Knowledge Base
LIST: JAMMA Games
H '88 Games Konami 1988 JAMMA 1941 Capcom 1990 JAMMA V 1943: The Battle of Midway Capcom 1988 JAMMA H 3 Wonders Capcom 1991 JAMMA H 9 Ball Shoot Out Bundra JAMMA V Aero Fighters McO'River 1992 JAMMA H Air Buster Namcoi/Kaneko 1990 JAMMA V Ajax
File:
/kb_dl.aspx/KB/faqs/list-jamma.html
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27
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2000.06.20
TIME CRISIS ENEMIES GUIDE
Written by Desmond Hew wilddog_tc@hotmail.com Jun 18, 1999 [PLAYSTATION and ARCADE] This FAQ may be electronically reproduced in whole or part, free of charge, as long as credit is given to its author, Desmond Hew. This FAQ is NOT to be altered in any way or used for profitable/promotional purposes of any kind. This document was created and is owned only by me [Desmond Hew]. You can e-mail me at wilddog_tc@hotmail.com on your comments or whatsoever. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
File:
/kb_dl.aspx/KB/faqs/faq-time crisis.html
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79
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1999.07.26
Samurai Shodown Mini-FAQ
____ _ _ _ _ _ ____ _ _ / ___/ / |/ v \| | | | _ \ / | | | |__ / | | | | | |_| |/ | | Samurai Shodown mini-FAQ \__ \/ / | | | | | | | _ </ / | | Release 10 ___|/ _ | |_| | |_| | | \/ _ | | 11-05-93 | __/_/ |_|_| |_|\___/|_| /_/\|_|_| |/____ _ _ ___ ____ ___ _ _ __ _ / ___| | | |/ _ \| _ \ / _ \| |_| | \| | | |__ | |_| | | | | | | | | | | | | | | | \__ \| _ | | | | | | | | | | | | | | | | ___| | | | | |_| | |_| | |_| | | | | | ___/|_| |_|\___/ ____/ \___
File:
/kb_dl.aspx/KB/faqs/faq-samurai shodown mini.html
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73
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1999.10.29
DECO (Data East) board list
This is a Data East (DECO) board ID list. If you have any additional information, please submit it. Name Date Cpu Board/Prom #s Manual PN Astro Fighter Apr,1980 6502 DE-012,014,38 | Mad Alien Nov,1980 6502 DE-044,045,046,047 (UP-5) | Mole Hunter Jul,1980 6502 DE-??? | Terranean Nov,1980 2x6502
File:
/kb_dl.aspx/KB/faqs/list-decoboardlist.html
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12
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2002.04.16
Mortal Kombat 3 FAQ
##################### ##################### ### ### ### ### ### ### ### ### ### M O R T A L K O M B A T ### ### ### ### ### ### ### ### ### ##################### #############
File:
/kb_dl.aspx/KB/faqs/faq-mortal kombat 3.html
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27
K - Updated
1999.10.30
Taito Board ID List
If you have info for this Taito Board ID list, please submit to this site.
Submitted by Unknown
V1.9 May 19,1998 Sorted By ROM Number ==================== Prom Stickers Board Number Game Notes ------------- ------------ ---- ----- 21J Double Dragon A03 Water Ski A14 - A22 Sea Fighter Poseidon A24 M4300018A Birdie King (198?)
File:
/kb_dl.aspx/KB/faqs/list-taito boards.html
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13
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2002.04.16
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
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49
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2002.06.10
LIST: NAMCO Video Games in Japan
Year Title ------------------------------- 1978 Gee Bee 1979 Bomb Bee Galaxian Cutie-Q 1980 Nabaron Kaitei Takarasagashi SOS Puck-Man King & Balloon Tank Battalion Rally-X 1981 New Rally-X Warp & Warp Galaga Bosconian 1982 Dig Dug Pole Position Super Pac Man Xevious 1983 Mappy Pac & Pal Phozon
File:
/kb_dl.aspx/KB/faqs/list-namcojapan.html
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3
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1999.07.27
Konami board numbers, Revision V2.7
Submitted by Graham Bisset (boards@nmisystems.demon.co.uk)
Konami board numbers, Revision V2.7 (c) 1995-1997 Graham Bisset, All rights reserved. This document can be freely copied so long as all credit to myself remains and the document remains INTACT! The latest revision of this document is always available from : http://www.nmisystems.demon.co.uk/konami.htm -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Last updated : 5/4/98 (UK date format) Changes since last update : +1 Changes made
File:
/kb_dl.aspx/KB/gametech/konamiboards.html
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11
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2000.01.20
LIST: SEGA Video Games in Japan
http://jedi.seg.kobe-u.ac.jp/~miyamo/game/ Year Title Title (Kanji) ------------------------------------------------------------------------ 1973 Pong Tron ポントロン Pong Tron II ポントロン2 Hockey TV ホッケーTV 1974 Mini Hockey ミニホッケー Table Hockey テーブルホッケー Goal Kick ゴールキック 1975 Balloon Gun バルーンガン Erase イレース
File:
/kb_dl.aspx/KB/faqs/list-sega.html
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16
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1999.07.27
Mortal Kombat FAQ Version 5.0
******************************************************************************** * * * Mortal Kombat Comprehensive Moves, Combos, Fatalities, and Hints Listing * * (almost FAQ) (Posted at the beginning and middle of each month) * ******************************************************************************** Version 5.0 (4/28/93) (Last Major Revision for a LONG while) What's New: o Complete
File:
/kb_dl.aspx/KB/faqs/faq-mortal kombat.html
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62
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1999.10.30
/kb_dl.aspx/KB/gametech/text/turtles.txt
Turtles
-------
(not the Teenage Mutant Ninja flavor, but the Stern/Seeburg game.
