Space Odyssey
(スペースオデッセイ)
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Released in 1981
Member Rating
Manufacturer:
Sega
Developer:
Sega
Distributor:
Sega
Mame ROM Info
spaceod,
Space Odyssey
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Display Raster |
Orientation Vertical |
Resolution 224 x 256 |
Colors 129, ?Unknown? |
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Genre [no data]
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Attributes [no data]
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Controls [no data]
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Game Summary
No summary.
Hardware Info
Z80
cpu
@ 3.86712 Mhz
* Samples
audio
* Information was extracted from Mame, so "Samples audio" may indicate the game
has analog sound hardware.
Hardware Platform: G80 raster
Game Details
No info.
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"Maybe" Images
(fuzzy search, these MAY match the game, or they may not)
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Knowledge Base
The REAL "PONG" FAQ Version 1.02
10 Nov.1997 Creator & Maintainer: Sly D.C. *** Special Edition *** O.K.,Here's the legal stuff: Copyright (c) 1997, Sylvain De Chantal All rights reserved. This document may be copied, in whole or in part, by any means provided the copyright and contributors sections remain intact and no fee is charged for the information. Contributors retain the copyright to their individual contributions. The data contained here in is provided for informational purposes
File:
/kb_dl.aspx/KB/faqs/faq-pong.html
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28
K - Updated
1999.10.30
Sega Convert-a-Game EPROM Mapping
Submitted by Unknown
Begin End Board --------------------------------------- 8 18 Space Odyssey Back Scene Hardware 1 808 812 Astro Blaster Speech board 829 Astro Blaster CPU EPROM 837 852 Astro Blaster 888 906 Space Odyssey 959 Space Odyssey 960 968 Space Fury 969 Space Fury, and cocktail and upright Eliminators CPU EPROM 970 972 Space Fury speech board 1158 1170 Eliminator ??? 1200 1212 El
File:
/kb_dl.aspx/KB/gametech/segaconvertaeprommap.html
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1
K - Updated
2000.01.20
Sega G80 Hardware Reference
Version 1.20 25 Oct 1997 Main Processor: Z80 at 3.86712 MHz (vector games) Z80 at 8.00000 MHz (raster games) Sound Processor: 8035 Test button on CPU board asserts NMI 40Hz interrupt from vector timing board There is an 8*8 hardware multiplier on the XY control board Memory Map 0000 - 07FF 2k ROM on CPU board (power on diagnostics) 0800 - BFFF 46k ROM board C800 - CFFF 2k RAM on CPU board D000 - DFFF downloadable RAM on universal sound board E000 - EFFF 4k Vector RAM E000 - E
File:
/kb_dl.aspx/KB/gametech/segag80ref.html
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37
K - Updated
2000.01.23
/kb_dl.aspx/KB/gametech/board pinouts/spaceodysey.txt
Pinouts for Sega/Gremlin Space Odyssey (1981):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 11th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from an original Space Odyssey
'Preliminary Manual' (operators manual).
Space Odyssey is based on the G80 hardware that is used
in many other early Gremlin/Sega games, it might be
possible that (in part at least) the pinouts described
here correspond to other games.
The cabinet
File:
/kb_dl.aspx/KB/gametech/board pinouts/spaceodysey.txt
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2
K - Updated
2000.04.12
Gremlin/Sega EPROM / Board Numbers
Submitted by Unknown
Gremlin/Sega EPROM / Board Numbers Manual Part Numbers: ------------------- Head-On 420-0193 Gee Bee 420-0199 Monaco GP 420-0358 Head On 2 / Invinco 420-0359 Astro Fighter 420-0410 or 420-0411 Carnival 420-0498 Moon Cresta 420-0518 Space Firebird 420-0533 Astro Blaster 420-0552 Space Tactics 420-0556 Pulsar 420-0601 G08 Color X/Y 420-0605 Spac
File:
/kb_dl.aspx/KB/gametech/sega-gremlineprom.html
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6
K - Updated
2000.01.20
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
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49
K - Updated
2002.06.10
/kb_dl.aspx/KB/pinouts/space_odysey.txt
Space Odyssey, Sega/Gremlin (1981)
----------------------------------
POWER CONNECTOR (Not Labelled):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1 - -12v
2 - +12v
3 - AC
4 - GND
5 - GND
6 - GND
7 - -5v
8 - +5v
9 - +5v
10 - +5v
P1:
^^^
1 - N/C
2 - N/C
3 - N/C
4 - GREEN
5 - BLUE
6 - N/C
7 - N/C
8 - N/C
9 - N/C
10 - N/C
11 - VIDEO GND
12 - RED
13 - Y (Horiz sync?)
14 - N/C
15 - X (Vert sync?
P2:
^^^
1 - N/C
2 - N/C
3 - AUDIO GND
4 - AUDIO
5 - N/
File:
/kb_dl.aspx/KB/pinouts/space_odysey.txt
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1
K - Updated
2003.01.06
The Sega/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File:
/kb_dl.aspx/KB/faqs/faq-segaxy_v1.6.html
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28
K - Updated
1999.07.27
Seaga/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File:
/kb_dl.aspx/KB/gametech/segaxyfaq16.html
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28
K - Updated
2000.01.23
LIST: SEGA Video Games in Japan
http://jedi.seg.kobe-u.ac.jp/~miyamo/game/ Year Title Title (Kanji) ------------------------------------------------------------------------ 1973 Pong Tron ポントロン Pong Tron II ポントロン2 Hockey TV ホッケーTV 1974 Mini Hockey ミニホッケー Table Hockey テーブルホッケー Goal Kick ゴールキック 1975 Balloon Gun バルーンガン Erase イレース
File:
/kb_dl.aspx/KB/faqs/list-sega.html
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16
K - Updated
1999.07.27
Search the following for Space Odyssey
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This game page was created
08/03/1998 04:00:00
and last updated
06/27/2000 20:30:07