dl.aspx/KB/pinouts/mortal_kombat2.txt
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3
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/shogun_warriors.txt
SHOGUN WARRIORS
Manufacturer: Kaneko
Year: 1992
Conversion Class: JAMMA+
PINOUTS:
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7
File:
/kb_dl.aspx/KB/pinouts/shogun_warriors.txt
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4
K - Updated
2003.05.30
/kb_dl.aspx/KB/pinouts/body_slam.txt
Body Slam, Sun Corp. Of America
-------------------------------
Parts | Solder
------------------------|---|---|------------------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5 | 3 | C | +5
+5 | 4 | D | +5
+12 | 5 | E | +12
Coin Counter 1 | 6 | F | Coin Counter 2
| 7 | H |
File:
/kb_dl.aspx/KB/pinouts/body_slam.txt
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1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/shanghaikid.txt
Shanghai Kid
These were figured out by poking at a PCB and seeing what happens. If you
need to yell at me, email tim@arcadecollecting.com
Parts side Solder side
---------- -----------
1 Ground 1 Ground
2 Ground 2 Ground
3 +5 3 +5
4 +5 4 +5
5 +12 5 +12
6 Speaker + 6 Speaker -
7 1P Punch 7 1P Kick
8 N/C 8 N/C
9 1P Right 9 1P Left
10 1P Down 10 1P Up
11 2P Punch 11 2P Kick
12 N/C
File:
/kb_dl.aspx/KB/pinouts/shanghaikid.txt
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1
K - Updated
2003.01.06
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
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112
K - Updated
1999.10.30
/kb_dl.aspx/KB/gametech/doubledragonii.html
Double Dragon II Romstar, Inc. 213-539-2744 |---------------------------------------------------------------------------| | Double Dragon II | | | | DIP Switch 1 Settings | |---------------------------------------------------------------------------| | Function: | SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW
File:
/kb_dl.aspx/KB/gametech/doubledragonii.html
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5
K - Updated
1998.07.11
Arabian pinouts
Submitted by Steven Prendergast (stevenp@sgi.net)
ATRAI ARABIAN C 1983 ATARI INC. Pinouts obtained from Schematic Supplement SP-237 (1st printing) P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 +12V D 4 -5V P1 START E 5 P2 START COIN AUX F 6 RIGHT LEFT
File:
/kb_dl.aspx/KB/gametech/arabianpinouts.html
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2
K - Updated
2000.01.20
Robotron `Enforcer bug'
Submitted by Franklin Bowen (tfbowen@ingr.com)
For those of you who don't know what the Robotron `Enforcer bug' is:
The enforcer bug is when an enforcer is in the lower right corner and you shoot it diagonal there is a 1 in 3000 chance the game will reset. The reason for the game resetting is there is a bug in the diagonal explosion code for enforcers. The memory below the screen hold the stack and an unclipped pixel can get 'drawn' into the stack cause the game to lock and the watchdog to kick in
File:
/kb_dl.aspx/KB/gametech/robotronbug.html
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1
K - Updated
2000.01.20
/kb_dl.aspx/KB/pinouts/chinese_hero.txt
Chinese Hero
------------
SOLDER | PARTS
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
+12V | 5 | E | +12V
Speaker | 6 | F | Speaker
1P.Left | 7 | G | 1P.Right
1P.Up | 8 | H | 1P.Down
1P.Punch | 9 | I | 1P.Kick/Jump
1P.Tumbling |10 |
File:
/kb_dl.aspx/KB/pinouts/chinese_hero.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/fly_boy.txt
Fly Boy
-------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
Speaker | 2 | B | -5V
+12V | 3 | C | +12V
+12V | 4 | D | +12V
Sync | 5 | E | Green
Red | 6 | F | Blue
1P.Left | 7 | G | Coin 2
1P.Right | 8 | H | Coin 1
2P.Left | 9 | I |
2P.Right |10 | J | 1P.Start
File:
/kb_dl.aspx/KB/pinouts/fly_boy.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/motoraceusa.txt
KUNG-FU MASTER
--------------
From: keay@tiuk.ti.com (John Keay)
Nobody asked for them, but since I figured them out last night and
I know quite a few of us collect pinouts as avidly as we collect
games I thought I may as well post them. :-)
[Updated by David Holcomb -- some pins were not labeled]
[Note: The pinout *may* need to be reversed. Pin 1 would be
pin 22, pin 2 would be pin 21, and so on.]