SW Rocket
1 2
------- ---------
OFF OFF FREE PLAY
OFF ON 5
ON OFF 4
ON ON 3
3 VIDEO MODE
--------------------------
OFF TABLE
ON UPRIGHT
4 5 COINS PLAY
---------------------------
OFF OFF 4 1
OFF ON 3 1
ON OFF 1 1
ON ON 2 1
These switch settings typed i
File:
/kb_dl.aspx/KB/gametech/text/turtles.txt
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1
K - Updated
1998.04.21
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
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73
K - Updated
1999.10.29
/kb_dl.aspx/KB/pinouts/caveman_ninja_joe_and_mac.txt
Caveman Ninja Joe & Mac, Data East Pinout = JAMMA
---------------------------------------------------
Dip sw.1
--------
| Coin 1 | Coin 2 |
1 2 3 4 5 6 7 8 Coin Play
---------------------------------------------------
Coins - - - - - - 1 1
+ - - + - - 1 2
- + - - + - 1 3
+ + - + + - 1 4
- - + - - +
File:
/kb_dl.aspx/KB/pinouts/caveman_ninja_joe_and_mac.txt
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2
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2003.01.06
/kb_dl.aspx/KB/pinouts/ninja_gai_den.txt
Ninja Gai Den Pinout = JAMMA
-----------------------------
Dip sw.A
--------
| Coin 1 | Coin 2 |
1 2 3 4 5 6 7 8 Coin Play
---------------------------------------------------
Coins - - - - - - 1 1
+ - - + - - 1 2
- + - - + - 1 3
+ + - + + - 1 4
- - + - - + 1 5
+ - + +
File:
/kb_dl.aspx/KB/pinouts/ninja_gai_den.txt
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2
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2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/tmnt.txt
Howdy
These are the pinouts for the Teenage Mutant Ninja Turtles players
3 and 4 harnesses, transcribed directly from the original manual.
Everything else for this board (including players 1 and 2) is
standard JAMMA. I _assume_ that these pinouts work for other
Konami quarter-eaters (TMNT2, Simpsons, Crime Fighters, X-Men,
Renegade, Cowboys, Sunset Riders). Note, I do not guarantee their
accuracy and if your board goes up in smoke because you followed
this list or your dog runs away or anything else, I
File:
/kb_dl.aspx/KB/gametech/board pinouts/tmnt.txt
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1
K - Updated
1996.02.03
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :)
Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File:
/kb_dl.aspx/KB/repair/iding pcbs.html
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14
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2000.01.02
/kb_dl.aspx/KB/gametech/ninjagarden.txt
"Shadow Warriors" NINJA GAIDEN
--------------------------------------------------------------------------------
Dip switch Bank A
FUNCTION SWITCH #
1 2 3 4 5 6 7 8
COIN 1: 1 COIN /1 CREDIT OFF OFF OFF
1 COIN /2 CREDITS ON OFF OFF
1 COIN /3 CREDITS OFF ON OFF
1 COIN /4 CREDITS OFF OFF ON
2 COINS/1 CREDIT
File:
/kb_dl.aspx/KB/gametech/ninjagarden.txt
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2
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1998.01.21
Mortal Kombat 2 FAQ - Revision 10
________________________ MORTAL KOMBAT II FAQ Complete Guide Tenth Revision January 5th, 1994 ineluki@u.washington.edu ________________________ 500 years ago, Shang Tsung was banished to the Earth Realm. With the aid of Goro he was to unbalance the furies and doom the planet to a chaotic existence.
