Knowledge Base
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File:
/kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html
-
30
K - Updated
1999.10.29
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
-
73
K - Updated
1999.10.29
Mortal Kombat 3 FAQ
##################### ##################### ### ### ### ### ### ### ### ### ### M O R T A L K O M B A T ### ### ### ### ### ### ### ### ### ##################### #############
File:
/kb_dl.aspx/KB/faqs/faq-mortal kombat 3.html
-
27
K - Updated
1999.10.30
LIST: SEGA Video Games in Japan
http://jedi.seg.kobe-u.ac.jp/~miyamo/game/ Year Title Title (Kanji) ------------------------------------------------------------------------ 1973 Pong Tron ポントロン Pong Tron II ポントロン2 Hockey TV ホッケーTV 1974 Mini Hockey ミニホッケー Table Hockey テーブルホッケー Goal Kick ゴールキック 1975 Balloon Gun バルーンガン Erase イレース
File:
/kb_dl.aspx/KB/faqs/list-sega.html
-
16
K - Updated
1999.07.27
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
-
49
K - Updated
2002.06.10
The Sega Out Run FAQ Version 0.3
Maintained by Chris White Andrew W. Sharples This FAQ may only be reproduced with permission, and must not be edited, altered or modified in any other way. WWW and TXT formats available from : www.diamondblack.demon.co.uk # As the case is with all FAQs, this document is a work in progress. # # Additions, corrections, and comments are very welcome. # [What's New] Version 0.3 - 7th February 1998 * Added : Machine S
File:
/kb_dl.aspx/KB/faqs/faq-sega outrun.html
-
70
K - Updated
1999.10.30
1996.09.29 GUIDE TO LOWER MAINLAND ARCADES
VERSION 1.0a : 1996.09.29 by Glenn Tarigan Additional comments by "Moby" Henry Kong Andrew Chang Feel free to distribute this document. Make sure the credits remain intact. I'd like to get some comments, especially from people who have been to any of the arcades mentioned here. What can I do to improve this guide? Do you have any details or opinions to add? Note: "Lower Mainland" refers to a southwest portion of British Columbia, Canada. The major arcades listed so far
File:
/kb_dl.aspx/KB/faqs/faq-1996 lwr mainland arcades.html
-
54
K - Updated
2000.02.20
Army Battlezone (Atari, 1980/1981)
Submitted by Unknown
"Army Battlezone remains a mystery, even to those of us who worked on it." Editor's Notes: I recently had the privilege of discussing Atari history with a member of Atari's development team. This individual worked at Atari for a period of several years, including the "Golden Age", and was a major contributor on many of the classics we've come to know know and love. A note of thanks to him, not just for the information on these pages, but for hours of fun in the arcades.
File:
/kb_dl.aspx/KB/gametech/armybattlezone.html
-
10
K - Updated
2000.01.20
Cook Race Pinouts
Cook Race Pinouts
File:
/kb_dl.aspx/KB/gametech/cook race tech.html
-
1
K - Updated
2002.05.19
Omega Race Memory Map
Version 1.1 (Jul 24,1997) --------------------- Main CPU clock rate: 3Mhz Main CPU intr rate: 240Hz Sound CPU clock rate: 1.5Mhz 0000 - 3fff PROM 4000 - 4bff RAM (3k) 5c00 - 5cff NVRAM (256 x 4bits) 8000 - 8fff Vec RAM (4k) 9000 - 9fff Vec ROM (4k) 15 14 13 12 11 10 --+--+--+--+--+-- 0 0 0 0 M8 - 2732 (4k) 0 0 0 1 L8 - 2732 0 0 1 0 K8 - 2732 0 0 1 1 J8 - 2732 0 1 - 0 0 0
File:
/kb_dl.aspx/KB/gametech/omegarace.html
-
6
K - Updated
2000.01.23
Early Atari documentation list
Submitted by Gregg Woodcock (woodcock@bnr.ca)
Here is a pretty complete list of documentation for Atari's early arcade video games. Note that "TM" stands for "Technical Manual" and "DP" stands for "Drawing Package [supplement]" which was later renamed to "SP" which stands for "Supplement Package". I am not sure what "CO" stands for but the "C" could be for "Correction" because most of the CO documents were errata or addendums to the manuals. In addition, most Atari games had "ST" documents which w
File:
/kb_dl.aspx/KB/gametech/earlyataridocs.html
-
6
K - Updated
2000.01.20
LIST: Atari Games
ROMs Manuals Game Name -------------- --------- --------------------------------------- 422 Super Pong TM-001 Mazer Blazer TM-004 Gran Trak 20 TM-008 Qwak TM-010 Tank TM-011 Gran Trak 10 TM-019 Pursuit TM-021 Twin Racer TM-025 Anti-Aircraft TM-027 Jet Fighte
File:
/kb_dl.aspx/KB/faqs/list-atari.html
-
11
K - Updated
1999.07.27
ROM/RAM Reference Guide
Submitted by Unknown
V1.3 Mar, 1998 Bipolar PROMs ------------- 32*8 +------+ O1 |1 16| Vcc O2 |2 15| CE/ O3 |3 14| A4 O4 |4 13| A3 O5 |5 12| A2 O6 |6 11| A1 O7 |7 10| A0 GND|8 9| O8 +------+ Signetics MMI TI Harris Raytheon AMD National Intel --------- --- -- ------ -------- --- -------- ----- TS 82S123 (50ns) 6331-1 18S030 7603-5 - - - - 82S123A(25ns) 63S081 - - -
File:
/kb_dl.aspx/KB/gametech/rom-ram_reference.html
-
12
K - Updated
2000.01.23
/kb_dl.aspx/KB/pinouts/exitebike_(nintendo_vs).txt
EXCITEBIKE Pinouts = Nintendo VS
---------------------------------
SWITCH 1 0R 2 1 2 3 4 5 6 7 8
--------------------------------------------
COINS FOR 1/1 - - -
CREDIT 1/2 - - +
1/3 - + -
1/4 - + +
2/1 + - -
3/1 + - +
4/1 + + -
FREE PLAY + + +
--------------------------------------------
B 100K & EVERY 50K
File:
/kb_dl.aspx/KB/pinouts/exitebike_(nintendo_vs).txt
-
1
K - Updated
2003.01.06
LIST: JAMMA Games
H '88 Games Konami 1988 JAMMA 1941 Capcom 1990 JAMMA V 1943: The Battle of Midway Capcom 1988 JAMMA H 3 Wonders Capcom 1991 JAMMA H 9 Ball Shoot Out Bundra JAMMA V Aero Fighters McO'River 1992 JAMMA H Air Buster Namcoi/Kaneko 1990 JAMMA V Ajax
File:
/kb_dl.aspx/KB/faqs/list-jamma.html
-
27
K - Updated
2000.06.20
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971