IREM CORP. 1984 Kung-Fu Master
---------------------------------------------------
File:
/kb_dl.aspx/KB/pinouts/motoraceusa.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/special_forces.txt
SPECIAL FORCES INSTALLED ON DONKEY KONG BOARD
----------------------------------------------
PARTS SIDE CKT SIDE
---------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 +12V E +12V
6 -5V F -5V
7 H
File:
/kb_dl.aspx/KB/pinouts/special_forces.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/bodyslam.txt
----------------------------------------------------------------------
------
Name Of Game: Body Slam Manuf: Sun Corp. Of America
Compatable With: (none)
----------------------------------------------------------------------
------
Typed By: James R. Twine Email: jtwine@jtwine.com
----------------------------------------------------------------------
------
Notes:
1) This games uses a 56 pin (JAMMA-like) connector, (pin
spacing is unknown), but IT IS NOT A J
File:
/kb_dl.aspx/KB/gametech/bodyslam.txt
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4
K - Updated
1999.01.01
/kb_dl.aspx/KB/gametech/kungfu-m.ast.txt
KUNG FU MASTER
PCB ( PLAYER 2 CONTROLS FOR TABLE ONLY )
--------------------------------------------
1 GND 2 GND
3 GND 4 GND
5 6
7 COIN CTR A 8
9 PL 1 LEFT 10 PL 2 LEFT
11 PL 1 RIGHT 12 PL 2 RIGHT
13 PL 1 KICK 14 PL 2 KICK
15 PL 1 START 16 PL 2 START
17 18
File:
/kb_dl.aspx/KB/gametech/kungfu-m.ast.txt
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2
K - Updated
1994.11.26
/kb_dl.aspx/KB/gametech/specforc.txt
SPECIAL FORCES INSTALLED ON DONKEY KONG BOARD
PARTS SIDE CKT SIDE
---------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 +12V E +12V
6 -5V F -5V
7 H COIN
8 2 START J 1
File:
/kb_dl.aspx/KB/gametech/specforc.txt
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2
K - Updated
1995.07.30
/kb_dl.aspx/KB/gametech/board pinouts/bodyslam.txt
----------------------------------------------------------------------
------
Name Of Game: Body Slam Manuf: Sun Corp. Of America
Compatable With: (none)
----------------------------------------------------------------------
------
Typed By: James R. Twine Email: jtwine@jtwine.com
----------------------------------------------------------------------
------
Notes:
1) This games uses a 56 pin (JAMMA-like) connector, (pin
spacing is unknown), but IT IS NOT A J
File:
/kb_dl.aspx/KB/gametech/board pinouts/bodyslam.txt
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4
K - Updated
1999.01.01
/kb_dl.aspx/KB/gametech/board pinouts/kungfumaster.txt
KUNG-FU MASTER
--------------
From: keay@tiuk.ti.com (John Keay)
Nobody asked for them, but since I figured them out last night and
I know quite a few of us collect pinouts as avidly as we collect
games I thought I may as well post them. :-)
[Updated by David Holcomb -- some pins were not labeled]
[Note: The pinout *may* need to be reversed. Pin 1 would be
pin 22, pin 2 would be pin 21, and so on.]
