Knowledge Base
Ghosts 'N Goblins Story and How-to-play
Submitted by Martin Hobt (mjh@mmsb.harz.de)
"The princess of a certain peaceful country is abducted by a messenger from hades and a knight who loves the princess leaves for hades to rescue her.
However, to rescue the princess, the knight must pass through six gates guarded by satan's generals to reach hades. Of course there are also demons that attack the knight between the six gates. The knight has five kinds of weapons which he uses skillfully to d
File:
/kb_dl.aspx/KB/gametech/ghostsgoblins.html
-
2
K - Updated
2000.01.20
Old Taito 3 board set pinouts
Submitted by John Keay
These pinouts are not 100% complete, but there is enough info for an upright JAMMA conversion. There is an upright/cocktail pin somewhere and 2P left/right/fire buttons are still unidentified.
The HALT pin was the one that had me going for a while. I couldn't get the game to run at all outside the cocktail harness until I wired this sucker low. Lunar Rescue ('80) Space Invaders (late '70s) Solder Sound Board Parts ===============
File:
/kb_dl.aspx/KB/gametech/taito3pinouts.html
-
3
K - Updated
2000.01.19
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
-
49
K - Updated
2002.06.10
Taito Board ID List
If you have info for this Taito Board ID list, please submit to this site.
Submitted by Unknown
V1.9 May 19,1998 Sorted By ROM Number ==================== Prom Stickers Board Number Game Notes ------------- ------------ ---- ----- 21J Double Dragon A03 Water Ski A14 - A22 Sea Fighter Poseidon A24 M4300018A Birdie King (198?)
File:
/kb_dl.aspx/KB/faqs/list-taito boards.html
-
13
K - Updated
2002.04.16
/kb_dl.aspx/KB/gametech/rescue.txt
Rescue
Stern, 1983
Rescue
Option Switch Settings
-----------------------------------------------------------------------------
DIP Switch Settings
1 2 3 4 5 Option
-----------------------------------------------------------------------------
Attract Mode Sound
------
On On
Off Off
Number of Lives
File:
/kb_dl.aspx/KB/gametech/rescue.txt
-
1
K - Updated
1995.04.10
/kb_dl.aspx/KB/pinouts/lunar_rescue.txt
Lunar Rescue, Space Invaders
Old Taito 3 board set
=====================
Solder Sound Board Parts
=============================================
GND | A | 1 | GND
GND | B | 2 | GND
GND | C | 3 | GND
Speaker | D | 4 | Speaker
+12V | E | 5 | +12V
KEY | F | 6 | KEY
(audio amp?) +18V | H | 7 | Not Used (tied to H?
File:
/kb_dl.aspx/KB/pinouts/lunar_rescue.txt
-
2
K - Updated
2003.01.06
LIST: SEGA Video Games in Japan
http://jedi.seg.kobe-u.ac.jp/~miyamo/game/ Year Title Title (Kanji) ------------------------------------------------------------------------ 1973 Pong Tron ポントロン Pong Tron II ポントロン2 Hockey TV ホッケーTV 1974 Mini Hockey ミニホッケー Table Hockey テーブルホッケー Goal Kick ゴールキック 1975 Balloon Gun バルーンガン Erase イレース
File:
/kb_dl.aspx/KB/faqs/list-sega.html
-
16
K - Updated
1999.07.27
/kb_dl.aspx/KB/gametech/board pinouts/taito.txt
Old Taito 3 board set
=====================
These pinouts are not 100% complete, but there is enough info for an
upright JAMMA conversion. There is an upright/cocktail pin
somewhere and 2P left/right/fire buttons are still unidentified.
The HALT pin was the one that had me going for a while. I couldn't
get the game to run at all outside the cocktail harness until I wired
this sucker low.
