Knowledge Base
/kb_dl.aspx/KB/gamemanuals/atari/4pfb2a.tiff
The address decoder outputs the scroilfield write enable signal SFWR, and the microprocessor. selects the appropriate RAM pair with address lines ABUSO and ABUS5. ____ +5J OUTØ In 20 CK 6 “0 s (b 2b LS4 Sp BQ F/F 3t 3Q 7D 7Q 40 OC (?l 110 F—1, R5 s:i:. Sheet 2, Side A DP-139-02 1st PRINTING !‘ 2C3 2 C2 2C1 2C0 L5153 l”3 DATA SELl Ic2 I CI VIDEO GENERATOR SFRDA SFRDB 1t4 2 C3 2(2 2Y 2C1 zc L5153 I (3 DATA SELl 1(1 MLIX ILl I Cø I a SFRDA SFRDS 2(3 2C2 2(1 zc L5153 1C3 DATA SEL/ Ic2 IbIUX IC’ I (0 I 2 SFRDA S
File:
/kb_dl.aspx/KB/gamemanuals/atari/4pfb2a.tiff
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509
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1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc9b.tiff
1101 uDA-c’ —-1T 4R _Lcj US I LO4- r=’5 R/W 4- YrJc o8P (oSOZ-A tJMl AiS t( A14 c0. A( All AIG AS A—i A4 AZ. At Al31 2c AI2( 2 4t1f 2:3 AIc”f 2.1 •A4 24 Ae 2s A7U Ac2’f 4 A51 5 44’f ‘ A1 7 A24 8 A11 A’ to M07’( - -f-SV 1 271 vPP AI3 271283 lø S A9 A7 *4 AS Al Ac D7 D4 D3 DZ Dl C.E OE — aol 221 Al5I—J L Gamma (y) Microprocessor Al5-Al ff ‘f L2. DuTPQT,l W(TE ‘f __LJ,fr LSSZ ,LQ PoRTI.D 4 ,12 TT.5I’.ID F-rw’ E-rRO6 — Alpha (cx)IGamma (‘y) Communication Port MC7f 2. A( 4 N40 iAC4i 8 II -40Z( g:3 r..4D1 .,- 5 1
File:
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc9b.tiff
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116
K - Updated
1998.04.06
Sega G80 Hardware Reference
Version 1.20 25 Oct 1997 Main Processor: Z80 at 3.86712 MHz (vector games) Z80 at 8.00000 MHz (raster games) Sound Processor: 8035 Test button on CPU board asserts NMI 40Hz interrupt from vector timing board There is an 8*8 hardware multiplier on the XY control board Memory Map 0000 - 07FF 2k ROM on CPU board (power on diagnostics) 0800 - BFFF 46k ROM board C800 - CFFF 2k RAM on CPU board D000 - DFFF downloadable RAM on universal sound board E000 - EFFF 4k Vector RAM E000 - E
File:
/kb_dl.aspx/KB/gametech/segag80ref.html
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37
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2000.01.23
/kb_dl.aspx/KB/gamemanuals/cine/aa3of3.tiff
8 1 7 6 5 i 4 I 3 1 NOISE R33 P34 P35 R36 Q+is +5 2N3906 WI 54OK 18K 16K 5K IC1S +caO 7 R29 C43080 P61 R31 caa C24 R57 100 R3O + o.aa o.aa 620 - 20K I E TANK 2.2. F F FiRE. E,T ao + _______ 1K P35 2N3906 -15 Qe + NOISE NOISE Q5 P45 R46 R47 P48 2N39O6 3I.Q.I W2 150K 20K 22K 30K 1C20 R41 R43 C25 26 C27 P49 P26 LO 47ç 4.7K P42 12K + 0.1 0.047 650 - 6 EXP- 2.7K 39K 1K - F + 5 P50 R40 2N39o6 - R44 .. R84 V.17 Q4 15K I NOISE C38 07 P58 P59 R94 0.68 2N3906 w 220K 1OK 47K 30K C21 F T CHOPPER SW+ P51 53 P57 C29 cso
File:
/kb_dl.aspx/KB/gamemanuals/cine/aa3of3.tiff
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118
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1998.03.22
/kb_dl.aspx/KB/gamemanuals/williams/defcpu1.tiff
- Q ___ , ci ii y —---i i:t;i;___N I I ‘iF i IIF1;;_JoiU p “iii2 ____ __ ?2 MPUDATABUS ci) : iEI1 LI I1 L1;1!;r ii: II4’ I=11L L cDI:li -r1 I , N 1 wco-Jo D r” r I - o CJI.CMN—C I MPU ADDRESS BUS t; — J I I 1 ____________ J_ - --- I II - — - 1- - ---—J “HI rn _____ I O —— F ::: - I=&Ba:_ ;a 1’) II—z1 — . ___________ —1- (D —JC)C bJ - - — >/‘J 7 7/////// / // — c,J____ I L Ii d L -;EiE - 1:i d o r 3 - ____________ -j U, Ocj T1Z — 0 ‘—Jo) I I\Th7 _l’s,( I 1 -J - rii IIhQ Y II ___ II Im I I I I I I Il I -J 0 I
File:
/kb_dl.aspx/KB/gamemanuals/williams/defcpu1.tiff
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417
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/taito/qixcpu.tiff
thffi 1aJ-Dj i: fin L4__DEX 0 -‘3 co E — --zL’C3 -Wi- Wi- Wi- -‘WI— --‘Wi+ c2 - C) ‘Ii C,’‘Ii ; j1 9’) \ _•_./// //////.A fli) ‘F U U :3 33 :o S ) II “ft —ZI UJ3UJF3D /7 /77 U U C.”ISU’ -.3 0- r-. LO I c bIJW1 c0j-J c, (n U) 0OJ’3 0 0 0———-—--J ?(fr H 11 0 C i\) 0 5 N N N 0 (53 Dl Dl Dl “H II -- L :‘Ezzzz N / - /_ — : ‘I c,J_ ‘3—I C co N 0 F’) (‘I ÷ ‘ gi -3.) —‘S —I -u (,0 0 Qv 0HS’ - o3 TX b 5> F’) -3 03 03 II F’) 4’ C (1’ LtC _c4mi I H I L - C 03 Dl / / L8 I b 5/ / / / / / / / / 7 / / / 7 ///////J / / / /
File:
/kb_dl.aspx/KB/gamemanuals/taito/qixcpu.tiff
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270
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1998.05.20
/kb_dl.aspx/KB/gamemanuals/midway/midway80-900.tiff
VItA - 4 iS /34 rP C? - 1, 1 2 93/0 // —. 3 7 k7llfA’d -J PAI 7 F A7..w4 HLriLl; 85. 774 r A ii AS I L5/53 /0 // ; /4 46 5 . V25 0.l I, AJ2 5/ Pwtz ca’./1DC7P.. P/A, 4/L 9 _‘DD —.-- Vpp -.6_V —..--5 /g: ,/5v r EAqTM(CJ4-T) ‘F WD -.s’ V.0) ._,c •1; Vs5.) -.b./ f& •“ VLFL’‘/2 (LeD ‘—/3 )IIIAJO Ii I’ll,’ ( -./ :‘ . ——— I’ 1 4—’‘. . #ItT 5 866 LF 66 3 -‘C — to 2T c5 115 . LS12 i2 05 jz’15 742(4) )rR 6 Og 7 /3 4 ___________ 8 ii ‘a 86 ADO 0/ ___________ - gA’4 ‘3 _______________ -‘ff3:; 10 4_ —1 H— 5 2 ‘f-i6 7 I
File:
/kb_dl.aspx/KB/gamemanuals/midway/midway80-900.tiff
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599
K - Updated
1998.05.07
/kb_dl.aspx/KB/gamemanuals/gottlieb/qb1.tiff
X. WIRING AND SCHEMATIC DIAGRAMS, PARTS LISTS REFERENCE DESCRP1ION Al A2 Si 58. A9. Ala SI 83 04 85 86 81 . 89, RIO 811. 812. 814 C3 C4 CS Ca Cl C8-9 Cl-Il 03-34 DI 02, 03. D4. 05. Do. D7, . 09, DI0 DII 012 D13 DI S 016 DI? EI-2. E2-3. E4 ES E6 £7 £8. E9-IO ElO-Il E1I-12 EU E15 E16 El? FS Fe F15 F16 Al 61. 62.61 64. 65 66 LOGIC BOARD ASSY. (Al), PARTS LIST (CONT.) 109k Board Assy. 8284 OX iwr 74(302 Quad 2-inp4it NOW gate 74161 5)qxhrtus 4-tEt Counter 7415377 Octal 0 Flip Flop 8088 CRJ 7415373 Octal D-tpe f
File:
/kb_dl.aspx/KB/gamemanuals/gottlieb/qb1.tiff
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186
K - Updated
1997.08.14
/kb_dl.aspx/KB/gamemanuals/cine/aa1of3.tiff
8 I 7 6 I 5 i 4 3 1 fl REVISIONS 1C.7 N.. 7414 i- TANK EN+ LSQO R7 7414 JE13 < OI3T+ _____________________ SEEPEN+ (13) 4K{ D D J’ < OUT 1+ CHOPPER SW+ C8 OUT_3+ __________________ 2-i4 < 7414 (+N) (+16) 0.47 + 5 _________________________________________ HI + — _j.Q IC 11 w 14 1K IC a LS 164 LS 377 IC LS i LS 393 LS 163 LS393 F CLR A ID IQ — _____ _____ TANK FIRE- 6 D D i CLK Q0 6 6 o Q &KQDB Qc1? I QCL 5c c1-2 QC5 ici [—j-A 42D 2Q5 HI EXP 5— 4s Q51? ______ a CLR 7414 Q6 R6 leK Ja-16 —40 4QLO F OUT ,.- 1 LQ
File:
/kb_dl.aspx/KB/gamemanuals/cine/aa1of3.tiff
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126
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1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/bb4of6.tiff
8 I 7 I 6 I 5 1 4 I 3 a o I kII +jC4l Cli ,rlrc LE !t I vs5 1 C4P F U3 1 F 41 6.BK I p1 Ll%%1LOfl V66 Ia’?’ (kIF) r (6Ls) CAMIONFUKe I I fU”JØ +SV LS39 #5V 10K > U(00 Qc R125 RlcW 0K Si (lBa) ISV oo -V KiI It 47K (J’4 CA3O0 rJ55 390K J 1 (IB) LI1’ i.l>zI ___ I IzjJ I .SPEA)cER 4a P -L _ I (I6S1 C59 1 C51 4c47opF — (7 IaNoa9a I 4?OpF1 b / ‘ D 0Z3 %_.) Rl5 I 6 fIN4003 j.5tosw I 31+ 2 1t44003 R152’ aalc J D2A TL0I l50ht 2N6)07 c5s 47OpF I5I 13K C55 F C5 0.005 -43’I - EP1. I R136I /jI klR 9K C -zF (lPS) iN0cs (
File:
/kb_dl.aspx/KB/gamemanuals/cine/bb4of6.tiff
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115
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1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/starc02.tiff
7 4 3 +5 [rK.j -- I c_as r--i LA59 \‘LO 945 IC. 2 15117 ) 5 22 9148 (5.8 k14z) I K 14L5592 czs _jj_’w1 5vp-p .s-.I4v 0 001 T I 5;1_j_ 244904 0.0047 C9 C24 7 v- IN914 44314 T lC.I7 SJ (A1 566 R +5 STAR 501.44(0 0.I ______ 9117.11 15 F ______ 9112 59 i---•• 9143 94 KIIb 1606 3.9I1. I [_.rs 10K I i__Zi I I’ V I 6 1149t91 I 11 61Th11854 Q Ii c I 4 9114 (6118 R19 ______ ‘1’ _[ 0.47 , F .oI FT TF 1.oTj j (.39 (.40 j(.41 STAR __________________________ 544+ (3141 1C6) 9120 .390 II. I 1+25 9121 I ij I ____ ________
File:
/kb_dl.aspx/KB/gamemanuals/cine/starc02.tiff
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61
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1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/system1_7b.tiff
iI4 L Playfleld Horizontal Scroll vD8 21 F’ P ‘*—9 2 q v’ET L74- I c8 IS I 4SV 1cII 10K 4-SV 5V II I’.’ 2N3904- V5Ø—VSD7 +sv i4if Ils R3 L0ASc’ 1 LDA5D L5I3A I 52 RIPH l0 RE’ PFI4€,T - I00pF ‘— -“.1W--- — — RIPE 22 ‘9 Ii cQQSQCP KQQCD] — Yl 390 2e iDOI2I vsc-7 15273 . — q13141 N 2. 1411311211 2141131121111 14.31b - VC)6 17 l G 9 346 M LI 2. I 5V ?bdl13A I ET L513A AC*9 1 VS’4 8 2 19 4- 4_IET LSI6SA yi26V - - J IQQ V5D2 I 4 I_____ CK QBQC Q2 I I I i I sT 2.0 IC VSC’3 4 s , i D RIP[!J tTj SE RIPj’5 c 21413121
File:
/kb_dl.aspx/KB/gamemanuals/atari/system1_7b.tiff
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135
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1998.04.06
/kb_dl.aspx/KB/datasheets/2901/2901-17.tif
I1IL—f138510/4LlOC 59 • 9999906 0064862 5 — MJL-M-38510/440c DEVICE TYPE 01 Micro code ALU source operands 12 I I 0 Octal code R S L L L L L H L H L L H H H L L H L H H H L H H H 0 1 2 3 4 5 6 7 A Q A B 0 Q 0 B 0 A D A D Q D 0 ALU source operand control. Micro code ALU Function , 15 14 13 Octal code L L L L L H L H L L H H H L L H L H H H L H H H 0 1. 2 3 4 5 6 7 RPluS SMinusR RMinusS RORS RANDS ANDS REX-ORS REX-NORS R+S S-R R—S RVS RAS AS RvS RvS ALU function control. Micro code RAM Function Q-REG Function
File:
/kb_dl.aspx/KB/datasheets/2901/2901-17.tif
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76
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1996.09.19
Konami / Stern 36 Pinouts, Switches, etc
Konami 36 pin wiring, switches, and add'l technical info Compiled for coinop.org by Kurt Koller and Sirdar Bey.
Known variations follow, select game to jump to that game's information.
Amidar · Circus Charlie · Contra · Frogger · Green Beret · Gyruss · Hyper Sports · Jail Break · Juno First · Kicker · L'il Hustler · Locomotion · Lost Tomb · Mania Challenge · Mega Zone · Mikie · Moon War · Nemesis · Pandora's Palace · Pooyan · Road Fighter · Roc 'N' Rope · Rush 'N' Attack · Sc
File:
/kb_dl.aspx/KB/gametech/konamitech.html
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108
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2000.09.17
Atari mathbox microcode disassembler
/* * mathdis.c: Atari math box microcode disassembler for Red Baron, * Battlezone, and Tempest * * Copyright 1992, 1993, 1997 Eric Smith * * Permission is granted to reproduce and distribute copies of this program * for noncommercial use, provided the copyright notice is not altered. * This software is provided on an "AS-IS" basis, with no warranty. * * The input file should be a series of 256 lines each containing the * address and data (in hexadecimal, separated by whitesp
File:
/kb_dl.aspx/KB/gametech/mathdis.html
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10
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2000.01.23
/kb_dl.aspx/KB/gamemanuals/williams/defrom1.tiff
‘If- cJ -j: I—UI IVI UI IVIII I—uII••aII—oIII —U —U I—UI IUIIVI I—UI V 0 DI I•uI —U N— ‘I_a 2 L’J -U C,, 0 - ADDRESS BUS N\\’%\\ =5 2 z; __={rTW I UI zI—-t: “HI i iI — —J - 0 III I II4HL cD p N 0 N (U 0 C)C)CCp NNOH O-U-U-U-U-U-U-U-U-U-U-C -Tj-U-i-uc)I DWW N—--JCCU1I’J—cDu -.-‘_-0 (1 H CD 0 r’) z;0: : Q ODQDV V O)CC,N—0 CD V7 CD _____________ -4 N N N N N N ( N N N N N N N N U 0U :s 2 :2 __ _____ m z m z ‘ Z ___ r ‘ o NNNNNNNN o tI INCJ’ - -U00 ‘IF-) ‘If-- C w ‘I 0(0 * A ‘, I f I I rj- CU H HHI \7 _________
File:
/kb_dl.aspx/KB/gamemanuals/williams/defrom1.tiff
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404
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/taito/csips.tiff
47 E 46 . 45 44 ZI 43 ( 42 _L 4’ 40 J 1. mi nfgnm _L — IS S ± _I_ + — Ian ± 2 1 2. 3 -- 4 ‘S -. AW6 9tS (,/P7/. -7- - 3- 4L9 49 4 44069.199 [4s “-‘-31/7Fff c.jç’ 41-13- i t * 414 .. 3#I’M ‘*ix.4 A -- ij -. 7f Vp t#’ t I JQ _•_$3 6/A6V6’T 7/TO 76’BE 20 F 0’ — — _,___J / - z( I) — SW (.2.) SCCi) z(3. SC(/) .EU’) ,3C(.a) —8Joo? NI — I J TJ C, 1 .-J - ZE — ZL “ — : — jY I — Bg — .& Bi . C ( ) — bLLL 7(L) ? &L. 1___ L/(3) 7 (.Z) S W3J — L W(l )_ (IC’) .SW(/) .‘4(i). jifl1_... i__ J.fZ —.--—___ 4f9I V ‘ H(3) B. 7
File:
/kb_dl.aspx/KB/gamemanuals/taito/csips.tiff
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268
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1998.05.20
/kb_dl.aspx/KB/gamemanuals/gottlieb/mpharn.tiff
COM 1 , I__Cl IIIIV COM 2 ON—OFF T9 SW2 SW3 REAR FRONT INTERLOCK INTERLOCK 1C2 C21 ‘4iL- COM 2 Cl Cl1 7R8 COMI INPUT POWER — 115VAC I 5OHZ/GOHZ L____J L___J NOTE: INTERLOCK SWITCHES SHOWN IN DOOR(S) OPEN POSITION. ; !flT1TADIFT!:PMI <64- 1l fl1 iSV AC j - [T1 IA SLO-BLO [ö 35V AC LZZ -89> -8 8> --47> —1-8 6> -< 2 4— [öi 35VAC (RETURN) .< S 4— -l-5V DC +5V DC [T1 +5V DC [i1 -1-5VDC Fi1 AND F11 AND fl1 AND F1 AND (COIN RETURN) X. WIRING AND SCHEMATIC DIAGRAMS, PARTS LISTS r C IC AC — — 2p5 [IJ< 5>1 ---<I4! —
File:
/kb_dl.aspx/KB/gamemanuals/gottlieb/mpharn.tiff
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922
K - Updated
1997.08.17
/kb_dl.aspx/KB/gamemanuals/gottlieb/qb3.tiff
(jJ -J c,(fl U j ________________ ri ____ 1 1 ri tJl Jt$fuj1# twii _______ In’ In ro Ytvvo Vovvv I a I 4 i ?5 I+ I 4 Ci O ri oeJm 6) ______ ______ ______ ______ 0 o I> ________________________________________________ _______________ 0 r ;ij w LUJJL(HU 1. ______ t n r 7’ r.3 —0> I I -t C ‘fi —I> mo’ Cl ?rq (9 ‘a p 0 0 N F r?1 1 iu F I -o O4441: jw4i4í 1°’ _______ ________ Cc, __j .—Fc- • On —‘. Ii ‘‘‘ ,rVcflflLI I rVCfl>, 1-4 tg , I a cn6 III o1 ;i+ Oi* i 0 - °fl Jo ____ jIjr £ -inc _____ mm ‘1 5, uI ci •: L
File:
/kb_dl.aspx/KB/gamemanuals/gottlieb/qb3.tiff
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216
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1997.08.14
/kb_dl.aspx/KB/gamemanuals/gottlieb/rewir.tiff
A12 J2 P2 ri —( 5 ÷- -< 3 4— -<4-4-- <1 4— rL __ 4-A I SLO—BLO 722 LINE 17661 COMM ON SERVICE 700 OUTLET ri 4 51 r--- 35V AC (RETURN) LJ,’ COM I ON-OFF Ci ___________ rL : ‘‘O2 NC2 SW2 SW3 REAR FRONT COM2 INTERLOCK INTERLOCK ,_..,C2 c2r) COM 2 ‘02 I — CI Clt 788 COM I INPUT POWER — I15VAC 5OH/6OH NOTE: INTERLOCK SWITCHES SHOWN IN DOOR(S) OPEN POSITION. f!L rm riTh BALL A ST 2 >- 54 Ii 811 FLUORESCENT LA 833 MP L STARTER LLUMINATON ASSY.MA-29J TO ON-OFF SW. — GND 117 GND (COIN RETURN) <294L— <284-, - - - -<
File:
/kb_dl.aspx/KB/gamemanuals/gottlieb/rewir.tiff
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948
K - Updated
1997.08.25
/kb_dl.aspx/KB/gamemanuals/cine/bb6of6.tiff
8 7 6 L 1 MCAR’f + 74LSI6 Mf4 F51iê () S_CANJaJ-(4bB) - -- - CRYQ Cli RI8 O.6b U7 F$ic+ C Qe ASI______ CAOBO FSO9t4 G -K FScB’3 A tA i±_ IL FSII+ HIA +1 is F ME4+ EJW i !a9 uum- 9 19 FQB+ - MBCIK+ Z EI4T Q32 gp -5V N39O6 W 4K lOOK lo F U3 t C% 74LSI6 i kiU 47K ( C B € A1 ZN3906 A Ei R$90 ______ -‘IV ENP ________ (34 KZOI k.C)a Cb •SV z9Oo W ) SK 36l > EIIT I0 IL sii 1) J• J_ 30F1 EEPL-(4AB) FO3+ ______ ISV s FSOL+ S 6CHiRPINO BIRbS-(ZBS) - c Qc __________________ I—’ FSOi+ 4 B Qb ISV ______ t115 9 EOO CftAC
File:
/kb_dl.aspx/KB/gamemanuals/cine/bb6of6.tiff
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175
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/starc03.tiff
8 7 6 5 4 3 1 OUT S 0UT 2 ElISIONS 00’lI RI w6 10 •io +15 I24Ob4. — LASER EN— 15117 a-O,lI) SOPT EXP-ISa-c’) LOUD EXP—MTa-c,,1 — SAC K QROUND CII I C9 r 56 0.1o8 lb F IOK ICG KS K6 RE OIL TR 10 .001 .1 _i L_s;f;_1 RIa :1 4.?CV 4 RB A 10 5 I r2-I’ ICS Ri 3.3K 2 3.3K 1C7 Os F 70051 70051 6K 91K _I;_2Fi_J j IC6 04 RIS KIT — 5.14 IbM - - IS -IS D .-i4 14 &95A FIRESALL EN— ($4? 4b7) L as 25 sHIELD EN 1C2 T4LSIE4 c 2__7 35 6 STAR EN+ (S4?20,Z) % 40 45 THRUST EN— (5117 b-’i) J2-i6 __i ..!4_ 74lOl5 IL OI.IT 7 744 1
File:
/kb_dl.aspx/KB/gamemanuals/cine/starc03.tiff
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50
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/redbaron1b.tiff
0 0 0 0 Signature Analysis of the Math Box Circuitry During the self-test procedure, the Math Box Circuitry is quizzed. T displayed in the upper right-hand corner of the self-test video display indicates that the Math Box Circuitry does not answer the question in the amount of time expected. Therefore, a T indicates a Math Box Circuitry failure. Due to the complexity of this circuitry, we offer signature analysis as a simple means of isolating failing circuits. Signatures for this circuitry are presented in
File:
/kb_dl.aspx/KB/gamemanuals/atari/redbaron1b.tiff
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569
K - Updated
1998.04.06
/kb_dl.aspx/KB/gamemanuals/atari/soccer2b.tiff
4 PL Jzo r-rrn_L 3 1 5w3 .11 (flflL4 SWI (-rrrii wz 9 Swø ) 0 U o cJ .IA4PL do Io ::: : : C7 CS L514 ToiT.oi ;sv P-R43 0 C84. c LS4 )< ZP SCRE€N •T57 tAi C094L g C.OINC COINR io ‘9 U +-5d M j o’ oj - ,9 3 In 3 ct O IOKX 5 PL Is o 9 i RIP --- LSI9I LD COUNTLK C( M/14 IZ QA QS OC D 3 1 7 Is i ID A B C D 13 c RIP .., LI9I Lb CDLIMT€R CK MM11 QA OR C OD 3 2 b’7 10 ‘ %I’ z -- osI ‘ 4 so 04J ___________ 4I CI IS I ID 9 __G D 3 RIP i•lI 1I9I LD COQNTR CI( Mh,Ia QAQB c QD 3 Z 7 5 I ID 9 A B C D 3 ‘ RIP )IU L3191 L
File:
/kb_dl.aspx/KB/gamemanuals/atari/soccer2b.tiff
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468
K - Updated
1998.05.20
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc/havoc_01a.tiff
Table of Contents 1 Ft foeni ‘is M.RJOF HeRO’. Mi Rb Rc’l gr 5 I S MAJOR HSSO0 Re ulae rAe 1 IJIOBS I cite Deere I Re SR IV 515EV 1 OFJil rAMP rereep1 hbi r, ci S)i Ci S VS uP riAbOO ‘caret ‘rrr)Cu Ce eD iRVe OiRrae SR SI F ti iv Face] Air Oiaeeae (5I1JC dNa Vi V F orercee i ci ‘Se ‘rite Dicer e 0555 51 V Oee icr S V bchce eVe SR 22 5’ F MAJOR HAVOC \iemerr Map S p5a a Slicrepre Veers “1.13’. AHSSOC I re Map Dee Vt ‘r .Mcr J Game PCB Schematics (041347-Ri A), Sheets 4W-iRA li den .\lirpe V rEV Ic 5]liaee h.