IREM CORP. 1984 Kung-Fu Master
-------------------------------------------------------------
File:
/kb_dl.aspx/KB/gametech/board pinouts/kungfumaster.txt
-
2
K - Updated
1995.05.08
/kb_dl.aspx/KB/gametech/dbl-drag.txt
DOUBLE DRAGON
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K
File:
/kb_dl.aspx/KB/gametech/dbl-drag.txt
-
4
K - Updated
1995.06.29
/kb_dl.aspx/KB/gametech/robobug.txt.txt
Subject: Williams: Joust ROMs correction & Robotron bug detailed info
Date: Mon, 30 Jan 95 10:15:26 EST
Joust: Red & Yellow *HAVE* the `Pterodactyl trick/bug', Green does NOT!
For those of you who don't know what the Robotron `Enforcer bug' is:
The enforcer bug is when an enforcer is in the lower right corner and
you shoot it diagonal there is a 1 in 3000 chance the game will reset.
The reason for the game resetting is there is a bug in the diagonal
explosion code for enforcers. The memory below the s
File:
/kb_dl.aspx/KB/gametech/robobug.txt.txt
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1
K - Updated
1998.09.23
/kb_dl.aspx/KB/pinouts/djboy.txt
DJ BOY
by: Kevin Eshbach
JAMMA Connector
|----------------|---|----|----------------|
| Solder Side | | | Parts Side |
|----------------|---|----|----------------|
| Ground | A | 1 | Ground |
| Ground | B | 2 | Ground |
| +5VDC | C | 3 | +5VDC |
| +5VDC | D | 4 | +5VDC |
| N/C | E | 5 | N/C |
| +12VDC | F | 6 | +12VDC |
| (Key) | H | 7 | (Key) |
| Coin Counter 2 |
File:
/kb_dl.aspx/KB/pinouts/djboy.txt
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3
K - Updated
2003.05.30
/kb_dl.aspx/KB/pinouts/flashgal.txt
Flashgal
--------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | GND
Speaker | 4 | D | Service
+12V | 5 | E | +12V
| 6 | F |
| 7 | G |
1P.Jump | 8 | H | Coin 2
+5V | 9 | I | +5V
1P.Down |10 | J | 2P.Up
2P.Jump
File:
/kb_dl.aspx/KB/pinouts/flashgal.txt
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3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/knuckle_joe.txt
Knuckle Joe
-----------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
+5V | 2 | B | +5V
+5V | 3 | C | +5V
Coin 1 | 4 | D | Coin 2
1P.Left | 5 | E | 1P.Right
2P.Left | 6 | F | 2P.Right
| 7 | G | Blue
Green | 8 | H | Red
2P.Kick | 9 | I | 1P.Kick
Speaker |10 | J | Speak
File:
/kb_dl.aspx/KB/pinouts/knuckle_joe.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/mania_challenge.txt
Mania Challenge
---------------
Solder Side Components Side
----------------------------------------------------
-5 Volts DC A 1 +12 Volts DC
Speaker Out (-) B 2 Speaker Out (+)
Player 1 Punch Switch C 3 Player 1 Move Up
Player 1 Move Right D 4 Player 1 Move Left
Player 1 Start Switch E 5 Player 2 Start Switch
Player 2 Punch Switch F 6 Player 2 Move Up
File:
/kb_dl.aspx/KB/pinouts/mania_challenge.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/combatri.bes.txt
COMBATRIBES
PARTS SIDE CKT SIDE CN4 (PL-3)
------------ ------------ -----------
1 GND A GND 1 RIGHT
