Knowledge Base
QIX to JAMMA
This document will detail the wiring necessary to convert a QIX boardset to run on a JAMMA harness.
It is assumed that you have the following:
A working QIX boardset consisting of the Video Processor PCB, the ROM I/O PCB and the Data/Sound PCB.
The 50pin ribbon cables that connect these 3 boards together.
The metal mounting plate that holds all 3 boards.
(preferably) the original wiring harness (not necessary, but it makes things MUCH easier!)
In case you DO have the original harness, I ha
File:
/kb_dl.aspx/KB/gametech/qix to jamma.html
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8
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1999.11.02
CONVERSION BETWEEN SPACE DUEL AND GRAVITAR
From: "tomm" Subject: Re: Tech: XY Gurus HELP Gravitar/Space Duel Date: Monday, June 12, 2000 10:18 AM ----------------------------------------------------------------- | CONVERSION BETWEEN SPACE DUEL AND GRAVITAR | ----------------------------------------------------------------- COPYRIGHT 2000 REVISION NUMBER: 1.0 (first public release) REVISION DATE: 29 March 2000 CREATED BY: John Lee and amended by Tom McClintock PART I: Conversion of A Space Duel Con
File:
/kb_dl.aspx/KB/gametech/gravitar_space duel.html
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13
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2000.06.15
Converting Schematics to an Emulator V1.2
Original URL: http://atarihq.com/danb/files/zarzon.txt Converting Schematics to an Emulator V1.2 by Daniel Boris (dboris@erols.com) 5/9/98 Table of Contents 1.0 Introduction 2.0 Zarzon Hardware 2.1 Introduction 2.2 Processor 2.3 Memory Map 2.4 Roms 3.0 Video Section 3.1 Video RAM 3.2 CRT controller 3.3 Video Shifter 3.4 Color Selector 3.5 Putting all together 4.0 Sound (to be added later) Appendix 1: Converting Binary to Hex 1.0 Introduction The purpose of
File:
/kb_dl.aspx/KB/gametech/boris - converting schematics to an emulator v1.2.html
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Addresses FAQ (North American) for rec.games.video.arcade.collecting
Created and maintained by Tony Jones (tony@rtd.com) $Revision: 1.3 $ $Date: 1997/12/24 18:35:05 $ Thanks to: Rick Schieve Greg Woodcock (obsolete component vendors) If you have additions, corrections and (especially) more precise information about the products each supplier offers, please send me e-mail -- thanks! Contents: 1a) Game Manufacturers 1b) Game Manufacturers no longer in business. 2) Informational sources 3) Auction houses 4a) Distributors (Coin-op/United S
File:
/kb_dl.aspx/KB/faqs/faq-addresses list.html
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1999.07.27
Taito Board ID List
If you have info for this Taito Board ID list, please submit to this site.
Submitted by Unknown
V1.9 May 19,1998 Sorted By ROM Number ==================== Prom Stickers Board Number Game Notes ------------- ------------ ---- ----- 21J Double Dragon A03 Water Ski A14 - A22 Sea Fighter Poseidon A24 M4300018A Birdie King (198?)
File:
/kb_dl.aspx/KB/faqs/list-taito boards.html
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2002.04.16
Seaga/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File:
/kb_dl.aspx/KB/gametech/segaxyfaq16.html
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28
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2000.01.23
The Sega/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File:
/kb_dl.aspx/KB/faqs/faq-segaxy_v1.6.html
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28
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1999.07.27
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
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2002.06.10
/kb_dl.aspx/KB/gamemanuals/cine/serv12.tiff
CINEMATRONIC, INC. ARC SUPPRESSION MODIFICATION INSTRUCTIONS 9/2 1/7 9 1.) Remove the monitor assembly 2.) Examine the wires coming from the CRT socket and locate the red wire and the blue wire. 3.) At a location midway between the socket and the bulge in each wire, cut each wire completely through. 4.,) Prepare the freshly cut wires by stripping ¼” of the insulation from each end. 5.) Slide a 2” piece of 3/16” shrink tubing over the red wire coming from the CRT socket. 6.) Rejoin the two loose ends of the
File:
/kb_dl.aspx/KB/gamemanuals/cine/serv12.tiff
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41
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1998.03.22
Battlezone High Score Upgrade
Subject: Battlezone high score upgrade (LONG) Date: 23 Jun 1994 12:06:29 GMT Organization: Texas Instruments Lines: 365 Distribution: world Message-ID: <2ubts5$94c@osage.csc.ti.com> NNTP-Posting-Host: bugs.tiuk.ti.com Well I finally got my Battlezone permanent high score fix working, thanks to the 48Z02 datasheet that Clive Bittlestone sent (the chip has 2 chip enables that do not behave the same, and I was using the wrong one, so I swapped a couple of wires and bingo). Also thanks go to Do
File:
/kb_dl.aspx/KB/gametech/battlezone nvram.html
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2002.04.25