File:
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc/havoc_01a.tiff
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61
K - Updated
1997.07.27
/kb_dl.aspx/KB/pinouts/great_swordsman.txt
Great Swordsman
---------------
Conn "G" Conn "3" Conn "5"
-------- ----------------- ------------------
SOLDER | PARTS 1 1P.Shoot 2 1 2P.Shoot 2
------------------+------------------ 2 1P.Shoot 1 2 2P.Shoot 1
GND | 1 | A | Sw. GND 3 1P.Shoot 3 3 2P.Shoot 3
Video GND | 2 | B | Sw. GND
File:
/kb_dl.aspx/KB/pinouts/great_swordsman.txt
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3
K - Updated
2003.01.06
Switch Settings and Pinouts for Pac-Man game family
Pac-Man family pinouts and switches. covers Pac-Man, Jr. Pac-Man, Ms. Pac-Man, Super Pac-Man, Pac-Land, Puck-Man and more.
File:
/kb_dl.aspx/KB/gametech/pac-man family tech.html
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21
K - Updated
2002.04.16
/kb_dl.aspx/KB/gamemanuals/williams/defcpu2.tiff
_fC)z;J D37 ri c’ D3 D27 , ö-u- D23 r QCDI7 DI C) — _CC) ri - _CM C) oV’1 DI —o — —ri r° G)C)1D CD —C) — — ,C C) rI c, -J_ r, CM C) NCD G) I0)IcIcjJINI—I0 I 3C L___ CM —1 INo CM 0=1%) -jO)c.n oc, WE ZN 0 N c Or%) —jo c CM CM ) Q CM 0— N - 0) C CM CM Nc, 0 FI - 0) lID 1o Cl) L ‘IH oci r—o —N-40)CD — 0 • ±CM CM CM - Nc, -J CM 0 —N-JO) CD cP — 3 CM— 0) Z N00 -i ID (M0)C_ Di — CM CD NO CD CM0=N 0)CD ±CM CM r’o IlI QiEIi I N I Z L_ CM —I IN0 CM zzs gc7 -1 % CMW ZI)) 0% N CMO— N-) 0)CD Di .1% N 0 3(1) 3 !2 CM NO
File:
/kb_dl.aspx/KB/gamemanuals/williams/defcpu2.tiff
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353
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/taito/csicpu.tiff
ITi /8 .fl L • I— .--1---. —;‘ 1.__ —1iA’ ,2 - —-b Y—-‘A 1 , --- ,J r— fr: b f? - 1AD-W. BLIS _____ -- - H ) p ___ - I Z ____ tT__ * - 26 I — -- — 4— —__________ c’ K J H G F S E c ‘B A j _________ __________ Lit - -i•’ L :ti zzi4L di:H _ • ir’ *_Jj :1zzjgH- L_ :±:t A’ - Z’IW. A,’ —- iZ_1\L —3— — AP ____ , L--- .i - - -h—- - 477”—4-.L-’ — A44 7 ‘ (I A LIT ; QD__ srr_ k ___ 4L$ I 7 ID r*- ci—¾ -‘ 1 41 UI -j AH B1 ______ 4 F I *: 4- LL IAi _ IAH1 osa -J p B151, [4 b jEr Lv’‘‘6L # R.4$ t 3PI r4, - LL4_4 —4-••
File:
/kb_dl.aspx/KB/gamemanuals/taito/csicpu.tiff
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226
K - Updated
1998.05.20
/kb_dl.aspx/KB/gamemanuals/gottlieb/qb2.tiff
L 14 IN pP — - m > F—[ > ‘ _) 0_? -:- -‘ e.Oe QSS now o >. n _ rt [t•fl II _____ _____ I cvccco I -4 I U, I I - C ________________ ri HtE ____ I r.n .w— 0 I t¾ ____ : -n C, r — 1 w C) 03 11* t w[r S to -I;-f , fr !!r I - o.)fl n _________ lb V rr g “ PY’Ffr’ n-&’ Cl IIItI r- 9êTL*- ‘op w4! 5 j 20 C U. — - U, -o Ln iwi ui ! G Lo 1 -o -o - -c - WI’,— J{H -o 0 fl3ff-H ,- 1” r!II I I I < I>*> •hWiiiihi — ________________________________________ ) _____________________________________________ _______r _______ __
File:
/kb_dl.aspx/KB/gamemanuals/gottlieb/qb2.tiff
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187
K - Updated
1997.08.14
/kb_dl.aspx/KB/gamemanuals/cine/bactlpanel.tiff
D 4 3 2 3A-10743 1 REVA C 2 - 07 c - ‘o 74 s-o’ 4 I 7-I029!-0! VE 2LIL’ L4LR!/E5S 1 l Li 5-IO754-0f LL Z!2’9’ VY AP I 5-!!75E0I I 9S- /0 7cC-Of ____________ ________ 2 3-’o74$-o’ f-L4 rb /7OL BOAqD ASSY. I 3-/.74-f ‘.L,Af SELT ss-. I 25/O34’-2’‘6 ‘‘ f’.LrLLr tJIEt? -o’ -‘ L9E LJ ‘i’ 1 2SI222’-O’‘6 LI’,VLS4.EQ ______ ______________ I,, f)) I1LE I -‘3’O’‘-32-’I.. PALcL cc. 2s- “970P ‘6-2-’LççYV’JT ______ 2’7-I074’-0f f(EYBOA.PO 8R/-CA<&T L I JZI PAflT$ UST VECTORBEAM tLIEr/ SEtJTIES KEYQAPO ASSEI\ABLY 1’03-IO
File:
/kb_dl.aspx/KB/gamemanuals/cine/bactlpanel.tiff
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120
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/sundance2.tiff
I 7 I I .1 I 01 $ SV V 5V K I 81 2N 906 2 1(7 TF R26 330 jf,V I 14L5I H - I -F —t 1h22 108 47K 243904 750K 03 R19 ?0 2N3906 4((r’ M7845C •;,33K lOOK +2V / I —ISV ik( I Cr5 1 1 — ‘ 13V j_ 68 :J-i:796 fL5 C33 4?OpF C32 SN 4lOpF 2146292 S EAI’V 1lI3i V P67 : I50 P66 I o--—-l___- —-- - I (34c- G9 2NVlO7 47C1F P75 P76 108 lOCK 8 4 4 ISV 2 - (WIDE8ANONOIS GEN.) RIG P5 P4914 _________ 100 CS 011491 I U C6 RIO RI 114 418 fF fi.jtio P4 - 1*141 P15 33U 5568 410K C4 RI4 $5V .lF 41JC -ISV - ISV lOOK 3906 I 7C4 47( QOD1
File:
/kb_dl.aspx/KB/gamemanuals/cine/sundance2.tiff
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64
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/system1_9b.tiff
‘41 2 ‘ 5) — j. c3 — ._L c N’ 52 — _C2 -r - — C’ - — Cø G,’ Gi I4 - 4121 5051 — — — CS — - 22 S — —; CI 42 — LSIS3 — — — CS __.±C2. N’ — — — - .J2 CO Gi G2. - 412-1 ‘So ‘SI — — — CS — - — C2 — — CI 7C N’ — — — LSI3 — - ..L N’ — - _L!. Cl — - Cø GI G2. Ii 50S1 IvlF’XI CS FXI .— C2 N’ APxI -- LSISS PF L±:2 Px AP)X C IZA’S I0 I 29 so CRA’SØ ‘3, 9 L’E’129 Sc, MA.I0 7— r 29 211 3 4 LS04 IS L’S14 w ‘-7 -70 2J ___ 8 C L MAS 2 MA 7 -4- ‘S MA4 C, MAS IS MA2- 8 MAI II Color RAM C? S le, . 3 G Ip 5, 5, - 4- 7 2 2- I 9
File:
/kb_dl.aspx/KB/gamemanuals/atari/system1_9b.tiff
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136
K - Updated
1998.04.06
/kb_dl.aspx/KB/pinouts/burnin_rubber.txt
Burnin Rubber
-------------
PART SIDE | SOLDER SIDE PARTS SIDE | SOLDER SIDE
-------------------+------------------- -----------------+-----------------
+12V A1 | B1 +12V GND A1 | B1 GND
+5V A2 | B2 +5V GND A2 | B2 GND
GND A3 | B3 GND ------+------
A4 | B4 GND A3 | B3 GND
-------+-------
File:
/kb_dl.aspx/KB/pinouts/burnin_rubber.txt
-
2
K - Updated
2003.01.06
Atari Black & White Vector Generator Theory of Operation
(Extreme thanks to Duncan Brown for passing along this time consuming information!!) VECTOR ROM OR DISPLAY LIST CODE (as seen by the State Machine): Byte 1 Byte 2 8 7 6 5 4 3 2 1 8 7 6 5 4 3 2 1 | | | | | | | | | | | | | | | +--+--+- Y length (or rise) | | | | | | | | | | +---------------------------+---------- Overall scale factor | | | | | | | | (8 7 6 5)
File:
/kb_dl.aspx/KB/gametech/ataribwvec.html
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11
K - Updated
2000.01.23
/kb_dl.aspx/KB/gametech/convertagame/elimsnd1.tiff
1,81< ‘5314 227< I 04.81f 7737 FILM FILM 1< K 2 SUM *IZ 671. ! SIlT 7 +72 9 7<117 7<68 Ia I0OK IM I9IoI2i IlK COROllA LIlT 7 74:7 s______j 7<34. -- 71147 *12 7198 4 427< I 421< 71<7,4 *72 *1 7<723 397< 4D4C24 I0l4 3 2 CO4OIIA 42401(8 224< C2,C23C25, I Ic’z .5.. L27,C32,C4I 7<1. _L630—273 T -.f I c,czz,cz*, .1.. 421. C 3I,C4-0 T —I?.. I I b 5 Si, 4 3 I 2 8.4 R45 77+4. 3780K 58 4, /01< 47K 221< 0.73 074 7147 71 037 *IZIZ 7787 Q90 I— I2 2.2K 700/1 /41 7 7407 004 aslC0404 — .5 4 0 079 REVISIONS 0 SEE SKT%i U3Z
File:
/kb_dl.aspx/KB/gametech/convertagame/elimsnd1.tiff
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133
K - Updated
1997.07.27
/kb_dl.aspx/KB/gamemanuals/williams/sinistarpg3.tiff
•‘ 14 1NE VA N : HL *w- *ç ‘A / / • v i- -(2J34ThLCVN ________‘1C COff Hf11 -2J4-3Pfr V\ 1 J-5 PE V/ N -t- ____________244 P& —7_P94 vAN Pb5 / j y(Y VN - _ __________ - •‘t J7717J/:;T L \\\\\\\\1\\\\W 1 L_ LLLL f L f _____ i = jj 21Z7z1i/J//7777777777 I: ilL I im 1 I— I _____ - - 1’ __ H ___ zz4 ___________________ i-I — — — r—E1 — rFfH iF W11H2i [“4 - LtztT _ r 1ILL D; C25 I,. i; ________ I-rI ‘F-I rAr(:; I __________ Lr’‘H I/LU/Il i A / / //// F ub) *1 lJJJHH//)/ I ________________________s\W\\\\ \ A rr -
File:
/kb_dl.aspx/KB/gamemanuals/williams/sinistarpg3.tiff
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316
K - Updated
1998.03.05
/kb_dl.aspx/KB/gamemanuals/fungames/tankers104.3.tiff
- I • 0 4y214 ScFIA 1L_. cr 5CrZf icj F. 8C1c 5— - - - 5C2Gj F5 - - -. a SC2E 31 t3 SL1F ‘3. F, —----- :74157 1:1r r7’’‘4 T5 a 7 I ia L+qis IZ8G4#33 El EZJ ‘p 2 -, — ., — 14 )4pc 1)4 )23*7j5 ‘7 20 it’ —I— — —I.— * / : — rj’7 p4__ .L j2 ‘.; •*.[ 4. ;— REVISIONS cscairT,o,. • j ‘1 , - _w_’ -L • 1 •:- -•• L - L-• r- V(NFO - 1jN_FO -• .- _ • :3:-—-—-. I-’ • Z)I-__i a -- - • - - -, - 213— 4I4 2P4-— --_____ - - — - E3 rLløZ — — —- • r-,jljØZ3 14157 • .. ‘2031ô1 — - E ‘41• -. 9 ft- 4tf) .11 I ADJ • .• , -•‘‘ -: •
File:
/kb_dl.aspx/KB/gamemanuals/fungames/tankers104.3.tiff
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447
K - Updated
1998.05.07
/kb_dl.aspx/KB/gamemanuals/cine/cpu1of6.tiff
8 I 7 I 6 I 5 4 I 3 ____— Sk SI’ —- SI, q ______—s.r _______— SIc —- $15 S-f’. / 2A41 T4L3t4 56 4Liô0 2 3 (/1:3) 7 lIZ + 74L5O2 14 /2 I! -: J 74L5/O7 52 0 3 1/ ‘7 , H J 7415/07 82 P-&IAl 74LOo , / 2 /2/3 rZL5OI) 74L3IiO 3. _14-// ,O J4./2 (7’ 0— J4-13 (/1:5) Oz 0— R-7/N --“ 7 03 0— ‘I’ ? 04 0— I READ (5&) 06 /1 \L J4-/fo i 74L527 07 5 ii /1 ‘ 6’ 9 Bfl)C?fT U, C Ab 74£ 5o2 i21’TPtJT C’ONTROL 5 /1, RE4D-X (.5C23 / V 74.51/3 H/ LT if 74L5//3 2 I ___ ____ /2/3 i2 / T4L52TJ ir4J 74L/0 /2 /2 (/2W34 iz /JT (3A4) ?