2 GND B GND 2 LEFT
3 +5V C +5V 3 UP
4 +5V D +5V 4 DOWN
5 -5V E -
File:
/kb_dl.aspx/KB/gametech/combatri.bes.txt
-
3
K - Updated
1995.08.02
/kb_dl.aspx/KB/gametech/superman.txt
SUPERMAN
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K COIN
File:
/kb_dl.aspx/KB/gametech/superman.txt
-
3
K - Updated
1995.07.30
/kb_dl.aspx/KB/gametech/violfite.txt
VIOLENCE FIGHT
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/violfite.txt
-
3
K - Updated
1995.07.29
/kb_dl.aspx/KB/gamemanuals/atari/soccer2b.tiff
4 PL Jzo r-rrn_L 3 1 5w3 .11 (flflL4 SWI (-rrrii wz 9 Swø ) 0 U o cJ .IA4PL do Io ::: : : C7 CS L514 ToiT.oi ;sv P-R43 0 C84. c LS4 )< ZP SCRE€N •T57 tAi C094L g C.OINC COINR io ‘9 U +-5d M j o’ oj - ,9 3 In 3 ct O IOKX 5 PL Is o 9 i RIP --- LSI9I LD COUNTLK C( M/14 IZ QA QS OC D 3 1 7 Is i ID A B C D 13 c RIP .., LI9I Lb CDLIMT€R CK MM11 QA OR C OD 3 2 b’7 10 ‘ %I’ z -- osI ‘ 4 so 04J ___________ 4I CI IS I ID 9 __G D 3 RIP i•lI 1I9I LD COQNTR CI( Mh,Ia QAQB c QD 3 Z 7 5 I ID 9 A B C D 3 ‘ RIP )IU L3191 L
File:
/kb_dl.aspx/KB/gamemanuals/atari/soccer2b.tiff
-
468
K - Updated
1998.05.20
/kb_dl.aspx/KB/pinouts/mortalkombatrevb.txt
MORTAL KOMBAT Rev B board
Connector J1 (JAMMA)
|-------------------|---|----|-------------------|
| Solder Side | | | Parts Side |
|-------------------|---|----|-------------------|
| Ground | A | 1 | Ground |
| Ground | B | 2 | Ground |
| +5VDC | C | 3 | +5VDC |
| +5VDC | D | 4 | +5VDC |
| -5VDC | E | 5 | -5VDC |
| +12VDC | F | 6 | +12VDC |
| (K
File:
/kb_dl.aspx/KB/pinouts/mortalkombatrevb.txt
-
6
K - Updated
2005.08.29
/kb_dl.aspx/KB/pinouts/mortal_kombat.txt
MORTAL KOMBAT
Connector J1 (JAMMA)
|-------------------|---|----|-------------------|
| Solder Side | | | Parts Side |
|-------------------|---|----|-------------------|
| Ground | A | 1 | Ground |
| Ground | B | 2 | Ground |
| +5VDC | C | 3 | +5VDC |
| +5VDC | D | 4 | +5VDC |
| -5VDC | E | 5 | -5VDC |
| +12VDC | F | 6 | +12VDC |
| (
File:
/kb_dl.aspx/KB/pinouts/mortal_kombat.txt
-
6
K - Updated
2003.01.07
TIME CRISIS ENEMIES GUIDE
Written by Desmond Hew wilddog_tc@hotmail.com Jun 18, 1999 [PLAYSTATION and ARCADE] This FAQ may be electronically reproduced in whole or part, free of charge, as long as credit is given to its author, Desmond Hew. This FAQ is NOT to be altered in any way or used for profitable/promotional purposes of any kind. This document was created and is owned only by me [Desmond Hew]. You can e-mail me at wilddog_tc@hotmail.com on your comments or whatsoever. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
File:
/kb_dl.aspx/KB/faqs/faq-time crisis.html
-
79
K - Updated
1999.07.26
/kb_dl.aspx/KB/faqs/mcrfaq.txt
*********************************
Bally Midway MCR System Games FAQ
version 1.0
Writers
Mark Jenison Clay Cowgill
*********************************
I. Introduction
II. The MCR system classes
A. CPU's
1. MCR (I)
2. MCR II
3. MCR III
B. Super Sound I/O