'H','R','B','Pong','Atari',1972
'H','R','B','Astro Hockey','Brunswick',1973
'H','R','B','Astro Race','Taito(japan)',1973
'H','R','B','Davis Cup','Taito(japan)',1973
'H','R','B','Elepong','Taito(japan)',1973
'U','R','B','Elimination','Atari/Kee',1973
'H','R','B','Gotcha','Atari',1973
'H','R','C','Gotcha Color','Atari',1973
'H','R','B','Hockey','Ramtek',1973
'H','R','B','Hockey TV','Sega(japan)',1973
'H','R','B','Leader','Midway',1973
'H','R','B','
File:
/kb_dl.aspx/KB/gametech/listbyyear.txt
-
18
K - Updated
1999.07.10
/kb_dl.aspx/KB/gametech/polepos.1.txt
POLE POSITION
COMP SIDE P20 CKT SIDE
----------- --------------
1 GND A GND
2 +5V B +5V
3 C
4 GND D GND
5 GND E GND
6 BRAKE F GAS
7 START 0 H STEERING 2
8 STEERING 1 J R COIN CNT
File:
/kb_dl.aspx/KB/gametech/polepos.1.txt
-
4
K - Updated
1995.12.15
/kb_dl.aspx/KB/gametech/polepos.2.txt
POLE POSITION
COMP SIDE P20 CKT SIDE
----------- --------------
1 GND A GND
2 +5V B +5V
3 C
4 GND D GND
5 GND E GND
6 BRAKE F GAS
7 START 0 H STEERING 2
8 STEERING 1 J R COIN CNT
File:
/kb_dl.aspx/KB/gametech/polepos.2.txt
-
4
K - Updated
1995.12.15
/kb_dl.aspx/KB/gametech/motorace.txt
WILLIAMS (MOTOR RACE)
1 GND 2 GND
3 GND 4 GND
5 6
7 8
9 PL-1 LEFT 10 PL-2 LEFT
11 PL-1 RIGHT 12 PL-2 RIGHT
13 PL-1 BRAKE 14 PL-2 BRAKE
15 2 PL START 16 1 PL START
17 18
19 COIN-B 20 SYNC
21 +12V 22 +12V
23 +12V 24 +12V
25 SP-
File:
/kb_dl.aspx/KB/gametech/motorace.txt
-
1
K - Updated
1994.05.01
/kb_dl.aspx/KB/gametech/board pinouts/dragrace.txt
DRAG RACE
1 GND A GND
2 +10 B +10
3 +5V C GND
4 2 START LAMP D VID GND
5 TEST E VIDEO
6 3RD 1 F 4TH 1
7 1ST 1 H 2ND 1
8 STEERING 1A J ACCEL 1
9 STEERING 2A K STEERING 1B
10 TACH 2 L STEERING 2B
11 4TH 2
File:
/kb_dl.aspx/KB/gametech/board pinouts/dragrace.txt
-
1
K - Updated
1997.12.03
/kb_dl.aspx/KB/pinouts/death_race.txt
Death Race (Exidy 1976) Exidy
-----------------------------
DD-2A 760127
This appears to be a modified Demolition Derby board..
There is only one jumper on the board to select play times:
1 - 1:20
unmarked - 1:45
2 - 2:15
J1
--
1 Gnd
2 +5
3 22vac
4 22vac
5 +5
6 Gnd
J2
--
1 Gnd
2 Spkr #1
3 Spkr #1
4 Spkr #2
5 Spkr #2
6 Start
7 Coin
8 -nc-
9 Turn A Left Car
10 Turn B Left Car
11 Gas 1 (MSB) Left Car
12 Gas 0 (LSB) Left Car
13 Reverse Left Car
14 Turn A
File:
/kb_dl.aspx/KB/pinouts/death_race.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/drag_race.txt
DRAG RACE
---------
1 GND A GND
2 +10 B +10
3 +5V C GND
4 2 START LAMP D VID GND
5 TEST E VIDEO
6 3RD 1 F 4TH 1
7 1ST 1 H 2ND 1
8 STEERING 1A J ACCEL 1
9 STEERING 2A K STEERING 1B
10 TACH 2 L STEERING
File:
/kb_dl.aspx/KB/pinouts/drag_race.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/deathrace.txt
Death Race (Exidy 1976) Exidy
DD-2A 760127
This appears to be a modified Demolition Derby board..