Typical Failures of Early Williams Games
From: woodcock@crchh75b.bnr.ca (Gregg Woodcock) Newsgroups: rec.games.video.arcade.collecting Subject: Re: Typical Failures of Early Williams Games Date: 22 Feb 1994 23:29:15 GMT richard.l.schieve (rls@cbnewsc.cb.att.com) wrote: > Several people have asked me to repost some of my old articles. > I suspect many have seen the following which was one of my first > "Tech Tips" ;-) Sorry to do this to you again, Rick, but I have added a BUNCH of stuff to your file and would like to "share", too (I c
File:
/kb_dl.aspx/KB/gametech/williamhwfailures.html
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23
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2000.01.23
Terra Cresta Pinouts
> Submitted by Unknown
Nichibutsu, 1985 Solder Parts ----------------------------------------------------------- P1 Up | 1 | A | P1 Down P1 Left | 2 | B | P1 Right P1 Shoot | 3 | C | P1 Formation P2 Up | 4 | D | P2 Down P2 Left | 5 | E | P2 Right P2 Shoot | 6 | F | P2 Formation Coin 1 | 7 | H | Coin 2
File:
/kb_dl.aspx/KB/gametech/terracrestapinouts.html
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1
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2000.01.19
Centipede pinouts
Centipede Pinout and Switch Settings
File:
/kb_dl.aspx/KB/gametech/centipede tech.html
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8
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2006.12.20
/kb_dl.aspx/KB/gamemanuals/cine/serv2.tiff
S * TJ FEBRUARY 198212 CINEMATRONICS Blowing of Circuit Breakers A common failure of the current amplifier, especially in the earlier monitors, is blowing of circuit breakers CB1 and CB2 accompanied by burning of the 47ohm resistors around the power transistor molex. These transistors are mounted to the heat sinks which are attached to the metal side panels of the monitor. If this problem should occur, check for cold solder joints around the molex pins. Check the power transistors QuO and Qil 1 (vertical) a
File:
/kb_dl.aspx/KB/gamemanuals/cine/serv2.tiff
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83
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1998.03.22
CINEMATRONICS - Repair of V'beams w/dead Hi-V P.S.
long) Submitted by dfish@nyx10.cs.du.edu (David Fish)
This should be of interest to anyone who has a Cinematronics B/W X-Y monitor (Vectorbeam) that has either died or is dying due to it's Hi-Voltage supply. The supply MUST be the 'off-board' type such as the Keltron HP160124A, this can't be done (at least not easily) with the Hi-V supply that is part of the big monitor pc board. I've also seen another supply used that does not look like the Keltron, but it's hook-ups were the same, so all this ap
File:
/kb_dl.aspx/KB/gametech/cinematronicsvbeamrepair.html
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4
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2000.01.20
/kb_dl.aspx/KB/gametech/cityconnection.txt
GAME............... City Connection
MANUFACTURER....... Jaleco
BOARD NUMBER/s..... None, Maybe Bootleg ???
TYPED BY........... Adrian Purser
DATE............... 22-AUG-99
====================================================================
Solder Side | Parts Side
================================|===================================
GND | A | 1 | GND
----------------------
File:
/kb_dl.aspx/KB/gametech/cityconnection.txt
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3
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1999.08.22
/kb_dl.aspx/KB/gametech/board pinouts/arkanoid.txt
ARKANOID (Romstar)
Typed in by: mrbill@Garg.Campbell.CA.US (Bill Esquivel)
The Land of Garg BBS -- +1 408 378-5108
Romstar Arkanoid
Arkanoid wire harness (G) Arkanoid wire harness(H)
parts side | solder side connection |
--------------------------------------- ----------------------------
ground 1 | A ground ground | 1
video red 2 | B
File:
/kb_dl.aspx/KB/gametech/board pinouts/arkanoid.txt
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1994.10.12
/kb_dl.aspx/KB/gametech/board pinouts/cityconnection.txt
GAME............... City Connection
MANUFACTURER....... Jaleco
BOARD NUMBER/s..... None, Maybe Bootleg ???
TYPED BY........... Adrian Purser
DATE............... 22-AUG-99
====================================================================
Solder Side | Parts Side
================================|===================================
GND | A | 1 | GND
----------------------
File:
/kb_dl.aspx/KB/gametech/board pinouts/cityconnection.txt
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3
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1999.08.22
/kb_dl.aspx/KB/gametech/identify-unknown-boards.txt
Newsgroups: rec.games.video.arcade.collecting
From: rls@intgp8.ih.att.com (-Schieve,R.L.)
Subject: Re: how do you find the +5,+12,-5 voltages on a board, don't
have pinouts?
Date: Sun, 31 Jul 1994 18:20:21 GMT
In article <5i2SznW.bubsy@delphi.com>, <bubsy@delphi.com> wrote:
>How do you find out which pins are which voltages on a board that you
>have no pinouts for?