File:
/kb_dl.aspx/KB/gamemanuals/cine/cpu1of6.tiff
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110
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/ro1of1.tiff
7 I 6 5 4 I 3 1 8 REVISIONS 4 [PER ECO 047 13)7301 R3 t15 ___________________________________________ 330K R13 4.7K +5 ____________ UNL5ED SATES C4 02 F IF 2 6 WI 4K 7 4 8 2 _1f>__;cio 425 F i8b12 IC 22 S393 R12 R46 R7 R8 12K ______________________ 2N3806 W4 J4-16 — 47OK P45 EXPLOSION 6 LM555 08 47 ET R31 _______ ____________ D12 013 27K 1N5240 ___ 2 R21 R22 6 r145 39K OK _330 _____ R33 TWSI + +5 IICO 101 OA R25 R26 524 RI I 315K CI6.ID 2 w5 22iK .22F I OlD I 1 C21 R49 024 -25 ID A R24 A .68 470 -i7OpF 2 dO
File:
/kb_dl.aspx/KB/gamemanuals/cine/ro1of1.tiff
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151
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/system1_9a.tiff
System PTM Main PCB Schematic Diagram AL. ATARI 0 A Warner Communicaons Company © Atari Games, Inc. 1984 SP-277 Sheet 9A 1st printIng -f W’V I4 ‘Ic.C)3 Ic’ LS-74-1’ -4-HDc f W’V 8 4 vf2t2’ ILvø s I L’c’ I-i I yiaC)S i’ I L’° 4 I 4 ‘I€ L527 3’ 3Z3 Q , 1 <)‘ Co 2. 5 lCD 4 2 ‘‘ 2 I. ‘9 + / MOSaØ- MO57 C. C ly ‘II I L..-414C)C) -t SN f.iCKR 15 2149-2 2149-2 CS WE 8 18 7 1 — I’12’lS — 4’(p7 — LDA. , , 4 S Ca 4 5 41 sJ I LD . ‘ C- C) I L 4. C C) I L C) A. C C) —- FZW7_IEr2 RIP L9EF’ ICOS RIP I]EF’ RIP IS I — I 2
File:
/kb_dl.aspx/KB/gamemanuals/atari/system1_9a.tiff
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94
K - Updated
1998.04.06
/kb_dl.aspx/KB/gamemanuals/williams/joucpulay.tiff
00 00 00 00 00 00 00 00 00 00 00 0 0 —D-- c ______ _____ _______ —E1-- —- ____ ___ ____ LFJ 3;: + m\i I___ ___ ___ r L I ____ I 7 c- — 2 3 4 s 9I L1o 0 0 2 34 r345 77 _____ ________ Ll .LrL C-. 0 C) 0 * 0 0 00_Z L _____________ ______ F 33 3 0 ______ -fi1- Y —L1-- 1IIIl ___________ N__* 0 0 7)) ____ ____ ____ I I I I I I I ________________________ luji I 2-I Liii > (1 Y LiiJ_____ SR + I0 I L___ I I ____ .( ___ •E I .III—- ____ _____ I _____ ______ F £) ___ cy• 00 11r1 I___ L ___ C—E__ -9 I çi I 6’ _______ I
File:
/kb_dl.aspx/KB/gamemanuals/williams/joucpulay.tiff
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206
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/url/avenger2.tiff
‘a cD D I L’e TJ F 7+7+ 7+20 jJ :: I.. • ir IfJ :a 7+7+ th EJ J ‘3” 1 1 7’ 2J E2 I 93Lf J EI J E E J J I J E1 ‘z+ EEJ !!J ‘3” I FLJ EJ EI 1 EJ E1 1 E1 E!J EJ II [aa I E 7*oZ J EEJ ‘ L’’_] Ei1 Li E1 ifl E E 1 7+a7 g2J t EI ‘3” 7474 2J 7+7+ 7+7+ -‘ E!J F I J J J 1 F!J I 1 J EI ZJ EJ 7+’° I 7+5+ 1 E! I EJ 740+ E2c EJ 744L a-
File:
/kb_dl.aspx/KB/gamemanuals/url/avenger2.tiff
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43
K - Updated
1998.03.27
/kb_dl.aspx/KB/gamemanuals/taito/qixps.tiff
POWER SUPPLY SCHEMATIC FIGURE 12 —J±ii —GED —cGND —cED G ND —cED rt —IGND J2..2BASE’2N30552N3055 M.I D4 +5 4A ING2G7 __.I2B J2-5 COL. Iz SEI2N30B5 J2-7 EM. L 12A 12C 12 -s (J4-) KEY ____ TAITO AMERICA CORPORATION 1 F I G..3 ‘IAC L PROGRAMMING JUMPER SECONDARY BRACKET RI HUAA2 OK1 —IS R2 181< 110 ‘4 14 R4 220K DIO R37 lOOK 121 RT 1RIG I THR— —IIHR __iJD1S SSG U2 DISLL___ I GND VcoNIVcowa0.iI0UT.j Cl L ON/OFF INIERLOCK çvlsoLAloA FOR I20V LINE V275LA15A FOR 240V LINE R5 4.7K S 5 -I( - OOil I 10K - - CG Q2 -*-
File:
/kb_dl.aspx/KB/gamemanuals/taito/qixps.tiff
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105
K - Updated
1998.05.20
/kb_dl.aspx/KB/gamemanuals/cine/bb1of6.tiff
I 7 1 5 4 a 3 iA.1 iii i,i rT’- SIlT R2’)5 ‘ii kI ci H’S I ( IS jI C4 jS I( W [J30 WIZ I, BELL U34 I iiwsiom D sa 1ç l4lAt(lc?) IIIB + (ci)— u7 LSI I12 Q Ol)j h-74I gAl!4 I> 1IAI) __________ ____7ENP • +Sl i -( CLR I L (B ia- Z L B L. (ZA4 II( TPS 327C+ ____ _______ cIBI) ENI I + UZb 4IK Ia ;sv I ‘4— /J LIE— j> QcL Qc CLR Qa __J D _______ sI2 75 Rl(D C ckI fE4b (i2L uz - YZLSI9 LLS9 34 (1 i IR 431 ____7ENP I(IAZ) NT Ri 2J39O4 I LWID - - LD ACL.c I(IcS.3A4)[__J jLKi El - FC4C 5M1-Iz- (6z9 HIDt(ci) _______ 12
File:
/kb_dl.aspx/KB/gamemanuals/cine/bb1of6.tiff
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102
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/bb2of6.tiff
7 6 5 4 3 1 HID+1L) If RMJUOA IN SE+ (Z.4) __________ 1.112 I 1 LS393 74L0z %14 itY ERRCLRi ccjL 4E 3 ______ _________________________11c1> QA1L -I +I5v Q 45V f -45V 1I( RANDOM kit k24 ___________ 4I( icz. 6 + 1 U51 0.1 SH 000) ‘ 566 0 NOlSf 5s.. , I3 j -;;; ____Lir_4_w N3906 0 Tslcv sw ‘2._EN390 e7o.c .rc .rw 74LS04 c T I)M I L”- I I 39o4 I I I a lI914 a.4K ,—p’ 0.00) :59( !tzbc I -15V V -154 DYING 1)6 U42 k43 C2I LS9 LS393 I> c6 ‘> c0b K’Z 47W CI9ij 1152 f s 3a-sc+ 9 laic 5)I 1132 (A7) I66 74LS395 c A dR
File:
/kb_dl.aspx/KB/gamemanuals/cine/bb2of6.tiff
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103
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/tgmonhv.tiff
H.VIIUN R i I 110 iJ3 I .72 II —251’ 5&f CAUTION SKII I. I IR*h CR I 1114003 L12 1C13 133 IC-I Ictø TJJ1 T’ iL_1 BRN(8) ‘‘ —K BLK(I) j—<TTGRIDI GRN (2) TI T T’ I .1? Jca J•1o4 T2.? T Jc1i T BLU (4) rO_1 CR10 RI4 M21-t f—<EJGRID4 cRT CA1 ..RED(3) C NeTI) F GRID 2 RIO 4 TM CI.T L. s I LtCt T ioo4 or I 1Q4 — ç?l.I Ill do i, COt 0’I -t,z LI _1CI1 jc i T 4. lIIF]OVI.—9 T.’9I&r ALL CAPACITOR YALIIKS 4P.E IN MICAOFARAD5 ALL RISTOR va.vas 40% is OIIM v(s ogpw,s4,JgrfO NOT% RIt+TlIitvRIZ, 4149 RZZOTHR’J 0t29 44, com
File:
/kb_dl.aspx/KB/gamemanuals/cine/tgmonhv.tiff
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61
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/system1_8b.tiff
45’., C VWIS II %IRDI3 4L5174 VRc’12. IS %/lI I4t’ Q vc’iØ S ‘ic’9 Co Cl 9 .4-1-4DID _________ L32.73 (OK c’ Q 8’.’ - 4V ‘V — +5%, aL4 K 2. 2 23 IS 21 24 19 .2.5 2 3 5 4 CD 5, 9 CD 4v 2 2V iv C.lc Iii 41-1 DL • T 101911 ----, 2B QD[I-APlXI L5194- B A CCRL —-J + 5’, 109 1 SI 90C 0 GO A1=IXØ c. L5194 13 14 15 Motion Object/Playfield 3 2 2 4 -3 6 Graphic Address Generator _21—c — L3253 B Q_ MM7 MMCD MM B MM4. r I C I I i VWIS 3 12 II 31= 31-4 Is L±i L..5378 VRDS’ L’Si74 I 2 i I0 ti ‘‘/RDIØ 4 r- i VRDI$ ij tE1
File:
/kb_dl.aspx/KB/gamemanuals/atari/system1_8b.tiff
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128
K - Updated
1998.04.06
/kb_dl.aspx/KB/gametech/convertagame/elimsnd2.tiff
8 7 6 5 IN 84< SAT S 4 3 U., 7445,4 u,I 741044 A44- 3 iEz BUFFER 828 809 R30 307 8 875 338 508 408 854. 44.9 14l2 a A 4424 U4 3 AIM 3831 .4144 832 R33 4494. 448 828 ZZK F - ___%44 • 4.4__ • W.—— — ‘O LO8] 07CR 244440 U 411. * 744544 —42 044 744530 1 A 44 ‘4_f 7442144 D C —I B A - oN _____ kR3s f-k 744544 2 M88. 841 7406 848 * :8 i $aR : z.zf 470k 849 15 1 zr—408’ 3 ‘? ‘< 2444483 2444*03 1r’ ILJST WI T8RU37 LOW 4L 540 RE J O 59 74 15 IFS 9 ‘28 030 41-3.89 2 18 49 CIRCA 14 1 4. CEPLOUION I 035 ENPLOSION 0 4UC
File:
/kb_dl.aspx/KB/gametech/convertagame/elimsnd2.tiff
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148
K - Updated
1997.07.27
/kb_dl.aspx/KB/gamemanuals/taito/qixrom.tiff
Co C- / ‘F J 0 C C 0 U C) C 1 0 V C C) U 0 ,J ,J,J,) )J U) CUD 0 UJ 7)00 ) FHJ> +H K°1°H°H+ ILLI! (DC r\) -J r r /7 (fl H flrflfl2 C._:IHCoOLDm 3)3 1.) 0) — —-- -- - — _3 0i ) 0j j )) wwmoooo ____________ _______ - LLLLLLLL LLLU [_jl coc coc ___ < AkJ bkL- oLoo I>CoC) LUOUF) ____.‘ : - I I 7 / 7 A’ I/I A’ IJ L’c:-c c* FcF Li0 -.J(D I—i cocz I > CjJ C) < L 8- _j1iJ < iJ_____ --- —- Vxzzzzz V2z2zL2/ kx \ LZZZZ E7ZLZZ / / ,ç ‘Ys’ OJ / / / / / L /7 //Y7 / / Z___ _\_ \ 3 3 7ZZZXZLXZZ7ZZ/ / / / 1zzF L 0666 U U C
File:
/kb_dl.aspx/KB/gamemanuals/taito/qixrom.tiff
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208
K - Updated
1998.05.20
/kb_dl.aspx/KB/gamemanuals/ramtek/ramtekhockey1.tiff
— •.. ... ... .•. • •.. ••• • . • e ••. 6 P1CI II TEC -ED 6OCO2Th-ID AT 1010 0]3 iH? 1 ZS 4. 200N6 112 6 I TQ fJ7S 0-E jD L’ J T99 r L5c 0TLC. —1 Pt CA 2TDl1 I A-.T I CDNVERT.I - — 76 7.ck ) -T22-H T &o — POPLE — T” mr lI L14 1J S I REVISIONS rLT.L(ycRIPTIoN 7 IAPVDI DATE IIUJDIE 4 LITDl ‘, TOIl II TCI IS TEC5 4 r I 14 0-A T 6.2 NS 74ICI 0 406 lb ]TQE to NI I- II1 2___ tj74oa)o- ___ ‘,EE 44EET l0 ATDIQ 2 zJ 6 7 TOll 10 I’L T1 16 1 6 I r 10c’tcc, a 4-7 L -r 1 5TLGR —“EE H.1 7400 tTLE2X IO f UTIIt9PRCA 131 4
File:
/kb_dl.aspx/KB/gamemanuals/ramtek/ramtekhockey1.tiff
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251
K - Updated
1998.05.07
/kb_dl.aspx/KB/gamemanuals/midway/zwakery04.tiff
“ ///Z./ / / / / / / // / / /// / / ZDATA BUS +5V + 5v Vcc Vcc /ZZ ZZZZZj’ZZ / / ‘r r P8301 C30I.: RIO .Iif T330 4.7K 114 I 10 II,cxPR2 9 16MHZ LS74 0Sc RST I 113 19304 .If 19305 C3061 eSOpt 390p1 015 014 55 013 56 012 57 DII 58 59 09 60 08 61 62 06 05 64 04 I 03 2 02 DI DO 5 + 5v DI 4 013 012 DII 0)0 09 D8 07 D6 1)5 04 03 02 DO us MC68000L8 120 R2 47K •1 >CK RS ‘OK I 0 674 0 PR] PR _1.LI U4 —f;I 04 2 J4 110 ‘9 0 IRa 20 02 1N5817 ROM 0 R3 4.7K 23 Do DI 02 03 04 05 1)6 07 DS 33 52 dQ DII 30 C12 29 I)13 2) DJ
File:
/kb_dl.aspx/KB/gamemanuals/midway/zwakery04.tiff
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201
K - Updated
1998.05.07
/kb_dl.aspx/KB/gamemanuals/fungames/biplane201.1.tiff
—i:. $J * •ooe Lir- 4] > :0 • ti171 ;;‘:‘ 1. :!±E’— -----E:— -. — . i irvissoss • v’ -• rii 1; 3 ± 4’ - -1 ‘--- , I I rLto_ — - — --. .:- ‘ ________ - __--1_ —- -- _________ rinn____ - rv)o7-ae( Sp c’-sJeCrj$ FOE moriw 1/file TZOA) 2- ri p-I’ - CwO c?-,1 -1 - ?9 3?-’7 t7-6ND se Th6L1 rw I. I— ‘- ______________ r It _______________________ - 3D L1IOOk I - - —1 cI _______ - ,-. -/iz-I I p., .1 / / 4, 7’ , 2 p. 3 6 h1i1_ 1.J]J! — L!,01 N’I hJiDskt5 - 4A5,1 _, L$ ___ II_1 !!!!ZJZ %$J r 1 I L f1’ - p’ 6s30 LL I
File:
/kb_dl.aspx/KB/gamemanuals/fungames/biplane201.1.tiff
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522
K - Updated
1998.05.07
/kb_dl.aspx/KB/gamemanuals/fungames/tankers102.2.tiff
6 - 00 ______ - - 4i 9it I - - - COMS1WC 1 LLLA5 : : — .4 : , L, V ‘. 3% Z’iz — !1114[4;:i 95ZI/7415 AS II — t. 4 , I 4. - I OTT I 000C I MRT OR IRtOO I IOtNT I ENflflNO NO. PARTS liST : : r______ ii 8277/S328 141 4 ______ 31141 t - - 4 L - LmI1 REVISIONS ‘I - cucmno 1 MIt ,tAlNf -1 t- V V. V -‘ 1. .% 1 : I ‘_,VI 4 -% - F jV_V MtKZf1 VV - I I k 4. -1iY•.4 _&j ooj’- r MINE MATRI$. Ml1 FIELD • : 9 00 02 4: . - : V C0 •• V V fr IH 12.8K 00 —ii C4 BG PLAY F L.Dri IOjL,IV [FLASH 5S4ELL 1 VIDEO Ou1• - POeE INPUT
File:
/kb_dl.aspx/KB/gamemanuals/fungames/tankers102.2.tiff
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452
K - Updated
1998.05.07
/kb_dl.aspx/KB/gamemanuals/deco/bio-8.0.tiff
5 i 6 I 7 i S i 9 ‘I I I I S 1* I a A-I !‘)‘j U WF1 qIjX jij $jJ;Ui - .LLL LLU1 l.,t.Jtw jba il — !! t rrnrrrn — — J iZIi4 .1tL-i !g4J14) 1r’v5 ‘i1 14 I ...J mJ.T..J _I _J J_J1 S 1 F -I F P1 A, I. Al K A, ____ A P A. ha A, A, I Ac U4 Al Al A 35 A” I__I 4LL ‘-ii - I I4 -J, .JI ‘H ___ -1- — its I 3 -- I I LS — I L 75 a a EEE___ __ - IL —‘%Wct, I 1 - t:d ----c A • - -- ___ I - — LS 147 I • L5 I ‘if — L g;f - -T ii ‘JLS4 I L$ - — a - I, 0 1L! SI 4, L1*J I 3 a I II I cI II L ôt1 t,—. - •4S 0Y S ___ IL I-e [ø_4k—
File:
/kb_dl.aspx/KB/gamemanuals/deco/bio-8.0.tiff
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227
K - Updated
1998.04.23
/kb_dl.aspx/KB/gamemanuals/cine/bb3of6.tiff
8 I 7 I 6 I 5 4 3 1 (B.) v,IIa, tTh I +5V (122 YzLS393 g(.a R55 R51 +)5V — 6.L k 9 ‘, U31 4.7k U5 ol 74 L 4 :: caB F N3904 2 9k Af I N - \\\ o.ocaj -isv N9O4 cv Sw it T, I4B CLR £ 9k N39O4 : - iSV •t5V i 4.7k 51k B’4)N(E EN+ R3 L1Uo ,, e.? \±,( 3Obci I K1i I e4k/k QI-7 g,6 VLk 1 - ISV Z4 Si + êIOi IE : t15V IO8 8 V4 6 US? D C B A IA1 [1 UI 1Vilj ilii 211 NOtES UNLESS 01 ISAWISE SPECiFIED U5’ 9J03 CAOO C4L (4e13 W Cs TC TWL± 45y I L_4__i kill (3, C4t)! II 4SV+ 4 8 c:I KT( O4?T I ‘1+ 47 e5V gilt) I k— C)I!S Q
File:
/kb_dl.aspx/KB/gamemanuals/cine/bb3of6.tiff
-
106
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/cineinst_0.1.txt
CINEINST.TXT
Preliminary description of the Cinematronics CPU and instruction set.
Version: 0.1
Date: 01/31/97
Author: Zonn Moore
E-mail: zonn@concentric.net (as of the above date)
Released to the public domain by the author, distribute freely.
