Knowledge Base
/kb_dl.aspx/KB/gametech/williams_conversion.txt
-----------------------------------------------------------------
| SWITCHABLE CONVERSION BETWEEN ROBOTRON, JOUST, AND STARGATE |
-----------------------------------------------------------------
COPYRIGHT 1994
REVISION NUMBER: 1.1 (Minor bug fix: Line 976 now shows the
correct "Y7-X8" connection, not the bogus
"Y7-X7" connection from 1.0)
REVISION DATE: 20 Oct 1994
CREATED BY: Doug Jefferys
STANDARD DISCLAIMER:
--------------------
The author hereby grants permission to rep
File:
/kb_dl.aspx/KB/gametech/williams_conversion.txt
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57
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1994.10.20
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
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112
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1999.10.30
Seaga/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File:
/kb_dl.aspx/KB/gametech/segaxyfaq16.html
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28
K - Updated
2000.01.23
The Sega/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File:
/kb_dl.aspx/KB/faqs/faq-segaxy_v1.6.html
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28
K - Updated
1999.07.27
/kb_dl.aspx/KB/gamemanuals/atari/tempest1a.tiff
WELLS-GARDNER COLOR x-Y DISPLAY SCHEMATIC (19K61o1-5617A A+) Microprocessor Address Decoder Power Reset and Watchdog Counter Vector Generator: Program Counter Data Buffer Address Selector Instruction 1. Set self-test switch to on (see Figure 5). Press RE- SET on the PCB, or turn power off and on again. 2. Activate start, fire, Superzap, SLAM, and coin switches. 3. Rotate encoder wheel clockwise and counterclockwise. 4. Observe the white frame around the outside of the screen. 5. Activate SLAM . switch. - 6.
File:
/kb_dl.aspx/KB/gamemanuals/atari/tempest1a.tiff
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548
K - Updated
1998.04.06
How to WIN at NBA JAM! by Randolph S. Vance and William G. Henderson
E-Mail: RSVANC00@mik.uky.edu (NeXT Mail) WGHEND00@mik.uky.edu (NeXT Mail) Version 1.13 Revised: August 18th, 1993 ---------------------------------------------------------------------- Introduction. Are you tough enough to take on all 27 of the NBA teams? If you think you are, get set for the most intense basketball video game you'll ever play! ---------------------------------------------------------------------- History. Versio
File:
/kb_dl.aspx/KB/faqs/strat-how to win at nba jam.html
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31
K - Updated
1999.10.29
Konami / Stern 36 Pinouts, Switches, etc
Konami 36 pin wiring, switches, and add'l technical info Compiled for coinop.org by Kurt Koller and Sirdar Bey.
Known variations follow, select game to jump to that game's information.
Amidar · Circus Charlie · Contra · Frogger · Green Beret · Gyruss · Hyper Sports · Jail Break · Juno First · Kicker · L'il Hustler · Locomotion · Lost Tomb · Mania Challenge · Mega Zone · Mikie · Moon War · Nemesis · Pandora's Palace · Pooyan · Road Fighter · Roc 'N' Rope · Rush 'N' Attack · Sc
File:
/kb_dl.aspx/KB/gametech/konamitech.html
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108
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2000.09.17
/kb_dl.aspx/KB/pinouts/space_dungeon.txt
SPACE DUNGEON
The format for these connectors is PCB name, followed by the connectors in order -
each connector has the pin number, what it connects to (and the original wiring
harness colour in brackets where legible), and finally in square brackets the pcb
and connector + pin if relevant.
VIDEO PROCESSOR PCB (08-0001-001)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
CONNECTOR J1
1 +5 (Red) [Power PCB J4-1]
2 +5 (Red) [Power PCB J4-2]
3 GND (Blk) [Power PCB J4-3]
4 -5 (Brn) [Power PCB J
File:
/kb_dl.aspx/KB/pinouts/space_dungeon.txt
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9
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2003.01.06
Galaga Pinouts and Configuration
Galaga Pinouts and Dip Switches, for official and bootleg boards
File:
/kb_dl.aspx/KB/gametech/galaga tech.html
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14
K - Updated
2002.05.20
Space Zap pinouts
Submitted by Dave Holcomb (holcomb@halcyon.com)
There are seven boards in the Space Zap boardset: Qty Position on Motherboard 1 *Game Bd A084-90708-A902 J5 1 Pattern Bd A082-91348-0000 J4 1 CPU Bd (C.P.U.) A082-91354-E000 J3 2 RAM Card A082-91356-C000 J2 & J1 1 Comm. Mother Bd A082-90006-B/C0
File:
/kb_dl.aspx/KB/gametech/spacezappinouts.html
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9
K - Updated
2000.01.23
Tron Pinouts
Tron Pinouts
File:
/kb_dl.aspx/KB/gametech/tron tech.html
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6
K - Updated
2002.09.24
/kb_dl.aspx/KB/gametech/board pinouts/spacedungeon.txt
SPACE DUNGEON PINOUTS
There are serveral PCBs in a SD set, they are:
- VIDEO PROCESSOR PCB (08-00001-001)
- ROM/IO PCB (08-00003-001)
- Data/Sound PCB (08-00002-001)
- POWER SUPPLY PCB (08-00007-001)
which are similar to Qix PCBS - its believe its a simple romswap for conversion.
What Space Dungeon has on op of Qix is a Coin Door Processor PCB and I am uncertain as to it's necessity (we shall see when I try to JAMMA it)
These pinouts are taken directly off the wiring diagram from the
File:
/kb_dl.aspx/KB/gametech/board pinouts/spacedungeon.txt
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10
K - Updated
1999.12.21
UPGRADE: PLAY BUBBLES ON YOUR HACKED ROBOTRON/JOUST/STARGATE MACHINE
COPYRIGHT 1994 REVISION NUMBER: 1.0 (first public release) REVISION DATE: 1 Jun 1994 CREATED BY: Doug Jefferys STANDARD DISCLAIMER The author hereby grants permission to reproduce and distribute this document for personal use, subject to the condition that the document (along with any copyright and disclaimer notices) is not modified in any way. The opinions expressed within this document are those of the author only and not necessarily those of the author's employer. This document is provide
File:
/kb_dl.aspx/KB/gametech/bubbles upgrade.html
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19
K - Updated
1999.11.02
CONVERSION BETWEEN SPACE DUEL AND GRAVITAR
From: "tomm" Subject: Re: Tech: XY Gurus HELP Gravitar/Space Duel Date: Monday, June 12, 2000 10:18 AM ----------------------------------------------------------------- | CONVERSION BETWEEN SPACE DUEL AND GRAVITAR | ----------------------------------------------------------------- COPYRIGHT 2000 REVISION NUMBER: 1.0 (first public release) REVISION DATE: 29 March 2000 CREATED BY: John Lee and amended by Tom McClintock PART I: Conversion of A Space Duel Con
File:
/kb_dl.aspx/KB/gametech/gravitar_space duel.html
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13
K - Updated
2000.06.15
Sega G80 Hardware Reference
Version 1.20 25 Oct 1997 Main Processor: Z80 at 3.86712 MHz (vector games) Z80 at 8.00000 MHz (raster games) Sound Processor: 8035 Test button on CPU board asserts NMI 40Hz interrupt from vector timing board There is an 8*8 hardware multiplier on the XY control board Memory Map 0000 - 07FF 2k ROM on CPU board (power on diagnostics) 0800 - BFFF 46k ROM board C800 - CFFF 2k RAM on CPU board D000 - DFFF downloadable RAM on universal sound board E000 - EFFF 4k Vector RAM E000 - E
File:
/kb_dl.aspx/KB/gametech/segag80ref.html
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37
K - Updated
2000.01.23
Adapter to plug Asteroids Deluxe board into Asteroids harness
Inspired from the recent posting on converting a Gravitar/Black Widow to a Tempest/Major Havoc, I've decided to document a similar conversion to and from Asteroids Deluxe. This is a simpler conversion than the aforementioned Tempest hackery, but you should still read everything first and be sure you understand what you're doing before proceeding. Although I can't guarantee 24-hour delivery, I'll also try to respond to any questions you may have...
Credit goes to Rick Schieve and Steve Ozdemir for letting
File:
/kb_dl.aspx/KB/gametech/asteroids deluxe.html
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14
K - Updated
1999.11.01
/kb_dl.aspx/KB/gametech/woodcock_tempest_repair.txt
Troubleshooting your Tempest Machine, by Gregg Woodcock
This article is Copyright worldwide 1991, 1995; all rights reserved.
This is a file I have put together which should get you started on
repairing your non-working Atari Tempest game. It lists all the
problems I have seen and lots of information from the various manuals.
Monitor failures are much more common than game board failures (in fact,
I find the game boards to be fairly robust) and that topic is so lengthy
that it is covered in another
File:
/kb_dl.aspx/KB/gametech/woodcock_tempest_repair.txt
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31
K - Updated
2001.05.27
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
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49
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2002.06.10
/kb_dl.aspx/KB/gamemanuals/gottlieb/rewir.tiff
A12 J2 P2 ri —( 5 ÷- -< 3 4— -<4-4-- <1 4— rL __ 4-A I SLO—BLO 722 LINE 17661 COMM ON SERVICE 700 OUTLET ri 4 51 r--- 35V AC (RETURN) LJ,’ COM I ON-OFF Ci ___________ rL : ‘‘O2 NC2 SW2 SW3 REAR FRONT COM2 INTERLOCK INTERLOCK ,_..,C2 c2r) COM 2 ‘02 I — CI Clt 788 COM I INPUT POWER — I15VAC 5OH/6OH NOTE: INTERLOCK SWITCHES SHOWN IN DOOR(S) OPEN POSITION. f!L rm riTh BALL A ST 2 >- 54 Ii 811 FLUORESCENT LA 833 MP L STARTER LLUMINATON ASSY.MA-29J TO ON-OFF SW. — GND 117 GND (COIN RETURN) <294L— <284-, - - - -<
File:
/kb_dl.aspx/KB/gamemanuals/gottlieb/rewir.tiff
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948
K - Updated
1997.08.25
/kb_dl.aspx/KB/pinouts/berzerk.txt
Berzerk, Stern 1980
-------------------
The complete boardset includes these 6 boards:
ZPU-1000 [CPU/ROMs]
SB-1000 [Amp]
VSU-1000 [Sound/Voice]
BSC-1000 [Video]
VFB-1000 [Video + Controls]
RCR-1000 [Interface Board to controls + video]
Here is the board layout:
If you lay down the boards exactly like the diagram, all the game bus
connectors align themselves. The games bus connectors are all 23-pin
small-width MTA connectors, except for two 18-pin small-width
File:
/kb_dl.aspx/KB/pinouts/berzerk.txt
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19
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tron.txt
TRON, Midway 1982
-----------------
There is a Filter Assembly and 5 boards not
including the Angle Encoder Board (2 of
them if it's a cocktail):
Power Supply, Dual Amp, Video Gen,
CPU, and Sound I/O (actually, I
believe it's labeled SUPER Sound I/O.