There is only one jumper on the board to select play times:
1 - 1:20
unmarked - 1:45
2 - 2:15
J1
--
1 Gnd
2 +5
3 22vac
4 22vac
5 +5
6 Gnd
J2
--
1 Gnd
2 Spkr #1
3 Spkr #1
4 Spkr #2
5 Spkr #2
6 Start
7 Coin
8 -nc-
9 Turn A Left Car
10 Turn B Left Car
11 Gas 1 (MSB) Left Car
12 Gas 0 (LSB) Left Car
13 Reverse Left Car
14 Turn A Right Car
15 Turn B Right Car
16 Gas 1 (MSB) Right Car
17 Gas 0
File:
/kb_dl.aspx/KB/gametech/deathrace.txt
-
1
K - Updated
1998.01.25
/kb_dl.aspx/KB/gametech/omegarace.txt
OMEGA RACE SWITCH SETTINGS (Midway, 1981)
-----------------------------------------
GAME OPTIONS:
(SW1 = 8-position switch closest to the edge of the daughterboard)
1 2 3 4 5 6 7 8 Meaning
------------------------------------------------------------------------
On On 1st bonus ship at 40000
Off On 1st bonus ship at 50000
On Off 1st bonus ship at 70000
Off Off 1st bonus ship at 100000
File:
/kb_dl.aspx/KB/gametech/omegarace.txt
-
3
K - Updated
1994.01.04
/kb_dl.aspx/KB/gametech/board pinouts/deathrace.txt
Death Race (Exidy 1976) Exidy
DD-2A 760127
This appears to be a modified Demolition Derby board..
There is only one jumper on the board to select play times:
1 - 1:20
unmarked - 1:45
2 - 2:15
J1
--
1 Gnd
2 +5
3 22vac
4 22vac
5 +5
6 Gnd
J2
--
1 Gnd
2 Spkr #1
3 Spkr #1
4 Spkr #2
5 Spkr #2
6 Start
7 Coin
8 -nc-
9 Turn A Left Car
10 Turn B Left Car
11 Gas 1 (MSB) Left Car
12 Gas 0 (LSB) Left Car
13 Reverse Left Car
14 Turn A Right Car
15 Turn B Right Car
16 Gas 1 (MSB) Right Car
17 Gas 0
File:
/kb_dl.aspx/KB/gametech/board pinouts/deathrace.txt
-
1
K - Updated
1998.01.25
The REAL "PONG" FAQ Version 1.02
10 Nov.1997 Creator & Maintainer: Sly D.C. *** Special Edition *** O.K.,Here's the legal stuff: Copyright (c) 1997, Sylvain De Chantal All rights reserved. This document may be copied, in whole or in part, by any means provided the copyright and contributors sections remain intact and no fee is charged for the information. Contributors retain the copyright to their individual contributions. The data contained here in is provided for informational purposes
File:
/kb_dl.aspx/KB/faqs/faq-pong.html
-
28
K - Updated
1999.10.30
/kb_dl.aspx/KB/pinouts/pole_position.txt
POLE POSITION
-------------
Video board, 30 pins, 15 per side, numbered side is back of board, letters
are on component side. Items in parenthesis aren't listed on schematic:
1 GND A GND
2 +5 volts B +5 volts
3 GND C GND
(keyway)
4 GND D GND
5 GND E GND
6 GND F GND
7 GND H GND
File:
/kb_dl.aspx/KB/pinouts/pole_position.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/pole_position_ii.txt
POLE POSITION II
================
Video board, 30 pins, 15 per side, numbered side is back of board, letters
are on component side. Items in parenthesis aren't listed on schematic:
1 GND A GND
2 +5 volts B +5 volts
3 GND C GND
(keyway)
4 GND D GND
5 GND E GND
6 GND F GND
7 GND
File:
/kb_dl.aspx/KB/pinouts/pole_position_ii.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/omegarace.txt
Omega Race Pinouts
Omega Race is a 2 part boardset that consist of a MOTHER BOARD PC =
(A084-90007-E929) and a LOGIC BOARD PC (A084-91372-D929) that plugs into =
the card connector on the Mother Board.