-----------------------------------------------------------------------------
PREFACE
This information was gathered solely through the use of the program
'cinesim.c' and few digital data books, (and, well of c
File:
/kb_dl.aspx/KB/gamemanuals/cine/cineinst_0.1.txt
-
31
K - Updated
1999.07.14
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow12a.tiff
8529 0500 126 865 3V / — — tL ) 8507 P R500 RI 0I R530 0501 180.4VGRNO,P 7 — 126 d6Xll5 — — 8512 R508 4.38 r — 5 500 —%8517 R502 DRIVE 58 18 JBIAS C501 R5I3 8 R503 470.1 430 P500 - — 0502 865115 8W OIP 180.4 V 8504 25 534 C502 8515 — 8505 470L 400 ‘IC — 0503 0500 .0gb’ 283904 4.4V 18914 8506 Z0500 - 10k 0501 69—1 180.41’ ÷ T8525 - 18527 OSMFLJ 3.3M 250 VJ_ j_l/2W IS. 41’ _____________ 8526 470 11* NECK PCB P328 L F1 9H01 i #62* ZL*W 0. OSV 8537 10011 I/2W10% GRI6HTNESS r , , >4 DEFLECTION PCB — - 27.51’ - —
File:
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow12a.tiff
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269
K - Updated
1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow1b.tiff
PlAYER 2..LED :‘°. COiN R SWOND MOVE LEFT MOVE RIGHT Y GND X GNO Y OUT X OUT A 8LUE GND E GREEN GND J RED GND_T SPKR z 3 C - FOR COMPONENT WIRING DIAGRAM EE ‘I 000 C - . >7.> J3%9Q Op.- I(Iu_. 11- (11 - - 00 In r O’PSS FOR COIN DOOR WIRING DIAGRAM SEE 5KET FOR FLUORESCENT LIGHT (D i) , GtI 1 WIRING DIAGRAM SEE W BNI —- P31 J31 TP UP -- - RI8v.L5 —, I I / — RIGHT1 JOYSTICE j - - LEFT o r L_J DOWN $5’ I’ REGULATOR I AUDIO I SCHEMATIC -S IEET F+ ‘ W3t £IfZc10O >WM’’0 inin,IfliflD 4- 4- Q.I_intnLSa:IffII zz + z
File:
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow1b.tiff
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196
K - Updated
1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/lunarlander2a.tiff
12 L_0— h0 -j---o--- I 5W2 I - - P8 - I L P W OPTIONS INPUT CIRCUITRY NOTE: [ -::: = TEST POINT THRUST INPUT +s’I 9 -I øI Ui I I I 1 IOKx 8L _________ ——. ia 2Li ,(- — II I U Ii 3 13 Is :i_ 4 17 — The game option switches are_read by the MPU when OPTS (option switch enable) is low. Switch tog- gles to be read are selected by ABO and AB1 from the MPU. Switch toggles 1, 3, 6, and 7 are read on data line DBO and toggles 2, 4, 6 and 8 are read on DBI. Toggle in- puts are “on” when pulled to ground. SWITCH INPUT
File:
/kb_dl.aspx/KB/gamemanuals/atari/lunarlander2a.tiff
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592
K - Updated
1998.05.07
/kb_dl.aspx/KB/gamemanuals/atari/quantum1b.tiff
PLATER I LED START PLATER 2 LED START 2 VCLK I VDIR HCLK H DIR. I tO.3V UNREC, SW GND + Sv COIN L COIN R COIN AUX CNTR L CNTR R 5ELF TEST X GND T OND X OUT Y OUT BLUE 01.30 GREEN ONO RED OND ELUE GREEN RE.fl [- nTP23 [JJa3 II C REc3,AU0IO I SLHEI.IAflC SEE. SHEET 22 ZrjidZ’. - wRzclfwOO )>80 mill 1 11 VI in 2121 4- u.I- 1.3 In 1.1 3 in 61j MAIN PCS 5C1.IEM.TIC I SEE 5HEE75 I -7A +i4. - in zI RIC,hl RI EU 1.J- o. 31111 a ‘3 Z iIiJ is .—,. .—.. - 111 3 > is I POWER SUPPLY SCHEMATIC. 5E.E SHEET A p4g tRy RTN -
File:
/kb_dl.aspx/KB/gamemanuals/atari/quantum1b.tiff
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111
K - Updated
1998.04.06
/kb_dl.aspx/KB/gamemanuals/atari/system1_8a.tiff
c, ci C.2- G2 c.i8F _1_ - Cs Y9 C2 c-i y CO SI 50 VRAC I J 14[_ ‘/RA.CØ CS GI ii—_ C2. 02. CIL5IS3 4. CO CS y Cl ‘‘ c-s 5.’ 50 \JRAcI l4L___AC5 CS 01 C2 02 ci IE CS i’ C2 Ci -‘ Cs £4 50 _:J 4 L.. :a ci Z2. G CØ 2E 3 Cl ci ‘‘ .I Ø VRA.Ci t4[_ V’ZC5 2 Gl 4H - :0 CS y C2 Cl V ‘Cs 6455 VRACl I4L_vcs i :2 02 i4 M’-J’ 11C1 — L5’153 Pio14 2 cs MAt ...‘ :s 84 ± C2 Mt-JCI y7 £ PFSI4 6I 50 IC I J I4 _ %ACØ 122 121 1291 IIL I5 I i09 — A5l u/ô F: C LSI9I VSCRLc’ CK.Q4 - I4 2 145’Ø.IC OS LE.08 c tx.c. 4-SV ________ 114
File:
/kb_dl.aspx/KB/gamemanuals/atari/system1_8a.tiff
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163
K - Updated
1998.04.06
/kb_dl.aspx/KB/gamemanuals/atari/tempest1a.tiff
WELLS-GARDNER COLOR x-Y DISPLAY SCHEMATIC (19K61o1-5617A A+) Microprocessor Address Decoder Power Reset and Watchdog Counter Vector Generator: Program Counter Data Buffer Address Selector Instruction 1. Set self-test switch to on (see Figure 5). Press RE- SET on the PCB, or turn power off and on again. 2. Activate start, fire, Superzap, SLAM, and coin switches. 3. Rotate encoder wheel clockwise and counterclockwise. 4. Observe the white frame around the outside of the screen. 5. Activate SLAM . switch. - 6.
File:
/kb_dl.aspx/KB/gamemanuals/atari/tempest1a.tiff
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548
K - Updated
1998.04.06
/kb_dl.aspx/KB/datasheets/cinematronics/cinedisassm.c
/*
* Cinematronics microcode disassembler
* Copyright 1993 Eric Smith
*/
#include <stdio.h>
unsigned char drom1 [256];
unsigned char drom2 [32];
unsigned char drom3 [32];
unsigned char drom4 [32];
int read_file (char *name, int length, unsigned char *buffer)
{
FILE *fp;
fp = fopen (name, "rb");
if (!fp)
{
fprintf (stderr, "error opening file '%s'\n", name);
return (0);
}
if (fread (buffer, length, 1, fp) != 1)
{
fprintf (stderr, "error reading file '%s'\n", name)
File:
/kb_dl.aspx/KB/datasheets/cinematronics/cinedisassm.c
-
4
K - Updated
1997.01.05
Williams vs. Artic (Defense Command) Lawsuit
Williams Electronics, Inc. v. Artic International, Inc.
U.S. Court of Appeals, Third Circuit
August 2, 1982
685 F.2d 870, 215 USPQ 405
Sloviter, Circuit Judge
Defendant Artic International, Inc. appeals from the district court's entry of a final injunction order permanently restraining and enjoining it from infringing plaintiff's copyrights on audiovisual works and a computer program relating to the electronic video game DEFENDER. The district court severed plaintiff's demand for injunctive relief
File:
/kb_dl.aspx/KB/historical documents/artic_judgment.html
-
34
K - Updated
2004.12.17
/kb_dl.aspx/KB/gametech/board pinouts/timepilotbl.txt
Parts Side | Solder Side
1 +12 -5
2 SPK SPK
3 2P Shoot
4 2P Right 2P Left
5 2P Start 1P Start
6 2P Up
7 Service 1P Shoot
8 1P Left 1P Right
9 2P Down 1P Up
10 Coin 2 Coin 1
11 Ctr 1 1P Down
12 Ctr 2
13 Blue Green
14 Red Sync
15
16 Gnd Gnd
17 Gnd Gnd
18 +5 +5
Dip # 1 Free Play Coin 1 1-2-3-4-0n
Dip # 1 Free Play Coin 2 5-6-7-8-0n
Dip # 2 Number of Players 1-2 Combination
Cabinet 3 O Upright F Table
Bonus 4 O 20k F 10k
Always! 5
File:
/kb_dl.aspx/KB/gametech/board pinouts/timepilotbl.txt
-
1
K - Updated
1998.03.20
/kb_dl.aspx/KB/gamemanuals/midway/zwakery08.tiff
© 1983 BALLY MIDWAY MFG. CO ALL RIGHTS RESERVED PAT. PENDING DIM. TOLERANCES ON UNLESS OTHERWISE SPEC CONCENTRICITY TI.R 002 FRACTIONAL ± 1I64 DECIMAL ± 005 HOLE DIA. + .002— 000 ANGLE ± 1I2 DO NOT SCALE DWG. U Li /1 MID WAY MFG. Co. L.i4J -FRANKLIN PK.. IL. 60131 A BALLYCO A LiLi 7 9 9 10 13 Li Li LILi LiU ._— , __J 4 ‘) . . . a. 0 F .u A 11. 12 ri + L1 + B + 7 8 9 B C. 0 E F 6 H J C Li 1 2 3 4 5 6 + L + fl C 1’2 6 E Li .tI — 0-_i — 0+ FL U 6 U U UL 6 Li L —-_ + 2 + HVENUS VIDEO 250 Li A080-91675-D000 Eu 1
File:
/kb_dl.aspx/KB/gamemanuals/midway/zwakery08.tiff
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56
K - Updated
1998.05.07
/kb_dl.aspx/KB/gamemanuals/cine/cpu4of6.tiff
7 I 6 4 3 1 LO) S LI> 4 (3C4,, L2 5 L3) ‘‘ RI8 ___ > ‘AC ii Ai 9 (N I (P/i I ______ I <aJ 173l2 t 0 L’S ?4S7 1/2 Q4Q3Qe(7 El 81/016 5 45 6 5,, 9 3 /5 1(0 0 /9 ‘f) Ao (4A3) 12 ‘I L’S’S 80 2/ 7. AS 46 / 47 A8 /9 I ‘ p5 ODD ( p7 7 ‘ 3 104 o3DeoI J T9 __________ 74L6750 (74 Q9QQl I P0I5I/6 -r I3LiL9 ;6(5B3) ‘7N7 06 N O( D4Q4 0) QI 1” K) a Za / /& — /8 /83 20 2I AC Al 6 AS A4 3 _45 a 24 > 48 7 >- 6 TITLE CPU. .5c,’&AAT/C c 8 5 I0 Ct 9(7 5/ (74 74/5/9c (78 C 0 (70 . CLK I L.D REVISIONS (5B3) 5D4) REVl DESCRIPTION
File:
/kb_dl.aspx/KB/gamemanuals/cine/cpu4of6.tiff
-
142
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/keltronmon1.tiff
8 7 6 I 4 3 1 W14E. BECYMAN 7580V5 GAy. 1$ U11L’ZED ol .IOi f,N0 rcyo Riol LNAN8EG To 0 K 9. METAL IL.M. RAOI OI4ANG0 TO 7.5 K 1% METAl- RILIA c-SlE:) eAMAN GAy. Nor CGMETI.6l-€ WITII BURR BROWN OAE. R 09 _____________ P103 P102 (E VETIcj. PICTURE SIZE Pill 1R112 I 101< EI5K IC(02 P108 821< 820 1/2W \/ERT. 3K L.INE ?__j QIO 2N521C D LENGTH 10K 3K 00 ._4’NQIO2 ADJ. ‘.‘2N52I0 •61í3RII3 LJ&I00R7F 0102 0105 DI0E —. 200 INS14B RHO I__________ 00 4 PLCS 2 —CAUTIOR— I ft I DO NOT APPLY POWER TO DISPLAY ELECTRONICS
File:
/kb_dl.aspx/KB/gamemanuals/cine/keltronmon1.tiff
-
72
K - Updated
1998.03.25
/kb_dl.aspx/KB/gamemanuals/atari/quantum11b.tiff
GENERAL NOTES 0100 0101 FtQO $.25AMP5$, (4)S5A2 — 0102 010: —33.3 1. Resistance values in ohms, ¼ watt, ±5%, unless otherwise noted. K = 1,000, M = 1,000,000 2. Capacitance value of 1 or less is in microFarads, above 1 in picoFarads, unless otherwise noted. 3 *0900 and 0906 are not in High-Voltage PCB. J:::2892i2j341 4. All D.C. voltages are ± 10% measured from point indicated to ground, using a high-impedance meter. Voltages are measured with no signal input and controls are in a normal operating position.
File:
/kb_dl.aspx/KB/gamemanuals/atari/quantum11b.tiff
-
203
K - Updated
1998.04.06
/kb_dl.aspx/KB/datasheets/6502/65816datasheet.txt
GTE G65SC802 / G65SC816
Microcircuits
CMOS 8/16-Bit Microprocessor Family
Features
Advanced CMOS design for low power consumption and increased
noise immunity
Emulation mode for total software compatibility with 6502 designs
Full 16-bit ALU, Accumulator, Stack Pointer, and Index Registers
Direct Register for ''zero page'' addressing
24 addressing modes (including 13 original 6502 modes)
Wait for Interrupt (WAI) and Stop the Clock (STP) instructions
for reduced
File:
/kb_dl.aspx/KB/datasheets/6502/65816datasheet.txt
-
96
K - Updated
1999.07.12
/kb_dl.aspx/KB/pinouts/arkanoid.txt
Arkanoid 1025
-------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | GND
+5V | 4 | D | +5V
+5V | 5 | E | +5V
| 6 | F |
+12V | 7 | G | +12V
Red | 8 | H |
Green | 9 | I | Blue
Sync |10 | J |
Speaker
File:
/kb_dl.aspx/KB/pinouts/arkanoid.txt
-
11
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/crazy_kong.txt
Crazy Kong
----------
SOLDER | PARTS
---------------------+----------------------
| 1 | A | 1P.Jump
| 2 | B | 1P.Down
1P.Up | 3 | C | 1P.Right
1P.Left | 4 | D |
| 5 | E |
| 6 | F |
| 7 | G |
| 8 | H |
| 9 | I |
|10 | J |
|11 | K
File:
/kb_dl.aspx/KB/pinouts/crazy_kong.txt
-
9
K - Updated
2008.01.04
/kb_dl.aspx/KB/gametech/dragonsl.air.txt
From: dover@ll.mit.edu (David Humphrey)
Newsgroups: rec.games.video.arcade.collecting
Subject: Finally DL is done, here is some info
Date: 8 Jun 1995 16:16:23 GMT
Well, I finally have a Dragon's Lair running up to the point where I
am confident that I can successfully complete the game. Thanks to
"Blind Guy" Chris, Jim Rogers, and yes, even John Pierce at CPDIST,
for all of the input on how to jumper the boards, make the cables
and dissect the LDV1000 player (forgot... thanks to the Pioneer
Industrial di
File:
/kb_dl.aspx/KB/gametech/dragonsl.air.txt
-
16
K - Updated
1996.04.04
Warlords pinouts
Warlords Pinouts
File:
/kb_dl.aspx/KB/gametech/warlords tech.html
-
5
K - Updated
2002.09.24
/kb_dl.aspx/KB/gamemanuals/stern/video6.tiff
TOTAL SHIFI’ AND FLOP FUNCTIONS The action diagram of Figure 3—7 indicates that a video byte can be unchanged as it passes through chips 7A thru hA or shifted toward the LSB in steps of 2,4 or 6 (depending on the binary code applied). When passing through chips 8B thru 11B, the video byte can be: (1) unchanged, (2) shifted toward the ISB by 1 bit, (3) flopped so the MSB becomes the LSB and, (4) flopped so the MSB becomes the LSB while simultaneously shifting by one bit toward the MSB. Combinations of any tw
File:
/kb_dl.aspx/KB/gamemanuals/stern/video6.tiff
-
143
K - Updated
1997.07.27
/kb_dl.aspx/KB/gamemanuals/stern/video8.tiff
4. FAA: Input A appears at the F output in inverted form. 5. F=B*: Input B appears at the F output in inverted form. RAM Address Multiplexing (Fig. 3—8) Six address lines (bits AC thru A5) are applied to the RAM from the three RAM Address t4UX chips 6F, 6G and 6H. The three MLIX chips receive twelve input signals from two different sources: one of these is the System Address Bus, which is driven by the Z— 80 CPU during a “write or read cycle”; the other source is the sync counter circuits which operate cont
File:
/kb_dl.aspx/KB/gamemanuals/stern/video8.tiff