C. Video
1. Video Generator II
File:
/kb_dl.aspx/KB/faqs/mcrfaq.txt
-
24
K - Updated
2002.12.06
LIST: JAMMA Games
H '88 Games Konami 1988 JAMMA 1941 Capcom 1990 JAMMA V 1943: The Battle of Midway Capcom 1988 JAMMA H 3 Wonders Capcom 1991 JAMMA H 9 Ball Shoot Out Bundra JAMMA V Aero Fighters McO'River 1992 JAMMA H Air Buster Namcoi/Kaneko 1990 JAMMA V Ajax
File:
/kb_dl.aspx/KB/faqs/list-jamma.html
-
27
K - Updated
2000.06.20
/kb_dl.aspx/KB/pinouts/kung_fu_master.txt
KUNG-FU MASTER DATA EAST/IREM, 1984
------------------------------------
Kung-Fu Master
-------------------------------------------------------------
Solder Side Parts Side
GND | V | 22| GND
+5V | U | 21| +5V
+5V | T | 20| +5V
Coin A | S | 19| Test Switch
1P Down | R | 18| 1P Up
2P Down | Q | 17| 2P Up
File:
/kb_dl.aspx/KB/pinouts/kung_fu_master.txt
-
7
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/spartan_x.txt
Spartan X
---------
Spartan X
-------------------------------------------------------------
Solder Side Parts Side
GND | V | 22| GND
+5V | U | 21| +5V
+5V | T | 20| +5V
Coin A | S | 19| Test Switch
1P Down | R | 18| 1P Up
2P Down | Q | 17| 2P Up
N/U | P | 16| Blue
File:
/kb_dl.aspx/KB/pinouts/spartan_x.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/mysteriousstones.txt
This is the pinout for the Mysterious Stone Board. Pin labeled with "??" means not connected or unknown function.
ATTENTION!! The following wiring list is tested and working on my CLONE board!!
No idea about the original one.
Piero Andreini
piero@ilrspa.com
Game: Mysterious Stones (Clone Board)
36 Pin Wiring List
A1=?? B1=+12V
A2=SPK+ B2=SPK+
A3=FIRE B3=UP
A4=RIGHT B4=LEFT
A5=1P START B5=2P START
A6=?? B6=??
A7=?? B7=??
A8=?? B8=??
A9=?? B9=DOWN
A10=COIN 1 B10=??
A11=?? B11=
File:
/kb_dl.aspx/KB/gametech/board pinouts/mysteriousstones.txt
-
1
K - Updated
1998.12.05
/kb_dl.aspx/KB/pinouts/double_dragon_ii.txt
Double Dragon II Romstar, Inc. Pinout = JAMMA
------------------------------------------------
|---------------------------------------------------------------------------|
| DIP Switch 1 Settings |
|---------------------------------------------------------------------------|
| Function: | SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#8 |
|---------------------------------------------------------------------------|
| Coin Switc
File:
/kb_dl.aspx/KB/pinouts/double_dragon_ii.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/arabian.txt
ATRAI ARABIAN C 1983 ATARI INC.
Pinouts obtained from Schematic Supplement SP-237 (1st printing)
Typed in by Steven Prendergast (stevenp@sgi.net) 06/97
P20: 44-pin edge connector
component side solder side
-------------- -----------
GND A 1 GND
+5V B 2 +5V
C 3 +12V
D 4 -5V
P1 START E 5 P2 START
COIN AUX F 6 RIGHT
LEFT H 7 UP
File:
/kb_dl.aspx/KB/gametech/arabian.txt
-
1
K - Updated
1997.06.10
/kb_dl.aspx/KB/gametech/board pinouts/arabian.txt
ATRAI ARABIAN C 1983 ATARI INC.