>erik
Here is an old posting of mine that many have seen but maybe some
of the new people are interested:
------------------
File:
/kb_dl.aspx/KB/gametech/identify-unknown-boards.txt
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1999.08.01
/kb_dl.aspx/KB/pinouts/city_connection.txt
City Connection, Jaleco
-----------------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | GND
Speaker + | 4 | D | Speaker -
+5V | 5 | E | +5V
| 6 | F |
1P.Start | 7 | G | 2P.Start
Coin | 8 | H |
| 9 | I |
+12V |10 | J |
File:
/kb_dl.aspx/KB/pinouts/city_connection.txt
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2003.01.06
/kb_dl.aspx/KB/gametech/bodyslam.txt
----------------------------------------------------------------------
------
Name Of Game: Body Slam Manuf: Sun Corp. Of America
Compatable With: (none)
----------------------------------------------------------------------
------
Typed By: James R. Twine Email: jtwine@jtwine.com
----------------------------------------------------------------------
------
Notes:
1) This games uses a 56 pin (JAMMA-like) connector, (pin
spacing is unknown), but IT IS NOT A J
File:
/kb_dl.aspx/KB/gametech/bodyslam.txt
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1999.01.01
/kb_dl.aspx/KB/gametech/board pinouts/bodyslam.txt
----------------------------------------------------------------------
------
Name Of Game: Body Slam Manuf: Sun Corp. Of America
Compatable With: (none)
----------------------------------------------------------------------
------
Typed By: James R. Twine Email: jtwine@jtwine.com
----------------------------------------------------------------------
------
Notes:
1) This games uses a 56 pin (JAMMA-like) connector, (pin
spacing is unknown), but IT IS NOT A J
File:
/kb_dl.aspx/KB/gametech/board pinouts/bodyslam.txt
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4
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1999.01.01
/kb_dl.aspx/KB/gametech/board pinouts/digdug.txt
DIG DUG Typed in by : Rick Schieve
Cocktail info added by
Doug Graham 11/2/94
This is Dig Dug made easy. No fooling around with all the extra +5
VDC return lines and other baloney done with the audio/regulator
board and Atari power supply. A standard +5/+12 VDC game supply
will run this fine.
A - ground 1 - ground
B - +5 VDC 2 - +5 VDC
C - 3 -
D - 4 -
E -
File:
/kb_dl.aspx/KB/gametech/board pinouts/digdug.txt
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2
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1994.11.03
/kb_dl.aspx/KB/gametech/board pinouts/e-swat.txt
"SEGA Interface"
This is for Sega's "E-SWAT" game, from 1989. It is referred to in the book
as the "Sega Interface", so I would assume that it's their own standard.
Why they don't just use JAMMA, I'm not sure. This doesn't provide anything
that JAMMA doesn't, and, in fact, is missing the tilt switch connection.
Anyway, here it is:
-----------------------------------------------------------
Component Side | Solder Side
----------------------------+----------------------
File:
/kb_dl.aspx/KB/gametech/board pinouts/e-swat.txt
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2
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1994.01.11
/kb_dl.aspx/KB/gametech/board pinouts/gladiator.txt
Game : Gladiator
Company : Taito
Year : 1986
Entered by : Patrick Kellum (patrick@ygw.bohemianweb.com)
Notes : From the Gladiator manual with additions by me.
Parts Side Pin No. Solder Side
Ground * 1 A Ground *
Ground * 2 B Ground *
+5 Volts * 3 C +5 Volts *
? 4 D ?
+12 Volts * 5 E +12 Volts *
Sound (-) 6 F Sound (+)
Meter 7 H Video Sync
(Coin Opti
File:
/kb_dl.aspx/KB/gametech/board pinouts/gladiator.txt
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1997.11.17
/kb_dl.aspx/KB/gametech/board pinouts/spacepanic.txt
SPACE PANIC BOARD PINOUTS
-------------------------
(as typed in by Dr. Inferno, Jason Bardis, jasonbar@engineering.ucsb.edu,
directly from the Space Panic manual, so, if these are wrong or make
your Space Panic blow up, 'snot my fault. I had both Video Connection's
pinout sheet and the manual--they had a few discrepancies between the two
and the manual's wiring diagram is less than elegant, but I think this
is all okey-dokey.
COMPONENT SIDE SOLDER SIDE
GND
File:
/kb_dl.aspx/KB/gametech/board pinouts/spacepanic.txt
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1996.07.03
/kb_dl.aspx/KB/gametech/board pinouts/swimmer.txt
*** SWIMMER Pinouts ***
1983 Centuri/Tehkan
(Horizontal)