By seizing control of the Shaolin Tournament he tried to tip the scales of order towards chaos. Only seven warriors survived the battles and Shang Tsung's scheme would come to a violent end at the han
File:
/kb_dl.aspx/KB/faqs/faq-mortal kombat 2.html
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31
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1999.10.30
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
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112
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1999.10.30
/kb_dl.aspx/KB/pinouts/nina_spirit.txt
Ninja Spirit Pinout = JAMMA
----------------------------
Dip sw.1
-------- 1 2 3 4 5 6 7 8
-----------------------------------------------------------
Player - - 3
+ - 2
- + 4
+ + 5
Difficulty - - Normal
+ - Easy
- + Hard
File:
/kb_dl.aspx/KB/pinouts/nina_spirit.txt
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3
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2003.01.06
/kb_dl.aspx/KB/pinouts/ninja_kids.txt
Ninja Kids Pinout = JAMMA
----------------------------
3P.Connector 4P.Connector
--------------- -------------------
1 Coin 3 1 Coin 4
2 3P.Start 2 4P.Start
3 3P.Left 3 4P.Left
4 3P.Right 4 4P.Right
5 3P.Up 5 4P.Up
6 3P.Down 6 4P.Down
7 3P.Attack 7 4P.Attack
File:
/kb_dl.aspx/KB/pinouts/ninja_kids.txt
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3
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2003.01.06
/kb_dl.aspx/KB/pinouts/sega_ninja.txt
SEGA NINJA Pinout = JAMMA
---------------------------
DIP SW 1 1 2 3 4 5 6 7 8 COIN/CREDIT
------ OFF OFF OFF OFF 1/1
ON OFF OFF OFF 1/2
OFF ON OFF OFF 1/3
ON ON OFF OFF 1/4
OFF OFF ON OFF 1/5
ON OFF ON OFF 1/6
File:
/kb_dl.aspx/KB/pinouts/sega_ninja.txt
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3
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2003.01.06
/kb_dl.aspx/KB/gametech/caveninj.txt
CAVEMAN NINJA
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKO
File:
/kb_dl.aspx/KB/gametech/caveninj.txt
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3
K - Updated
1995.03.15
/kb_dl.aspx/KB/gametech/kidniki.txt
KID NIKI - RADICAL NINJA (1987 Data East)
typed in by steven prendergast (2084@sgi.net) from the manual.
your milage may vary
------------------------------------------------------------------
DIPSWITCH1 1 2 3 4 5 6 7 8
------------------------------------------------------------------
NUMBER OF THREE: OFF OFF
LIVES TWO: ON OFF
FOUR: OFF ON
FIVE: ON ON
-------------------------------------------
File:
/kb_dl.aspx/KB/gametech/kidniki.txt
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4
K - Updated
1997.11.23
/kb_dl.aspx/KB/gametech/tmnt.txt
Howdy
These are the DIP switch settings for the Teenage Mutant Ninja
Turtles PCB, transcribed directly from the original manual. Note
that these switch settings _might_ work for the other Konami
quarter-eaters (Renegade, Crime Fighters, The Simpsons, Cow-Boys,
Sunset Riders, X-Men, TMNT2, etc.) Note, I do not guarantee their
accuracy and if your board goes up in smoke because you followed
this list or your dog runs away or anything else, IT IS NOT MY
FAULT! If you have any questions, you can reach me (
File:
/kb_dl.aspx/KB/gametech/tmnt.txt
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1
K - Updated
1996.02.03
/kb_dl.aspx/KB/pinouts/kid_niki.txt
KID NIKI - RADICAL NINJA (1987 Data East)
-----------------------------------------
COMP SIDE CKT SIDE
--------- --------
1 GND 2 GND
3 GND 4 GND
5 6
7 CTR A 8
9 PL1 LEFT 10 PL2 LEFT
11 PL1 RIGHT 12 PL2 RIGHT
13 PL1 FIRE 1 14 PL2 FIRE 1
15 1 START 1
File:
/kb_dl.aspx/KB/pinouts/kid_niki.txt
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5
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2003.01.06
/kb_dl.aspx/KB/pinouts/ninja_princess.txt
Ninja Princess
--------------
SOLDER | COMPONENT
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
Counter 2 | 5 | E | Counter 1
| 6 | F | +12V
2P.Disappear | 7 | G | 1P.Disappear
2P.Knife B | 8 | H | 1P.Knife B
2P.Knife A | 9 | I | 1P.Knife A
File:
/kb_dl.aspx/KB/pinouts/ninja_princess.txt
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3
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2003.01.06
/kb_dl.aspx/KB/pinouts/ninja_warriors.txt
The Ninja Warriors
------------------
Conn "G"