Can you say `WOW!'?).
The only boards you'll actually need
to play the game are the Video Gen, CPU,
and Sound I/O and these are actually
attached in a three board sandwich.
You'll need to make a conversion harness
and find
File:
/kb_dl.aspx/KB/pinouts/tron.txt
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8
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/cloak&da.ger.txt
Cloak & Dagger Pinouts
Atari Inc., 1983
There are two Cloak & Dagger conversion kits. One is for converting from
Defender, and the other is for converting from Joust, Robotron 2084, or
Stargate.
There are two boards to the Cloak & Dagger boardset, Master and Slave PCB,
plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and
a Sound Board.
A040733-01 EMI Shield and Dual PCB Assembly -- includes:
A039431-01 Cloak & Dagger Interconnect PCB
A039938-21 Cloak & Dagg
File:
/kb_dl.aspx/KB/gametech/cloak&da.ger.txt
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12
K - Updated
1996.04.03
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
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73
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1999.10.29
/kb_dl.aspx/KB/pinouts/galaga.txt
Galaga 1
--------
Solder Parts
------ -------
Sync A|1 2P Fire
Green Video Signal B|2 2P Left
Blue Video Signal C|3 2P Right
1P Left D|4 Red Video Signal
1P Right E|5 1P Fire
1P Start F|6 2P Start
Service H|7 Table GND
GND J|8 GND
Coin K|9
+5V L|10 +5V
M|11 +5V
N|12 Test Switch
File:
/kb_dl.aspx/KB/pinouts/galaga.txt
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19
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/phoenix.txt
Phoenix
Centuri, 1980
There are two boards to the Phoenix boardset, the logic and the CPU board.
OVG-15D (Logic board, 12 EPROMs)
OVG-15U (CPU board, 8085 CPU, 8 pin DIP switch, 36 pin edge connector)
The game is powered using these supply outputs:
+5V DC @ 11 amps
-5V DC @ 1 amp
+12V DC @ 2 amps
None of the diagrams nor the manual mention the current requirements of the
game (that is, the amps required for each voltage output). But my game is
powered by a Peter Chou power supply and the above c
File:
/kb_dl.aspx/KB/gametech/board pinouts/phoenix.txt
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7
K - Updated
1994.12.11
/kb_dl.aspx/KB/gametech/defender.txt
From: carlm@iplmail.orl.mmc.com (Carl Morris)
Subject: Defender.pin
Date: 22 May 1995 13:53:33 GMT
-----------------
| ==== ==== |
| 2J3 2J4 |
| | -----------
| | | "|
| | | 3J2 "|
| | | "|
| | | |
| | | "|
| | | 3J3 "|
| |
File:
/kb_dl.aspx/KB/gametech/defender.txt
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5
K - Updated
1995.05.25
/kb_dl.aspx/KB/gametech/berserk.txt
Berserk
Stern Electronics, 1980
Berzerk
Option Switch Settings
------------------------------------------------------------------------------
Option switches are located on the ZPU-1000 board. There are 5 banks of 8-pos
DIP switches.
1 2 3 4 5 6 7 8 Option
------------------------------------------------------------------------------
Location F2 (#3-6 not used)
File:
/kb_dl.aspx/KB/gametech/berserk.txt
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8
K - Updated
1994.12.21
Stargate (Defender II) pinouts
Stargate (Defender II) Pinouts
File:
/kb_dl.aspx/KB/gametech/stargate (defender ii) tech.html
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5
K - Updated
2002.09.24
/kb_dl.aspx/KB/gametech/board pinouts/tron.txt
TRON
----
This is a complete pinout for the Bally/Midway
game TRON. It was a beer to type in so when
you get it running pour one for me :)
Tapper typed in by Denis Hruza (king@cybercomm.net)
Plagiarized by Franklin Bowen for TRON (bowens@erols.com or tfbowen@ingr.com)
There is a Filter Assembly and 5 boards not
including the Angle Encoder Board (2 of
them if it's a cocktail):
Power Supply, Dual Amp, Video Gen,
CPU, and Sound I/O (actually, I
believe it's labeled SUPER
File:
/kb_dl.aspx/KB/gametech/board pinouts/tron.txt
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6
K - Updated
1996.07.27
/kb_dl.aspx/KB/gametech/board pinouts/venture.txt
Venture pinouts
Exidy, 1981
There are two boards to the Venture boardset, the logic and the audio board.
The audio booard is labeled with:
Exidy Inc.
Copyright 1981
PCB 77-3387-14
ASY 77-3387-15
Audio/Color ---
|B|
---
And the logic board is labeled with:
PCB 77-3374-14 COMP
Exidy Inc ASSY 77-3374-15 SIDE
Copyright 1981 Revision E
The audio board is the top board. It has a 30-pin
File:
/kb_dl.aspx/KB/gametech/board pinouts/venture.txt
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7
K - Updated
1994.12.08
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File:
/kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html
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117
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1999.07.27
TIME CRISIS ENEMIES GUIDE
Written by Desmond Hew wilddog_tc@hotmail.com Jun 18, 1999 [PLAYSTATION and ARCADE] This FAQ may be electronically reproduced in whole or part, free of charge, as long as credit is given to its author, Desmond Hew. This FAQ is NOT to be altered in any way or used for profitable/promotional purposes of any kind. This document was created and is owned only by me [Desmond Hew]. You can e-mail me at wilddog_tc@hotmail.com on your comments or whatsoever. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
File:
/kb_dl.aspx/KB/faqs/faq-time crisis.html
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79
K - Updated
1999.07.26
/kb_dl.aspx/KB/pinouts/cloak_and_dagger.txt
Cloak & Dagger Atari Inc., 1983
-------------------------------
There are two Cloak & Dagger conversion kits. One is for converting from
Defender, and the other is for converting from Joust, Robotron 2084, or
Stargate.
There are two boards to the Cloak & Dagger boardset, Master and Slave PCB,
plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and
a Sound Board.
A040733-01 EMI Shield and Dual PCB Assembly -- includes:
A039431-01 Cloak & Dagger Interconnect P
File:
/kb_dl.aspx/KB/pinouts/cloak_and_dagger.txt
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8
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/cloakanddagger.txt
Cloak & Dagger Pinouts
Atari Inc., 1983
There are two Cloak & Dagger conversion kits. One is for converting from
Defender, and the other is for converting from Joust, Robotron 2084, or
Stargate.
There are two boards to the Cloak & Dagger boardset, Master and Slave PCB,
plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and
a Sound Board.
A040733-01 EMI Shield and Dual PCB Assembly -- includes:
A039431-01 Cloak & Dagger Interconnect PCB
A039938-21 Cloak & Dagg
File:
/kb_dl.aspx/KB/gametech/board pinouts/cloakanddagger.txt
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11
K - Updated
1995.04.22
/kb_dl.aspx/KB/pinouts/halleys_comet.txt
Halleys Komet
-------------
Connector "G"
=============
COMPONENT | SOLDER
-------------------------------------------
GND | 1 | A | GND
| 2 | B |
| 3 | C |
| 4 | D |
Speaker (+) | 5 | E | Speaker (-)
File:
/kb_dl.aspx/KB/pinouts/halleys_comet.txt
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7
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/spacefury.txt
SPACE FURY COLOR XY
J5 J1
------- ---------
1 -12V 1 VID
2 +12V 2
3 AC OR +12 3 VID
4 GND 4
5 GND 5 VID
6 GND 6
7 -5V 7
8 +5V 8
9 +5V 9 SYNC
10 +5V 10
11
12
13
14
File:
/kb_dl.aspx/KB/gametech/spacefury.txt
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9
K - Updated
2002.05.01
/kb_dl.aspx/KB/gametech/board pinouts/wizardofwor.txt
Wizard of Wor pinouts
Midway, 1981
There are nine boards in the Wizard of Wor boardset:
Qty Position on
Motherboard
1 *Game Bd A084-90708-A961 J6
1 *Memory Bd (ROM/RAM) A082-91397-A000 J5
1 Pattern Bd A082-91348-0000 J4
1 CPU Bd (C.P.U.) A082-91354-F000 J3
2 RAM Card A082-91356-C000 J2 & J1
1
File:
/kb_dl.aspx/KB/gametech/board pinouts/wizardofwor.txt
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5
K - Updated
1995.05.29
/kb_dl.aspx/KB/pinouts/space_zap.txt
Space Zap Midway, 1981
----------------------
The "Position on Motherboard" column refers to the fact that these boards
plug into a common motherboard much like ISA/EISA/VESA/PCI cards plug into
PC card expansion slots.