Pinouts obtained from Schematic Supplement SP-237 (1st printing)
Typed in by Steven Prendergast (stevenp@sgi.net) 06/97
P20: 44-pin edge connector
component side solder side
-------------- -----------
GND A 1 GND
+5V B 2 +5V
C 3 +12V
D 4 -5V
P1 START E 5 P2 START
COIN AUX F 6 RIGHT
LEFT H 7 UP
File:
/kb_dl.aspx/KB/gametech/board pinouts/arabian.txt
-
1
K - Updated
1997.06.10
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File:
/kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html
-
30
K - Updated
1999.10.29
Konami / Stern 36 Pinouts, Switches, etc
Konami 36 pin wiring, switches, and add'l technical info Compiled for coinop.org by Kurt Koller and Sirdar Bey.
Known variations follow, select game to jump to that game's information.
Amidar · Circus Charlie · Contra · Frogger · Green Beret · Gyruss · Hyper Sports · Jail Break · Juno First · Kicker · L'il Hustler · Locomotion · Lost Tomb · Mania Challenge · Mega Zone · Mikie · Moon War · Nemesis · Pandora's Palace · Pooyan · Road Fighter · Roc 'N' Rope · Rush 'N' Attack · Sc
File:
/kb_dl.aspx/KB/gametech/konamitech.html
-
108
K - Updated
2000.09.17
/kb_dl.aspx/KB/pinouts/arabian.txt
Arabian
-------
Connector "J1" Connector "J2"
| |
---------------------+---------------------- ------------+-------------
GND | 1 | A | GND GND | 1 | A |
+5V | 2 | B | +5V Red | 2 | B |
| 3 | C | +12V Green | 3 | C |
File:
/kb_dl.aspx/KB/pinouts/arabian.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/free_kick.txt
Free Kick Pinout = JAMMA
--------------------------
Differences from JAMMA connector:
Solder Side
-----------
16 Coin B/Service When Dip SW. 3-8=ON it makes service SW.
25 Sensor 2P.Left
26 Sensor 2P.Right
Parts Side
----------
25 Sensor 1P.Left
26 Sensor 1P.Right
There are no Joysticks connected.
Dip sw.1
-------- 1 2 3 4 5 6 7 8
-----------------------------------------------------------
Player - 3
File:
/kb_dl.aspx/KB/pinouts/free_kick.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/doubledragonii.txt
Double Dragon II
Romstar, Inc.
213-539-2744
|---------------------------------------------------------------------------|
| Double Dragon II |
| |
| DIP Switch 1 Settings |
|---------------------------------------------------------------------------|
| Function: | SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#8 |
File:
/kb_dl.aspx/KB/gametech/doubledragonii.txt
-
5
K - Updated
1996.11.21
/kb_dl.aspx/KB/gametech/board pinouts/knucklejoe.txt
GAME...............KNUCKLE JOE
MANUFACTURER.......SEIBU KAIHATSU INC
YEAR...............1985
BOARD NUMBER/s.....S-2 ???
CPU/s..............6803,Z80
SOUND..............AY-3-8910
TYPED BY...........ADRIAN PURSER
DATE...............11th APRIL 1999
E-MAIL.............ade@shadys.demon.co.uk
This board looks as though it might be a bootled because there is no
identification on it but it does have original Seibu labelled eproms.