Parts Solder
1 A
2 B
3 C
4 D
5 LEFT E RIGHT
6 DOWN F UP
7 H DIVE
8 J
9 2P START K 1P START
10 COIN L
11 GND M GND
12 GND N GND
13 GND P GND
14 SPEAKER R SPEAKER
15 +12V S +12V
16 T
17 +5V U +5V
18 +5V V +5V
** Video Connection **
1 Blue
2 Green
3 Red
4
5 Sync
6 Note: Video GND comes from pin "N" of main conn.
-5V is only used to run coin meter and is does not connect
to the PCB at a
File:
/kb_dl.aspx/KB/gametech/board pinouts/swimmer.txt
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1
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1997.09.09
/kb_dl.aspx/KB/gametech/board pinouts/terracresta.txt
Terra Cresta Pinouts
Nichibutsu, 1985
Solder Parts
-----------------------------------------------------------
P1 Up | 1 | A | P1 Down
P1 Left | 2 | B | P1 Right
P1 Shoot | 3 | C | P1 Formation
P2 Up | 4 | D | P2 Down
P2 Left | 5 | E | P2 Right
P2 Shoot | 6 | F | P2 Formation
Coin 1 | 7 | H | Coin 2
Gnd | 8 | J
File:
/kb_dl.aspx/KB/gametech/board pinouts/terracresta.txt
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1
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1996.04.30
Bally Midway MCR System Games FAQ
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II 2. Video Generato
File:
/kb_dl.aspx/KB/faqs/faq-bally midway mcr games.html
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24
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1999.10.29
The Sega Out Run FAQ Version 0.3
Maintained by Chris White Andrew W. Sharples This FAQ may only be reproduced with permission, and must not be edited, altered or modified in any other way. WWW and TXT formats available from : www.diamondblack.demon.co.uk # As the case is with all FAQs, this document is a work in progress. # # Additions, corrections, and comments are very welcome. # [What's New] Version 0.3 - 7th February 1998 * Added : Machine S
File:
/kb_dl.aspx/KB/faqs/faq-sega outrun.html
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70
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1999.10.30
/kb_dl.aspx/KB/pinouts/crusin.txt
Crusin / City Connection
Jaleco/Kitcorp
parts solder
gnd 1 A gnd
gnd 2 B gnd
3 C
spkr+ 4 D spkr -
+5 5 E +5
6 F
1p start 7 H 2p start
coin sw 8 J
9 K
+12 10 L
1p up 11 M
1p down 12 N
1p right 13 P
1p left 14 R
1p oil 15 S
1p jump 16 T
vid red 17 U vid blue
vid green 18 V vid sync
SW1
1 2 3 4 5 6 7 8
3 cars on on
4 cars o
File:
/kb_dl.aspx/KB/pinouts/crusin.txt
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2003.01.06
/kb_dl.aspx/KB/pinouts/swimmer.txt
SWIMMER, 1983 Centuri/Tehkan
----------------------------
Parts Solder
------------- ----------
1 A
2 B
3 C
4 D
5 LEFT E RIGHT
6 DOWN F UP
7 H DIVE
8 J
9 2P START K 1P START
10 COIN L
11 GND M GND
12 GND N GND
13 GND P GND
14 SPEAKER R SPEAKER
15 +12
File:
/kb_dl.aspx/KB/pinouts/swimmer.txt
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2003.01.06
Adapter to plug Asteroids Deluxe board into Asteroids harness
Inspired from the recent posting on converting a Gravitar/Black Widow to a Tempest/Major Havoc, I've decided to document a similar conversion to and from Asteroids Deluxe. This is a simpler conversion than the aforementioned Tempest hackery, but you should still read everything first and be sure you understand what you're doing before proceeding. Although I can't guarantee 24-hour delivery, I'll also try to respond to any questions you may have...
Credit goes to Rick Schieve and Steve Ozdemir for letting
File:
/kb_dl.aspx/KB/gametech/asteroids deluxe.html
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1999.11.01
/kb_dl.aspx/KB/gametech/crusin.txt
Crusin / City Connection
Jaleco/Kitcorp
parts solder
gnd 1 A gnd
gnd 2 B gnd
3 C
spkr+ 4 D spkr -
+5 5 E +5
6 F
1p start 7 H 2p start
coin sw 8 J
9 K
+12 10 L
1p up 11 M
1p down 12 N
1p right 13 P
1p left 14 R
1p oil 15 S
1p jump 16 T
vid red 17 U vid blue
vid green 18 V vid sync
SW1
1 2 3 4 5 6 7 8
3 cars on on
4 cars off on
5 cars on off
File:
/kb_dl.aspx/KB/gametech/crusin.txt
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1
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1999.08.17
Joust to JAMMA conversion
Submitted by Graham Bisset (graham@uki.sinet.slb.com) (c) 1994 Graham Bisset
Your attention is drawn to the following VERY IMPORTANT legal and copyright information :
LEGAL WARNING - READ - VERY IMPORTANT
Although I've made every possible effort to ensure the information contained within this document is precise, it may still be error ridden. However even if is not, you may still damage your equipment, your machines or even yourself by using the information contained herein. I make no guarantee of
File:
/kb_dl.aspx/KB/gametech/joust2jamma.html
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13
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2003.06.06
/kb_dl.aspx/KB/gametech/rally-x.txt
========
Newsgroups: rec.games.video.arcade.collecting
Subject: RALLY-X.SW
From: ms01@qits.net.au (Mark Sheldon)
Date: Sun, 01 Sep 1996 07:46:52 GMT
Switch settings for Rally-X.
I have a clone board which has 2 boards connected by 2 IDC cables.
My board has two sets of DIP switches, an 8 way at 11E on the
video/sound board, and 4 way on the CPU board.
The following is presented as is etc. no responsibility accepted or
taken if it fries you, your board, your cat, etc...
From my maintenance manual...