MOTHER BOARD PINOUTS
J5 6 Position
1- GND
2- GND
3- KEY
4- 8 Volt Unregulated (this is used for the BATT Charger circuit)
5- +5VDC
6- +5VDC
J6 3 Position
1- 18V AC (low)
2- 18V AC Centertap
3- 18V AC (high)
J7 18 Position THIS IS THE CARD EDGE CONNECTOR
1-=20
<no connects 1-7>
7- KEY
8- Y
File:
/kb_dl.aspx/KB/gametech/board pinouts/omegarace.txt
-
2
K - Updated
1999.04.20
Mortal Kombat 2 FAQ - Revision 10
________________________ MORTAL KOMBAT II FAQ Complete Guide Tenth Revision January 5th, 1994 ineluki@u.washington.edu ________________________ 500 years ago, Shang Tsung was banished to the Earth Realm. With the aid of Goro he was to unbalance the furies and doom the planet to a chaotic existence.
By seizing control of the Shaolin Tournament he tried to tip the scales of order towards chaos. Only seven warriors survived the battles and Shang Tsung's scheme would come to a violent end at the han
File:
/kb_dl.aspx/KB/faqs/faq-mortal kombat 2.html
-
31
K - Updated
1999.10.30
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
-
112
K - Updated
1999.10.30
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin
___________________________________________________________________________
From: BERT::LTURNER 2-JAN-1990 15:43:12.18
To: @SYS$MAIL:EVERYBODY
CC: LTURNER
Subj: New Baby
This is to annouce the arrival of a new addition at the
Moore house. His name is Evan Alexander Bettencourt Moore.
He was born on Saturday, December 30, at 10:21A.
Weight -- 7 lbs 10 oz
Height -- 20 1/2 inches
Mother and baby are home and doing well.
_____________________________
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
-
537
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin
___________________________________________________________________________
From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74
To: @SYS$MAIL:JUNK
CC: MCCARTHY
Subj: New employee.
If you haven't already noticed or been introduced, we have a new
employee starting today.
His name is John Moore. He is a hardware design engineer in the
Electrical Design group, reporting to me. His office is the corner
cubicle just outside my office.
Drop by and say Hi.
_____
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
-
834
K - Updated
2004.09.13
/kb_dl.aspx/KB/pinouts/zippy_race.txt
Zippy Race
----------
Solder Side | Parts Side
--------------------------------|--------------------------------
GND | A | 1 | GND
GND | B | 2 | GND
| C | 3 |
Coin Counter B | D | 4 | Coin Counter A
2P.SLOW (Left) | E | 5 | 1P.SLOW (Left)
2P.FAST (Right) | F | 6 | 1P.FAST (Right)
2P.FIRE | H | 7 | 1P.FIRE
1
File:
/kb_dl.aspx/KB/pinouts/zippy_race.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/excitbike.txt
Newsgroups: rec.games.video.arcade.collecting
From: cpdist@skyenet.net (John Pierce)
Subject: VS EXCITEBIKE DIP&PIN (CPDIST)
Message-ID: <DEtLn4.1x6@iquest.net>
Sender: news@iquest.net (News Admin)
Organization: IQuest Network Services
X-Newsreader: Forte Agent .99a.107
Date: Wed, 13 Sep 1995 01:29:56 GMT
Lines: 67
EXCITEBIKE
( FILE 359 )
( VS SYSTEM 44P ) ( VS SYSTEM 36P )
PARTS SOLDER P
File:
/kb_dl.aspx/KB/gametech/excitbike.txt
-
3
K - Updated
1998.09.25
/kb_dl.aspx/KB/pinouts/omega_race.txt
Omega Race, Midway 1981
-----------------------
MOTHER BOARD PINOUTS
J5 6 Position
1- GND
2- GND
3- KEY
4- 8 Volt Unregulated (this is used for the BATT Charger circuit)
5- +5VDC
6- +5VDC
J6 3 Position
1- 18V AC (low)
2- 18V AC Centertap
3- 18V AC (high)
J7 18 Position THIS IS THE CARD EDGE CONNECTOR
1-=20
<no connects 1-7>
7- KEY
8- Y OUT
9- X OUT
10- (To Logic Board J1 Pin 19 ~ Ground for Cocktail?)