Legend:
PS = Power Supply
IB = RGB Interface Board
AA = Audio Amp Board
GB = Game Board
Motherboard (9-pos, 0.156") (outputs & inputs from power supply)
Pin | Definition
------------------
1 | +5V
2 | +5V
3 | +12V
4 | !Reset
5 | -5V
6 | Key
7 | G
File:
/kb_dl.aspx/KB/pinouts/space_zap.txt
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6
K - Updated
2003.01.06
Converting Schematics to an Emulator V1.2
Original URL: http://atarihq.com/danb/files/zarzon.txt Converting Schematics to an Emulator V1.2 by Daniel Boris (dboris@erols.com) 5/9/98 Table of Contents 1.0 Introduction 2.0 Zarzon Hardware 2.1 Introduction 2.2 Processor 2.3 Memory Map 2.4 Roms 3.0 Video Section 3.1 Video RAM 3.2 CRT controller 3.3 Video Shifter 3.4 Color Selector 3.5 Putting all together 4.0 Sound (to be added later) Appendix 1: Converting Binary to Hex 1.0 Introduction The purpose of
File:
/kb_dl.aspx/KB/gametech/boris - converting schematics to an emulator v1.2.html
-
34
K - Updated
2000.06.16
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc1b.tiff
REE,LjLATOR / ADIOZ PC.B SChEMATIC SEE SHEETa A N ZL,JW c2z >ÜJLLJ 4- + 2Z _iijtLI — Ir1_ >> >>> N I(IflIflD çjtJ + 4- ÷ ‘( 4_0 + aI:I-L9I U n LI Z > 5Z LO 10 QiuLI DIJL3I iflul cLI—rJrl, ci dI RI U Rl SNI W RIBK RI W ,- > >- 0 POWER SUPPLY WIRIr’G DIAGRAM SEE SHEET &B 1jUU o >>> ó do If 3 ci U >.LI Li ) < w < Li IiJ L It, 0 z Y /W 00 Y/P,K. LII !i )- ‘IL 1J zo > I D w AC ;; I I ON/OFF L iEi N) I so I A _ L ______ GNAON CGNPr) —TP ‘—T P AJ - N 4 I/l ! J <I - I — II______ TP 1 —rIJmPa8 Lz P30 9 _______ J30 T
File:
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc1b.tiff
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129
K - Updated
1998.04.06
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
THE HISTORY OF CINEMATRONICS AND A DESCRIPTION OF THEIR VECTOR GAMES
--------------------------------------------------------------------
COPYRIGHT 1994, 1995
REVISION NUMBER: 2.0
REVISION DATE: 23 December 1994
REVISION HISTORY: 1.0 (02/11/92 - First attempt at listing and ordering
all Cinematronics games.)
REVISION HISTORY: 2.0 (12/23/94 - Rearranged sections, added new sections
for Barrier, Speed Freak, Boxing Bugs,
File:
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
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50
K - Updated
1994.12.28
/kb_dl.aspx/KB/gametech/contra.txt
Path: news.spies.com!news.sgi.com!news.maxwell.syr.edu!news.bc.net!torn!news.ryerson.ca!hopper.acs.ryerson.ca!d3choi
From: d3choi@acs.ryerson.ca (David Choi - CNED/P96)
Newsgroups: rec.games.video.arcade.collecting
Subject: Re: Needed: Contra DIP settings
Date: 4 Mar 1997 04:48:29 GMT
Organization: Ryerson Polytechnic University
Lines: 213
Message-ID: <5fg9it$eaa@ns2.ryerson.ca>
References: <3315dd97.1566051@nntp.calweb.com> <857130376snz@cass.demon.co.uk>
NNTP-Posting-Host: hopper.acs.ryerson.ca
X-Newsread
File:
/kb_dl.aspx/KB/gametech/contra.txt
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7
K - Updated
1997.03.04
/kb_dl.aspx/KB/gametech/cinematronicsconversions.txt
STEPS TO RO -> RO + SC or SC -> SC + RO CINEMATRONIC CONVERSION
---------------------------------------------------------------
PARTS FOR SIMPLE CONVERSION: Rip Off (RO) control panel and RO (or Star
Castle (SC)) motherboard. A SC (or RO) sound
board. 9 pin molex connectors (plus 8 male
pins and 1 female pin) to power each of the
sound boards. One 9 pin molex connector
(plus 1 male pin and 8 femail pins) to tap into
the cabinets power to the sound board.
File:
/kb_dl.aspx/KB/gametech/cinematronicsconversions.txt
-
25
K - Updated
1994.10.19
LIST: SEGA Video Games in Japan
http://jedi.seg.kobe-u.ac.jp/~miyamo/game/ Year Title Title (Kanji) ------------------------------------------------------------------------ 1973 Pong Tron ポントロン Pong Tron II ポントロン2 Hockey TV ホッケーTV 1974 Mini Hockey ミニホッケー Table Hockey テーブルホッケー Goal Kick ゴールキック 1975 Balloon Gun バルーンガン Erase イレース
File:
/kb_dl.aspx/KB/faqs/list-sega.html
-
16
K - Updated
1999.07.27
/kb_dl.aspx/KB/pinouts/wizard_of_wor.txt
Wizard of Wor Midway, 1981
--------------------------
There are nine boards in the Wizard of Wor boardset:
Qty Position on
Motherboard
1 *Game Bd A084-90708-A961 J6
1 *Memory Bd (ROM/RAM) A082-91397-A000 J5
1 Pattern Bd A082-91348-0000 J4
1 CPU Bd (C.P.U.) A082-91354-F000 J3
2 RAM Card A082-913
File:
/kb_dl.aspx/KB/pinouts/wizard_of_wor.txt
-
8
K - Updated
2003.01.06
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
Atari/Atari Games VaxMail 1984 Jed Margolin
___________________________________________________________________________
From: KIM::SUTTLES 9-JAN-1984 11:40
To: @SYS$MAIL:COINOP
Subj: A neat trick with mail
For all of you who use the MAIL program as a form of
the "paperless office", I have discovered a bug (pronounced
"fea-ture") in same.
It seems that the addressee line (TO: ...) is parsed
independently of file handling. Mail looks at each item in
the list, and checks for a double colon (
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
-
281
K - Updated
2004.09.13
/kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt
HOW TO DIAGNOSE, REPAIR AND UPGRADE YOUR
AMPLIFONE AND WELLS-GARDNER COLOR VECTOR (XY) MONITORS
version 6.1 (4-6-96) by
Gregg Woodcock (woodcock@nortel.com)
This article is Copyright worldwide 1991, 1996; all rights reserved.
OFFICIAL CYA LEGAL WARNING AND WAIVER:
Although I have made every effort to be precise, this article may
contain errors. Even if it does not, some people may still damage their
machines or themselves while using the
File:
/kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt
-
171
K - Updated
1999.08.01
/kb_dl.aspx/KB/gametech/lunar.lan.txt
LUNAR LANDER
PLUGS INTO ASTEROIDS HARNESS DONT KNOW WHAT
THE CONTROLS ARE THOUGH POWER IS SAME
PARTS SIDE | SOLDER SIDE
-------------------------------------
| | |
GND | A | 1 | GND
+5V | B | 2 | +5V
| C | 3 |
COIN CTR-L | D | 4 | COIN CTR-C
AUDIO 2 | E | 5 | AUDIO 1
COIN CTR-R | F | 6 | START2LED
| H | 7 | PLAYER2
PLAYER1 | J | 8 | START1LED
DIAG STEP | K | 9 | SLAM
File:
/kb_dl.aspx/KB/gametech/lunar.lan.txt
-
1
K - Updated
1996.04.04
/kb_dl.aspx/KB/pinouts/sinistar.txt
Sinistar, Williams
------------------
ROM Board
----------------- Interface
| ==== ==== | Board
| 2J3 2J4 | -----------
| | | |
| | | #|
| # | | 3J2 #|
| #2 | | #|
| #J | | #|
| #2 | | |
| | |
File:
/kb_dl.aspx/KB/pinouts/sinistar.txt
-
7
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/eyes.txt
Eyes Pinouts
Rock-Ola, 1982
Note: Solder side and parts side may need to be reversed.
SOLDER SIDE | PARTS SIDE
------------------------------------|--------------------------------------
(Power) Gnd | A | 1 | Gnd (Power)
--------------------------------|---|---|----------------------------------
(Logic Common) Gnd | B | 2 | Gnd (Logic Common))
--------------------------------|---|---|----------------------------------
(Coin Common) Gn
File:
/kb_dl.aspx/KB/gametech/board pinouts/eyes.txt
-
2
K - Updated
1995.05.11
/kb_dl.aspx/KB/gamemanuals/gottlieb/mpharn.tiff
COM 1 , I__Cl IIIIV COM 2 ON—OFF T9 SW2 SW3 REAR FRONT INTERLOCK INTERLOCK 1C2 C21 ‘4iL- COM 2 Cl Cl1 7R8 COMI INPUT POWER — 115VAC I 5OHZ/GOHZ L____J L___J NOTE: INTERLOCK SWITCHES SHOWN IN DOOR(S) OPEN POSITION. ; !flT1TADIFT!:PMI <64- 1l fl1 iSV AC j - [T1 IA SLO-BLO [ö 35V AC LZZ -89> -8 8> --47> —1-8 6> -< 2 4— [öi 35VAC (RETURN) .< S 4— -l-5V DC +5V DC [T1 +5V DC [i1 -1-5VDC Fi1 AND F11 AND fl1 AND F1 AND (COIN RETURN) X. WIRING AND SCHEMATIC DIAGRAMS, PARTS LISTS r C IC AC — — 2p5 [IJ< 5>1 ---<I4! —
File:
/kb_dl.aspx/KB/gamemanuals/gottlieb/mpharn.tiff
-
922
K - Updated
1997.08.17
The Sega Out Run FAQ Version 0.3
Maintained by Chris White Andrew W. Sharples This FAQ may only be reproduced with permission, and must not be edited, altered or modified in any other way. WWW and TXT formats available from : www.diamondblack.demon.co.uk # As the case is with all FAQs, this document is a work in progress. # # Additions, corrections, and comments are very welcome. # [What's New] Version 0.3 - 7th February 1998 * Added : Machine S
File:
/kb_dl.aspx/KB/faqs/faq-sega outrun.html
-
70
K - Updated
1999.10.30
/kb_dl.aspx/KB/pinouts/frenzy.txt
Frenzy
------
These pinouts should work for Frenzy as well. To switch games, you should
only have to switch the ZPU-1000 board. I believe the Frenzy board is
ZPU-2000.