Pos
File:
/kb_dl.aspx/KB/gametech/rally-x.txt
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1996.09.03
/kb_dl.aspx/KB/gametech/board pinouts/centipede.txt
Typed in by Jonathan Deitch (jdeitch@umiami.miami.edu)
Updated by John L. Cwikla (cwikla@wri.com)
9/10/95 T. Franklin Bowen (mjrhavoc@clark.net or tfbowen@ingr.com)
Added undocumented composite video sync and joystick pins
Game : Centipede
Note : * denotes an intverted signal
-> denotes Cocktail
N.C. means No Connection
@ means not documented
Wiring List for P20:
|
--------------------------------|-----------------------------------
GN
File:
/kb_dl.aspx/KB/gametech/board pinouts/centipede.txt
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5
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1999.10.22
/kb_dl.aspx/KB/gametech/board pinouts/crusin.txt
Crusin / City Connection
Jaleco/Kitcorp
parts solder
gnd 1 A gnd
gnd 2 B gnd
3 C
spkr+ 4 D spkr -
+5 5 E +5
6 F
1p start 7 H 2p start
coin sw 8 J
9 K
+12 10 L
1p up 11 M
1p down 12 N
1p right 13 P
1p left 14 R
1p oil 15 S
1p jump 16 T
vid red 17 U vid blue
vid green 18 V vid sync
SW1
1 2 3 4 5 6 7 8
3 cars on on
4 cars off on
5 cars on off
File:
/kb_dl.aspx/KB/gametech/board pinouts/crusin.txt
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1
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1999.08.17
/kb_dl.aspx/KB/gametech/board pinouts/qbert.txt
pinouts for Q*bert (Gottlieb, 1982)
submitted by David Shuman (shu@caltech.edu, essayes@telerama.LM.com)
MLB = Main Logic Board
SB = Sound Board
-- = No Connection
Main Logic Board (MA-378)
60-contact edge connector (A1P1)
A +5 VDC 1 GND
B +5 VDC 2 GND
C +5 VDC 3 GND (COIN RETURN)
D -- 4 --
E COIN 1 (OPTIONAL) 5 COIN LOCKOUT (OPTIONAL)
F COIN METER 6 KNOCKER*
H -- 7 --
J -- 8 --
K -- 9 --
L -- 10 --
M A6P1-2 (SB) 11 --
N -- 12 A6P1-4 (SB)
P -- 13 --
R SELECT TEST SW** 14 GND
S COIN
File:
/kb_dl.aspx/KB/gametech/board pinouts/qbert.txt
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1
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1994.08.05
Subject: FAQ POSTING (rgva.collecting)
From: tony_jones@no.spam Newsgroups: rec.games.video.arcade.collecting Subject: FAQ POSTING (rgva.collecting) Frequently Asked Questions rec.games.video.arcade.collecting $Revision: 1.3 $ $Date: 1997/11/05 03:23:40 $ This is the Frequently Asked Questions (FAQ) list for the Usenet newsgroup rec.games.video.arcade.collecting (hereafter abbreviated to rgva.collecting) This FAQ is posted every 14 days and the current copy should be considered
File:
/kb_dl.aspx/KB/faqs/faq-rgvac.html
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30
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1999.07.27
/kb_dl.aspx/KB/gametech/board pinouts/dragonslair.txt
From: dover@ll.mit.edu (David Humphrey)
Newsgroups: rec.games.video.arcade.collecting
Subject: Finally DL is done, here is some info
Date: 8 Jun 1995 16:16:23 GMT
Well, I finally have a Dragon's Lair running up to the point where I
am confident that I can successfully complete the game. Thanks to
"Blind Guy" Chris, Jim Rogers, and yes, even John Pierce at CPDIST,
for all of the input on how to jumper the boards, make the cables
and dissect the LDV1000 player (forgot... thanks to the Pioneer
Industrial di
File:
/kb_dl.aspx/KB/gametech/board pinouts/dragonslair.txt
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7
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1995.12.31
/kb_dl.aspx/KB/pinouts/space_dungeon.txt
SPACE DUNGEON
The format for these connectors is PCB name, followed by the connectors in order -
each connector has the pin number, what it connects to (and the original wiring
harness colour in brackets where legible), and finally in square brackets the pcb
and connector + pin if relevant.
VIDEO PROCESSOR PCB (08-0001-001)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
CONNECTOR J1
1 +5 (Red) [Power PCB J4-1]
2 +5 (Red) [Power PCB J4-2]
3 GND (Blk) [Power PCB J4-3]
4 -5 (Brn) [Power PCB J
File:
/kb_dl.aspx/KB/pinouts/space_dungeon.txt
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9
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2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/spacedungeon.txt
SPACE DUNGEON PINOUTS
There are serveral PCBs in a SD set, they are:
- VIDEO PROCESSOR PCB (08-00001-001)
- ROM/IO PCB (08-00003-001)
- Data/Sound PCB (08-00002-001)
- POWER SUPPLY PCB (08-00007-001)
which are similar to Qix PCBS - its believe its a simple romswap for conversion.
What Space Dungeon has on op of Qix is a Coin Door Processor PCB and I am uncertain as to it's necessity (we shall see when I try to JAMMA it)
These pinouts are taken directly off the wiring diagram from the
File:
/kb_dl.aspx/KB/gametech/board pinouts/spacedungeon.txt
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10
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1999.12.21
/kb_dl.aspx/KB/pinouts/rally x.txt
Rally X Midway, 9 January 1981
------------------------------
Logic Board I, part. no. A08291385C000
PARTS SIDE | SOLDER SIDE
--------------------------------------------------
(+5V) Gnd | A | 1 | Gnd (+5V)
(+5V) Gnd | B | 2 | Gnd (+5V)
+5V | C | 3 | +5V
+5V | D | 4 | +5V
(?) Credit Mult. | E | 5 | Power Credit Mult. (?)