11- Z OUT
12-
13-
14-
15- Z GND
16- X GND
17- Y GND
File:
/kb_dl.aspx/KB/pinouts/omega_race.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/taito_boardlist.txt
Taito Board ID List
V5.0 Mar 28, 2001
Sorted By ROM Number
====================
Prom Stickers Board Number Game Notes
------------- ------------ ---- -----
?? M6100130A Nunchackun
067 M6100654A Xexex Konami 352898B
1-13 M6100047A Ninjakun (1984) (UPL84003A)
1-17 M6100168A SRD Mission (1986) CVG-48C
1-17 M6100213A Darkmist (1
File:
/kb_dl.aspx/KB/pinouts/taito_boardlist.txt
-
26
K - Updated
2003.01.06
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File:
/kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html
-
117
K - Updated
1999.07.27
/kb_dl.aspx/KB/pinouts/rampage.txt
RAMPAGE (Midway, 1986)
----------------------
For testing purposes, you can run the 68000 CPU board without the SOUNDS
GOOD daughterboard. Yes, this means that you can quickly power up the
game using only +5V, GND, and the video signals. If you hold the TEST
pin (J2, pin 6) to GND, you can then ground the SERVICE pin (J2, pin 7)
to cycle through the self-test screens. The practical upshot of all this
is that having an incomplete board set isn't a show-stopper. You can play
the game quite nicel
File:
/kb_dl.aspx/KB/pinouts/rampage.txt
-
8
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/xenophobe.txt
XENOPHOBE PINOUTS (Midway, 1987)
--------------------------------
For testing purposes, you can run the 68000 CPU board without the SOUNDS
GOOD daughterboard. Yes, this means that you can quickly power up the
game using only +5V, GND, and the video signals. If you hold the TEST
pin (J2, pin 8) to GND, you can then ground the SERVICE pin (J2, pin 7)
to cycle through the self-test screens. The practical upshot of all this
is that having an incomplete board set isn't a show-stopper. You can play
File:
/kb_dl.aspx/KB/pinouts/xenophobe.txt
-
8
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/rampage.txt
RAMPAGE PINOUTS (Midway, 1986)
--------------------------------
Rampage features three boards: CPU, Sounds Good, and a Dual Power Amp.
These boards use male MTA (Mass-Termination Assembly) connectors in both
the .156" (large) and .100" (small) sizes. You'll need several in both
sizes. Power requirements are simple: +5V and +12V are all you need.
For testing purposes, you can run the 68000 CPU board without the SOUNDS
GOOD daughterboard. Yes, this means that you can quickly power up the
game using only
File:
/kb_dl.aspx/KB/gametech/board pinouts/rampage.txt
-
7
K - Updated
1997.03.19
/kb_dl.aspx/KB/gametech/board pinouts/xenophobe.txt
XENOPHOBE PINOUTS (Midway, 1987)
--------------------------------
Xenophobe features three boards: CPU, Sounds Good, and a Dual Power Amp.
These boards use male MTA (Mass-Termination Assembly) connectors in both
the .156" (large) and .100" (small) sizes. You'll need several in both
sizes. Power requirements are simple: +5V and +12V are all you need.