Entries that are left blank are act
File:
/kb_dl.aspx/KB/gametech/board pinouts/knucklejoe.txt
-
5
K - Updated
1999.04.12
Subject: FAQ POSTING (rgva.collecting)
From: tony_jones@no.spam Newsgroups: rec.games.video.arcade.collecting Subject: FAQ POSTING (rgva.collecting) Frequently Asked Questions rec.games.video.arcade.collecting $Revision: 1.3 $ $Date: 1997/11/05 03:23:40 $ This is the Frequently Asked Questions (FAQ) list for the Usenet newsgroup rec.games.video.arcade.collecting (hereafter abbreviated to rgva.collecting) This FAQ is posted every 14 days and the current copy should be considered
File:
/kb_dl.aspx/KB/faqs/faq-rgvac.html
-
30
K - Updated
1999.07.27
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
-
49
K - Updated
2002.06.10
/kb_dl.aspx/KB/pinouts/double_dragon.txt
Double Dragon Pinout = JAMMA
------------------------------
DOUBLE DRAGON
DIP SW 1
1 2 3 4 5 6 7 8
PLAY CHARGE (COIN 1)
1coin 1credit OFF OFF OFF
1coin 2credit ON OFF OFF
1coin 3credit OFF ON OFF
1coin 4credit ON ON OFF
1coin 5credit OFF OFF ON
2coin 1credit
File:
/kb_dl.aspx/KB/pinouts/double_dragon.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/wrestle_war.txt
Wrestle War Sega, 1989
----------------------
Option Switch Settings
---------------------------------------------------------------------------
DIP Switch No. 1 Settings
1 2 3 4 5 6 7 8 Option
---------------------------------------------------------------------------
Coin SW#1 Coin SW#2 Credits Per Coin
--------------- --------------- ----------------
Off Off Off Off Off Off Off Off 1 Coin 1 Credit
On
File:
/kb_dl.aspx/KB/pinouts/wrestle_war.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/dbldrag2.txt
DOUBLE DRAGON
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K
File:
/kb_dl.aspx/KB/gametech/dbldrag2.txt
-
4
K - Updated
1996.06.14
/kb_dl.aspx/KB/gametech/wrestlewar.txt
Wrestle War
Sega, 1989
Wrestle War
Option Switch Settings
---------------------------------------------------------------------------
DIP Switch No. 1 Settings
1 2 3 4 5 6 7 8 Option
---------------------------------------------------------------------------
Coin SW#1 Coin SW#2 Credits Per Coin
--------------- --------------- ----------------
Off Off Off Off Off Off Off Off 1 Coin
File:
/kb_dl.aspx/KB/gametech/wrestlewar.txt
-
3
K - Updated
1995.04.07
/kb_dl.aspx/KB/gametech/board pinouts/operationwolf.txt
"Operation Wolf"
"G" Connector
Solder Side Components Side
Switch ground A 1 Switch Ground
Video ground B 2 Video Red
Video Blue C 3 Video Green
(not used) D 4 Video Sync
(not used) E 5 (not used)
KEY F 6 KEY
(not used) H 7 (not used)
File:
/kb_dl.aspx/KB/gametech/board pinouts/operationwolf.txt
-
3
K - Updated
1997.04.03
/kb_dl.aspx/KB/pinouts/operation_wolf.txt
"Operation Wolf"
----------------
"G" Connector
=============
Solder Side Components Side
-----------------------------------------
Switch ground A 1 Switch Ground
Video ground B 2 Video Red
Video Blue C 3 Video Green
(not used) D 4 Video Sync
(not used) E
File:
/kb_dl.aspx/KB/pinouts/operation_wolf.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt
From: jeff hendrix <jhendrix@quark.com>
To: "'vectorlist@mcfeeley.cc.utexas.edu'"
Subject: RE: Univid 1000
Date: Mon, 1 Mar 1999 11:44:51 -0700
Here is a list of the harnesses and what boards they go to, I also might
have a few harnesses for trade.