File:
/kb_dl.aspx/KB/pinouts/rally x.txt
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4
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2003.01.06
/kb_dl.aspx/KB/gametech/mill-2-centipede.conv.txt
youMillipede to Centipede wiring conversion.
-----------------------------------------
The connector listed below is the Centipede connector. The
corresponding Millipede connector location is listed in the
brackets. P20 goes to P20 and P19 to P19 unless otherwise
stated.
Game : Millipede/Centipede
-> denotes Cocktail
N.C. means No Connection
Wiring List for P20:
|
--------------------------------|-----------------------------------
GND
File:
/kb_dl.aspx/KB/gametech/mill-2-centipede.conv.txt
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6
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1999.11.01
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File:
/kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html
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117
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1999.07.27
Cinematronics C.P.U. Exorcisor Preliminary User Manual
C.P.U. EXORCISOR
PRELIMINARY USER MANUAL
David Fish
October 14th, 1997
Version 1.0
Table of Contents
Overview 3
Cinematronics Exorcisor Description 3
Signature Analysis 3
Equipment Necessary 3
Setting up the Equipment 4
HP5004A Self-test 4
Connecting the HP5004A Signature Analyzer to the Exorcisor 5
Verifying the Exorcisor output signatures 5
Preliminary CPU Operational Testi
File:
/kb_dl.aspx/KB/gamemanuals/cineex/exor_man.doc
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1,961
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2002.09.24
/kb_dl.aspx/KB/pinouts/taito_boardlist.txt
Taito Board ID List
V5.0 Mar 28, 2001
Sorted By ROM Number
====================
Prom Stickers Board Number Game Notes
------------- ------------ ---- -----
?? M6100130A Nunchackun
067 M6100654A Xexex Konami 352898B
1-13 M6100047A Ninjakun (1984) (UPL84003A)
1-17 M6100168A SRD Mission (1986) CVG-48C
1-17 M6100213A Darkmist (1
File:
/kb_dl.aspx/KB/pinouts/taito_boardlist.txt
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26
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2003.01.06
/kb_dl.aspx/KB/pinouts/dragons_lair.txt
Dragon's Lair
Cinematronics Inc., 1983, pp. 6-9
The connector from the DL CPU to the disk player is composed of a ribbon
cable, a 24-pin DIP ribbon connector, and a 24-pin Centronics ribbon
connector. The #1 wire of the ribbon cable may go to the #1 pin of the
centronics connector, but then must connect to the #12 pin on the 24-
pin DIP connector. Yes, surprise me, but the cable is reversed.
LDV1000 connection DL M/B connection
(Pioneer manual description DL manual schematics)
DIO1 1
File:
/kb_dl.aspx/KB/pinouts/dragons_lair.txt
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2003.01.06
/kb_dl.aspx/KB/gametech/starwarstoesb.txt
Converting a Star Wars to an Empire Strikes Back arcade game.
Version 1.1, Copyright Cliff Koch, 1996
Revision log:
1.0 Original Posting
1.1 Added the data bus wires on the daughterboard netlist (oops).
I. Disclaimer
Doing this conversion requires reasonable soldering skills. Incorrect
wiring could cause damage to the game boards. You do these
modifications
at your own risk. I did my best to be accurate at describing the
conversion, but could have made an
File:
/kb_dl.aspx/KB/gametech/starwarstoesb.txt
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32
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1996.07.26
/kb_dl.aspx/KB/gametech/dragonsl.air.txt
From: dover@ll.mit.edu (David Humphrey)
Newsgroups: rec.games.video.arcade.collecting
Subject: Finally DL is done, here is some info
Date: 8 Jun 1995 16:16:23 GMT
Well, I finally have a Dragon's Lair running up to the point where I
am confident that I can successfully complete the game. Thanks to
"Blind Guy" Chris, Jim Rogers, and yes, even John Pierce at CPDIST,
for all of the input on how to jumper the boards, make the cables
and dissect the LDV1000 player (forgot... thanks to the Pioneer
Industrial di
File:
/kb_dl.aspx/KB/gametech/dragonsl.air.txt
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16
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1996.04.04
IC List
Timing information for ICs is not yet available, and only TTL, 4000-series CMOS and some microprocessor (support) chips are included. For now, it is not clear how the format used can be extended to include linear ICs, as these usually require much more additional information such as a block diagram. The current file uses the PC8 character set (a.k.a. codepage 437), but can be converted to 7-bit ASCII without too much trouble (losing some niceties). As it is, it is small and simple enough to keep it in you
File:
/kb_dl.aspx/KB/faqs/list-iclist.html
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311
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1999.10.29
/kb_dl.aspx/KB/monitortech/newnintvidinv.txt
Nintendo Video Inversion
By Joel Rosenzweig
Joel-r@an.hp.com
Much technical information provided by Dick Millikan.