For testing purposes, you can run the 68000 CPU board without the SOUNDS
GOOD daughterboard. Yes, this means that you can quickly power up the
game using
File:
/kb_dl.aspx/KB/gametech/board pinouts/xenophobe.txt
-
7
K - Updated
1993.12.03
/kb_dl.aspx/KB/monitortech/atarixyhints.txt
Newsgroups: rec.games.video.arcade
From: woodcock@bnr.ca (Gregg Woodcock)
Subject: How to repair Atari's color XY (vector) monitors (update)
Sender: news@news.rich.bnr.ca (news server)
Message-ID: <C6z10H.3tB@news.rich.bnr.ca>
Date: Thu, 13 May 1993 15:14:41 GMT
Reply-To: woodcock@bnr.ca (Gregg Woodcock)
Nntp-Posting-Host: crchh75b
Organization: Bell-Northern Research; Richardson, Texas, USA
Keywords: Atari color XY vector monitor Ampliphone Wells-Gardner repair
Lines: 491
I decided to combine the Amplipho
File:
/kb_dl.aspx/KB/monitortech/atarixyhints.txt
-
26
K - Updated
1998.09.24
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
Atari/Atari Games VaxMail 1989 Jed Margolin
___________________________________________________________________________
From: KIM::HALLY 3-JAN-1989 09:01:01.61
To: DENCKER,RAY,HALLY,ROTBERG,BURGESS,MARGOLIN,COMSTOCK,NOBLE,MOSER,DIEKNEITE,FULLER,GROSSMAN
CC:
Subj: S.T.U.N. TEAM
last update: 1/3/89
Project: S.T.U.N. RUNNER (571)
Planned Field Test: FEB. 89
Planned Finished Goods Assy. JUNE 89
Project Leader: MIKE HALLY
Programmer(s): ED ROTBERG
ANDY BURGESS
Engineer: JE
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
-
403
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin
___________________________________________________________________________
From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70
To: @SYS$MAIL:JUNK
CC:
Subj: ATARI GAMES 401-K PLAN
John Klein asked me to put the following memo out on junk mail:
TO: All Employees
FROM: John Klein/Dennis Wood
We are quite pleased to report that our 401-K Plan has gotten off
to an excellent start. As of today we had 118 employees making
contributions to the Plan.
We encoura
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
-
342
K - Updated
2004.09.13
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ:
--------------------
COPYRIGHT 1994
REVISION NUMBER: 1.1
REVISION DATE: 02 November 1994
REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4},
Added a few words on manuals in {7.3}
and analog controllers in {8.1.3})
REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only)
CREATED BY: Doug Jefferys, Steve Ozdemir
THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes,
To
File:
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
-
115
K - Updated
1994.11.02
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
Atari/Atari Games VaxMail 1984 Jed Margolin
___________________________________________________________________________
From: KIM::SUTTLES 9-JAN-1984 11:40
To: @SYS$MAIL:COINOP
Subj: A neat trick with mail
For all of you who use the MAIL program as a form of
the "paperless office", I have discovered a bug (pronounced
"fea-ture") in same.
It seems that the addressee line (TO: ...) is parsed
independently of file handling. Mail looks at each item in
the list, and checks for a double colon (
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
-
281
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
Atari/Atari Games VaxMail 1987 Jed Margolin
___________________________________________________________________________
From: KIM::RAINS 2-JAN-1987 10:27:26.19
To: @sys$mail:engineer
CC:
Subj: Computer Health Note #3
VAX-edrin Headache #3
You've been poking around somewhere in another directory (something like
SYS$USERDISK:[FRED.STUFF.MORESTUFF.EVENMORESTUFF]) and now you have found
something you want to get back to or reference with out so much directory name
baggage. Sure, it doesn't
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
-
271
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
Atari/Atari Games VaxMail 1992 Jed Margolin
___________________________________________________________________________
From: BERT::FRANCES 2-JAN-1992 17:56:52.97
To: MARGOLIN
CC:
Subj: PHONE MESSAGE
DAN ASH 879-3037 10:27AM
NEW 2101 MATERIAL HAS NO BUGS. CALL MARGO FOR MORE INFO.
___________________________________________________________________________
From: BERT::BROWN 3-JAN-1992 19:39:22.02
To: @SYS$MAIL:EVERYBODY
CC: BROWN
Subj: PREMIUM PAYMENT PLAN, MODIFIED CAFETERIA PLAN
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
-
564
K - Updated
2004.09.13
Search the following for Race
|