The complete boardset includes these 6 boards:
ZPU-1000 [CPU/ROMs]
SB-1000 [Amp]
VSU-1000 [Sound/Voice]
BSC-1000 [Video]
VFB-1000 [Video + Controls]
RCR-1000 [Interface Board to controls + video]
Here is the board layout:
If you lay down the boards exactly like the diagram, all the game bu
File:
/kb_dl.aspx/KB/pinouts/frenzy.txt
-
19
K - Updated
2003.01.06
/kb_dl.aspx/KB/gamemanuals/cine/solarq09.tiff
7 4 030 4 (A) L3I4 J p S ‘I p 9 S14C* APEAC7) SMC > (SPEEr MV 23 I3IL 330 (ARE.AC7) 4 024 V 23 Bj L-4 _____ 504 C4 504 504 RN- OF II __________________________ 610+— ____________________________ SI.ET1\_±_, /AA 0 P C I IN— 4586 I-I 0+ __________ (mEAT 9) 1_S74 84 5 -6 031 - > CS 1 (a8) +L _.6Iz__J II (U L4J I L 163 __________ — I 0C, L5l07 a 6 u24 S 58 4 SEETI) HLC IC E.NT CCC a ZU 55 4 MC U > 4 1+ 227 ICC- IC C JL) - Co 6 MVCLM- > CC (SUECri) 031 IAREAA8’) CC 5 AREAA6 a LS393 (AREAC7/ (AREA) I A CA 3 uaV C
File:
/kb_dl.aspx/KB/gamemanuals/cine/solarq09.tiff
-
56
K - Updated
1998.03.22
/kb_dl.aspx/KB/gametech/sidearms.txt
SIDE ARMS
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K COIN
File:
/kb_dl.aspx/KB/gametech/sidearms.txt
-
3
K - Updated
1995.07.30
/kb_dl.aspx/KB/gametech/board pinouts/spaceodysey.txt
Pinouts for Sega/Gremlin Space Odyssey (1981):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 11th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from an original Space Odyssey
'Preliminary Manual' (operators manual).
Space Odyssey is based on the G80 hardware that is used
in many other early Gremlin/Sega games, it might be
possible that (in part at least) the pinouts described
here correspond to other games.
The cabinet
File:
/kb_dl.aspx/KB/gametech/board pinouts/spaceodysey.txt
-
2
K - Updated
2000.04.12
LIST: JAMMA Games
H '88 Games Konami 1988 JAMMA 1941 Capcom 1990 JAMMA V 1943: The Battle of Midway Capcom 1988 JAMMA H 3 Wonders Capcom 1991 JAMMA H 9 Ball Shoot Out Bundra JAMMA V Aero Fighters McO'River 1992 JAMMA H Air Buster Namcoi/Kaneko 1990 JAMMA V Ajax
File:
/kb_dl.aspx/KB/faqs/list-jamma.html
-
27
K - Updated
2000.06.20
/kb_dl.aspx/KB/pinouts/defender.txt
Defender, Williams
------------------
-----------------
| ==== ==== |
| 2J3 2J4 |
| | -----------
| | | "|
| | | 3J2 "|
| | | "|
| | | |
| | | "|
| | | 3J3 "|
| | | "|
---------|-----|-
File:
/kb_dl.aspx/KB/pinouts/defender.txt
-
5
K - Updated
2003.01.06
LIST: Atari Games
ROMs Manuals Game Name -------------- --------- --------------------------------------- 422 Super Pong TM-001 Mazer Blazer TM-004 Gran Trak 20 TM-008 Qwak TM-010 Tank TM-011 Gran Trak 10 TM-019 Pursuit TM-021 Twin Racer TM-025 Anti-Aircraft TM-027 Jet Fighte
File:
/kb_dl.aspx/KB/faqs/list-atari.html
-
11
K - Updated
1999.07.27
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File:
/kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html
-
30
K - Updated
1999.10.29
Samurai Shodown Mini-FAQ
____ _ _ _ _ _ ____ _ _ / ___/ / |/ v \| | | | _ \ / | | | |__ / | | | | | |_| |/ | | Samurai Shodown mini-FAQ \__ \/ / | | | | | | | _ </ / | | Release 10 ___|/ _ | |_| | |_| | | \/ _ | | 11-05-93 | __/_/ |_|_| |_|\___/|_| /_/\|_|_| |/____ _ _ ___ ____ ___ _ _ __ _ / ___| | | |/ _ \| _ \ / _ \| |_| | \| | | |__ | |_| | | | | | | | | | | | | | | | \__ \| _ | | | | | | | | | | | | | | | | ___| | | | | |_| | |_| | |_| | | | | | ___/|_| |_|\___/ ____/ \___
File:
/kb_dl.aspx/KB/faqs/faq-samurai shodown mini.html
-
73
K - Updated
1999.10.29
/kb_dl.aspx/KB/pinouts/eyes.txt
Eyes Rock-Ola, 1982
-------------------
---------------------------------------
(Power) Gnd | A | 1 | Gnd (Power)
(Logic Common) Gnd | B | 2 | Gnd (Logic Common))
(Coin Common) Gnd | C | 3 | Gnd
Spkr+ | D | 4 | Spkr-
+12V | E | 5 | +12V
P1 Up | F | 6 | P2 Fire
P2 Up | H | 7 | P1 Fire
| J | 8 | Cock
File:
/kb_dl.aspx/KB/pinouts/eyes.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/sinistar.txt
Sinistar Board Pinouts
------------------------
Typed by Mike Saunders on 8/20/96
micsaund@holly.colostate.edu
--------------------------------------------------
This pinout should be correct, but use at your own risk. I
cannot be held responsible for any damage caused by the use
of this information, whether correct or incorrect. Other
than that, please e-mail me at the above address with any
comments or corrections.
-------------------------------------
File:
/kb_dl.aspx/KB/gametech/board pinouts/sinistar.txt
-
7
K - Updated
1996.08.21
/kb_dl.aspx/KB/pinouts/mr.do!-series.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine.
EMail: TWINE57@SNYDELVA.BITNET
-> Mr. Do! Series Connector <-
Name Of Games: The "Mr. Do!" Series: "Mr. Do!", "Mr. Do!'s WildRide",
"Mr. Do!'s Castle", "Do Run Run".
Notes:
1) This PinOut sheet is INCOMPLETE! I will update it when I have time to
experiment with the game some more, but this contains enough to get it
up, running and playing. [Upda
File:
/kb_dl.aspx/KB/pinouts/mr.do!-series.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/bosconian.txt
-------------------------------------------------------------------------------
| BOSCONIAN |
| Option Switch Settings |
|-----------------------------------------------------------------------------|
| DIP Switch 6K |
|-----------------------------------------------------------------------------|
| Coins per credit:
File:
/kb_dl.aspx/KB/gametech/bosconian.txt
-
14
K - Updated
1996.01.23
Conversion of Galaxians from AC to DC by Paul Swan
This is what I did to convert my "Galaxians" before building a wiring harness to convert it to JAMMA. One of my boards had three of the four 7V AC supply edge connector fingers burnt away and so I "commendeered" the coin counter/lockout +7V DC supply pins to improve the power distribution. All the wire links added were 1mm solid core domestic wiring cable, rated 15A, unless stated otherwise. Remove IR2 (78GU I.C.) Remove IR1 (D44VM4 transistor) Remove R88 (50Ohm 5W resistor) Replace
File:
/kb_dl.aspx/KB/gametech/galaxian to jamma.html
-
3
K - Updated
1999.11.03
/kb_dl.aspx/KB/gametech/usaafmustang.txt
USAAF MUSTANG (C) UPL COMPANY LIMITED
Typed in by John Cassells cas@cass.demon.co.uk (from original manual)
Apear the item when you shoot a helicopter!!
(Star) Fire a machine gun and bomb at once by shot A!
(Plane) 1 UP
(Bomb) Bomb power up max 8 continue
(Gun) Strike force +1 max 8
(Star) B button when you are exposed to danger!!
Equip a strike force by shot B. Matchless when you equip one!! When push on
end shot B, force cause damage on all of enemy on the screen.
Defeated enemy's total come
File:
/kb_dl.aspx/KB/gametech/usaafmustang.txt
-
3
K - Updated
1997.06.11
/kb_dl.aspx/KB/gametech/board pinouts/omegarace.txt
Omega Race Pinouts
Omega Race is a 2 part boardset that consist of a MOTHER BOARD PC =
(A084-90007-E929) and a LOGIC BOARD PC (A084-91372-D929) that plugs into =
the card connector on the Mother Board.
MOTHER BOARD PINOUTS
J5 6 Position
1- GND
2- GND
3- KEY
4- 8 Volt Unregulated (this is used for the BATT Charger circuit)
5- +5VDC
6- +5VDC
J6 3 Position
1- 18V AC (low)
2- 18V AC Centertap
3- 18V AC (high)
J7 18 Position THIS IS THE CARD EDGE CONNECTOR
1-=20
<no connects 1-7>
7- KEY
8- Y
File:
/kb_dl.aspx/KB/gametech/board pinouts/omegarace.txt
-
2
K - Updated
1999.04.20
/kb_dl.aspx/KB/gametech/board pinouts/polaris.txt
POLARIS
GAME BOARD SOUND BOARD
T CKT SIDE G COMP SIDE
------------ ------------- -----------
1 +5V A GND 1 GND
2 +5V B GND 2 GND
3 +12V C GND 3 GND
4 +12V D +5V 4 +5V
5 -5V E +12V
File:
/kb_dl.aspx/KB/gametech/board pinouts/polaris.txt
-
2
K - Updated
1997.12.03
Bally Midway MCR System Games FAQ
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II 2. Video Generato
File:
/kb_dl.aspx/KB/faqs/faq-bally midway mcr games.html
-
24
K - Updated
1999.10.29
Joust to JAMMA conversion
Submitted by Graham Bisset (graham@uki.sinet.slb.com) (c) 1994 Graham Bisset
Your attention is drawn to the following VERY IMPORTANT legal and copyright information :
LEGAL WARNING - READ - VERY IMPORTANT
Although I've made every possible effort to ensure the information contained within this document is precise, it may still be error ridden. However even if is not, you may still damage your equipment, your machines or even yourself by using the information contained herein. I make no guarantee of
File:
/kb_dl.aspx/KB/gametech/joust2jamma.html
-
13
K - Updated
2003.06.06
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971
'H','R','B','Pong','Atari',1972
'H','R','B','Astro Hockey','Brunswick',1973
'H','R','B','Astro Race','Taito(japan)',1973
'H','R','B','Davis Cup','Taito(japan)',1973
'H','R','B','Elepong','Taito(japan)',1973
'U','R','B','Elimination','Atari/Kee',1973
'H','R','B','Gotcha','Atari',1973
'H','R','C','Gotcha Color','Atari',1973
'H','R','B','Hockey','Ramtek',1973
'H','R','B','Hockey TV','Sega(japan)',1973
'H','R','B','Leader','Midway',1973
'H','R','B','
File:
/kb_dl.aspx/KB/gametech/listbyyear.txt
-
18
K - Updated
1999.07.10
POWER SUPPLY REPAIR
Copyright November, 1994 by Randy Fromm We live in a "disposable society." Disposable razors, lighters, pens and a myriad of other items are a part of our daily life. Many operators consider power supplies to be disposable as well. Their rumored inability to be repaired and relatively low cost create the impression of disposability. This is not the case, however. I repair lots of power supplies and it's really quite easy and practical. In fact, a repaired supply may end up having a longer l
File:
/kb_dl.aspx/KB/gametech/psrepair.html
-
14
K - Updated
2000.01.23
/kb_dl.aspx/KB/pinouts/polaris.txt
POLARIS
-------
GAME BOARD SOUND BOARD
T CKT SIDE G COMP SIDE
------------ ------------- -----------
1 +5V A GND 1 GND
2 +5V B GND 2 GND
3 +12V C GND 3 GND
4 +12V D +5V 4 +5V
5 -5V
File:
/kb_dl.aspx/KB/pinouts/polaris.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/segatoatarixyconv.txt
From: essayes@telerama.lm.com (David Shuman)
Newsgroups: rec.games.video.arcade.collecting
Subject: Sega XY on Atari monitor: it works!
