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Robocop (ロボコップ)

Released in 1988

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Manufacturer: Data East
Developer: Data East
Distributor: Data East

Mame ROM Info
robocpu0, Robocop (US revision 0)

Display
Raster
Orientation
Horizontal
Resolution
256 x 240
Colors
1024, Color
Genre
Shooting
Attributes
Platform
Controls
1 Joystick / Button(s)
'Robocop' marquee
game marquee

Game Summary

Side scrolling shoot 'em up movie tie-in, casting you as the murdered and resurrected supercop.

Hardware Platform: -Unique or Unknown-

Game Details

Gameplay (loosely) follows plot of the film. Features limited speech samples from the movie. ("Thank you for your co-operation", etc.) Powerups include three-way bullets, cobra cannon (from the film) and pots of baby food (providing energy). Everyone's favourite nutcase robot E.D. 209 pops up now and then as an end of level boss. Levels include streets, drug factory, shooting range, junkyard and OCP headquarters.

Thanks to Ian for this writeup.

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X-Arcade Controller
X-Arcade Controller
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'Robocop' cabinet photo
cabinet photo
'Robocop' title screen
title screen
'Robocop' gameplay screen shot
gameplay screen
'Robocop' control panel
control panel
'Robocop' promotional flyer
promotional flyer

Knowledge Base

LIST: JAMMA Games
H '88 Games Konami 1988 JAMMA 1941 Capcom 1990 JAMMA V 1943: The Battle of Midway Capcom 1988 JAMMA H 3 Wonders Capcom 1991 JAMMA H 9 Ball Shoot Out Bundra JAMMA V Aero Fighters McO'River 1992 JAMMA H Air Buster Namcoi/Kaneko 1990 JAMMA V Ajax
File: /kb_dl.aspx/KB/faqs/list-jamma.html - 27 K - Updated 2000.06.20
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game list
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game List
File: /kb_dl.aspx/KB/gametech/jamma tech.html - 46 K - Updated 2002.05.17
DECO (Data East) board list
This is a Data East (DECO) board ID list. If you have any additional information, please submit it. Name Date Cpu Board/Prom #s Manual PN Astro Fighter Apr,1980 6502 DE-012,014,38 | Mad Alien Nov,1980 6502 DE-044,045,046,047 (UP-5) | Mole Hunter Jul,1980 6502 DE-??? | Terranean Nov,1980 2x6502
File: /kb_dl.aspx/KB/faqs/list-decoboardlist.html - 12 K - Updated 2002.04.16
/kb_dl.aspx/KB/pinouts/robocop.txt
Robocop Pinout = JAMMA ------------------------ Dip sw.1 -------- 1 2 3 4 5 6 7 8 ----------------------------------------------------------- Coin 1 - - 1Coin/1Play + - 1Coin/2Play - + 2Coin/1Play + + 3Coin/1Play Coin 2 - - 1Coin/1Play + -
File: /kb_dl.aspx/KB/pinouts/robocop.txt - 2 K - Updated 2003.01.06
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
/kb_dl.aspx/KB/gametech/midnight.res.txt
ROBOCOP SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/midnight.res.txt - 3 K - Updated 1996.02.04
/kb_dl.aspx/KB/gametech/robocop.txt
ROBOCOP SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/robocop.txt - 3 K - Updated 1996.02.04
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File: /kb_dl.aspx/KB/repair/iding pcbs.html - 14 K - Updated 2000.01.02
/kb_dl.aspx/KB/gametech/text/robocop.txt
"R-TYPE" Dip Switch Set #1 Options Dip Switch Number 1 2 3 4 5 6 7 8 Number of *3 OFF OFF Space Ships 2 ON OFF 4 OFF ON 5 ON ON Attract Mode NO OFF Sound Effects *YES ON Extra Ship
File: /kb_dl.aspx/KB/gametech/text/robocop.txt - 11 K - Updated 1997.05.28

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This game page was created 08/03/1998 04:00:00 and last updated 09/21/2002 17:45:58