-
101
K - Updated
1997.07.27
/kb_dl.aspx/KB/gamemanuals/gottlieb/qbsnd.tiff
X. WIRING AND SCHEMATIC DIAGRAMS, PARTS LISTS X. WIRING AND SCHEMATIC DIAGRAMS, PARTS LISTS DESCRIPTiON Sourd/Speech Msemb Capacitor. 0. JUF. 2W Capacitor. .G4ILJF, 25V Capacitor. 4.7UF. 35V Capacitor, 4IUF, Soy Capacitor. OOPF Capacitor, 300PF Capacitor. ILJE, 50V Capacitor, 4]OUF, 3W Capacitor, 33PE Capacitor. .0] LW, bOy Diode. 1N4 48 Diode, Zener. lN52258 rransjstor, NFl’!, 2N2222A rransjstor. PNP. 2N2907A Resistor. 5 6K ohm. 5%. ¼W MA-2 6 XO-248 REFERENCE R3 I RPI, RP2 Sal SW’ UI U2 33 04 (is. U6 U7-U9
File:
/kb_dl.aspx/KB/gamemanuals/gottlieb/qbsnd.tiff
-
196
K - Updated
1997.08.14
/kb_dl.aspx/KB/gamemanuals/fungames/tankers102.1.tiff
7 - - fTI* 009, —. I ‘ I I ‘-..‘ )tLfr ‘ I >ii ; : £4 j I WI. _______ - NI I L %% /_o 4r4VJ • I — ;$,• ‘,IoI All N.s, I NI p’-. ___ c* i7 — •;.- • ioo [ii5ii1 11 I jw1- )IOQI • • )II PitI+ izt 4a ?453 tslI+- • ‘..: - --• • ,_1r - - - • A71I- — NI IQ• A cz -: - :• : - • . - 7. - jwr F A7I-4 ALI4. E — I *n..I 20/ I Ia nI iO CII 1t)Q) )000 IZl * 2’ VLt OIYfrO9 NAS ,,t t/4’2H9S VNIMVUO ]1vS 00 w0uvN’ISdV .i’iw’ A’f’7.YD’Q N O1I tn, AWl LflW ZLYO - S1VAO$ddY lSfl SLUVd I WOU4I$S3Q I 0N DMAL1JO I LNIOI I I 3(UV1N
File:
/kb_dl.aspx/KB/gamemanuals/fungames/tankers102.1.tiff
-
267
K - Updated
1998.05.07
/kb_dl.aspx/KB/gamemanuals/fungames/tankers104.2.tiff
• 7 6 5 vLD: 5TA RT 4 jTANKZr 3 G4 _1bI 71 VtET — -- ‘2 2. 1 A1’rACT BLOWUP I COIW I BL.OW•UP 2 4. COIN COUN1R TV4 F START 1TALT TT START START IM .1 ATt R4C1 UNLISS OtHLR’SC SPwrII.o OMLNSIONS AR( IN PICHL$ TOURANCES ARI. FRACTIONS OtCIMALI ANGUS * .XA XXX Fort I coot I PART 0* I NOMFNCLaYj)Rt IRLQO 1 IOFNT (NTIIYING j 00 IXSCJI,pTkyl ___________________________ PARTS LIST CUTRACI NO APPROVAL S )1AmN —7,.? jA. I MLC1.L FItI G4f/L -p-LitIt-’ c—u,c USEO ON a.f”. (A F ION 00 P.T •cRII CRAWN( .C>-7y/’ i/C rn-n
File:
/kb_dl.aspx/KB/gamemanuals/fungames/tankers104.2.tiff
-
134
K - Updated
1998.05.07
/kb_dl.aspx/KB/gamemanuals/atari/4pfb2b.tiff
4. SELECT1, SELECT2, SLAM, AUD 0 AUD I ALJDa AUD3 Sheet 2, Side B DP-139.02 1st PRINTING The LEDs on the top of the 4-Player Football game are connected in a matrix. The anodes are strobed by vertical sync. The cathodes are controlled by latched data from the microcomputer. The LEDCL signal is generated by the IRQ counter at the IRQ input of the microprocessor. Since the microprocessor knows when each LED anode driver is being strobed at any given time, all the microprocessor needs to do to light an LED is
File:
/kb_dl.aspx/KB/gamemanuals/atari/4pfb2b.tiff
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440
K - Updated
1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/batzn1b.tiff
I-I tl I- I-I 11 Sheet 1 , Side B DP.156.O1 2nd printing 0 0 0 0 0 0 0 0 0 Signature Analysis of the Math Box Circuitry During the self-test procedure, the Math Box Circuitry is quizzed. T displayed in the upper right-hand corner of the self-test video display indicates that the Math Box Circuitry does not answer the question in the amount of time expected. Therefore, a T indicates a Math Box Circuitry failure. Due to the complexity of this circuitry, we offer signature analysis as a simple means of isolati
File:
/kb_dl.aspx/KB/gamemanuals/atari/batzn1b.tiff
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555
K - Updated
1998.03.27
/kb_dl.aspx/KB/pinouts/time_pilot_bl.txt
Parts Side | Solder Side
1 +12 -5
2 SPK SPK
3 2P Shoot
4 2P Right 2P Left
5 2P Start 1P Start
6 2P Up
7 Service 1P Shoot
8 1P Left 1P Right
9 2P Down 1P Up
10 Coin 2 Coin 1
11 Ctr 1 1P Down
12 Ctr 2
13 Blue Green
14 Red Sync
15
16 Gnd Gnd
17 Gnd Gnd
18 +5 +5
Dip # 1 Free Play Coin 1 1-2-3-4-0n
Dip # 1 Free Play Coin 2 5-6-7-8-0n
Dip # 2 Number of Players 1-2 Combination
Cabinet 3 O Upright F Table
Bonus 4 O 20k F 10k
File:
/kb_dl.aspx/KB/pinouts/time_pilot_bl.txt
-
1
K - Updated
2003.01.06
CONVERSION BETWEEN SPACE DUEL AND GRAVITAR
From: "tomm" Subject: Re: Tech: XY Gurus HELP Gravitar/Space Duel Date: Monday, June 12, 2000 10:18 AM ----------------------------------------------------------------- | CONVERSION BETWEEN SPACE DUEL AND GRAVITAR | ----------------------------------------------------------------- COPYRIGHT 2000 REVISION NUMBER: 1.0 (first public release) REVISION DATE: 29 March 2000 CREATED BY: John Lee and amended by Tom McClintock PART I: Conversion of A Space Duel Con
File:
/kb_dl.aspx/KB/gametech/gravitar_space duel.html
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13
K - Updated
2000.06.15
/kb_dl.aspx/KB/gametech/convertagame/xycontrol1.tiff
7 5 4 3 (C — 58 042 4 10 744S04 14 au* 3 13 U4C. 73 <F ___ U B42 40041. To 042 1- 8 IS44T7 F 344S10 745304 B 3 12 Il 050 u*z 40 033 FEIGN I I14Z 74425 It II 5504 II 13 741-500 WIllY IS 2 040 2 4 040 741-500 I 840 — MOO Ki:)— 745500 <€>_r • 044 745340 3 14 U44 734504 744504 74is:37 IJ 1114 u30 14 IS B 40 II II II 4 S 1. 4 4 4AM j 2114 1 041. 14 IS B 40 II It 13114 8 6 BMI 2114 044 1400 2114 01-7 S RAM 0114 014 II IL 134+ MM 2114 025 II 13 Il 1+ 2 PAM 2114 01-0 IJ 2 PAM I 4114 Il U24 1. IS 42 I 1213114 J IB 2
File:
/kb_dl.aspx/KB/gametech/convertagame/xycontrol1.tiff
-
182
K - Updated
1997.07.27
/kb_dl.aspx/KB/gamemanuals/williams/jouromlay.tiff
INDICATES KEYING PIN A B C D 2J3 \ 5peC./AL 5 F’E P L. øc 2E _3EU A. go1vif A )5g A M 7 ,6 I 2 3 4 5 6 7 ‘9 0 00000000*0 E F 2J4 1i#**;J W ‘i 2 3 4 5 6 7 8 9 00000 0 • AAM Ik) -- --- 2A j —1EJ- 3A Z1 3B -:j--1 [2D 1 0 2 3 4 5 6 7 8 9 0 0 Ror-1 3 4A goM ‘ KoM9 (cA RaM /0 7A fON1 a 4C. R’A-i 6 5C R’2M8 ‘C 1 0 0 0 0 0 1) c * 0 0 0M /1 7c $1 8E
File:
/kb_dl.aspx/KB/gamemanuals/williams/jouromlay.tiff
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96
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/url/avenger4.tiff
I EG/oo-AL’E4l’ I I .— ?/z4J7j I i A -q4) j I... ELK GROVE VIU.AOE ILL. 00007 I I I IFi (IVERSAL REsEARcH LAIORATORSES INC. A, 4, .7, A 4LAD. • __________ — As.. — _rh4h1hii3 i3LLli ________ _______I I .±L&t 2• iffY 3 W51 —II 7493 • 74193 J 07 I ‘ 935.4 2 -— 9 ,._ / Mff,. fl 3.4 #2W 2 34. LI S L T4f L3 /? 34,0 / 93,, - ,, C.’ I Ii 4L £AML4t2C 3. 11F 77 7 9 LJL $ I. ‘2 II II ‘14/93 94193 t CCl r 0 /‘ 2 9324 ,I II .9 ‘ ,3 .7 .4,c. F, F 3Aç. 3.; I .i 1: 8 IC In fltIfl•PIp.fl 9 • I t14,I. ----- - ‘4.4 •1 II—..,
File:
/kb_dl.aspx/KB/gamemanuals/url/avenger4.tiff
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54
K - Updated
1998.03.27
/kb_dl.aspx/KB/gamemanuals/taito/csiprom.tiff
L m 1. 1 -v a F c -t — ___ 1 ± L___EZEZJEZ - - 6 ___jj AL cL. z (:E i z-> lzLj 1 ((..) () (1 (, . N __v_______ I -4 -‘ -Ii ‘LI9) H [I i-f - 4 [E J [ç H
File:
/kb_dl.aspx/KB/gamemanuals/taito/csiprom.tiff
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177
K - Updated
1998.05.20
/kb_dl.aspx/KB/gamemanuals/ramtek/m79sheet2.tiff
CPu IiN0S1I/iKE LINES .‘D5 r-. *I --RCAP14 58 I wg.---S\_ vRtTL.cI,r2 6D7 —4————--tL_i ‘ 6C2. 78 Fill Pill 35 f3 (4 S2,7C8 34 fiB T PtRT DEDIV& 36 8 33 ‘ __________ 247 58. 7C7 32 A 1A 77 isa ___ r- 4C8 3? _________ 145 5C8 7C7 hl ..Lrz fi_ PdRT( 448 B 4C *Fm (45. 4C3 30 44 ICN-..9 144 687C7 .__j1l 53? £J_!__%PIJTS 4L 4 *PT4 447 143 SDS 787 ______________ __________ 3 1PIRT3 483 29 3 __________ ______________________ 144 —cI ,ptpri 1 ...‘q SCB.781 3#.5 J65 1 _________ 14? 586.787 25 SC 10i2__is C44.787 no 9
File:
/kb_dl.aspx/KB/gamemanuals/ramtek/m79sheet2.tiff
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77
K - Updated
1998.04.12
/kb_dl.aspx/KB/gamemanuals/ramtek/m79sheet8.tiff
11107 *135 L*1D4 ‘L*1r2 Ia *1vl .s, L 1113 L 147 ra. I 1115 1 r44 .. . 143 _ IA’? 1111 ..! 1110 - ss L’ ASELgO ! 5411 ‘7- ‘L 41117 i f.. 410’.. lIPS !L 47D4 103 !i * 1P2 !2.. *ii L* ypo 99 7,7 44 16 4? p4 110 VI 44 i 44 31 43 pj 70 41 110 4150 CS 11517 5U 41 III 8 1117 14C 145 1 1114 i 1113 ._ 1117 - IMI I 1110 - 45 - ESELR3 12 4 11 /2 ‘1*107 SI 07 *1177 - 413;G U IOU *103 LL ‘ip 119 7)7 98 p 47 25 46 34 47, 713 114 ij 43 Pi 41 Do 4f 1111 p44o CS 15 70 04, I5 144. 147 ._L £44. 2. 1116 1114 143 1112 14l 2. 1
File:
/kb_dl.aspx/KB/gamemanuals/ramtek/m79sheet8.tiff
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70
K - Updated
1998.04.12
/kb_dl.aspx/KB/gamemanuals/midway/baseballvid.tiff
LSAT -w i’‘*fl.1 I... L tJ7 j /s_ I a *-$L AP I 2/ ‘S 16 7•175 /42 1.3 74/23 L SD 9 5’‘43! 6 I - l0 - 7417 -1- S ía 2 3 4 /0 sl 5 d ‘I M If 5- k CON rAO3 a.c.p,o,I’c.sa S. ITA*T $>W LIP? *T tP7 Pt13 La,1 FITCH ILL 144PIA Cou. Sw. ST*T J $c.i 3w. Lf FT .a*r AI4T *? L*FT PIU2 LaP? PiTCH !ILL ,qaP(L C.,., SW p**T SW. _.c.ai Lw. car J*c 4,.’v P.H43 LIP? PItH N,#H’ Pl7CH — S. SI 00 oS 9 A $ C D CO /7S94JCP 0/ o6789A3C L ±Z /0 I34578A / / 023 +5 ltf .1)6 7+175 K 4 - FL-fl — &W -,S..- Z9l jZS314 I AN4 2 “-‘i a11i
File:
/kb_dl.aspx/KB/gamemanuals/midway/baseballvid.tiff
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244
K - Updated
1998.03.27
/kb_dl.aspx/KB/gamemanuals/gameplan/intruder.tiff
c U C c4E— DM 13 0 -4 3. Cj.J (5lL4 03 L ((10 SAMPLE oX - 0 N (N3.C3’ N — N)-(1 3. (301 —1 13 0 13133) 13 COO QC C> — N (N 3.0’ 3)- (‘5 N) (J) 3 --- 1- 3- - - -t CN - : +- -&-! tN n r <r -—-<---—- --—- -______ - -z - -- --z _------ - - z (-Mx2 ___ _____ (4 MX , ______ ______ ____- —---—----- -- ___ ___ F 3---- 1: N 13 0 3. r - DS 0 BUS LINE 0 (I-> 3-zI1L I I ,1s1 El 01 3’ 3, 3. 4 ,T 3--->-< 3--->->-< 3- A I 3) U >r’ 3031 —>1 73)) >0 >30 -f- 3. 3. 3, 3, 4 44 +4 3-_1) l3. ---N° 00? 01 I) c c r 3< 33 3. (3) 0
File:
/kb_dl.aspx/KB/gamemanuals/gameplan/intruder.tiff
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229
K - Updated
1998.05.20
/kb_dl.aspx/KB/gamemanuals/fungames/biplane204.2.tiff
: pFL1[: I START 5TART,,. W4UU omcweii cwiw D*MLNSION$ A P4 ?OURU AA * *• 7 .1 - — : r p 5TAP.f 1 FLASb4 r-, I H IT i r:41 1141 __ 4 1 z - RgV!IUM1 Iij :1 ATTRACT ATTRACT — - .4- LJ COIN SW I -: — 1_..• - . I COI SW2 I e1& I ‘ i ei 3 - - L -, 10 jN34l —fzN54sO _1 1+ i’ _ COIN COUV4TR £ NN - -4 ,5v 14 A I? —; 5A.T — ATTR*C1 ATT&CT I ATTRACT GNE izi Lf,r I I.Ut ,o4 .- _t- - :- - - - - .- 1)1I PNê _______________ PARTS US? - ,-- - - - FLW - Af13 ‘4/ j _____________ :4ANQ ‘CA,F’W, _________ SCMeTh4T/C - _______
File:
/kb_dl.aspx/KB/gamemanuals/fungames/biplane204.2.tiff
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400
K - Updated
1998.05.07
/kb_dl.aspx/KB/gamemanuals/deco/iobd1.tiff
‘L5367X2 ‘pi Tn LSt’75 T 2 RIS Q3 13 [— r ‘1Qz z— V14 CL CL 12Cb1J TM 560 ‘6 44 2 4.5 5 Z 4i 4 ZF 15 _____ D a CI R( IWO IN I i 1N3 LN4 INS IrqG ;N7 1 tC 19 —>- i-—--, —c>-’---- -> H >— 1i_____s r_ 7 N.. 13 ; > L IHI 159 - I H Fry C7 R7 i2 3 01(x3 VPI - 14 3 — A ____ -iZV) C9453 cV TM R43 2.2Kx 3 41 ( Tn2 R47 COLR -& Oui 1 th. VIOEó &N1) 14 —€ B cLR - R3 L 3 2 10 V -Sc (:)—[::2.----•] SOUND &N) WD AJ4L6 1 &N (—F JpZ C-CWjT eZ1 AI1 clh AVZ 112 r i11 3C3? ______ 47iY’ F 0 nI1TI LIh- ii ______ H<i:1 11 1<1 — (
File:
/kb_dl.aspx/KB/gamemanuals/deco/iobd1.tiff
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756
K - Updated
1998.01.14
/kb_dl.aspx/KB/gamemanuals/cine/solarq12.tiff
C44 C4S uta CINEMATRONICS 80—11366—01 REV SOLAR QUEST AUDIO BOARD C4 C37 S u- 3C II ( ñ —l54 I] I ° I U U U U R) :::[j -15K-R153 c i3 r LLi i:i ri c3e. ___ ___ u3QlI uiII oa7II 09 II fl F j —___ Li LI Li °II II —---1 C53 CS4 I I I I Ra 1_,CS U cs•c U 7915 B 2N6292 1’1 T:,F 1K -r:r c : 053 I c [J U L7 o 03 04 _____ U U U U Li L1 CL..___ © E 1:36 — 047 03 U3 037 W12 CB9 — :,: 1 RaS— :: R R9 C R132 75€— 8ca7 c::: --—, -- ______-- 47K— o Ra_1€_ 0 o o R130—1€— Q17 Q13 — — 010 E:;: El 2 6 07 llK 4 i;!:E; R ER uCl
File:
/kb_dl.aspx/KB/gamemanuals/cine/solarq12.tiff
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62
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/war.tiff
I 2 C3.OI I______ ______ L1 C4 ____ 2 _______ TLL1 t5 _____________ J2 3V TAN 1 j’306 E:” _____ 42 I 120h4 12 -.- _______ _______ I t51 t5 _______ IK 14 2N3X ______ 2 (HI LSI2 ‘“4 1 ____ - +1 47K I 1e _ I (cRu LEVEL) I 180K ________________________ C28 I LLJ _ I __________________________ U.32OK sI25” - 4 7K 1&11C17 [LJ 68oKjLIjj j1j5551, T’ ]F’ *C36 _______ .01 4. LAST REF. 0(5. USf 0 C4i, H(,3, D5 QI. IC I’i. S. ADO .Ivf bIl’ASS CAP. (50$) FROM GI4O.1o “IV roll AChi (7) IC PACrIAGES thnG TJ 45 UPh.1 Lu4E.