Version 1.0, 1/21/98
This document describes how to invert the video from Nintendo's Donkey
Kong Jr. It includes enough hints to help you convert Donkey Kong and
Mario Brothers, but the procedures are slightly different for these
boards, and I haven't personally tested it on them.
There used to be two ways to invert the video of a Nintendo game. Now
there are three! I feel this
File:
/kb_dl.aspx/KB/monitortech/newnintvidinv.txt
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10
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1999.08.01
/kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt
HOW TO DIAGNOSE, REPAIR AND UPGRADE YOUR
AMPLIFONE AND WELLS-GARDNER COLOR VECTOR (XY) MONITORS
version 6.1 (4-6-96) by
Gregg Woodcock (woodcock@nortel.com)
This article is Copyright worldwide 1991, 1996; all rights reserved.
OFFICIAL CYA LEGAL WARNING AND WAIVER:
Although I have made every effort to be precise, this article may
contain errors. Even if it does not, some people may still damage their
machines or themselves while using the
File:
/kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt
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171
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1999.08.01
/kb_dl.aspx/KB/pinouts/qbert.txt
GOTTLIEB INFORMATION: Q*BERT PINOUTS
----------------------------------------------
CPU MA-378 (A1)
SOLDER | COMPONENT
-------------+---------------
_______
+5V |A | 1| GND
+5V |B | 2| GND
+5V |C | 3| Coin Return GND
|D | 4|
Coin 1 |E | 5| Coin Lockout
Coin Meter |F | 6| Knocker
File:
/kb_dl.aspx/KB/pinouts/qbert.txt
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10
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2003.01.09
/kb_dl.aspx/KB/gametech/grav_to_blkwidow.txt
-----------------------------------------------------------------
| SWITCHABLE CONVERSION BETWEEN GRAVITAR AND BLACK WIDOW |
-----------------------------------------------------------------
COPYRIGHT 1993
REVISION NUMBER: 1.1 (first public release)
REVISION DATE: 17 March 1994
CREATED BY: Doug Jefferys
STANDARD DISCLAIMER:
--------------------
The author hereby grants permission to reproduce and distribute this
document for personal use, subject to the condition that the document
(along
File:
/kb_dl.aspx/KB/gametech/grav_to_blkwidow.txt
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39
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1994.03.18
/kb_dl.aspx/KB/gametech/text/kangaroo.txt
Kangaroo
Option Switch Settings and Self-Test
Options are preset at the factory and shown by the * symbols.
To verify option switch settings, power the game off then on again.
Set the self-test switch to ON and verify the settings on the
self-test screen. Then set the self-test switch to OFF.
The table below contains the switch settings for options relating to
the number of Kangaroo lives, game difficulty, bonus and price
options. The switches are on the CPU PCB to the right of IC42
and are accessible whe
File:
/kb_dl.aspx/KB/gametech/text/kangaroo.txt
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15
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1995.04.07
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :)
Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File:
/kb_dl.aspx/KB/repair/iding pcbs.html
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14
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2000.01.02
/kb_dl.aspx/KB/gametech/williams_conversion.txt
-----------------------------------------------------------------
| SWITCHABLE CONVERSION BETWEEN ROBOTRON, JOUST, AND STARGATE |
-----------------------------------------------------------------
COPYRIGHT 1994
REVISION NUMBER: 1.1 (Minor bug fix: Line 976 now shows the
correct "Y7-X8" connection, not the bogus
"Y7-X7" connection from 1.0)
REVISION DATE: 20 Oct 1994
CREATED BY: Doug Jefferys
STANDARD DISCLAIMER:
--------------------
The author hereby grants permission to rep
File:
/kb_dl.aspx/KB/gametech/williams_conversion.txt
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57
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1994.10.20
/kb_dl.aspx/KB/monitortech/atarixyhints.txt
Newsgroups: rec.games.video.arcade
From: woodcock@bnr.ca (Gregg Woodcock)
Subject: How to repair Atari's color XY (vector) monitors (update)
Sender: news@news.rich.bnr.ca (news server)
Message-ID: <C6z10H.3tB@news.rich.bnr.ca>
Date: Thu, 13 May 1993 15:14:41 GMT
Reply-To: woodcock@bnr.ca (Gregg Woodcock)
Nntp-Posting-Host: crchh75b
Organization: Bell-Northern Research; Richardson, Texas, USA
Keywords: Atari color XY vector monitor Ampliphone Wells-Gardner repair
Lines: 491
I decided to combine the Amplipho
File:
/kb_dl.aspx/KB/monitortech/atarixyhints.txt
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26
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1998.09.24
/kb_dl.aspx/KB/faqs/mcrfaq.txt
*********************************
Bally Midway MCR System Games FAQ
version 1.0
Writers
Mark Jenison Clay Cowgill
*********************************
I. Introduction
II. The MCR system classes
A. CPU's
1. MCR (I)
2. MCR II
3. MCR III
B. Super Sound I/O
C. Video
1. Video Generator II
File:
/kb_dl.aspx/KB/faqs/mcrfaq.txt
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24
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2002.12.06
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ:
--------------------
COPYRIGHT 1994
REVISION NUMBER: 1.1
REVISION DATE: 02 November 1994
REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4},
Added a few words on manuals in {7.3}
and analog controllers in {8.1.3})
REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only)
CREATED BY: Doug Jefferys, Steve Ozdemir
THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes,
To
File:
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
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115
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1994.11.02
/kb_dl.aspx/KB/datasheets/6502/6502_cpudocs.txt
#
# $Id: 64doc,v 1.8 1994/06/03 19:50:04 jopi Exp $
#
# This file is part of Commodore 64 emulator
# and Program Development System.
#
# See README for copyright notice
#
# This file contains documentation for 6502/6510/8500/8502 instruction set.
#
#
# Written by
# John West (john@ucc.gu.uwa.edu.au)
# Marko MŠkelŠ (msmakela@kruuna.helsinki.fi)
#
#
# $Log: 64doc,v $
# Revision 1.8 1994/06/03 19:50:04 jopi
# Patchlevel 2
#
# Revision 1.7 1994/04/15 13:07:04 jopi
#
File:
/kb_dl.aspx/KB/datasheets/6502/6502_cpudocs.txt
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67
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1999.07.12
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin
___________________________________________________________________________
From: KIM::SHEPPERD 4-JAN-1985 17:20
To: @SYS$MAIL:JUNK.UAF
Subj: Printer in Rains's area
There is another printer hooked up now in the phone closet near Rains's office.
It's known as RAINS$PRINT and if you want it to be the default printer for you
then put the following in your LOGIN.COM file:
$ ASS 'f$log("RAINS$PRINT")' SYS$PRINT
The physical name is TXD5:, but I advise
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
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233
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2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
Atari/Atari Games VaxMail 1989 Jed Margolin
___________________________________________________________________________
From: KIM::HALLY 3-JAN-1989 09:01:01.61
To: DENCKER,RAY,HALLY,ROTBERG,BURGESS,MARGOLIN,COMSTOCK,NOBLE,MOSER,DIEKNEITE,FULLER,GROSSMAN
CC:
Subj: S.T.U.N. TEAM
last update: 1/3/89
Project: S.T.U.N. RUNNER (571)
Planned Field Test: FEB. 89
Planned Finished Goods Assy. JUNE 89
Project Leader: MIKE HALLY
Programmer(s): ED ROTBERG
ANDY BURGESS
Engineer: JE
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
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403
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2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
Atari/Atari Games VaxMail 1988 Jed Margolin
___________________________________________________________________________
From: MIKE::LIEBSTER 4-JAN-1988 14:39:28.82
To: @SYS$MAIL:EVERYBODY
CC:
Subj: PAYMENT OF CONSULTANTS/CONTRACTORS
STARTING THIS YEAR WE WILL BE PAYING CONSULTANTS AND CONTRACTORS THROUGH
PAYROLL INSTEAD OF ACCOUNTS PAYABLE. THIS WILL ALLOW US TO AUTOMATICALLY
KEEP TRACK AND GENERATE YEAR-END 1099 INFORMATION.
THIS WILL APPLY TO ALL CONTRACTORS OR COMPANIES THAT ARE NO
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
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293
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2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
Atari/Atari Games VaxMail 1987 Jed Margolin
___________________________________________________________________________
From: KIM::RAINS 2-JAN-1987 10:27:26.19
To: @sys$mail:engineer
CC:
Subj: Computer Health Note #3
VAX-edrin Headache #3
You've been poking around somewhere in another directory (something like
SYS$USERDISK:[FRED.STUFF.MORESTUFF.EVENMORESTUFF]) and now you have found
something you want to get back to or reference with out so much directory name
baggage. Sure, it doesn't
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
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271
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2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin
___________________________________________________________________________
From: BERT::LTURNER 2-JAN-1990 15:43:12.18
To: @SYS$MAIL:EVERYBODY
CC: LTURNER
Subj: New Baby
This is to annouce the arrival of a new addition at the
Moore house. His name is Evan Alexander Bettencourt Moore.
He was born on Saturday, December 30, at 10:21A.
Weight -- 7 lbs 10 oz
Height -- 20 1/2 inches
Mother and baby are home and doing well.
_____________________________
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
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537
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2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin
___________________________________________________________________________
From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70
To: @SYS$MAIL:JUNK
CC:
Subj: ATARI GAMES 401-K PLAN
John Klein asked me to put the following memo out on junk mail:
TO: All Employees
FROM: John Klein/Dennis Wood
We are quite pleased to report that our 401-K Plan has gotten off
to an excellent start. As of today we had 118 employees making
contributions to the Plan.
We encoura
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
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342
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2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
Atari/Atari Games VaxMail 1992 Jed Margolin
___________________________________________________________________________
From: BERT::FRANCES 2-JAN-1992 17:56:52.97
To: MARGOLIN
CC:
Subj: PHONE MESSAGE
DAN ASH 879-3037 10:27AM
NEW 2101 MATERIAL HAS NO BUGS. CALL MARGO FOR MORE INFO.
___________________________________________________________________________
From: BERT::BROWN 3-JAN-1992 19:39:22.02
To: @SYS$MAIL:EVERYBODY
CC: BROWN
Subj: PREMIUM PAYMENT PLAN, MODIFIED CAFETERIA PLAN
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
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564
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2004.09.13
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