Date: 3 Jan 1996 16:32:11 -0500
Organization: Telerama Public Access Internet, Pittsburgh, PA USA
Lines: 216
Message-ID: <4ceskr$ajn@asia.lm.com>
NNTP-Posting-Host: asia.lm.com
The good news is, it can be done. The bad news is, it isn't
perfect, at least not yet.
SEGA-TO-ATARI VECTOR MONITOR ADAPTER
by David Shuman
mappy@virginia.edu, essayes@telerama.lm.com
File:
/kb_dl.aspx/KB/gametech/segatoatarixyconv.txt
-
11
K - Updated
1998.09.24
/kb_dl.aspx/KB/gametech/board pinouts/mr.do!-series.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine.
EMail: TWINE57@SNYDELVA.BITNET
-> Mr. Do! Series Connector <-
Name Of Games: The "Mr. Do!" Series: "Mr. Do!", "Mr. Do!'s WildRide",
"Mr. Do!'s Castle", "Do Run Run".
Notes:
1) This PinOut sheet is INCOMPLETE! I will update it when I have time to
experiment with the game some more, but this contains enough to get it
up, running and playing. [Updated on 12/3
File:
/kb_dl.aspx/KB/gametech/board pinouts/mr.do!-series.txt
-
5
K - Updated
1995.12.31
/kb_dl.aspx/KB/gametech/board pinouts/starforce.txt
From: keay@tiuk.ti.com (John Keay)
Newsgroups: rec.games.video.arcade.collecting
Subject: Re: WANTED : Bomb Jack pinouts
Date: 26 Oct 1995 08:43:32 GMT
Bomb Jack uses the same pinouts as StarForce. Here are the
pinouts.
-------------------------------------------------
Game: Star Force
Manufacturer: Tehkan (now known as Tecmo)
U.S Tel#: 1 800 338 0336
Typed by: Tony Jones (ant@cray.com)
Pinouts:
Solder Side # Component Side
2p right | A | 1 | 2p left
2p up | B
File:
/kb_dl.aspx/KB/gametech/board pinouts/starforce.txt
-
2
K - Updated
1995.12.31
The REAL "PONG" FAQ Version 1.02
10 Nov.1997 Creator & Maintainer: Sly D.C. *** Special Edition *** O.K.,Here's the legal stuff: Copyright (c) 1997, Sylvain De Chantal All rights reserved. This document may be copied, in whole or in part, by any means provided the copyright and contributors sections remain intact and no fee is charged for the information. Contributors retain the copyright to their individual contributions. The data contained here in is provided for informational purposes
File:
/kb_dl.aspx/KB/faqs/faq-pong.html
-
28
K - Updated
1999.10.30
/kb_dl.aspx/KB/pinouts/pinout_help.txt
----------------------------------------------------------------------------.
Title : Arcade Game Pinouts :
Date : 09-January-2003 :
Source : taken from the Conversion FAQ v1.1 :
by Doug Jefferys, Steve Ozdemir :
and pinout identification by Tim Lindquist :
--------------------------------------
File:
/kb_dl.aspx/KB/pinouts/pinout_help.txt
-
39
K - Updated
2003.01.09
/kb_dl.aspx/KB/pinouts/taito_boardlist.txt
Taito Board ID List
V5.0 Mar 28, 2001
Sorted By ROM Number
====================
Prom Stickers Board Number Game Notes
------------- ------------ ---- -----
?? M6100130A Nunchackun
067 M6100654A Xexex Konami 352898B
1-13 M6100047A Ninjakun (1984) (UPL84003A)
1-17 M6100168A SRD Mission (1986) CVG-48C
1-17 M6100213A Darkmist (1
File:
/kb_dl.aspx/KB/pinouts/taito_boardlist.txt
-
26
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/venture.txt
Venture Exidy, 1981
There are two boards to the Venture boardset, the logic and the audio board.
The audio booard is labeled with:
Exidy Inc.
Copyright 1981
PCB 77-3387-14
ASY 77-3387-15
Audio/Color ---
|B|
---
And the logic board is labeled with:
PCB 77-3374-14 COMP
Exidy Inc ASSY 77-3374-15 SIDE
Copyright 1981 Revision E
The audio board is the top board. It has
File:
/kb_dl.aspx/KB/pinouts/venture.txt
-
7
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/berzerk.txt
Berserk Pinouts
Stern, 1980
These pinouts should work for Frenzy as well. To switch games, you should
only have to switch the ZPU-1000 board. I believe the Frenzy board is
ZPU-2000.
The complete boardset includes these 6 boards:
ZPU-1000 [CPU/ROMs]
SB-1000 [Amp]
VSU-1000 [Sound/Voice]
BSC-1000 [Video]
VFB-1000 [Video + Controls]
RCR-1000 [Interface Board to controls + video]
Optionally, you may also come across the Power Supply (PS-1000), Heat
Sink (HSA-1000), transformer
File:
/kb_dl.aspx/KB/gametech/board pinouts/berzerk.txt
-
11
K - Updated
1995.04.27
/kb_dl.aspx/KB/pinouts/i,_robot.txt
I, Robot
--------
Pinout for "I, Robot" CPU board connector (P20)
A GND
1 GND
Z GND
22 -Sense
B +5V
2 +5V
Y +5V out
21 +Sense
3
X Joystick X
4 Reset from switching power supply
W
E +10.3V unregulated
18 +10.3V unregulated
C
D
F Led player 2
H Coin counter right
J Joystick Y
K
L Coin right
M Test
N
P
R
S
T Fire 1
U Start player 2
V Reset out
5
6 Led player 1
7 Coin counter left
8 Audio 1
9 Audio 2
10 Coin left
11 Aux. coin
12
13
File:
/kb_dl.aspx/KB/pinouts/i,_robot.txt
-
5
K - Updated
2003.01.07
/kb_dl.aspx/KB/gametech/board pinouts/irobot.txt
Pinout for "I, Robot" CPU board connector (P20)
A GND
1 GND
Z GND
22 -Sense
B +5V
2 +5V
Y +5V out
21 +Sense
3
X Joystick X
4 Reset from switching power supply
W
E +10.3V unregulated
18 +10.3V unregulated
C
D
F Led player 2
H Coin counter right
J Joystick Y
K
L Coin right
M Test
N
P
R
S
T Fire 1
U Start player 2
V Reset out
5
6 Led player 1
7 Coin counter left
8 Audio 1
9 Audio 2
10 Coin left
11 Aux. coin
12
13
14
15
16
17 Start player 1
19
20
Pinout for "I, Rob
File:
/kb_dl.aspx/KB/gametech/board pinouts/irobot.txt
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3
K - Updated
1997.01.22
/kb_dl.aspx/KB/pinouts/space_fury.txt
Space Fury
==========
Power
-----
10-pin, side of cage
1 - -12VDC
2 - +12VDC
3 - AC (3VAC)
4 - GND
5 - GND
6 - GND
7 - -5VDC
8 - +5VDC
9 - +5VDC
10 - +5VDC
Battlestar Sound Board
--------------------
1 - Audio out
2 - Empty
3 - Empty
4 - Shield
Speech Board
------------
1 - Empty
2 - Empty
3 - Audio out
4 - Shield
5 - input from pin 1 of Battlestar Sound Board
6 - Empty
X-Y Timing Board
----------------
1 - Y
2 - Shield
3 - Empty
4 -
File:
/kb_dl.aspx/KB/pinouts/space_fury.txt
-
4
K - Updated
2003.01.06
Space Fury pinouts
Space Fury Pinouts
File:
/kb_dl.aspx/KB/gametech/space fury tech.html
-
2
K - Updated
2002.09.24
/kb_dl.aspx/KB/gametech/board pinouts/spacefury.txt
Space Fury
==========
Typed in by Mark Jenison (jenison@cig.mot.com)
These are the pinouts for Space Fury G-80 card cage system.
These pinouts can be used in general for the Sega color XY games, but
the controls pins (13-40) will likely be defined differently for the other
games. These pins refer to the pins on the board set.
