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Ordyne (オーダイン)

Released in 1988

Member Rating

*****
(1 total votes)

Manufacturer: Namco
Developer: Namco
Distributor: Namco

Display
Raster
Orientation
Horizontal
Resolution
?Unknown? x ?Unknown?
Colors
?Unknown?, Color
Genre
Horizontal Scrolling
Attributes
Shooting
Controls
1 Joystick / Button(s)

Game Summary

A classic horizontal shooter with excellent graphics and sound.

Hardware Platform: Namco System 2

Game Details

Allegedly first game to make prolific use of gigantic sprite rotation and scaling. A truly impressive game way ahead of its time..

Coinop.org Member Ratings / Comments

***** by nic_cusworth. Comment: "Came out circa 88' (ahhh – I was just 17) and for some reason appeared in my local arcade although I'm sure it shouldn't have - being a Japanese release. This was one of those games that simply shone against anything else that was out at the time. The huge planes of rotation, mind blistering colour cycling, inventive bosses (although there's always one weapon that'll kill em’ in seconds), and Goddamn amazing tunes. Versions came out on PC Engine/TG-16 in HuCard (which I own) and CD-ROM versions. Appeared on Namco's museum series Vol. 4 on Playstation (again I own) and now emulated on Mame. The PC Engine version was fun but a limited version of the game. The sound ported well but the old PCE just didn’t have the graphical punt to do those graphics. I hoped for a version on the SNES (might have just coped thanks to Mode 7) but it never showed. The Namco Museum version looks like an emulation and it pretty perfect except for the load times. Museum 4 also included a 3D virtual museum tour that has some extra Ordyne stuff in it including full 3D versions of some of the ships and characters in the game – oh you TEASE!!! Obviously the Mame version is a perfect emulation of the game. The thing that’s most curious about Ordyne is it’s ‘shop’ where you can buy weapon power-ups. It seems that they were on a bit of a moral tip. See the cheapest weapon is often the best to use – it’s just the expensive weapons looks so cool. The ‘Stock Bomb’ is THE classic weapon power-up. A pac-man sits on the front of your ship and sucks in all the bullets. The pac-man then stores these bullets and if you don’t shoot (you know – hammer the fire button) then it charges up so you can shoot off a big old bunch of bullets. I’ve seen people finish the game just using this power-up. Truly skilled. Ordyne is a tough, cute, game that takes old school reactions to finish but it’s worth it. A true classic that was lost in the west and responsible more than any other game for why I'm now a developer in the games biz now. Now if I can just convince Namco to let me loose on Ordyne 2 for PS2. Nic. " (2002-11-27 17:42:49Z)

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X-Arcade Controller
X-Arcade Controller
Read our review or Buy it now

'Ordyne' title screen
title screen
'Ordyne' gameplay screen shot
gameplay screen
'Ordyne' promotional flyer
promotional flyer

Knowledge Base

LIST: NAMCO Video Games in Japan
Year Title ------------------------------- 1978 Gee Bee 1979 Bomb Bee Galaxian Cutie-Q 1980 Nabaron Kaitei Takarasagashi SOS Puck-Man King & Balloon Tank Battalion Rally-X 1981 New Rally-X Warp & Warp Galaga Bosconian 1982 Dig Dug Pole Position Super Pac Man Xevious 1983 Mappy Pac & Pal Phozon
File: /kb_dl.aspx/KB/faqs/list-namcojapan.html - 3 K - Updated 1999.07.27
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 49 K - Updated 2002.06.10

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This game page was created 08/03/1998 04:00:00 and last updated 06/26/2000 21:05:40