File:
/kb_dl.aspx/KB/gamemanuals/cine/war.tiff
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143
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/system1_2b.tiff
GRAY -I SLL _____ SR0W _____ wiR5 I I I I WIREe_____________________ I I I foovi 87 4- i vI_ ‘ .4- - °L_8 1 Co 4 3l JOLTA(E. 5LaC.TION BLOC. KS rBI r7 System P Color Raster Pow er Supply Wiring Diagram Ac ATARI GAWarnerCommunicafionscompany © ATARI INC. 1984 SP-277 Sheet2B 1st printIng VIOLET wIR5 ioov F n) 9 S7 (0543 - L61 Co 543 Z I >. tO c. 0 10 > lacy F Y1 r it coy RI 27ooO,’44 I C.OM. ORI I Iii N I wIRES 987 Co 43 II tovr J3 r — — —----- 1 L 12o’I AC. OUT PLUG ‘I C ± 5°C. IO.1o \/0C iO.(o VOC. 0-Co ‘IC
File:
/kb_dl.aspx/KB/gamemanuals/atari/system1_2b.tiff
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76
K - Updated
1998.04.06
/kb_dl.aspx/KB/gamemanuals/atari/system1_5b.tiff
Video Microprocesssor Main Memory Al-ALS AIS 4 4 c’‘S L2 17 AU ID j II AS 2 C0 A&2 l7 ,A.S 13 II AS__ A2 Al 4 c—cs IS Li •1pl2 7 IS ‘4 IiØ IS L3 2. p3 II 01 02 D7 (a L245 4 DO 14 12-K 12 IS p2. 1€’ D’I 7 DØIS DIR G s/;c_ A MAil (a MIIS - IS M&5 4- M7 3 kAA.Co 7 MAS 9 MA4 12 1VA IC0 MAt 2 MDI 4 M7I 5 MDC C0 MDII 7 MDIØ , MD9 MD7 MD5 M DAM MD2 M C’1 Mt20 IOL D7 DO D4 rY2 (0iI(D AL A13 ‘-‘-S Al 2 D7 DO [:5 :24 D’S D2- — 1-S\/ 1 I 2 20 . AIZ All A 0 12L AS ‘--:7 AS A’2 CD’ —2.01 22. 0M —J IS fr1f’I. IS MC’14 7
File:
/kb_dl.aspx/KB/gamemanuals/atari/system1_5b.tiff
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115
K - Updated
1998.04.06
/kb_dl.aspx/KB/pinouts/qbert.txt
GOTTLIEB INFORMATION: Q*BERT PINOUTS
----------------------------------------------
CPU MA-378 (A1)
SOLDER | COMPONENT
-------------+---------------
_______
+5V |A | 1| GND
+5V |B | 2| GND
+5V |C | 3| Coin Return GND
|D | 4|
Coin 1 |E | 5| Coin Lockout
Coin Meter |F | 6| Knocker
File:
/kb_dl.aspx/KB/pinouts/qbert.txt
-
10
K - Updated
2003.01.09
/kb_dl.aspx/KB/gametech/gravitartotempest.txt
-------------------------------------------------------
| Adapter to plug Tempest board into Gravitar harness |
-------------------------------------------------------
Copyright 1993 (last update: 2/94)
STANDARD DISCLAIMER: The authors hereby grant permission to reproduce and
distribute this document for personal use, subject to the condition that
the document (along with any copyright and disclaimer notices) is not
modified in any way. The opinions expressed within this document are
those of
File:
/kb_dl.aspx/KB/gametech/gravitartotempest.txt
-
8
K - Updated
1994.10.21
/kb_dl.aspx/KB/gametech/convertagame/speech.tiff
8 7 6 L5 I PROS P27 P26 P25 P24 3 2 ALE 0 162 AS 22 ‘9 I 0 9 1-5 035 C 508 -1-5 8 238 9 86 Al B L530 U37 UI1• 166 C. 2.216 L5 14 2 15 16 2 IA II 12 II ID 9 8035 .t5 2 A4 Et Do NC. 164 E 4 13 Al 92 NC. 163 F a 162 03 AZ II 1161 D4 Al 2 663I 6 10 II PR 8 .5 8 ao U O l—’ 3 a - _2 7 Dl 4D l 02 7 _________________ __________________ 03 8 1)21 _____________ ______________ 04 IS L5273 D441- 05 14 ____________ _____________ PlO 06 17 _______________ _______________ 07 IN l lG ,...L Pl7 06 0 I _________ Ti___ TO 07
File:
/kb_dl.aspx/KB/gametech/convertagame/speech.tiff
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135
K - Updated
1997.07.27
/kb_dl.aspx/KB/gametech/convertagame/tacscanharn.tiff
4 I 3 * 800-0255 I x-Y [ MONITOR 200-OOZE RED REF I I - B6REICYX I 1IZ34c’I I 1rL ) U) (I) CL801 I XFMR EMI 6 — 0190 4Ev (Ac SEE DEtAIL P 5+4 6 10987E54321 *800-0314 0(11 -12 ACIN z 030 + 801T AC I 6-80 i- E IPWESUPPLY K 6I I —0I9I k REF - MN I BEN + A0002 B + OWl No 1Z34 4 ___ BLE I 800- 0403 REF Zr 313 3 3 4 5 S 7 B 9 N 800-0305 OFt ice1 os 0 010 - wur -8 ONTAIL-I —— —— y ++ I ASSY CCNT0L PNL8003ZI,5 7 00-0379 P109 - 324,5 fl i1_I -I l !! 5 4-131 lOtTE 00-, rr ILl Io II 99 7 77 • REP 9 414 ‘051 r 313BR14
File:
/kb_dl.aspx/KB/gametech/convertagame/tacscanharn.tiff
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162
K - Updated
1997.07.27
/kb_dl.aspx/KB/gamemanuals/taito/c7cpu2.tiff
I + cn _1-{1j ___________ — II Ii _________ -j - -D2 tTlr4, ?3Yrk L Cl — v + < ‘cx p 5 0 F’) U) cn 0 Lfl = r( It _____j tI WJJJJW 1 UJJJLi &r [ ii L4EI ___________ I I r!i I I g oi I r°m-i i 1 I I €QJ I jrr 1T? gc fir Cl) rn z Ck) (51 _r_rr 1r _____ + + l <L j t_ II ____ + U, lr,JrI jr -4 LLJ U’ i t 1—f—-————..— VI{Wfl
File:
/kb_dl.aspx/KB/gamemanuals/taito/c7cpu2.tiff
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890
K - Updated
1997.08.17
/kb_dl.aspx/KB/gamemanuals/stern/moonwar_opto.tiff
2 G F E NOTE. ALL RESISTORS ARE OTHERWISE NOTED. 1/4 WATT UNLESS STROBE STROBE R4 100.n.. 3’E OPTO 2 SENSOR 5 KE 2N3904 Q3 TP1 5V OPTO 1 WHEEL 4 WHEEL SPARE FLIP— FLOP WHEEL WHEEL 3 +5\I 1 jCI,C3,C4,C5 C2± 22mf 16V WHEEL 2 3 6 G E C 1 B F D A
File:
/kb_dl.aspx/KB/gamemanuals/stern/moonwar_opto.tiff
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66
K - Updated
1998.05.29
/kb_dl.aspx/KB/gamemanuals/ramtek/m79intf.tiff
R1 CR7 1K 1N4001 1.0 8.100 Cr7.8 1K 1144001 1.0 I0I CK1 1K 1144001 T 1.0 PJ02 CR10 — 1K 1144001 :i E LIST CF 1ATESIAL5 t53NATUSSC.F RAMTEK i:-’’ c.2.MAT1c.. / I 77 Ft.E —I €.z — I- D4J .3K pAC K 16 Plo ‘3 II I-, PlO Plo p7 p/o -4- 1= LI(14TI INPuT Ct4 D GUN I GUI4 2.A5 UN 3 UN 4 LUN SA UI4 lB UN 3 QUt4 48 quNc5e, COIN liLT FIRE A FIREB 6 ‘3 C’, IS 2.1 2.7 44 4’, 6 VIDEO OUT LIWr’I OUT -t5V TO $ ELK VIDEO C1ND ‘,TATIC TO COIN TO COIN COUNTER COIN GND Plo P6 —w-------çj . C6 I o 8.103 CR11 1K 1144001 I 8 —w--
File:
/kb_dl.aspx/KB/gamemanuals/ramtek/m79intf.tiff
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53
K - Updated
1998.04.12
/kb_dl.aspx/KB/gamemanuals/ramtek/m79sheet5.tiff
LVLI 1L /1DDRE:ES BIT ADDRESS 1/? UI1L) tYiL ñDDRES E bIn DO ; P47j1j 7 ‘‘4P2 (. 1021)03 u h0L’4 kAPPS rib SELECT _L e& 1 LAD 10 SELECT , ii II 5 24 18 iv 107DD4 A’hP 2 I #AD 10 I I — __LtM3 o: 17 ‘• 2(04 .Alv: ‘8I4 4c ‘!8 ‘. I7 RA71I c 24Lfl13 11 F4t?P4 RPD5 — Lt 4 I AA- Is i.&y1/iy !_tSv F # LA 8060 INTERNAL DATA BUS ( S&L 7 ti. L4 6c— 4AS CL Vt-I. REFRES/I/BOSu ADD’ES SElECT ( i41 C30 IAII /100A’ESS rLi?a REFRESI-I tt-4 WDRES 3 1 1.. (sos) Cyeo3o T48 ‘3 48 d( 8080 (47 0 73 7 /WDRES 20 146 28 Y 145 3 18 f
File:
/kb_dl.aspx/KB/gamemanuals/ramtek/m79sheet5.tiff
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87
K - Updated
1998.04.12
/kb_dl.aspx/KB/gamemanuals/gottlieb/mpsnd.tiff
+Svc,42 + P24 R28 8 + 7 OlE-s 532 ¶;2 R30 P27 ISP. lOP. + 1 U1E-5 FHI - LMIS3 LAPAP DRIVER. NT E.R,AC S NOTES: I. UNLESS OTIER,WISE SPECIFIED, R.ESISTOR\S APE51,1/’1-W. Z.U.LEC,END WIT4IN ATES INDICATES SCHMITT TR.IER.. 3.VqITH THE EXCEPTION OF E1,EZ,E2 AND E15,E17,E18; SOLID TUMPERS USED WITH ET1E PR\OMS, DASHED rUMPER.S USED WITH 273Z PRPMS. p/a ASPI AUDIO OUTPUT 10 I 18 PIN 1 *8IP SOCK0T5+D I FOR L4L II I L_ r.’o’wicr L. -- 4W2-1 I 581-2 4EV +SV 10.1UFU1S A0 2D PAO 13 Si, AEP1-8 Al PAl i II SE, 86P1-9 50
File:
/kb_dl.aspx/KB/gamemanuals/gottlieb/mpsnd.tiff
-
451
K - Updated
1997.08.14
/kb_dl.aspx/KB/gamemanuals/gameplan/intruderrom.tiff
0 cLz-( Zj_=p4O ]J48O CET’ II I I Ii I Ii _ _ zij Hz _ —- — ---------——--- L————_ (_II ___ I - ___ - - 1![ 0 - - (J I L I I j I (I] - I Ijo] - - 3-I , _ + 1111 I I I 0 I II I - - - 1—i-- - (3, a-’, 5 I I 1 I I I I I II I I III I! I I I I I I m XI (ii ii ]f;çjiI Ijrj ____ -“ L’i ____rr A R ———-f II irE— 1 I1±t I i __1IZb’4is o.; m U’ EEU’ Xi 0 0] U-_ - -IoV_ - (,4 If I __ _ . —1 0 61] ± ±5.si b i ti 0
File:
/kb_dl.aspx/KB/gamemanuals/gameplan/intruderrom.tiff
-
160
K - Updated
1998.05.20
/kb_dl.aspx/KB/gamemanuals/fungames/biplane204.3.tiff
I I VI V.V. 3.K ‘:9,’ _______ _________ lz’ { Ia’ { 1z ____________ I 1’ M,%4___ : G&— c ; V LflhLtSS OflfRWISI spranco UD4S AE *e poa T.LRANCES Mt FWAC11S o(cIMS ANGLU * Ja.* * V. V V osc*sFow V I )PL’7 Pu) A’6,1MLt,/’S VV,VV V V., 14- 4 If IS H - 4S?q I , t r 7.V VVVV:. ‘VVVV 4 •, VV V.. ,, V. V ‘V. ,.-.‘r ,jf. VV, V4, •1 : . V. V : ::: - — * - V Zl Al I —‘ 1D4 2 I2’r 741r5 -- LI .__.f.4tE l:.1—2P4—-4 . - 14 22 . 1—h1 ;ii’ — - _______ 2 r iii - - - -. 4V 2 HG jQ_..___ A9 / ___ ___ jLT L14t,31’ ___ V.. I r
File:
/kb_dl.aspx/KB/gamemanuals/fungames/biplane204.3.tiff
-
501
K - Updated
1998.05.07
/kb_dl.aspx/KB/gamemanuals/fungames/tankers104.1.tiff
‘1 ,PL..AYFIEa.b a TAJK HITL 5HELLI iFiREv I ,PhV7 201. . 2e 200 # 3(- ,sPi : 1. * FLIV GA/1.S CA*MA/ CAL,’ DPROALS I ‘TE uwv ScNt.lAr’C ftEf2iE’ Y 8OAiEO .6 ‘, ‘, 1 - 34I1 Z 5 I — EV5ION$ - LTR j TE 1L 8r 10 -1I ,oopc I IRSD a A - 02 - 00 j ______ ___________ 15Pz ______ ___________ __________ ____________rrn LJ Tfrl 1 ORJ,O8” VREST * HTZ HIT I. VINFO rnTR s! LJ SHLL2. . - - BLOW-UPt --1,po, • GO1j liv AT tRACT .aI•1, —j A1SJI VLD 4: S - - -S -, -, --:-- —a __F ri S - —-— — P2. 1 1K — GaO tEl I — - S rW_r+
File:
/kb_dl.aspx/KB/gamemanuals/fungames/tankers104.1.tiff
-
376
K - Updated
1998.05.07
/kb_dl.aspx/KB/gamemanuals/deco/dsp-8.0.tiff
.1 .AALt_L - I A a I I A A A_ Ij A all-k aI I Ij[ I ‘I a I I I I — AAt Al A A A AL A A A A A A a A IA LA NI -‘ t I,rw —1 1; tJE I L.ILJ. I I 1J1Lk rna uiI; It _____ _____ J ‘t T: T— = i I v-I.’ T. -4 M 4 “!r L1 1 _ 1 ___ iiI 41 i II Ii tt: r :gç gs!e!!s:t I ii It ____________ nrr:jr,j L ‘f -dsI ___ rrir I if .J.44 iUI= Iill 1IIh —(1 —J I Ii I • 11IL’ ij r i r 1 f r r I ttt “ 2 wi:i zItI TJ44 4 Zt zt 1miiii JEH:E ; 0 1V 9” , a-. O.. aaaa- vi - I L _ 4 I t I II +l I PI LJ brrr.rr: • Al 1111 .-L. IIF ii i—i II
File:
/kb_dl.aspx/KB/gamemanuals/deco/dsp-8.0.tiff
-
220
K - Updated
1998.04.23
/kb_dl.aspx/KB/gamemanuals/deco/iobd2.tiff
5 ‘LS367 2 1oa o: — _I 12ZI_4 >- - R12 101 R I! L3 6 C,( RY7J — i2i1 1Cr RF t L— 7 _L___-ii--- L_ - cq452 )tJ-O A1’ rr4 47 ?( T1 R40 Q2 2 --- ci i [-k- 9, I C-CT( TrlZ R47 F1avJ Lj o N m c, o t r c ( ---——. -‘3 ZK Jp 1 t 9 0 ——--> Z cVi CQ4531 L9 TrI C 100 CJL3 COLOR - R R4 ZZK R5 22c - —-—— —-f C5R() N a TN 1 1N2. 1N3 ,13H— ‘/ 4 I N :JC 6—— 7 ‘L532 ‘L507 ‘‘4 ‘t I ‘ --b r -- ‘R 20 Tr2 4 -—-—. CLR-E COLDR - 8 77 (RE: [b tt jH Jz LiJ_i._ - I ‘-- & ND VIfE6 SJT Nf —------- 8 i] & ND &N8 (——--F_ & N £ A S I 1 A
File:
/kb_dl.aspx/KB/gamemanuals/deco/iobd2.tiff
-
704
K - Updated
1998.01.14
/kb_dl.aspx/KB/gamemanuals/cine/bbcp.tiff
P0 BRN PJXRED I paXoTI I I P3 X ‘IEILOW P4 1 IIU -- _\_F___ Pb 1. VID COIN ¶WITCI4ES MOUNTEb 0Ii COIN £XR REAJ VlFVJ 4 I 3 lOE- — 9E- — — 2 I PLA’’ER CONTRDL rANEL-REAR \IIEW 1 ONS i4E 134- h.. 19c I -. rnPUOFI I DAIS I APPROVE . IA I6. UtP6k EKE I2-I9-ø4 .. - p-i I .!p Pt? IL-, fl < I’ P1/PIC(Pf2) (rI) L (41 J_ i_______I____1 1ftA’1ER 2/FNIC 1Dv L.LI % L. I J3 IL ac j 0 F- Lii -J ci z cc BL L. C. L. ‘. ‘ - 1oç P11 PI2 PI3 :‘ soj I I 52 S3 5tI IE’ SPAREL 9jI k 4- .‘ 4— )I_4 — C.IL). Wi9 TO 33 ON I4JJOIO Bb
File:
/kb_dl.aspx/KB/gamemanuals/cine/bbcp.tiff
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94
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/cpu2of6.tiff
8 7 I 6 4 I 3 1 74LS00 4 (586) X,ARITH J6 6 74LS00 O J6 8 74LS00 (2C3,6A4) 3 IS ISA ISA 2 J6 ,43J2,LI sO 112 3 4 IS 74L510 (3D3) CUc2.rL5 (5C3)> (2C5,6A5) PA PA PA PA 7654 12 13 14 15 QDQC BQA SLIN SO I0 II 2 12 (2C3,6A4) PA PA IPA PA 43 ,t\24 /%O f12 113 j14 DRAWN By: IDATE . HURLET [2-7 PROJECT ENGR: bATE ciL RELEASE APPROj DATE DO NOT SCALE DWG TOLERANCE: UNLESS )?HERWISE SPECIFIED PROJECTION: SCALE: -B3- -. A.CAJE 5 REVISIONS REV DESCRIPTION DATE APPROVED (5D) > SECONDARY (307, 3A7, 4C3) (3C5,3A6,4D3) (
File:
/kb_dl.aspx/KB/gamemanuals/cine/cpu2of6.tiff
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94
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/cpu5of6.tiff
7 I 6 4 745/0 (4A5ij6’ (4A,< _____ I 1? > /3 / > L040GAD€PS4) a > PG.4/M/0(e9) )‘ IEC7 (6o, 6CoA8) ) AO./L../Z6 ‘EC7 585 ) ‘4i) p 5Z4RT (5C4) ) S /VR/T6 W3 (503) > WRITE E.rT(/e2) I > 8/(.) )r 5W/ç) X,4Q/T/1(2C, acv) ) Se24(2C0) )i Y(oe) 6 5Q (see) ) D6/I(’) > P?”(’e2) > ) tS3 (S.e.544.’ 3 ) PAGE !343) )L FRME(85) > ..7(545, 50w, 5C4) 6 > UP Cs CM 7 ) MUL7/PLV (5O4,584) ) /AJOZ 4CR (5e4) — DRj•? 9V: ‘ bATE L. Jk4,’i jI/-7q PROJECT ENOR: bATE I I RELEASE APPROV DATE DO NOT SCALE DWG tOLERANCE: UNLESS DTHERWI
File:
/kb_dl.aspx/KB/gamemanuals/cine/cpu5of6.tiff
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127
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/cpu6of6.tiff
L VECT0R 94: CLK2 74L6D4 PAii A.o Aq 744 II I4 J13 _Di Dz G (119.ITIALiZE •1I1C4) lTIAL PDSIIIOH WP C).J2-B 54 PIN 74LS02 F ___________ -n O)’.J ‘I-I” REVISION POAIRD5 ONLY 500 QI LRI 0 z R21 LED rrLz2o7 -‘ii A2 —-————----———————--j ‘ B” -? L. 1L. 1 14L5 3Z L — — —— ———— — — - ——— - F — — — — —‘, — — — — __J DRAWN IV: bATE 5.4URLEKT p2-79 PROJECT ENGR: bATE I.v,,,,” RELEASE APPRO1DATE DO NOT SCALE DWG TOLERANCE: UNLESS )THERWISE SPECIFIED 8 7 6 5 !E3ET CSC3) REVISIONS REV j DESCRIPTION DATE APPROVED 4 3 15C
File:
/kb_dl.aspx/KB/gamemanuals/cine/cpu6of6.tiff
-
110
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/tgmondac.tiff
Ij iflip limE I JR —R,pl EUEIØ ado IT YIW ‘0 LD —11+ 9p.I c.I1443 22O Old, to C4i1 -I 2+ flZi •ae Wr4c J I J I — l!__J 1C201 1•IID .000 mir I’. - lwor,6y Re. 1-0011 ‘lit, lM 3* —— Eacl1, SlOE Ruts I 0001-CAL. COIL. IN ____ I IW I I OW 1100 II. I__a I — OhS .10—I ROES — 0eJ I — o4IZr4 j5N09TS .1 T1 p_y £10 Ct.I0. 6t’- “S SI.t 31OI 4 1 R22d ?I4 .1• 14003 OACOØ .1101 ‘1 J5 — ‘lilt KNf31OL EI13E COlIC — 104•I 2R2ID .__1’__ 90000 CAUTION: -cED 0114 gEg D NOT aPPt,’ PowER TO D,,PLAV F,.jcT*0NIC. uNt4 S Sawefi TIS
File:
/kb_dl.aspx/KB/gamemanuals/cine/tgmondac.tiff
-
64
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc6a.tiff
Vector Generator Memory - G M/N (B 2FTh WIlTEa( jA ., PRfl4 ôx.cc — A SL V H JAI A El%AEP—J Al lo( 2 MA 2.2 rAA8 z MA7 tSAAO 2 AS tvlA4 4 MA S MA7 ‘ %A 7 Co AS A7 A/-” AS A4 A2. Al (l I S MAI M Al 2. M Al I \JAIl S S,AIdOL 5 2. MAlI -z2-I MA 74 .4AS’ 26 M7 4 Sn Co -7 8 MA ‘-7 ‘JSnA’ l SASO< 14 cll/. 0 7 0 0 ) 0 Ii a _____ IS’“/S _____ ‘4 s0fcc:j _____ IS’ %Jc _____ 1 I _____ 1c2 -t-S’%1 1242-7 ‘1 *.4 A I 2. All Alc9 AS A-7 AS A4 AS’ Al Aa c’S’ E I z - > 0 ‘3 ______ I 115 VMSnIAE-J A7co( 2 S12o7., 1I2J2-, ‘8
File:
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc6a.tiff
-
118
K - Updated
1998.04.06
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc9a.tiff
VC-TR. -v’Vc’t SYATCLS 8A,8S C Wol I Ll74 ‘Nci 4 I/IZC WD 6r Q ‘11c’7 13 i’/of.o 14 — 7 zi 4 LI 57 y al-f ‘1’ VC.TF. 175 Q to I I’s. 2 R90 7 SF/H 9 ll. 2 Ia R’02 )1I 4.7K. 15 O36, IK. #s’/ I’ I3 IDE/i—I 128K LAl’.1.. / C.LA 2. 2NS9o COLA _j. I ZJ r4 c,i< Sc’2’ —rs ec’ — ‘ ez-as V I - 1+ l 5J yp E. GC. pI.sP.s1- _J 03 0I Z 3aD4 S 7 17 ____ T 22.0 RGB Output R102. IK I R103 QIl 13K 54 La Qio RI 06, 459oe R19 u4 3 106 — 13K 3 LE,17.4 2. 4 IJ S 0 Rli2 2— IC RIO 1K. — II 14 5l3K 1K. IS R11C L4 R113 c. Q12- ok. +
File:
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc9a.tiff
-
133
K - Updated
1998.04.06
/kb_dl.aspx/KB/gamemanuals/atari/spacerace1.tiff
p ______________________ + + ______ +5v L 3 -J -*Sv p p ZQS S 10 53 59 AS AS T LJ _J_ Ilc_ 040 L P ;i /2S (-39 I °• ‘3 0.I _Js 4 3 2 —‘ao I. 4I a4z A t + 6V C.AM. OJ 4 S’j 0 lOll ioopf 903 JE 41IL lCfl1_ 0.1 v = S_ 4 _______________________ 2 R20 — FOE.L - S 3TAQ c.os& b TsN_ I 1 LT._.\ 591 _J IlD— ___±-r1 I L_j 33o I I (- I 5 Iz I I 0 ______ I0S S I 0 ITFRPRET THIS LIRAWIST PER ESSSI 5145 +SY 8 7 #9\j 6 .l4 p p W. <IlL 5 1 59 59 I — [SYM S I%I(I%S PLA’CflME. — 410 89 951 IFI4QOI SESST 14 T 1 F 0rAJ FOS CLA
File:
/kb_dl.aspx/KB/gamemanuals/atari/spacerace1.tiff
-
177
K - Updated
1998.05.20
/kb_dl.aspx/KB/gamemanuals/atari/system1_6a.tiff
E [9 R142 lIc WOE’ 4-C.. Eli ps±E1 ____ Ps 10 Ps:2 7 PsI 9 Joystick/Switch Inputs Interface p {EZE Z . . a IL .1 I 2SV -1- uLi7 AZ rij(0 Al U’J4 07 sc-,S. 9 120 Os Alø 07 AS’ c A7 c Al” D AS 02 A4 Di AS t) AZ Al 2S04 AØ I 0 4’3 I I r I 44 — -vvv—-— 47 — — —_---—___---—_--_A%V.__-.__ R45 -- -- —wv-c 4 -- -- -----we- 42. -— —— — - AA1___ — I —t— — S 2 I --- ;2,l3 — R4 t 1 i,) I I 1 I ‘00 8PL ______ 1 ‘ L I I 2 Al T -4fI I F4Fr4 27 27 IP127 I I I -- ‘‘Ii ± 1 J I ‘ < 1014 I T T T I i : i- n i - 0 LI Ii LI .1 IL
File:
/kb_dl.aspx/KB/gamemanuals/atari/system1_6a.tiff
-
134
K - Updated
1998.04.06
/kb_dl.aspx/KB/pinouts/dig_dug.txt
DIG DUG
-------
A - ground 1 - ground
B - +5 VDC 2 - +5 VDC
C - 3 -
D - 4 -
E - 5 -
F - cocktail * 6 -
H - 7 -
J - 8 -
K - 2P start 9 - credit
L - 2P pump * 10 - 1P start
M - 2P left * 11 - 1P pump
N - 2P right * 12 - 2P down *
P - 1P left 13 -
File:
/kb_dl.aspx/KB/pinouts/dig_dug.txt
-
14
K - Updated
2003.01.07
/kb_dl.aspx/KB/gamemanuals/url/avenger6.tiff
— EJ £& /02Q - JQiEsJ(6iR U Ii UNIVERSAL RESEARCH LAIORATORSES INC. L. ELK GROVE VIU.AG.E. ILL. PA07 1.— L—NC 3.— 5V —rv £—FçO-I PIN q OF L-L 4.—PROM PIN I Op -Z.FROM PIN O ti-I FRor1 PIN 4 op ‘1. NC 10.— NcI I’— NC I.CCEL L-INE FROM PIN 0 OFIa CRASN FROM PIN I OFGit Ic.— to STEER I N G lb.— If V- OUT Ii.— FROM PIN3 opa 7.- To ACC poT J—- CIWDI1 j..IGHT FN0II C0LLEC1-oR Oi &ZB =DC VLOFQ ai.— NC 5ZV a).— 5’’ 2.— NC 5•.— NC 4.— INO L- ND 0-- NC. E- FROM I3 PiNt F.— FROM PIN PIN H.- PROp-i I5 PIN 6 5.- FROM CI
File:
/kb_dl.aspx/KB/gamemanuals/url/avenger6.tiff
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34
K - Updated
1998.03.27
/kb_dl.aspx/KB/gamemanuals/midway/winner.tiff
(w I I4OIZOIcJTAL IVID •5Y ‘Si’ FL’ 9 hh’:H t21f&j 7 ‘1 __________ * 7 _________ ‘ _________ 41 Al E-7-9 A’ VERTICAL DIV1D 5V ‘Si’ 5/0 20 0 08 #5i1 --,‘-s ,c .ta 7•27 ‘ V(07 Co,17C €a•507 ‘a V 8A/4 2 j’-2-/ 4724(27 ‘0 .0 r 0-7-3 £4,IT .ø —4— -:0 2 8 7 —FTh____2.1 $2)— / £VT AliT — ,‘D, 4 .-wP I 00770.44 ce/A/c1ofs’cg JND .1 5 CS __________ k’SS4’4’ ? • £ ___________ AVC/0 5C3€E 50’4%’D 744-1 a a Al/I f 3 5 C4 47i, 0-2-I -r 774e S7P4 S 244 “op . I *4M _ _____- 4 .,1#s1 LfK.04c1 LL4r I “ r ]I4mII1. 0/ /0 Dl .