Power
-----
10-pin, side of cage
1 - -12VDC
2 - +12VDC
3 - AC (3VAC)
4 - GND
5 - GND
6 - GND
7 - -5VDC
8 - +5VDC
9 - +5VDC
10 - +5VDC
Battlestar Sound Board
-----------
File:
/kb_dl.aspx/KB/gametech/board pinouts/spacefury.txt
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1
K - Updated
1996.10.01
/kb_dl.aspx/KB/pinouts/bosconian.txt
BOSCONIAN
---------
PARTS SIDE SOLDER SIDE
--------------------------------------------------------------------------------
LOGIC GND A 1 LOGIC GND
(-) SPKR B 2 SPKR (+)
C 3 COIN METER
D 4
+12V E 5 +12V
+5v F 6 +5v
LOGIC GND H 7 LOGIC GND
File:
/kb_dl.aspx/KB/pinouts/bosconian.txt
-
15
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/stargate.txt
Stargate, Williams
-------------------
-----------------
| ==== ==== |
| 2J3 2J4 |
| | -----------
| | | "|
| | | 3J2 "|
| | | "|
| | | |
| | | "|
| | | 3J3 "|
| | | "|
---------|-----|-
File:
/kb_dl.aspx/KB/pinouts/stargate.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/galaga.txt
Galaga pinouts. This also works on Midway's Mappy game
GALAGA/MAPPY
PARTS SIDE | SOLDER SIDE
------------------------------------|--------------------------------------
LOGIC GND | A | 1 | LOGIC GND
--------------------------------|---|---|----------------------------------
SPKR | B | 2 | SPKR (Not sure of polarity)
--------------------------------|---|---|----------------------------------
File:
/kb_dl.aspx/KB/gametech/board pinouts/galaga.txt
-
5
K - Updated
1999.04.27
/kb_dl.aspx/KB/gametech/board pinouts/spacezap.txt
Space Zap pinouts
Midway, 1981
There are seven boards in the Space Zap boardset:
Qty Position on
Motherboard
1 *Game Bd A084-90708-A902 J5
1 Pattern Bd A082-91348-0000 J4
1 CPU Bd (C.P.U.) A082-91354-E000 J3
2 RAM Card A082-91356-C000 J2 & J1
1 Comm. Mother Bd A082-90006-B/C000
1 *Audio Amp Board
File:
/kb_dl.aspx/KB/gametech/board pinouts/spacezap.txt
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8
K - Updated
1995.05.29
/kb_dl.aspx/KB/gametech/text/crossbow.txt
Crossbow
Exidy, 1983
Crossbow
Option Switch Settings
-------------------------------------------------------------------------------
8-position option switch @ location B1 on the audio board
.
1 2 3 4 5 6 7 8 Option
-------------------------------------------------------------------------------
Credits
-------
Off Off Off Off 1 Coin 1 Cred
File:
/kb_dl.aspx/KB/gametech/text/crossbow.txt
-
3
K - Updated
1995.01.04
/kb_dl.aspx/KB/pinouts/moon_patrol.txt
Moon Patrol
-----------
Solder Side | Parts Side
--------------------------------|--------------------------------
GND | A | 1 | GND
GND | B | 2 | GND
| C | 3 |
Coin Counter B | D | 4 | Coin Counter A
2P.SLOW (Left) | E | 5 | 1P.SLOW (Left)
2P.FAST (Right) | F | 6 | 1P.FAST (Right)
2P.FIRE | H | 7 | 1P.FIRE
File:
/kb_dl.aspx/KB/pinouts/moon_patrol.txt
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6
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/omega_race.txt
Omega Race, Midway 1981
-----------------------
MOTHER BOARD PINOUTS
J5 6 Position
1- GND
2- GND
3- KEY
4- 8 Volt Unregulated (this is used for the BATT Charger circuit)
5- +5VDC
6- +5VDC
J6 3 Position
1- 18V AC (low)
2- 18V AC Centertap
3- 18V AC (high)
J7 18 Position THIS IS THE CARD EDGE CONNECTOR
1-=20
<no connects 1-7>
7- KEY
8- Y OUT
9- X OUT
10- (To Logic Board J1 Pin 19 ~ Ground for Cocktail?)
11- Z OUT
12-
13-
14-
15- Z GND
16- X GND
17- Y GND
File:
/kb_dl.aspx/KB/pinouts/omega_race.txt
-
4
K - Updated
2003.01.06
QIX to JAMMA
This document will detail the wiring necessary to convert a QIX boardset to run on a JAMMA harness.
It is assumed that you have the following:
A working QIX boardset consisting of the Video Processor PCB, the ROM I/O PCB and the Data/Sound PCB.
The 50pin ribbon cables that connect these 3 boards together.
The metal mounting plate that holds all 3 boards.
(preferably) the original wiring harness (not necessary, but it makes things MUCH easier!)
In case you DO have the original harness, I ha
File:
/kb_dl.aspx/KB/gametech/qix to jamma.html
-
8
K - Updated
1999.11.02
/kb_dl.aspx/KB/gametech/starforc.txt
Game: Star Force
Manufacturer: Tehkan (now known as Tecmo)
U.S Tel#: 1 800 338 0336
Typed by: Tony Jones (ant@cray.com)
Pinouts:
Solder Side # Component Side
2p right 1 2p left
2p up 2 2p down
2p fire 3 n/c
n/c 4 n/c
1p right 5 1p left
1p up 6 1p down
1p fire 7 n/c
n/c 8 n/c
1p start 9
File:
/kb_dl.aspx/KB/gametech/starforc.txt
-
3
K - Updated
1996.04.04
/kb_dl.aspx/KB/gametech/board pinouts/congobongo.txt
From: gbbs2df2@ibmmail.com
Newsgroups: rec.games.video.arcade.collecting
Subject: congobong/TipTop.pin
Date: Thu, 06 Jul 1995 19:03:24 GMT
Congo Bongo based on Zaxxon pinouts by Dave Holcomb (holcomb@halcyon.com)
Updated for Congo Bongo by Lee Taylor (lee@defender.demon.co.uk)
Congo Bongo / Tip Top (same game alternative name)
Sega, 1983
According to the service manual there apears to be two different board
sets.
One is constructed of 3 pcbs, the other 2.
3 Board set.
------------
Complete set part nu
File:
/kb_dl.aspx/KB/gametech/board pinouts/congobongo.txt
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4
K - Updated
1995.12.31
/kb_dl.aspx/KB/gametech/board pinouts/halleyscomet.txt
Connector H:
1 through 4 -- ground
5 through 7 -- +5v
8 -- -5v
9 -- +13v
10 -- key
11 through 12 -- +12v
Connector T
Component Side Solder Side
ground 1A ground
ground 2B ground
ground 3C ground
ground* 4D ground*
Video ground 5E Video ground*
Video sync 6F Video sync*
Key 7H Key
Video Red 8J Video Red*
Video Green 9K Video Green*
File:
/kb_dl.aspx/KB/gametech/board pinouts/halleyscomet.txt
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2
K - Updated
1998.05.09
/kb_dl.aspx/KB/gametech/board pinouts/naughtyboy.txt
Naughty Boy pinouts
Cinematronics, 1982
Solder Parts
-----------------------------------------------------------
Gnd | A | 1 | Gnd
Gnd | B | 2 | Gnd
not used | C | 3 | Gnd
(Spkr-) Gnd | D | 4 | Spkr+
not used | E | 5 | Coin
not used | F | 6 | not used
+12V | H | 7 | +12V
Volume Control (red) | J | 8 | Volume Control (blue)
File:
/kb_dl.aspx/KB/gametech/board pinouts/naughtyboy.txt
-
1
K - Updated
1996.05.10
/kb_dl.aspx/KB/gametech/board pinouts/starfire.txt
Star Fire (1979 Exidy)
Video Connector
--------------
left
1 Comp Sync
2 HSync
3 VSync
4 Gnd
5 Blank/
6 Gnd
7 Red
8 Blue
9 Green
right
Power Connector
---------------
left
1 +12
2 +5
3 Gnd
4 -12
5 -5
6 -12
7 Gnd
8 +5
9 +12
right
Control Connector
-----------------
1 Fire/
2 Start/
3 Coin NC/
4 Coin NO/
5 +5v
6 Gnd
7 Velocity
8 Horizontal
9 Vertical
10 Slam/,Static/
Audio Connector
---------------
1 Audio1
2 Audio2
3 Audio1
4 Audio2
File:
/kb_dl.aspx/KB/gametech/board pinouts/starfire.txt
-
0
K - Updated
1997.11.28
Mortal Kombat FAQ Version 5.0
******************************************************************************** * * * Mortal Kombat Comprehensive Moves, Combos, Fatalities, and Hints Listing * * (almost FAQ) (Posted at the beginning and middle of each month) * ******************************************************************************** Version 5.0 (4/28/93) (Last Major Revision for a LONG while) What's New: o Complete
File:
/kb_dl.aspx/KB/faqs/faq-mortal kombat.html
-
62
K - Updated
1999.10.30
/kb_dl.aspx/KB/pinouts/gauntlet.txt
Gauntlet
--------
PLAYER CONTROLS
---------------
PIN 1 GROUND
PIN 2 KEY
PIN 3 START
PIN 4 FIRE
PIN 5 (empty)
PIN 6 (empty)
PIN 7 RIGHT
PIN 8 LEFT
PIN 9 DOWN
PIN 10 UP
PIN 11? LED ???
COIN SWITCHES
-------------
PIN 1 GROUND
PIN 2 KEY
PIN 3 COIN 4 (RIGHT)
PIN 4 COIN 3 (MIDRIGHT)
PIN 5 COIN 2 (MIDLEFT)
PIN 6 COIN 1 (LEFT)
POWER
-----
1 GROUND
2 +SENSE
3 EMPTY
4 EMPTY
5 -SENSE
6 -15V DC
7 EMPTY
8 GROUND
9 +15V DC
10 +5V
11 +5V
12 GROUND
I can't reme
File:
/kb_dl.aspx/KB/pinouts/gauntlet.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/space_odysey.txt
Space Odyssey, Sega/Gremlin (1981)
----------------------------------
POWER CONNECTOR (Not Labelled):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1 - -12v
2 - +12v
3 - AC
4 - GND
5 - GND
6 - GND
7 - -5v
8 - +5v
9 - +5v
10 - +5v
P1:
^^^
1 - N/C
2 - N/C
3 - N/C
4 - GREEN
5 - BLUE
6 - N/C
7 - N/C
8 - N/C
9 - N/C
10 - N/C
11 - VIDEO GND
12 - RED
13 - Y (Horiz sync?)