Lunar Rescue ('80)
Space Invaders (late '70s)
Solder Sound Board Parts
==========
File:
/kb_dl.aspx/KB/gametech/board pinouts/taito.txt
-
3
K - Updated
1996.02.19
/kb_dl.aspx/KB/gametech/board pinouts/rescue.txt
Rescue (by Stern) pinouts
-------------------------
typed in by Paul Tonizzo (aq929@torfree.net) 96/12/04
==============================
Parts side(B) Solder side(A)
==============================
+12v | 1|
------------------------------
speaker | 2| speaker
------------------------------
shoot up | 3| shoot down
------------------------------
shoot right | 4| shoot left
------------------------------
n/a | 5| n/a
------------------------------
bomb
File:
/kb_dl.aspx/KB/gametech/board pinouts/rescue.txt
-
1
K - Updated
1996.12.04
LIST: JAMMA Games
H '88 Games Konami 1988 JAMMA 1941 Capcom 1990 JAMMA V 1943: The Battle of Midway Capcom 1988 JAMMA H 3 Wonders Capcom 1991 JAMMA H 9 Ball Shoot Out Bundra JAMMA V Aero Fighters McO'River 1992 JAMMA H Air Buster Namcoi/Kaneko 1990 JAMMA V Ajax
File:
/kb_dl.aspx/KB/faqs/list-jamma.html
-
27
K - Updated
2000.06.20
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
-
73
K - Updated
1999.10.29
/kb_dl.aspx/KB/gametech/lunrresc.txt
LUNAR RESCUE
AUDIO BOARD ROM BOARD
COMP SIDE CKT SIDE COMP SIDE
----------- -------------- ---------
1 GND A GND 1 +5V
2 GND B GND 2 +5V
3 GND C GND 3 +12V
4 AUDIO 1 D AUDIO 2 4 +12V
5
File:
/kb_dl.aspx/KB/gametech/lunrresc.txt
-
2
K - Updated
1996.03.08
/kb_dl.aspx/KB/pinouts/ikarii_iii_(the_rescue).txt
Ikari III The Rescue, SNK 1989 Pinout = JAMMA
------------------------------------------------
CN3 = 1P. Rotary
CN4 = 2P. Rotary
Dip sw.1
-------- 1 2 3 4 5 6 7 8
-----------------------------------------------------------
Screen - Normal
+ Reverse
Bleeding - With
+ Without
Bonus - Second B
File:
/kb_dl.aspx/KB/pinouts/ikarii_iii_(the_rescue).txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/rescue.txt
Rescue (by Stern), 1983
-----------------------
==============================
Parts side(B) Solder side(A)
==============================
+12v | 1|
speaker | 2| speaker
shoot up | 3| shoot down
shoot right | 4| shoot left
| 5|
bomb | 6|
move up | 7| move down
move right | 8| move left
start 1 | 9|
coin 2 |10| coin 1
coin counter|11| start 2
|12|
blue |13| green
sync |14| red
File:
/kb_dl.aspx/KB/pinouts/rescue.txt
-
2
K - Updated
2003.01.06
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File:
/kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html
-
30
K - Updated
1999.10.29
/kb_dl.aspx/KB/gametech/jackal.txt
JACKAL DIP SWITCH SETTINGS (cas@cass.demon.co.uk)
TECHNICAL INFORMATION________________________________________________________
(1) Required Power Capacity
GND-Vcc 5V 3A or more
GND-(+12V) See the WIRING DIAGRAM
(2) Output
R(red) analog, positive
G(green) analog, positive
B(blue) analog, positive
Sync, H-V complexed, negative
(3) Adjusting Sound Level
In stereo mode, use the volume control of each channels separately (L
and R)
In monoaural mode, use the L-volume control
File:
/kb_dl.aspx/KB/gametech/jackal.txt
-
5
K - Updated
1997.05.28
Mortal Kombat 2 FAQ - Revision 10
________________________ MORTAL KOMBAT II FAQ Complete Guide Tenth Revision January 5th, 1994 ineluki@u.washington.edu ________________________ 500 years ago, Shang Tsung was banished to the Earth Realm. With the aid of Goro he was to unbalance the furies and doom the planet to a chaotic existence.