File:
/kb_dl.aspx/KB/gamemanuals/midway/winner.tiff
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302
K - Updated
1998.05.07
/kb_dl.aspx/KB/gamemanuals/gameplan/intrudercpu.tiff
c2-v 74LS15 7 __rn -IA 2 A 2 C 39—3 azDT4H CI38.21RA/3 74LS157 (4rr7 AOl IB y4 U4C 8H8:A0434e2MA3 RAM ADDRESS BUS ‘Zo:Pz jAM Ai RAM AZ 0 *2 vrc [RAM *3 AT LRAM 44 *4 RAM A5 15 PAM A6 4 *6 RAM A? z0 RAM AS 21 RAM *9 AT BIT Al AIC TMS MAIl O6O rL.r632 IL 2—N —K -iD 21H 33 TUS 4060 4 r 74L5174 3 j37I 13 ICE—I ICE—6 — 3 READY F - u-I 1< < ID6 6, 3 ID? MX? xn 0.l x rT 4-7-5V CJxn 4 74L5174 5 10 2 5 S4o6Oj fr1AM Uc 7404 -p 74L5 53 IC2 I C3 ‘c r I-I 1C3 AB 4 2 11s. 2 M92 D2 +12V.. 74LS24 fl 5 1 D 9 SAl A — 0 27 Vi
File:
/kb_dl.aspx/KB/gamemanuals/gameplan/intrudercpu.tiff
-
214
K - Updated
1998.05.20
/kb_dl.aspx/KB/gamemanuals/cine/tg2of2.tiff
C35 9125 470pF Q6 2N62 R72 I 22K P73 50 2O vj oc*wr f vz { ‘c RI 2 HYPERSPACE :: LS3 I P21 GB 27K I35VTANT I, + +5 TANT1 LASER 1C4 1C6 5 /4 R34 7404 LS125 4Jl/’4 LS393 R K Q.21K1C5 P35 OK 39K !“ C14 07 .05 lN9I4 D2 +15 1N914(2) R5 100 100 03 I25V I CI C2 DI 1N5240 $ C R7 IM 47K I 1 EUCJ 0 I I ,. _____ +1 WIDEBAND P6 2 R3 ‘Fo I _ I 005 17O R23 OK R24 ClO EXPLOSKJN 47K TLI 2 TAP.Tk!’) 1C12 35V T PUMBLE 6’/4 .7K - - - 330 -15 ______ l5 3906 Rj ICI3 A30 R57 P58 C25 C27 k59 R60 R 48 6 0K f IS 1/4 - - - .1 OK 1K
File:
/kb_dl.aspx/KB/gamemanuals/cine/tg2of2.tiff
-
163
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow2a.tiff
CIø 33øøT 35V. CII PI9 +— —w.1 [0 47 RØ 1 a 5P14RIRTN ISP 4IdVA(_ - jiØ iv +oc%4 ) ‘L’ rTv* 1! ri Id TB) NOTES: / FDbR CORD ASSY MAY HAVE WIRE COLORS AS SHOWN OR -XX WIRE COLORS AS FOLLOWS: ONE 8LACWIRE(N ONE C,REEN VviRE GND ANb E WHITE WIRE (NEU1RAL). USE 4AMP SB 5OV FUSE AT Fl WITH OV&a4OV (EUROPEAN ONLY) * 03 TI 5 a.7;IW IØØ R33 L RegulatorlAudioI1 PCB Schematic Diagram CB4 IN4ØØ l.7WNW GRAY BLUE WIRES WIRES *-øø e17 431 j aeøv 987 co543e I 33 r5 — jo’ -øl I LMSØ5 3 CR1 ‘IN4 B? tLCI rr?VRi BROWN+ n 1 WI
File:
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow2a.tiff
-
181
K - Updated
1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc1b.tiff
REE,LjLATOR / ADIOZ PC.B SChEMATIC SEE SHEETa A N ZL,JW c2z >ÜJLLJ 4- + 2Z _iijtLI — Ir1_ >> >>> N I(IflIflD çjtJ + 4- ÷ ‘( 4_0 + aI:I-L9I U n LI Z > 5Z LO 10 QiuLI DIJL3I iflul cLI—rJrl, ci dI RI U Rl SNI W RIBK RI W ,- > >- 0 POWER SUPPLY WIRIr’G DIAGRAM SEE SHEET &B 1jUU o >>> ó do If 3 ci U >.LI Li ) < w < Li IiJ L It, 0 z Y /W 00 Y/P,K. LII !i )- ‘IL 1J zo > I D w AC ;; I I ON/OFF L iEi N) I so I A _ L ______ GNAON CGNPr) —TP ‘—T P AJ - N 4 I/l ! J <I - I — II______ TP 1 —rIJmPa8 Lz P30 9 _______ J30 T
File:
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc1b.tiff
-
129
K - Updated
1998.04.06
Bad Dudes: Board Pinouts and Dip Switch settings
SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/baddudes.html
-
3
K - Updated
1999.12.20
/kb_dl.aspx/KB/gametech/drag-brd.txt
DRAGON BREED
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9
File:
/kb_dl.aspx/KB/gametech/drag-brd.txt
-
4
K - Updated
1995.08.02
/kb_dl.aspx/KB/gametech/lif-forc.56.txt
LIFE FORCE
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/lif-forc.56.txt
-
5
K - Updated
1996.06.01
/kb_dl.aspx/KB/gametech/timesold.txt
TIME SOLDIER
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/timesold.txt
-
3
K - Updated
1995.10.17
/kb_dl.aspx/KB/gamemanuals/cine/tgctlhar.tiff
I DAlI I APPROVED MATERIAL — 46 — — Ct(/T.E. AS __L 5W4 TOJf-3 — DRAWN IV: , 111A4.,j DATE lO- PROJECT ENGR DATE c.,_....._, i•. El C.goii IMr’ C •ZOZ0 OWO TITLE XHEA-f4T/C 2/AG’24M- PL4Y.E’ coA/reoL,TA/LGuAJAjEe MODEL NO. DWO DWO NO. REV. IfE 5’&25Q5 A IREVI o€sca II I I PROPRIETARY THIS DOCUMENT IS THE PROPERTY OF CINEMATRONICS INC. AND IS NOT TO SE REPRODUCED OR DISTRIIUTED WITHOUT WRITTEN AUTHORIZATION OF CIIISATRCWICS INC Aq’4ST.€ P1_4)’Fk’ COAJTRO PC8 TO Cold p DOOR I ll TO ..‘/-t’ .4. PL.4Y c.Lirck_
File:
/kb_dl.aspx/KB/gamemanuals/cine/tgctlhar.tiff
-
40
K - Updated
1998.03.22
/kb_dl.aspx/KB/gametech/cloakanddagger.txt
Cloak & Dagger Pinouts
Atari Inc., 1983
There are two Cloak & Dagger conversion kits. One is for converting from
Defender, and the other is for converting from Joust, Robotron 2084, or
Stargate.
There are two boards to the Cloak & Dagger boardset, Master and Slave PCB,
plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and
a Sound Board.
A040733-01 EMI Shield and Dual PCB Assembly -- includes:
A039431-01 Cloak & Dagger Interconnect PCB
A039938-21 Cloak & Dagg
File:
/kb_dl.aspx/KB/gametech/cloakanddagger.txt
-
11
K - Updated
1995.04.22
/kb_dl.aspx/KB/gametech/cosmicavenger.txt
COSMIC AVENGER
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 V SYNC E
6 H SYNC F
7 H
8 +12V J +12V
9 K
10
File:
/kb_dl.aspx/KB/gametech/cosmicavenger.txt
-
1
K - Updated
1997.11.27
/kb_dl.aspx/KB/gametech/neo-geo.txt
NEO GEO
PARTS SIDE CKT SIDE CN2
------------ ------------ ----
1 GND A GND 1 SP+
2 GND B GND 2 SP-
3 +5V C +5V 3 SP-
4 +5V D +5V 4 SP+
5 E
File:
/kb_dl.aspx/KB/gametech/neo-geo.txt
-
2
K - Updated
1995.08.25
/kb_dl.aspx/KB/gametech/zerohour.html
Zero Hour Pinouts Submitted by Unknown
1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +12V E +12V 6 F 7 GND H GND 8 J 9 K 10 L 11 SP
File:
/kb_dl.aspx/KB/gametech/zerohour.html
-
2
K - Updated
2000.01.20
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc3a.tiff
Utility Panel Wiring Diagram r WIRING DIAGRAM 1 ‘NI R -;; RI ‘IDLUME ‘.‘-‘ CONTROL F.. T 511 I TEST SW. vv L___J J3 7 3I• 4 -- -? 8 i 1iLL II ItE 13 4 5 OR /W COl N SW. s__L0-9 DY LJ LEFT COIN SW. WI Y Coin Door WiringDiagram -— Sw. 6ND RIGl-ITCOINSW. LEFT COIN SW. 1 10 DC V AC G,3VAC CHASSIS GND Ra ‘IOLUME CONTROL I.) -$0- p35 I LEFT COihi COUNTER L_ LAMPS D DIOEE C 1N4001 —Ii--— (aPLCS) ______ P5A RIGHT COIN C.OUNTER -J Fluorescent Light Wiring Diagram 115 VAC Coupler PCB F L SPLICE ( PLC.) MAJOR HAVOC Ga
File:
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc3a.tiff
-
63
K - Updated
1998.04.06
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel10a.tiff
G. Analog Vector-Generator H. LED, Coin Counter and Custom Audio 110 Chip #1 channel 1 produces pure tone. F. Player and Option Switch Plo/il Inputs 1. Perform the CAT Box preliminary set-up. 2. BYTES: 1 3. RIW: READ 4. For each address of Table 2-4, do the following: RIW MODE: (OFF) Enter address RIW MODE: STATIC Activate input switch for address. Table 2-4 Player and DIP Switch Inputs ADDRESS INPUTSWITCH TEST RESULTS 0905 THRUST, Player 2 DIP switch at location PlOlil, toggle 4 Lower nybble (right digit)
File:
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel10a.tiff
-
187
K - Updated
1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel1a.tiff
Table of Contents .CQ c8 Cl) O Cb (Qci -I. p. ..q. Cb ,Cb Schematic Package Supplement to C, C . 0— C’) Sheet 1A Table of Contents Sheet 1 B Space DuelTM Upright Wiring Diagram (037937-01 A) Sheet 2A Space Duel Cocktail Wiring Diagram (038027-01 A) Sheet 2B Color X-Y Power Supply Wiring Diagram (037394-01 B) Regulator/Audio II Schematic Diagram (035435-04 B) Sheet 3A Fluorescent Light and Speaker Wiring Diagram (035833-01 A) Coin Door Wiring Diagram (037542-01 A) Utility Panel Wiring Diagram (038004-01 A) S
File:
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel1a.tiff
-
135
K - Updated
1998.04.07
The Sega Out Run FAQ Version 0.3
Maintained by Chris White Andrew W. Sharples This FAQ may only be reproduced with permission, and must not be edited, altered or modified in any other way. WWW and TXT formats available from : www.diamondblack.demon.co.uk # As the case is with all FAQs, this document is a work in progress. # # Additions, corrections, and comments are very welcome. # [What's New] Version 0.3 - 7th February 1998 * Added : Machine S
File:
/kb_dl.aspx/KB/faqs/faq-sega outrun.html
-
70
K - Updated
1999.10.30
Black Widow pinouts
Black Widow Pinouts
File:
/kb_dl.aspx/KB/gametech/black widow tech.html
-
2
K - Updated
2002.09.24
/kb_dl.aspx/KB/gametech/seawolf.txt
Sea Wolf
Midway, March 1976
Sea Wolf
Option Switch Settings
-----------------------------------------------------------------------------
DIP Switch Settings
1 2 3 4 5 6 7 8 Option
-----------------------------------------------------------------------------
Time:
-----
On On 60
Off On
File:
/kb_dl.aspx/KB/gametech/seawolf.txt
-
4
K - Updated
1995.04.10
Star Wars Memory Map
Main PCB hex adr address bus r/w data bus function 0000-07FF 00000AAAAAAAAAAA R/W DDDDDDDD /VRAM0 0800-0FFF 00001AAAAAAAAAAA R/W DDDDDDDD /VRAM1 1000-17FF 00010AAAAAAAAAAA R/W DDDDDDDD /VRAM2 1800-1FFF 00011AAAAAAAAAAA R/W DDDDDDDD /VRAM3 2000-27FF 00100AAAAAAAAAAA R/W DDDDDDDD /VRAM4 2800-2FFF 00101AAAAAAAAAAA R/W DDDDDDDD /VRAM5 2800-2FFF 00110AAAAAAAAAAA R/W DDDDDDDD /VRAM6 3000-3FFF 0011AAAAAAAAAAAA R/W DDDDDDDD /VROM 4300 01000011000xxxxx R D /LEFT F/S
File:
/kb_dl.aspx/KB/gametech/starwarsmap.html
-
4
K - Updated
2000.01.23
/kb_dl.aspx/KB/gametech/vctry-rd.txt
VICTORY ROAD
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/vctry-rd.txt
-
3
K - Updated
1995.02.06
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc4b.tiff
Power Input ,ri ? L)NJ’ U 3 £ 7 Microprocessor Timing Chain -ZZ vDC - ISV R IN 100 Microprocessor Clock + 5\/DAC 4 SV ISV -I- ISV k22 + Rt I .J bc’ 2r%J s’O4- a4 A S a, ii gi Ri7 I0 Z.A 12 9 1A II -‘7- B iA C. IS 9Ri7 M a4- ‘ — 2.,M —f:——— 2..M 2P.1 Lc’8 2E%1 TRTCH ° 2.5 M LI I 00 J-L I- I Izi :,I%J +V 1131Y1 IT1 F;l!7J- ‘77 --s,J(z) I LA I —SEN5E 22 ICIS4ICIciS.1 I 5o jco-iosj ci - RI cIsS cR I Wc’c, IS Watchdog and Reset IO< A 2.. 4-It. (J F;RI7 Alpha (a) Clock R173 9 STRETO LS52 STT4e Gj 0< ilL ATARI® MA
File:
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc4b.tiff
-
86
K - Updated
1998.04.06
/kb_dl.aspx/KB/pinouts/xevious.txt
"Xevious" (Atari, 1983)
------------------------
P20: 44-pin edge connector
component side solder side
-------------- -----------
GND A 1 GND
+5V B 2 +5V
C 3
D 4
+10.3 VDC UNREG E 5
AUDIO 2 F 6 AUDIO 1
COIN CNTR R H 7 COIN CNTR L
COIN AUX J 8 TEST
COIN L K 9 COIN R
START 1 L 1
File:
/kb_dl.aspx/KB/pinouts/xevious.txt
-
6
K - Updated
2003.01.06
Arabian pinouts
Submitted by Steven Prendergast (stevenp@sgi.net)
ATRAI ARABIAN C 1983 ATARI INC. Pinouts obtained from Schematic Supplement SP-237 (1st printing) P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 +12V D 4 -5V P1 START E 5 P2 START COIN AUX F 6 RIGHT LEFT
File:
/kb_dl.aspx/KB/gametech/arabianpinouts.html
-
2
K - Updated
2000.01.20
Willow pinouts
Willow Pinouts
File:
/kb_dl.aspx/KB/gametech/willow tech.html
-
2
K - Updated
2002.09.24
/kb_dl.aspx/KB/gamemanuals/stern/moonwar_amp.tiff
G F E E B U q NAMESCHEMATIC, MOON WAR AUDIO AMPLIFIER RC. BOARD B PART NO SHEET 34C-98- 2 D A 5 4 SPEAKER 3 1 G F D C A
File:
/kb_dl.aspx/KB/gamemanuals/stern/moonwar_amp.tiff
-
37
K - Updated
1998.05.29
/kb_dl.aspx/KB/gamemanuals/cine/ripoff3.tiff
EXPLCS ION CIRCUIT NOISE LOW WI GEN. _______ PASS _______ CCA TO FILTER 1C3 loll 1C2 GE RIO FOLLOWER (BLKI) W2 J4 16 ONE VOLTAGE SHOT . SWITCH ÷1 1C4 QI 108 -ISV BEEP CIRCUIT csc Cii F 105 iC6 TO ________ VOLTAGE F OLLOWER RIB (BLKI) TTL TO NEG. 1C9—12 ) VOLTAGE __________ SWITCH Q2,Q3 BLK5 5-19
File:
/kb_dl.aspx/KB/gamemanuals/cine/ripoff3.tiff
-
23
K - Updated
1998.03.22
/kb_dl.aspx/KB/pinouts/cherry_master.txt
Cherry Master, Dyna Co. LTD
---------------------------
COMPONENT | SOLDER
---------------------+----------------------
Red | 1 | A | Green
Blue | 2 | B | Sync
Speaker | 3 | C | Speaker GND
| 4 | D |
| 5 | E |
| 6 | F |
| 7 | G |
Service | 8 | H |
Start | 9 | I |
Odds/Small |10 | J
File:
/kb_dl.aspx/KB/pinouts/cherry_master.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/transformer.txt
Transformer
-----------
A | B A | B
---------------------+---------------------- ------------+-----------
+12V | 1 | A | Coin 1 +5V | 1 | A | +5V
Coin 2 | 2 | B | Test +5V | 2 | B | +5V
Service | 3 | C | | 3 | C |
| 4 | D | 1P.Start
File:
/kb_dl.aspx/KB/pinouts/transformer.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/mercs.txt
MERCS
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/mercs.txt
-
3
K - Updated
1995.02.02
Space Panic pinouts
Space Panic Pinouts
File:
/kb_dl.aspx/KB/gametech/space panic tech.html
-
2
K - Updated
2002.09.24
/kb_dl.aspx/KB/gametech/tsk-forc.har.txt
TASK FORCE HARRIER
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 +12V F +12V
7 KEY H KEY
8 J
9 CTR 1
File:
/kb_dl.aspx/KB/gametech/tsk-forc.har.txt
-
3
K - Updated
1995.07.29
/kb_dl.aspx/KB/gametech/board pinouts/millipede.txt
MILLIPEDE
---------
Originally typed in by Jonathan Deitch (jdeitch@umiami.miami.edu)
Edited by Dave Fish (dfish@nyx.cs.du.edu)
Game: Millipede
The following is edited version of the Millipede pinout listing
originally done by Jonathan Deitch. This version adds the pinouts used for
a cocktail style cabinet, joystick inputs, and seperate H & V sync outputs.