14 - N/C
15 - X (Vert sync?
P2:
^^^
1 - N/C
2 - N/C
3 - AUDIO GND
4 - AUDIO
5 - N/
File:
/kb_dl.aspx/KB/pinouts/space_odysey.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/space_invaders.txt
Space Invaders..
----------------
On the A084-90700-B739 board, there are 3 connectors.
the 8 pin connector:
1- Common (PINK)
2- Move Right (R-G)
3- Move Left (Blu)
4- ?
6- (Drawing said "Key") N/C
7- Select one Player (G-Y)
8- Select two Player (O-W)
The 11 pin connector:
1- ?
2- Coin Switch (BW-W)
3- Coin Switch (BR-B)
4- C.Tap on xformer (Yel)
5- Coin Meter (G-W) Then to Pin 9 on Power Supply
6- "Reset" (Orn) Directly to Pin 6 on Power Supply
7- (Drawing said "Key") N/C
8- Spe
File:
/kb_dl.aspx/KB/pinouts/space_invaders.txt
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4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/star_fire.txt
Star Fire (1979 Exidy)
----------------------
Video Connector
--------------
left
1 Comp Sync
2 HSync
3 VSync
4 Gnd
5 Blank/
6 Gnd
7 Red
8 Blue
9 Green
right
Power Connector
---------------
left
1 +12
2 +5
3 Gnd
4 -12
5 -5
6 -12
7 Gnd
8 +5
9 +12
right
Control Connector
-----------------
1 Fire/
2 Start/
3 Coin NC/
4 Coin NO/
5 +5v
6 Gnd
7 Velocity
8 Horizontal
9 Vertical
10 Slam/,Static/
Audio Connector
---
File:
/kb_dl.aspx/KB/pinouts/star_fire.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/cloakanddagger.txt
Cloak & Dagger Pinouts
Atari Inc., 1983
There are two Cloak & Dagger conversion kits. One is for converting from
Defender, and the other is for converting from Joust, Robotron 2084, or
Stargate.
There are two boards to the Cloak & Dagger boardset, Master and Slave PCB,
plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and
a Sound Board.
A040733-01 EMI Shield and Dual PCB Assembly -- includes:
A039431-01 Cloak & Dagger Interconnect PCB
A039938-21 Cloak & Dagg
File:
/kb_dl.aspx/KB/gametech/cloakanddagger.txt
-
11
K - Updated
1995.04.22
/kb_dl.aspx/KB/gametech/venture.txt
Venture pinouts
Exidy, 1981
There are two boards to the Venture boardset, the logic and the audio board.
The audio booard is labeled with:
PCB 77-3387-14
ASY 77-3387-15
And the logic board is labeled with:
PCB 77-3374-14 COMP
Exidy Inc ASSY 77-3374-15 SIDE
The audio board is the top board. It has a 30-pin edge connector and 3 10-pin
connectors. Only the edge connector at P5 and the 10-pin connector at P21 are
used. The other two connec
File:
/kb_dl.aspx/KB/gametech/venture.txt
-
8
K - Updated
1996.04.04
/kb_dl.aspx/KB/pinouts/moon_ranger.txt
Moon Ranger
-----------
Solder Side | Parts Side
--------------------------------|--------------------------------
GND | A | 1 | GND
GND | B | 2 | GND
| C | 3 |
Coin Counter B | D | 4 | Coin Counter A
2P.SLOW (Left) | E | 5 | 1P.SLOW (Left)
2P.FAST (Right) | F | 6 | 1P.FAST (Right)
2P.FIRE | H | 7 | 1P.FIRE
File:
/kb_dl.aspx/KB/pinouts/moon_ranger.txt
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6
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/naughty_boy.txt
Naughty Boy Cinematronics, 1982
-------------------------------
-----------------------------------------------------------
Gnd | A | 1 | Gnd
Gnd | B | 2 | Gnd
not used | C | 3 | Gnd
(Spkr-) Gnd | D | 4 | Spkr+
not used | E | 5 | Coin
not used | F | 6 | not used
+12V | H | 7 | +12V
Volume Control (red) | J | 8 | Volume Control (blue)
File:
/kb_dl.aspx/KB/pinouts/naughty_boy.txt
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6
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/sky_kid.txt
Sky Kid, Namco 1985
-------------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
Speaker + | 2 | B | Speaker -
| 3 | C |
| 4 | D |
+12V | 5 | E | +12V
+5V | 6 | F | +5V
GND | 7 | G | GND
| 8 | H |
Coin | 9 | I |
1P.Start |10 | J | 2P.Start
File:
/kb_dl.aspx/KB/pinouts/sky_kid.txt
-
5
K - Updated
2003.01.06
"Mr. Do!", "Mr. Do!'s Wild Ride", "Mr. Do!'s Castle", "Do Run Run" pinouts
Submitted by James R. Twine.(TWINE57@SNYDELVA.BITNET)
-> Mr. Do! Series Connector <- Name Of Games: The "Mr. Do!" Series: "Mr. Do!", "Mr. Do!'s WildRide", "Mr. Do!'s Castle", "Do Run Run". Notes: 1) This PinOut sheet is INCOMPLETE! I will update it when I have time to experiment with the game some more, but this contains enough to get it up, running and playing. [Updated on 12/30/95] 2) The sound that comes from the board requires an external amp. M
File:
/kb_dl.aspx/KB/gametech/mr. do! series tech.html
-
5
K - Updated
2002.09.24
/kb_dl.aspx/KB/gametech/board pinouts/galaga_bl.txt
G A L A G A
=============
by Brian Murray
(brian@demon.csd.unsw.edu.au)
There are apparently many different galaga implementations, this one
happens to be mine. I don't know how I would identify my particular
boards, but I'll give as much as I can. (They were from a tabletop
if that matters). There are two boards, both with blue solder masks.
The top one (slightly larger) is the CPU board, has the 4 processors
and program EPROMS, and h
File:
/kb_dl.aspx/KB/gametech/board pinouts/galaga_bl.txt
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5
K - Updated
1995.12.31
/kb_dl.aspx/KB/gametech/board pinouts/bosconian.txt
BOSCONIAN PINOUTS
Similar to Galaga and Mappy.
PARTS SIDE | SOLDER SIDE
------------------------------------|--------------------------------------
LOGIC GND | A | 1 | LOGIC GND
--------------------------------|---|---|----------------------------------
(-) SPKR | B | 2 | SPKR (+)
--------------------------------|---|---|----------------------------------
--- | C | 3 | COIN METER
------
File:
/kb_dl.aspx/KB/gametech/board pinouts/bosconian.txt
-
3
K - Updated
1997.03.31
Typical Failures of Early Williams Games
From: woodcock@crchh75b.bnr.ca (Gregg Woodcock) Newsgroups: rec.games.video.arcade.collecting Subject: Re: Typical Failures of Early Williams Games Date: 22 Feb 1994 23:29:15 GMT richard.l.schieve (rls@cbnewsc.cb.att.com) wrote: > Several people have asked me to repost some of my old articles. > I suspect many have seen the following which was one of my first > "Tech Tips" ;-) Sorry to do this to you again, Rick, but I have added a BUNCH of stuff to your file and would like to "share", too (I c
File:
/kb_dl.aspx/KB/gametech/williamhwfailures.html
-
23
K - Updated
2000.01.23
/kb_dl.aspx/KB/gametech/board pinouts/defender.txt
From: carlm@iplmail.orl.mmc.com (Carl Morris)
Subject: Defender.pin
Date: 22 May 1995 13:53:33 GMT
-----------------
| ==== ==== |
| 2J3 2J4 |
| | -----------
| | | "|
| | | 3J2 "|
| | | "|
| | | |
| | | "|
| | | 3J3 "|
| |
File:
/kb_dl.aspx/KB/gametech/board pinouts/defender.txt
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5
K - Updated
1995.05.25
/kb_dl.aspx/KB/gametech/board pinouts/stargate.txt
-----------------
| ==== ==== |
| 2J3 2J4 |
| | -----------
| | | "|
| | | 3J2 "|
| | | "|
| | | |
| | | "|
| | | 3J3 "|
| | | "|
---------|-----|- ---|-----|-
---------|-----|---------------|-----|
File:
/kb_dl.aspx/KB/gametech/board pinouts/stargate.txt
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5
K - Updated
1993.11.19
/kb_dl.aspx/KB/pinouts/mappy.txt
Mappy 1
--------
PARTS SIDE SOLDER SIDE
---------------------------------
LOGIC GND A 1 LOGIC GND
(-) SPKR B 2 SPKR (+)
C 3 COIN METER
D 4
+12V E 5 +12V
+5v F 6 +5v
GND H 7 GND
CREDIT SW J 8 TEST SWITCH
File:
/kb_dl.aspx/KB/pinouts/mappy.txt
-
7
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/gauntlet.txt
From: keay@tiuk.ti.com (John Keay)
Subject: Gauntlet pinouts
Date: 9 May 1995 14:58:00 GMT
PLAYER CONTROLS
---------------
PIN 1 GROUND
PIN 2 KEY
PIN 3 START
PIN 4 FIRE
PIN 5 (empty)
PIN 6 (empty)
PIN 7 RIGHT
PIN 8 LEFT
PIN 9 DOWN
PIN 10 UP
PIN 11? LED ???