Conn "H" SOLDER | COMPONENT Conn "H1"
------- ----------------+---------------------- -------------
1 GND | 1 | A | 1 GND
2 GND | 2 | B | 2 GND
3 GND | 3 | C | 3 GND
4 GND
File:
/kb_dl.aspx/KB/pinouts/ninja_warriors.txt
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4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/teenage_mutant_ninja_turtles.txt
Teenage Mutant Ninja Turtles Pinout = JAMMA
---------------------------------------------
CN3 IS FOR PLAYER 3 CONTROLS
CN4 IS FOR PLAYER 4 CONTROLS
NOTE: PLAYER 3 AND 4 PINOUTS ARE IDENTICAL
1 COIN
2
3 LEFT
4 RIGHT
5 UP
6 DOWN
7 JUMP
8 ATTACK
9
10
11 SERVICE 3
12
13
14 GND
15 GND
DIP SWITCH NO. 1 SETTINGS
1. COIN SWITCH NO. 1 SETTINGS
SW 1 2 3 4 COIN PLAY
O OFF OFF OFF
File:
/kb_dl.aspx/KB/pinouts/teenage_mutant_ninja_turtles.txt
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3
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2003.01.06
/kb_dl.aspx/KB/gametech/seganinj.txt
SEGA NINJA
PARTS SIDE CKT SIDE
------------------ --------------------
1 GND 1 GND
2 GND 2 GND
3 +5V 3 +5V
4 +5V 4 +5V
5 CTR 1 5 CTR 2
6 +12V 6
7 7
8 P1 FIRE
File:
/kb_dl.aspx/KB/gametech/seganinj.txt
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4
K - Updated
1996.07.14
/kb_dl.aspx/KB/gametech/shaddanc.txt
SHADOW DANCER
SYS 18
CHIP #'S 12716 TO 12723
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 +12V F +12V
7 KEY H KEY
8 CTR 1
File:
/kb_dl.aspx/KB/gametech/shaddanc.txt
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3
K - Updated
1996.03.02
1996.09.29 GUIDE TO LOWER MAINLAND ARCADES
VERSION 1.0a : 1996.09.29 by Glenn Tarigan Additional comments by "Moby" Henry Kong Andrew Chang Feel free to distribute this document. Make sure the credits remain intact. I'd like to get some comments, especially from people who have been to any of the arcades mentioned here. What can I do to improve this guide? Do you have any details or opinions to add? Note: "Lower Mainland" refers to a southwest portion of British Columbia, Canada. The major arcades listed so far
File:
/kb_dl.aspx/KB/faqs/faq-1996 lwr mainland arcades.html
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54
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2000.02.20
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File:
/kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html
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117
K - Updated
1999.07.27
/kb_dl.aspx/KB/pinouts/taito_boardlist.txt
Taito Board ID List
V5.0 Mar 28, 2001
Sorted By ROM Number
====================
Prom Stickers Board Number Game Notes
------------- ------------ ---- -----
?? M6100130A Nunchackun
067 M6100654A Xexex Konami 352898B
1-13 M6100047A Ninjakun (1984) (UPL84003A)
1-17 M6100168A SRD Mission (1986) CVG-48C
1-17 M6100213A Darkmist (1
File:
/kb_dl.aspx/KB/pinouts/taito_boardlist.txt
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26
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2003.01.06
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ:
--------------------
COPYRIGHT 1994
REVISION NUMBER: 1.1
REVISION DATE: 02 November 1994
REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4},
Added a few words on manuals in {7.3}
and analog controllers in {8.1.3})
REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only)
CREATED BY: Doug Jefferys, Steve Ozdemir
THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes,
To
File:
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
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115
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1994.11.02
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin
___________________________________________________________________________
From: BERT::LTURNER 2-JAN-1990 15:43:12.18
To: @SYS$MAIL:EVERYBODY
CC: LTURNER
Subj: New Baby
This is to annouce the arrival of a new addition at the
Moore house. His name is Evan Alexander Bettencourt Moore.
He was born on Saturday, December 30, at 10:21A.
Weight -- 7 lbs 10 oz
Height -- 20 1/2 inches
Mother and baby are home and doing well.
_____________________________
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
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537
K - Updated
2004.09.13
Search the following for Ninja
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