This additional information was shown on the pinout sheet which I got from
Video Connections. I'd strongly suggest verifying these before you
File:
/kb_dl.aspx/KB/gametech/board pinouts/millipede.txt
-
6
K - Updated
1994.05.10
/kb_dl.aspx/KB/gametech/board pinouts/warlords.txt
These are the updated pinouts for Warlords. This list contains both
pinouts for the 2 player B&W upright version and the 4 player color
cocktail version; both use the same PCB.
Game : Warlords
Note : * means N.O.
Typed in by: jenison@cig.mot.com
List for P19:
--------------------------------|-----------------------------------
| A | 1 |
----------------------------|---|---|-------------------------------
Video RET (mono) | B | 2 | Video OUT (mono)
-------
File:
/kb_dl.aspx/KB/gametech/board pinouts/warlords.txt
-
5
K - Updated
1996.05.30
Cinematronics CPU and instruction set.
Version: 1.0 Date: 07/31/97 Author: Zonn Moore E-mail: zonn@concentric.net (as of the above date) Released to the public domain by the author, distribute freely. Revision History: ----------------- Version 0.1, 01/31/97 Initial release. Version 1.0, 07/31/97 Added Color and Intensity descriptions. Added Description of the Coin Counter. Fixed some bugs in the Vector Draw description (I had the registers backwards).
File:
/kb_dl.aspx/KB/gametech/cineinst.html
-
38
K - Updated
2000.01.23
Galaga Pinouts and Configuration
Galaga Pinouts and Dip Switches, for official and bootleg boards
File:
/kb_dl.aspx/KB/gametech/galaga tech.html
-
14
K - Updated
2002.05.20
/kb_dl.aspx/KB/gametech/board pinouts/lunarlander.txt
Typed in by Ray Ghanbari (ray@mayo.edu)
Lunar Lander Pinouts
PARTS SIDE | SOLDER SIDE
-------------------------------------
| | |
GND | A | 1 | GND
+5V | B | 2 | +5V
| C | 3 |
AUDIO 2 | D | 4 |
AUDIO 1 | E | 5 | COIN CTR
POT IN | F | 6 | LAMP 5
LAMP 3 | H | 7 | START/SELECT LED
LAMP 2 | J | 8 | LAMP 4
| K | 9 | SELF TEST
SLAM | L | 10 |
Z OUT | M | 11 | Z GND
COIN R | N | 12
File:
/kb_dl.aspx/KB/gametech/board pinouts/lunarlander.txt
-
1
K - Updated
1995.06.05
/kb_dl.aspx/KB/pinouts/canter.txt
Canter
------
COMPONENT | SOLDER
-------------------------------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
+12V | 5 | E | +12V
+12V | 6 | F | +12V
GND | 7 | H | GND
Red 1 | 8 | J | Video GND
File:
/kb_dl.aspx/KB/pinouts/canter.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/missile_command.txt
Missile Command
Note : an * denotes an inverted line
Wiring List for P20:
|
GND | A | 1 | + 5 return from regulator
+ 5 V Reg. | B | 2 | + 5 V Reg.
| C | 3 |
| D | 4 |
Audio 1 Out | E | 5 | Audio 2 Out
Video Horiz. Sync | F | 6 | Video Vert. Sync
File:
/kb_dl.aspx/KB/pinouts/missile_command.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/operation_wolf.txt
"Operation Wolf"
----------------
"G" Connector
=============
Solder Side Components Side
-----------------------------------------
Switch ground A 1 Switch Ground
Video ground B 2 Video Red
Video Blue C 3 Video Green
(not used) D 4 Video Sync
(not used) E
File:
/kb_dl.aspx/KB/pinouts/operation_wolf.txt
-
6
K - Updated
2003.01.06
Centipede pinouts
Centipede Pinout and Switch Settings
File:
/kb_dl.aspx/KB/gametech/centipede tech.html
-
8
K - Updated
2006.12.20
/kb_dl.aspx/KB/gametech/metamorf.frc.txt
METAMORPHIC FORCE
PARTS SIDE CKT SIDE CN3/CN4
------------ ------------ -------
1 GND START BUTTONS A GND 1 COIN
2 GND ARE NOT USED B GND 2 NU
3 +5V WHEN 4 COIN C +5V 3 LEFT
4 +5V SLOTS ARE USED D +5V 4 RIGHT
5 E 5 UP
6
File:
/kb_dl.aspx/KB/gametech/metamorf.frc.txt
-
2
K - Updated
1995.07.31
/kb_dl.aspx/KB/gametech/panic-rd.txt
PANIC ROAD
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K C
File:
/kb_dl.aspx/KB/gametech/panic-rd.txt
-
3
K - Updated
1995.10.21
/kb_dl.aspx/KB/pinouts/1942.txt
1942
----
Solder Side Parts Side
GND A 1 GND
+5 B 2 +5
+12 C 3 +12
GND D 4 GND
Speaker - E 5 Speaker -
Speaker + F 6 Speaker +
Coin Counter - H 7 Coin Counter +
key J 8 key
Shoot 1 K 9 Up 1
Down 1 L 10 Left 1
Right 1 M 11 GND 1
Shoot 2 N 12 Up 2
Down 2 P 13 Left 2
Right 2 R 14 GND 2
2 Player start S 15 GND
1 Player start T 16 GND
Coin Switch
File:
/kb_dl.aspx/KB/pinouts/1942.txt
-
5
K - Updated
2009.04.22
/kb_dl.aspx/KB/pinouts/dragons_lair.txt
Dragon's Lair
Cinematronics Inc., 1983, pp. 6-9
The connector from the DL CPU to the disk player is composed of a ribbon
cable, a 24-pin DIP ribbon connector, and a 24-pin Centronics ribbon
connector. The #1 wire of the ribbon cable may go to the #1 pin of the
centronics connector, but then must connect to the #12 pin on the 24-
pin DIP connector. Yes, surprise me, but the cable is reversed.
LDV1000 connection DL M/B connection
(Pioneer manual description DL manual schematics)
DIO1 1
File:
/kb_dl.aspx/KB/pinouts/dragons_lair.txt
-
16
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/pac-land.txt
Pac Land, Namco
---------------
PARTS SOLDER
------------------------ -----------------------
A GND 1 GND
B Speaker + 2 Speaker -
C Lockout Solenoid 3 Coin Counter
D 1 P Start Lamp 4 2 P Start Lamp
E + 12v 5 +12v
F +5v 6 +5v
H GND 7 GND
J
File:
/kb_dl.aspx/KB/pinouts/pac-land.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/royal_casino.txt
Royal Casino
------------
PARTS | SOLDER
-----------------------------------------------------------------
AC Noise | 1 | A |
| 2 | B | Noise Ant.
| 3 | C |
18V AC | 4 | D | 18V AC
Sync | 5 | E | Blue
Green | 6 | F | Red
(Table Type) 2P.Sw Com | 7 | G | 1P.Sw Com (TableType)
(Table Type) 2P.Lamp Com | 8 | H | 1P
File:
/kb_dl.aspx/KB/pinouts/royal_casino.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/warlords.txt
Warlords
--------
List for P19:
| A | 1 |
Video RET (mono) | B | 2 | Video OUT (mono)
| C | 3 |
!Composite SYNC | D | 4 | Green
Red | E | 5 | Blue
Video RET (RGB) | F | 6 |
| H | 7 | +4 (controls)
| J | 8 | Cocktail
Pot 1 | K | 9 | Pot 2
Pot 3
File:
/kb_dl.aspx/KB/pinouts/warlords.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/gamemanuals/williams/joucpu2.tiff
L oo OC) 2 zz Cj : ii2: 0 O-4) ? 22 I[] cfl o > HHI’ us 0 0 - c0 ) 0 o—(a’)e- 44K L fY); 0 - C%° (%0 - 0 0 c0 co O—’4 — Ur1 - DT BUS S - J0 c? e e - 0 - 0 - 3M c0 N StY — - 0 rr) e 0 LI II-’I i1Iq R flCKL?4 *LL Q)4b C19 •II - — 1€ 13 \lcc QH 9 H CL E746 4 t 3 \I OH 0114 CL 74166 o 5 4 _5 8 I 3 44cc Q4 CL 7 66 7 5 033 4 l5 -1 dl dl dl C9 c-lI — 6 3 Vcc OH H CL G 74,” 0 4c *‘ CZO 4 5 13 VtOH 9 o I4 CL LJ CK E 74166 4 GHD 8- CV1 4 I - I 3 ccQH 9 H CL / E 74166 a GMD CBS 6 3 cc Q 0I3 CL 023 027 , 74i66 03 5 4F
File:
/kb_dl.aspx/KB/gamemanuals/williams/joucpu2.tiff
-
481
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/ramtek/ramtekstarcruiser07.tiff
FLc — •...._.. — -. --1 . . zHz. . . ___4.14..!.L.. . . !.. ... .. . TI -.L-1 - -i - - - H!! _:_iz 2 j r__i,_D !. ‘. i4 1± J — II I -‘ ..J I - .4 i 1 4 IJH i-i ..... .._. — ... .._ ...L. I I II L...... . H . __ _i H . H--—-—-—---’ - r - 4 I I L r r: -— I I L.....z: .ZZ..Z.EZzzZZE:ZZ :z:z. - --—— I H———_ - LD __..______J .1 1 ., ——1——- - —-———-----—-—-- - ---— -7-- —- ZZVEE, JEEE;f , LtC/SJD - --—“ —- — ——- 7 : - I 7 I 4
File:
/kb_dl.aspx/KB/gamemanuals/ramtek/ramtekstarcruiser07.tiff
-
124
K - Updated
1998.05.07
/kb_dl.aspx/KB/gamemanuals/cine/basoundsch.tiff
1 1 3I5V H5V R2 <470 CR2 1N914 01 $15 +25 —-—-—if•1-----—-—--- + VOLT .i±l5 REG ±Ci6 10 122 3SVTANT F7T< -2 ‘- --- ---——-—--—-4 -15 H--— ----- -—-----4-15 VOLT1 RE(- l3C20 T o u T 2HV TArt I 3. ALL RESISTOR VALUES ARE III OHMS /4W 7. UNLESS OTHFiWISE SPECIFIED. \THERALLOY s6072 HEAT SINK ON E<-CH TRANSIStOR. I. RI131+CN C0NNFCTCR (1€ P1 N) j MOLEX COIl NtC1CI (9 I IN) 2 -15V -ISV R6 1R7 150 03 2 N 63 26 I-IC2 - R8 I TANT 470 tOM — INSI4 R12 R13 30K .2I. -IS + 5V - TANT -125V 13 47OpF _____________ 03 - 2N62
File:
/kb_dl.aspx/KB/gamemanuals/cine/basoundsch.tiff
-
103
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/ripoff2.tiff
S. -.50 5D11IOA.. LhGt Rir. DES. U5E0 IPiI, C42,02,QID,IC25 HEF.L€s. ‘431 6EDAXe CS. 020. VOLUME CONTROL t IOI 1) MOUNIf 0 ON COIN 0009. 4. ADD ONE SYPASS CAD. (&ThEEN 3ND4 5) FOR EVERY TWO 10 lACIIAGEc USING +5. 2. A_ :IODES ARE I14’14 EXCEPT DI.DI,IDI3 2. ALL IRE.’/ALUES ERE IN I. A.L (‘t.P VA UPS ARE NJ.a( 50V. NOTEt UNLESS OTHERWISE SPECIFIED IS MOTORI— — DISTRISUTIOIJ I I +5 OND I ?+I5 181141817 I .10 I IC P19 j IC PIN CA3COE I ‘1120 I4O I ________________ TYP. ALL I 8114 IjI 7 TLOBI 4 I 10 I 4 I 0 7 I
File:
/kb_dl.aspx/KB/gamemanuals/cine/ripoff2.tiff
-
88
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/sq2of3.tiff
7 6 4 I 3 -4 IC + /AREA\ SAEEI I -1—-T 1——li SCB 1 (AREA C7) L{}___.iC + 6i3> B S (AA A A) MACL 8 > /S44EETI\ R9 Rio D s-so AC7) sii 25 64 ua4 :;—;: S04 S04 RN- 0 -IL 64(OpF (AREA) D /SAEETi\r_._, — -2C.+ r—-----I LS74 ++EAC9 6 CRH - 6 (AEEACA) —t--1 iK6i TA I Li&3 t::j4 CL9 ua’7 LSIO7 SAEET I) p a > C i-HENT r— °÷ - MC 4 a 667<c- AA5A ( 6) 1 M9CLIK (+EAA,7) (EE )8 - AREAA.6 8. (ShEET 1) (AREAS) L AREAC7 C, A QA -3 00$. RlO R103 024 lOOK CA3O8OA CA3O0 NOISE U44 lOOK O.6F TLO21 3+ - U4 M 20 (AREA Rios ______
File:
/kb_dl.aspx/KB/gamemanuals/cine/sq2of3.tiff
-
136
K - Updated
1998.03.22
/kb_dl.aspx/KB/pinouts/disco_no_1.txt
Disco No 1, Data East
---------------------
COMPONENT | SOLDER
---------------------+----------------------
| 1 | A |
| 2 | B |
| 3 | C |
| 4 | D |
| 5 | E |
Coin 1 | 6 | F | Coin 2
| 7 | G |
1P.Start | 8 | H | 2P.Start
| 9 | I |
1P.Shoot |10 | J | 2P.Shoot
File:
/kb_dl.aspx/KB/pinouts/disco_no_1.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/gun_smoke.txt
Gun Smoke Capcom, 1985
-----------------------
SOLDER | PARTS
-------------------------------
gnd A | 1 gnd
gnd B | 2 gnd
+5v C | 3 +5v
+5v D | 4 +5v
Green E | 5 Red
Sync F | 6 Blue
gnd H | 7 gnd
-key- J | 8 -key-
2 shot2 K | 9 1 shot2
2 sho
File:
/kb_dl.aspx/KB/pinouts/gun_smoke.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/lifeforce_56.txt
LIFE FORCE
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/pinouts/lifeforce_56.txt
-
1
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/mad_planets.txt
GOTTLIEB INFORMATION: MAD PLANETS PINOUTS
----------------------------------------------
CPU MA-378 (A1)
SOLDER | COMPONENT
-------------+---------------
_______
+5V |A | 1| GND
+5V |B | 2| GND
+5V |C | 3| Coin Return GND
|D | 4|
|E | 5|
Coin Meter |F | 6|
|H | 7|
File:
/kb_dl.aspx/KB/pinouts/mad_planets.txt
-
4
K - Updated
2003.01.09
/kb_dl.aspx/KB/gametech/ay8910d.tiff
OPERATION Since all functions of the PSG are controlled by the processor via a series of register loads, a detailed description of the PSG operation can best be accomplished by relating each PSG function to the control of Its corresponding register. The function of creatIng or programming a specific sound or sound effect logically follows the control sequence listed: Rglslers Function R0-.-R5 Program tone periods. 116 Program noise penod. 117 Enable tone Cnd/or noise on selected channels. R1O—11I2 Select “f
File:
/kb_dl.aspx/KB/gametech/ay8910d.tiff
-
153
K - Updated
1997.10.08
/kb_dl.aspx/KB/gametech/dbl-drag.txt
DOUBLE DRAGON
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K
File:
/kb_dl.aspx/KB/gametech/dbl-drag.txt
-
4
K - Updated
1995.06.29
/kb_dl.aspx/KB/gametech/farylnds.try.txt
THE FAIRY LAND STORY
COMP SIDE CKT SIDE COMP SIDE CKT SIDE
--------- --------- --------- --------
1 GND A GND 1 GND A GND
2 VID RED B VID GND 2 GND B GND
3 VID GN C VID BL 3 GND C GND
4 SYNC D 4 GND D GND
5 SP+ E SP- 5 E
6 KEY
File:
/kb_dl.aspx/KB/gametech/farylnds.try.txt
-
4
K - Updated
1995.07.28
/kb_dl.aspx/KB/gametech/hvy-barl.txt
HEAVY BARREL
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 K
File:
/kb_dl.aspx/KB/gametech/hvy-barl.txt
-
3
K - Updated
1995.08.01
/kb_dl.aspx/KB/gametech/magic.swd.txt
MAGIC SWORD
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K
File:
/kb_dl.aspx/KB/gametech/magic.swd.txt
-
4
K - Updated
1995.07.31
/kb_dl.aspx/KB/gametech/nautyboy.txt
Naughty Boy Switch Settings
(C)1982 Cinematronics
john@sierrawireless.com
--------------------------------------------------------
|Option |Factory|Descrpt| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
------------------------|-------------------------------
|Lives | |2 |on |on | | | | | | |
------------------------ -------------------------------
| | X |3 |off|on | | | | | | |
------------------------ -----------------------------
File:
/kb_dl.aspx/KB/gametech/nautyboy.txt
-
4
K - Updated
2002.05.01
/kb_dl.aspx/KB/gametech/raiden.txt
RAIDEN
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 K
File:
/kb_dl.aspx/KB/gametech/raiden.txt
-
4
K - Updated
1995.07.31
/kb_dl.aspx/KB/gametech/suprdodg.txt
SUPER DODGE BALL
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J 8
K
File:
/kb_dl.aspx/KB/gametech/suprdodg.txt
-
2
K - Updated
1995.08.25
/kb_dl.aspx/KB/gametech/tch-down.fev.txt
TOUCHDOWN FEVER
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/tch-down.fev.txt
-
4
K - Updated
1995.07.29
/kb_dl.aspx/KB/gametech/wwfsuper.txt
WWF SUPERSTARS
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/wwfsuper.txt
-
3
K - Updated
1995.02.06
/kb_dl.aspx/KB/gametech/convertagame/cpu1.tiff
*5 4-5 ‘U8 150* 4.5 6074 -(-0 __ ____ 3-I ;7 - 6 L514 +5 TOOT 66 11127 ISA U3l 1.ss 1131 14 I_S ID 2l AREAS RD .z11RQ I I I — — 22 2 Z 2 3 3 028 U117 U21. 4114 Zl4 _ 2114 1 7 5 I, (7 7 0 (5 (5 11 SELL. ME i1ii’ fTM’ ITM 2 ‘8 IJ 8 I2 - Is -— A(4 USa All _______________ l*lA 15 -1o.qs , 09 lv ________________________ *8 LE 27 A] , I .4* U25 I A Il .45 Z11112 U3 I 1520 .4 II I I IL ____ II *5 ___________________ I I i SI ‘7L_ I ,9j I 2/ 0 85 AZ I I’lli Z 2 7 1530 _______________ 011 I 635 311 04 iL 111245 8 DI
File:
/kb_dl.aspx/KB/gametech/convertagame/cpu1.tiff
-
175
K - Updated
1997.07.27
|