UNIVID 1000 harness numbers
Atari
101 Arabian
102 Centipede
103 Cloak & Dagger
104 Crystal Castle
105 Dig Dug
106 Food-Fight
107 I-Robot
108 Kangaroo
109 Liberator
110 Millipede
111 Pole Position
111 Pole Position II
112 Xevious
Ce
File:
/kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt
-
3
K - Updated
2005.09.18
/kb_dl.aspx/KB/pinouts/taito_boardlist.txt
Taito Board ID List
V5.0 Mar 28, 2001
Sorted By ROM Number
====================
Prom Stickers Board Number Game Notes
------------- ------------ ---- -----
?? M6100130A Nunchackun
067 M6100654A Xexex Konami 352898B
1-13 M6100047A Ninjakun (1984) (UPL84003A)
1-17 M6100168A SRD Mission (1986) CVG-48C
1-17 M6100213A Darkmist (1
File:
/kb_dl.aspx/KB/pinouts/taito_boardlist.txt
-
26
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971
'H','R','B','Pong','Atari',1972
'H','R','B','Astro Hockey','Brunswick',1973
'H','R','B','Astro Race','Taito(japan)',1973
'H','R','B','Davis Cup','Taito(japan)',1973
'H','R','B','Elepong','Taito(japan)',1973
'U','R','B','Elimination','Atari/Kee',1973
'H','R','B','Gotcha','Atari',1973
'H','R','C','Gotcha Color','Atari',1973
'H','R','B','Hockey','Ramtek',1973
'H','R','B','Hockey TV','Sega(japan)',1973
'H','R','B','Leader','Midway',1973
'H','R','B','
File:
/kb_dl.aspx/KB/gametech/listbyyear.txt
-
18
K - Updated
1999.07.10
/kb_dl.aspx/KB/gametech/woodcock_tempest_repair.txt
Troubleshooting your Tempest Machine, by Gregg Woodcock
This article is Copyright worldwide 1991, 1995; all rights reserved.
This is a file I have put together which should get you started on
repairing your non-working Atari Tempest game. It lists all the
problems I have seen and lots of information from the various manuals.
Monitor failures are much more common than game board failures (in fact,
I find the game boards to be fairly robust) and that topic is so lengthy
that it is covered in another
File:
/kb_dl.aspx/KB/gametech/woodcock_tempest_repair.txt
-
31
K - Updated
2001.05.27
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
Atari/Atari Games VaxMail 1984 Jed Margolin
___________________________________________________________________________
From: KIM::SUTTLES 9-JAN-1984 11:40
To: @SYS$MAIL:COINOP
Subj: A neat trick with mail
For all of you who use the MAIL program as a form of
the "paperless office", I have discovered a bug (pronounced
"fea-ture") in same.
It seems that the addressee line (TO: ...) is parsed
independently of file handling. Mail looks at each item in
the list, and checks for a double colon (
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
-
281
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin
___________________________________________________________________________
From: BERT::LTURNER 2-JAN-1990 15:43:12.18
To: @SYS$MAIL:EVERYBODY
CC: LTURNER
Subj: New Baby
This is to annouce the arrival of a new addition at the
Moore house. His name is Evan Alexander Bettencourt Moore.
He was born on Saturday, December 30, at 10:21A.
Weight -- 7 lbs 10 oz
Height -- 20 1/2 inches
Mother and baby are home and doing well.
_____________________________
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
-
537
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin
___________________________________________________________________________
From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70
To: @SYS$MAIL:JUNK
CC:
Subj: ATARI GAMES 401-K PLAN
John Klein asked me to put the following memo out on junk mail:
TO: All Employees
FROM: John Klein/Dennis Wood
We are quite pleased to report that our 401-K Plan has gotten off
to an excellent start. As of today we had 118 employees making
contributions to the Plan.
We encoura
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
-
342
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
Atari/Atari Games VaxMail 1989 Jed Margolin
___________________________________________________________________________
From: KIM::HALLY 3-JAN-1989 09:01:01.61
To: DENCKER,RAY,HALLY,ROTBERG,BURGESS,MARGOLIN,COMSTOCK,NOBLE,MOSER,DIEKNEITE,FULLER,GROSSMAN
CC:
Subj: S.T.U.N. TEAM
last update: 1/3/89
Project: S.T.U.N. RUNNER (571)
Planned Field Test: FEB. 89
Planned Finished Goods Assy. JUNE 89
Project Leader: MIKE HALLY
Programmer(s): ED ROTBERG
ANDY BURGESS
Engineer: JE
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
-
403
K - Updated
2004.09.13
Search the following for Kick
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