COIN SWITCHES
-------------
PIN 1 GROUND
PIN 2 KEY
PIN 3 COIN 4 (RIGHT)
PIN 4 COIN 3 (MIDRIGHT)
PIN 5 COIN 2 (MIDLEFT)
PIN 6 COIN 1 (LEFT)
POWER
-----
1 GROUND
2 +SENSE
3 EMPTY
4 EMPTY
5 -SENSE
6 -15V DC
7 EMPTY
8 GROUND
9 +15V DC
10 +5V
1
File:
/kb_dl.aspx/KB/gametech/board pinouts/gauntlet.txt
-
2
K - Updated
1995.05.25
1996.09.29 GUIDE TO LOWER MAINLAND ARCADES
VERSION 1.0a : 1996.09.29 by Glenn Tarigan Additional comments by "Moby" Henry Kong Andrew Chang Feel free to distribute this document. Make sure the credits remain intact. I'd like to get some comments, especially from people who have been to any of the arcades mentioned here. What can I do to improve this guide? Do you have any details or opinions to add? Note: "Lower Mainland" refers to a southwest portion of British Columbia, Canada. The major arcades listed so far
File:
/kb_dl.aspx/KB/faqs/faq-1996 lwr mainland arcades.html
-
54
K - Updated
2000.02.20
/kb_dl.aspx/KB/pinouts/colony 7.txt
COLONY 7 , Taito
----------------
GAME PC BOARD (998841)
======================
9-PIN CONNECTOR (Labelled 'P')
P-1 -12V Orange [to B-15]
P-2 -12V Orange [to B-15]
P-3 NC
P-4 +12V Blue [to B-16 and D-5]]
P-5 GND Black [to B-5]
P-6 GND Black [to B-4]
P-7 NC
P-8 +5V Red [to B-11]
P-9 +5V Red [to B-10]
4-PIN CONNECTOR (Labelled 'J')
J-1 Speaker GND
File:
/kb_dl.aspx/KB/pinouts/colony 7.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/colony7.txt
COLONY 7 BOARD PINOUTS
Typed in from original Taito Manual
GAME PC BOARD (998841)
======================
9-PIN CONNECTOR (Labelled 'P')
P-1 -12V Orange [to B-15]
P-2 -12V Orange [to B-15]
P-3 NC
P-4 +12V Blue [to B-16 and D-5]]
P-5 GND Black [to B-5]
P-6 GND Black [to B-4]
P-7 NC
P-8 +5V Red [to B-11]
P-9 +5V Red [to B-10]
4-PIN CONNECTOR (Labelled 'J')
J-1 Speaker GND Black
J-2 NC
J-3 NC
J-4 Speaker Out White
4-PIN CONNECTOR (Labelled 'E')
E-1 Volume White [to Vo
File:
/kb_dl.aspx/KB/gametech/colony7.txt
-
5
K - Updated
2000.04.14
/kb_dl.aspx/KB/gametech/board pinouts/colony7.txt
COLONY 7 BOARD PINOUTS
Typed in from original Taito Manual
GAME PC BOARD (998841)
======================
9-PIN CONNECTOR (Labelled 'P')
P-1 -12V Orange [to B-15]
P-2 -12V Orange [to B-15]
P-3 NC
P-4 +12V Blue [to B-16 and D-5]]
P-5 GND Black [to B-5]
P-6 GND Black [to B-4]
P-7 NC
P-8 +5V Red [to B-11]
P-9 +5V Red [to B-10]
4-PIN CONNECTOR (Labelled 'J')
J-1 Speaker GND Black
J-2 NC
J-3 NC
J-4 Speaker Out White
4-PIN CONNECTOR (Labelled 'E')
E-1 Volume White [to Vo
File:
/kb_dl.aspx/KB/gametech/board pinouts/colony7.txt
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2000.04.14
/kb_dl.aspx/KB/gametech/ripoff.txt
=====================================================================
Rip Off switch settings and game description and play.
=====================================================================
The following chart diagrams the switch setting of the option switches
for "RIP OFF". The 7 station switch is located at position E-2 on the
logic board.
7 On = Diagnostic mode
6 On = option score
5 On = No sound in attract mode
4 Credit 0
3 Credit 1
2 Time 0
1 Time 1
TA
File:
/kb_dl.aspx/KB/gametech/ripoff.txt
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7
K - Updated
1995.01.06
Hyper Fighting: Ken Strategy Guide
**************************************************************************** ** ** ** # # # # ### #### ### #### # ### # # ##### # # # ### ** ** # # # # # # # # # # # # # # # # ## # # ** ** #### # ### ### ### ### # # ## #### # # # # # # ## ** ** # # # # # # # # # # # # # # # # ## # # ** ** # # # # #### # # # # ## #
File:
/kb_dl.aspx/KB/faqs/faq-sf2 hyper (ken).html
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105
K - Updated
1999.10.28
/kb_dl.aspx/KB/gametech/berzerk.txt
Berserk Pinouts
Stern, 1980
These pinouts should work for Frenzy as well. To switch games, you should
only have to switch the ZPU-1000 board. I believe the Frenzy board is
ZPU-2000.
The complete boardset includes these 6 boards:
ZPU-1000 [CPU/ROMs]
SB-1000 [Amp]
VSU-1000 [Sound/Voice]
BSC-1000 [Video]
VFB-1000 [Video + Controls]
RCR-1000 [Interface Board to controls + video]
Optionally, you may also come across the Power Supply (PS-1000), Heat
Sink (HSA-1000), transformer
File:
/kb_dl.aspx/KB/gametech/berzerk.txt
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11
K - Updated
1995.04.27
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ:
--------------------
COPYRIGHT 1994
REVISION NUMBER: 1.1
REVISION DATE: 02 November 1994
REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4},
Added a few words on manuals in {7.3}
and analog controllers in {8.1.3})
REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only)
CREATED BY: Doug Jefferys, Steve Ozdemir
THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes,
To
File:
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
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115
K - Updated
1994.11.02
/kb_dl.aspx/KB/faqs/mcrfaq.txt
*********************************
Bally Midway MCR System Games FAQ
version 1.0
Writers
Mark Jenison Clay Cowgill
*********************************
I. Introduction
II. The MCR system classes
A. CPU's
1. MCR (I)
2. MCR II
3. MCR III
B. Super Sound I/O
C. Video
1. Video Generator II
File:
/kb_dl.aspx/KB/faqs/mcrfaq.txt
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24
K - Updated
2002.12.06
/kb_dl.aspx/KB/gametech/ripoff.doc.txt
RIPOFF DOCS
Introduction:
RIP OFF is a one or two player action game that offers features guaranteed
to capture and prolong player interest: an accelerating competitive level
with a clearly visble object and a team competition option that allows
players to combine scores as well as skills in defense strategy against
a futuristic enemy.
The Center of the playfield is occupied by a selectable number of
triangular fuel cells that pulsate with radioactive energy. The player
commandeers a land cr
File:
/kb_dl.aspx/KB/gametech/ripoff.doc.txt
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5
K - Updated
1996.04.04
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin
___________________________________________________________________________
From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70
To: @SYS$MAIL:JUNK
CC:
Subj: ATARI GAMES 401-K PLAN
John Klein asked me to put the following memo out on junk mail:
TO: All Employees
FROM: John Klein/Dennis Wood
We are quite pleased to report that our 401-K Plan has gotten off
to an excellent start. As of today we had 118 employees making
contributions to the Plan.
We encoura
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
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2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
Atari/Atari Games VaxMail 1989 Jed Margolin
___________________________________________________________________________
From: KIM::HALLY 3-JAN-1989 09:01:01.61
To: DENCKER,RAY,HALLY,ROTBERG,BURGESS,MARGOLIN,COMSTOCK,NOBLE,MOSER,DIEKNEITE,FULLER,GROSSMAN
CC:
Subj: S.T.U.N. TEAM
last update: 1/3/89
Project: S.T.U.N. RUNNER (571)
Planned Field Test: FEB. 89
Planned Finished Goods Assy. JUNE 89
Project Leader: MIKE HALLY
Programmer(s): ED ROTBERG
ANDY BURGESS
Engineer: JE
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
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403
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
Atari/Atari Games VaxMail 1987 Jed Margolin
___________________________________________________________________________
From: KIM::RAINS 2-JAN-1987 10:27:26.19
To: @sys$mail:engineer
CC:
Subj: Computer Health Note #3
VAX-edrin Headache #3
You've been poking around somewhere in another directory (something like
SYS$USERDISK:[FRED.STUFF.MORESTUFF.EVENMORESTUFF]) and now you have found
something you want to get back to or reference with out so much directory name
baggage. Sure, it doesn't
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
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271
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2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin
___________________________________________________________________________
From: BERT::LTURNER 2-JAN-1990 15:43:12.18
To: @SYS$MAIL:EVERYBODY
CC: LTURNER
Subj: New Baby
This is to annouce the arrival of a new addition at the
Moore house. His name is Evan Alexander Bettencourt Moore.
He was born on Saturday, December 30, at 10:21A.
Weight -- 7 lbs 10 oz
Height -- 20 1/2 inches
Mother and baby are home and doing well.
_____________________________
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
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537
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2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin
___________________________________________________________________________
From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74
To: @SYS$MAIL:JUNK
CC: MCCARTHY
Subj: New employee.
If you haven't already noticed or been introduced, we have a new
employee starting today.
His name is John Moore. He is a hardware design engineer in the
Electrical Design group, reporting to me. His office is the corner
cubicle just outside my office.
Drop by and say Hi.
_____
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
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834
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
Atari/Atari Games VaxMail 1988 Jed Margolin
___________________________________________________________________________
From: MIKE::LIEBSTER 4-JAN-1988 14:39:28.82
To: @SYS$MAIL:EVERYBODY
CC:
Subj: PAYMENT OF CONSULTANTS/CONTRACTORS
STARTING THIS YEAR WE WILL BE PAYING CONSULTANTS AND CONTRACTORS THROUGH
PAYROLL INSTEAD OF ACCOUNTS PAYABLE. THIS WILL ALLOW US TO AUTOMATICALLY
KEEP TRACK AND GENERATE YEAR-END 1099 INFORMATION.
THIS WILL APPLY TO ALL CONTRACTORS OR COMPANIES THAT ARE NO
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
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293
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2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
Atari/Atari Games VaxMail 1992 Jed Margolin
___________________________________________________________________________
From: BERT::FRANCES 2-JAN-1992 17:56:52.97
To: MARGOLIN
CC:
Subj: PHONE MESSAGE
DAN ASH 879-3037 10:27AM
NEW 2101 MATERIAL HAS NO BUGS. CALL MARGO FOR MORE INFO.
___________________________________________________________________________
From: BERT::BROWN 3-JAN-1992 19:39:22.02
To: @SYS$MAIL:EVERYBODY
CC: BROWN
Subj: PREMIUM PAYMENT PLAN, MODIFIED CAFETERIA PLAN
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
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564
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2004.09.13
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