By seizing control of the Shaolin Tournament he tried to tip the scales of order towards chaos. Only seven warriors survived the battles and Shang Tsung's scheme would come to a violent end at the han
File:
/kb_dl.aspx/KB/faqs/faq-mortal kombat 2.html
-
31
K - Updated
1999.10.30
/kb_dl.aspx/KB/gametech/board pinouts/quick-ref.txt
From dholcomb@microsoft.com Tue Dec 13 22:30:30 1994
Received: from netmail2.microsoft.com by halcyon.com with SMTP id AA25989
(5.65c/IDA-1.4.4 for <holcomb@halcyon.com>); Tue, 13 Dec 1994 22:30:28 -0800
Received: by netmail2.microsoft.com (5.65/25-eef)
id AA18899; Tue, 13 Dec 94 22:30:41 -0800
Message-Id: <9412140630.AA18899@netmail2.microsoft.com>
Received: by netmail2 using fxenixd 1.0 Tue, 13 Dec 94 22:30:41 PST
X-Msmail-Fixed-Font: 0001
X-Msmail-Message-Id: DDAB6336
X-Msmail-Conversation-Id: DDA
File:
/kb_dl.aspx/KB/gametech/board pinouts/quick-ref.txt
-
8
K - Updated
1996.01.23
TIME CRISIS ENEMIES GUIDE
Written by Desmond Hew wilddog_tc@hotmail.com Jun 18, 1999 [PLAYSTATION and ARCADE] This FAQ may be electronically reproduced in whole or part, free of charge, as long as credit is given to its author, Desmond Hew. This FAQ is NOT to be altered in any way or used for profitable/promotional purposes of any kind. This document was created and is owned only by me [Desmond Hew]. You can e-mail me at wilddog_tc@hotmail.com on your comments or whatsoever. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
File:
/kb_dl.aspx/KB/faqs/faq-time crisis.html
-
79
K - Updated
1999.07.26
/kb_dl.aspx/KB/pinouts/quick-ref.txt
From dholcomb@microsoft.com Tue Dec 13 22:30:30 1994
Received: from netmail2.microsoft.com by halcyon.com with SMTP id AA25989
(5.65c/IDA-1.4.4 for <holcomb@halcyon.com>); Tue, 13 Dec 1994 22:30:28 -0800
Received: by netmail2.microsoft.com (5.65/25-eef)
id AA18899; Tue, 13 Dec 94 22:30:41 -0800
Message-Id: <9412140630.AA18899@netmail2.microsoft.com>
Received: by netmail2 using fxenixd 1.0 Tue, 13 Dec 94 22:30:41 PST
X-Msmail-Fixed-Font: 0001
X-Msmail-Message-Id: DDAB6336
X-Msmail-Conversation
File:
/kb_dl.aspx/KB/pinouts/quick-ref.txt
-
8
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/taito_boardlist.txt
Taito Board ID List
V5.0 Mar 28, 2001
Sorted By ROM Number
====================
Prom Stickers Board Number Game Notes
------------- ------------ ---- -----
?? M6100130A Nunchackun
067 M6100654A Xexex Konami 352898B
1-13 M6100047A Ninjakun (1984) (UPL84003A)
1-17 M6100168A SRD Mission (1986) CVG-48C
1-17 M6100213A Darkmist (1
File:
/kb_dl.aspx/KB/pinouts/taito_boardlist.txt
-
26
K - Updated
2003.01.06
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :)
Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File:
/kb_dl.aspx/KB/repair/iding pcbs.html
-
14
K - Updated
2000.01.02
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971
'H','R','B','Pong','Atari',1972
'H','R','B','Astro Hockey','Brunswick',1973
'H','R','B','Astro Race','Taito(japan)',1973
'H','R','B','Davis Cup','Taito(japan)',1973
'H','R','B','Elepong','Taito(japan)',1973
'U','R','B','Elimination','Atari/Kee',1973
'H','R','B','Gotcha','Atari',1973
'H','R','C','Gotcha Color','Atari',1973
'H','R','B','Hockey','Ramtek',1973
'H','R','B','Hockey TV','Sega(japan)',1973
'H','R','B','Leader','Midway',1973
'H','R','B','
File:
/kb_dl.aspx/KB/gametech/listbyyear.txt
-
18
K - Updated
1999.07.10
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
THE HISTORY OF CINEMATRONICS AND A DESCRIPTION OF THEIR VECTOR GAMES
--------------------------------------------------------------------
COPYRIGHT 1994, 1995
REVISION NUMBER: 2.0
REVISION DATE: 23 December 1994
REVISION HISTORY: 1.0 (02/11/92 - First attempt at listing and ordering
all Cinematronics games.)
REVISION HISTORY: 2.0 (12/23/94 - Rearranged sections, added new sections
for Barrier, Speed Freak, Boxing Bugs,
File:
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
-
50
K - Updated
1994.12.28
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin
___________________________________________________________________________
From: KIM::SHEPPERD 4-JAN-1985 17:20
To: @SYS$MAIL:JUNK.UAF
Subj: Printer in Rains's area
There is another printer hooked up now in the phone closet near Rains's office.
It's known as RAINS$PRINT and if you want it to be the default printer for you
then put the following in your LOGIN.COM file:
$ ASS 'f$log("RAINS$PRINT")' SYS$PRINT
The physical name is TXD5:, but I advise
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
-
233
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin
___________________________________________________________________________
From: BERT::LTURNER 2-JAN-1990 15:43:12.18
To: @SYS$MAIL:EVERYBODY
CC: LTURNER
Subj: New Baby
This is to annouce the arrival of a new addition at the
Moore house. His name is Evan Alexander Bettencourt Moore.
He was born on Saturday, December 30, at 10:21A.
Weight -- 7 lbs 10 oz
Height -- 20 1/2 inches
Mother and baby are home and doing well.
_____________________________
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
-
537
K - Updated
2004.09.13
Search the following for Rescue
|